pixels on the tft lcd monitor free sample
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The ST7789 TFT module contains a display controller with the same name: ST7789. It’s a color display that uses SPI interface protocol and requires 3, 4 or 5 control pins, it’s low cost and easy to use. This display is an IPS display, it comes in different sizes (1.3″, 1.54″ …) but all of them should have the same resolution of 240×240 pixel, this means it has 57600 pixels. This module works with 3.3V only and it doesn’t support 5V (not 5V tolerant).
The ST7789 display module shown in project circuit diagram has 7 pins: (from right to left): GND (ground), VCC, SCL (serial clock), SDA (serial data), RES (reset), DC (or D/C: data/command) and BLK (back light).
As mentioned above, the ST7789 TFT display controller works with 3.3V only (power supply and control lines). The display module is supplied with 3.3V (between VCC and GND) which comes from the Arduino board.
To connect the Arduino to the display module, I used voltage divider for each line which means there are 4 voltage dividers. Each voltage divider consists of 2.2k and 3.3k resistors, this drops the 5V into 3V which is sufficient.
The first library is a driver for the ST7789 TFT display which can be installed from Arduino IDE library manager (Sketch —> Include Library —> Manage Libraries …, in the search box write “st7789” and install the one from Adafruit).
testdrawtext("Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur adipiscing ante sed nibh tincidunt feugiat. Maecenas enim massa, fringilla sed malesuada et, malesuada sit amet turpis. Sed porttitor neque ut ante pretium vitae malesuada nunc bibendum. Nullam aliquet ultrices massa eu hendrerit. Ut sed nisi lorem. In vestibulum purus a tortor imperdiet posuere. ", ST77XX_WHITE);
testdrawtext("Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur adipiscing ante sed nibh tincidunt feugiat. Maecenas enim massa, fringilla sed malesuada et, malesuada sit amet turpis. Sed porttitor neque ut ante pretium vitae malesuada nunc bibendum. Nullam aliquet ultrices massa eu hendrerit. Ut sed nisi lorem. In vestibulum purus a tortor imperdiet posuere. ",ST77XX_WHITE);
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
A TFT LCD, or a thin film transistor liquid crystal display, is one of the fastest growing forms of display technology today. The thin film transistor (TFT) is a type of semiconductor device used in display technology to enhance efficiency, compactness, and cost of the product. In conjunction with its semiconductor properties, the TFT LCD is an active matrix display, controlling pixels individually and actively rather than passively, furthering the benefits of this semiconductor device.
The TFT LCD is built with three key layers. Two sandwiching layers consist of glass substrates, though one includes TFTs while the other has an RGB, or red green blue, color filter. The layer between the glass layers is a liquid crystal layer.
The Architecture of a TFT Pixelbelow) from the other substrate layer of the device and control the amount of voltage applied to their respective sub-pixels. This layer also has pixel electrodes between the substrate and the liquid crystal layer. Electrodes are conductors that channel electricity into or out of something, in this case, pixels.
On the surface level is the other glass substrate. Just beneath this glass substrate is where the actual pixels and sub-pixels reside, forming the RGB color filter. In order to counteract the electrodes of the previously mentioned layer, this surface layer has counter (or common) electrodes on the side closer to the liquid crystals that close off the circuit that travels between the two layers. In both these substrate layers, the electrodes are most frequently made of indium tin oxide (ITO) because they allow for transparency and have good conductive properties.
The outer sides of the glass substrates (closest to the surface or closest to the back) have filter layers called polarizers. These filters allow only certain beams of light to pass through if they are polarized in a specific manner, meaning that the geometric waves of the light are appropriate for the filter. If not polarized correctly, the light does not pass through the polarizer which creates an opaque LCD screen.
Between the two substrate layers lie liquid crystals. Together, the liquid crystal molecules may behave as a liquid in terms of movement, but it holds its structure as a crystal. There are a variety of chemical formulas available for use in this layer. Typically, liquid crystals are aligned to position the molecules in a certain way to induce specific behaviors of passing light through the polarization of the light waves. To do this, either a magnetic or electric field must be used; however, with displays, for a magnetic field to be usable, it will be too strong for the display itself, and thus electric fields, using very low power and requiring no current, are used.
Before applying an electric field to the crystals between the electrodes, the alignment of the crystals is in a 90 degree twisted pattern, allowing a properly crystal-polarized light to pass through the surface polarizer in a display’s “normal white” mode. This state is caused by electrodes that are purposely coated in a material that orients the structure with this specific twist.
However, when the electric field is applied, the twist is broken as the crystals straighten out, otherwise known as re-aligning. The passing light can still pass through the back polarizer, but because the crystal layer does not polarize the lights to pass through the surface polarizer, light is not transmitted to the surface, thus an opaque display. If the voltage is lessened, only some crystals re-align, allowing for a partial amount of light to pass and creating different shades of grey (levels of light). This effect is called the twisted nematic effect.
Fig. 2: On the left is the twisted liquid crystal layer in which polarized light passes freely; on the right is after the electric field is charged into the layer, completely re-aligning the molecule orientations so that light is not polarized and cannot pass through the surface polarizer.
The twisted nematic effect is one of the cheapest options for LCD technology, and it also allows for fast pixel response time. There are still some limits, though; color reproduction quality may not be great, and viewing angles, or the direction at which the screen is looked at, are more limited.
Fig. 3:The top row characterizes the nature of alignment in using IPS as well as the quality of viewing angles. The bottom row displays how the twisted nematic is used to align the crystals and how viewing angles are affected by it.
The light that passes through the device is sourced from the backlight which can shine light from the back or the side of the display. Because the LCD does not produce its own light, it needs to use the backlight in the OLED) have come into use as well. Typically white, this light, if polarized correctly, will pass through the RGB color filter of the surface substrate layer, displaying the color signaled for by the TFT device.
Within an LCD, each pixel can be characterized by its three sub-pixels. These three sub-pixels create the RGB colorization of that overall pixel. These sub-pixels act as capacitors, or electrical storage units within a device, each with their own independent structural and functional layers as described earlier. With the three sub-pixels per pixel, colors of almost any kind can be mixed from the light passing through the filters and polarizer at different brightness based on the liquid crystal alignment.
TFT LCD image retention we also call it "Burn-in". In CRT displays, this caused the phosphorus to be worn and the patterns to be burnt in to the display. But the term "burn in" is a bit misleading in LCD screen. There is no actual burning or heat involved. When you meet TFT LCD burn in problem, how do you solve it?
Burn in is a noticeable discoloration of ghosting of a previous image on a display. It is caused by the continuons drive of certain pixels more than other pixels. Do you know how does burn in happen?
When driving the TFT LCD display pixels Continously, the slightly unbalanced AC will attract free ions to the pixels internal surface. Those ions act like an addition DC with the AC driving voltage.
Those burn-in fixers, screen fixer software may help. Once the Image Retention happened on a TFT, it may easy to appear again. So we need to take preventive actions to avoid burn in reappearing.
For normal white TFT LCD, white area presenting minimal drive, black area presenting maximum drive. Free ions inside the TFT may are attracted towards the black area (maximum drive area)
When the display content changed to full screen of 128(50%) gray color, all the area are driving at the same level. Those ions are free again after a short time;
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HannStar Display model NMLCD-061IDW1-B00 is a color active matrix thin film transistor (TFT) liquid crystal (LCD) that uses amorphous silicon TFT as a switching device. This model is composed of a TFT LCD panel, a driving circuit and a back light system. This TFT LCD has a 6.06 (16:10) inch diagonally measured active display area 800x400 dot (800 horizontal by 480 RGB vertical pixel ) resolution.
This monitor was bought to be put in the headrest of a 2006 gmc sierra crew cab sle. The fit was tight but it works like a champ. I think i should have bought on a little smaller maybe 5 inches instead of 7 but this one worked fine. The only issue i see is one that i think most tft monitors will have and that is that the viewing angle is not that great. Because its on the back of the seat if the seat is reclined back too far the viewing angle for an adult in the back would be around 5-10 degress looking down on the monitor. that angle causes some of the color to wash out while viewing. Like i said I don"t know if there is anyway around that with tft other than adjusting the headrest height or the angle of the seat. But i would recommend this for someone wanting to install headrest monitors at a low price. I"m actually buying another one to put in the passenger seat and decided to write this review during my purchase. also keep in mind that once you install the monitor, even though it is removable its not that easy to remove. The monitor does have release buttons to remove from the headrest shroud but there is a cable that you will have to run through your seat for power and video that makes it not easily removable. it can be done but depending on your install if its like mine i ran the wire inside the seat cover so i would have to unsnap the seat covering to reconnect once disconnected and that isn"t something you want to do on regular basis. the monitor does have a power button so you can turn it off separately with the car on.
For anyone considering doing this themselves its not that hard. If you"ve installed car stereos you can do this. Just measure everything twice to make sure you don"t overcut. here is a series of videos that can help which i recommend you look at before attempting the install. they are clear and concise and even give a few good tips to help make the job go easier. [...]
I have the receiver "sumas media sm310t" purchased at walmart for $70 and this backup camera PLCM22IR-Flush-Mount-Camera-Vision purchased on Amazon for around $15.
Altogether I"ve spent around $150 which replaced the factory radio with one that plays usb, dvd and sd cards with a 3" video display. It also plays a few video formats including xvid and divx. MP3, video and photos can be stored on the sd card and accessed via the unit by switching via the menu. I added two 7" headrest monitors that are connected to the receiver so my kids watch videos on trips. With the 16b sd card i use in the receiver there is plenty of space for both video and music. I also installed a backup camera that is flush mount and looks like a factory install. Can"t beat all that for $150 bucks. recap
This 3.5" EVE TFT bundle has everything you need to get started with this powerful display. The development kit consists of a 3.5" display mounted on an EVE2 graphically accelerated PCA, a Seeeduino, an EVE breakout board, jumper wires, USB cable and 6-inch ribbon cable.
With a resistive touch screen, full color, and a 6 o"clock viewing angle the display is a great way to offer a full user experience. For more information about the display, including its detailed datasheet, check out the 320x240 3.5" Touch Screen Color TFT page.
The EVE chip really makes this TFT module really shine. EVE (embedded video engine) is a cool new technology from FTDI/Bridgetek that simplifies the process of displaying videos and text in an embedded project. All display, touch sensing, backlight, and audio features are controlled by the FTDI FT810 EVE which appears to host the MCU as a memory-mapped SPI device. The host MCU sends commands and data over the SPI protocol. The module can support both SPI and Quad-SPI.
We have over two dozen TFT LCD display modules to choose from. All of them are full-color graphic displays. Unlike standard monochrome character displays, you can create complex images for imaginative user experiences. Thin and light, these are ideal for handheld devices, communications equipment, information displays, and test and measurement equipment.
Listed by the diagonal size of the active area (the usable area for lit pixels), our TFT display sizes range from 1.3 inches to 10.1 inches. Choose from six different interfaces, many of our TFT modules have more than one interface available. Arduino users should select modules with SPI for fast and easy communications to add color graphics to their projects.
Contrast ratio is the difference between a pixel that is lit or dark. Standard STN LCD displays typically have a 10:1 contrast ratio while TFT displays are 300:1 and up, so details stand out and text looks extra sharp. For standard STN displays, you must choose a display limited to a specific viewing angle (12, 3, 6 or 9 o"clock) while TFTs can have a viewing cone greater than 160 degrees.
To speed up your design time, we sell carrier boards and demonstration kits for selected modules. For outdoor use, be sure to look at our sunlight readable displays.
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