oculus quest 2 lcd panel factory

We got some new clues about how many Quest 2 headsets Meta Platforms is selling. Today, Nikkei Asia reported that Foxconn-owned display maker Sharp is now shipping over 1 million LCD screens for VR headsets per month, which would be a substantial increase on what it was doing last year. Sharp’s reported 2021 VR revenue suggests it only shipped roughly 4 million screens in 2021.

Sharp says its biggest VR customer is Meta. So Sharp’s big boost in shipments is a strong indicator that Meta is ramping up to manufacture more headsets than the 5.3 million to 6.8 million IDC estimates it sold in 2021. That said, it’s hard to gauge how reliant Meta is on Sharp and vice versa.

oculus quest 2 lcd panel factory

In a talk titled ‘High-PPI Fast-Switch Display Development for Oculus Quest 2 VR Headsets’, Meta display engineer Cheon Hong Kim detailed the headset’s display architecture and discussed the design challenges of using LCD for VR.

It’s essential that displays used in VR headsets only illuminate the pixels for a small fraction of each frame – a technique called Low Persistence. That’s because each frame represents an exact moment in time, whereas in real life as you rotate or move your head the light arriving to your eyes will continuously change. If the pixels were constantly illuminated, your eyes would be receiving light for the original position even as your head turned, and your brain perceives this as motion blur. The original Oculus Rift Development Kit shipped in 2013 had this problem, and it was solved in Development Kit 2 in 2014.

LCD displays were originally thought unsuitable for VR, given the much longer response time. But since the release of the Windows MR headsets in 2017, a new type of LCD panels called ‘fast switch’ have become available. These panels illuminate the backlight for a fraction of the frame, after waiting for the liquid crystal to “settle down”. Quest 2, like Oculus Go and Rift S before it, use such a panel.

The 1920×3664 resolution and 120 Hz max refresh rate were already publicly known, but the talk revealed the panel’s exact 5.46 inch size and density: 773 pixels per inch.

It’s also noteworthy that Meta revealed the panel’s brightness – 100 nits. Keep in mind that figure is when using low persistence, so it would likely be much brighter if used outside a headset.

Meta also revealed some interesting physical properties of the display. Since Quest 2 has three IPD settings and two lenses but only one panel, only a subsection of the panel is used at once. And because the lenses are closer to circular than square, the very corner of the display is never needed – so it was simply cut out to save space.

This approach of using a single panel with an active area subsection means each eye actually gets fewer than the 1832×1920 pixels listed in the Quest 2 specifications on the Meta Store – roughly 1720×1890.

These factors are important considerations when specifying and sourcing panels for VR headsets, but Cheon acknowledged Quest 2 has some of the issues outlined here. Meta still hasn’t released a headset fully free from the screen door effect.

In the conclusions slide, the key display resolution spec of Quest 2 was revealed, the angular resolution measured in pixels per degree. Meta says Quest 2 has 21 pixels per degree. The generally accepted figure for “retinal” human eye resolution is 60 pixels per degree. While VR headsets have been making solid advancements – the Oculus Rift had roughly 14 pixels per degree – there’s still clearly a long way to go.

oculus quest 2 lcd panel factory

The big picture: Virtual reality has yet to take off in a big way, but a shift in consumer habits along with the introduction of more affordable headsets like the Oculus Quest 2 have rejuvenated this market segment to the point where Japan Display is betting its future on making displays for VR headsets. It"s a calculated risk that could pay off in the future when the market will be more mature and JDI will have established a strong foothold.

Japan Display (JDI) used to be one of Apple"s main suppliers of LCDs for the iPhone, and over the years most of its business was focused on that. Back in 2019, the company sold its screen manufacturing plant to Sharp for $390 million to repay debt to Apple and avoid further losses from the industry"s growing preference for OLED screens in smartphones.

That said, the Tokyo-based LCD manufacturer believes OLED still are at a disadvantage compared to LCD technology when it comes to achieving a higher yield for high-resolution displays, which in turn makes the latter technology more competitive in terms of price.

According to a Bloomberg report, the lockdowns during the pandemic have created higher demand for VR headsets, with Facebook and HTC both experiencing a surge in sales over the last 12 months. That consumer trend has persisted even as the restrictions eased, and VR headset manufacturers have largely shifted away from OLED on newer models like the Oculus Quest 2.

JDI VR chief Takeshi Harayama told Bloomberg, "it"s hard to find a VR headset maker who doesn"t have a relationship with us," which is why the company feels confident about its strategy. Chief VR headset engineer Yoshihiro Watanabe says JDI is capable of making displays with pixel densities of 1,200 pixels per inch, which is a lot higher that that found on high-end smartphones.

OLED makers like Samsung and LG aren"t particularly interested in the VR headset market, since it"s a lot smaller than the smartphone market. JDI believes it can fill this gap, but not all VR headset manufacturers are opting for LCD screens. For instance, Sony is said to use OLED panels in its next PlayStation VR headset, but JDI still expects revenue from non-mobile businesses, which includes VR headsets, to increase 25 percent this year and reach 70 billion yen ($637 million).

oculus quest 2 lcd panel factory

well I let my brother borrow my oculus quest 2 expecting to get it back in the same good condition, but he gave it back with a lot of yellow dots and lines. I"m guessing this is sun damage. I want to know if its possible to replace the display, and if you can how?

oculus quest 2 lcd panel factory

Meta is reportedly planning some big upgrades to the displays used in its upcoming headsets, though we expect it’ll be some time before the rumored micro-OLED panel it"s working on will be used.

One issue that most VR headsets suffer from – be they budget-friendly models like the Oculus Quest 2 or a more premium device such as the Meta Quest Pro – is the "screen door" effect. Because your eyes are so close to the display you can start to see gaps in the pixels that make the image appear to have black lines across it (making it look as if you’re viewing the on-screen objects through a screen door).

If true, the high pixel count of the micro-OLED panels should make the screen door effect appear much less noticeable, and may even eliminate it. What’s more, the headsets would also benefit from the better contrast and energy efficiency afforded by OLED displays, compared to the LCD displays currently used by Meta’s Quest 2 and Quest Pro.

Unfortunately, if Meta does plan to adopt this LG and SKHynix-made display, we expect that we won’t see it until whatever headset follows the Oculus Quest 3 appears. Because the Quest 3 is almost certainly releasing later this year – unless it’s hit by a delay – there’s likely not going to be enough time for those display companies to develop a new display for it, let alone manufacture it and incorporate it into the design.

It’s far more likely that we’ll see these micro-OLED displays first appear in either the Meta Quest Pro 2 or the Oculus Quest 4, both of which are at least a couple of years away. That said, we wouldn’t be surprised if the Quest 4 joined in the Quest 3 in missing out on the upgraded micro-OLED panels.

The new displays will likely be pretty pricey – too pricey for Meta’s less-expensive line of Quest devices. Because of this, we expect this will be a prosumer improvement that will stay exclusive to the Quest Pro line for a generation or two – just like the eye- and face-tracking features Meta introduced with its first Pro headset, which it has said won’t be coming to the base models until the cost of the components comes down.

We’ll have to wait and see if and when these improved panels come to light – and which models they’re used in – but hopefully, we"ll see some better screens in Meta"s headsets soon. The screen door effect can be a big obstacle to how immersive VR experiences feel for some, and improving the hardware is the only way to remove it, and make the best VR headsets even better.

oculus quest 2 lcd panel factory

Meta is reportedly planning some big upgrades to the displays used in its upcoming headsets, though we expect it’ll be some time before the rumored micro-OLED panel it"s working on will be used.

One issue that most VR headsets suffer from – be they budget-friendly models like the Oculus Quest 2 or a more premium device such as the Meta Quest Pro – is the "screen door" effect. Because your eyes are so close to the display you can start to see gaps in the pixels that make the image appear to have black lines across it (making it look as if you’re viewing the on-screen objects through a screen door).

If true, the high pixel count of the micro-OLED panels should make the screen door effect appear much less noticeable, and may even eliminate it. What’s more, the headsets would also benefit from the better contrast and energy efficiency afforded by OLED displays, compared to the LCD displays currently used by Meta’s Quest 2 and Quest Pro.

Unfortunately, if Meta does plan to adopt this LG and SKHynix-made display, we expect that we won’t see it until whatever headset follows the Oculus Quest 3 appears. Because the Quest 3 is almost certainly releasing later this year – unless it’s hit by a delay – there’s likely not going to be enough time for those display companies to develop a new display for it, let alone manufacture it and incorporate it into the design.

It’s far more likely that we’ll see these micro-OLED displays first appear in either the Meta Quest Pro 2 or the Oculus Quest 4, both of which are at least a couple of years away. That said, we wouldn’t be surprised if the Quest 4 joined in the Quest 3 in missing out on the upgraded micro-OLED panels.

The new displays will likely be pretty pricey – too pricey for Meta’s less-expensive line of Quest devices. Because of this, we expect this will be a prosumer improvement that will stay exclusive to the Quest Pro line for a generation or two – just like the eye- and face-tracking features Meta introduced with its first Pro headset, which it has said won’t be coming to the base models until the cost of the components comes down.

We’ll have to wait and see if and when these improved panels come to light – and which models they’re used in – but hopefully, we"ll see some better screens in Meta"s headsets soon. The screen door effect can be a big obstacle to how immersive VR experiences feel for some, and improving the hardware is the only way to remove it, and make the best VR headsets even better.

oculus quest 2 lcd panel factory

Whichever VR system you choose could determine how enjoyable the experience. Therefore, it is critical to do the research and find the best VR that fits you. However, you are in luck as we have done most of the work for you. Now, we will describe and compare some of the most popular Virtual Reality Systems. These will include the new Oculus Quest 2which was just released on October 13th. Make sure to read on if you are considering trading in your Rift-S or Questfor the new Quest 2.

The Rift-S is ai5 processor accompanied by a GTX 970-1060 graphics card and at least 5 gigabytes (GB) of RAM. The system requires the user to use a display port rather than an HDMI. So, plenty of space is required on the computer. The Rift-S has a 1x2560x1440 LCD panel at80 Hertz (Hz). These specifications create a better resolution than most all-in-ones, but it is not great compared to other PC VR systems. The built-in speakers are also reportedly not great, but this can be resolved with an external set of headphones. Despite the resolution and sound not being fantastic, the tracking is decently advanced. It uses three forms of inside-out tracking.

The tracking system is similar to the Rift-S including the infraredtracking headset cameras. The Oculus, however, also allows the user to see the outside world through the headset by selecting a viewing setting. But, this feature comes at the cost of a somewhat disorientingdelay. One of the best features of the Quest is its ability to hold guardian spacesin memory. With it, you do not have to measure the same space twice. If you have measured a space before, the system will recognize it and instantly place you into the virtual environment.

Now, for the moment we have all been waiting for, theQuest 2 review. Starting at the same price of$299 as the Quest 1, the Quest 2’s goal is to completely replace the Quest and Rift-S as both are entering retirement, but is the upgrade really worth it for those still using the Rift-S andQuest?

With prices at $299 for 64 GB and$400 for 256 GB, the Quest 2 is certainly an upgrade. However, most have described it as more of a Quest + or Quest Pro rather than a completely new system. The new 50% increase in resolution at 90 Hz, its access to AAA games, its lighter1.12 lb frame, and its new line of accessories, sold separately of course. These new accessories include better head straps to replace the Quest 2’s new, cheaper, and mobile, cloth strap; like the$50 Elite Strap or the$130 Elite Strap which doubles the battery life from 2-3 hours to4-6. Other accessories include Fit Packs which offer swappable facial interfaces.

The Quest 2 also has some subtle differences which came from trial and error with the first Quest. For instance, the Quest has two headphone jacks to cater to Oculus’ duel-headphones, but the Quest 2 only has one due to this previous accessory’s failure. The interpupillary distance (IPD) adjuster is also different. It combines hardware and software to allow the user to push the eye width into one of three settings. These settings can presumably be changed through the software as opposed to the Quest’s simple slider bar. The controller itself is also slightly different from some extra thumb room and a more secure battery cover.

If these features sound like an upgrade worthwhile, go ahead and splurge on the new Oculus Quest 2. Otherwise, as we here at AVT Simulation like to say, save your money for something with a little more bangfor your buck. In our next post, we will cover other popular VR systems as well as MR and AR systems.

Initially, Applied Visual Technology Inc., AVT has been developing modeling and simulation expertise through engineering services since 1998. This is due to our founder who has accumulated over 30 years of military MS&T expertise in aviation applications. Nonetheless, everyone at AVT specializes in making old training systems new again and making new ones for less. Consequently, for 20 years AVT has served our Air Force, Army, Navy, and Marine customers by providing the highest quality of service and solutions. Following its inception, AVT’s highly specialized staff of engineers has included some of the top leaders in the simulation industry. With over 20 years of simulation experience, our dedicated team provides specialized solutions for customers with complex problems.

oculus quest 2 lcd panel factory

Meta is reportedly planning some major upgrades to the screens used in its upcoming headsets, though we expect it will be some time before the rumored micro-OLED panel it’s been working on.

One problem that most VR headsets suffer from – be it budget-friendly models like the Oculus Quest 2 or a more premium device like the Meta Quest Pro – is the “screen door” effect. Because your eyes are so close to the screen, you may start to see gaps in the pixels that make it look like black lines are running across the screen (making it look like you’re looking at the objects on the screen through a screen door).

If that’s true, the high pixel count of the micro OLED panels should make the screen door effect much less noticeable and even disappear. In addition, the headsets would also benefit from the better contrast and power efficiency of OLED screens, compared to the LCD screens currently used by Meta’s Quest 2 and Quest Pro.

Unfortunately, if Meta plans to adopt this display made by LG and SKHynix, we don’t expect to see it until the headset that follows the Oculus Quest 3 appears. With the Quest 3 almost certainly coming out later this year – unless it’s hit by a delay – there probably won’t be enough time for those display companies to develop a new display for it, much less produce it and put it in the market. to include design.

It’s much more likely that we’ll first see these micro-OLED screens appear in the Meta Quest Pro 2 or the Oculus Quest 4, both of which are at least a few years away. That said, we wouldn’t be surprised if the Quest 4 along with the Quest 3 lacked the upgraded micro-OLED panels.

The new screens will probably be quite pricey – too expensive for Meta’s cheaper range of Quest devices. So we expect this to be a prosumer enhancement that will remain exclusive to the Quest Pro line for a generation or two – much like the eye and face tracking features that Meta introduced with its first Pro headset, which is said to be won’t come to base models until component costs come down.

We’ll have to wait and see if and when these improved panels come to light – and which models they’ll be used in – but hopefully we’ll see some better screens in Meta’s headsets soon. The screen door effect can be a major obstacle to how immersive VR experiences feel to some, and improving the hardware is the only way to remove this and make the best VR headsets even better.

oculus quest 2 lcd panel factory

Similar to its predecessor, Oculus Go, it is a standalone device that can run games and software wirelessly under an Android-based operating system. It supports positional tracking with six degrees of freedom, using internal sensors and an array of cameras in the front of the headset rather than external sensors. The cameras are also used as part of the safety feature "Passthrough", which shows a view from the cameras when the user exits their designated boundary area. A later software update added "Oculus Link", a feature that allows the Quest to be connected to a computer via USB, enabling use with Oculus Rift-compatible software and games.

The Oculus Quest received praise for its price and convenience, and for having improved graphical fidelity and tracking over Oculus Go, but was panned for its front-heavy build and downgraded graphics quality over PC-based VR games. At launch, it also faced criticism for being limited to software available on the Oculus Store, and not having backwards compatibility with Oculus Go software. The later introduction of Oculus Link led to reappraisals of the Quest, with critics praising the device"s increased flexibility, and indicating that devices like the Quest would likely supplant the PC-only Rift headsets moving forward. A successor, the Quest 2, was released in 2020.

At Oculus Connect 3 in 2016, Facebook (now Meta) CEO Mark Zuckerberg revealed that Oculus was working on a standalone virtual reality headset codenamed "Santa Cruz".software development kits for the new model in 2018. They also revealed the accompanying controllers, which would be similar to the Oculus Rift"s touch controllers.

In 2018 at Connect 5, it was announced that the new headset would be known as the Oculus Quest and would be priced at US$399. At F8 2019 it was announced that the Quest would ship on May 21, 2019.GB version, and US$499 for the 128 GB version.

A successor model, the Oculus Quest 2, was announced on September 16, 2020. It was released on October 13 starting at $299 for the 64GB version and $399 for the 128 GB version.

The Oculus Quest uses a Qualcomm Snapdragon 835 system-on-chip (SoC) with 4 GB of RAM. Three of the four 2.3 GHz CPU cores of the chip are reserved for software, while the remaining core and its four lower-power cores are reserved for motion tracking and other background functions. Android-based operating system, with modifications to enhance performance in VR applications.smartphone running the Oculus app is required in order to conduct first-time setup.

A diamond Pentile OLED display is used for each eye, with an individual resolution of 1440 × 1600 and a refresh rate of 72 Hz.God rays are less prominent but still visible in scenes with high contrast.interpupillary distance (IPD) adjustment.

Unlike the Oculus Go, which used a limited handheld remote that only supported limited motion tracking,positional tracking with six degrees of freedom (compared to the Go"s three).

Rather than use external sensor cameras in the play area to spatially track the headset and controllers (as was the case with the original Oculus Rift CV1), Oculus Quest utilizes an "inside-out" tracking system known as "Oculus Insight". Based on the concept of simultaneous localization and mapping (SLAM), infrared diodes on the Oculus Touch controllers are tracked via four wide-angle cameras built into the front of the headset. This is combined with accelerometer input from the controllers and headset, as well as AI algorithms to predict the path of motion when the controllers are outside of the cameras" field of view.

The cameras are also used as part of a safety feature known as "Passthrough", which displays a grayscale view from the cameras when the player exits their defined playing area.Oculus Rift S (which also uses Insight), making it stereoscopic and stereo-correct.

During Oculus Connect 6, it was announced that hand tracking would be added to the Quest in early-2020, utilizing machine learning, Oculus Insight, and "model-based tracking" to recognize the position and gesture of the user"s hands without additional hardware.

Hand tracking was initially introduced as an experimental feature in December 2019, as part of Quest system software version 12. It was limited to the main user interface and selected built-in apps, such as the web browser. It was also announced that the Oculus Quest SDK would be updated to add support for the feature.

The Oculus Quest uses second generation Oculus Touch controllers. Their designs were modified to accommodate Oculus Insight, with their tracking rings moved from the back of the controllers to their tops so that they can be tracked by the headset"s cameras.

Though the Oculus Quest has built-in audio, it is possible to purchase official in-ear headphones from Facebook. There is also an official travel case.

Following the release of the Oculus Link feature, Facebook released an official 5 m (16 ft)-long USB-C cable designed for use with the feature.fiber optic, as the reliability of non-powered USB cables with copper-based wires diminishes at 10 feet (3.0 m).

Facebook enforces stricter content and quality standards for software distributed on Oculus Quest in comparison to Oculus Go and Gear VR, including requiring developers to undergo a pre-screening of their concepts to demonstrate "quality and probable market success".early access models, and can support public and invite-based distribution.

At Oculus Connect 6 in September 2019, it was announced that backward compatibility with over 50 Oculus Go applications and games would be added to the Quest. In addition, users who had purchased Oculus Go apps would be eligible to download Oculus Quest-specific versions of them for free through the end of 2019.

At Oculus Connect 6, Facebook announced Oculus Link (now Quest Link), a function which allows the Quest to be used with Oculus Rift-compatible software on a PC over USB.USB 3.0 connections. In May 2020, support for USB 2.0 was added, although Facebook still recommends use of USB 3.0 cables.

On June 13, 2021, Zuckerberg stated that Oculus Air Link, a feature from the Quest 2 that allows Link to be used over a local Wi-Fi connection, was coming soon to the original Quest.

Scott Stein of Nintendo Switch in terms of convenience. Stein praised its camera system and motion controls, and its graphics quality for being nearer to PC-quality than Oculus Go (albeit still limited in detail due to its use of mobile computing hardware). The Quest was panned for being a closed platform at launch — with software limited to the Oculus Store, and not being backwards compatible with software released for Oculus Go.

In May 2020, The Verge acknowledged that the Quest had improved since its launch to become "the closest thing that exists to a sleek, almost mainstream VR headset", citing an expanding software library, and the ability to use the headset with a PC over USB via the Oculus Link feature (and over Wi-Fi using the sideloaded third-party software Virtual Desktop, which was not "noticeably worse" than doing so over USB in their experience). It was argued that the Quest "works so well by itself that it"s a great system in its own right", while Oculus Link allowed it to double as a "credible" PC VR headset as well. Again, it was noted that the Rift S was less front-heavy and that its display "trades contrast for slightly higher resolution and refresh rate" — but that neither it or the Valve Index "works as a perfectly good standalone wireless VR headset" like Oculus Quest.