does macs support touch screen monitors pricelist

For the company that has led the world in touch-based interfaces – thanks to the iPhone, iPad and Apple Watch – it remains something of a mystery why none of Apple’s Macs have adopted this useful feature.
Well, maybe mystery is too strong a term, as Tim Cook and others have justified the approach over the years by claiming in a 2012 earnings call that the addition of touch to the Mac would be akin to a “fridge-toaster” combination, while Steve Jobs suggested in 2010 that using a touch screen Mac would make you feel like “your arm wants to fall off”.
As Jobs explained: “We’ve done tons of user testing on this… and it turns out it doesn’t work. Touch surfaces don’t want to be vertical. It gives great demo, but after a short period of time you start to fatigue, and after an extended period of time, your arm wants to fall off.”
But does that thinking really still hold water? In this article we look at why Apple needs a touchscreen Mac and whether Apple is coming around to the idea that Macs should have touchscreens.
As recently as 2018 Apple was still making it pretty clear that it had no plans to introduce a touchscreen Mac. Craig Federighi (senior vice president of Software Engineering) told Wired in 2018: “We really feel that the ergonomics of using a Mac are that your hands are rested on a surface, and that lifting your arm up to poke a screen is a pretty fatiguing thing to do…”
A few years previously, in 2016 Phil Schiller (senior vice president Worldwide Marketing) told Wired’s Steven Levi: “We think of the whole platform… If we were to do Multi-Touch on the screen of the notebook, that wouldn’t be enough – then the desktop wouldn’t work that way.” And in the same year, Jony Ive (former Chief Design Officer), in typically minimalist style, commented to Cnet that the touch feature “wasn’t particularly useful”.
But, despite this stance, Apple has made a number of changes over the years that go some way to merge macOS and iPadOS and invite a future where Macs could utilise a touch interface.
With the arrival of iPadOS 13 and macOS Catalina in 2019, Apple introduced Sidecar, which allows an iPad to become a second screen for your Mac, while also bringing some touch-controls to the party. Along with being able to interface with the screen of your Mac mirrored on your iPad using your finger, you can also access Touch Bar controls on the iPad, plus some additional commands. Add an Apple Pencil and you can turn the iPad into a graphics pad for your Mac, with even more tactile control over macOS apps, such as Logic Pro X, which utilises the iPad and iPhone touch interface through the Logic Remote app that turns the mobile devices into control panels that can play and program various music creation tools such as Live Loops.
At WWDC 2020, Apple discussed how developers would be able to easily port iOS and iPadOS apps to the Mac thanks to Mac Catalyst’s tools for optimising the converted apps from the touch interface to the Mac interface. We now have the ability to run iPad and iPhone apps on Macs with Apple’s M-series chips.
Apple’s gone on to refine and improve this unification of the iPad and Mac to such an extent that with Universal Control (which arrived in January 2022 with macOS Monterey 12.3 and iPadOS 15.4) users can share the same keyboard and mouse between a compatible Mac and iPad while either mirroring their macOS screen or using iPadOS on said iPad.
The integration of the two interfaces is well underway and iPads and Macs have never been closer together in terms of power and app compatibility. The flipside of that is that now that we have the ability to run iOS/iPadOS apps on the Mac the lack of touch input on the Mac becomes even more of a frustrating experience.
Could it be that touch is finally at the stage where including it in a Mac is less of a fridge/toaster situation and more of “hey, that’s really useful!” one instead? It’s starting to look like it.
In January 2023 Bloomberg’s Mark Gurman claimed that a MacBook Pro with touchscreen could appear in 2025. If he is correct, it seems that the touchscreen “would support touch input and gestures–just like an iPhone or iPad.”
When Microsoft released Windows 8 in 2012, its primary focus on the touch-interface was something of a disaster. Many users complained of the phone-like experience on their massive desktop screens, and Tim Cook explained the perils of technology convergence by giving the aforementioned kitchen utility example.
First of all, Windows got a lot better. Microsoft learned quickly from the car crash of Windows 8, implementing design changes in version 8.1 and finally getting it right with Windows 10 and devices like the Surface Pro, which restored a primarily mouse and keyboard approach, but with the inclusion of touch when you need it.
And that’s the important factor. Touch can be an excellent augmentation to an interface, rather than replacing the existing one. The simple addition to being able to navigate websites by tapping on links rather than using a cursor has obvious benefits, aside from the fact that we are all so used to doing so on our iPhones and iPads.
Apple did actually attempt to implement a form of touch on MacBooks, but it would probably be fair to say it failed spectacularly. In 2016 Apple added the Touch Bar to the MacBook Pro. The Touch Bar is/was an OLED strip positioned above the keys that offered function keys relevant to the current app. Having been a feature of 13 and 15-inch MacBook Pro models it is now only available on the entry-level 13-inch MacBook Pro, where it’s days are probably numbered.
There are many problems with the Touch Bar concept. One being the way touch-typists have to slow down to use the feature, as contextually changing icons don’t allow for the building of muscle memory in the fingers. There’s also the factor that you can’t see the Touch Bar unless you look down from your screen, at which point you have to take your eyes off what you are doing. Not having to change your arm position, and the ease of scrubbing through video content are genuinely helpful, but the Touch Bar interrupts a user’s flow and can end up being completely ignored in favour of the traditional on-screen controls. It’s no surprise that the concept was a failure.
In many ways the Touch Bar demonstrates everything Apple had wrong with it’s view of touch on the Mac. As Macworld’s Leif Johnson puts it so well in Apple really doesn’t want us thinking about touchscreen MacBooks, “Apple seems to assume users would want to use nothing but touch support on their MacBooks, but when I see colleagues and visitors using touchscreen Windows laptops in meetings, they’re not using them for complicated tasks like clone-stamping textures in Photoshop. They’re usually not diving deep into menus, and they’re certainly not trying to recreate one of Monet’s haystacks. Instead, they’re usually standing over their laptops and quickly swiping to different parts of a page or opening files or links, thereby saving a few seconds over what using a mouse or the trackpad would have taken. It’s sure as heck a lot more convenient than the Touch Bar, which has been Apple’s only concession to touch-based interaction on MacBooks to date.”
As a way to approach touch on a Mac laptop the Touch Bar is incredibly flawed and really just shows Apple’s lack of understanding as to what users want from a touch interface. Neither the Touch Bar, Sidecar or Universal Control, solve the simple issue of wanting to quickly select links on a page or navigate seamlessly through a website like you can on most Windows 10 laptops and even the majority of Chromebooks. It’s like using a diamond-encrusted sledgehammer to tap in a nail.
Certainly, for some people this is an attractive proposition, but with the laptop level of performance found in iPad Pros whose prices rival those of entry level Macs, and yet lack the screen sizes to compete with iMacs, it’s a niche option rather than the more obvious one.
Putting a touchscreen in a Mac and offering the ability to use it when you need it, seems a far better option that trying to squeeze a Mac-like experience into iPadOS. For a company that prides itself on elegant solutions to problems, not having a touchscreen option on the Mac now seems more of an ideological sticking point rather than one that best serves its users.
According to Gurnam’s report from January 2023 (above) the MacBook touchscreen will use OLED technology. Analyst Ming-Chi Kuo has claimed that Apple’s first MacBooks with OLED displays could arrive in 2024, a year before the touch screen implementation.
Gurman’s report also states that macOS is “likely” to be used on these first touchscreen Macs and that the company is not working on combining macOS and iPadOS.

Apple is working on Macs with touchscreens, according to a report from Bloomberg’s Mark Gurman. While it’s uncertain whether the devices will actually come to market, Gurman says in a tweet that we could see a touchscreen MacBook Pro as early as 2025. The report also notes that the screens may use OLED technology, as opposed to the Mini LED displays that are currently in the 14- and 16-inch models.
The project seems to be in relatively early stages, with engineers being “actively engaged,” according to the report. Gurman says that there are no final plans for launching touchscreen Macs and that plans could always change — we’ve seen Apple scrap projects before, and the company has made prototype Macs with touchscreens that never saw the light of day, according to Craig Federighi.
Gurman says the rumored MacBook Pro would include other updates but would more or less retain the same form factor as current models; you’d just be able to tap and gesture on the screen.
If this product does end up on store shelves, it would be a major reversal for the company. Apple has famously avoided adding touchscreens to its macOS devices, even as iPadOS flourished (and as it brought apps meant for touchscreens to its desktops). Steve Jobs famously criticized computers with touchscreens — as well as devices that use styluses — saying that they were “ergonomically terrible” when announcing the iPad.
Instead of adding touchscreens to laptops, Apple pursued a Touch Bar for Macs from 2016 until starting to phase it out with the release of redesigned 14- and 16-inch MacBook Pros in 2021.
Since then, though, the tech has become commonplace on many Windows laptops, and a plethora of iPad accessories have basically turned the tablet into a MacBook. I’m unaware of any reports that people’s arms have fallen off from heavy touchscreen use but have found laptops with them to be convenient in many situations. With that said, I do think macOS will probably need a heavy refresh if it’s going to be used with a touchscreen; I can’t imagine trying to hit the current traffic light window controls or navigate the menu bar with my finger.

Apple is reportedly working on touchscreen MacBooks. Although the plans aren’t finalized, Bloomberg’s sources say that touch-friendly Apple laptops could arrive in 2025.
For a company that has made a point of saying that touch is better on a product like the iPad, a touchscreen MacBook would be a big change — but don"t expect a wild departure from traditional Apple laptop design. The alleged touchscreen MacBook Pro would “likely” still run macOS and include a standard trackpad and keyboard. But, similar to Windows laptops and 2-in-1s, it would incorporate display taps and gestures. The report says Apple may expand the touch input to include other Mac models over time, but it isn’t currently planning on combining macOS and iPadOS. (One can surmise that fear of cannibalizing iPad sales has been a factor in holding out this long.)
Additionally, the report reiterates that Apple is shifting its Mac displays to OLED as part of a broader MacBook Pro overhaul. Current Macs have LCDs, while iPhones (except for the iPhone SE) and Apple Watches use OLED displays.
Apple launched the Touch Bar in 2016 as a half measure towards full touchscreen capabilities on MacBooks. The strip above the keyboard included system and in-app shortcuts, spelling suggestions and other touch-friendly inputs. But it was never embraced by developers or Apple’s most loyal customers, and it was removed from Apple’s 2021 MacBook Pro redesign.
Although much has been made of Steve Jobs’s insistence that touchscreens don’t belong on Macs, this wouldn’t be the first time the company has evolved in ways that go against “the gospel of Steve.” For example, he mocked big iPhones, small tablets and iPad styluses; today, Apple will happily sell you an iPhone 14 Pro Max, iPad mini and Apple Pencil. Although Jobs’s vision is very much instilled in the company’s DNA, the computing world has changed slightly since 2011.

I see you posted this a long time ago, but wonder if you are still using this setup and how it has coped with all the situations you have thrown at it over the last year and a half? Have touch-base been keeping all the drivers up to date for Sierra etc.?
Really I"m most interested in finding out if the Adonit Jot or some other Bluetooth stylus you have found designed for capacitive touch displays has MacOS/OSX drivers so I can use the side buttons to do right and middle click.
For me I just want a decent size UI screen for my video editing and finishing applications like Assimilate Scratch and DaVinci Resolve to replace my current Wacom Cintiq 13HD which I have enjoyed using for some time but find just too small for many of my most often used applications. With it and a keyboard I can do everything I want, fast and efficiently, I just end up hunched up a bit too close to the screen to see and accurately hit the UI buttons. Unfortunately the next step up in size from Wacom to a 22"HD is £1400 GBP (Approx $1750 USD at current exchange rates)! This I find extremely hard to justify cost wise, but I do find going back to a mouse or magic pad so slow by comparison (though I do miss the multitouch swipes from my MacBook). I have looked at similar pen displays from other manufacturers and even bought a Huion GT-185 but just found the quality of the display (only 6bit panel with dithering to approximate 8 bit) and software drivers to be too poor for general use, with pointer accuracy impossibly bad near the edges of the screen. A newish kid on the block is the Asus PT201Q which has a mac driver, is available for the £600 price of my Wacom Cintiq 13HD, has multitouch and pen with buttons, is an ideal size and reports suggest a decent screen, but the latest OSX drivers are dated early 2015 so likely don"t support Sierra and may not be due to be getting any updates to do so if they haven"t already at this stage. These are all products for artists looking to sketch with pressure sensitivity though and, whilst it can be fun to play with, I don"t need that for my work, I just need hover, click, right click and middle click. Swipes and gestures can be very helpful too. Frustratingly it seems that Microsoft have seen this particular set of commonly useful elements and built them in to their Surface devices and even have the 3 button surface pen which seems ideal if only it had MacOS drivers. I am very close to moving to Windows to have this option and the kind of hardware flexibility for the top end that is missing these day from Apple computers. The only things holding me back are some MacOS only software tools that are essential to my work.
Apple continue to re-iterate how multitouch on computers is something they have looked at and decided they aren"t interested in. Unfortunately, as with many decisions from Apple, this decision leaves those with specific use cases where it can be extremely beneficial or even essential (e.g. for artists painting or drawing on a computer), out in the dark. I can appreciate that it wouldn"t work well for many desktop apps without a redesign of the UI, and iMacs would need new lay flat and tilt stands to make them comfortable to use like this, but there are many situations where it works very well indeed and provides enormous productivity gains. Maybe the stylus with buttons is the missing link here, for me it really is what helps bridge the mouse/trackpad pointer paradigm to enable direct on screen interaction for conventional desktop software, I wonder if they looked at multitouch on desktop in context of a stylus with buttons? Anyway, for me it works brilliantly to have a stylus and a number of applications I use are designed around either a stylus or touch screen and I want to be able to drive my high powered workstation with one. With the Apple pencil and iPad Pro they have demonstrated how they could make brilliant products that satisfy this niche, leaving those of us occupying it frustratingly tantalised by the possibilities. The new 4K and 5K LG / Apple partnership displays and their wide colour gamut beautiful displays also tantalise. I want those with multitouch and a stylus!
Anyway, for now I hope that a solution can be cobbled together to make a 3 button pen and multitouch display setup work on OSX/MacOS, with a decent quality 8 or 10 bit 22" IPS display of at least 1080P HD resolution (ideally higher)! Or if it can"t be done with existing products on the market then I hope a company comes along and makes one!

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2. The displays on the 14-inch and 16-inch MacBook Pro have rounded corners at the top. When measured as a standard rectangular shape, the screens are 14.2 inches and 16.2 inches diagonally (actual viewable area is less).

A new patent describing the use of applications across multiple screens, such as iPhone and MacBook Pro, suggests that Apple hasn"t completely eliminated the possibility of a touchscreen MacBook Pro.
Despite Apple continually saying it won"t bring touchscreens to the Mac, a new patent includes one description that explicitly refers to touchscreen laptops. It is most likely an example of a patent attempting to cover every possibility, but the description is clear and specific.
"In some embodiments, display 5012 is also a touch-sensitive display," it says. "In one or more of such embodiments, the user optionally performs a variety of finger inputs over display 5012 to enter user inputs via display 5012."
"We really feel that the ergonomics of using a Mac are that your hands are rested on a surface, and that lifting your arm up to poke a screen is a pretty fatiguing thing to do," he said. "I don"t think we"ve looked at any of the other guys to date and said, how fast can we get there?"
The patent refers to situations where the screen of one device may be positioned over the other, though it does not give many examples. One possibility is when the user has a MacBook Pro but is also using an iPhone which he or she moves in front of the laptop.
In what may be another example of merely attempting to cover every future possibility, the patent refers to using a user"s gaze, voice commands and screen touches to determine where their attention is focused. It may be, for instance, that a user is watching something on a larger screen while controlling playback via their phone.
The four inventors credited on the patent include Chang Zhang, whose 50 previous patents include one for "Multifunction input device with an embedded capacitive sensing layer" - meaning an Apple Pencil with a touch-sensitive interface.

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13.3" Retina Display w/Touch Bar / Apple M2 with 8-core CPU and 10-core GPU / 8GB unified memory / 256GB SSD / Large Force Touch trackpad / Two Thunderbolt/USB 4 (Type-C) ports / Headphone jack / 17-hour battery (web use) / 3.0 lbsSpace Graycolor
13.3" Retina Display w/Touch Bar / Apple M2 with 8-core CPU and 10-core GPU / 16GB unified memory / 256GB SSD / Large Force Touch trackpad / Two Thunderbolt/USB 4 (Type-C) ports / Headphone jack / 17-hour battery (web use) / 3.0 lbsSilvercolor
13.3" Retina Display w/Touch Bar / Apple M2 with 8-core CPU and 10-core GPU / 16GB unified memory / 256GB SSD / Large Force Touch trackpad / Two Thunderbolt/USB 4 (Type-C) ports / Headphone jack / 17-hour battery (web use) / 3.0 lbsSpace Graycolor
13.3" Retina Display w/Touch Bar / Apple M2 with 8-core CPU and 10-core GPU / 8GB unified memory / 512GB SSD / Large Force Touch trackpad / Two Thunderbolt/USB 4 (Type-C) ports / Headphone jack / 17-hour battery (web use) / 3.0 lbsSilvercolor
13.3" Retina Display w/Touch Bar / Apple M2 with 8-core CPU and 10-core GPU / 8GB unified memory / 512GB SSD / Large Force Touch trackpad / Two Thunderbolt/USB 4 (Type-C) ports / Headphone jack / 17-hour battery (web use) / 3.0 lbsSpace Graycolor
13.3" Retina Display w/Touch Bar / Apple M2 with 8-core CPU and 10-core GPU / 16GB unified memory / 512GB SSD / Large Force Touch trackpad / Two Thunderbolt/USB 4 (Type-C) ports / Headphone jack / 17-hour battery (web use) / 3.0 lbsSilvercolor
13.3" Retina Display w/Touch Bar / Apple M2 with 8-core CPU and 10-core GPU / 16GB unified memory / 512GB SSD / Large Force Touch trackpad / Two Thunderbolt/USB 4 (Type-C) ports / Headphone jack / 17-hour battery (web use) / 3.0 lbsSpace Graycolor
13.3" Retina Display w/Touch Bar / Apple M2 with 8-core CPU and 10-core GPU / 16GB unified memory / 1TB SSD / Large Force Touch trackpad / Two Thunderbolt/USB 4 (Type-C) ports / Headphone jack / 17-hour battery (web use) / 3.0 lbsSilvercolor
13.3" Retina Display w/Touch Bar / Apple M2 with 8-core CPU and 10-core GPU / 16GB unified memory / 1TB SSD / Large Force Touch trackpad / Two Thunderbolt/USB 4 (Type-C) ports / Headphone jack / 17-hour battery (web use) / 3.0 lbsSpace Graycolor
14.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 10-core CPU and 16-core GPU / 16GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 12-hour battery (web use) / 3.5 lbsSpace Graycolor- *New Model*
14.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 10-core CPU and 16-core GPU / 16GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 12-hour battery (web use) / 3.5 lbsSilvercolor- *New Model*
14.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 12-core CPU and 19-core GPU / 16GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 12-hour battery (web use) / 3.5 lbsSpace Graycolor- *New Model*
14.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 12-core CPU and 19-core GPU / 16GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 12-hour battery (web use) / 3.5 lbsSilvercolor- *New Model*
14.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 12-core CPU and 19-core GPU / 16GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 12-hour battery (web use) / 3.5 lbsSpace Graycolor- *New Model*
14.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 12-core CPU and 19-core GPU / 16GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 12-hour battery (web use) / 3.5 lbsSilvercolor- *New Model*
14.2" Liquid Retina XDR Display with ProMotion / Apple M2 Max with 12-core CPU and 30-core GPU / 32GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 12-hour battery (web use) / 3.5 lbsSpace Graycolor- *New Model*
14.2" Liquid Retina XDR Display with ProMotion / Apple M2 Max with 12-core CPU and 30-core GPU / 32GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 12-hour battery (web use) / 3.5 lbsSilvercolor- *New Model*
16.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 12-core CPU and 19-core GPU / 16GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 15-hour battery (web use) / 4.8 lbsSpace Graycolor- *New Model*
16.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 12-core CPU and 19-core GPU / 16GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 15-hour battery (web use) / 4.8 lbsSilvercolor- *New Model*
16.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 12-core CPU and 19-core GPU / 32GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 15-hour battery (web use) / 4.8 lbsSpace Graycolor- *New Model*
16.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 12-core CPU and 19-core GPU / 32GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 15-hour battery (web use) / 4.8 lbsSilvercolor- *New Model*
16.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 12-core CPU and 19-core GPU / 16GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 15-hour battery (web use) / 4.8 lbsSpace Graycolor- *New Model*
16.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 12-core CPU and 19-core GPU / 16GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 15-hour battery (web use) / 4.8 lbsSilvercolor- *New Model*
16.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 12-core CPU and 19-core GPU / 32GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 15-hour battery (web use) / 4.8 lbsSpace Graycolor- *New Model*
16.2" Liquid Retina XDR Display with ProMotion / Apple M2 Pro with 12-core CPU and 19-core GPU / 32GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 15-hour battery (web use) / 4.8 lbsSilvercolor- *New Model*
16.2" Liquid Retina XDR Display with ProMotion / Apple M2 Max with 12-core CPU and 38-core GPU / 32GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 15-hour battery (web use) / 4.8 lbsSpace Graycolor- *New Model*
16.2" Liquid Retina XDR Display with ProMotion / Apple M2 Max with 12-core CPU and 38-core GPU / 32GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 15-hour battery (web use) / 4.8 lbsSilvercolor- *New Model*
14.2" Liquid Retina XDR Display with ProMotion / Apple M1 Pro with 8-core CPU and 14-core GPU / 16GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 11-hour battery (web use) / 3.5 lbsSpace GraycolorPrevious Model
14.2" Liquid Retina XDR Display with ProMotion / Apple M1 Pro with 8-core CPU and 14-core GPU / 16GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 11-hour battery (web use) / 3.5 lbsSilvercolorPrevious Model
14.2" Liquid Retina XDR Display with ProMotion / Apple M1 Pro with 10-core CPU and 16-core GPU / 16GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 11-hour battery (web use) / 3.5 lbsSpace GraycolorPrevious Model
16.2" Liquid Retina XDR Display with ProMotion / Apple M1 Pro with 10-core CPU and 16-core GPU / 16GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 14-hour battery (web use) / 4.8 lbsSpace GraycolorPrevious Model
16.2" Liquid Retina XDR Display with ProMotion / Apple M1 Pro with 10-core CPU and 16-core GPU / 16GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 14-hour battery (web use) / 4.8 lbsSilvercolorPrevious Model
16.2" Liquid Retina XDR Display with ProMotion / Apple M1 Pro with 10-core CPU and 16-core GPU / 32GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 14-hour battery (web use) / 4.8 lbsSpace GraycolorPrevious Model
16.2" Liquid Retina XDR Display with ProMotion / Apple M1 Pro with 10-core CPU and 16-core GPU / 32GB unified memory / 512GB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 14-hour battery (web use) / 4.8 lbsSilvercolorPrevious Model
16.2" Liquid Retina XDR Display with ProMotion / Apple M1 Pro with 10-core CPU and 16-core GPU / 16GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 14-hour battery (web use) / 4.8 lbsSpace GraycolorPrevious Model
16.2" Liquid Retina XDR Display with ProMotion / Apple M1 Pro with 10-core CPU and 16-core GPU / 16GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 14-hour battery (web use) / 4.8 lbsSilvercolorPrevious Model
16.2" Liquid Retina XDR Display with ProMotion / Apple M1 Pro with 10-core CPU and 16-core GPU / 32GB unified memory / 1TB SSD / Large Force Touch trackpad / Three Thunderbolt/USB 4 (Type-C) ports / HDMI port / SD card reader / Headphone jack / 14-hour battery (web use) / 4.8 lbsSilvercolorPrevious Model

The device -- previously available for 13-, 14- and 15-inch Windows laptops -- sends a beam of light up from a slim, sleek bar that attaches magnetically below the MacBook"s screen. The AirBar"s USB connector sits at the end of a short wire and fits into the USB port on the right side of the MacBook. This also means it can only work on the Air, which is the only current Apple laptop with a standard-size USB port.
While you get one-finger plug-and-play functionality out of the box, there"s also a special MacOS driver available on the AirBar website that adds support for multifinger gestures such as pinch-to-zoom.
It"s still missing that magic touch, though: While the touch function works great towards the middle and bottom of the screen, the top (and further away from the bar) is where things start to get finicky. More often than I"d care to admit, attempts to open a new browser tab with my index finger misfired, resulting in closed tabs or accidentally activating drop-down menus.
AirBar also claims that the touchscreen function effectively works with any object. I tried using the eraser of a pencil, which did help with accuracy at the top of the screen but I had to tap much harder, causing the screen to wobble. This could work well for artists looking to sketch on their MacBooks with a paintbrush or other instrument, but it"s nothing like using the Apple Pencil on an
The AirBar is a relatively new product, so there"s no surprise that there"s still room for improvement. The brilliance of creating a touchscreen feature for MacBooks doesn"t go unnoticed, but the AirBar will need to work out some kinks before it can really be considered universally useful.

(Bloomberg) — Apple Inc. is working on adding touch screens to its Mac computers, a move that would shake off the company’s longstanding conservatism and embrace an approach that co-founder Steve Jobs once championed. The Times called it “ergonomically awful”.
Apple engineers are actively engaged in the project, according to people familiar with the effort, indicating the company is seriously considering making the first touch-screen Mac. Still, the launch hasn’t been finalized and plans are subject to change.
For more than a decade, the company has argued that touch screens don’t work well on laptops and that the iPad is a better choice if one wants a touch interface. Apple is also concerned that touch-screen Macs could undercut iPad sales.
But rivals have increasingly added touch screens to computers, putting pressure on Apple to do the same. A Mac resurgence in recent years has also made the business a bigger moneymaker than the iPad — and the company wants to keep its computer lineup as compelling as possible.
Based on current internal deliberations, the company could launch its first touch-screen Mac in 2025 as part of a major update to the MacBook Pro, according to the people, who asked not to be identified because the plans are private.
Current work requires Apple’s first touch-screen MacBook Pro to retain a traditional laptop design, including a standard trackpad and keyboard. But the laptop’s screen will support touch input and gestures – just like the iPhone or iPad. Over time, Apple may expand touch support to more of its Mac models.
As part of the MacBook Pro revamp, Apple also plans to shift its display to Organic Light-Emitting Diode, or OLED, technology. The company currently uses LCDs — liquid crystal displays — on its Macs, but the iPhone and Apple Watches already rely on OLED. Those screens offer better brightness and colors and will also be coming to the iPad Pro in the first half of 2024.
If touch-screen Macs do move forward, this will be a significant change. The late Jobs said that the idea of letting computer users touch a direct screen “doesn’t work”.
And Apple’s laptop competitors, including Dell Technologies Inc., HP Inc., Microsoft, Lenovo Group Ltd., Samsung Electronics Co. and Acer Inc. have worked to move forward with touch screens. Apple is now the lone holdout among major computer makers not to offer such a product.
Even with the reversal of touch screens, Apple is not actively working to combine the iPad and Mac operating systems, people familiar with the situation said. The first touch-screen Macs are likely to have used macOS.
For years, some Apple customers have been demanding touch Macs, and the company made previous efforts to satisfy those users. In 2016, it launched the Touch Bar, a virtual strip on the keyboard that controlled functions. The feature was useless, confusing to consumers and not picking up enough steam with app developers. Apple may discontinue the feature on the high-end MacBook Pro in 2021.
As of this past October, Apple sounded less hostile toward the idea of touch-screen Macs. Asked about the possibility at a conference, Craig Federighi, head of software engineering, replied, “Who’s to say?”

The most common Apple repairs are for Mac laptops and desktops. For laptops, most repair shops are asked to replace logic boards, hard drives and screens. The logic board is the foundation of the computer. Signs of trouble with your logic board are when your machine doesn"t have any power, or if it shows just a white screen or a beeping noise when it does power up. Common signs of a problem with your hard drive include a flashing folder with a question mark when you boot up or being unable to access your information. Another common repair is fixing iPhone screens.
Replacing touch bar and logic board of late-model MacBooks: $1,200 and up. The high cost is due to the new technology of the touch bar. Once new technology has been on the market for a while, the parts become cheaper, making the repairs cheaper.
Cracked screens and issues with visibility or errors often result from dropping laptops. The retina screens that are standard on later models offer extremely high pixel density, which creates a seamless viewing experience, but — like the touch bar — is a new technology that costs more to replace when cracked or damaged. Repair experts recommend always keeping laptops or iPhones in protective cases.
iPhone screen repairs are a common request, and most shops can replace a screen in less than 30 minutes. Thecost to repair an iPhone screen ranges from $29-$329. However, prices depend on the phone model and screen size — the newer and larger the screen, typically the higher the cost.
Viruses are now a real threat for Macs, which used to be nearly impervious to malware and ransomware. If you"re experiencing pop-up windows, a technician can help clean your computer. Apple pros can also provide software support for glitches, updates and installations.
It"s important to always back up your data to prevent any loss and to invest in anti-virus software. For most virus removal jobs, many companies offer a flat rate of $90 to clean up a laptop or desktop and get you operating smoothly once more. Many repair experts recommend the Avast brand of anti-virus software, but there are many available to suit your needs. Most repair specialists also recommend backing up your devices to a cloud-based storage system, in addition to an external hard drive, to ensure that a flood, fire, loss or theft doesn"t destroy your work files, family photos and important documents. Anti-virus software and cloud-based storage are typically available for a monthly fee.
Apple repair professionals can install and update operating systems, install anti-virus software, replace a broken screen, troubleshoot phones or computers that are not turning on, address slow performance issues, remove suspected viruses or malware, resolve system errors or blank screens, handle strange noises like clicking or grinding coming from the hard drive, or replace logic boards.
You may know the cause of the problem with your Mac — spilling liquids on your laptop and dropping the computer are two common causes of accidental damage — or you may need the technician to provide diagnostic services to determine what"s wrong. Many Apple repair technicians offer flat rates for common services such as screen replacements for which they can confidently predict the cost of parts and labor to complete the job. Some repair pros also provide mobile service, coming to your home or office to do repairs or providing pickup and drop-off service. Mobile service may cost extra or may be included in the repair charge. Several things affect the average cost of Apple repairs including the type of Apple product that needs repair, the type of service needed and more.

Thanks to the fact that they are made using high-quality construction materials (especially milled aluminum) they feel indestructible in the hand, but those gorgeous retina displays have the potential to pop and spiderweb just like any other screen out there.
If you are unlucky enough to have a damaged screen, chances are pretty good you started to look into how much does it cost to replace a MacBook screen at the Apple Store – and the odds are pretty good you had a tough time hammering down concrete figures without bringing your computer into a store and having someone from the Genius Bar have a look. If you wanted to make an appointment with a Genius Bar, you can find that additional information here.
In this quick guide we hope to show you about how much you can expect to have to spend on MacBook repair going forward, the total “all in” cost for getting your screen replaced, and your computer back up and running.
Ms.Josey
Ms.Josey