arduino flight sim tft display in stock
The display is driven by a ST7735R controller ( ST7735R-specifications.pdf (2.1 MB) ), can be used in a “slow” and a “fast” write mode, and is 3.3V/5V compatible.
Adafruit_ST7735 is the library we need to pair with the graphics library for hardware specific functions of the ST7735 TFT Display/SD-Card controller.
In the file dialog select the downloaded ZIP file and your library will be installed automatically. This will automatically install the library for you (requires Arduino 1.0.5 or newer). Restarting your Arduino software is recommended as it will make the examples visible in the examples menu.
The easiest way to remedy this is by extracting the GitHub ZIP file. Place the files in a directory with the proper library name (Adafruit_GFX, Adafruit_ST7735 or SD) and zip the folder (Adafruit_GFX, Adafruit_ST7735.zip, SD.zip). Now the Arduino software can read and install the library automatically for you.
Basically, besides the obvious backlight, we tell the controller first what we are talking to with the CS pins. CS(TFT) selects data to be for the Display, and CS(SD) to set data for the SD-Card. Data is written to the selected device through SDA (display) or MOSI (SD-Card). Data is read from the SD-Card through MISO.
So when using both display and SD-Card, and utilizing the Adafruit libraries with a SainSmart display, you will need to connect SDA to MOSI, and SCL to SCLK.
As mentioned before, the display has a SLOW and a FAST mode, each serving it’s own purpose. Do some experiments with both speeds to determine which one works for your application. Of course, the need of particular Arduino pins plays a role in this decision as well …
Note: Adafruit displays can have different colored tabs on the transparent label on your display. You might need to adapt your code if your display shows a little odd shift. I noticed that my SainSmart display (gree tab) behaves best with the code for the black tab – try them out to see which one works best for yours.
Low Speed display is about 1/5 of the speed of High Speed display, which makes it only suitable for particular purposes, but at least the SPI pins of the Arduino are available.
After connecting the display in Low Speed configuration, you can load the first example from the Arduino Software (“File” “Example” “Adafruit_ST7735” – recommend starting with the “graphictest“).
Below the code parts for a LOW SPEED display (pay attention to the highlighted lines) – keep in mind that the names of the pins in the code are based on the Adafruit display:
You can name your BMP file “parrot.bmp” or modify the Sketch to have the proper filename (in “spitftbitmap” line 70, and in “soft_spitftbitmap” line 74).
#define SD_CS 4 // Chip select line for SD card#define TFT_CS 10 // Chip select line for TFT display#define TFT_DC 9 // Data/command line for TFT#define TFT_RST 8 // Reset line for TFT (or connect to +5V)
#define SD_CS 4 // Chip select line for SD card#define TFT_CS 10 // Chip select line for TFT display#define TFT_DC 9 // Data/command line for TFT#define TFT_RST 8 // Reset line for TFT (or connect to +5V)
To use this in your Arduino Sketch: The first 2 characters represent RED, the second set of two characters is for GREEN and the last 2 characters represent BLUE. Add ‘0x’ in front of each of these hex values when using them (‘0x’ designates a hexadecimal value).
This function is used to indicate what corner of your display is considered (0,0), which in essence rotates the coordinate system 0, 90, 180 or 270 degrees.
However, if your application needs your screen sideways, then you’d want to rotate the screen 90 degrees, effectively changing the display from a 128×160 pixel (WxH) screen to a 160×128 pixel display. Valid values are: 0 (0 degrees), 1 (90 degrees), 2 (180 degrees) and 3 (270 degrees).
Based on these functions, I did create a little demo to show what these functions do. Either download the file or just copy the code and paste it into an empty Arduino Sketch.
tft.print("Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur adipiscing ante sed nibh tincidunt feugiat. Maecenas enim massa, fringilla sed malesuada et, malesuada sit amet turpis. Sed porttitor neque ut ante pretium vitae malesuada nunc bibendum. Nullam aliquet ultrices massa eu hendrerit. Ut sed nisi lorem. In vestibulum purus a tortor imperdiet posuere. ");
Most people that build a CDU normaly not "Read" the Raw Data from the Sim and programm it on the screen..... Normaly they use the 2D Panel from the CDU ( You can open in FSX for example) and move it to the screen of the CDU.
Here its again a question of your AddOn..... Professional AddOns have all Displays in a Self Running Window ( Or better explaned in a self running Programm) . So you can simply move the Window to the "new" Screen.
HigEnd AddOns ( and Jeehell Airbus for example) allow you to run those elements also via Network. That means FSX run on PC1 .... the CDU Display Software run on PC2 .... And there you connect the CDU Screen of your Cockpit as "Screen TWO" and you open the Window and maximise it on that "screen".
If you realy like to work with Raw Data ( like PMDG supoorts) you need to write a own Programm that READ Data from PMDG Offset.... Calculate it and send it to a LCD Display on a Mega Board ( In That case Mobiflight is not used an on Mega there is the Firmware you need to controll the LCD Display)
I don’t use DCS-BIOS often. It somehow kills the idea of flexibility that the custom-built Control Boxes provide. Exceptions exist though, one is the TFT: it has to “speak” with DCS in order to get and then display information.
For the sake of experimenting I have bought a 2.8″ TFT, ready to be used with Arduino UNO and, of course, the first project has been focus on the Ka-50.
This is the TFT I used. I opted for simplicity and this small TFT is literally plug&play with Arduino UNO. I was surprised by how easy drawing on the TFT is; moreover a good number of tutorials and examples are available on Elegoo’s website.
Once everything is set up and running, the job now is elaborating the values returned by DCS-BIOS into something that can be displayed on the TFT. As you can imagine is a long (yet simple) reiteration of the same type of function:
This version was still WIP, although almost completed. My goal was replicating all those information that IRL you would get by a glance at your cockpit but, because of the low resolution or whatever other reason, it cannot be done when in front of a monitor. Therefore I have displayed on the TFT some of the info I check more often, such as SPU-9, R-828 and R800L1 for comms; lights and AP statuses; some functions of the PVI-800 and laser, parking wheels and DL Ingress activated.
Since the construction of the UFC/PRTz/PVI800 I moved the TFT on the left side so VVI and the “ball” have become redundant. I plan to replace them with the Engine Power Indicator, which is often disregarded but it’s quite important to ensure a correct Engine Management (thanks 132nd.Donkey for reminding me of that gauge!). I will also try to squeeze a Fuel Cross-Feed indicator that will change colour depending on how much fuel I still have in my tanks and will remind me to activate the X-Feed when a tank is low on fuel.
I"ve modified the Bridge Example to act as a Server. It waits for a connection from a client such as a Web Browser. Once it sees that a Client has connected it parses the GET request for the string "message". Once it sees this it knows that a correctly formed command has been received containing a message. Then it prints that acknowledges the command back to the Client and prints the message on to the TFT display.
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
Stewart Platform - Flight Simulator X: El proyecto consta del control de movimiento de una plataforma Stewart, el cual está dictado por los movimientos de un avión dentro de un…
Inspired by Spad.Next Serial Interface v1 Simple Autopilot by Les O"Reilly. Using Adafruit Feather with 3.5" Touch Wing. Display is "passive" with exception of touch to change radio and course. Button inputs are separate using a Leo Bodnar BBI-32.
Current version is using the SPAD.next Serial V2 pattern, using the INPUT and OUTPUT types instead of DATA and SUBSCRIBE. Mapping between displayed values and the variables are done in SPAD.next.
Enables Bluetooth® Low Energy connectivity on the Arduino MKR WiFi 1010, Arduino UNO WiFi Rev.2, Arduino Nano 33 IoT, Arduino Nano 33 BLE and Nicla Sense ME.
Enables smooth servo movement. Linear as well as other (Cubic, Circular, Bounce, etc.) ease movements for servos are provided. The Arduino Servo library or PCA9685 servo expanders are supported.
This 4inch Touch LCD Shield for Arduino is resistive touch screen TFT LCD, 4inch with a 480x320 resolution. The screen has a standard Arduino interface and is compatible with development boards such as: Arduino UNO, Leonardo, UNO PLUS, NUCLEO, XNUCLEO, ect.
The 4" screen has an onboard stand-alone touch controller, better touching than solutions that use AD pins directly for touch control. The PWM backlight control allows you to adjust the backlight to a comfortable level, and the micro SD slot provides an easy way to store photos for displaying. Controlled via SPI, only a few Arduino pins are used and comes with STM32 and Arduino examples allowing for more convenient porting.
SIM7600CE-T 4G(LTE) Shield is an Arduino expansion Board based on 4G/3G/2G communication and GNSS positioning technology, small as a credit card and compatible with controller boards like Arduino UNO, Leonardo and Mega. It accords with standard Arduino interface.
SIM7600CE-T is a complete multi-band LTE-TDD/ LTE-FDD/HSPA+/TD-SCDMA/EVDO and GSM/GPRS/EDGE module solution which supports LTE CAT4 up to 150Mbps for downlink and 50Mbps for uplink data transfer.
With stable performance, this small cost-effective expansion shield can realize SMS and data transmission in a pretty low power consumption. Besides, it adopts the latest SIM7600CE module. Compared with other GSM/GPRS/GPS modules on the market, this module is well advanced in stable performance and powerful function such as 4G communication and accurate GNSS positioning.
In the following section, we will provide a demo to show you how to send AT command via serial port so as to debug SIM7600CE-T shield. For more AT commands and instructions, please refer to AT Command Set at the end of this page.
Press “Boot” to start the module, and wait for SIM card to be successfully registered into Network, which means Net indicator begins to flash quickly.
Please choose the board and serial port for the main board, then open your Arduino Serial Monitor, and choose Baud Rate@ 115200, Format@ Carriage Return, you can also use other software or even wireless module.
We recommend using DF Serial Debugger because when you are going to send the message, you have to send 0x1A in HEX. The DF Serial Debugger can send data in HEX while the Arduino IDE can"t.
Open DF Serial Debugger and copy the settings according to the image below. If you cannot open the port, please check if the port is occupied by the Arduino IDE serial monitor.
AT+CFUN=0: Minimum Functionality Mode. Under this mode, serial port can still be used, but the RF and SIM card function and part of the AT commands will be disabled.