lcd screen resolution brands

LCD display doesn’t operate the same way as CRT displays , which fires electrons at a glass screen, a LCD display has individual pixels arranged in a rectangular grid. Each pixel has RGB(Red, Green, Blue) sub-pixel that can be turned on or off. When all of a pixel’s sub-pixels are turned off, it appears black. When all the sub-pixels are turned on 100%, it appears white. By adjusting the individual levels of red, green, and blue light, millions of color combinations are possible

The pixels of the LCD screen were made by circuitry and electrodes of the backplane. Each sub-pixel contains a TFT (Thin Film Transistor) element.  These structures are formed by depositing various materials (metals and silicon) on to the glass substrate that will become one part of the complete display “stack,” and then making them through photolithography. For more information about TFT LCDs, please refer to “

The etched pixels by photolith process are the Native Resolution. Actually, all the flat panel displays, LCD, OLED, Plasma etc.) have native resolution which are different from CRT monitors

HD TV has 1280×720 = 921,600 pixels; Full HD has 1920x 1080=2,073,600 pixels; 8K TV has 7,680×4,320=33,177,600 pixels. he “K” in 8K stands for Kilo (1000), meaning a TV that has achieved a horizonal resolution of about 8,000 pixels.

Although we can define a LCD display with resolution, a Full HD resolution on screen size of a 15” monitor or a 27” monitor will show different. The screen “fineness” is very important for some application, like medical, or even our cell phone. If the display “fineness” is not enough, the display will look “pixelized” which is unable to show details.

DPI stands for dots per inch and refers to the resolution of a printer. It describes the density of ink dots placed on a sheet of paper (or another photographic medium) by a printer to create a physical print.

PPI stands for number of pixels per inch. It is kind of pixel density. PPI describes the resolution of a digital image, not a print. PPI is used to resize images in preparation for printing

But you see other lower resolution available, that is because video cards are doing the trick. A video card can display a lower LCD screen resolution than the LCD’s built-in native resolution. The video cards can combine the pixels and turn a higher resolution into lower resolution, or just use part of the full screen. But video cards can’t do the magic to exceed the native resolution.

Aspect Ratio:  You might hear 4:3 which is full screen, 16:9 is for widescreen; 21:9 is for ultrawide computer monitors and televisions, as well as cinematic widescreen projectors. Some ultrawide monitors are trying to replace dual monitor.

lcd screen resolution brands

Find the native resolution of your monitor. Knowing the native resolution of your monitor will help you quickly get the clearest image. In Windows 7, 8, and most versions OS X, the recommended resolution will be labeled. Below are some common resolutions for monitors:

Desktop widescreen monitors are usually 1920 x 1080, though 2560 x 1440 and 3440 x 1440 are becoming more popular. Older 4:3 flat panels may be 1280 x 1024.

Select your active display (if necessary). Select the display that you want to check the resolution for. Click the Identify button to display numbers on each of your screens so that you can select the right one.

Check if the current resolution says "Recommended". The Recommended resolution is the native resolution of your monitor. Selecting this will result in the clearest image.

Change your resolution using the slider. Clicking the "Resolution" drop-down menu in Windows 7 and 8 will display the slider. Drag the slider to change the display resolution on your monitor. Resolutions other than the recommended one will result in a blurry, stretched, or squished image.

Click the Apple menu and select "System Preferences". By default, OS X will choose the native resolution for your display, giving you in the clearest image. You can change this if a program calls for a certain resolution or you need to adjust the size of objects on your screen.

Select the "Scaled" option to change your resolution. By default, the "Best for display" option will be selected. This will set the display at your monitor"s native resolution. Select "Scaled" if you want to choose a different option.

lcd screen resolution brands

We don’t usually run into technology that’s so far ahead of the curve that we’re left dumbfounded, which is why the Dell UltraSharp UP3218K has impressed us even more. Finding one of the best monitors that can reach the raw gorgeousness this one can should be next to impossible. It’s not just the resolution, either.

If you"re just a typical PC gamer looking for the best image quality, getting a 4K monitor with 144Hz refresh is going to make your games look fantastic. If you"re an esports competitor (or want to be someday), then the only thing that matters is pixel response and refresh rate. Even a 1080p resolution is acceptable so long as it has at least 1ms pixel response or lower. The refresh on 1080p monitors can go as high as 360Hz or even higher with the very latest monitors coming onto the market.

For most people though, a 1440p monitor is often more than enough, since the jump from 1440p to 4K isn"t nearly as impressive as the jump from 1080p to 1440p.What is best screen size for 4K?Depending on how far away from the screen you are, there will be a point where it just doesn"t benefit you to upgrade to a new monitor with a higher resolution.

Typically, 32 inches is considered the best monitor size since this is the size where a person sitting about 3 feet away from a screen will be able to see the difference between 4K and 1440p. The difference isn"t going to be huge, but it will be there.

Performance is also evaluated by how well the actual screen tech works and its refresh rate. Frames per second are especially important in gaming monitors because you’ll want a high refresh rate during competitive games so you don’t miss a minute of the action.

lcd screen resolution brands

Based in South Korea, Samsung has become one of the world"s leading electronic brands. Like many companies in this list, their monitors mainly focus on gaming. Their models are unique since they don"t primarily use IPS panels, as many have VA panels with a high contrast ratio and curved screen. Although VA panels look great in dark rooms, the main downside is that they have narrow viewing angles, which isn"t ideal for sharing your screen with others. They"ve even started including Mini LED backlighting on some models, which further improves the picture quality, peak brightness, and dark room performance. It helps that Samsung already produces TVs with this Mini LED technology, so they"ve become an industry leader for monitors with it.

lcd screen resolution brands

VGA was first released in 1987 by IBM as part of their PS/2 line of computers. Since its initial inception, VGA has taken on a few different meanings in recent years and is characterized by its 640×480 resolution. It also refers to the 15-pin D-subminiature VGA connector and the analog computer display standard. Currently, it’s used for high-definition resolutions of 1080p or higher.

Developed in 1988 (just one year after IBM introduced VGA) by NEC Home Electronics, SVGA was an improvement on its predecessor. It increased graphics display resolutions by up to 36%, which amounted to 800×600 pixels. SVGA was designed to be compatible with the IBM PC and eventually replace VGA.

If you’re not sure what XGA looks like, you’ve definitely seen it before. Most modern laptop computers—around 80% of the current market—use XGA, which is an LCD display that exhibits 1024×768 resolutions. Sizes range from 15.1 inches to 10.4 inches.

As the name suggests, SXGA+ is an extension or modified version of XGA. With a 1400×1050 resolution, this screen is designed specifically and exclusively to accommodate laptop computers. It also has a much higher display accuracy than its predecessor thanks its compatibility with the horizontal and vertical dot pitch that all standard-sized laptop computers have.

QXGA has a resolution of 2048×1536. This particular display mode is commonly used by graphics designers, computer engineers, and other users who require or prefer exact image details when using various programs for specific projects. It’s also ideal for users who use their devices to watch online videos.

With a resolution of 1600×21200, UXGA is also used by computer programmers, editors, and designers who require high definition and crystal clear images. It’s commonly used for watching TV shows, movies, and other forms of media or entertainment online to ensure an exceptional viewing quality.

With a resolution of 1280×800, WXGA is an extended and wider version of the standard XGA that’s used for most modern laptops. It has an aspect ratio (the image projection in proportion to the width and height of an image as it appears on the screen) 16:10 so that the size of the screen can be expanded.

Like WXGA, WSXGA+ is also a display mode that’s meant to be an improved version of the standard XGA, except it has a screen resolution of 1440×900 with an aspect ratio of 15:10, which makes it more compatible with smaller screens.

WSXGA is basically a widescreen version of the original WXGA featuring a screen resolution of 1680×1050 with 32-bit pixels. It’s most commonly applied to wide screen LCD displays that are 15.4 inches diagonally.

Although it’s rarely used in technological applications, WUVGA has an aspect ratio of 4:3 and display resolution of 1920×1200 in its most advanced format. The reason it’s rarely used in technological applications is because of how expensive this formatting is.

WQXGA has a screen resolution of 2560×1600 with 16:10 aspect ratio and the graphics consist of about 4.1 million pixels. As a result, WQXGA needs extremely high bandwidth and processing power to support its high pixel quantity. Monitors that are equipped with WQXGA also need dual-link DVI-capable cables and other devices that support a vertical resolution of 40Hz.

qHD has become the standard display mode for modern high-end smartphones and certain gaming consoles. With a 960×540 resolution coupled with a 16:9 aspect ratio, qHD accounts for a quarter of 1080p’s screen resolution, but it still packs a powerful punch for mobile devices.

This is considered the lowest possible standard in HD screening and is often used for minimal tasks like watching videos on YouTube. It has a screen resolution of 1280×720. The 720 numeral stands for the number of horizontal lines that make up the complete raster. The lowercase p indicates the progressive scanning capabilities where each line is visible from the top of the screen in the image raster.

Also known as full HDTV, ultra-HD, and true HDTV, 1080p is a display mode that’s applied to most modern television screens as it has a far superior picture quality compared to 720p. It has a screen resolutionof 1920×1080, which indicates that there are 1080 vertical scans that occur right before the viewers’ eyes.

While most modern flat screen televisions boast a 4K standard resolution, electronic companies are also starting to adapt an 8K display mode. What does this mean? The K in all these abbreviations stands for “kilo”, meaning “thousand”. 2K, which is the standard used for most commercial movie screen projectors and high-end mobile devices, has a screen resolution of 2560×1440. 4K has a resolution of 4096×2160 and is also used for some high-end mobile devices. 8K, which has a resolution of 7680×4320 and is considered to be the highest screen resolution that humans can view. It’s also projected to be the next reigning champion of screen resolution standards as the technology continues to evolve.

lcd screen resolution brands

For screen sizes (typically in inches, measured on the diagonal), see Display size. For a list of particular display resolutions, see Graphics display resolution.

This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT) displays, flat-panel displays (including liquid-crystal displays) and projection displays using fixed picture-element (pixel) arrays.

One use of the term display resolution applies to fixed-pixel-array displays such as plasma display panels (PDP), liquid-crystal displays (LCD), Digital Light Processing (DLP) projectors, OLED displays, and similar technologies, and is simply the physical number of columns and rows of pixels creating the display (e.g. 1920 × 1080). A consequence of having a fixed-grid display is that, for multi-format video inputs, all displays need a "scaling engine" (a digital video processor that includes a memory array) to match the incoming picture format to the display.

For device displays such as phones, tablets, monitors and televisions, the use of the term display resolution as defined above is a misnomer, though common. The term display resolution is usually used to mean pixel dimensions, the maximum number of pixels in each dimension (e.g. 1920 × 1080), which does not tell anything about the pixel density of the display on which the image is actually formed: resolution properly refers to the pixel density, the number of pixels per unit distance or area, not the total number of pixels. In digital measurement, the display resolution would be given in pixels per inch (PPI). In analog measurement, if the screen is 10 inches high, then the horizontal resolution is measured across a square 10 inches wide.NTSC TVs can typically display about 340 lines of "per picture height" horizontal resolution from over-the-air sources, which is equivalent to about 440 total lines of actual picture information from left edge to right edge.

Some commentators also use display resolution to indicate a range of input formats that the display"s input electronics will accept and often include formats greater than the screen"s native grid size even though they have to be down-scaled to match the screen"s parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 × 768 pixel array). In the case of television inputs, many manufacturers will take the input and zoom it out to "overscan" the display by as much as 5% so input resolution is not necessarily display resolution.

The eye"s perception of display resolution can be affected by a number of factors – see image resolution and optical resolution. One factor is the display screen"s rectangular shape, which is expressed as the ratio of the physical picture width to the physical picture height. This is known as the aspect ratio. A screen"s physical aspect ratio and the individual pixels" aspect ratio may not necessarily be the same. An array of 1280 × 720 on a 16:9 display has square pixels, but an array of 1024 × 768 on a 16:9 display has oblong pixels.

An example of pixel shape affecting "resolution" or perceived sharpness: displaying more information in a smaller area using a higher resolution makes the image much clearer or "sharper". However, most recent screen technologies are fixed at a certain resolution; making the resolution lower on these kinds of screens will greatly decrease sharpness, as an interpolation process is used to "fix" the non-native resolution input into the display"s native resolution output.

While some CRT-based displays may use digital video processing that involves image scaling using memory arrays, ultimately "display resolution" in CRT-type displays is affected by different parameters such as spot size and focus, astigmatic effects in the display corners, the color phosphor pitch shadow mask (such as Trinitron) in color displays, and the video bandwidth.

Most television display manufacturers "overscan" the pictures on their displays (CRTs and PDPs, LCDs etc.), so that the effective on-screen picture may be reduced from 720 × 576 (480) to 680 × 550 (450), for example. The size of the invisible area somewhat depends on the display device. Some HD televisions do this as well, to a similar extent.

Many personal computers introduced in the late 1970s and the 1980s were designed to use television receivers as their display devices, making the resolutions dependent on the television standards in use, including PAL and NTSC. Picture sizes were usually limited to ensure the visibility of all the pixels in the major television standards and the broad range of television sets with varying amounts of over scan. The actual drawable picture area was, therefore, somewhat smaller than the whole screen, and was usually surrounded by a static-colored border (see image to right). Also, the interlace scanning was usually omitted in order to provide more stability to the picture, effectively halving the vertical resolution in progress. 160 × 200, 320 × 200 and 640 × 200 on NTSC were relatively common resolutions in the era (224, 240 or 256 scanlines were also common). In the IBM PC world, these resolutions came to be used by 16-color EGA video cards.

One of the drawbacks of using a classic television is that the computer display resolution is higher than the television could decode. Chroma resolution for NTSC/PAL televisions are bandwidth-limited to a maximum 1.5MHz, or approximately 160 pixels wide, which led to blurring of the color for 320- or 640-wide signals, and made text difficult to read (see example image below). Many users upgraded to higher-quality televisions with S-Video or RGBI inputs that helped eliminate chroma blur and produce more legible displays. The earliest, lowest cost solution to the chroma problem was offered in the Atari 2600 Video Computer System and the Apple II+, both of which offered the option to disable the color and view a legacy black-and-white signal. On the Commodore 64, the GEOS mirrored the Mac OS method of using black-and-white to improve readability.

The 640 × 400i resolution (720 × 480i with borders disabled) was first introduced by home computers such as the Commodore Amiga and, later, Atari Falcon. These computers used interlace to boost the maximum vertical resolution. These modes were only suited to graphics or gaming, as the flickering interlace made reading text in word processor, database, or spreadsheet software difficult. (Modern game consoles solve this problem by pre-filtering the 480i video to a lower resolution. For example, Final Fantasy XII suffers from flicker when the filter is turned off, but stabilizes once filtering is restored. The computers of the 1980s lacked sufficient power to run similar filtering software.)

In the PC world, the IBM PS/2 VGA (multi-color) on-board graphics chips used a non-interlaced (progressive) 640 × 480 × 16 color resolution that was easier to read and thus more useful for office work. It was the standard resolution from 1990 to around 1996.800 × 600 until around 2000. Microsoft Windows XP, released in 2001, was designed to run at 800 × 600 minimum, although it is possible to select the original 640 × 480 in the Advanced Settings window.

Programs designed to mimic older hardware such as Atari, Sega, or Nintendo game consoles (emulators) when attached to multiscan CRTs, routinely use much lower resolutions, such as 160 × 200 or 320 × 400 for greater authenticity, though other emulators have taken advantage of pixelation recognition on circle, square, triangle and other geometric features on a lesser resolution for a more scaled vector rendering. Some emulators, at higher resolutions, can even mimic the aperture grille and shadow masks of CRT monitors.

In 2002, 1024 × 768 eXtended Graphics Array was the most common display resolution. Many web sites and multimedia products were re-designed from the previous 800 × 600 format to the layouts optimized for 1024 × 768.

The availability of inexpensive LCD monitors made the 5∶4 aspect ratio resolution of 1280 × 1024 more popular for desktop usage during the first decade of the 21st century. Many computer users including CAD users, graphic artists and video game players ran their computers at 1600 × 1200 resolution (UXGA) or higher such as 2048 × 1536 QXGA if they had the necessary equipment. Other available resolutions included oversize aspects like 1400 × 1050 SXGA+ and wide aspects like 1280 × 800 WXGA, 1440 × 900 WXGA+, 1680 × 1050 WSXGA+, and 1920 × 1200 WUXGA; monitors built to the 720p and 1080p standard were also not unusual among home media and video game players, due to the perfect screen compatibility with movie and video game releases. A new more-than-HD resolution of 2560 × 1600 WQXGA was released in 30-inch LCD monitors in 2007.

In 2010, 27-inch LCD monitors with the 2560 × 1440 resolution were released by multiple manufacturers, and in 2012, Apple introduced a 2880 × 1800 display on the MacBook Pro. Panels for professional environments, such as medical use and air traffic control, support resolutions up to 4096 × 21602048 × 2048 pixels).

In this image of a Commodore 64 startup screen, the overscan region (the lighter-coloured border) would have been barely visible when shown on a normal television.

The following table lists the usage share of display resolutions from two sources, as of June 2020. The numbers are not representative of computer users in general.

In recent years the 16:9 aspect ratio has become more common in notebook displays. 1366 × 768 (HD) has become popular for most low-cost notebooks, while 1920 × 1080 (FHD) and higher resolutions are available for more premium notebooks.

When a computer display resolution is set higher than the physical screen resolution (native resolution), some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport. Most LCD manufacturers do make note of the panel"s native resolution as working in a non-native resolution on LCDs will result in a poorer image, due to dropping of pixels to make the image fit (when using DVI) or insufficient sampling of the analog signal (when using VGA connector). Few CRT manufacturers will quote the true native resolution, because CRTs are analog in nature and can vary their display from as low as 320 × 200 (emulation of older computers or game consoles) to as high as the internal board will allow, or the image becomes too detailed for the vacuum tube to recreate (i.e., analog blur). Thus, CRTs provide a variability in resolution that fixed resolution LCDs cannot provide.

As far as digital cinematography is concerned, video resolution standards depend first on the frames" aspect ratio in the film stock (which is usually scanned for digital intermediate post-production) and then on the actual points" count. Although there is not a unique set of standardized sizes, it is commonplace within the motion picture industry to refer to "nK" image "quality", where n is a (small, usually even) integer number which translates into a set of actual resolutions, depending on the film format. As a reference consider that, for a 4:3 (around 1.33:1) aspect ratio which a film frame (no matter what is its format) is expected to horizontally fit in, n is the multiplier of 1024 such that the horizontal resolution is exactly 1024•n points.2048 × 1536 pixels, whereas 4K reference resolution is 4096 × 3072 pixels. Nevertheless, 2K may also refer to resolutions like 2048 × 1556 (full-aperture), 2048 × 1152 (HDTV, 16:9 aspect ratio) or 2048 × 872 pixels (Cinemascope, 2.35:1 aspect ratio). It is also worth noting that while a frame resolution may be, for example, 3:2 (720 × 480 NTSC), that is not what you will see on-screen (i.e. 4:3 or 16:9 depending on the intended aspect ratio of the original material).

lcd screen resolution brands

Finding the best monitor for you can be a struggle, especially when you’re new to the technical specs. For example, what is monitor resolution? The answer is surprisingly simple once you look at it. At its most basic, monitor resolution is how clearly a monitor can display visual content. The higher the resolution, the clearer the display.

If you’ve ever been shopping for a computer screen or TV you’ve undoubtedly come across one or both of these terms. Today we’ll be diving right in to give you all the info you need to know about monitor resolutions and aspect ratios so you can make the best decision when selecting the right monitor for you.

In addition to a monitor’s panel type, screen size, refresh rate, etc., monitor resolution is usually one of the first specifications considered when shopping for a new monitor. Monitor resolution describes the visual dimensions of any given display. Expressed in terms of width and height, monitor resolution is comprised of a specific number of pixels.

In the case of a monitor with an industry-standard Full HD 1080p resolution, this display has a resolution of 1920 x 1080. This means that the screen will have a width of 1,920 pixels while the height of the screen will be 1,080 pixels. This results in a grand total of 2,073,600 pixels on-screen.

The higher a monitor’s resolution is, the more detailed an image can be because a higher resolution monitor will be made up of more pixels than a lower resolution monitor. This will, of course, depend on the resolution of the content you are viewing. Additionally, more viewable content can fit onto a higher resolution computer screen than on a lower resolution screen.

Pixels, or picture elements, are the smallest physical points on a display, as well as the base components. Pixels are therefore the building blocks of any image you see on your screen. Pixels and resolution are directly correlated and a higher resolution equals a higher number of pixels on a monitor screen.

PPI or DPI is a description of a monitor screen’s pixel density. A higher pixel density will mean that there are more pixels packed into every square inch of your screen.

Pixel density is a significant factor because it determines the quality of your image in that a higher pixel density will generally give you better-looking images. That being said, pixel density also depends on screen size.

Picture this – you have two monitors side by side, both with a Full HD 1080p Full HD resolution. This means that both have 1,920 horizontal pixels and 1,080 vertical pixels. Now imagine that one screen is a 32-inch screen, while the other is a 25-inch screen. Now you can see how pixel density comes into play because you will have the same number of pixels spread across a larger screen with the 32-inch monitor. Thus, the smaller monitor will have a more densely packed pixel density, resulting in smoother lines and sharper images.

About 720p Resolution: 720p resolution, or 1280 x 720, is a progressive-style monitor resolution. Is it the lowest of the HD-capable resolutions, and is utilized by all widespread HDTV broadcasters.

About 1080p Resolution: 1080p, or 1920 x 1080, is a non-interlaced monitor resolution that is marketed as the first resolution to take full advantage of HD’s complete range of capabilities. 1080p is currently the standard resolution for television, internet streaming services, video games, and smartphones, to name a few.

About 1440p Resolution: 1440p is a progressive resolution containing 2560 x 1440 pixels. Known as ‘Quad HD’, 1440p is 4 times stronger than the base HD variant. 1440p is not fully widespread, but can be found largely within the realm of computing and smartphones, including from well-known companies such as HTC, Samsung, ViewSonic, and Apple.

About 4K Resolution: 4K resolution is so-named due to its horizontal pixel count, although for monitors, 4K resolution is equal to a pixel count of 3840 x 2160. 4K resolution also has 4 times more pixels than 1080p. Although the market share for 4K resolution has increased year-over-year since 2014, its adoption has thus far been limited to internet video streaming, video projection, and commercial televisions.

About 8K Resolution: 8K resolution measures at 7680 x 4320 pixels and is currently the highest monitor resolution currently available. The technology is so new that commercially available 8K UHD televisions and broadcasts are just now becoming available. On the market, 8K is currently being integrated into TVs, computer monitors, and broadcast cameras.

In total pixels, 1080p offers over twice that of 720p, therefore 1080p is sharper and clearer. Other factors aside, although both are considered to be a part of the HD standard, 1080p has been considered the industry standard for monitors for a while now. 720p resolution has already reached peak adoption and is declining in popularity.

With just over 3.6 million pixels, 1440p is just about 1.77 times smoother than 1080p. However, 1080p is the most popular monitor resolution currently on the market, while 1440p is just beginning to gain a foothold.

Otherwise known as ‘fullscreen’, the four-by-three aspect ratio was once the standard for films, broadcasts, and computer monitors in the 20th century. With the advent of HD resolutions, 4:3 is no longer quite as common.

The sixteen-by-nine aspect ratio, also known as ‘widescreen’ has been the international standard for all things related to high definition. Since it overtook 4:3 in popularity, 16:9 can now be found in DVDs, televisions, cinemas, and video games.

The twenty-one-by-nine aspect ratio is a marketing term used to describe 64:27. As the logical next step from 16:9, the current international standard, 21:9 has yet to fully penetrate the market. Thus far, its use has been limited to ultrawide computer monitors and televisions, as well as cinematic widescreen projectors.

When viewing content, 4:3’s fullscreen experience yields a more ‘box-like’ display, while 16:9’s widescreen results in a letter-shaped appearance. In total, 4:3 gives newer media a feeling of being cropped, while 16:9 results in black bars manifesting on the top and bottom of the screen.

Considering its current novelty, 21:9 lacks broad utility, with compatible products limited to those that are ultrawide. Compared to 16:9, 21:9 touts the lack of black on-screen bars when viewing content. You can read our ultrawide vs. dual monitor comparison to learn more about the differences between ultrawide and standard aspect ratio monitors.

While having a monitor with a high resolution is a good start, it doesn’t mean that you can start enjoying all of your content in that resolution. This is because the resolution of an image you see on your screen also depends on the resolution the content you are viewing was recorded in.

Therefore, if a video was recorded in 1080p but you have a 4K monitor, the highest resolution you could watch that video in would be 1080p. Conversely, if you had a 1080p monitor and your video content was shot in 4K, you would still be able to watch the video but the resolution of the video would be limited to 1080p.

Luckily though, more and more content is being shot in higher resolution and video streaming services such as Netflix offer a plethora of 4K content to choose from.

Besides the resolution and aspect ratios, the curvature of the monitor also affects your viewing experience. Learn about the differences between a flat-screen or curved panel here. Or discover a variety of monitors for different needs from ViewSonic here.

lcd screen resolution brands

OLED has truly arrived on PC, and in ultrawide format no less. Alienware"s 34 QD-OLED is one of very few gaming monitors to receive such a stellar score from us, and it"s no surprise. Dell has nailed the OLED panel in this screen and it"s absolutely gorgeous for PC gaming. Although this monitor isn’t perfect, it is dramatically better than any LCD-based monitor by several gaming-critical metrics. And it’s a genuine thrill to use.

What that 34-inch, 21:9 panel can deliver in either of its HDR modes—HDR 400 True Black or HDR Peak 1000—is nothing short of exceptional. The 3440 x 1440 native resolution image it produces across that gentle 1800R curve is punchy and vibrant. With 99.3% coverage of the demanding DCI-P3 color space and fully 1,000 nits brightness, it makes a good go, though that brightness level can only be achieved on a small portion of the panel.

Still, there’s so much depth, saturation, and clarity to the in-game image thanks to that per-pixel lighting, but this OLED screen needs to be in HDR mode to do its thing. And that applies to SDR content, too. HDR Peak 1000 mode enables that maximum 1,000 nit performance in small areas of the panel but actually looks less vibrant and punchy most of the time.

While we didn’t sense any subjective issue with this 175Hz monitor, there’s little doubt that if your gaming fun and success hinges on having the lowest possible latency, there are faster screens available. You can only achieve the full 175Hz with the single DisplayPort input, too. The Alienware 34 QD-OLED"s response time is absurdly quick at 0.1ms, however, and it cruised through our monitor testing suite. You really notice that speed in-game, too.

4K gaming is a premium endeavor. You need a colossal amount of rendering power to hit decent frame rates at such a high resolution. But if you"re rocking a top-shelf graphics card, like an RTX 3080(opens in new tab) or RX 6800 XT(opens in new tab) then this dream can be a reality.

While it does suffer from a little characteristic IPS glow, it appears mostly at the screen extremities when you’re spying darker game scenes. This isn"t an issue most of the time, but the HDR is a little disappointing as, frankly, 16 edge-lit local dimming zones do not a true HDR panel make.The color fidelity of the NanoIPS panel is outstanding.

As someone who loves visual fidelity, I appreciate this resolution for clarity and performance. Even the humble GTX 1660 Super in my desktop is comfortably driving games at 60FPS at high settings. If you spend all your time playing CS:GO or Valorant, then the 144Hz refresh could hold you back a bit, but that 1ms response time sure helps.

Much like the mystical ways of the Force, PC gaming is all about balance. There"s little point weighting your system too heavily in one direction without paying attention to the whole package. Why bother pairing your RTX 3080 Ti with a 60Hz 1080p screen? Likewise, why spend big on a 4K monitor when you"re only sporting a Radeon RX 6600?

The classic 27-inch Dell S2722DGM marries that screen real estate with a 2560 x 1440 native resolution, which gives you a great pixel pitch for fine detail. At 1440p it"s also a decent resolution for getting high frame rates without the GPU demands of a 4K display. It"s also capable of delivering that resolution at 165Hz, which is appreciated.

Refresh rate, resolution, black levels, panel size: pick two. That"s been the PC monitor buyer"s dilemma for several years now, since we collectively realised that yes, playing at a higher refresh rate does actually make you better at Counter-Strike. MSI"s latest panel, bearing the catchy moniker Oculux NXG253R, aims to at least address the most common tradeoff in modern gaming panels: refresh rate for colour quality.

Whereas the majority of high refresh rate panels are VA or TN screens with limited viewing angle and shallow colours, MSI"s latest is built around an IPS panel, with all the inky blacks and rich colours that technology brings with it. Traditionally IPS has been slower to the party since it"s costlier to manufacture high refresh rate panels, but evidently enough of us are sold on 120Hz and beyond.360Hz does look and feel smoother than 120Hz.

At enthusiast level, there"s still just a sense of pure enjoyment in watching Overwatch or Quake Champions zip along. Anecdotally, I found D.Va"s out-of-suit pistol combat that bit easier with frames and refresh rate way up at 300 (the game"s capped there) since my targets were always where my screen told me they were. In similarly frenetic Quake Champions matches, I pulled off Ranger"s tricky teleport kill with a bit more ease, too.

This being an IPS panel with typically darker blacks, it definitely looks more vivid in-game than even a good TN screen, and the colours hold up at any viewing angle. You"ve got a few preset brightness and color balance modes to cycle between on the OSD, arranged by genre. FPS is super-bright and saturated, racing is a bit more subdued by contrast. Out of the box, the default colour and brightness settings are easy on the eye and really sell the IPS benefit.

The Oculux NXG253R"s mandate is sound, then, but there are still compromises made in this pricey 1080p monitor in order to optimise esports performance. The most obvious are the screen size and resolution, 24.5-inch and 1080p respectively. You could certainly argue that nobody"s getting 360 fps at 4K in… well, anything outside of CS:GO or MOBAs, and quite rightly so. But spending this much on a monitor that won"t even give you 1440p feels like a serious tradeoff, and that resolution dictates a smaller panel size. Nobody wants to see the individual pixels at 1080p on a 32-inch screen.

It"s a 32-inch beast with a VA panel running at up to 165Hz and delivering 2,560 by 1,440 pixels. Yup, the tried and tested 1440p resolution, the sweet spot for real-world gaming according to many, the perfect balance between performance and visual detail. The catch is all that normally applies to 27-inch models. 32 inches? That makes for a pretty big panel for 1440p in terms of pixel density.

At 1440p you get a good pixel density for the size of the monitor, and the image is pretty sharp to boot. The screen itself is advertised as anti-glare and we"re seen that it holds its own in most brightly lit environments, though doesn"t do so well in dim spaces.A great entry-level option for those looking for a larger screen.

The biggest selling point of the PX277 Prime, though, is its low price point. A great entry-level option for those looking for a larger screen with a high refresh rate and don"t want to be left totally broke.

While the build quality isn"t as robust as a higher-spec screen, the Pixio panel is perfect for the budget gamer who doesn"t mind missing out on some of the bells and whistles of a higher-end monitor but is keen on top performance.

We"re finally in an era of gaming where an affordable 4K monitor and a fast 4K monitor are one and the same. You could still buy a lower resolution panel for a whole lot less, but as the Gigabyte M32UC proves you can get a whole lot of screen for what feels like a fair price.

But something to consider with the M32UC"s blend of resolution and refresh rate is that even a high-end GPU won"t always make the most of it. That"s what makes the M32UC"s FreeSync capabilities so crucially important. Keeping this panel in sync with your graphics card when it"s underthe max refresh rate of the screen, as it is likely going to be at times, prevents a whole lot of screen tearing.

If your mantra for displays is "go big or go home," Acer hears you, and its Predator X38 is a massive 38-inch curved screen that looks stunning. It features a not-quite-4K QHD ultrawide panel with a 3840x1600 resolution. With an aspect ratio of 24:9, the IPS panel looks great, and the size means you have a lot of screen real estate for gaming.

With its DisplayHDR 400 certification, it’s good enough to deliver what you want in HDR effects, but it’s not dazzling like the HDR 1000 screens you can now buy, like the Asus PG43UQ.Pushing the overclock to 175Hz yielded a perfect result with no ghosting visible.

Pushing the overclock to 175Hz yielded a perfect result with no ghosting visible. Small details like text were rock solid, too, with no shimmering. At such a huge resolution your graphics card will obviously be taxed in many games, and for me while testing this I generally left it at 144Hz, though for several days I used it on 175Hz for everything – including boring work, and it was rock solid and crisp all the time.

It"s a big, bold, and beautiful-looking display. If you"re looking for something to turn heads, this is one of the best widescreen gaming monitors out there.

It"s taller than the 27-inch 16:9 displays and nearly half again as wide, but the higher resolution means the dot pitch is slightly lower than, the lesser panels. And for games that properly support ultrawide resolutions, the surround effect of the XR382CQK is incredibly immersive—sitting at your desk, the 38-inch panel will fill your field of view.

Still, that 1000R curve, huge 49-inch proportions, and relatively high resolution combine to deliver an experience that few, if any, screens can match. Graphics-heavy titles such as Cyberpunk 2077 or Witcher III are what the G9 does best. In that context, the Samsung Odyssey Neo G9 delivers arguably the best visual experience on the PC today.

Best gaming monitor FAQShould I go for an IPS, TN or VA panel?We would always recommend an IPS panel over TN(opens in new tab). The clarity of image, viewing angle, and color reproduction are far superior to the cheaper technology, but you"ll often find a faster TN for cheaper. The other alternative, less expensive than IPS and better than TN, is VA tech. The colors aren"t quite so hot, but the contrast performance is impressive.Should I go for a FreeSync or G-Sync monitor?In general, FreeSync monitors will be cheaper. It used to be the case that they would only work in combination with an AMD GPU. The same went for G-Sync monitors and Nvidia GPUs. Nowadays, though, it is possible to find G-Sync compatible FreeSync monitors(opens in new tab) if you"re intent on spending less.Should I buy a HDR monitor?With a High Dynamic Range monitor, you can take advantage of the ever-growing list of games and apps that feature HDR support. It offers more vibrant colors and greater contrast but is going to drive up the price a little. Windows" native HDR function also leaves a lot to be desired, and you may find you have to fiddle in the settings to get HDR looking like it should.What aspect ratio should I go for?Today"s movies and games are best enjoyed in a widescreen format at a 16:9 aspect ratio or above. In 4:3, those cinematic moments will look stunted with black strips along the top and bottom. There are a host of minute variations on each ratio, but at the end of the day choosing between these depends entirely on your personal preference.

The speed at which the screen refreshes. For example, 144Hz means the display refreshes 144 times a second. The higher the number, the smoother the screen will appear when you play games.

Graphics tech synchronizes a game"s framerate with your monitor"s refresh rate to help prevent screen tearing by syncing your GPU frame rate to the display"s maximum refresh rate. Turn V-Sync on in your games for a smoother experience, but you"ll lose information, so turn it off for fast-paced shooters (and live with the tearing). Useful if you have an older model display that can"t keep up with a new GPU.

ResolutionThe number of pixels that make up a monitor"s display, measured by height and width. For example: 1920 x 1080 (aka 1080p), 2560 x 1440 (2K), and 3840 x 2160 (4K).Round up of today"s best deals

lcd screen resolution brands

ASUS Eye Care Monitors Receive Most Number of TÜV Rheinland Low Blue-Light Emissions and Flicker-Free Certifications. ASUS Low Blue Light Monitors feature a OSD menu that allows you to access four different Blue Light Filter settings onscreen. ASUS Flicker-Free technology uses Smart Dynamic Backlight Adjustment to reduce flicker, this protects you from eye fatigue, irritation and strains.

lcd screen resolution brands

Most ultrawide monitors are also curved. This design helps minimize viewing-angle problems—when you’re sitting centered, things on the far edges of the screen won’t look as washed out as they would on a flat display of a similar width. But this also makes ultrawide monitors inaccurate for precision tasks requiring straight lines, such as drawing, photo editing, or similar design work.