stm32f103 tft lcd library supplier
A key reference was an existing Arduino library called MCUFRIEND_kbvThis library supports a huge array of different display types and extracting the code specific to
JoaoLopes’s library supports ILI9341, and this one probably is an ILI9341. I checked the SPFD5408 datasheet, and Joao’s library definitely isn’t for SPFD5408. I wonder why he named it so.
Joao Lopes’s library above uses a modified version of the Adafruit TFT library for the hardware layer. The Adafruit TFT library was originally for controlling ILIxxxx series of IC, but this guy modified it for the 8 bit interface of SPFD508.
Now, I’ve seen working code examples for STM32 for the ILIxxxx on Andy’s Workshop blog http://andybrown.me.uk/2012/01/01/stm32 … ft-driver/. So I’m tracking where Joao changed the Adafruit library to try and figure out how to modify an STM32 driver for this TFT.
Okay, I did a git diff on the SPFD5408 library and the Adafruit TFTLCD (for ILI9325 in 8 bit mode) library. Only one thing has been changed, and that is the readID function (it reads a register to identify the chip) which isn’t a big change at all. So I think an STM32 8 bit interface library for ILI9325 should work for the SPFD5408 as well. I’ll look for one or modify andy’s workshop code.
martinayotte wrote:I have an 3.5″ LCD from MCUFriend which looks almost the same as the one above, and I used some parallel 8bits code which use ILI9327 commands.
And also developed a touch screen lib which has some nice features (repeated touch, double touch), check the tftpaint.ino example of the touch library for details.
Theoretically they should give 2500mAh, I will be satisfied if I get 1500mAh out of them, this would mean 12h of 120mA (current consumption of TFT+blue pill).
If you post the defines that you have used in LCD_ID_readreg, I will know your wiring scheme and that it works! I can post a SPECIAL for you. And you can test it. The MapleMini is supported by both Roger’s MapleCore and the Core from ST.
I would get familiar with the basic TFT and GFX methods first. The existing TouchScreen libraries all have issues with Due, Zero, STM32, Teensy, … generally due to pinMode() and digitalWrite() “optimisations”.
I have a tft lcd shield. when I run it use arduino uno, it show me that identifier is ili9325 and works well but when I run it use STM32 blue pill, and this library:
I have run STM32F103 on IteadMaple, Nucleo-F103, and two BluePills. One of the BluePills has its data bus on PA0-PA7. And the Write Cycle is as short as the STM32F103 can possibly make it.
I did it. Pins PA11 PA12 PA15 PB3 PB4 didn’t toggle. I have 2 boards and I test both of them but these pins had problem in both. how can I fix it or change pins in the library????
it do not show until you READ ID of screen. Use LCD_ID_readreg.ino Paste your LCD_ID_readreg.ino example and make photo of your connection to blue pill.
The MCUFRIEND_kbv library is designed for 8-bit Shields. I know that LCD_RD is plugged into Analog #0 pin. Hence my list of #defines in the Readreg sketch.
The MCUFRIEND_kbv library is designed for 8-bit Shields. I know that LCD_RD is plugged into Analog #0 pin. Hence my list of #defines in the Readreg sketch.
It make sense to feed the display with 5V because the regulator on blue pill is not strong enough to deliver the necessary current for the background light of the LCD.
The LCD I am using is a 2.8″ TFT LCD with SPI communication. I also have another 16-bit Parallel TFT LCD but it will be another story for another time. For this post, let’s focus on how to display what you want on the 2.8″ LCD. You can find all details about this LCD from this page:http://www.lcdwiki.com/2.8inch_SPI_Module_ILI9341_SKU:MSP2807
First thing first, this LCD use SPI as the main communication protocol with your MCU. For STM32 users, HAL Library has already implemented this protocol which makes this project easier for us. But, a little knowledge about this protocol does not hurt anyone. SPI is short for Serial Peripheral Interface which, aside from two data lines, also has a clock line and select lines to choose between devices you want to communicate with.
This LCD uses ILI9341 as a single-chip SOC driver for a display with a resolution of 240×320. More details can be found in the official document of ILI9341. But the most important thing is that we have to establish astart sequencein order for this LCD to work. The “start sequence” includes many other sequences which are also defined in the datasheet. Each sequence starts when you send a command to ILI9341 and then some parameters to follow up. This sequence is applied for all communication between MCU and ILI9341.
For this project, I recommend using theSystem Workbench for STM32for coding and building the code. After installing and open the program, go to the source code you have just downloaded and double click the.cprojectfile. It will automatically be open in your IDE. Then build the program by right click on the folder you just open (TFTLCD) and chooseBuild Project. Wait for it to finish and upload it to the board by right clicking the folder, choose Run As and then clickAc6 STM32C/C++ Application. And that’s it for running the example.
The most important library for this project is obviously the ILI9341_Driver. This driver is built from the provided source code in the lcdwiki.com page. I only choose the part that we need to use the most in many applications like writing string, displaying image and drawing symbols. Another library from the wiki page is the TOUCH library. Most of the libraries I got from the Internet were not working properly due to some adjustments to the original one.
To draw symbols or even display images, we need a “byte array” of that image or symbol. As an illustration, to display an image from a game called Transistor, I have a “byte array” of that image stored in a file named transistor.h. You can find this file in the link below. Then, I draw each pixel from the image to the LCD by adding the code in the Display_Picture() function in the Display folder.void Display_Picture()
3. Some controller chips can operate in more than one mode eg spi/8bit/16bit or external/internal framebuffer. The lcd module you buy will usually be hardwired to operate in a particular mode with no ability to change it. Make sure you get not only the controller you want but also that controller configured in the way you want to use it. Often the choice of the lcd module is what drives all the other decisions.
The above discussion is of course very generic. Knowing more about what you are trying to achieve and what your budget is, or a list of lcd modules you are thinking of, could help us give more specific advice.
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For any microcontroller project, interfacing a display unit with it would make the project a lot easier and appealing for the user to interact with. The most commonly used display unit for microcontrollers is the 16×2 Alpha numeric displays. These types of displays are not only useful to display vital information to the user but can also act as a debugging tool during the initial developmental stage of the project. So, in this tutorial we will learn how we can interface a 16×2 LCD display with the STM32F103C8T6 STM32 Development board and program it using the Arduino IDE. For people who are familiar with Arduino this tutorial will just be a cake walk since they both are very similar. Also to learn more about STM32 Blue Pill Board follow our getting started tutorial.
As told earlier the Energia IDE provides a beautiful library which makes the interfacing a piece of cake and hence it’s not mandatory to know anything about the display module. But, would didn’t it be interesting to show what we are using!!
Out of all these 16 pins, only 10 pins are to be used mandatory for the proper working of the LCD if you want to know more about these LCD display jump to this 16x2 LCD article.
As you can see the complete connection is made over a breadboard. We need a FTDI board to program the STM32 Microcontroller. So similar to our previous tutorial, we have wired the FTDI board to STM32, the Vcc and ground pin of the FDTI programmer is connected to the 5V pin and ground pin of the STM32 respectively. This is used to power the STM32 board and the LCD since both can accept can +5V. The Rx and Tx pin of the FTDI board is connected to the A9 and A10 pin of the STM32 so that we can program the board directly without the boot loader.
Next the LCD has to be connected to the STM32 board. We are going to use the LCD in 4-bit mode, so we have to connect the 4 data bit pins (DB4 to DB7) and the two control pin (RS and EN) to the STM32 board as shown in the STM32F103C8T6 LCD interfacing circuit diagram above. Further the table below will help you in making the connection.
As told in this tutorial we will be using the Arduino IDE to program our STM32 Microcontroller. But, the Arduino IDE by default will not have the STM32 board installed, hence we have to download a package and prepare the Arduino IDE for the same. This is exactly what we did in our previous tutorial getting started with STM32F103C8T6 using Arduino IDE. So if you have not installed the required packages fall back to this tutorial and follow it before you continue here.
One noticeable advantage of using Arduino for programming our microcontrollers is that Arduino has readymade libraries for almost every famous sensors and actuators. So here we start our program by including the LCD library which makes the programming a lot easier.
In the next line we have to specify to which GPIO pins of the STM32 we have connected the LCD display control and data lines. To do this we have to check our hardware, for ease you can also refer to the table given at the top which lists the pin names of LCD against the GPIO pin of STM32. After mentioning the pins we can initialise the LCD using the LiquidCrystal function. We also name our LCD as “lcd” as shown below.
Next we step inside the setup function. Here first we have mention what type of LCD we are using. Since it is a 16*2 LCD we use the line lcd.begin(16,2). The code inside the void setup function gets executed only once. So we use it to display an intro text which comes on the screen for 2 seconds and then gets cleared. To mention the position where the text has to appear we use the function lcd.setcursor and to print the text we use the lcd.print function. For instance lcd.setCursor(0,0) will set the cursor at first row and first column where we print “Interfacing LCD” and the function lcd.setCursor (0,1) moves the cursor to second row first column where we print the line “CircuitDigest”.
After displaying the intro text we hold the program for 2 seconds by creating a delay so that the user the can read the intro message. This delay is created by the line delay(2000) where 2000 is the delay value in mill seconds. After the delay we clear the LCD using the lcd.clear() function which clears the LCD by removing all the text on LCD.
Finally inside the void loop, we display “STM32 –Blue Pill” on the first line and the value of seconds on the second line. The value of second can be obtained from the millis() function. The millis() is a timer which gets incrementing right from the time the MCU is powered. The value is in form of milli seconds so we divide it by 1000 before displaying it on our LCD.
Make the connections as show in the circuit diagram and use the code given below on Arduino IDE. Go to tools and make sure the right board is selected as done in getting started tutorial. Also, before uploading the program make sure the boot 0 jumper is set to 1as shown in the image below and press the reset button. When the upload button is pressed is code should get uploaded and the message will be shown on LCD as show in the image below.
This is just a simple interfacing project to help use the LCD display with STM32 board, but further you can use this to build cool projects. Hope you understood the tutorial and learnt something useful from it. If you had faced any problem in getting it to work, please use the comment section to post the problem or use the forums for other technical questions. The complete working of LCD display with STM32 can also be found as a video given below.
3. Some controller chips can operate in more than one mode eg spi/8bit/16bit or external/internal framebuffer. The lcd module you buy will usually be hardwired to operate in a particular mode with no ability to change it. Make sure you get not only the controller you want but also that controller configured in the way you want to use it. Often the choice of the lcd module is what drives all the other decisions.
The above discussion is of course very generic. Knowing more about what you are trying to achieve and what your budget is, or a list of lcd modules you are thinking of, could help us give more specific advice.
As you learn about more of your microcontroller’s peripherals and start to work with more types of sensors and actuators, you will probably want to add small displays to your projects. Previously, I wrote about creating a simple program to draw data to an SSD1331 OLED display, but while they look great, the small size and low resolution can be limiting. Fortunately, the larger (and slightly cheaper) ILI9341 TFT display module uses a nearly-identical SPI communication protocol, so this tutorial will build on that previous post by going over how to draw to a 2.2″ ILI9341 module using the STM32’s hardware SPI peripheral.
We’ll cover the basic steps of setting up the required GPIO pins, initializing the SPI peripheral, starting the display, and then finally drawing pixel colors to it. This tutorial won’t read any data from the display, so we can use the hardware peripheral’s MISO pin for other purposes and leave the TFT’s MISO pin disconnected. And as with my previous STM32 posts, example code will be provided for both the STM32F031K6 and STM32L031K6 ‘Nucleo’ boards.
There are actually multiple sets of pins mapped to the SPI1 peripheral, even on the 32-pin STM32xKx chips. I’ll use pin B3 for SCK and pin B5 for MOSI. Pin B4 is mapped to MISO, but I’ll use it as a general-purpose output to drive the D/C pin on the TFT. As long as the MISO pin is not configured as ‘alternate function’, the peripheral will ignore it and we can use pin B4 as a normal GPIO pin. Finally, pins A12 and A15 are mapped to CS and RST respectively:
So short of taking a hammer to the screen, you shouldn’t be able to damage them too much by bumping them around or dropping them from a tabletop. Anyways, to start the display and put it into a state where it can draw things, we need to send it a series of startup commands. Like with the SSD1331 display, most commands are followed by one or more ‘option’ bytes, but unlike the SSD1331, those ‘option’ bytes should be sent with the D/C pin held high, not low. You can see all of the commands in the ILI9341 datasheet, but some commands appear to be undocumented, so it is a good idea to look at an existing library for a starting sequence that should work for most purposes.
Since Adafruit is awesome, they provide an ILI9341 library which is compatible with the Arduino IDE and devices which are supported by that – take a look at the .cpp file’s void Adafruit_ILI9341::begin(...) method. The command macros such as ILI9341_PWCTR1 are defined in the library’s .h file. The writeCommand method is similar to our hspi_cmd one, and spiWrite is used to write a byte over the SPI protocol, like our hspi_w8 method. So, our startup sequence can look something like this:
STM32F429 has also LTDC driver for LCD like that, but this driver we will use later. For now we will use SPI for driving in serial mode and some other pins for controlling.
Remember: This library can also be used, if you are not using STM32F429 Discovery. It can be used in previous STM32F4 Discovery board. All pins can be changed in defines.h file which is included in project.