make your own lcd screen free sample
Looking to take your project to the next level in terms of functionality and appearance? A custom LCD display might be the thing that gets you there, at least compared to the dot-matrix or seven-segment displays that anyone and their uncle can buy from the usual sources for pennies. But how does one create such a thing, and what are the costs involved? As is so often the case these days, it’s simpler and cheaper than you think, and [Dave Jones] has a great primer on designing and specifying custom LCDs.
We’re amazed at how low the barrier to entry into custom electronics has become, and even if you don’t need a custom LCD, at these prices it’s tempting to order one just because you can. Of course, you can also build your own LCD display completely from scratch too.
Orient Display is a company that specializes in manufacturing LCD displays, touch panels, OLED displays with competitive prices. The company was founded in 1996 by specializing in fields of production, R&D, quality controls. Thanks for the management and employee’s continuous hardworking and enormous effort and shareholder continuous investment over years, Orient Display factory is now the world’s leading custom LCD manufacturer in flat panel industry and is listed as a public company in China stock market. Now, Orient Display factory has 2 production lines that can produce PMOLED and AMOLED custom display modules. Factories have complete quality and environment management system, ISO9001, ISO/IATF16949, ISO14001, IECQ QC080000. Orient Display takes around 18% market share in global automotive market and is No.1 in automotive capacitive touch screen.
Orient Display has supported customers with custom LCD displays for tens of thousands of types and models for automotive, appliances, medical, smart homes, point of sales, industrial advices, etc. Whether your design requires a small custom LCD display glass, or a fully customized LCD module, or custom monitors and displays equipped with complicated embedded control board with touch panels, our experienced engineers in North America, Europe or in China factory will assist you in designing your customized displays.
Orient Display customer service sends quotation to you (might come with technical suggestions according to your targeted applications). The time will depend on the complexity of the project and the time to source components, normally, it takes 1-3 days for custom LCD glass panels, 2-5 days for custom LCD display modules or touch panels.
Orient Display engineers provide custom LCD display counter-drawings for you to approve with your signature on the drawing. The drawings might be modified several times until the designs are fully achieved your technical requirements. There can be a lot of technical discussions at this stage. The time our engineers take to arrange drawings also depend on the complexity of the project. Normally, it takes 1-3 days for custom LCD glass panels, 2-5 days for custom LCD display modules or touch panels.
After your drawing approval, Orient Display will start to make samples or prototypes for you to test. The lead time also varies depending on the production complexity and component/material sourcing. Normally, it takes 4-6 weeks for custom LCD glass panels, 8-10 weeks for custom LCD display modules or touch panels.
After your sample / prototype approval, Orient Display is ready for production. Orient Display welcomes trial production between the prototypes to large scale production so that you have the opportunity to fully test the custom LCD display or touch panel to run well in your designed products.
Congratulations! You have accomplished the journey of the idea, design, prototype and production in the market. The journey can take from 3 months to 3 years. Whatever the voyage, Orient Display’s engineers, customer services are proud to be part of your design. Our happiness is based on your success.
Dimensions (Specification / Drawing / Sketch of the LCD, if available). If it is a drop-in replacement, it is great to provide files in dwg. or dxf. format.
LCD Mode Preference if you have an idea or let us to decide (TN Positive/Negative, STN Positive YG, STN Negative Blue, STN Positive Gray, FSTN Positive, FSTN Negative, FFSTN Negative);
Dimensions (Specification / Drawing / Sketch of the LCD module, if available). If it is a drop-in replacement, it is great to provide files in dwg. or dxf. format.
LCD Mode Preference if you have an idea or let us to decide (TN Positive/Negative, STN Positive YG, STN Negative Blue, STN Positive Gray, FSTN Positive, FSTN Negative, FFSTN Negative);
Fully custom made TFT LCD display module can be very expensive, the NRE ranges from $80,000 to $1M depending on the size and the resolution of the LCD display and the generation of the production line the LCD display to be produced. For over 99% of our projects, we are talking about the modifications of the standard TFT LCD display. There are a lot of standard color TFT displays available in the market. You are highly likely to find one matching your requirement. If you can’t find a suitable one on our website, please check with our engineers, we have a database in factory with much more types.
Dimensions (Specification / Drawing / Sketch of the LCD module, if available). If it is a drop replacement, it is great to provide files in dwg. or dxf. format.
The above information can be overwhelming. Actually, we design a lot of touch panel and LCD custom display projects without being provided detailed information. Our engineers and customer service can quickly decide the parameters based on the customer’s application. Please feel free to contact our engineers for details.
This graphic LCD module acts as a shield for Arduino Uno-style microcontrollers. The pins on the carrier board match up to the Arduino Uno"s ports, so the module simply presses on and is fully and correctly connected. Plus, this carrier board is able to be connected to either a 3.3v logic level or a 5v logic level device. (Read our blog post if you have questions about logic level.)
The hardware design of this carrier board is open source. Under the Datasheets & Files tab is a downloadable zip file that contains everything you need to manufacture your own boards: Gerber files, PADs source schematic and layout, and full BOM. If you have any questions, please contact our knowledgeable and friendly support staff by email, phone, or chat.
In this tutorial, I’ll explain how to set up an LCD on an Arduino and show you all the different ways you can program it. I’ll show you how to print text, scroll text, make custom characters, blink text, and position text. They’re great for any project that outputs data, and they can make your project a lot more interesting and interactive.
The display I’m using is a 16×2 LCD display that I bought for about $5. You may be wondering why it’s called a 16×2 LCD. The part 16×2 means that the LCD has 2 lines, and can display 16 characters per line. Therefore, a 16×2 LCD screen can display up to 32 characters at once. It is possible to display more than 32 characters with scrolling though.
The code in this article is written for LCD’s that use the standard Hitachi HD44780 driver. If your LCD has 16 pins, then it probably has the Hitachi HD44780 driver. These displays can be wired in either 4 bit mode or 8 bit mode. Wiring the LCD in 4 bit mode is usually preferred since it uses four less wires than 8 bit mode. In practice, there isn’t a noticeable difference in performance between the two modes. In this tutorial, I’ll connect the LCD in 4 bit mode.
BONUS: I made a quick start guide for this tutorial that you can download and go back to later if you can’t set this up right now. It covers all of the steps, diagrams, and code you need to get started.
Here’s a diagram of the pins on the LCD I’m using. The connections from each pin to the Arduino will be the same, but your pins might be arranged differently on the LCD. Be sure to check the datasheet or look for labels on your particular LCD:
Also, you might need to solder a 16 pin header to your LCD before connecting it to a breadboard. Follow the diagram below to wire the LCD to your Arduino:
The resistor in the diagram above sets the backlight brightness. A typical value is 220 Ohms, but other values will work too. Smaller resistors will make the backlight brighter.
In order to use a library, it needs be included in the program. Line 1 in the code below does this with the command #include
Now we’re ready to get into the programming! I’ll go over more interesting things you can do in a moment, but for now lets just run a simple test program. This program will print “hello, world!” to the screen. Enter this code into the Arduino IDE and upload it to the board:
There are 19 different functions in the LiquidCrystal library available for us to use. These functions do things like change the position of the text, move text across the screen, or make the display turn on or off. What follows is a short description of each function, and how to use it in a program.
TheLiquidCrystal() function sets the pins the Arduino uses to connect to the LCD. You can use any of the Arduino’s digital pins to control the LCD. Just put the Arduino pin numbers inside the parentheses in this order:
This function sets the dimensions of the LCD. It needs to be placed before any other LiquidCrystal function in the void setup() section of the program. The number of rows and columns are specified as lcd.begin(columns, rows). For a 16×2 LCD, you would use lcd.begin(16, 2), and for a 20×4 LCD you would use lcd.begin(20, 4).
This function clears any text or data already displayed on the LCD. If you use lcd.clear() with lcd.print() and the delay() function in the void loop() section, you can make a simple blinking text program:
This function places the cursor in the upper left hand corner of the screen, and prints any subsequent text from that position. For example, this code replaces the first three letters of “hello world!” with X’s:
Similar, but more useful than lcd.home() is lcd.setCursor(). This function places the cursor (and any printed text) at any position on the screen. It can be used in the void setup() or void loop() section of your program.
The cursor position is defined with lcd.setCursor(column, row). The column and row coordinates start from zero (0-15 and 0-1 respectively). For example, using lcd.setCursor(2, 1) in the void setup() section of the “hello, world!” program above prints “hello, world!” to the lower line and shifts it to the right two spaces:
You can use this function to write different types of data to the LCD, for example the reading from a temperature sensor, or the coordinates from a GPS module. You can also use it to print custom characters that you create yourself (more on this below). Use lcd.write() in the void setup() or void loop() section of your program.
The function lcd.noCursor() turns the cursor off. lcd.cursor() and lcd.noCursor() can be used together in the void loop() section to make a blinking cursor similar to what you see in many text input fields:
Cursors can be placed anywhere on the screen with the lcd.setCursor() function. This code places a blinking cursor directly below the exclamation point in “hello, world!”:
This function creates a block style cursor that blinks on and off at approximately 500 milliseconds per cycle. Use it in the void loop() section. The function lcd.noBlink() disables the blinking block cursor.
This function turns on any text or cursors that have been printed to the LCD screen. The function lcd.noDisplay() turns off any text or cursors printed to the LCD, without clearing it from the LCD’s memory.
These two functions can be used together in the void loop() section to create a blinking text effect. This code will make the “hello, world!” text blink on and off:
This function takes anything printed to the LCD and moves it to the left. It should be used in the void loop() section with a delay command following it. The function will move the text 40 spaces to the left before it loops back to the first character. This code moves the “hello, world!” text to the left, at a rate of one second per character:
Like the lcd.scrollDisplay() functions, the text can be up to 40 characters in length before repeating. At first glance, this function seems less useful than the lcd.scrollDisplay() functions, but it can be very useful for creating animations with custom characters.
lcd.noAutoscroll() turns the lcd.autoscroll() function off. Use this function before or after lcd.autoscroll() in the void loop() section to create sequences of scrolling text or animations.
This function sets the direction that text is printed to the screen. The default mode is from left to right using the command lcd.leftToRight(), but you may find some cases where it’s useful to output text in the reverse direction:
This code prints the “hello, world!” text as “!dlrow ,olleh”. Unless you specify the placement of the cursor with lcd.setCursor(), the text will print from the (0, 1) position and only the first character of the string will be visible.
This command allows you to create your own custom characters. Each character of a 16×2 LCD has a 5 pixel width and an 8 pixel height. Up to 8 different custom characters can be defined in a single program. To design your own characters, you’ll need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a degree symbol (°):
Dr Pan: Hello, Greg. VA is the abbreviation for Vertical Alignment. VA LCD is a negative and transmissive display with LED backlight. The background color is pure black. VA LCD technology is the only way for monochrome LCD screen to make the pure black background. The color of the letters is the color of LED backlight (usually white). If we want to display multi-color, some special color films will be added to the bottom of ITO glass.
A lot of end-users embrace screen customization when purchasing LCD screens for use in their products. This is because a client’s own product often has a unique design, which necessitates the incorporation of a customized LCD screen.
This step involves the end-user providing their requirements, including the required screen size, resolution, brightness, interface, shape size, AA area size, PIN definition, temperature range, service life, and any specific requirements for the touch screen.
End-users need to carefully review these drawings before giving their assent to proceed. This will involve reviewing the outline design drawings, any modified drawings, the mold-making process, layout design, photoresist film making (electrode x2, frame, silver dot, PI, test PCB), and screen-printing screen, relief plate, and the test stand. After the client has approved the drawings, the LCD manufacturer can begin the process of sample production.
LCD screen manufacturers will arrange production after confirming the drawings. The lead time is dependent on several factors, including the difficulty of the design. Under normal circumstances, however, the lead time of the module is about 20 days, and the lead time of the assembly is about 25 days.
LCD manufacturers will ensure the sample undergoes strict tests before anything is shipped to the client. Following the completion of testing and final approval from the client, the LCD manufacturer will begin to prepare for small-batch production.
As you can see, the steps involved in producing a customized LCD screen are not complex. We at Panox Display are able to offer professional advice and guide you through the process from start to finish.
1. First of all, the customer needs to provide the size of the LCD backlight, including its length, width, and thickness. Because the thickness will affect the choice of lamp as well as the lamp board, this measurement must be provided.
2. It is necessary to provide the color of the LED light, because the work will be carried out in a variety of places where there are certain requirements regarding the color of the LED light. The most common colors are white, red, blue, etc. Of course, if the brightness of the LCD backlight has different requirements, it may affect the number of lights, so those special requirements must be explained.
3. A very important parameter is the conductive connection of the LCD backlight, which needs to be provided by the customer regarding the situation of their own products. It’s usually an FPC connection, PCB pin connection, lead connection or pin connection that’s used to conduct. But of course, the most used is a pin connection.
4. Secondly, the customer also needs to provide voltage. The effects of different voltages varies in terms of how bright or dim the light is. In order keep the LCD backlight from burning or having a poor effect, the voltage must be provided.
5. The last parameter is the shape, the most common is the rectangular LCD backlight, but there are some other relatively grotesque shapes. A strangely shaped backlight is difficult to make, and the diaphragm will also be hard to make. So, if the client wants us to make it we need to confirm whether our factory can make this uniquely shaped LCD backlight in advance
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
In this Arduino tutorial we will learn how to connect and use an LCD (Liquid Crystal Display)with Arduino. LCD displays like these are very popular and broadly used in many electronics projects because they are great for displaying simple information, like sensors data, while being very affordable.
You can watch the following video or read the written tutorial below. It includes everything you need to know about using an LCD character display with Arduino, such as, LCD pinout, wiring diagram and several example codes.
An LCD character display is a unique type of display that can only output individual ASCII characters with fixed size. Using these individual characters then we can form a text.
The number of the rectangular areas define the size of the LCD. The most popular LCD is the 16×2 LCD, which has two rows with 16 rectangular areas or characters. Of course, there are other sizes like 16×1, 16×4, 20×4 and so on, but they all work on the same principle. Also, these LCDs can have different background and text color.
Next, The RSpin or register select pin is used for selecting whether we will send commands or data to the LCD. For example if the RS pin is set on low state or zero volts, then we are sending commands to the LCD like: set the cursor to a specific location, clear the display, turn off the display and so on. And when RS pin is set on High state or 5 volts we are sending data or characters to the LCD.
Next comes the R/W pin which selects the mode whether we will read or write to the LCD. Here the write mode is obvious and it is used for writing or sending commands and data to the LCD. The read mode is used by the LCD itself when executing the program which we don’t have a need to discuss about it in this tutorial.
After all we don’t have to worry much about how the LCD works, as the Liquid Crystal Library takes care for almost everything. From the Arduino’s official website you can find and see the functions of the library which enable easy use of the LCD. We can use the Library in 4 or 8 bit mode. In this tutorial we will use it in 4 bit mode, or we will just use 4 of the 8 data pins.
We will use just 6 digital input pins from the Arduino Board. The LCD’s registers from D4 to D7 will be connected to Arduino’s digital pins from 4 to 7. The Enable pin will be connected to pin number 2 and the RS pin will be connected to pin number 1. The R/W pin will be connected to Ground and theVo pin will be connected to the potentiometer middle pin.
We can adjust the contrast of the LCD by adjusting the voltage input at the Vo pin. We are using a potentiometer because in that way we can easily fine tune the contrast, by adjusting input voltage from 0 to 5V.
Yes, in case we don’t have a potentiometer, we can still adjust the LCD contrast by using a voltage divider made out of two resistors. Using the voltage divider we need to set the voltage value between 0 and 5V in order to get a good contrast on the display. I found that voltage of around 1V worked worked great for my LCD. I used 1K and 220 ohm resistor to get a good contrast.
There’s also another way of adjusting the LCD contrast, and that’s by supplying a PWM signal from the Arduino to the Vo pin of the LCD. We can connect the Vo pin to any Arduino PWM capable pin, and in the setup section, we can use the following line of code:
It will generate PWM signal at pin D11, with value of 100 out of 255, which translated into voltage from 0 to 5V, it will be around 2V input at the Vo LCD pin.
First thing we need to do is it insert the Liquid Crystal Library. We can do that like this: Sketch > Include Library > Liquid Crystal. Then we have to create an LC object. The parameters of this object should be the numbers of the Digital Input pins of the Arduino Board respectively to the LCD’s pins as follow: (RS, Enable, D4, D5, D6, D7). In the setup we have to initialize the interface to the LCD and specify the dimensions of the display using the begin()function.
The cursor() function is used for displaying underscore cursor and the noCursor() function for turning off. Using the clear() function we can clear the LCD screen.
So, we have covered pretty much everything we need to know about using an LCD with Arduino. These LCD Character displays are really handy for displaying information for many electronics project. In the examples above I used 16×2 LCD, but the same working principle applies for any other size of these character displays.
Message Screening 9.4.4.1 BellSouth shall set message screening parameters so as to accept valid messages from Global Connection local or tandem switching systems destined to any signaling point within BellSouth’s SS7 network where the Global Connection switching system has a valid signaling relationship.
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