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Master Bedroom with fireplace using reclaimed barn beam as mantel, hardwood floors with oil finish, no voc, custom bed and night stands by Fiorella Design, Custom bedding
Browse through the largest collection of home design ideas for every room in your home. With millions of inspiring photos from design professionals, you"ll find just want you need to turn your house into your dream home.
A custom home builder in Chicago"s western suburbs, Summit Signature Homes, ushers in a new era of residential construction. With an eye on superb design and value, industry-leading practices and superior customer service, Summit stands alone. Custom-built homes in Clarendon Hills, Hinsdale, Western Springs, and other western suburbs.
Everick Brown designed a statement wall encased in custom steel with walnut insets to create a "floating credenza" that hides the television. A console table behind the sofa helps separate the two living room zones.
Designed to look like abstract artwork, Kristine Fine hid the television behind modern paneling above the fireplace. It suits in with the neutral tones nicely and maintains the refined and grown-up atmosphere while also ensuring that it"s family-friendly.
This living room sitting area revolves around the corner fireplace, so to ensure that the television didn"t take up too much valuable visual space, designer Denise McGaha invested in a Samsung Frame disguised as a photograph that complements the blue and grey color scheme.
This outdoor living room designed by Amanda Lindroth is the perfect place to entertain and unwind. Look closely at the pagoda-shaped cabinet above the fireplace and you"ll notice that it opens to reveal a TV. It was based on a design from St. Michael"s Mount castle in England.
A bi-fold panel painting by Stuart Coleman Budd conceals a television, but the goal was to be transparent. “Bronze hinges honestly express that it’s a movable screen—that this is true kinetic art,” says architect Ken Pursley of Pursley Dixon Architecture.
This formal living room designed by Mark Cunningham doubles as a more relaxed and casual hangout room. To ensure that it could do both well, Cunningham built a television into the back wall shelf that pops up when the occupants want to unwind with a good movie.
Don’t hide it, just make it one with your wall. This gallery wall of various sized framed prints blends in with the Samsung Frame TV that has a wood frame and a rotating display of art images. “None of my clients" guests realize its a TV when they first walk into the room,” says Natalie Myer of Veneer Designs.
Custom paneling over a fireplace elevates the television area in this bedroom lounge zone. Flush with the fireplace facade and further disguised by a custom mirror, the television definitely will not be ruining the chic decor scheme here.
Designer CeCe Barfield Thompson hid a TV behind a retractable antique mirror for max glam. “In an oak-paneled Manhattan library, I designed an antique mirror to hide the wall-mounted television,” Thompson says. “The mirror"s lower panels retract like a garage door to reveal an entertainment system behind. This mechanism allowed us to create a room that was incredibly functional, without sacrificing an ounce of beauty!”
Here"s another example of custom cabinetry that hides a large television. A sliding door flush with the wood accent wall makes this media room designed by Heidi Caillier extra discrete and pretty—that custom upholstery, drapery, and grasscloth are too good not to get lost in the entertainment system shuffle.
Designer Nina Farmer took the most elegant approach possible—hiding her TV in a custom mirrored cabinet atop the mantel. “The living room needed a concealed TV due to the formality of the architecture,” she says. “Hand blown mirror was used on the doors so that the enclosure fit with the original 1850’s marble mantel. It has concealed hinges and no pull, so when it’s closed, you would never know what’s behind it.”
If you can’t outright conceal your screen, the key is to avoid the “black hole effect” when it’s off. “I always try to blend them into the architecture of the house,” says designer, Eche Martinez. “We recently completed a project in Belvedere, CA where the home owners were hesitant about installing a TV in their living room. To solve this, we decided that the best way to divert attention from the TV when it was not in use was to have an oversized, freestanding piece of art right next to it. Clients loved it, and above all, the piece looks great in the room."
This LG OLED TV is a game-changer. When you’re done watching, switch it to Gallery Mode for gorgeous photos accompanied by mood-enhancing music. “The LG OLED TV is as advanced as they come. It’s extremely thin, and has the ability to look like a piece of art instead of a black hole,” says designer Sherry Hart.
A sliding panel is a sleek, clean-lined way to keep your TV out of eyesight. “We opted for a more mobile approach and arrived at the idea for a sliding panel,” says New York design firm Pappas Miron. “During daily life as the family is together, the Venetian plastered and steel trimmed panel can rest in front of the adjacent bookshelf. As the hour strikes to host a cocktail party, the clients can easily slide the panel to cover the TV and reveal the bookcase and bar area.”
If you love anything and everything farmhouse, you’ll wonder why you waited so long to try barn cabinet doors. “The house had this great nook with barn doors that we knew would be the perfect place to hide the TV. It’s so nice when you don’t have to look at it—and this was a super cool way to hide it that’s different than a classic TV stand.” says Amber Lewis, founder of Amber Interiors Design Studio.
Designer Brady Tolbert mounted his bedroom TV inside a cabinet, then reinstalled the doors to allow them to open accordion-style. “Your grandma"s old hutch just might be the perfect house for your TV,” he says. “I used this vintage hutch and took out the shelves to make room for my TV to pull in and out on a mount. When I want to use it, I just open up the doors and pull it out, and when I am done, I can close it off so that it hides itself away.”
“We decided to treat the triple-height wall where the TV was located with a faux concrete finish.,” says designer Tina Ramchandani. “Because of it"s height and treatment, the wall became a feature and takes your eye away from the large, embedded TV.”
No wall space? No problem. Designer Chad Graci of Graci Interiors constructed a custom, free-standing cabinet with a pop-up mechanism at the foot of the bed. When in use, “the TV swivels 180 degrees,” Graci says. “The clients can either sit in bed and watch TV, or lounge in the seating group on the opposite side of the room. All of this can be achieved by remote control.”
We never would have considered a tripod, but this creative hack brings so much character to a room. “We wanted to have a TV in this luxury bedroom suite without hanging it on the wall. Working with Leon custom speakers, they restored and modified this antique surveyor’s Tripod, then built a custom swivel box in bronze and upholstered it in white ostrich leather,” says designer J. Randall Tarasuk of Pavarini Design.
Your shop doesn’t have to be world famous or located in the middle of busy Manhattan to benefit from a well-designed store window. According to NPD Group research, window displays influence purchases an average of 24% of the time.
The right window display design can engage shoppers enough to cause them to stop, look back, and walk into your store, where your floor staff can help close the sale. Not only do attractive window displays help bring in customers, they also let you display new products, highlight promotions, enhance your brand image, and differentiate your store from the competition.
Plus, they’re a great way to show off your brand, according to Nicole Haddad, co-owner and Designer of Philadelphia-based sustainable fashion brand Lobo Mau.
They’re great for exhibiting clothes on mannequins and body forms and showing off your store’s interior design. However, open window displays are revealing, making it difficult to hide fixture accessories, like wires.
As the name implies, you get a corner window display when two windows come together in a corner, creating a large, box-like display. Corners are optimal for attracting shoppers approaching from any direction and showing off products from more than one side. But, it can be difficult to arrange products in these displays, since they need to look attractive from multiple viewpoints.
Setting up your first retail window display may sound a little daunting. Luckily, you don’t need to have a design background to create a compelling store window display. Even if you don’t have the budget to hire a visual merchandising professional, it’s possible to DIY your own display.
Depending on the design of your store window display, you may need other materials to complete your project. However, these tools will keep the ball rolling and can serve as a skeletal shopping list to start your display design.
When it comes to conceptualizing a store window display, it’s best to start with a pen and paper. Before sketching out your window display ideas, start with a story based on a theme. Yes, your window display design should tell at least a basic story. After all, it"s proven that storytelling can serve as a strategic business tool.
When you design your windows with a target audience in mind, you’ll draw those people in and make them excited to shop with you. If you try to create a display that appeals to everyone, you’ll end up watering down your design and appealing to no one.
Beyond considering eyelines, it’s important to remember that you’re designing a 3D display and not a flat one. Make sure that products and props can easily be seen—and look good—from various angles.
For its Hallucination campaign, Gucci extended the technology to its window displays by installing classic artworks reimagined with characters dressed in designer clothing. What makes this display unusual is that most of the mannequins are facing away from the window, as if they were visiting an art gallery.
Known for its elaborate window displays, Saks’ collaboration with French design collective Vetements did a complete about-turn by featuring nothing but a pile of old clothes.
Carvers from Japan’s Okamato Studio sculpted holiday-themed blocks of ice while wearing designer jumpsuits, gloves, and scarves. The live-action demonstration set to music not only highlighted products found in-store, but also grabbed shoppers’ attention for an extended period of time.
“When the pandemic caused all non-essential businesses in Philadelphia to close, we had to think of a way to keep people engaged with our brand and to also make it easy for people to shop the store,” says co-owner and Designer Nicole Haddad. Co-owner and CEO Jordan Haddad “came up with the idea of using QR codes in our windows to allow customers to view the products and then order them straight from our website.
“Our boutique is situated on a corner, and it has four big windows. It’s prime real estate for window displays,” says Nicole. “When building out the store we asked our architects to create modular displays that we could constantly update and change around. One week we could have a sweatshirt hanging in the window, and then the next week the same window can be all shelves to display our ceramics.”
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Routing is the process of defining a connective path between the nodes in each net. This path is defined by placing PCB design objects, such as tracks, arcs, and vias, on the copper layers to create a continuous connection between the nodes. Rather than placing these objects one by one to build up the connective path, you interactively route the connection.
The size of the track that is placed is controlled by the applicable Routing Width design rule, and the clearance from other net objects is controlled by the applicable electrical Clearance design rule. How the interactive router responds to existing objects, such as pads and routing on other nets, depends on the current Routing Conflict Resolution mode. The mode determines whether the router will Walkaround the obstacle, or attempt to Push it, or Stop, or Ignore it.
Cursor guided routing makes complex manual routing around obstacles fast, easy and intuitive. In other words, you create the path of the route with your mouse and the Interactive Router attempts to place the tracks according to that path. This works in accordance with design rules and also with various constraints for track placement and corner types.
Supports routing-specific shortcuts, for example pressing the * key on the numeric keypad to push to the next signal layer, inserting a via in accordance with the routing via style design rule.
The PCB editor includes a net analyzer that constantly monitors the location of all objects in the design space and updates the connection lines when any net-type object is edited. The net analyzer monitors all the objects attached to a net, for example, when a connection is routed, the connection line between those two pads is automatically removed by the net analyzer. Or if a net is partially routed, then a shorter connection line will be displayed between the two closest route points on the net.
Because the arrangement of connection lines is determined by the routing topology design rule, it is possible that the connection line will not attach to the end of the track and instead attach to some other point in the net that is closer to another point in the net. If preferred, connection lines can be forced to the track ends by enabling the Smart Track Ends option on the PCB Editing – General page of the Preferences dialog. The video below demonstrates this. Note that you can force the net analyzer to run and update the connection lines by performing an action that the software sees as you editing an object belonging to that net. Edit actions include: moving an object, clicking and holding on an object, or double-clicking to display that object"s properties in the Properties panel.
The PCB editor is a grid-based editing environment, the default behavior is for your interactive routing to be placed on the current snap grid. As well as the snap grid, the software includes a number of additional snap features, designed to help you accurately position and align design objects. Together, these features are referred to as the Unified Cursor-Snap System.
Select the clickable links of the Net Name, Net Class, Length, and Delay from the Interactive Routing mode of the Properties panel to be redirected to the PCB – Nets panel, where you may view and change details of the nets associated.
Gloss Effort (Routed) – select the desired gloss level directly from the panel or use the Shift+Ctrl+G shortcut to cycle through the following choices:
Gloss Effort (Neighbor) – select the desired gloss level to apply to traces being pushed by the net currently being routed directly from the panel through the following choices:
Show Length Gauge – enable to display the length gauge, which shows the current routed length. The gauge settings are calculated from the set of constraints defined by the applicable design rules. Use the Shift+G shortcut to toggle the display on or off during routing.
Miter Ratio – controls the minimum corner tightness. The Miter Ratio multiplied by the current track width equals the separation between walls of the tightest U-shape that can be routed for that ratio. Enter a positive value equal to or greater than zero (the x multiplier is added automatically).
Jumpers, which are also referred to as wire links, allow the designer to replace routing with a Jumper component. To learn more, see Working with Jumper Components.
During interactive routing, the shape formed by the tracks and arcs that create a corner is referred to as the corner style. Diagonal corners are the most common, but curved corners (created by placing arcs), are also popular. There are 5 available corner styles, 4 of which also have corner direction sub-modes.
Corners can be defined using short, straight track segments, or they can be created using one or more arcs. The images below show the two most popular corner styles; Track 45 and Any Angle.
The most common routing corner shape is 45 degree mitered (diagonal) corners. Switch to the Track 45 corner mode to route diagonal corners. To ensure that it is not possible to inadvertently create acute corners during routing, both interactive routing and interactive sliding include a Miter Ratio option. The Miter Ratio multiplied by the current track width equals the separation between the walls of the tightest U-shape that can be routed for that miter ratio, as shown below. Enter a positive value equal to or greater than zero. Set the Miter Ratio to zero to create a right-angle corner.
When a curved corner style is selected during interactive routing, the glossing engine will favor a tangential path around existing curved objects. That is, the arc placed to create the corner is located and radially sized to exactly curve around the existing object. This is designed to form smooth routing through a sea of curved shapes, for example, the escape via pattern under a BGA. If the Routing Gloss Effort is set to Strong it can result in the straight track segments between the arcs being placed at an angle other than horizontal or vertical.
If you require all of the straight track segments to placed exactly horizontal or vertical, with curved corners, it can be more efficient to route with diagonal corners and then gloss the routing to curve the corners. This is achieved by setting the Hugging Style set to Rounded, and then running the Retrace Selected command. Retrace is used rather than the Gloss Selected because Retrace does not attempt to shorten the route path and reduce the number of corners, instead it focuses on glossing along the same path, in accordance with the currentdesign rule settings. Glossing is discussed below.
As well as using the arc corner modes as just discussed, a style of smooth flowing, point-to-point routing can also be achieved by setting the corner style to Any Angle and the Routing Gloss Effort to Strong. This creates what is referred to as Snake Routing. Use this when the routing requires any angle routes to flow through multiple curved objects, as shown in the example video below.
The Quick Routing and Quick Differential Pair Routing commands (accessed from the main menu and the Active Bar) offer lighter routing with less settings and capabilities, suitable for simpler designs. Their general behavior and shortcuts is the same as the standard Interactive Routing and Interactive Differential Pair Routing commands.
The Quick Routing tools help maximize routing efficiency and flexibility in an intuitive way, including following cursor path for laying route sections, single-click routing completion, pushing or walking around obstacles, and automatically following existing connections, all in accordance with applicable design rules.
Select the clickable links of the Net Name, Net Class, Length, and Delay from the Interactive Routing mode of the Properties panel to be redirected to the PCB – Nets panel, where you may view and change details of the nets associated.
Gloss Effort (Routed) – select the desired gloss level directly from the panel or use the Shift+Ctrl+G shortcut to cycle through the following choices:
Gloss Effort (Neighbor) – select the desired gloss level to apply to traces being pushed by the net currently being routed directly from the panel through the following choices:
Show Length Gauge – enable to display the length gauge, which shows the current routed length. The gauge settings are calculated from the set of constraints defined by the applicable design rules. Use the Shift+G shortcut to toggle the display on or off during routing.
To recognize the members in a differential pair, the concept of Coupling is used. When the software recognizes objects that belong to a differential pair it will attempt to drag the pair"s partner track or via if the Keep Coupled option is enabled in the Interactive Sliding or the Interactive Via Dragging modes of the Properties panel (which are described below).
Select the clickable links of the DP Name, DP Class, Length, and Delay from the Differential Pair Routing mode of the Properties panel to be redirected to the PCB – Nets panel, where you may view and change details of the nets associated.
After launching the command, you will be prompted to click to begin multi-routing. Simply click within the design space at the point where you require to lay down the first set of track segments, then continue routing as required toward your target destination. Use the B (Shift+B) shortcut to decrease (increase) bus spacing in increments of the current grid. Press C to converge bus spacing to the minimum allowed by the applicable routing rules. Use the same shortcuts as for the Interactive Routing to perform other action: cycle through conflict resolution modes, switch routing layers, etc.
During interactive multi-routing, press Tab to open the Properties panel in its Multi-Routing mode. The following collapsible sections contain information about the options and controls available:
Width – use the slider bar to specify the width. Farther to the left (Min) signifies that the design rule minimum width defined for the current net will be used. Preferred signifies that the design rule preferred width defined for the current net will be used. Farther to the right (Max) signifies that the design rule maximum width defined for the current net will be used.
Gloss Effort (Routed) – select the desired gloss level directly from the panel or use the Shift+Ctrl+G shortcut to cycle through the following choices:
Gloss Effort (Neighbor) – select the desired gloss level to apply to traces being pushed by the net currently being routed directly from the panel through the following choices:
A group of tracks can be broken (using slicing, for example) to create short horizontal and vertical gaps. These gaps allow the subsections of nets to be re-assigned using the pin/net swapping system. Partially routed tracks with many tangled connection lines are typical in an FPGA design.
Whenever you move the cursor to define a new route path, all of the proposed routing is automatically glossed. Glossing will attempt to reduce the path length, and also improve the shape of corners and reduce their number, generally resulting in neater routing created from fewer segments.
Glossing has three settings; Off, Weak and Strong. Use the Ctrl+Shift+G shortcut to cycle through the settings during interactive routing or interactive sliding, or press Tab to open the Properties panel and select the setting:
Strong - in this mode, a high level of glossing is applied with the Interactive Router looking for shortest paths, smoothing out tracks, etc. This mode of glossing is typically useful in the early stages of the layout process when the aim is to get a good amount of the board routed quickly. Note that when Strong glossing is combined with one of the arc in corner modes, it also allows any-angle traces. The assumption here is that since the designer is curving the corners they will be comfortable with non-orthogonal routing between corners.
Existing routing can be glossed by running the Route » Gloss Selected command. Use this to your advantage to perform design changes, such as converting mitered corners to arcs, by configuring the Corner Style before running the command.
It is important to configure the sliding options to suit the routing style you have used on the board. For example, if you have routed with diagonal corners then the hugging style should be set to 45 Degree or Mixed. If it is set to Rounded then the glossing engine will curve (add arcs into) each corner affected by the sliding action.
To provide better visibility and control of the sliding process, the Properties panel includes an Interactive Sliding mode - press Tab during sliding to access the options in the panel. The default settings are configured in the PCB Editor - Interactive Routing page of the Preferences dialog.
Select the clickable links of the Net Name, Net Class, Length, and Delay from the Interactive Routing mode of the Properties panel to be redirected to the PCB – Nets panel, where you may view and change details of the nets associated
Gloss Effort (Neighbor) – select the desired gloss level to apply to traces being pushed by the net currently being routed directly from the panel through the following choices:
Hugging Style – controls how corner shapes are to be managed during interactive sliding and will affect both the tracks being slid and the tracks being pushed. During sliding use the Shift+Spacebar shortcut to cycle through the three modes.
45 Degree – always use straight orthogonal/diagonal segments to create corners during sliding (use this mode for traditional orthogonal/diagonal routing behavior).
Vertex Action – options that are applied when you click and drag on a vertex rather than a track or arc (the vertex is the corner location where two segments meet). Use the Spacebar shortcut to cycle through the available modes during sliding.
Smooth – reshape the corner smoothly, inserting arcs to create a curved corner when dragging inward (in Mixed or Rounded Hugging Style), at every vertex impacted by the sliding process. Also, add arcs when dragging outward in Rounded Hugging Style.
Show Length Gauge – enable to display the length gauge, which shows the current routed length. The gauge settings are calculated from the set of constraints defined by the applicable design rules. Use the Shift+G shortcut to toggle the display on or off during routing.
Miter Ratio – controls the minimum corner tightness. The Miter Ratio multiplied by the current track width equals the separation between walls of the tightest U-shape that can be routed for that ratio. Enter a positive value equal to or greater than zero (the x multiplier is added automatically).
Configure the Interactive Sliding options to suit the routing style used on the board - for example, the Hugging Style should be 45 Degree if your routing has diagonal corners. Press the Shift+Spacebar shortcut keys to cycle through the Hugging Style modes during sliding.
To more easily see the objects that make up the current routing, adjust the Transparency of the routing objects in the View Configuration panel (show image
When you click and drag on a vertex (the point where two track ends meet) the current Vertex Action setting is applied, use the Deform mode if you want to reshape the corner. Press the Spacebar to cycle through the modes as you drag the vertex.
► The Interactive Sliding options available in the panel are described with the Interactive Routing options, in the Interactive Routing and Interactive Sliding Options section.
PCB designers can spend a lot of time adjusting the routing, perhaps due to a late design change, or to achieve completion of their design. This can mean pushing and shoving of existing routing, dragging vias, and nudging components.
Complementing the support for glossing of neighbor routes, via dragging is also supported. Via dragging supports Neighbor Glossing, configured through the Interactive Via Dragging mode of the PCB editor"s Properties panel. Press Tab during via dragging to access the panel and adjust the settings.
Gloss Effort (Routed) – select the desired gloss level of the traces connected to vias being dragged from the panel or use the Shift+Ctrl+G shortcut to cycle through the following choices:
Gloss Effort (Neighbor) – select the desired gloss level to apply to traces being pushed by the via currently being dragged directly from the panel through the following choices:
Hugging Style – controls how corner shapes are to be managed during interactive via dragging and will affect both the tracks connected to vias being dragged and the tracks being pushed. During via dragging, use the Shift+Spacebar shortcut to cycle through the three modes.
45 Degree – always use straight orthogonal/diagonal segments to create corners during dragging (use this mode for traditional orthogonal/diagonal routing behavior).
Miter Ratio – controls the minimum corner tightness. The Miter Ratio multiplied by the current track width equals the separation between walls of the tightest U-shape that can be routed for that ratio. Enter a positive value equal to or greater than zero (the x multiplier is added automatically).
To recognize the menbers in a differential pair, the concept of Coupling is used. When software recognizes objects that belong to a differential pair it will attempt to drag the pair"s partner track or via if the Keep Coupled option is enabled in the Interactive Sliding or the Interactive Via Dragging modes of the Properties panel.
Whether you"re interactively routing a connection or dragging an existing route to make way for more routing, the same set of routing technologies are applied. This section summarizes the options available in the Interactive Routing and the Interactive Sliding modes of the Properties panel. The default settings for many of these options are configured in the PCB Editor - Interactive Routing page of the Preferences dialog.
During a route event, such as interactive routing, interactive sliding, or ActiveRouting, the software runs the glossing engine. The glossing engine constantly reviews all of the segments placed or impacted by the current route event, attempting to improve the quality of the results. Measures of quality include: reducing the number of corners, reducing the number of segments, removing acute angles and reducing the overall route length.
This option controls how corner shapes are to be managed during interactive sliding and will affect both the tracks being slid and the tracks being pushed. During sliding use the Shift+Spacebar shortcut to cycle through the three modes.
45 Degree - always use straight orthogonal/diagonal segments to create corners during sliding (use this mode for traditional orthogonal/diagonal routing behavior).
To better support the designer"s need to easily manipulate and re-shape the existing routing, there are specific options that are applied when you click and drag on a vertex rather than a track or arc (the vertex is the corner location where two segments meet). Use the Spacebar shortcut to cycle through the available modes during sliding.
Smooth - reshape the corner smoothly, inserting arcs to create a curved corner when dragging inward (in Mixed or Rounded Hugging Style), at every vertex impacted by the sliding process. Also add arcs when dragging outward in Rounded Hugging Style.
Show Length Gauge - the length gauge indicates how well the current route is meeting applicable Length and Matched Length design rules. Learn more about Length Tuning.
The Miter Ratio controls the minimum corner tightness. The Miter Ratio multiplied by the current track width equals the separation between walls of the tightest U-shape that can be routed for that ratio, as shown in the Mitered Corners description, earlier on this page. Enter a positive value equal to or greater than zero (the x multiplier is added automatically).
This setting is not applied during any arc in corner routing or interactive sliding with Rounded Hugging Style, as these modes do not use segmented arcs.
If you do not know the location of a pad on the net, or one of its routed connections, click in free space and a dialog will pop up prompting for the net name. If you are unsure of the net name, type ? then click OKto launch the Nets Loaded dialog, which lists all loaded nets for the design. The physical connections for the net you choose in the dialog will be unrouted when you click OK.
If you do not know the location of a component, click in free space and a dialog will pop up, prompting for the component"s designator. If you are unsure of the designator, type ? then click OKto launch the Components Placed dialog, which lists all components in the design. The physical connections for the component you choose in the dialog will be unrouted when you click OK.
To clean all or individually routed nets for undesired duplicate (stacked) track segments, you can use the Design » Netlist » Clean All Nets and Design » Netlist » Clean Single Nets command, respectively, from the main menus. All nets (or the chosen net) will be analyzed and all instances of stacked track segments will be resolved, with the redundant segments being removed. The command will only work on stacked track segments that are identical in their properties (ie. same layer, same width, etc).
Shift+W - use this shortcut during routing to open the Choose Width dialog. Click on a new width to close the dialog and continue routing at the chosen width. Available widths can be edited in the Favorite Interactive Routing Widths dialog acces sed by clicking the Favorite Interactive Routing Widths button on the PCB Editor - Interactive Routing page of the Preferences dialog or by using the Okeyboard shortcut when in the PCB editor"s design space then choosing the Favorite Routing Widths entry on the subsequent pop-up menu.
Tab - use this shortcut if the required width is not defined as a favorite. Pressing Tabwill open the Properties panel in Interactive Routing mode. The current editing session will pause and the panel will open with the current Width selected. Type in a new width value then press Enter to continue routing at the new width. Alternatively, after typing in a new width value, click the pause button overlay to resume routing. To resume routing without editing the value, press Esc.
The routing track width must be between the minimum and maximum values specified in the applicable Routing Width design rule. If you attempt to change the width to a value that is outside the range defined by the rule"s Minimum and Maximum settings, the software will automatically clip it back to within Min-Max range.
Shift+V - press this shortcut during interactive routing to open the Choose Via Size dialog. The dialog will automatically list all via sizes currently used in the design. Select a via size then click OK to make that the User Choice via size.
Tab - as well as changing the track width during routing, when you press Tabto open the Properties panel in Interactive Routing mode you can also change the Via Diameter. As with the track width, the size you enter must be between the minimum and maximum values defined in the applicable Routing Via Style design rule.
Stacked µVias being placed during a layer change from L1 to L4. The Interactive Routing mode of the Propertiespanel displays the Via Type(s) that will be placed. Press 6 to cycle through the possible via stacks; press 8 to display a list of possible via stacks.
If you toggle the Look Ahead mode on during a layer change the via will jump from the cursor back to the previous corner, because the Look Ahead segment will not be placed when you click. The video below demonstrates the behavior.
The SMD To Corner and SMD Entry design rules can impact the routing process. You will need to set up the necessary design rules before starting the routing process so that you can control how tracks enter and exit an SMD pad. Open the PCB Rules and Constraints Editor dialog (click Design » Rules from the main menus) to create and configure these design rules.
In the SMD to Corner design rule, the distance to corner value should be greater than the width of the track or the applicable clearance rule (whichever is greater). If it must be less than that, there are three ways you can approach this:
For the SMD Entry rule, the Side of the pad is the longer edge. The Side option in the design rule is only applied when the pad SideLength > 2 * EndLength. This is done because most SMD discretes have almost-square pads, and for these devices it is often desirable to route into any edge of the pad.
Room-based routing requires a placement room to be defined first. A placement room is also a design rule. While you can create the rule then define the room from the design rule dialog, it can be more efficient to do it the other way around, interactively create the room; Altium Designer creates the design rule for you.
A Placement Room Definition design rule is created. The rule is scoped to target the Component Class created in step 1. If you changed the Component Class name, the rule scope (Full Query) must be updated to match.
The Placement Room Definition design rule is also automatically named. Update the name as required and take note of the name because the room will be referenced in other design rules by its Name.
If required, resize the room. To do this, click once to select it then click and hold on a vertex to move a corner or an edge. After clicking on a vertex to move it, you can also press Shift to perform a symmetrical resize.
A Placement Room Definition design rule is normally scoped to target one or more components. In this situation where it is ultimately being used to control the routing within the area defined by the room, you do not actually have to scope it to target specific components. For example, the scope of the rule (Full Query) could be set to All and the routing would still behave as required. The advantage of scoping it to target the component(s) within it is that if the component(s) needs to be moved, the Design » Rooms » Move Room command can be used to move the room and the components together.
Once the room that defines the area requiring a different routing width has been defined, the routing width rule can then be created. The image below shows an example of a Routing Width rule that is scoped to instruct the PCB editor to set the routing width to 0.075mm whenever the routing touches the room named Room_BGA. Altium Designer"s interactive routing engine will automatically terminate the current track segment and start a new segment at the room boundary to satisfy a rule such as this.
A Routing Width design rule scoped to set the width of all nets to 0.075mm within the room Room_BGA. Note that this rule appears first in the tree indicating that it is the highest priority routing width rule.
Rather than having to route "against" the contour using careful and accurate mouse movements and click actions to ensure the new route hugs the contour, in Follow mode, you click to nominate the contour then move the cursor along the contour to define the route direction. In Follow mode, the interactive router will add track and arc segments so that the new route follows the contour in compliance with applicable design rules. This feature is particularly useful when placing curved routes.
Walkaround Obstacles – attempt to find a path around existing objects such as tracks, pads and vias. The clearance to other objects is defined by the applicable Clearance design rule. If this mode cannot walkaround an obstacle without causing violation, an indicator appears to show the route is blocked.
The current Conflict Resolution mode is displayed on the Status bar at the bottom of Altium Designer. Use the Shift+R shortcut keys to cycle through the available modes during interactive routing.
Have you ever wondered why a route won"t fit through a gap during interactive routing? Is it an incorrect rule constraint or is the net being targeted by the wrong rule? Designed to help interpret and understand the impact of design rules, the dynamic display of clearance boundaries feature shows just how much space is available during interactive routing.
Press Tab during interactive routing to open the Interactive Routing mode of the Properties panel, where all of the interactive routing options can be configured.
Altium Designer provides support for Loop Removal when interactively routing your nets. As you route there will be many instances where you need to change some of the existing routing. Rather than attempting to change the existing routing using a drafting type approach of clicking and dragging track segments, an existing route path can be redefined by simply routing a new path. Start interactively routing anywhere along the existing route path, route the new path, returning to meet the old path where required. As soon as the new path meets the existing path, all segments in the redundant loop are automatically removed if the Automatically Remove Loops option is enabled (typically this option is enabled).
To re-route, simply route the new path. When the new route comes back to meet the existing route, a loop is created. Altium Designer will automatically remove this if Loop Removal is enabled.
Note that certain nets may require loops (multiple paths to the same point), such as a power or ground net. For these nets, the Automatically Remove Loops feature can be selectively disabled by double-clicking on the net name in the PCB panel (set the panel mode to Nets) to open the Edit Net dialog in which the Remove Loops option can be turned off for only that net.
As the cursor is moved during interactive routing, the routing engine continually attempts to find the shortest path from the last click location up to the current cursor location. How well it can smooth the routing and reduces the number corners is determined by the Routing Gloss Effort.
The current Routing Gloss Effort setting is displayed on the Status bar. Use the Ctrl+Shift+G shortcut to cycle the setting. Note that the stronger the setting, the fewer corners in the final route. The current mode is shown in the Heads Up display and on the Status bar.
The hollow segment is called the Look Ahead segment. Its purpose is to allow designers to plan ahead, i.e. to consider where the next segment might be placed without needing to commit to it. The Look Ahead mode is toggled on and off using the 1 shortcut key (while routing).
Use Shift+Spacebar to cycle available corner modes (learn more). For the arc in corner options, use the "," and "." keyboard buttons to decrease or increase the arc size.