stm32f103 tft lcd library factory
For any microcontroller project, interfacing a display unit with it would make the project a lot easier and appealing for the user to interact with. The most commonly used display unit for microcontrollers is the 16×2 Alpha numeric displays. These types of displays are not only useful to display vital information to the user but can also act as a debugging tool during the initial developmental stage of the project. So, in this tutorial we will learn how we can interface a 16×2 LCD display with the STM32F103C8T6 STM32 Development board and program it using the Arduino IDE. For people who are familiar with Arduino this tutorial will just be a cake walk since they both are very similar. Also to learn more about STM32 Blue Pill Board follow our getting started tutorial.
As told earlier the Energia IDE provides a beautiful library which makes the interfacing a piece of cake and hence it’s not mandatory to know anything about the display module. But, would didn’t it be interesting to show what we are using!!
Out of all these 16 pins, only 10 pins are to be used mandatory for the proper working of the LCD if you want to know more about these LCD display jump to this 16x2 LCD article.
As you can see the complete connection is made over a breadboard. We need a FTDI board to program the STM32 Microcontroller. So similar to our previous tutorial, we have wired the FTDI board to STM32, the Vcc and ground pin of the FDTI programmer is connected to the 5V pin and ground pin of the STM32 respectively. This is used to power the STM32 board and the LCD since both can accept can +5V. The Rx and Tx pin of the FTDI board is connected to the A9 and A10 pin of the STM32 so that we can program the board directly without the boot loader.
Next the LCD has to be connected to the STM32 board. We are going to use the LCD in 4-bit mode, so we have to connect the 4 data bit pins (DB4 to DB7) and the two control pin (RS and EN) to the STM32 board as shown in the STM32F103C8T6 LCD interfacing circuit diagram above. Further the table below will help you in making the connection.
As told in this tutorial we will be using the Arduino IDE to program our STM32 Microcontroller. But, the Arduino IDE by default will not have the STM32 board installed, hence we have to download a package and prepare the Arduino IDE for the same. This is exactly what we did in our previous tutorial getting started with STM32F103C8T6 using Arduino IDE. So if you have not installed the required packages fall back to this tutorial and follow it before you continue here.
One noticeable advantage of using Arduino for programming our microcontrollers is that Arduino has readymade libraries for almost every famous sensors and actuators. So here we start our program by including the LCD library which makes the programming a lot easier.
In the next line we have to specify to which GPIO pins of the STM32 we have connected the LCD display control and data lines. To do this we have to check our hardware, for ease you can also refer to the table given at the top which lists the pin names of LCD against the GPIO pin of STM32. After mentioning the pins we can initialise the LCD using the LiquidCrystal function. We also name our LCD as “lcd” as shown below.
Next we step inside the setup function. Here first we have mention what type of LCD we are using. Since it is a 16*2 LCD we use the line lcd.begin(16,2). The code inside the void setup function gets executed only once. So we use it to display an intro text which comes on the screen for 2 seconds and then gets cleared. To mention the position where the text has to appear we use the function lcd.setcursor and to print the text we use the lcd.print function. For instance lcd.setCursor(0,0) will set the cursor at first row and first column where we print “Interfacing LCD” and the function lcd.setCursor (0,1) moves the cursor to second row first column where we print the line “CircuitDigest”.
After displaying the intro text we hold the program for 2 seconds by creating a delay so that the user the can read the intro message. This delay is created by the line delay(2000) where 2000 is the delay value in mill seconds. After the delay we clear the LCD using the lcd.clear() function which clears the LCD by removing all the text on LCD.
Finally inside the void loop, we display “STM32 –Blue Pill” on the first line and the value of seconds on the second line. The value of second can be obtained from the millis() function. The millis() is a timer which gets incrementing right from the time the MCU is powered. The value is in form of milli seconds so we divide it by 1000 before displaying it on our LCD.
Make the connections as show in the circuit diagram and use the code given below on Arduino IDE. Go to tools and make sure the right board is selected as done in getting started tutorial. Also, before uploading the program make sure the boot 0 jumper is set to 1as shown in the image below and press the reset button. When the upload button is pressed is code should get uploaded and the message will be shown on LCD as show in the image below.
This is just a simple interfacing project to help use the LCD display with STM32 board, but further you can use this to build cool projects. Hope you understood the tutorial and learnt something useful from it. If you had faced any problem in getting it to work, please use the comment section to post the problem or use the forums for other technical questions. The complete working of LCD display with STM32 can also be found as a video given below.
This second article in the series of documentation-by-example posts will present a C++ driver for 320×240 (QVGA) TFT LCD panels that have an ILI9325 controller built in to them. This driver is included with my open source stm32plus C++ library and this article will show you how to use it with the STM32F103* ARM Cortex M3 microcontroller family running at 72Mhz. As of stm32plus 2.0.0 the driver is fully compatible with the STM32 F4 series of microcontrollers.
I like Ilitek controllers. They’re consistent across the range, they’re well documented and they’re easy to program if you’re familiar with TFT controllers, which I am.
The schematic for the STM32 dev board documents the pinout for the TFT panel. Helpfully, the port numbers are annotated as well as the function of each pin. 16 data lines are broken out, so that implies we’re talking to the controller over its 16 bit bus (it has 18-bit, serial and RGB capabilities as well). Register-select (/RS), chip-select (CS), read (nOE) and write (nWE) are all there. There are additional pins for the reset line (RST) and the backlight. A pleasant surprise is the presence of the touch-screen interface on SPI1 up at the top right; we’ll be kicking the tires of the ADS7843 touch screen IC in a future article.
This dev board plays host to the STM32F103VET6 MCU. The V in ST’s nomenclature means that the device has 100 pins. Those of you that are familiar with the limitations of the 100 pin device will know that means that the Flexible Static Memory Controller (FSMC) only has one 64Mbyte NOR/SRAM bank at address 0x60000000. That’s fine, it gives me the chance to show stm32plus addressing a different bank than the usual #4 that I use on the STM32F103ZET6 board I use most often.
Here’s the code used to initialise the LCD. When this code has completed the LCD will be reset, initialised with your chosen colour mode, gamma and orientation and ready to use.
That’s all there is to it. If you’ve also read my previous article on driving the HX8347A controller then this will all look familiar. That’s because stm32plus hides away all the device-specific details and presents you with a unified interface for controlling graphic devices. Here’s a quickie image taken from the rolling demo. As usual the camera is less than kind to the TFT. The actual display is sharp and contrasty.
We declare an Fsmc8080Lcdtiming object that takes care of the timing details. The two parameters are the address setup and data setup times in HCLK cycles. At full speed the STM32F1 has a 36MHz FSMC bus and the STM32F4 has a 60MHz bus. Therefore the timings may be different for each MCU if the bus is faster than the panel.
Our example initialises it in portrait mode, 18 bit colour (262K). If you take a look at TftInterfaces.h you will see that following modes are available:
The predefined drivers are just C++ typedefs that bring together the necessary combination of template instantiations to create a coherent graphics library.
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Abstract: AM-240320L8TNQW00H ILI9320 Ampire LCD AM-240320L8TNQW00H TFT LCD Connecting the FSMC to the LCD nand512w3a2cnb intel 8080 AN2790 Color TFT LCD Module intel 8080
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Abstract: Ampire mb694 AM-240320L8TNQW00H P9603-20-15-1 microSD card reader circuit diagram STM32F103VET6 LGA16 footprint AM-240320L8TNQW00H TFT LCD ILI9320 30 pin LCD connector
Text: with SDIO and the TFT with FSMC . The STLM75 and STMPE1208SQTR use I2C-2 and the STW4102 uses I2C-1 to , available to connect the TFT module MB694. The LCD module is mounted on the board. It is interfaced through , used for the micro-SD card. The TFT is connected to the controller through the FSMC interface. Refer , slideshow. The core of this demonstration board is the STM32 microcontroller which is able to read the memory card of the photographs and display them on the screen. The memory used to store the JPEG images
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Text: Emlink for ARM(EAH1) JTAG adapter, so the developers can easy start to learn and test all the relevant , Supports USB port connecting to host PC Downloads and debugs speed up to 250KBytes/s(about 1.5Mbps , convenience to provide further information. They do not signify that we endorse the website(s). We have no , STM32F103C8T6 32-Bit Cortex ARM 1.1MB Application Notes: File Name Size How to migrate from the STM32F10xxx firmware library V2.0.3 to the STM32F10xxx 1.5MB standard peripheral library V3.0.0 Clock
Abstract: Connecting the FSMC to the LCD Intel STM32f4xx reference manual STM32f4xx user manual STM32F4xx STM32F4 UFBGA176 ball package UFBGA 176 ball package STM32F437IG STM32F10xx
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Abstract: IHI Rotary Encoder Samsung Nexus S JTAG pins sharp CMOS Camera Module CSI lm 741 using schmitt trigger Nexus S camera SCR FIR 3 D LCD MIPI PANEL sharp mmu ericsson Camera mod ccp2
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Text: ) SPEAr320 provides a Flexible Static Memory Controller ( FSMC ) which interfaces the AHB bus to external , controller ( FSMC ) up to 16-bit data bus width, supporting NAND Flash â External memory interface (EMI , prescaler, 4 capture inputs â Up to 102 GPIOs with interrupt capability Applications The SPEAr320, Order code â Peripherals supported â TFT/STN LCD controller (resolution up to 1024 x 768 and , (Embedded Trace Macrocellâ¢) for debug operations. A full set of peripherals allows the system to be used
Text: 240x320 TFT color LCD connected to bank1 NOR/PSRAM4 of FSMC interface of the STM32F103ZGT6 and four , -pin male header is available on the board to connect the LCD module board MB895 to the FSMC interface of , JP27 SRAM 512Kx16 SRAM is connected to bank1 NOR/PSRAM3 of the FSMC interface and both 8-bit and , NAND Flash The 512 Mbit x8 or 1 Gbit x8 NAND Flash is connected to bank2 of the FSMC interface. The , Flash is connected to bank1 NOR/PSRAM2 of the FSMC interface. The 16bit operation mode is selected by a
Text: . Display and input devices The 240x320 TFT color LCD connected to bank1 NOR/PSRAM4 of FSMC interface of , connect the LCD module board MB694 to the FSMC interface of the STM32F103Z. Refer to Section 2.17 , JP27 SRAM 512Kx16 SRAM is connected to bank1 NOR/PSRAM3 of the FSMC interface and both 8-bit and , NAND Flash The 512 Mbit x8 or 1 Gbit x8 NAND Flash is connected to NAND bank2 of the FSMC interface , connected to bank1 NOR/PSRAM2 of the FSMC interface. The 16bit operation mode is selected by a pull-up
Abstract: lcd interface with 8051 microcontroller LCD interfacing to 8051 16 - bit lcd interface with 8051 microcontroller lcd display 2x24 8003H 8051 with lcd intel embedded microcontroller handbook 2X24 lcd 80C31 intel
Text: AB-39 APPLICATION BRIEF Interfacing the Densitron LCD to the 8051 RICK SCHUE REGIONAL , Intel "s Terms and Conditions of Sale for such products Intel retains the right to make changes to these , 1996 INTERFACING THE DENSITRON LCD TO THE 8051 CONTENTS PAGE INTRODUCTION 1 , HARDWARE DESIGN The LCD is mapped into external data memory and looks to the 80C31 just like ordinary RAM , and A1 Connecting the R W pin to an address line is a little unorthodox but since the R W line has the
Abstract: STM32F103-ZE S29GL128P STM32F103ZE stm3210e-eval stm32 smartcard jtag s29gl128p STM3210E USART STM32F103xE stm32f103xx technical reference manual
Text: Figure 28 is displayed on the LCD when this submenu is selected. Figure 28. Alarm Show submenu To , interface that is used with a parallel LCD . The Animation submenu is used to demonstrate the LCD control , LCD . Figure 44. USB cable connected To Stop Press SEL Once the cable has been connected, the PC , the demonstration firmware running on the STM3210E-EVAL evaluation board. It can be used to evaluate , reset (board power-up, external reset, etc.) the demonstration is executed. To run the DFU, the Key
Abstract: STM3210E USART STM32F103Z STM32F103ZET6 S29GL128P90 HXM122032-GB1 STM32F103 with sd card MC306-G-06Q-32.768 schematic diagram motor control ARM7 16bit DATASHEET
Text: available on the board to connect the LCD module board MB895 to the FSMC interface of the STM32F103Z. Refer , CoreSight debug tools. Display and input devices The 240x320 TFT color LCD connected to bank1 NOR/PSRAM4 , to bank1 NOR/PSRAM3 of the FSMC interface and both 8-bit and 16-bit access are allowed by BLN0 and , x8 NAND Flash is connected to bank2 of the FSMC interface. The ready/busy signal can be connected to , FSMC interface. The 16bit operation mode is selected by a pull-up resistor connected to the BYTE pin of
Abstract: 01023-0000-26-3 01023-0000-16-4 CT69000 jumptec mops lcd 4 MOPSlcd6 01023-0000-17-3 JUMPtec pentium kontron 01023-0000-16-2 01023-0000-26-2 mops 686
Text: are standard. The SO-DIMM socket enables this board to be equipped with up to 256 MByte of SDRAM. The lower socket is used as JIPA (Intelligent Panel Adaption) interface for connecting LCD flatpanels , . MOPSlcd6 MOPS/686+ The MOPSlcd6 (Minimized Open PC System) with its 166 MHz Intel ® Pentium® MMXTM , requirements. The MOPSlcd6 is a high integrated CPU board which includes in addition to the standard , colors 1280x1024 up to 256 colors LCD and CRT simultaneous True 64-bit graphics engine and
Text: . Display and input devices The 240x320 TFT color LCD connected to bank3 of FSMC interface of STM32F103Z, connect the LCD module board MB694 to the FSMC interface of the STM32F103Z. Refer to Section 1.17 , JP27 SRAM 512Kx16 SRAM is connected to bank2 of the FSMC interface and both 8 bit and 16 bit , The 512 Mbit x8 or 1 Gbit x8 NAND Flash is connected to bank0 of the FSMC interface. The ready/busy , Hardware layout and configuration NOR Flash 128 Mbit Nor Flash is connected to bank1 of the FSMC
Text: interface â Serial Flash memory interface (SMI) â Flexible static memory controller ( FSMC ) up to 16 , Peripherals supported â TFT/STN LCD controller (resolution up to 1024 x 768 and up to 24 bpp) â , applications. It is based on the powerful ARM926EJ-S processor (up to 333 MHz), widely used in applications , operations. A full set of peripherals allows the system to be used in many applications, some typical , diagram EMI NOR Flash/ FPGA interface Up to 102 GPIOs FSMC NAND Flash interface 2x Ethernet 10
Text: ) provides a 2-pin (clock + data) interface to the AHPAP port. 1.6 Display devices 1.6.1 LCD A color LCD module is mounted on the STM3210E-EVAL board. It is interfaced through the embedded FSMC , Figure 28 is displayed on the LCD when this submenu is selected. Figure 28. Alarm Show submenu To , a parallel LCD . The Animation submenu is used to demonstrate the LCD control performance using the , push-button, the message shown in Figure 44 is displayed on the LCD . Figure 44. USB cable connected To
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Text: connecting with EZIO or other device Reserved External Two USB ports (optional) LCD Panel LEDs , NAR-2290 1U rack-mount communication appliance with up to 4 PCI-E GbE ports and 1 Mini-PCI slot n n n n n n Cost effective solution, supports Intel ® Pentium® M or Celeron® M processor Dual-channel low-profile DDR2 DIMM, up to 2GB Four PCI-E Gigabit Ethernet One Mini-PCI expansion Supports 3.5" IDE/SATA HDD, Compact Flash and Disk on module (DOM Programmable LCD module with 4 buttons
Abstract: SBC83810 slim ide ata 230v light controller 5 port ethernet switch USB PANEL D-SUB 9 PIN MALE CONNECTOR D-Sub 9-pin feMale Connector lcd panel radiation DIMM Socket, 184-pin
Text: construction. The Back Door design also makes PANEL1170-810 to be extremely easy to maintain. Front Access USB Ports & OSD To enhance the system for easy maintenance and upgrade, the two front USB ports have been build-in to the front panel. By connecting the USB storage devices to the front USB ports, users , Features 1. 2. 3. 4. 5. 2 17" SXGA TFT LCD display Superior Intel ® Pentium® M processor , HDD supported Dual LAN design to extend the ability of Ethernet communication Reliability design of
The STM32 F1-series was the first group of STM32 microcontrollers based on the ARM Cortex-M3 core and considered their mainstream ARM microcontrollers. The F1-series has evolved over time by increasing CPU speed, size of internal memory, variety of peripherals. There are five F1 lines: Connectivity (STM32F105/107), Performance (STM32F103), USB Access (STM32F102), Access (STM32F101), Value (STM32F100). The summary for this series is:
Common peripherals included in all IC packages are USB 2.0 FS, two SPI, two I²C, three USART, eight 16-bit timers, two watchdog timers, temperature sensor, 16 to 24 channels into one ADC, two DACs, 37 to 83 GPIOs, seven DMA, real-time clock (RTC), cyclic redundancy check (CRC) engine. The STM32FL152 line adds a LCD controller.
capacitive touch sense and 32-bit random number generator (only L0x2 and L0x3 chips), LCD controller (only L0x3 chips), 128-bit AES engine (only L06x chips).
This board includes an integrated ST-LINK/V2 debugger via Mini-B USB connector, 8 MB SDRAM (IS42S16400J), 2.4-inch 320x200 TFT LCD color display (SF-TC240T), touchscreen controller (STMPE811), gyroscope (L3GD20), 2 user LEDs, user button, reset button, Full-Speed USB OTG to second Micro-AB USB connector, and two 32x2 male pin headers.
This board includes an integrated ST-LINK/V2 debugger via Mini-B USB connector, 24-segment LCD, touch sensors, 2 user LEDs, user button, reset button, and two 28x1 male pin headers.
This board includes an integrated ST-LINK/V2 debugger via Mini-B USB connector, 24-segment LCD, touch sensors, 2 user LEDs, user button, reset button, and two 28x1 male pin headers.
MicroEJ provides extended features to create, simulate, test and deploy Java applications in embedded systems. Support for Graphical User Interface (GUI) development includes a widget library, design tools including storyboarding, and tools for customizing fonts.STM32F205VGT6J.
A prototyping environment for a variety of STM32 variants, which allows users to create their applications using an application programming interface (API) to implement device peripherals and a range of evaluation features on the EvoPrimer base including TFT color touchscreen, graphical user interface, joy stick, codec-based audio, SD card, IrDA and standard peripherals such as USB, USART, SPI, I2C, CAN, etc.
STMicroelectronics has additional documents, such as: evaluation board user manuals, application notes, getting started guides, software library documents, errata, and more. See External Links section for links to official STM32 and ARM documents.
I found the TFT screen and Uno on Banggood.com about a month ago and over the weekend I was messing with the pair and found the tftbmp draw code in the demo.. I extended it with the ability to read any bmp file on the SD card.. so all you do is put your bitmaps on the SD and plug it in.. Having to add/edit/recompile/reload the Uno everytime is BS... Here is my code:
The LCD I am using is a 2.8″ TFT LCD with SPI communication. I also have another 16-bit Parallel TFT LCD but it will be another story for another time. For this post, let’s focus on how to display what you want on the 2.8″ LCD. You can find all details about this LCD from this page:http://www.lcdwiki.com/2.8inch_SPI_Module_ILI9341_SKU:MSP2807
First thing first, this LCD use SPI as the main communication protocol with your MCU. For STM32 users, HAL Library has already implemented this protocol which makes this project easier for us. But, a little knowledge about this protocol does not hurt anyone. SPI is short for Serial Peripheral Interface which, aside from two data lines, also has a clock line and select lines to choose between devices you want to communicate with.
This LCD uses ILI9341 as a single-chip SOC driver for a display with a resolution of 240×320. More details can be found in the official document of ILI9341. But the most important thing is that we have to establish astart sequencein order for this LCD to work. The “start sequence” includes many other sequences which are also defined in the datasheet. Each sequence starts when you send a command to ILI9341 and then some parameters to follow up. This sequence is applied for all communication between MCU and ILI9341.
For this project, I recommend using theSystem Workbench for STM32for coding and building the code. After installing and open the program, go to the source code you have just downloaded and double click the.cprojectfile. It will automatically be open in your IDE. Then build the program by right click on the folder you just open (TFTLCD) and chooseBuild Project. Wait for it to finish and upload it to the board by right clicking the folder, choose Run As and then clickAc6 STM32C/C++ Application. And that’s it for running the example.
The most important library for this project is obviously the ILI9341_Driver. This driver is built from the provided source code in the lcdwiki.com page. I only choose the part that we need to use the most in many applications like writing string, displaying image and drawing symbols. Another library from the wiki page is the TOUCH library. Most of the libraries I got from the Internet were not working properly due to some adjustments to the original one.
To draw symbols or even display images, we need a “byte array” of that image or symbol. As an illustration, to display an image from a game called Transistor, I have a “byte array” of that image stored in a file named transistor.h. You can find this file in the link below. Then, I draw each pixel from the image to the LCD by adding the code in the Display_Picture() function in the Display folder.void Display_Picture()
The new line of 3.5” TFT displays with IPS technology is now available! Three touchscreen options are available: capacitive, resistive, or without a touchscreen.