round lcd display arduino made in china
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The driver used in this LCD is GC9A01, with a resolution of 240RGB×240 dots and 129600 bytes of GRAM inside. This LCD supports 12-bits/16-bits/18-bits data bus by MCU interface, which are RGB444, RGB565, RGB666.
For most LCD controllers, the communication method of the controller can be configured, they are usually using 8080 parallel interface, 3-line SPI, 4-line SPI, and other communication methods. This LCD uses a 4-line SPI interface for reducing GPIO and fast speed.LCD
If you are wondering which point is the first pixel of the screen (because the screen is round), you can understand it as a square screen with an inscribed circle drawn in it, and it only displays the content in this inscribed circle. The pixels in other locations are simply discarded (just like most round smartwatches on the market)
Keyestudio Circular TFT LCD is a 1.6-inch TFT liquid crystal display module. Its input voltage is 3.3V~-5.5V. It can display colored patterns and text.
During the experiment, we set the coordinates to the coordinate center of the display, and the maximum absolute value of the positive and negative half axes is 64.
The parameter 1.6" is marked according to the screen specifications provided by the screen supplier. The actual display area is approximately 1.26" (32mm in diameter).
We have used Liquid Crystal Displays in the DroneBot Workshop many times before, but the one we are working with today has a bit of a twist – it’s a circle! Perfect for creating electronic gauges and special effects.
LCD, or Liquid Crystal Displays, are great choices for many applications. They aren’t that power-hungry, they are available in monochrome or full-color models, and they are available in all shapes and sizes.
Today we will see how to use this display with both an Arduino and an ESP32. We will also use a pair of them to make some rather spooky animated eyeballs!
Waveshare actually has several round LCD modules, I chose the 1.28-inch model as it was readily available on Amazon. You could probably perform the same experiments using a different module, although you may require a different driver.
There are also some additional connections to the display. One of them, DC, sets the display into either Data or Command mode. Another, BL, is a control for the display’s backlight.
The above illustration shows the connections to the display. The Waveshare display can be used with either 3.3 or 5-volt logic, the power supply voltage should match the logic level (although you CAN use a 5-volt supply with 3.3-volt logic).
Another difference is simply with the labeling on the display. There are two pins, one labeled SDA and the other labeled SCL. At a glance, you would assume that this is an I2C device, but it isn’t, it’s SPI just like the Waveshare device.
This display can be used for the experiments we will be doing with the ESP32, as that is a 3.3-volt logic microcontroller. You would need to use a voltage level converter if you wanted to use one of these with an Arduino Uno.
The Arduino Uno is arguably the most common microcontroller on the planet, certainly for experiments it is. However, it is also quite old and compared to more modern devices its 16-MHz clock is pretty slow.
The Waveshare device comes with a cable for use with the display. Unfortunately, it only has female ends, which would be excellent for a Raspberry Pi (which is also supported) but not too handy for an Arduino Uno. I used short breadboard jumper wires to convert the ends into male ones suitable for the Arduino.
Once you have everything hooked up, you can start coding for the display. There are a few ways to do this, one of them is to grab the sample code thatWaveshare provides on their Wiki.
The Waveshare Wiki does provide some information about the display and a bit of sample code for a few common controllers. It’s a reasonable support page, unfortunately, it is the only support that Waveshare provides(I would have liked to see more examples and a tutorial, but I guess I’m spoiled by Adafruit and Sparkfun LOL).
Open the Arduino folder. Inside you’ll find quite a few folders, one for each display size that Waveshare supports. As I’m using the 1.28-inch model, I selected theLCD_1inch28folder.
Once you do that, you can open your Arduino IDE and then navigate to that folder. Inside the folder, there is a sketch file namedLCD_1inch28.inowhich you will want to open.
When you open the sketch, you’ll be greeted by an error message in your Arduino IDE. The error is that two of the files included in the sketch contain unrecognized characters. The IDE offers the suggestion of fixing these with the “Fix Encoder & Reload” function (in the Tools menu), but that won’t work.
You can see from the code that after loading some libraries we initialize the display, set its backlight level (you can use PWM on the BL pin to set the level), and paint a new image. We then proceed to draw lines and strings onto the display.
Unfortunately, Waveshare doesn’t offer documentation for this, but you can gather quite a bit of information by reading theLCD_Driver.cppfile, where the functions are somewhat documented.
After uploading the code, you will see the display show a fake “clock”. It’s a static display, but it does illustrate how you can use this with the Waveshare code.
This library is an extension of the Adafruit GFX library, which itself is one of the most popular display libraries around. Because of this, there isextensive documentation for this libraryavailable from Adafruit. This makes the library an excellent choice for those who want to write their own applications.
As with the Waveshare sample, this file just prints shapes and text to the display. It is quite an easy sketch to understand, especially with the Adafruit documentation.
The sketch finishes by printing some bizarre text on the display. The text is an excerpt from The Hitchhiker’s Guide to the Galaxy by Douglas Adams, and it’s a sample of Vogon poetry, which is considered to be the third-worst in the Galaxy!
Here is the hookup for the ESP32 and the GC9A01 display. As with most ESP32 hookup diagrams, it is important to use the correct GPIO numbers instead of physical pins. The diagram shows the WROVER, so if you are using a different module you’ll need to consult its documentation to ensure that you hook it up properly.
The TFT_eSPI library is ideal for this, and several other, displays. You can install it through your Arduino IDE Library Manager, just search for “TFT_eSPI”.
There is a lot of demo code included with the library. Some of it is intended for other display sizes, but there are a few that you can use with your circular display.
To test out the display, you can use theColour_Test sketch, found inside the Test and Diagnostic menu item inside the library samples. While this sketch was not made for this display, it is a good way to confirm that you have everything hooked up and configured properly.
A great demo code sample is theAnimated_dialsketch, which is found inside theSpritesmenu item. This demonstration code will produce a “dial” indicator on the display, along with some simulated “data” (really just a random number generator).
One of my favorite sketches is the Animated Eyes sketch, which displays a pair of very convincing eyeballs that move. Although it will work on a single display, it is more effective if you use two.
The first thing we need to do is to hook up a second display. To do this, you connect every wire in parallel with the first display, except for the CS (chip select) line.
The Animated Eyes sketch can be found within the sample files for the TFT_eSPI library, under the “generic” folder. Assuming that you have wired up the second GC9A01 display, you’ll want to use theAnimated_Eyes_2sketch.
The GC9A01 LCD module is a 1.28-inch round display that is useful for instrumentation and other similar projects. Today we will learn how to use this display with an Arduino Uno and an ESP32.
Let"s face it. This is more than the average Arduino user can manage. I am assuming that you have the SMD skills and the pcb design skills to make your custom pcb.
I don"t know where the term "PLJ-6LED 2004A" came from since the first half (PLJ-6LED) seems to refer to a 6-digit, 7-segment display that does not show up on the Sainsmart website. The second half (2004A) comes up often since it refers to the 20x4 display size. It doesn"t much matter which one you are using since they are all more or less the same as long as the row of pins is at the upper left (and not the lower left) corner of the pc board.
I assume you mean the "New Liquidcrystal library" which is a replacement for, not an accessory to, the library that comes with the Arduino IDE. You must follow the installation instructions for this library which you can get here. I believe they also come packaged with the library. Basically you have to remove all traces of any other LiquidCrystal libraries for this one to compile.
I assume that you are referring to this ArduinoInfo page, and to the device he calls "I2C LCD DISPLAY VERSION 1:" That tutorial is actually the one I used when I was tinkering with my adapter which looks like that one and also came on a slow boat from the far east, Banggood in my case.
You also have to deal with the connections between the chip on the IC and the pins that go to the LCD module. These are specific to each pc board and the tutorial gives you the constructor that goes with each of the boards pictured. There is a "guesser" sketch available here if you want to go that route.
In electronics world today, Arduino is an open-source hardware and software company, project and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Arduino board designs use a variety of microprocessors and controllers. The boards are equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards (‘shields’) or breadboards (for prototyping) and other circuits.
The boards feature serial communications interfaces, including Universal Serial Bus (USB) on some models, which are also used for loading programs. The microcontrollers can be programmed using the C and C++ programming languages, using a standard API which is also known as the “Arduino language”. In addition to using traditional compiler toolchains, the Arduino project provides an integrated development environment (IDE) and a command line tool developed in Go. It aims to provide a low-cost and easy way for hobbyist and professionals to create devices that interact with their environment using sensors and actuators. Common examples of such devices intended for beginner hobbyists include simple robots, thermostats and motion detectors.
In order to follow the market tread, Orient Display engineers have developed several Arduino TFT LCD displays and Arduino OLED displays which are favored by hobbyists and professionals.
Although Orient Display provides many standard small size OLED, TN and IPS Arduino TFT displays, custom made solutions are provided with larger size displays or even with capacitive touch panel.
Arduino (open-source hardware and software company, project, and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Its hardware products are licensed under a CC BY-SA license, while the software is licensed under the GNU Lesser General Public License (LGPL) or the GNU General Public License (GPL),manufacture of Arduino boards and software distribution by anyone. Arduino boards are available commercially from the official website or through authorized distributors.
Arduino board designs use a variety of microprocessors and controllers. The boards are equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards ("shields") or breadboards (for prototyping) and other circuits. The boards feature serial communications interfaces, including Universal Serial Bus (USB) on some models, which are also used for loading programs. The microcontrollers can be programmed using the C and C++ programming languages, using a standard API which is also known as the Arduino Programming Language, inspired by the Processing language and used with a modified version of the Processing IDE. In addition to using traditional compiler toolchains, the Arduino project provides an integrated development environment (IDE) and a command line tool developed in Go.
The Arduino project began in 2005 as a tool for students at the Interaction Design Institute Ivrea, Italy,sensors and actuators. Common examples of such devices intended for beginner hobbyists include simple robots, thermostats, and motion detectors.
The name Arduino comes from a bar in Ivrea, Italy, where some of the project"s founders used to meet. The bar was named after Arduin of Ivrea, who was the margrave of the March of Ivrea and King of Italy from 1002 to 1014.
The Arduino project was started at the Interaction Design Institute Ivrea (IDII) in Ivrea, Italy.BASIC Stamp microcontroller at a cost of $50. In 2003 Hernando Barragán created the development platform Casey Reas. Casey Reas is known for co-creating, with Ben Fry, the Processing development platform. The project goal was to create simple, low cost tools for creating digital projects by non-engineers. The Wiring platform consisted of a printed circuit board (PCB) with an ATmega128 microcontroller, an IDE based on Processing and library functions to easily program the microcontroller.Arduino.
Following the completion of the platform, lighter and less expensive versions were distributed in the open-source community. It was estimated in mid-2011 that over 300,000 official Arduinos had been commercially produced,
At the end of 2008, Gianluca Martino"s company, Smart Projects, registered the Arduino trademark in Italy and kept this a secret from the other co-founders for about two years. This was revealed when the Arduino company tried to register the trademark in other areas of the world (they originally registered only in the US), and discovered that it was already registered in Italy. Negotiations with Martino and his firm to bring the trademark under the control of the original Arduino company failed. In 2014, Smart Projects began refusing to pay royalties. They then appointed a new CEO, Federico Musto, who renamed the company Arduino SRL and created the website arduino.org, copying the graphics and layout of the original arduino.cc. This resulted in a rift in the Arduino development team.
At the World Maker Faire in New York on 1 October 2016, Arduino LLC co-founder and CEO Massimo Banzi and Arduino SRL CEO Federico Musto announced the merger of the two companies.
In April 2017, Wired reported that Musto had "fabricated his academic record... On his company"s website, personal LinkedIn accounts, and even on Italian business documents, Musto was, until recently, listed as holding a Ph.D. from the Massachusetts Institute of Technology. In some cases, his biography also claimed an MBA from New York University." Wired reported that neither university had any record of Musto"s attendance, and Musto later admitted in an interview with Wired that he had never earned those degrees.open source licenses, schematics, and code from the Arduino website, prompting scrutiny and outcry.
By 2017 Arduino AG owned many Arduino trademarks. In July 2017 BCMI, founded by Massimo Banzi, David Cuartielles, David Mellis and Tom Igoe, acquired Arduino AG and all the Arduino trademarks. Fabio Violante is the new CEO replacing Federico Musto, who no longer works for Arduino AG.
In October 2017, Arduino announced its partnership with ARM Holdings (ARM). The announcement said, in part, "ARM recognized independence as a core value of Arduino ... without any lock-in with the ARM architecture". Arduino intends to continue to work with all technology vendors and architectures.
Under Violante"s guidance, the company started growing again and releasing new designs. The Genuino trademark was dismissed and all products were branded again with the Arduino name. As of February 2020, the Arduino community included about 30 million active users based on the IDE downloads.
In August 2018, Arduino announced its new open source command line tool (arduino-cli), which can be used as a replacement of the IDE to program the boards from a shell.
Arduino is open-source hardware. The hardware reference designs are distributed under a Creative Commons Attribution Share-Alike 2.5 license and are available on the Arduino website. Layout and production files for some versions of the hardware are also available.
Although the hardware and software designs are freely available under copyleft licenses, the developers have requested the name Arduino to be exclusive to the official product and not be used for derived works without permission. The official policy document on the use of the Arduino name emphasizes that the project is open to incorporating work by others into the official product.-duino.
An early Arduino boardRS-232 serial interface (upper left) and an Atmel ATmega8 microcontroller chip (black, lower right); the 14 digital I/O pins are at the top, the 6 analog input pins at the lower right, and the power connector at the lower left.
Most Arduino boards consist of an Atmel 8-bit AVR microcontroller (ATmega8,ATmega328, ATmega1280, or ATmega2560) with varying amounts of flash memory, pins, and features.Arduino Due, based on the Atmel SAM3X8E was introduced in 2012.shields. Multiple and possibly stacked shields may be individually addressable via an I2C serial bus. Most boards include a 5 V linear regulator and a 16 MHz crystal oscillator or ceramic resonator. Some designs, such as the LilyPad,
Arduino microcontrollers are pre-programmed with a boot loader that simplifies the uploading of programs to the on-chip flash memory. The default bootloader of the Arduino Uno is the Optiboot bootloader.RS-232 logic levels and transistor–transistor logic (TTL) level signals. Current Arduino boards are programmed via Universal Serial Bus (USB), implemented using USB-to-serial adapter chips such as the FTDI FT232. Some boards, such as later-model Uno boards, substitute the FTDI chip with a separate AVR chip containing USB-to-serial firmware, which is reprogrammable via its own ICSP header. Other variants, such as the Arduino Mini and the unofficial Boarduino, use a detachable USB-to-serial adapter board or cable, Bluetooth or other methods. When used with traditional microcontroller tools, instead of the Arduino IDE, standard AVR in-system programming (ISP) programming is used.
The Arduino board exposes most of the microcontroller"s I/O pins for use by other circuits. The Diecimila,Duemilanove,Unopulse-width modulated signals, and six analog inputs, which can also be used as six digital I/O pins. These pins are on the top of the board, via female 0.1-inch (2.54 mm) headers. Several plug-in application shields are also commercially available. The Arduino Nano and Arduino-compatible Bare Bones Boardbreadboards.
Many Arduino-compatible and Arduino-derived boards exist. Some are functionally equivalent to an Arduino and can be used interchangeably. Many enhance the basic Arduino by adding output drivers, often for use in school-level education,
Arduino and Arduino-compatible boards use printed circuit expansion boards called shields, which plug into the normally supplied Arduino pin headers.3D printing and other applications, GNSS (satellite navigation), Ethernet, liquid crystal display (LCD), or breadboarding (prototyping). Several shields can also be made do it yourself (DIY).
Some shields offer stacking headers which allow multiple shields to be stacked on top of an Arduino board. Here, a prototyping shield is stacked on two Adafruit motor shield V2s.
A program for Arduino hardware may be written in any programming language with compilers that produce binary machine code for the target processor. Atmel provides a development environment for their 8-bit AVR and 32-bit ARM Cortex-M based microcontrollers: AVR Studio (older) and Atmel Studio (newer).
The Arduino integrated development environment (IDE) is a cross-platform application (for Microsoft Windows, macOS, and Linux) that is written in the Java programming language. It originated from the IDE for the languages brace matching, and syntax highlighting, and provides simple one-click mechanisms to compile and upload programs to an Arduino board. It also contains a message area, a text console, a toolbar with buttons for common functions and a hierarchy of operation menus. The source code for the IDE is released under the GNU General Public License, version 2.
The Arduino IDE supports the languages C and C++ using special rules of code structuring. The Arduino IDE supplies a software library from the Wiring project, which provides many common input and output procedures. User-written code only requires two basic functions, for starting the sketch and the main program loop, that are compiled and linked with a program stub main() into an executable cyclic executive program with the GNU toolchain, also included with the IDE distribution. The Arduino IDE employs the program avrdude to convert the executable code into a text file in hexadecimal encoding that is loaded into the Arduino board by a loader program in the board"s firmware.
From version 1.8.12, Arduino IDE windows compiler supports only Windows 7 or newer OS. On Windows Vista or older one gets "Unrecognized Win32 application" error when trying to verify/upload program. To run IDE on older machines, users can either use version 1.8.11, or copy "arduino-builder" executable from version 11 to their current install folder as it"s independent from IDE.
On September 14, 2022, the Arduino IDE 2.0 was officially released as stable.Eclipse Theia Open Source IDE. The main features available in the new release are:
Most Arduino boards contain a light-emitting diode (LED) and a current-limiting resistor connected between pin 13 and ground, which is a convenient feature for many tests and program functions.Hello, World!, is "blink", which repeatedly blinks the on-board LED integrated into the Arduino board. This program uses the functions pinMode(), digitalWrite(), and delay(), which are provided by the internal libraries included in the IDE environment.
The open-source nature of the Arduino project has facilitated the publication of many free software libraries that other developers use to augment their projects.
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file: