arduino lcd display clock manufacturer

In electronics world today, Arduino is an open-source hardware and software company, project and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Arduino board designs use a variety of microprocessors and controllers. The boards are equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards (‘shields’) or breadboards (for prototyping) and other circuits.
The boards feature serial communications interfaces, including Universal Serial Bus (USB) on some models, which are also used for loading programs. The microcontrollers can be programmed using the C and C++ programming languages, using a standard API which is also known as the “Arduino language”. In addition to using traditional compiler toolchains, the Arduino project provides an integrated development environment (IDE) and a command line tool developed in Go. It aims to provide a low-cost and easy way for hobbyist and professionals to create devices that interact with their environment using sensors and actuators. Common examples of such devices intended for beginner hobbyists include simple robots, thermostats and motion detectors.
In order to follow the market tread, Orient Display engineers have developed several Arduino TFT LCD displays and Arduino OLED displays which are favored by hobbyists and professionals.
Although Orient Display provides many standard small size OLED, TN and IPS Arduino TFT displays, custom made solutions are provided with larger size displays or even with capacitive touch panel.

· Operating voltage: 5V· Alphanumeric character set· 4 lines of 20 characters· Blue Backlight· Module size: 98 x 60 x12mm· Display size: 75 x 25mm· I2C 2-wire connection· Built-in Contrast Adjustment
The code uses a PIR movement detector to turn the LCD display on and off. This Library is able to decode the DCF77 signal even if it contains a massive amount of noise. The library also "auto tunes" the Arduino Quartz crystal in the rare event the DCF77 signal is lost (no backup RTC required). For this Library to work your Arduino must use a Quartz crystal as a timebase not a problem if you build your own Arduino as I have. If you are using an Arduino Uno a Quartz crystal can be added my modding the UNO board. See how to do it here Mod standard Uno
As this clock drives other slave clocks as well as the built in analogue display this row monitors the main decoded display and it detects a jump in the seconds backwards or forwards. These will be shown as fast or slow seconds on Row 2 along with the date and time they were detected. On initial power up there are no fast or slow pulses so Row 2 Slow Pulse will be "0" and the date and time indicates when the clock was first power up and synchronized. The Fast Pulse will also show "0" but the date and time will show as "Never" The only time you would expect to see a Slow or Fast pulse detected is if the DCF77 signal was removed for several days then reconnected or if a leap second is injected (fast pulse)
Row 4 Sig Match - Once locked into the DCF77 signal Udo Klein"s library can predict what the next signal pulse should be. The Signal Match displayed as a percentage shows the quality of the received signal. 100% being a perfect match to the predicted signal.
Row 4 also shows the tuned accuracy of the quartz crystal. Once the clock has run for a number of days the accuracy of the quartz crystal is tuned until it reaches a max accuracy of 1Hz.
The attained accuracy is displayed. This is fully dynamic so the quartz crystal is continually tuned no matter the temperature or age drift of the crystal. Remember this is not the accuracy of the clock but the accuracy of the quartz crystal if the DCF77 signal was to fail.

Building a clock with Arduino is easier than you think. All you need to get started is an Arduino prototyping board and some type of display, preferably one with at least eight characters. I will be using an Arduino Uno board with a Sparkfun 16×2 LCD display. To set the time on the Arduino, we will be sending a Unix Timestamp over serial using the Arduino IDE Serial Monitor.
Look at the wiring diagram below to connect the LCD display with the Arduino Uno. It may look a little confusing, but it is very straight forward. Six jumper wires are connected from pins on the display to the Arduino headers. Ground is connected three times on the display; +5v once, and 220Ohms +5v are connected once.
The potentiometer is connected to Ground and +5v with the middle pin connected to the 3rd pin from the left on the display. The potentiometer is used to control the contrast of the display to make the characters readable.
There are two different libraries we will use for this project. One is the LiquidCrystal Library that comes packaged with the Arduino IDE. The second library is the Time Library created by Michael Margolis. As the two names imply, LiquidCrystal will be used to control the display, and Time will be used to keep track of the time.
Congrats on creating your first Arduino Clock! But, now what? Now that you know how to tell time with Arduino, you can create smarter Internet of Everything (IoE) devices that are aware of the time. Automate the blinds in your house to open and close at a certain time of day. Create something with a bang that will really get people’s attention!

One thing you may find odd is that all the components are on the top layer of the PCB except some resistors and the 3V battery. I did this intentionally to reduce the size of this board. That’s completely your choice, as long the connections are proper everything will work. Another thing you may find odd is that there are two leds on board. The one at the right is the power indicator that is connected with 7805 with current limiting resistor. The second is also a 3mm led that is connected to the pin A0 of the microcontroller. I can use it with a blink program to check the onboard DIY arduinos works or not. This is how I like it to be. You can remove this led from your PCB if you want.

If you’ve ever attempted to connect an LCD display to an Arduino, you’ve probably noticed that it uses a lot of Arduino pins. Even in 4-bit mode, the Arduino requires seven connections – half of the Arduino’s available digital I/O pins.
The solution is to use an I2C LCD display. It only uses two I/O pins that are not even part of the digital I/O pin set and can be shared with other I2C devices.
As the name suggests, these LCDs are ideal for displaying only characters. A 16×2 character LCD, for example, can display 32 ASCII characters across two rows.
At the heart of the adapter is an 8-bit I/O expander chip – PCF8574. This chip converts the I2C data from an Arduino into the parallel data required for an LCD display.
If you have multiple devices on the same I2C bus, you may need to set a different I2C address for the LCD adapter to avoid conflicting with another I2C device.
An important point to note here is that several companies, including Texas Instruments and NXP Semiconductors, manufacture the same PCF8574 chip. And the I2C address of your LCD depends on the chip manufacturer.
So the I2C address of your LCD is most likely 0x27 or 0x3F. If you’re not sure what your LCD’s I2C address is, there’s an easy way to figure it out. You’ll learn about that later in this tutorial.
Now we are left with the pins that are used for I2C communication. Note that each Arduino board has different I2C pins that must be connected correctly. On Arduino boards with the R3 layout, the SDA (data line) and SCL (clock line) are on the pin headers close to the AREF pin. They are also referred to as A5 (SCL) and A4 (SDA).
After wiring the LCD, you will need to adjust the contrast of the LCD. On the I2C module, there is a potentiometer that can be rotated with a small screwdriver.
Now, turn on the Arduino. You will see the backlight light up. As you turn the potentiometer knob, the first row of rectangles will appear. If you have made it this far, Congratulations! Your LCD is functioning properly.
Before you can proceed, you must install the LiquidCrystal_I2C library. This library allows you to control I2C displays using functions that are very similar to the LiquidCrystal library.
As previously stated, the I2C address of your LCD depends on the manufacturer. If your LCD has a PCF8574 chip from Texas Instruments, its I2C address is 0x27; if it has a PCF8574 chip from NXP Semiconductors, its I2C address is 0x3F.
If you’re not sure what your LCD’s I2C address is, you can run a simple I2C scanner sketch that scans your I2C bus and returns the address of each I2C device it finds.
However, before you upload the sketch, you must make a minor change to make it work for you. You must pass the I2C address of your LCD as well as the display dimensions to the LiquidCrystal_I2C constructor. If you’re using a 16×2 character LCD, pass 16 and 2; if you’re using a 20×4 character LCD, pass 20 and 4.
The next step is to create an object of LiquidCrystal_I2C class. The LiquidCrystal_I2C constructor accepts three inputs: I2C address, number of columns, and number of rows of the display.
In the setup, three functions are called. The first function is init(). It initializes the interface to the LCD. The second function is clear(). This function clears the LCD screen and positions the cursor in the upper-left corner. The third function, backlight(), turns on the LCD backlight.
The function setCursor(2, 0) is then called to move the cursor to the third column of the first row. The cursor position specifies where you want the new text to appear on the LCD. It is assumed that the upper left corner is col=0 and row=0.
There are many useful functions you can use with LiquidCrystal_I2C Object. Some of them are listed below:lcd.home() function positions the cursor in the upper-left of the LCD without clearing the display.
lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.
lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to the above function, use this inside a for loop for continuous scrolling.
lcd.display() function turns on the LCD display, after it’s been turned off with noDisplay(). This will restore the text (and cursor) that was on the display.
If you find the default font uninteresting, you can create your own custom characters (glyphs) and symbols. They come in handy when you need to display a character that isn’t in the standard ASCII character set.
The CGROM stores the font that appears on a character LCD. When you instruct a character LCD to display the letter ‘A’, it needs to know which pixels to turn on so that we see an ‘A’. This data is stored in the CGROM.
CGRAM is an additional memory for storing user-defined characters. This RAM is limited to 64 bytes. Therefore, for a 5×8 pixel LCD, only 8 user-defined characters can be stored in CGRAM, whereas for a 5×10 pixel LCD, only 4 can be stored.
Creating custom characters has never been easier! We’ve developed a small application called Custom Character Generator. Can you see the blue grid below? You can click on any pixel to set or clear that pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.
After including the library and creating the LCD object, custom character arrays are defined. The array consists of 8 bytes, with each byte representing a row in a 5×8 matrix.

In this Arduino Tutorial we will learn how to use the DS3231 Real Time Clock Module. You can watch the following video or read the written tutorial below.
The first question that comes here is why we actually need a separate RTC for our Arduino Project when the Arduino itself has built-in timekeeper. Well the point is that the RTC module runs on a battery and can keep track of the time even if we reprogram the microcontroller or disconnect the main power.
The DS3231 is a low-cost, highly accurate Real Time Clock which can maintain hours, minutes and seconds, as well as, day, month and year information. Also, it has automatic compensation for leap-years and for months with fewer than 31 days.
Once we connect the module we need to program the Arduino Board to work with the Real Time Clock. However, when it comes to programing a communication between Arduino and an I2C module the code isn’t that small and easy. Luckily, there are already several libraries for the DS3231 RTC which can be found on the internet.
So once we download and install the library we can use its first demo example to initially activate the clock of the RTC module. In the setup section of the demo example code we can notice that there are three line that we need to uncomment in order to initially set the day of the week, the time and the data.
Now even if we disconnect the Arduino power and then reconnect it and run the Serial Monitor again we can notice that the time keeps going without being reset.
So now we have our Real Time Clock up and running and we can use in any Arduino Project. As a second example I connected an LCD to the Arduino and printed the time and the date on it.

As an electronics enthusiast at a stage we would have thought, how to make a digital clock, especially who are interested in the field of digital electronics. In this article we are going to see how to make a digital clock and the design is so simple that a noob in Arduino can accomplish the project without any head ache.
This digital clock has just two main components, the Arduino and LCD display. The Arduino is the brain of the clock, which does mathematical and logical functions to updates the clock every second.
The LCD screen is a standard 16 pin interfaced display. It has 16 rows and 2 columns, this means it can display 16 ASCII character in a row and it has two columns and that’s why it is called 16x2 display.
The wire connection between the LCD and Arduino is standard and we can find the similar kind of connections in most of the other Arduino-LCD based projects.
There is backlight which enables the user to see the display during dark situation. The arduino can be powered externally from DC jack from 7 volt to 12 volt.
There are two push button one for setting hours and another for setting for minutes. Pressing either one will increment the corresponding digits. For setting hours press hrs the button till the correct time displays, similarly for minutes.
Ms.Josey
Ms.Josey