minimum clock speed needed for lcd tft display quotation
I"m using an ILI9341-based LCD module, and the 4-wire SPI interface to communicate with it. According to the datasheet"s spec for this interface, I should be able to write at up to 1s/100ns(twc)=10Mhz, and read at up to 1s/150ns(trc)=6.66Mhz.
However, I am successfully writing and reading at 24Mhz! Not just for a simple test case, either. I"m doing complex graphics, mixed reads/writes for alpha blends, both 16-bit and 24-bit pixel writes, and so on - yet haven"t seen a single glitch. (Except those caused when I bump my dodgy old breadboard or jumper wires. That I"m using such poor connections, and it"s still working at this speed when not physically disturbed, make this even more amazing. The signal integrity must be horrible.)
In the past I"ve tried communicating with other complex SPI devices at speeds past their ratings, just to see what would happen. All started showing issues with modest increases, even when run at max Vdd. Yet I"m reading from this at 360% of its max rated speed! And I know of cases of others doing the same with their ILI9341-based LCD, as well.
I will use a 3.3v 500mA power supply connected to a lipo battery, probably with or maybe without a over discharge circuit. The power supply MIC5219-3.3V have a ENable pin, so if I utilize it, I can get less than 5 micro amps of current draw, which is certainly an overkill, if I use the power on/off thing that cut off 3.3v on the teensy, I can get less than 200 micro amps. I wonder if I can hook a GPIO pin to the power on/off pin, so I can pull it to high or low for a few seconds to turn if off, and also a physical button is connected to the power on/off so I can power it on with one click and hold button to force shutdown.
The linear power supply is [+]Efficient and [+]Small but [-]Can"t output 5v [-]Low max current output [-]Have 500mV dropout voltage @500mA so the battery is unusable when it is 3.7 volts, which is real bad as lithium batteries" protector boards over discharge kicks in @2.4v. I also need 5v for the USB host port for keyboards and mouse. Because the host port is not needed at all times, so I wanted to use existing power bank circuit that auto turns on when peripherals are connected. (Existing circuits are great, maybe efficient and safer), so no boosting required if not needed.
Using the power bank circuit that my li polymer battery comes with (power bank comes with) can [+]output more current, so can also power keyboard mice and hubs. [+]safe, with protection [+]only powers on when there is current draw (Teensy itself may not be able to keep it on, maybe can with the LCD backlight) or/and USB device is connected. Some people add resisters to add current draw, and that is bullshit. Another problem is how to control whether I want the converter to start or not, and have no complete control sucks.
Low voltage differential signaling (LVDS, also known as OpenLDI) thin-film transistor (TFT) liquid crystal (LCD) displays typically have a specified resolution and minimum required clock frequency to meet desired resolution. Normally, you will find this information listed in the display data sheet and won’t need to perform any calculations.
However, if you do not yet have access to your display data sheet and only know what resolution you want your system to support, you can estimate what clock frequency you need and determine which serializer/deserializer (SerDes) is appropriate for your application.
%Blanking: The blanking period, or the percentage of time when active video is not being displayed. As shown in Figure 1, it is represented horizontally as horizontal pulse width (HPW), horizontal back porch (HBP) and horizontal front porch (HFP). It is also represented vertically as vertical pulse width (VPW), vertical back porch (VBP) and vertical front porch (VFP).
The values for these blanking parameters are listed in display data sheets. The total blanking period varies from 3% to 39%. If your system uses reduced blanking, then you can estimate %Blanking at 10%. If you are not sure what blanking period your system uses, estimate around 20% and above to be conservative.
Frame rate (or refresh rate):the frequency at which consecutive images (frames) are displayed, and is measured in hertz or frames per second (fps). 60Hz is the most common frame rate, but this value can vary from 24Hz to 70Hz.
Throughput is another metric that you can use to determine whether or not a device will support your desired display resolution. The throughput is the effective payload of video data, and is derived from the required pixel clock frequency and color depth of your system, as shown in Equation 2:
Color depth: For a first-generation SerDes like the SN65LVDS93A, color depth is typically 24-bit red-green-blue (RGB) or 18-bit RGB for single pixel in, single pixel out (SISO) applications, and 48-bit RGB or 36-bit RGB for dual pixel in, dual pixel out (DIDO) applications.
The color depth will determine how many LVDS data lanes your display requires. SerDes serialize data at a rate of 7x the pixel clock frequency on each LVDS data lane. If the color depth is 24-bit RGB, then you will need four LVDS data lanes (there are an additional four bits used for control, which brings the total bit count to 28 bits) and can use a SerDes like the SN65LVDS93A. If the color depth is 18-bit RGB, then you will need three LVDS data lanes (there are an additional 3 bits used for control, which brings the total bit count to 21 bits) and can use a SerDes like the SN74LVDS84A or the SN65LVDS93A.
If the color depth is 48-bit RGB, then you will need eight LVDS data lanes (there are an additional 8 bits used for control, which brings the total bit count to 56 bits) and will need to use a device like the DS90C387 or DS90C189-Q1, which can output as many as eight LVDS data lanes.
When calculating the throughput for DIDO applications, you need to calculate the throughput for the odd pixels and even pixels separately and then add them together. For example, for a 48-bit DIDO application, the total required throughput would be 2 x Pixel Clock x 24.
Since the color depth is 24-bit RGB, you will need four LVDS data lanes. The SN65LVDS93A is a good fit for this application, since it has a pixel clock frequency range of 10MHz to 135MHz. Additionally, the maximum throughput for each LVDS data lane on this device is 135 x 7 = 945Mbps. Because this device has four LVDS data lanes, the total maximum throughput is 945 x 4 = 3780Mbps, which is higher than the minimum required throughput.
So the minimum pixel clock frequency to support a 2048 x 1536 resolution display is 208MHz. However, since this is a 48-bit DIDO application, there are actually two clocks: the frequency is split between them. Each clock must have a frequency of at least 104MHz.
Since the color depth is 48-bit RGB, you will need eight LVDS data lanes. The DS90C387 and DS90C187 are a good fit for this application, since they have a pixel clock frequency range of 32.5MHz to 112MHz (the DS90C387) and 25MHz to 105MHz (the DS90C187) for each channel in DIDO applications. Thus, if you don’t have access to the display data sheet yet, you can still estimate the required pixel clock frequency and throughput to support your desired resolution. If the SerDes does not meet these parameters, data on the display may display incorrectly, or not display at all.
first thanks for your response..i am new for TFT lcd.I attached my details.If u got any idea tell me.i am facing problem in 10" TFT lcd interfacing.problem is lcd back light is flikering.i attached a file see that.
1)my TFT pannel WY101ML308HS18A is a Active matrix TFT panels and it can support up to 24-bit bus.my controller is lpc1788 so it has inbuild lcd controller and it can support .
2)the controller has a parallel bit interface, the panel has a LVDS interface.But here i am using a SN75LVDS83B to convert the 24 bit parallel data into LVDS format..and sending to TFT lcd pannel via 4 bus.
4)i thought the problem is in lcd initialization.i need the exact value for hsync and vsync front porch,back porch ,horizontal and vertical pulse width value.
lcd_14arial_writestr(a,b,"WELCOME","B",RED,WHITE);// Its a function for displaying 14 Arial font character. a=horizontal location,b=vertical location,welcome =character should display in TFT lcd(accessing from ASCII Library), red=character color,white=screen border color.
Since the display includes the Ilitek ILI9320 controller, then your interface requirements are much lower, as the microcontroller no longer has to interface directly with the TFT and instead only talks to the controller chip via a simple interface: either SPI, which takes six wires: RS, CS, CLK, MOSI, MISO and RESET. Or you can use an 8080-compatible parallel interface which takes 13 wires: an 8-bit data bus, and RS, CS, WR, RD and RESET. (There are options to use larger data-buses, up to 18 bits, but I don"t recommend that for a low end microcontroller.)
There are two optional interfaces in which the microcontroller generates all of the clock signals (VSYNC, HSYNC and DOTCLK); you don"t want to do that since it would require a high-end controller.
So just about any microcontroller will do, however you need to have enough flash memory to hold whatever static items you want to display; for example if you are going to be displaying text then you will need to allocate arrays to store bitmaps for whatever fonts you will use. Even a small font can take 60KB.
Add some dazzle to your project with this 1.45" diagonal graphic TFT LCD display module. You"ll often see this display advertised as a 1.44" Color TFT but we rounded up instead. This small display packs 128x128 full-color pixels into one square inch of active display area. It is a great choice when you need color and sharp detail while using minimal front panel space. At less than 5 grams, the display adds very little weight to handheld or wearable devices.
Thanks to the integrated Sitronix ST7735S or compatible controller, a single 3.3v source powers everything. The SPI host interface allows full read and write control of the display while using only 10 pins. The single bright white LED backlight has anode (A,+) and cathode (K, -) pins brought out on the Flexible Printed Circuit (FPC) tail. To connect, all you need is a single standard 10-conductor, 0.5 mm SMT ZIF connector.
While the SPI interface requires only a few lines to control this TFT LCD module, it is still possible to transfer data at a rate that supports 20 FPS (Frames Per Second) screen updates -- fast enough to play a full motion video.
To get started, download the datasheet and SPI sample code. And of course, Crystalfontz is always here to help you when you integrate this display into your application.
This TFT kit comprises one of our smallest TFT displays and an adapter board that breaks the tail connections out to a simple 2x5 10-position header. The adapter board includes a backlight driver, so only a single 3.3v power input is required to bring up the display.
The adapter board is specifically designed for use with this display, so it fits directly behind the display with no PCB overlap. The display is a 1.3", full color, IPS display that looks incredibly sharp.
LVGL was then used and the performance test was performed with the following results. I thought double buffering & DMA would give me the maximum FPS, but it was a surprise. The test is divided into two parts, the first is single buffer without DMA.
Liquid Crystal Displays or more commonly known as LCDs are one of the most common electronic components which help us interact with an equipment or a device. Most personal portable equipment and even gigantic industrial equipment utilize a custom segment display to display data. For many portable consumer electronics, a segment LCD display is one of the biggest contributors to the overall cost of the device, hence designing a custom segment display can drive the cost down while also utilizing the display area in the most optimum manner. These displays have the lowest cost per piece, low power requirements, and a low tooling fee too.
At first thought, designing a custom segment LCD might look like a Herculean task, but trust me that it is easier than it seems. In this article, we have summarised and compared the display types and available technologies which are required to construct a custom segment LCD. We have also provided a flowchart that can act as a step-by-step guide while you design your own custom LCD. We have also provided the process we followed, a require gathering sheet we used for communicating our needs to the manufacturer, and a few other data and the quotation we received from the manufacturer.
Icons: A silhouette of any shape can be placed on the glass which enhances the ability to display data. For example, a symbol of a heart can be made to denote heart rate or an icon for a low battery to show that the battery needs to be charged. Icons are counted as a single pixel or segment and can give a lot more details than similar-sized text.
LCD Bias– It denotes the number of different voltage levels used in driving the segments, static drives (explained later in this article) only have 2 voltage levels or 2 bias voltage while multiplex drives have multiple voltage levels. For example, 1/3 will have 4 bias voltages.
LCDs utilizes the light modulating properties of liquid crystals which can be observed by using polarizing filters. Polarizing filters are special materials that have their molecules aligned in the same direction. If the light waves passing through polarisers have the same orientation as the filter, then the molecules of lights are absorbed by the filter, hence reducing the intensity of light passing through it, making it visible.
A custom LCD is important for maximizing the efficiency of the display area by adding custom symbols and characters. It also helps in reducing the cost and improving energy efficiency of the product. A higher number of custom symbols and specified placement of numerical and alphanumerical characters make the display more informative and readable for the user. This makes it look better than the plain old boring displays we get in the market. Furthermore, we can specify the viewing angle, contrast, and other specifications which can increase durability or give a better value for money for our intended usage. A typical Custom Segment display is shown below, we will also show you how to design and fabricate the same further in the article.
The LCD display doesn’t emit any light of its own, therefore it requires an external source of illumination or reflector to be readable in dark environments.
While designing a custom segment LCD display, we have the leverage of choosing a lot of parameters that affect the final product. From the color of the display to the illumination technique and color of illumination as well as the type of input pins. Some important considerations we need to take while designing a custom 7 segment display are - the type of display, i.e. positive or negative, illumination method, driving technique, polarising type, and connection method. All these design criteria are explained below:
Positive and negative displays can be easily distinguished by the colour of the background and characters. Some common differences between the positive and negative displays are:
So, which one should you choose? When the displays are to be used in areas with higher ambient light, we should select positive segment LCD display as it has better visibility than negative segment LCD displays without using a backlight.
As we know that LED displays don’t emit any light, hence to illuminate it and make it visible in a dark environment, we can use different methods of illumination. The most common LCD Illumination methods are compared below:
For displays that need to be used for budget-friendly devices that should be small and rugged, LED lights are preferred for the displays due to the high durability and low cost of operations. For high brightness, CCFL and Incandescent lights can be used.
A polarizer film is the most important component of an LCD display, which makes it possible to display characters by controlling the light. There are 3 types of polarizers that can be used in the LCD display, the properties and difference are given below:
If your products need to be used with a switchable backlight, then trans-reflective reflectors are best to be used for front reflectors. If the device has to be used without backlight, then we can select a reflective polarizer for the back-panel as it gives the best contrast ratio.
Displays can be categorized into two types, passive displays, and active display, passive displays are simpler to construct as they have 2 connections at each segment, the conductors comprise of an Indium Tin Oxide to create an image, whereas the active displays use thin-film transistors (TFT) arranged in a grid. The name is due to its ability to control each pixel individually.
If your displays have fewer segments, then static LCD drive is preferred as it is easier to control and cheaper to construct, and has a better contrast ratio. But let’s say that if the number of segments in the display are more than 30-40 then a multiplex LCD drive should be preferred as it has multiple common pins, hence reducing the total number of pins required to drive the display.
Choosing a connector type!!! For the prototyping phase or if you need to connect your LCD display on a Microcontroller directly, a pin type connector is the best and most economical option you have. If you need to connect your LCD display in a final product with a high volume of production which also requires to be extremely durable, but at the same time should not take up a lot of space, a Flex type LCD Connector will work best for you
LCDs have limited viewing angles and when seen from an angle they lose contrast and are difficult to be observed. The viewing angle is defined by the angles perpendicular to the center of the display towards its right, left, up, and down which are denoted by the notations 3:00, 9:00, 12:00, and 6:00 respectively. The viewing angle of LCD can be defined as the angle w.r.t. to the bias angle at which the contrast of segments is legible.
To improve the viewing angle in an LCD, a Bias is incorporated in the design which shifts the nominal viewing angle with an offset. Another technique is to increase the Voltage, it affects the bias angle, making the display crisper when viewed from a direction.
For example, the viewing angle of a TN type TFT LCD is 45-65 degrees. Extra-wide polarising film (EWP) can increase the viewing angle by 10 degrees, using an O film polariser can make the viewing angles 75 degrees but these come at a cost of reduced contrast.
LCD Control chip or LCD driver chips can be mounted on the flex cable, display, or externally on a PCB. The placement of LCD control chip can affect the cost and size of the display. The 2 most common methods of chip placement are-Chip of Board (COB)and Chip on Glass(COG) which are described below:
We planned to design an air quality monitoring system for which we needed a custom segment LCD panel for an air quality monitoring device. Our product needs to display the following data: 2.5-micron and 10-micron particulate matter (PM) suspended in the air; the units should be in parts per million (PPM). CO2 in the air in PPM along with total volatile organic compounds present in the air in parts per billion (PPB). To make the product more usable, we included time in 24-hour format, Temperature in ºC, Battery status, loudspeaker status, Bluetooth status, and Wi-Fi status. And for some personal touch, we also added how good the air quality in the room is by using 3 different smileys.
We realized that it was impossible to provide all these data in a generic LCD available in the market, thus decided to build a custom LCD for our project.
A step-by-step flowchart is shown below to walk you through each and every step of selecting components and getting your custom segment LCD manufactured.
We started by listing down our requirements and drew a mock-up of the display on paper. After finalizing the placement of all the segments and icons on the prototype sketch of the display, we then decided which all icons and segments have to be kept on for the whole time and which needs to be driven. Realizing that there are too many segments, characters and icons, hence we selected a multiplex drive with 8 common pins which helped us bring down the total pins from an estimated 180 pins to less than 40 pins.
Since the device was meant to be used inside houses and offices, which are more often than not well lit and protected from environmental conditions, we opted for a positive mode display. For superior contrast ratio and better viewing angle, we chose a Film Super Twisted Nematic Display (FSTN) with a drive condition of 1/8 Duty and bias of 1/4.
Usually, the displays are mounted at a height of 4.5 feet from the ground, thus the viewing direction was selected to be 12"O clock with an operating frequency of 64Hz. We selected a Transmissive polarizer for the front glass and a reflective polarizer for the rear glass so that the natural light can pass through the front panel and the display can achieve the maximum contrast without the need for backlighting and we opted for the pin type connectors as they are easy for prototyping and are suitable for harsh environment with a lot of vibrations and shocks which best suited our purpose.
In the above image of a custom display design, we sent to the manufacturer, the red lines over multiple characters indicate that all these are considered as a single segment. For the sake of simplicity, we added test like T, S, U, B to denote Text, Symbols, Units, and Battery respectively. These characters were followed by numbers to simplify communication between us and the manufacturer. For example, if we needed any particular text or symbol to remain on, we can easily specify that to the manufacturer by using the corresponding text for that segment.
We mailed our requirements to multiple LCD manufacturers, (you will find a lot of LCD manufacturers on the Internet). Most LCD manufacturers have competitive pricing, and reply within a week. A sample requirement sheet is shown above which a customer needs to fill to specify all the details to the manufacturer.
This is a sample Custom Segment LCD quotation we got from one of the manufacturers. As you can see, the cost is based on the quantity. Higher the quantity, lower the cost. Apart from the cost per quantity, there is one more component called tooling fees. Tooling fee is a one-time fee charged by the manufacturer. It is for the technical design, support, and customization of the product. Customization of PCB or tooling of LCD can drive the tooling price higher or lower.
A custom segment LCD can help you personalize your product while also saving the overall cost of your product. The whole process will take you around 2-3 months, which will include the designing phase, prototyping phase, and getting your custom segment LCDs delivered to your doorstep. Higher ordering quantity will reduce the cost per piece of each unit, thus driving down the cost of your final product.
In the past decade, LCD monitors have replaced CRT screens for all but the most specialist applications. Although liquid crystal displays boast perfect
The wide range of conditions over which LCD monitors are used means that it is desirable to produce displays whose luminance (brightness) can be altered to match both bright and dim environments. This allows a user to set the screen to a comfortable level of brightness depending on their working conditions and ambient lighting. Manufacturers will normally quote a maximum brightness figure in their display specification, but it is also important to consider the lower range of adjustments possible from the screen as you would probably never want to use it at its highest setting. Indeed with specs often ranging up to 500 cd/m2, you will certainly need to use the screen at something a little less harsh on the eyes. As a reminder, we test the full range of backlight adjustments and the corresponding brightness values during each of our reviews. During our calibration process as well we try to adjust the screen to a setting of 120 cd/m2 which is considered the recommended luminance for an LCD monitor in normal lighting conditions. This process helps to give you an idea of what adjustments you need to make to the screen in order to return a luminance which you might actually want to use day to day.
Changing the display luminance is achieved by reducing the total light output for both CCFL- and LED-based backlights. By far the most prevalent technique for dimming the backlight is called Pulse Width Modulation (PWM), which has been in use for many years in desktop and laptop displays. However, this technique is not without some issues and the introduction of displays with high brightness levels and the popularisation of LED backlights has made the side-effects of PWM more visible than before, and in some cases may be a source of visible flicker, eyestrain, eye fatigue, headaches and other associated issues for people sensitive to it. This article is not intended to alarm, but is intended to show how PWM works and why it is used, as well as how to test a display to see its effects more clearly. We will also take a look at the methods some manufacturers are now adopting to address these concerns and provide flicker-free backlights instead. As awareness grows, more and more manufacturers are focusing on eye health with their monitor ranges.
Pulse Width Modulation (PWM) is one method of reducing the perceived luminance in displays, which it achieves by cycling the backlight on and off very rapidly, at a frequency you can’t necessary detect with the naked eye, but which could lead to eye issues, headaches etc. This method generally means that at 100% brightness a constant voltage is applied to the backlight and it is continuously lit. As you lower the brightness control the perceived luminance for the user reduces due to a number of possible controlling factors:
1) Frequency –The backlight is cycled on and off very rapidly, and this cycling typically occurs at a fixed frequency (in Hz). How fast this cycling occurs can impact whether flicker is visible or perceivable to the user, with higher frequencies being potentially less problematic. PWM has been known to operate at low frequencies of 180 – 240Hz for example which are likely to be more problematic than higher frequencies ranging up in to the Kilohertz range (e.g. 18,000Hz).
2) Modulation –The modulation of the cycling has an impact on the perceived brightness, and this describes the difference between the luminance in an “on” and in an “off” state. In some examples the backlight is completely turned off during the cycle so it is literally being turned on/off rapidly across the full brightness adjustment range. In those examples the luminance output is controlled really by the duty cycle only (see point 3). In other examples the backlight is not always being completely turned off but rather the voltage applied to the backlight is being rapidly alternated, resulting in less extreme differences between the on and off states. Often this modulation will be narrow in the high brightness range of the display, but as you reduce further, the modulation becomes wider until it reaches a point where the backlight is being switched completely off. From there, the change in the duty cycle (point 3) controls the further changes in the luminance output.
3) Duty Cycle – The fraction of each cycle for which the backlight is in an “on” state is called the duty cycle. By altering this duty cycle the total light output of the backlight can be changed. As you reduce the brightness to reach a lower luminance, the duty cycle becomes progressively shorter, and the time for which the backlight is on becomes shorter, while the time for which it is off is longer. This technique works visually since cycling the backlight on and off sufficiently fast means the user cannot see this flickering, because it lies above their flicker-fusion threshold (more on this later).
Above we can see graphs of a backlight’s output using “ideal” PWM for several cycles. The maximum output of this backlight in the example is 100 cd/m2, and the perceived luminance for the 90%, 50% and 10% cases are: 90, 50 and 10 cd/m2 respectively. The modulation percentage is the ratio between the minimum and maximum luminance during the cycle, and is 100% here, so it is being completely turned on and off. Note that during the duty cycle the backlight is at its maximum luminance.
The analogue (non-PWM) graphs corresponding to these perceived luminance levels would appear as shown below. In this case there is no modulation. This is the method used for flicker-free backlights which we will discuss more a little later.
The main reasons for the use of PWM is that it is simple to implement, requiring only that the backlight can be switched on and off rapidly, and also gives a large range of possible luminance.
The luminance of LED backlights can be adjusted greatly by altering the current passing through them, though this has the effect of altering the colour temperature slightly. This analogue approach to LED luminance is also undesirable since the accompanying circuits must take into account the heat generated by the LED’s. LED’s heat up when on, which reduces their resistance and further increases the current flowing through them. This can quickly lead to runaway current use in very high-brightness LED’s and cause them to burn out. Using PWM the current can be forced to hold a constant value during the duty cycle, meaning the colour temperature is always the same and current overloads are not a problem.
While PWM is attractive to hardware makers for the reasons outlined above, it can also introduce distracting visual effects if not used carefully. Flicker from LED backlights is typically much more visible than for older CCFL backlights at the same duty cycle because the LED’s are able to switch on and off much faster, and do not continue to “glow” after the power is cut off. This means that where the CCFL backlight showed rather smooth luminance variation, the LED version shows sharper transitions between on and off states. This is why more recently the subject of PWM has cropped up online and in reviews, since more and more displays are moving to W-LED backlighting units now.
It is important to remember that this is entirely due to the backlight, and the display itself is showing a static image. Often it is said that humans cannot see more than 24 frames per second (fps), which is not true and actually corresponds to the approximate frame rate needed to perceive continuous motion. In fact, while the eyes are moving (such as when reading) it is possible to see the effects of flicker at several hundred hertz. The ability to observe flicker varies greatly between individuals, and even depends on where a user is looking since peripheral vision is most sensitive.
It is also important to distinguish the difference between flicker in CRT displays and CCFL and LED backlit TFT displays. While a CRT may flicker as low as 60Hz, only a small strip is illuminated at any time as the electron gun scans from top to bottom. With CCFL and LED backlit TFT displays the entire screen surface illuminates at once, meaning much more light is emitted over a short time. This can be more distracting than in CRTs in some cases, especially if short duty cycles are used.
The flicker itself in display backlights may be subtle and not easily perceptible for some people, but the natural variation in human vision seems to make it clearly visible to others. With the use of high-brightness LED’s on the rise it is becoming increasingly necessary to use short PWM duty cycles to control brightness, making flicker more of a problem. With users spending many hours every day looking at their monitors, shouldn’t we consider the long term effects of both perceptible and imperceptible flicker?
If you find PWM backlight flickering distracting or just want to see if reducing it makes reading on a monitor easier, I’d encourage you to try the following: Turn the brightness of your monitor up to maximum and disable any automatic brightness adjustments. Now use the colour correction available in your video card drivers or calibration device to reduce the brightness to normal levels (usually by adjusting the contrast slider). This will reduce the luminance and contrast of your monitor while leaving the backlight on as much as possible during PWM cycles. While not a long-term solution for most due to the decreased contrast, this technique can help to discover if a reduction in PWM usage is helpful.
A much better method of course would be to purchase a display not relying on PWM for dimming, or at least one which uses a much higher cycling frequency. Few manufacturers seem to have implemented PWM at frequencies that would limit visible artefacts (well above 500Hz for CCFL and above 2000 Hz for LED). Additionally, some displays using PWM do not use a 100% duty cycle even at full brightness, meaning they will always produce flicker. Several LED-based displays may in fact be currently available which do not use PWM, but until backlight frequency and modulation become listed in specifications it will be necessary to see the display in person. Some manufacturers promote “flicker free” monitors in their range (BenQ, Acer for example) which are designed to not use PWM at all and instead use a Direct Current (DC) method of backlight dimming. Other manufacturers such as Eizo talk about flicker free backlights but also list a hybrid solution for their backlight dimming, where PWM is used for some of the brightness adjustment range at the lower end. In fact it seems an increasingly common practice for a screen to be PWM free down to a certain point, and then fro PWM to be used to really drive down the minimum luminance from there.
An easy method of measuring the PWM frequency of a backlight would be ideal, and luckily it can be done using only a camera which allows manual control of the shutter speed. This can quickly and easily identify PWM frequencies in the lower range, but may not be suitable for high frequency PWM. It should be able to detect PWM up to at least 500Hz though, but anything above that may look like a solid block, suggesting no use of PWM, when in fact it might be just using a higher frequency. Further more complex methods such as our oscilloscope setup would be needed to validate flicker-free status for definite.
(Optional) Set the camera white balance by getting a reading off the screen while displaying only white. If not possible, then manually set the white balance to about 6000K.
Display a single vertical thin white line on a black background on the monitor (1-3 pixels wide should be fine). The image should be the only thing visible. Here is an example you may wish to save and use, show it full screen on your monitor.
Set the camera to use a shutter speed of 1/2 to 1/25 of a second. You may need to set the ISO sensitivity and aperture in order to capture enough light. Make sure the line is in focus at the distance you are holding it (lock the focus if needed).
Hold the camera about 2 feet in front of the monitor and perpendicular to (looking straight at) the front. Press the shutter button as you slowly move it horizontally across the screen (remaining perpendicular). You may need to experiment with moving the camera at different speeds.
Multiply this count by the inverse of the shutter speed. For example, if using a shutter speed of 1/25 of a second and 7 cycles are counted, then the number of cycles per second is 25 * 7 = 175Hz. This is the backlight cycle frequency.
What we are doing with this technique is turning a temporal effect into a spatial one by moving the camera during capture. The only significant source of light during the image capture is the thin line on the display, which is exposed onto consecutive columns on the sensor. If the backlight is flickering, different columns will have different brightness or colour values determined by the backlight at the time it was exposed.
A common problem when first attempting this technique is that the image is too dark. This can be mitigated by using a larger camera aperture (lower f/number) or increasing the ISO value. The shutter speed is not a factor in the exposure since we are using it only to control the total exposure time. The brightness of the image can also be adjusted by changing the speed at which the camera is moved, with a fast speed giving a darker image and more temporal resolution and a slow speed a brighter image with lower resolution. Another problem encountered is unevenly-spaced cycles in the final image, which is caused by the camera changing speed during exposure. Continuing to move the camera before and after the exposure helps to steady this. An image which looks particularly smooth may be due to it being out of focus. This can sometimes be helped by pressing the shutter button halfway to focus on the line target, then proceeding as normal.
Depending on the monitor several additional effects may be visible. CCFL-based backlights often show different colours at the start and end of each cycle, which means the phosphors used respond at different rates. LED-based backlights often use a higher cycling frequency than CCFL-based, and more rapid camera movement may be needed to easily see them. Dark stripes between cycles mean that the PWM duty cycle has been reduced to such an extent that no light is emitted for part of the cycles.
Using our oscilloscope and photosensor equipment it is possible to measure the PWM frequency and patterns far more accurately. While the above photo method is certainly suitable for a casual user, an oscilloscope can reveal more detail about the PWM operation and will be featured in all our reviews moving forward. We measure the luminance output of the screen at brightness settings of 100, 50 and 0%. This allows us to easily identify the backlight dimming technique, and if PWM is being used we can work out its frequency and comment on modulation, duty cycle etc.
Asus PA248Q – W-LED backlight. At 100% brightness we see a constant luminance output and a straight line, as there is no need for the backlight to be cycled. At 50% you can see PWM controls the backlight on and off. The modulation is always 100%, but the luminance reduction is controlled by the duty cycle which becomes progressively shorter. You can see much shorter “on” peaks in the 0% brightness graphs. We measure the frequency at 180Hz which is fairly typical.
The oscillographs for a typical CCFL display using PWM at 0% looks like the above. You can see the transitions from on to off are less sudden as the phosphors don’t go dark as quickly as with LED backlight units. As a result, the use of PWM may be less problematic to users.
As we said at the beginning, this article is not designed to scare people away from modern LCD displays, rather to help inform people of this potential issue. With the growing popularity in W-LED backlit monitors it does seem to be causing more user complaints than older displays, and this is related to the PWM technique used and ultimately the type of backlight selected. Of course the problems which can potentially be caused by the use of PWM are not seen by everyone, and in fact I expect there are far more people who would never notice any of the symptoms than there are people who do. For those who do suffer from side effects including headaches and eye strain there is an explanation at least.
With the long term and proven success of a technology like Pulse Width Modulation, and the many years of use in CCFL displays we can’t see it being widely changed at any time soon to be honest, even with the popular move to W-LED backlit units. It is still a reliable method for controlling the backlight intensity and therefore offering a range of brightness adjustments which every user would want and need. Those who are concerned about its side effects or who have had problems with previous displays should try and consider the frequency of the PWM in their new display, or perhaps even try and find a screen where it is not used at all in backlight dimming. Some manufacturers are proactively addressing this concern through the use of flicker free backlights, and so options are emerging which do not use PWM.
The use of liquid crystal displays (LCDs) in user interface assemblies is widespread across nearly all industries, locations, and operating environments. Over the last 20 years, the cost of LCD displays has significantly dropped, allowing for this technology to be incorporated into many of the everyday devices we rely on.
The odds are high you are reading this blog post on a laptop or tablet, and it’s likely the actual screen uses LCD technology to render the image onto a low-profile pane of glass. Reach into your pocket. Yes, that smartphone likely uses LCD technology for the screen. As you enter your car, does your dashboard come alive with a complex user interface? What about the menu at your favorite local drive-thru restaurant? These are some everyday examples of the widespread use of LCD technology.
But did you know that the U.S. military is using LCD displays to improve the ability of our warfighters to interact with their equipment? In hospitals around the world, lifesaving medical devices are monitored and controlled by an LCD touchscreen interface. Maritime GPS and navigation systems provide real-time location, heading, and speed information to captains while on the high seas. It’s clear that people’s lives depend on these devices operating in a range of environments.
As the use of LCDs continues to expand, and larger screen sizes become even less expensive, one inherent flaw of LCDs remains: LCD pixels behave poorly at low temperatures. For some applications, LCD displays will not operate whatsoever at low temperatures. This is important because for mil-aero applications, outdoor consumer products, automobiles, or anywhere the temperature is below freezing, the LCD crystal’s performance will begin to deteriorate. If the LCD display exhibits poor color viewing, sluggish resolution, or even worse, permanently damaged pixels, this will limit the ability to use LCD technologies in frigid environments. To address this, there are several design measures that can be explored to minimize the impact of low temperatures on LCDs.
Most LCD displays utilize pixels known as TFT (Thin-Film-Transistor) Color Liquid Crystals, which are the backbone to the billions of LCD screens in use today. Since the individual pixels utilize a fluid-like crystal material as the ambient temperature is reduced, this fluid will become more viscous compromising performance. For many LCD displays, temperatures below 0°C represent the point where performance degrades.
Have you tried to use your smartphone while skiing or ice fishing? What about those of you living in the northern latitudes - have you accidently left your phone in your car overnight where the temperatures drop well below freezing? You may have noticed a sluggish screen response, poor contrast with certain colors, or even worse permanent damage to your screen. While this is normal, it’s certainly a nuisance. As a design engineer, the goal is to select an LCD technology that offers the best performance at the desired temperature range. If your LCD display is required to operate at temperatures below freezing, review the manufacturer’s data sheets for both the operating and storage temperature ranges. Listed below are two different off-the-shelf LCD displays, each with different temperature ratings. It should be noted that there are limited options for off-the-shelf displays with resilience to extreme low temperatures.
For many military applications, in order to comply with the various mil standards a product must be rated for -30°C operational temperature and -51°C storage temperature. The question remains: how can you operate an LCD display at -30°C if the product is only rated for -20°C operating temperature? The answer is to use a heat source to raise the display temperature to an acceptable range. If there is an adjacent motor or another device that generates heat, this alone may be enough to warm the display. If not, a dedicated low-profile heater is an excellent option to consider.
Made of an etched layer of steel and enveloped in an electrically insulating material, a flat flexible polyimide heater is an excellent option where space and power are limited. These devices behave as resistive heaters and can operate off a wide range of voltages all the way up to 120V. These heaters can also function with both AC and DC power sources. Their heat output is typically characterized by watts per unit area and must be sized to the product specifications. These heaters can also be affixed with a pressure sensitive adhesive on the rear, allowing them to be “glued” to any surface. The flying leads off the heater can be further customized to support any type of custom interconnect. A full-service manufacturing partner like Epec can help develop a custom solution for any LCD application that requires a custom low-profile heater.
With no thermal mass to dissipate the heat, polyimide heaters can reach temperatures in excess of 100°C in less than a few minutes of operation. Incorporating a heater by itself is not enough to manage the low temperature effects on an LCD display. What if the heater is improperly sized and damages the LCD display? What happens if the heater remains on too long and damages other components in your system? Just like the thermostat in your home, it’s important to incorporate a real-temp temperature sensing feedback loop to control the on/off function of the heater.
The first step is to select temperature sensors that can be affixed to the display while being small enough to fit within a restricted envelope. Thermistors, thermocouples, or RTDs are all options to consider since they represent relatively low-cost and high-reliability ways to measure the display’s surface temperature. These types of sensors also provide an electrical output that can be calibrated for the desired temperature range.
The next step is to determine the number of temperature sensors and their approximate location on the display. It’s recommended that a minimum of two temperature sensors be used to control the heater. By using multiple sensors, this provides the circuit redundancy and allows for a weighted average of the temperature measurement to mitigate non-uniform heating. Depending on the temperature sensors location, and the thermal mass of the materials involved, the control loop can be optimized to properly control the on/off function of the heater.
Another important consideration when selecting a temperature sensor is how to mount the individual sensors onto the display. Most LCD displays are designed with a sheet metal backer that serves as an ideal surface to mount the temperature sensors. There are several types of thermally conductive epoxies that provide a robust and cost-effective way to affix the delicate items onto the display. Since there are several types of epoxies to choose from, it’s important to use a compound with the appropriate working life and cure time.
For example, if you are kitting 20 LCD displays and the working life of the thermal epoxy is 8 minutes, you may find yourself struggling to complete the project before the epoxy begins to harden.
Before building any type of prototype LCD heater assembly, it’s important to carefully study the heat transfer of the system. Heat will be generated by the flexible polyimide heater and then will transfer to the LCD display and other parts of the system. Although heat will radiate, convect, and be conducted away from the heater, the primary type of heat transfer will be through conduction. This is important because if your heater is touching a large heat sink (ex. aluminum chassis), this will impact the ability of the heater to warm your LCD display as heat will be drawn toward the heat sink.
Insulating materials, air gaps, or other means can be incorporated in the design to manage the way heat travels throughout your system on the way toward an eventual “steady state” condition. During development, prototypes can be built with numerous temperature sensors to map the heat transfer, allowing for the optimal placement of temperature sensors, an adequately sized heater, and a properly controlled feedback loop.
Before freezing the design (no pun intended) on any project that requires an LCD display to operate at low temperatures, it’s critical to perform low temperature first. This type of testing usually involves a thermal chamber, a way to operate the system, and a means to measure the temperature vs time. Most thermal chambers provide an access port or other means to snake wires into the chamber without compromising performance. This way, power can be supplied to the heater and display, while data can be captured from the temperature sensors.
The first objective of the low-temperature testing is to determine the actual effects of cold exposure on the LCD display itself. Does the LCD display function at cold? Are certain colors more impacted by the cold than others? How sluggish is the screen? Does the LCD display performance improve once the system is returned to ambient conditions? These are all significant and appropriate questions and nearly impossible to answer without actual testing.
As LCD displays continue to be a critical part of our society, their use will become even more widespread. Costs will continue to decrease with larger and larger screens being launched into production every year. This means there will be more applications that require their operation in extreme environments, including the low-temperature regions of the world. By incorporating design measures to mitigate the effects of cold on LCD displays, they can be used virtually anywhere. But this doesn’t come easy. Engineers must understand the design limitations and ways to address the overarching design challenges.
A full-service manufacturing partner like Epec offers a high-value solution to be able to design, develop, and manufacture systems that push the limits of off-the-shelf hardware like LCD displays. This fact helps lower the effective program cost and decreases the time to market for any high-risk development project.
Before the RS232 standard, devices were linked via analog telephone voice lines that required modems for signal translation which were prone to data errors and required complex configurations.
A true RS232 standard does not use TTL voltage levels (5V for logic 1 and 0V for logic 0). Instead, the original standard specifies -5V to -15V for a low level (space) and +5V to +15V for a high level (mark). Version EIA/TIA-232-D incremented the voltage range to ± 25V.
While true RS-232 is not used as widely as it once was, the RS-232 TTL variant is still in use in applications where its lower voltage levels and signal compatibility with microcontrollers are needed. Many of our
Communication between a true RS232 and TTL is possible through a device capable of inverting the logic signals and regulating the signal voltage levels. The MAX232 integrated circuit is a popular solution to handle the voltage converting and inverting issues when communication between true RS232 and TTL is needed.
RS232 defines a 25-pin connector as the minimum connector size in order to support all the functional signals. DTE equipment utilizes a female housing for the connector and a male housing for the connection pins. DCE equipment utilizes male for the connector housing and female for the connection pins.
RS232 is a low-cost serial interface compatible with many new and legacy devices, is easy to implement, has simplified wiring, and has good immunity to EMI. Some of the RS232 disadvantages are low data communication speeds, negative and positive signal voltages can complicate power supply design, limited to single master and single slave, and its unbalanced transmission can be prone to noise.
RS232 is an excellent choice for applications requiring simple, low-speed serial communication. Although the original purpose of the standard was to connect a terminal with a modem, it has been used beyond the scope of its original purpose due to its simplicity and relatively low cost.
Gaming monitors are designed to make the output of your graphics card and CPU look as good as possible while gaming. They"re responsible for displaying the final result of all of your computer"s image rendering and processing, yet they can vary widely in their representation of color, motion, and image sharpness. When considering what to look for in a gaming monitor, it"s worth taking the time to understand everything a gaming monitor can do, so you can translate gaming monitor specs and marketing into real-world performance.
Display technology changes over time, but the basic goals of monitor manufacturers remain consistent. We"ll break down each group of monitor features below to isolate their benefits.
Resolution is a key feature of any monitor. It measures the width and height of the screen in terms of pixels, or “picture elements”, the tiny points of illumination that compose an image. A 2,560 × 1,440 screen, for example, has a total of 3,686,400 pixels.
Sometimes manufacturers only reference one measurement for standard resolutions: 1080p and 1440p refer to height, while 4K refers to width. Any resolution higher than 1,280 × 720 is high definition (HD).
As you increase your display resolution, it gets harder to pick out individual pixels with the naked eye, and the clarity of the picture increases in turn.
You might already know that a screen with 4K display resolution doesn"t magically make everything it displays look 4K. If you play a 1080p video stream on it, that content usually won"t look as good a 4K Blu-ray. However, it may still look closer to 4K than it used to, thanks to a process called upscaling.
Upscaling is a way to scale lower-resolution content to a higher resolution. When you play a 1080p video on a 4K monitor, the monitor needs to “fill in” all of the missing pixels that it expects to display (as a 4K monitor has four times as many pixels as 1080p). A built-in scaler interpolates new pixels by examining the values of surrounding pixels. HDTVs often feature more complex upscaling than PC monitors (with line-sharpening and other improvements), as the latter often simply turn one pixel into a larger block of the same pixels. The scaler is likely to cause some blurring and ghosting (double images), especially if you look closely.
Players sit or stand close to their monitors, often within 20”-24”. This means that the screen itself fills much more of your vision than an HDTV (when seated at the couch) or a smartphone/tablet. (Monitors boast the best ratio of diagonal screen size to viewing distance among common displays, with the exception of virtual reality headsets). The benefits of 1440p or 4K resolution are more immediately perceptible in this close-range situation.
Basically, you want to find a screen where you never perceive an individual pixel. You can do this using online tools that measure pixel density (in pixels per inch), which tells you the relative “sharpness” of the screen by determining how closely pixels are packed together, or the alternative pixels per degree formula, which automatically compares its measurements against the limits of human vision.
UltrawidesWhy opt for an ultrawide screen over regular widescreen? They offer a few advantages: They fill more of your vision, they can provide a movie-watching experience closer to the theater (as 21:9 screens eliminate “letterboxing” black bars for widescreen films), and they let you expand field of view (FOV) in games without creating a “fisheye” effect. Some players of first-person games prefer a wider FOV to help them spot enemies or immerse themselves in the game environment. (But note that some popular FPS games do not support high FOV settings, as they can give players an advantage).
Curved screens are another common feature on ultrawide monitors. These can correct one typical issue with larger ultrawides: Images at the distant edges of the screen look less distinct than those in the middle. A curved screen helps compensate for this and provides a clearer view of the extreme edges of the screen. However, its benefits are most noticeable on larger screens over 27”.
When viewing two monitors side-by-side, it"s sometimes easy to see which has more brilliant hues, deeper blacks, or a more lifelike color palette. It can be harder to put the picture together in your head when reading specifications, however, because color in monitors is evaluated in many different ways. There"s no one spec to focus on: Contrast ratio, brightness, black level, color gamut, and more all come into play. Before moving on to larger color features, let"s define these terms one-by-one.
Contrast RatioContrast ratio, one of the most basic measures of a monitor"s performance, measures the ratio between the extremes of black and white that the screen can display. A baseline contrast ratio like 1,000:1 means that the white parts of the image are 1,000 times brighter than the dark parts.
Use caution when LCDs advertise very high “dynamic contrast ratios”, which are achieved by changing the behavior of the backlight. For gaming or everyday use, the standard “static” contrast ratio discussed above is a better marker of the monitor"s quality.
LuminanceBrightness is often measured in “luminance”, a precise measure of how much light is emitted by the screen. It"s given in candelas per square meter (cd/m2), a unit which is also called a “nit”. For HDR displays, the VESA (Video Electronics Standards Association) has standardized a suite of tests for luminance using specific test patches. When comparing luminance specs, check to make sure they use this consistent test platform, rather than a proprietary metric.
Black LevelIn all LCD screens, light from the backlight inevitably leaks through the liquid crystal. This provides the basis for the contrast ratio: For example, if the screen leaks 0.1% of the illumination from the backlight in an area that"s supposed to be black, this establishes a contrast ratio of 1,000:1. An LCD screen with zero light leakage would have an infinite contrast ratio. However, this isn"t possible with current LCD technology.
“Glow” is a particular issue in dark viewing environments, which means that achieving low black levels is a major selling point for LCD monitors. However, an LCD screen can’t reach a black level of 0 nits unless it’s completely turned off.
Color DepthMonitors need to display many subtle shades of color. If they can"t smoothly transition between slightly different hues, we see onscreen color “banding” — a stark shift between two different colors, creating visibly lighter, and darker bands where we should see a seamless gradient. This is sometimes referred to as “crushing” the colors.
A monitor"s ability to display many slightly different colors, and thus avoid banding and inaccuracy, is measured by color depth. Color depth specifies the amount of data (measured in bits) the screen can use to build the color of one pixel.
True 10-bit monitors are rare — many monitors use forms of internal color processing, such as FRC (frame rate control), to approximate a greater color depth. A “10-bit” monitor could be an 8-bit monitor with an additional FRC stage, often written as “8+2FRC”.
Some inexpensive LCD panels use 6-bit color along with “dithering” to approximate 8-bit color. In this context, dithering means the insertion of similar, alternating colors next to one another to fool the eye into seeing a different in-between color that the monitor cannot accurately display.
Monitors sometimes feature a Look-Up Table (LUT) corresponding to a higher color depth, such as 10-bit color. This helps speed up color correction calculations that take place within the monitor as it converts color input to a color output appropriate for your screen. This intermediate step can help create smoother color transitions and more accurate output. These are usually reserved for more professional grade monitors than general consumer and gaming displays.
Your eye can see a much wider spectrum of color than current displays can reproduce. To visualize all visible colors, a standard called CIE 1976 maps them to a grid, creating a horseshoe-shaped graph. The color gamuts available for monitors appear as subsets of this graph:
Common, mathematically defined color gamuts include sRGB, Adobe RGB, and DCI-P3. The first is a common standard for monitors (and the officially designated color space for the web). The second, wider standard is mostly used by photo and video editing professionals. The third, DCI-P3, is even wider, and is commonly used for HDR content.
In LCD screens, the backlight and color filters determine the color space. All of the light created by the backlight passes through a color filter with red, green, and blue