oculus quest 2 lcd panel supplier

We got some new clues about how many Quest 2 headsets Meta Platforms is selling. Today, Nikkei Asia reported that Foxconn-owned display maker Sharp is now shipping over 1 million LCD screens for VR headsets per month, which would be a substantial increase on what it was doing last year. Sharp’s reported 2021 VR revenue suggests it only shipped roughly 4 million screens in 2021.

Sharp says its biggest VR customer is Meta. So Sharp’s big boost in shipments is a strong indicator that Meta is ramping up to manufacture more headsets than the 5.3 million to 6.8 million IDC estimates it sold in 2021. That said, it’s hard to gauge how reliant Meta is on Sharp and vice versa.

oculus quest 2 lcd panel supplier

The big picture: Virtual reality has yet to take off in a big way, but a shift in consumer habits along with the introduction of more affordable headsets like the Oculus Quest 2 have rejuvenated this market segment to the point where Japan Display is betting its future on making displays for VR headsets. It"s a calculated risk that could pay off in the future when the market will be more mature and JDI will have established a strong foothold.

Japan Display (JDI) used to be one of Apple"s main suppliers of LCDs for the iPhone, and over the years most of its business was focused on that. Back in 2019, the company sold its screen manufacturing plant to Sharp for $390 million to repay debt to Apple and avoid further losses from the industry"s growing preference for OLED screens in smartphones.

That said, the Tokyo-based LCD manufacturer believes OLED still are at a disadvantage compared to LCD technology when it comes to achieving a higher yield for high-resolution displays, which in turn makes the latter technology more competitive in terms of price.

According to a Bloomberg report, the lockdowns during the pandemic have created higher demand for VR headsets, with Facebook and HTC both experiencing a surge in sales over the last 12 months. That consumer trend has persisted even as the restrictions eased, and VR headset manufacturers have largely shifted away from OLED on newer models like the Oculus Quest 2.

JDI VR chief Takeshi Harayama told Bloomberg, "it"s hard to find a VR headset maker who doesn"t have a relationship with us," which is why the company feels confident about its strategy. Chief VR headset engineer Yoshihiro Watanabe says JDI is capable of making displays with pixel densities of 1,200 pixels per inch, which is a lot higher that that found on high-end smartphones.

OLED makers like Samsung and LG aren"t particularly interested in the VR headset market, since it"s a lot smaller than the smartphone market. JDI believes it can fill this gap, but not all VR headset manufacturers are opting for LCD screens. For instance, Sony is said to use OLED panels in its next PlayStation VR headset, but JDI still expects revenue from non-mobile businesses, which includes VR headsets, to increase 25 percent this year and reach 70 billion yen ($637 million).

oculus quest 2 lcd panel supplier

1250 vr lcd products are offered for sale by suppliers on Alibaba.comAbout 38% % of these are lcd modules, 3%% are ar hardware, and 1%% are lcd boards & accessories.

oculus quest 2 lcd panel supplier

Oculus Quest 2 is a virtual reality (VR) headset created by Oculus, a brand of Facebook Technologies, LLC and successor to the Oculus Quest. It was announced at Facebook Connect 7 and shipped on October 13, 2020.

As with its predecessor, the Quest 2 is capable of running as both a standalone headset with an internal, Android-based operating system, and with Oculus-compatible VR software running on a PC when connected over USB. It is a refresh of the original Oculus Quest with a similar design, but with a lighter weight, updated internal specifications, a display with a higher refresh rate and per-eye resolution, and updated Oculus Touch controllers.

The Quest 2 received mostly-positive reviews as an incremental update to the Quest, but some of its changes faced criticism, including its strap, reduced interpupillary distance (IPD) options, and a newly-introduced mandate requiring users to log in with a Facebook account in order to use the headset and Oculus services.

Its design is similar to the original Oculus Quest, but replacing the black, cloth-covered exterior with white-colored plastic and a black face pad. It is lighter than the first-generation Quest, at 503 grams (17.7 ounces) in comparison to 571 grams (20.1 ounces). The strap was changed to a fabric-based version (rather than the elastic-based strap of the Quest), while the power button was relocated to the side of the headset, instead of the original"s more forward facing one.

The Quest 2 utilizes the Qualcomm Snapdragon XR2 system-on-chip (which is part of a Snapdragon product line designed primarily for VR and augmented reality devices), with 6 GB of RAM — an increase of 2 GB over the first-generation model.

Its display is a singular fast-switch LCD panel with a 1832×1920 per eye resolution, which can run at a refresh rate of up to 90 Hz (an increase from 1440×1600 per-eye at 72 Hz). 90 Hz support was only available as an experimental feature for the home area at launch, with support within games added via a software update in November 2020. The headset includes physical interpupillary distance (IPD) adjustment at 58 mm, 63 mm and 68 mm, adjusted by physically moving the lenses into each position. This is also combined with software adjustment.

The included Oculus Touch controllers have been updated with a slightly larger size influenced by the first-generation version. Their battery life has also been increased four-fold over the controllers included with the first-generation Quest.

Unlike the original Oculus Quest, the Oculus Quest 2 is not backwards compatible with Oculus Go apps and games. It otherwise supports all games and software that are supported on the first-generation model, and existing titles can be updated to support higher graphical fidelity on Quest 2.

Oculus presented an "Elite Strap" accessory, which contains a ring-like pad for the back of the head and a tightness dial, along with a variant with a battery pack built into the strap. Oculus is also promoting Logitech headphones "certified" for Quest 2 (including the G333 VR, the company"s first in-ear headphones model), which have shortened cords designed for use with VR headsets.

In addition, Oculus partnered with Logitech to support their K830 keyboard as part of the "Infinite Office" feature, allowing the keyboard to be detected and displayed within a virtual reality environment.

Quest 2 was officially unveiled on September 16, 2020 during Facebook Connect 7. The 64 GB model was priced at US$299, a $100 decrease over the original Quest model. The 128 GB model of the first-generation Quest was replaced by a 256 GB model at US$399.

oculus quest 2 lcd panel supplier

well I let my brother borrow my oculus quest 2 expecting to get it back in the same good condition, but he gave it back with a lot of yellow dots and lines. I"m guessing this is sun damage. I want to know if its possible to replace the display, and if you can how?

oculus quest 2 lcd panel supplier

Meta is reportedly planning some big upgrades to the displays used in its upcoming headsets, though we expect it’ll be some time before the rumored micro-OLED panel it"s working on will be used.

One issue that most VR headsets suffer from – be they budget-friendly models like the Oculus Quest 2 or a more premium device such as the Meta Quest Pro – is the "screen door" effect. Because your eyes are so close to the display you can start to see gaps in the pixels that make the image appear to have black lines across it (making it look as if you’re viewing the on-screen objects through a screen door).

If true, the high pixel count of the micro-OLED panels should make the screen door effect appear much less noticeable, and may even eliminate it. What’s more, the headsets would also benefit from the better contrast and energy efficiency afforded by OLED displays, compared to the LCD displays currently used by Meta’s Quest 2 and Quest Pro.

Unfortunately, if Meta does plan to adopt this LG and SKHynix-made display, we expect that we won’t see it until whatever headset follows the Oculus Quest 3 appears. Because the Quest 3 is almost certainly releasing later this year – unless it’s hit by a delay – there’s likely not going to be enough time for those display companies to develop a new display for it, let alone manufacture it and incorporate it into the design.

It’s far more likely that we’ll see these micro-OLED displays first appear in either the Meta Quest Pro 2 or the Oculus Quest 4, both of which are at least a couple of years away. That said, we wouldn’t be surprised if the Quest 4 joined in the Quest 3 in missing out on the upgraded micro-OLED panels.

The new displays will likely be pretty pricey – too pricey for Meta’s less-expensive line of Quest devices. Because of this, we expect this will be a prosumer improvement that will stay exclusive to the Quest Pro line for a generation or two – just like the eye- and face-tracking features Meta introduced with its first Pro headset, which it has said won’t be coming to the base models until the cost of the components comes down.

We’ll have to wait and see if and when these improved panels come to light – and which models they’re used in – but hopefully, we"ll see some better screens in Meta"s headsets soon. The screen door effect can be a big obstacle to how immersive VR experiences feel for some, and improving the hardware is the only way to remove it, and make the best VR headsets even better.

oculus quest 2 lcd panel supplier

In a talk titled ‘High-PPI Fast-Switch Display Development for Oculus Quest 2 VR Headsets’, Meta display engineer Cheon Hong Kim detailed the headset’s display architecture and discussed the design challenges of using LCD for VR.

It’s essential that displays used in VR headsets only illuminate the pixels for a small fraction of each frame – a technique called Low Persistence. That’s because each frame represents an exact moment in time, whereas in real life as you rotate or move your head the light arriving to your eyes will continuously change. If the pixels were constantly illuminated, your eyes would be receiving light for the original position even as your head turned, and your brain perceives this as motion blur. The original Oculus Rift Development Kit shipped in 2013 had this problem, and it was solved in Development Kit 2 in 2014.

LCD displays were originally thought unsuitable for VR, given the much longer response time. But since the release of the Windows MR headsets in 2017, a new type of LCD panels called ‘fast switch’ have become available. These panels illuminate the backlight for a fraction of the frame, after waiting for the liquid crystal to “settle down”. Quest 2, like Oculus Go and Rift S before it, use such a panel.

The 1920×3664 resolution and 120 Hz max refresh rate were already publicly known, but the talk revealed the panel’s exact 5.46 inch size and density: 773 pixels per inch.

It’s also noteworthy that Meta revealed the panel’s brightness – 100 nits. Keep in mind that figure is when using low persistence, so it would likely be much brighter if used outside a headset.

Meta also revealed some interesting physical properties of the display. Since Quest 2 has three IPD settings and two lenses but only one panel, only a subsection of the panel is used at once. And because the lenses are closer to circular than square, the very corner of the display is never needed – so it was simply cut out to save space.

This approach of using a single panel with an active area subsection means each eye actually gets fewer than the 1832×1920 pixels listed in the Quest 2 specifications on the Meta Store – roughly 1720×1890.

These factors are important considerations when specifying and sourcing panels for VR headsets, but Cheon acknowledged Quest 2 has some of the issues outlined here. Meta still hasn’t released a headset fully free from the screen door effect.

In the conclusions slide, the key display resolution spec of Quest 2 was revealed, the angular resolution measured in pixels per degree. Meta says Quest 2 has 21 pixels per degree. The generally accepted figure for “retinal” human eye resolution is 60 pixels per degree. While VR headsets have been making solid advancements – the Oculus Rift had roughly 14 pixels per degree – there’s still clearly a long way to go.

oculus quest 2 lcd panel supplier

Meta is reportedly planning some major upgrades to the screens used in its upcoming headsets, though we expect it will be some time before the rumored micro-OLED panel it’s been working on.

One problem that most VR headsets suffer from – be it budget-friendly models like the Oculus Quest 2 or a more premium device like the Meta Quest Pro – is the “screen door” effect. Because your eyes are so close to the screen, you may start to see gaps in the pixels that make it look like black lines are running across the screen (making it look like you’re looking at the objects on the screen through a screen door).

If that’s true, the high pixel count of the micro OLED panels should make the screen door effect much less noticeable and even disappear. In addition, the headsets would also benefit from the better contrast and power efficiency of OLED screens, compared to the LCD screens currently used by Meta’s Quest 2 and Quest Pro.

Unfortunately, if Meta plans to adopt this display made by LG and SKHynix, we don’t expect to see it until the headset that follows the Oculus Quest 3 appears. With the Quest 3 almost certainly coming out later this year – unless it’s hit by a delay – there probably won’t be enough time for those display companies to develop a new display for it, much less produce it and put it in the market. to include design.

It’s much more likely that we’ll first see these micro-OLED screens appear in the Meta Quest Pro 2 or the Oculus Quest 4, both of which are at least a few years away. That said, we wouldn’t be surprised if the Quest 4 along with the Quest 3 lacked the upgraded micro-OLED panels.

The new screens will probably be quite pricey – too expensive for Meta’s cheaper range of Quest devices. So we expect this to be a prosumer enhancement that will remain exclusive to the Quest Pro line for a generation or two – much like the eye and face tracking features that Meta introduced with its first Pro headset, which is said to be won’t come to base models until component costs come down.

We’ll have to wait and see if and when these improved panels come to light – and which models they’ll be used in – but hopefully we’ll see some better screens in Meta’s headsets soon. The screen door effect can be a major obstacle to how immersive VR experiences feel to some, and improving the hardware is the only way to remove this and make the best VR headsets even better.

oculus quest 2 lcd panel supplier

The Meta Quest 2 makes it easier—and fun enough to be worth it—to give VR a try compared with headsets that require cables and expensive PCs. The Quest 2 has two capable controllers and is compatible with some of our favorite games. It’s also small enough to toss into a tote bag or a backpack, so you can break it out at the office or a party (or could, if you didn’t need to safely distance from others). You can set it up and start playing in less than a minute; thanks to built-in sensors that track the two Touch controllers and your other movements, you can navigate an entire room, and the headset won’t ever lose your location. As a result, we consistently reach for it over headsets that cost two or even five times as much.

By default, the Quest 2 is cordless. Sensors for tracking your head and hands are built into the headset and controllers, which means you can walk around the entirety of a room and your virtual body will do the same. Although a PC headset with more-precise tracking, such as the Valve Index or the HTC Vive Pro 2, can better replicate your movement and avoid reality-breaking glitches, like your hands floating away, we found the Quest 2 convincing enough to cross that initial threshold into “realness.” The ability to play without a cord also means you aren’t pulled out of a game when you inevitably trip on the cable tethering you to a PC.

However, many of the best VR games require a connection to a PC to give the headset additional processing power. We think the Oculus Link cable is a worthy buy for any Quest 2 owner because it allows you to play PC games on the headset, unlocking the full Meta Quest and SteamVR libraries.

The Quest 2’s LCD screen offers 1832×1920 pixels per eye, which made it one of the first headsets that didn’t regularly give us the “screen door effect,” which is a light grid laid over your field of view. The Quest 2 currently has a maximum refresh rate (think of this as the VR way of saying “frames per second”) of 120 Hz, matching the HTC Vive Pro 2 and beating the Quest Pro’s 90 Hz. Higher refresh rates are generally believed to reduce the likelihood that users might experience motion sickness while using a VR headset.

At a claimed 503 grams (1.1 pound), the Quest 2 is a hair heavier than we prefer for our VR headsets (it’s like hanging a half-liter bottle of water from your face). But due to cushy foam padding that rests on your face and adjustable straps that reach around to the back of your head, we found that the Quest 2 is fairly comfortable to wear for hour-long play sessions, though we had to fiddle with the fit to get it to sit correctly. The headset’s strap is a downgrade in quality and comfort from previous Meta headsets. If you care enough to want to change it, you have to shell out $50 extra for the halo-style Elite Strap.

The Quest 2’s Touch controllers, which are similar to the original Rift Touch controllers, are among our favorite styles of VR controllers. The two controllers are molded to sit in your hand, with your pointer fingers resting on triggers and your middle fingers resting on “grip” buttons. Your thumbs can reach a small joystick, plus A, B, and home buttons. Sensors built into the headset track the location of the controllers, so moving your hands physically moves them in VR. The Quest 2’s controllers are intuitive to use and easy to hold for long periods. While Ars Technica reports that the newer controllers are less accurate than those that came with the original Quest, Tested notes that they seem to simply operate in a different way. In practice, we didn’t notice a change in quality between the controllers. The lack of external sensors that a headset like the HTC Vive Pro 2 uses to carefully replicate your hand movements in VR might be missing here, but we found the Quest 2’s controllers still accurate enough to fly through difficult levels of Beat Saber without frustration.

Interestingly, the Quest 2 also gives you the option to ditch the controllers and use just your hands to interact with menus and some games. We found the tracking to be functional, but fairly inaccurate; if you move your hands too far away from the headset, it loses sight of them and you’re no longer in control. You also need to learn a series of gestures, such as pinches and drags, which means the learning curve is just as steep as using the controllers. We think hand tracking has long-term potential for even more natural gameplay, but we didn’t find it intuitive enough to choose over the controllers for now.

The Quest 2 does not have built-in headphones. Instead, it has built-in speakers that direct 3D sound toward your ears. The Quest 2’s audio quality is good enough for immersive VR (and sounds even better than the original Quest), though it isn’t as clear as you’d get with a pair of nice headphones.Thankfully, you can plug in your own headphones (or buy the $50 earbuds that Meta advertises) on either side of it. We do like the open-ear setup in a social setting, where the speakers can clue onlookers in on what the person wearing the headset is seeing.

Meta says that the Quest 2’s battery lasts two to three hours, though we found it fell closer to the two-hour mark. That’s plenty of time for solo play. However, when we’ve used cordless headsets with friends, we have always ended up running out of battery power. You can use the Quest 2 while it’s plugged in, though you won’t be able to move around as much when you’re connected to a cable. We managed to play Beat Saber with the headset plugged in for a while, but we eventually ripped the cord out of the socket.

oculus quest 2 lcd panel supplier

The Quest 2 takes advantage of the new Qualcomm® Snapdragon™ XR2 platform and 6GB of RAM for optimal performance. Both displays have a resolution of 1832 x 1920 pixels per screen. Play with complete freedom of movement with these stand-alone 6 DoF headset.

The Oculus mobile application combined with the helmet"s front camera and the Guardian system makes configuration very intuitive. The Guardian system delimits your playing area to warn the player of obstacles.

The Oculus library of games and experiences offers hundreds of varied titles for families and gamers alike. Discover Oculus applications and games (Beat Saber, Echo VR, Phantom: Covert Ops, Star Wars, Robo Recall, Netflix...).

oculus quest 2 lcd panel supplier

Similar to its predecessor, Oculus Go, it is a standalone device that can run games and software wirelessly under an Android-based operating system. It supports positional tracking with six degrees of freedom, using internal sensors and an array of cameras in the front of the headset rather than external sensors. The cameras are also used as part of the safety feature "Passthrough", which shows a view from the cameras when the user exits their designated boundary area. A later software update added "Oculus Link", a feature that allows the Quest to be connected to a computer via USB, enabling use with Oculus Rift-compatible software and games.

The Oculus Quest received praise for its price and convenience, and for having improved graphical fidelity and tracking over Oculus Go, but was panned for its front-heavy build and downgraded graphics quality over PC-based VR games. At launch, it also faced criticism for being limited to software available on the Oculus Store, and not having backwards compatibility with Oculus Go software. The later introduction of Oculus Link led to reappraisals of the Quest, with critics praising the device"s increased flexibility, and indicating that devices like the Quest would likely supplant the PC-only Rift headsets moving forward. A successor, the Quest 2, was released in 2020.

At Oculus Connect 3 in 2016, Facebook (now Meta) CEO Mark Zuckerberg revealed that Oculus was working on a standalone virtual reality headset codenamed "Santa Cruz".software development kits for the new model in 2018. They also revealed the accompanying controllers, which would be similar to the Oculus Rift"s touch controllers.

In 2018 at Connect 5, it was announced that the new headset would be known as the Oculus Quest and would be priced at US$399. At F8 2019 it was announced that the Quest would ship on May 21, 2019.GB version, and US$499 for the 128 GB version.

A successor model, the Oculus Quest 2, was announced on September 16, 2020. It was released on October 13 starting at $299 for the 64GB version and $399 for the 128 GB version.

The Oculus Quest uses a Qualcomm Snapdragon 835 system-on-chip (SoC) with 4 GB of RAM. Three of the four 2.3 GHz CPU cores of the chip are reserved for software, while the remaining core and its four lower-power cores are reserved for motion tracking and other background functions. Android-based operating system, with modifications to enhance performance in VR applications.smartphone running the Oculus app is required in order to conduct first-time setup.

A diamond Pentile OLED display is used for each eye, with an individual resolution of 1440 × 1600 and a refresh rate of 72 Hz.God rays are less prominent but still visible in scenes with high contrast.interpupillary distance (IPD) adjustment.

Unlike the Oculus Go, which used a limited handheld remote that only supported limited motion tracking,positional tracking with six degrees of freedom (compared to the Go"s three).

Rather than use external sensor cameras in the play area to spatially track the headset and controllers (as was the case with the original Oculus Rift CV1), Oculus Quest utilizes an "inside-out" tracking system known as "Oculus Insight". Based on the concept of simultaneous localization and mapping (SLAM), infrared diodes on the Oculus Touch controllers are tracked via four wide-angle cameras built into the front of the headset. This is combined with accelerometer input from the controllers and headset, as well as AI algorithms to predict the path of motion when the controllers are outside of the cameras" field of view.

The cameras are also used as part of a safety feature known as "Passthrough", which displays a grayscale view from the cameras when the player exits their defined playing area.Oculus Rift S (which also uses Insight), making it stereoscopic and stereo-correct.

During Oculus Connect 6, it was announced that hand tracking would be added to the Quest in early-2020, utilizing machine learning, Oculus Insight, and "model-based tracking" to recognize the position and gesture of the user"s hands without additional hardware.

Hand tracking was initially introduced as an experimental feature in December 2019, as part of Quest system software version 12. It was limited to the main user interface and selected built-in apps, such as the web browser. It was also announced that the Oculus Quest SDK would be updated to add support for the feature.

The Oculus Quest uses second generation Oculus Touch controllers. Their designs were modified to accommodate Oculus Insight, with their tracking rings moved from the back of the controllers to their tops so that they can be tracked by the headset"s cameras.

Though the Oculus Quest has built-in audio, it is possible to purchase official in-ear headphones from Facebook. There is also an official travel case.

Following the release of the Oculus Link feature, Facebook released an official 5 m (16 ft)-long USB-C cable designed for use with the feature.fiber optic, as the reliability of non-powered USB cables with copper-based wires diminishes at 10 feet (3.0 m).

Facebook enforces stricter content and quality standards for software distributed on Oculus Quest in comparison to Oculus Go and Gear VR, including requiring developers to undergo a pre-screening of their concepts to demonstrate "quality and probable market success".early access models, and can support public and invite-based distribution.

At Oculus Connect 6 in September 2019, it was announced that backward compatibility with over 50 Oculus Go applications and games would be added to the Quest. In addition, users who had purchased Oculus Go apps would be eligible to download Oculus Quest-specific versions of them for free through the end of 2019.

At Oculus Connect 6, Facebook announced Oculus Link (now Quest Link), a function which allows the Quest to be used with Oculus Rift-compatible software on a PC over USB.USB 3.0 connections. In May 2020, support for USB 2.0 was added, although Facebook still recommends use of USB 3.0 cables.

On June 13, 2021, Zuckerberg stated that Oculus Air Link, a feature from the Quest 2 that allows Link to be used over a local Wi-Fi connection, was coming soon to the original Quest.

Scott Stein of Nintendo Switch in terms of convenience. Stein praised its camera system and motion controls, and its graphics quality for being nearer to PC-quality than Oculus Go (albeit still limited in detail due to its use of mobile computing hardware). The Quest was panned for being a closed platform at launch — with software limited to the Oculus Store, and not being backwards compatible with software released for Oculus Go.

In May 2020, The Verge acknowledged that the Quest had improved since its launch to become "the closest thing that exists to a sleek, almost mainstream VR headset", citing an expanding software library, and the ability to use the headset with a PC over USB via the Oculus Link feature (and over Wi-Fi using the sideloaded third-party software Virtual Desktop, which was not "noticeably worse" than doing so over USB in their experience). It was argued that the Quest "works so well by itself that it"s a great system in its own right", while Oculus Link allowed it to double as a "credible" PC VR headset as well. Again, it was noted that the Rift S was less front-heavy and that its display "trades contrast for slightly higher resolution and refresh rate" — but that neither it or the Valve Index "works as a perfectly good standalone wireless VR headset" like Oculus Quest.