lcd module character set factory
Previous examples connect the white LED backlight to power. The following example is specifically for those using an LCD with a RGB LED backlight. The only difference between the connection is the LED"s backlight on pins 15-18.
After uploading, you will notice the same "Hello, world!" and time since the Arduino was last reset in the first example. The only difference is that the current color of the backlight will be printed as it cycles through each of the primary, secondary, and tertiary colors. You should see something similar to the image below.
The HD44780 type controller chip is used with a wide variety of Liquid Crystal Displays. These LCDs come in many configurations each with between 8 and 80 viewable characters arranged in 1, 2, or 4 rows.
The problem is that there is no way to inform the controller of the configuration of the display that it is driving. The controller operates exactly the same way for all displays and it is up to the programmer of the device that is controlling the LCD controller (usually a host microcontroller) to deal with this situation.
The controller contains 80 bytes of Display Data Random Access Memory which is usually referred to as DDRAM. When the controller is used with a 40 x 2 display (forty characters on each of two rows) the operation is quite straightforward and that operation will be explained first. Each of the other configurations introduces one or more quirks so it is best to understand the operation of the 40 x 2 before proceeding to the description of the operation of any of the others.
Each of these DDRAM memory addresses corresponds to a character position on an attached display, but the specific position varies depending on the configuration of that display. As part of the initialization sequence the display is cleared by storing the ASCII code for a space in each of the 80 memory locations. Subsequently if a different ASCII code is stored in any of those memory locations then the character corresponding to that ASCII code is automatically displayed at a specific location on the display.
You can tell the controller where you want the first ASCII character that you send it to be stored, this is usually address 00h. After receiving that character it will automatically update its address pointer and put the next ASCII character you send into an adjacent memory location with no more addressing work on your part. You can specify whether to increment or decrement the address counter but normally it is incremented, so the next character will be put into address 01h. The LCD controller automatically accounts for the gap in addresses and after storing an ASCII code in address 27h it puts the next code in address 40h. Similarly it increments from address 67h back to 00h.
Here is a simplified diagram of the display on a 40 x 2 LCD Module. Each of the boxes in the diagram represents a location where a character can be displayed.
Here is a copy of the memory map of the controller. Remember, each of the memory locations in the controller chip is directly associated with one of the character locations on the display.
By some miracle of modern technology there is actually a one for one relationship between these two diagrams. If an ASCII code is stored at address 00h in memory the corresponding character will appear at the left end of the top row of the display. If an ASCII code is stored at address 63h in memory the corresponding character will appear five locations in from the right end of the second row of the display.
When the host controller wants to display a string of characters on the display all it has to do is specify a starting DDRAM address and then start sending the string of ASCII codes corresponding to the desired characters to the LCD controller, one after another. The LCD controller takes the first code that it receives, stores it at the specified address, and simultaneously displays the corresponding character on the display. It then increments it"s internal address counter and stores the next ASCII code that it receives in the next DDRAM location which causes the corresponding character to appear in the next location on the display. As mentioned before the LCD controller automatically accounts for the gap in addresses and after storing an ASCII code in address 27h it puts the next code in address 40h. Similarly it increments from address 67h back to 00h.
This display also has 80 characters, but the relationship between the DDRAM addresses and the character locations on the LCD is not quite as straightforward as the LCD with two rows of 40 characters. Here is a diagram of the device.
Here is the same memory map, rearranged this time to show how the memory addresses relate to the character positions on a 20 x 4 LCD. Note how the right half of the previous diagram is now below the left half and note the resulting sequence of starting addresses for each display row (00h, 40h, 14h, 54h).
Remember that the LCD controller still considers this to be two lines of RAM. It is important to understand that this way of picturing the DDRAM addresses helps relate the memory addresses to the character locations but does not change the fact that as far as the controller is concerned there are only two lines of memory. In other words, although this diagram shows the DDRAM differently than before, the actual DDRAM configuration and operation is exactly the same as described above for the 40 x 2 display since there is no way of telling the LCD controller that there are now 4 rows of 20 characters instead of 2 rows of 40 characters.
When a long string of ASCII codes is sent to this LCD controller the action is not quite as simple as for the 40 x 2 display. After the first row is full the characters will continue on to the third row. The normal automatic incrementing from 27h to 40h will then cause the display to continue on the second row, and from there it will continue to the fourth row. After that the following characters will appear back on the first row, and so on.
In order to get a coherent display on sequential rows it is necessary to compensate for the design of the LCD controller when programming the host microcontroller. Basically the program on the host microcontroller can keep track of the DDRAM addresses, and when appropriate it can set up a new starting DDRAM address.
For each of the above displays there are 80 addresses in memory and there are 80 character locations on the display so it should be obvious that any time you send an ASCII code to the controller the corresponding character will show up somewhere on the display. If you mess up the address the character may not show up where you expected it, but it will be visible somewhere. If you work back from where it actually appears you can usually figure out where you made your mistake. All of the displays that follow have fewer character locations on the display than memory addresses in the controller. This makes the operation somewhat more complicated and troubleshooting more difficult.
It is important to understand that, although this diagram shows only the part of the DDRAM that is normally used to display information on the 20 x 2 LCD, the actual memory map and controller operation is exactly the same as described above for the previous displays. Again that is because there is no way of telling the LCD controller that there are only 40 characters on the attached display.
Although this display has only 40 characters there are still 80 bytes of DDRAM and they are still configured the same as they were before. The greyed out addresses are the locations in DDRAM that do not have corrresponding locations on the display. Any ASCII codes that are written to those locations are not lost, and it is possible to display them by "shifting" the display window, but in normal use as described here they are simply not displayed.
When a long string of ASCII codes is sent to this LCD controller the action is not quite as simple as for either of the 80 character displays. Assume that the host controller is sending a string of characters as described above. Consider what happens after the LCD controller stores an ASCII code in address 13h and displays the corresponding character at the right end of the top row on the LCD. It then stores the next ASCII code in address 14h, which has no corresponding location on this 20x2 display. As more ASCII codes are sent to the LCD controller they are stored in the DDRAM but do not appear on the display until the LCD controller finally increments it"s address counter from 27h to 40h at which time subsequent characters start to appear on the second row of the display. As far as a viewer of the display is concerned there is a gap of 20 missing characters. The same thing will happen on the second row when ASCII codes are stored in addresses 54h - 67h.
In order to prevent any missing characters the program on the host microcontroller can keep track of the DDRAM addresses, and when appropriate it can set up a new starting DDRAM address. On the other hand the display can be shifted to display those missing characters, but the techniques to do that will not be covered here.
This is a commonly found configuration and its operation is almost identical to that of the 20 x 2. The relationship between the DDRAM addresses and the character locations on the LCD is a subset of the example shown above. Here is a drawing of the device.
Once again it is important to understand that although this diagram shows only the part of the DDRAM that is normally used to display information on the 16 x 2 LCD the actual DDRAM configuration and operation is exactly the same as described above for the 40 x 2 display. This is because there is no way of telling the LCD controller that there are only 32 characters on the attached display.
The operation of this display when a long string of characters is sent to it is that same as described for the 20 x 2 display except that there is a gap of 24 missing characters at the end of each line (instead of 20).
There are actually two different varieties of 16 x 1 LCD displays and the initialization and operation of each is different so it is important to determine which one you have.
When power is first applied to any of the multi-row LCD modules and before the controller is initialized you will see that the character locations corresponding to the first line of memory are dark and the others are light (assuming that the contrast adjustment is properly set). If you apply power to a 16 x 1 LCD module and only the left 8 character locations are dark you have what I will call a type 1 module. If only the right 8 character locations are dark this is also a type 1 module but it is upside down! If all 16 character locations are dark then it is what I will call a type 2 module. This is my own terminology used only for the purpose of keeping them differentiated while describing their operation. The type 1 modules will have only one IC on the back of the pcb while the type 2 will have 2 (I guess this tidbit gives away the source of my "type" designations). This distinction may apply to newer devices with epoxy blobs instead of ICs, but I believe that sometimes one blob may cover more than one equivalent IC function.
From this you can see that although the display has only a single row of characters, as far as the LCD controller is concerned it is using two lines of memory and it must be considered to be a 2 line device when initializing the controller.
Here you can see that if the host controller sends a long string of characters without periodically adjusting the DDRAM starting address then after each 8 characters are displayed the next 32 will "disappear".
Also, to display a message of more than 8 characters on the 16 character display the host controller will have to readjust the DDRAM address after displaying the first 8 characters.
Here you can see that if the host controller sends a long string of characters after the first 16 characters are displayed the next 64 will "disappear".
At the expense of an extra IC you get some slightly easier programming since, in order to display a message of more than 8 characters on the 16 character display, the host microcontroller does not have to readjust the DDRAM address after displaying the first 8 characters.
Since only one line of memory is in use this LCD module should be configured as a 1-line device. As far as I can determine, this changes the multiplex frequency which changes the display brightness and/or contrast. Also, there are some single row LCDs that are capable of displaying a larger 5x10 font instead of the more common 5x7 font.
I"ve stuck this description toward the end because, as you will see, it has some of the characteristics of the 40 x 4 and some of the characteristics of the 16 x 2. Here is a drawing of the device.
Here is the same memory map, rearranged this time to show how the memory addresses relate to the character positions on a 16 x 4 LCD. Note how the center of the previous diagram is now below the left part, the right part is missing, and the resulting sequence of starting addresses for each display row is different than for the 20 x 4 (00h, 40h, 10h, 50h).
Here you can see that if the host controller sends a long string of characters without periodically adjusting the DDRAM starting address then after the first row is full the characters will continue on to the third row. After the third row is full the next eight characters "disappear". The normal automatic incrementing from 27h to 40h will then cause the display to continue on the second row, and from there it will continue to the fourth row. After the fourth row is full the next eight characters will "disappear" and then it"s back to the first row.
The 40 x 4 LCD is treated essentially as two 40 x 2 devices stacked one on top of another in the same glass enclosure. Electrically it uses what amounts to two HD44780 controller chips and it therefore has two separate memory maps each with the same address range. One is used for the top two lines and the other is used for the bottom two lines. The memories are accessed individually by strobing the desired Enable pin of which there are now two. Here is a diagram of the device.
To display a really long string of characters on this display the host controller would start out just like it did for the 40 x 2 display. It would specify a starting DDRAM address (typically 00h) and then start sending the string of ASCII codes corresponding to the desired characters to the LCD controller, one after another, making sure to strobe the enable pin associated with the upper memory bank. After storing an ASCII code in address 67h the LCD controller will automatically increment to address 00h as before and at this time the host controller must stop strobing the enable pin for the upper bank and start strobing the one for the lower bank.
There are other LCD configurations available but I believe that any of them can be handled by a technique similar to one of the examples above. If you have a display that seems to be considerably different from any of these I would like to hear from you.
(2) As implied above the number of rows of characters that can be displayed on the LCD is not the same as the number of lines of memory used by its controller. Only some of the 16x1 displays use "one line" of memory, all of the other displays including most 16x1 displays, use "two lines" of memory.
If you’ve ever tried to connect an LCD display to an Arduino, you might have noticed that it consumes a lot of pins on the Arduino. Even in 4-bit mode, the Arduino still requires a total of seven connections – which is half of the Arduino’s available digital I/O pins.
The solution is to use an I2C LCD display. It consumes only two I/O pins that are not even part of the set of digital I/O pins and can be shared with other I2C devices as well.
True to their name, these LCDs are ideal for displaying only text/characters. A 16×2 character LCD, for example, has an LED backlight and can display 32 ASCII characters in two rows of 16 characters each.
If you look closely you can see tiny rectangles for each character on the display and the pixels that make up a character. Each of these rectangles is a grid of 5×8 pixels.
At the heart of the adapter is an 8-bit I/O expander chip – PCF8574. This chip converts the I2C data from an Arduino into the parallel data required for an LCD display.
If you are using multiple devices on the same I2C bus, you may need to set a different I2C address for the LCD adapter so that it does not conflict with another I2C device.
An important point here is that several companies manufacture the same PCF8574 chip, Texas Instruments and NXP Semiconductors, to name a few. And the I2C address of your LCD depends on the chip manufacturer.
So your LCD probably has a default I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it.
Connecting an I2C LCD is much easier than connecting a standard LCD. You only need to connect 4 pins instead of 12. Start by connecting the VCC pin to the 5V output on the Arduino and GND to ground.
After wiring up the LCD you’ll need to adjust the contrast of the display. On the I2C module you will find a potentiometer that you can rotate with a small screwdriver.
Plug in the Arduino’s USB connector to power the LCD. You will see the backlight lit up. Now as you turn the knob on the potentiometer, you will start to see the first row of rectangles. If that happens, Congratulations! Your LCD is working fine.
To drive an I2C LCD you must first install a library called LiquidCrystal_I2C. This library is an enhanced version of the LiquidCrystal library that comes with your Arduino IDE.
The I2C address of your LCD depends on the manufacturer, as mentioned earlier. If your LCD has a Texas Instruments’ PCF8574 chip, its default I2C address is 0x27Hex. If your LCD has NXP Semiconductors’ PCF8574 chip, its default I2C address is 0x3FHex.
So your LCD probably has I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it. Luckily there’s an easy way to do this, thanks to the Nick Gammon.
But, before you proceed to upload the sketch, you need to make a small change to make it work for you. You must pass the I2C address of your LCD and the dimensions of the display to the constructor of the LiquidCrystal_I2C class. If you are using a 16×2 character LCD, pass the 16 and 2; If you’re using a 20×4 LCD, pass 20 and 4. You got the point!
In ‘setup’ we call three functions. The first function is init(). It initializes the LCD object. The second function is clear(). This clears the LCD screen and moves the cursor to the top left corner. And third, the backlight() function turns on the LCD backlight.
After that we set the cursor position to the third column of the first row by calling the function lcd.setCursor(2, 0). The cursor position specifies the location where you want the new text to be displayed on the LCD. The upper left corner is assumed to be col=0, row=0.
There are some useful functions you can use with LiquidCrystal_I2C objects. Some of them are listed below:lcd.home() function is used to position the cursor in the upper-left of the LCD without clearing the display.
lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.
lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to above function, use this inside a for loop for continuous scrolling.
If you find the characters on the display dull and boring, you can create your own custom characters (glyphs) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set.
As discussed earlier in this tutorial a character is made up of a 5×8 pixel matrix, so you need to define your custom character within that matrix. You can use the createChar() function to define a character.
To use createChar() you first set up an array of 8 bytes. Each byte in the array represents a row of characters in a 5×8 matrix. Whereas, 0 and 1 in a byte indicate which pixel in the row should be ON and which should be OFF.
CGROM is used to store all permanent fonts that are displayed using their ASCII codes. For example, if we send 0x41 to the LCD, the letter ‘A’ will be printed on the display.
CGRAM is another memory used to store user defined characters. This RAM is limited to 64 bytes. For a 5×8 pixel based LCD, only 8 user-defined characters can be stored in CGRAM. And for 5×10 pixel based LCD only 4 user-defined characters can be stored.
Creating custom characters has never been easier! We have created a small application called Custom Character Generator. Can you see the blue grid below? You can click on any 5×8 pixel to set/clear that particular pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.
Your imagination is limitless. The only limitation is that the LiquidCrystal library only supports eight custom characters. But don’t be discouraged, look at the bright side, at least we have eight characters.
After the library is included and the LCD object is created, custom character arrays are defined. The array consists of 8 bytes, each byte representing a row of a 5×8 LED matrix. In this sketch, eight custom characters have been created.
In setup, a custom character is created using the createChar() function. This function takes two parameters. The first parameter is a number between 0 and 7 to reserve one of the 8 supported custom characters. The second is the name of the array.
Is theres another trick for displaying more than 7 characters (my lcd maximum supports 7 characters its weird i don"t think it was hd based beacuse hd44780 had 8 character limit) .
Character LCDs provide a project with a compact, easy-to-read display for basic textual information. The most common type of character LCD available to developers ship on a circuit board which also contains a Hitachi HD44780 controller chip or one of a number of controllers that are compatible with the Hitachi device, such as the Seiko-Epson SED1278. The HD44780 is now the de facto standard for character LCD controllers.
The HD44780 connects to the outside world across a standard 14-pin interface. Most LCDs come with 16 pins — the extra two, usually marked A and K, are used to access the display’s backlight anode and cathode connections, and are optional. The full set of 16 pins is:
The HD44780 supports displays ranging from one line of eight characters (8 x 1) to four lines of 40 characters (40 x 4), and you can easily find displays of these dimensions and any in between, including the very commonplace 16 x 2 and 20 x 4 sizes. Each HD44780 is designed to support up to 8 x 2, ie. 16 characters, so displays with greater dimensions use two, three or four controllers, all connected through a single 14-pin bus. Each HD44780 is smart enough to co-operate with the others so that you don’t have to worry about which particular one your imp is talking to.
Fourteen pins can present something of a challenge when it comes to hooking up a character LCD to imps with a low number of GPIO pins, such as the imp001. The HD44780 has a 4-bit mode which means you can dispense with four of the eight data pins, but that still leaves seven pins required for data and an eighth if you want to set the display contrast dynamically.
Adafruit’s I²C/SPI backpack is a good choice. It can handle character LCDs with display dimensions from 8 x 1 to 20 x 4 and only adds around $10 to the price of a project. It is sold separately from the LCD itself, giving you scope to choose exactly the display you prefer, and it includes circuitry to manage the display contrast, which is controlled from a variable resistor on the board itself.
There is one criterion when it comes to choosing a character LCD: its operating voltage. This has to be correct for imp operation, which means the display must operate at 3 or 3.3V. Most of the character LCDs on the market are designed to operate at 5V and these are not suitable for connecting directly to an imp without some form of level adjustment. Though the selection of said screens isn’t as broad as it is for 5V devices, you should be able to find a 3.3V display that meets your needs.
Beyond operating voltage, displays come in a variety of sizes, in various colors and with backlights designed for dark-on-light characters or for light-on-dark. Prices are low and availability is good.
Writing to the HD44780 — and thus the LCD — involves choosing one of the chip’s two registers, Command and Data, which is done by setting the RS pin high or low, respectively. Next set the RW pin low to indicate a write, put the data byte’s bit values on the data pins, and set E to high to tell the chip to process the data. When the HD44780 has had time to do so, you end the process by setting E low. The HD44780 datasheet tells you how long all key tasks take to complete so you know how long to wait before setting E low.
Before you can start presenting characters on the display, you need to initialize the display. This involves sending the Function Set command, followed by Entry Mode Set, Display Control and Clear Display. These are all set codes which, again, the datasheet provides. You’ll find them included in the sample code, below.
The HD44780 is pre-programmed with all the standard Ascii characters. It also provides eight user-definable characters that you can use to add symbols that are either absent from the controller’s characters — the degrees sign, for instance — or which are unique to your application, such as weather icons. The HD44780 reserves a block of RAM for the user-definable characters, so they won’t be preserved when the controller is power-cycled. However, it does mean you can change any of the characters on the fly, giving you an effectively infinite set of characters to work with.
The user-definable characters are drawn on a 5 x 8 pixel matrix and allotted to Ascii values 0 through 7. You send the RAM address of the character you want (the base address OR’d with the chosen Ascii value) as a command and then write the eight bytes of character matrix row data. Bits 5 through 7 of each row are ignored, leaving bits 0 through 4 as the character matrix values.
Electric Imp’s GitHub repo contains a Squirrel class for working with character LCDs connected via Adafruit’s I²C/SPI backpack. The class, CHARLCD, is instantiated with the imp I²C bus to which the display is connected and the backpack’s I²C address, which defaults to 0x20 but can be changed by bridging a series of pads on the back of the board. The new CHARLCD object must then be initialized, using the init() function, with the dimensions of the LCD: the number of characters and the number of rows. For example:
The class provides functions to print characters and strings, set the print position to a chosen row and column, to center text on the screen, to switch the backlight on or off, and to define characters. The HD44780 supports broader functionality: to set a static or blinking cursor, to set the type of cursor (underline or block) and to handle scrolling, for example. Details of these and other features can be found in the controller’s datasheet.
Winstar offers a wide range of standard Character LCD modules for customers" application. Our LCD character displays are available from 8x2, 12x2, 16x1, 16x2, 16x4, 20x2, 20x4, 24x2 through to 40x4 formats with 5x8 dot matrix characters. The LCD panel technologies include TN, STN, FSTN, FFSTN types and also with polarizer positive mode and negative mode options. There are different LED backlights are available in various colors including yellow/green, white, red, blue, green, amber, and RGB LEDs as well as no backlight option.
To meet the demands of customer applications, these character LCD displays are available with viewing angles of 6:00, 12:00, 3:00, and 9:00 o"clock. Winstar offers various IC options of character fonts including English/Japanese, western European, eastern European, Scandinavian European, Cyrillic (Russian), and Hebrew/Arabic. These LCD character module and LCM Modules can be used on industrial and consumer"s applications including entrance guard"s equipment, telegram, medical device, car and home audio, white goods, game machine, toys and etc.
The CFA633 series of advanced display modules will be changing from the current firmware v2.1 to v2.2. Design changes were made for backwards compatibility.
The CFA633 series of advanced display modules will be changing from the current hardware v2.0 to v2.1. Design changes were made for backwards compatibility.
As part of our continuous improvement, design changes have been made to the hardware of the CFA633 series of advanced display modules for improved manufacturability, improved quality, and a lower current profile.
The WRUSBY33 cable is replacing the WRUSBY11 cable as our standard offering for product bundles and cable options for an internal USB connection for our line of intelligent modules.
As part of our continuous improvement process, Crystalfontz America, Inc. is releasing a new version of firmware for the 2v0 hardware based CFA633 family of intelligent modules.
Customers with Defined Part (DP) numbers will not have their modules shipped with this new firmware automatically. Please contact our engineering support team at support@crystalfontz.com.
As announced in a PCN 10286 https://www.crystalfontz.com/news/pcn.php?id=10286 on 2010/10/06, the new CFA633 hardware v2.0 / Firmware version 2.0 ("s2.0" for serial modules and "u2.0" for USB modules) is fit, form, and function compatible with previous versions of the CFA633 series (hardware versions 1.5x).
In command 5 (0x05): Reboot CFA633, Reset Host, or Power Off Host, the module now knows if it is coming from a power up or from a reset. This in turn improves the bootup sequence. A note was added to describe the brief delay at bootup when more than one of the optional fans are on.
In command 12 (0x0C): Set LCD Cursor Style, cursor style choice "3" changed from "3 = blinking block plus underscore" to "3 = blinking underscore cursor." The rate at which the cursor blinks is faster than in previous CFA633 versions (HW v1.x).
For information on additional changes, please see the Data Sheet’s Revision History. For a technical bulletin comparing CFA633 modules by version number, see PCN 10291 at https://www.crystalfontz.com/news/pcn.php?id=10291 published 2010/11/10.
The attached PDF file describes differences between our CFA633 v1.5x and CFA633 v2.0 intelligent display module series. We also list the CFA533 series as a comparison for customers who do not require the fan control available in the CFA633 series. Hardware version numbers are silk screened on the back of the PCBs.