lcd screen arduino wiring manufacturer
If you’ve ever tried to connect an LCD display to an Arduino, you might have noticed that it consumes a lot of pins on the Arduino. Even in 4-bit mode, the Arduino still requires a total of seven connections – which is half of the Arduino’s available digital I/O pins.
The solution is to use an I2C LCD display. It consumes only two I/O pins that are not even part of the set of digital I/O pins and can be shared with other I2C devices as well.
True to their name, these LCDs are ideal for displaying only text/characters. A 16×2 character LCD, for example, has an LED backlight and can display 32 ASCII characters in two rows of 16 characters each.
At the heart of the adapter is an 8-bit I/O expander chip – PCF8574. This chip converts the I2C data from an Arduino into the parallel data required for an LCD display.
If you are using multiple devices on the same I2C bus, you may need to set a different I2C address for the LCD adapter so that it does not conflict with another I2C device.
An important point here is that several companies manufacture the same PCF8574 chip, Texas Instruments and NXP Semiconductors, to name a few. And the I2C address of your LCD depends on the chip manufacturer.
So your LCD probably has a default I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it.
Connecting an I2C LCD is much easier than connecting a standard LCD. You only need to connect 4 pins instead of 12. Start by connecting the VCC pin to the 5V output on the Arduino and GND to ground.
Now we are left with the pins which are used for I2C communication. Note that each Arduino board has different I2C pins that must be connected accordingly. On Arduino boards with the R3 layout, the SDA (data line) and SCL (clock line) are on the pin headers close to the AREF pin. They are also known as A5 (SCL) and A4 (SDA).
After wiring up the LCD you’ll need to adjust the contrast of the display. On the I2C module you will find a potentiometer that you can rotate with a small screwdriver.
Plug in the Arduino’s USB connector to power the LCD. You will see the backlight lit up. Now as you turn the knob on the potentiometer, you will start to see the first row of rectangles. If that happens, Congratulations! Your LCD is working fine.
To drive an I2C LCD you must first install a library called LiquidCrystal_I2C. This library is an enhanced version of the LiquidCrystal library that comes with your Arduino IDE.
The I2C address of your LCD depends on the manufacturer, as mentioned earlier. If your LCD has a Texas Instruments’ PCF8574 chip, its default I2C address is 0x27Hex. If your LCD has NXP Semiconductors’ PCF8574 chip, its default I2C address is 0x3FHex.
So your LCD probably has I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it. Luckily there’s an easy way to do this, thanks to the Nick Gammon.
But, before you proceed to upload the sketch, you need to make a small change to make it work for you. You must pass the I2C address of your LCD and the dimensions of the display to the constructor of the LiquidCrystal_I2C class. If you are using a 16×2 character LCD, pass the 16 and 2; If you’re using a 20×4 LCD, pass 20 and 4. You got the point!
In ‘setup’ we call three functions. The first function is init(). It initializes the LCD object. The second function is clear(). This clears the LCD screen and moves the cursor to the top left corner. And third, the backlight() function turns on the LCD backlight.
After that we set the cursor position to the third column of the first row by calling the function lcd.setCursor(2, 0). The cursor position specifies the location where you want the new text to be displayed on the LCD. The upper left corner is assumed to be col=0, row=0.
There are some useful functions you can use with LiquidCrystal_I2C objects. Some of them are listed below:lcd.home() function is used to position the cursor in the upper-left of the LCD without clearing the display.
lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.
lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to above function, use this inside a for loop for continuous scrolling.
If you find the characters on the display dull and boring, you can create your own custom characters (glyphs) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set.
CGROM is used to store all permanent fonts that are displayed using their ASCII codes. For example, if we send 0x41 to the LCD, the letter ‘A’ will be printed on the display.
CGRAM is another memory used to store user defined characters. This RAM is limited to 64 bytes. For a 5×8 pixel based LCD, only 8 user-defined characters can be stored in CGRAM. And for 5×10 pixel based LCD only 4 user-defined characters can be stored.
Creating custom characters has never been easier! We have created a small application called Custom Character Generator. Can you see the blue grid below? You can click on any 5×8 pixel to set/clear that particular pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.
After the library is included and the LCD object is created, custom character arrays are defined. The array consists of 8 bytes, each byte representing a row of a 5×8 LED matrix. In this sketch, eight custom characters have been created.
In electronics world today, Arduino is an open-source hardware and software company, project and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Arduino board designs use a variety of microprocessors and controllers. The boards are equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards (‘shields’) or breadboards (for prototyping) and other circuits.
The boards feature serial communications interfaces, including Universal Serial Bus (USB) on some models, which are also used for loading programs. The microcontrollers can be programmed using the C and C++ programming languages, using a standard API which is also known as the “Arduino language”. In addition to using traditional compiler toolchains, the Arduino project provides an integrated development environment (IDE) and a command line tool developed in Go. It aims to provide a low-cost and easy way for hobbyist and professionals to create devices that interact with their environment using sensors and actuators. Common examples of such devices intended for beginner hobbyists include simple robots, thermostats and motion detectors.
In order to follow the market tread, Orient Display engineers have developed several Arduino TFT LCD displays and Arduino OLED displays which are favored by hobbyists and professionals.
Although Orient Display provides many standard small size OLED, TN and IPS Arduino TFT displays, custom made solutions are provided with larger size displays or even with capacitive touch panel.
– Arduino is an open-source platform used for building electronics projects. Arduino consists of both a physical programmable microcontroller and a piece of software, or IDE (Integrated Development Environment) that runs on your computer, used to write and upload computer code to the physical board.
– The Arduino platform unlike most previous programmable circuit boards, the Arduino does not need a separate programmer to load new code onto the board — you can simply use a USB cable. Additionally, the Arduino IDE uses a simplified version of C++, making it easier to learn to program.
– The open sources and extensible language: Arduino IDE is based on open source tool. The programming language used can be extended through the C++ library.
– The open source and expandable hardware: Arduino is based on Atmel’s ATMEGA 8-bit microcontrollers and its SAM3X8E and SAMD21 32-bit microcontrollers. Development boards and modules are planned to be released under the premise of following the “Creative Commons License Agreement”, so experienced circuit designers can make their own modules and carry out corresponding expansions and improvements. Even users who are relatively inexperienced can make a trial version of the basic Uno development board, which is easy to understand the principle of its operation and save costs.
– The Arduino hardware and software were designed for artists, designers, hobbyists, hackers, newbies, and anyone interested in creating interactive objects or environments. Arduino can interact with buttons, LEDs, motors, speakers, GPS units, cameras, the internet, and even your smart-phone or your TV.
Arduino Leonardo: Arduino’s first development board to use one microcontroller with built-in USB. It is cheaper and simpler. The code libraries allow the board to emulate a computer keyboard, mouse, and more.
LCD means liquid crystal display. Basically, any displays can be used with Arduino, including alphanumeric character LCD display, monochrome graphic LCD display, color TFT LCD display, IPS LCD display. It can also be used for non LCD displays like: PMOLED display, AMOLED display, E-ink (E-paper) displays. Orient Display developed easy interface (SPI, I2C) displays which can be easily used with Arduino.
LCD displays were first used for watches and calculators. Now, LCD display technology dominants the display world, it can be found in wearables, smart homes, mobile phones, TVs, laptops, monitors, kiosks, aircraft cockpit, digital cameras, lab instrument, power grid etc.
LCD itself can emit light itself. It has to utilize outside light sources. LCD display module normally includes LCD glass (or LCD panel), LCD driving circuitry ( can be COG, COB or TAB) and a backlight.
A LCD display 16*2 is actually a basic and simple to use LCD module. It includes LCD glass, COB (Chip on PCB Board) LCD control board, backlight, zebra to connect LCD glass and control board and a bezel to hold everything together. 16×2 LCD display can display 16 characters per line and there are two lines. Each character has 5×7 dot matrix pixels and the cursor underneath. All 16×2 LCD display originally used standard Hitachi HD44780 driver. Of course the legendary HD44780 controller had EOL long time ago. All the 16×2 LCD displays use HD44780 compatible LCD controllers. Some of them are drop replacement, some of them need to modify the initialization code a little.
A 16×2 LCD has two registers like data register and command register. The RS (register select) is mainly used to change from one register to another. When the register set is ‘0’, then it is known as command register. Similarly, when the register set is ‘1’, then it is known as data register.
Data Register: The main function of the data register is to store the information which is to be exhibited on the LCD screen. Here, the ASCII value of the character is the information which is to be exhibited on the screen of LCD. Whenever we send the information to LCD, it transmits to the data register, and then the process will be starting there. When register set =1, then the data register will be selected.
The resistor in the diagram above sets the LED backlight brightness. A typical value is 220 Ohms resistor, but other values will work too. Smaller resistors will make the backlight brighter. The potentiometer is used to adjust the screen contrast. I typically use a 10K Ohm potentiometer, but other values will also work.
All of the code below uses the LiquidCrystal library that comes pre-installed with the Arduino IDE. A library is a set of functions that can be easily added to a program in an abbreviated format. In order to use a library, it needs be included in the program. Line 1 in the code below does this with the command #include
Now we’re ready to get into the programming! I’ll go over more interesting things you can do in a moment, but for now let’s just run a simple test program. This program will print “hello, world!” to the screen. Enter this code into the Arduino IDE and upload it to the board:
There are 19 different functions in the LiquidCrystal library available for us to use. These functions do things like change the position of the text, move text across the screen, or make the display turn on or off. What follows is a short description of each function, and how to use it in a program.
The LiquidCrystal() function sets the pins the Arduino uses to connect to the LCD. You can use any of the Arduino’s digital pins to control the LCD. Just put the Arduino pin numbers inside the parentheses in this order:
This function sets the dimensions of the LCD. It needs to be placed before any other LiquidCrystal function in the void setup() section of the program. The number of rows and number of columns are specified as lcd.begin(columns, rows). For a 16×2 LCD, you would use lcd.begin(16, 2), and for a 20×4 LCD you would use lcd.begin(20, 4).
This function clears any text or data already displayed on the LCD. If you use lcd.clear() with lcd.print() and the delay() function in the void loop() section, you can make a simple blinking text program.
Similar, but more useful than lcd.home() is lcd.setCursor(). This function places the cursor (and any printed text) at any position on the screen. It can be used in the void setup() or void loop() section of your program.
The cursor position is defined with lcd.setCursor(column, row). The column and row coordinates start from zero (0-15 and 0-1 respectively). For example, using lcd.setCursor(2, 1) in the void setup() section of the “hello, world!” program above prints “hello, world!” to the lower line and shifts it to the right two spaces:
This function creates a block style cursor that blinks on and off at approximately 500 milliseconds per cycle. Use it in the void loop() section. The function lcd.noBlink() disables the blinking block cursor.
This function turns on any text or cursors that have been printed to the LCD screen. The function lcd.noDisplay() turns off any text or cursors printed to the LCD, without clearing it from the LCD’s memory.
This function takes anything printed to the LCD and moves it to the left. It should be used in the void loop() section with a delay command following it. The function will move the text 40 spaces to the left before it loops back to the first character. This code moves the “hello, world!” text to the left, at a rate of one second per character.
lcd.noAutoscroll() turns the lcd.autoscroll() function off. Use this function before or after lcd.autoscroll() in the void loop() section to create sequences of scrolling text or animations.
This function sets the direction that text is printed to the screen. The default mode is from left to right using the command lcd.leftToRight(), but you may find some cases where it’s useful to output text in the reverse direction.
This command allows you to create your own custom characters. Each character of a 16×2 LCD has a 5 pixel width and an 8 pixel height. Up to 8 different custom characters can be defined in a single program. To design your own characters, you’ll need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a degree symbol (°).
The detailed LCD tutorial can be found in the article. ARDUINO LCD SET UP AND PROGRAMMING GUIDE or to check https://github.com/arduino-libraries/LiquidCrystal
Liquid Crystal displays or LCDs have been used in electronics equipment since the late 1970s. LCD displays have the advantage of consuming very little current And they are ideal for your Arduino projects.
In this article and in the accompanying video I’ll show you how easy it is to add an LCD display to your next Arduino design. I’ll also show you a very popular Arduino Shield that has a keypad which you can use in your projects as well.
Today LCD displays are used in a variety of items from test equipment to televisions. They’re inexpensive and versatile, this makes them ideal for all sorts of designs.
LCD displays do not emit light. Instead they block the passage of light, like little windows which open and shut the let light through. The liquid crystals used inside LCD displays are sandwiched between two layers of polarized material. By changing the orientation of the liquid crystals they allow light to pass or they block the light entirely.
Because transmissive LCD displays (the type we will be using) work by blocking light they require a backlight. Several methods have been used to create back lights including electroluminescent panels and fluorescent tubes. these days the most common form of backlight is an LED, in fact so-called LED televisions are usually just LCD screens with an LED backlight system.
Another type of LCD display, the passive-matrix display, does not require a backlight, it works using reflected light. This type of display is often found in digital watches.
The principles of liquid crystals were discovered in the late 1880s but work on Modern LCD displays did not begin until the mid-1960s. a number of patents were filed in the early 1970s and in 1973 the Sharp Corporation introduced LCD displays for calculators.
The first color LCD displays were developed in the early 1980s but production units were not commonly available until the mid-1990s. By the late 1990s LCD displays were quite common.
A number of LCD displays are available for experimenters. These low-cost monochrome displays are ideal for use with microcontrollers like the Arduino and micro computers like the Raspberry Pi.
The LCD1602 display module is a very popular and inexpensive LCD display. It is available in a number of different colors such as blue yellow and green and can easily be connected to an Arduino or Raspberry Pi.
Because the LCD module uses a parallel data input it requires 8 connections to the host microcontroller for the data alone. Add that to the other control pins and it consumes a lot of connections. On an Arduino Uno half of the I/O pins would be taken up by the display, which can be problematic if you want to use the I/O pins for other input or output devices.
We will begin our experiments by hooking up the LCD1602 to an Arduino Uno and running a few of the example sketches included with the Arduino IDE. This will allow you to get familiar with the display without needing to write any code.
We need to hookup our LCD display to our Arduino. The display can use any of the Arduino digital I/O pins as it has no special requirements, but if you hook it up as I’ve illustrated here you can run the example sketches without needing to make any modifications.
In addition to the LCD1602 display ands the Arduino Uno you will need a 10K trimpot ot potentiometer, this is used a s a brightness control for the display. You’ll also need a 220 ohm resistor to drop the voltage for the displays LED backlight.
The Arduino IDE includestheLiquidCrystallibraryand this library has a number of example sketches. I’ll go over three of them here but you can also try the other ones.
The sketch starts with a number of credits and a description of the required hardware hookup. You’ll note that this is the same hookup you just performed on your Arduino and LCD module.
We then initialize an object that we call “lcd” using the pinouts of the LCD display. If you decide to hook up your display to different pins then you’ll need to modify this section.
That ends the loop, so we start back at the top of the loop and repeat. The result will be a counter on the second line that counts seconds from the htime the Arduino was last reset.
Load the sketch up to your Arduino and observe your display. If you don’t see anything try adjusting the brightness control that you wired to the display.
The second example we will try isthe Scroll sketch. Scrolling is a useful technique when you can’t get your text to fit on one line of the LCD display.
The Custom Character demonstration requires one additional component to be wired to the Arduino, a potentiometer (10K or greater) wired up to deliver a variable voltage to analog input pin A0.
As with the previous sketches we examined this one starts by loading theLiquidCrystallibrary and defining an object calledlcdwith the connection information for the display. It then moves on to define the custom characters.
Finally the setup routine ends by printing a line to the first row of the LCD display. The line makes use of two of the custom characters, the “heart” and the “smiley”.
We begin by reading the value of the voltage on pin A0 using the ArduinoanalogReadfunction. As the Arduino has a 10-bit analog to digital converter this will result in a reading ranging from 0 to 1023.
We then use an Arduinomapfunction to convert this reading into a range from 200 to 1000. This value is then assigned to an integer calleddelayTime, which as its name implies represents a time delay period.
One thing you may have noticed about using the LCD display module with the Arduino is that it consumes a lot of connections. Even in 4-wire mode there are still a total of seven connections made to the Arduino digital I/O pins. As an Arduino Uno has only 14 digital I/O pins that’s half of them used up for the display.
In some cases that’s fine as your project may only need a couple of other pins or it might rely exclusively on the analog pins. But still that’s a lot of wiring.
In other cases you would need to resort to using some of the analog pins as digital pins or even moving up to an Arduino Mega which has many more I/O pins.
But there is another solution. Use the I2C bus adapter for the LCD display and connect using I2C. This only consumes two I/O pins and they aren’t even part of the set of digital I/O pins.
The bus has evolved to be used as an ideal method of communicating between microcontrollers, integrated circuits, sensors and micro computers. You can use it to allow multiple Arduinos to talk to each other, to interface numerous sensors and output devices or to facilitate communications between a Raspberry Pi and one or more Arduinos.
In I2C communications there is the concept of Master and Slave devices. There can be multiples of each but there can only be one Master at any given moment. In most Arduino applications one Arduino is designated Master permanently while the other Arduinos and peripherals are the Slaves.
The I2C Adapter for the LCD display is a tiny circuit board with 16 male header pins soldered to it. These pins are meant to be connected directly to the 16-pin connection on the LCD1602 display (or onto other displays that use the same connection scheme).
The device also has a 4-pin connector for connection to the I2C bus. In addition there is a small trimpot on the board, this is the LCD display brightness control.
Most Arduino Unos also have some dedicated pins for I2C, these are internally connected to A4 and A5 and are usually located above the 14 digital I/O pins. Some models of the Uno have additional I2C connectors as well.
Note how much easier it is to use the I2C connection, which does not consume any of the Arduino Unos 14 digital I/O pins. Since A4 and A5 are being used for the I2C bus they can’t be used as analog inputs in this configuration.
Load this sketch into your Arduino then open your serial monitor. You’ll see the I2C address of your I2C LCD display adapter. You can then make note of this address and use it in the sketches we’ll be looking at now.
In order to run the subsequent sketches you’ll need to install another library. This is theNewLiquidCrystallibrarywhich, as its name implies, is an improved version of the LiquidCrystal library packaged with your Arduino IDE.
The sketch starts by loading the ArduinoWirelibrary. This is the Arduino library that facilitates communications over I2C and it’s part of your Arduino IDE installation.
On the next line we define the connections to the LCD display module from the I2C Adapter,. Note that these are NOT the connections from the Arduino, they are the connections used by the chip on the adapter itself.
Load the sketch and run it on your Arduino. If you can’t get it to work check out the address and connection information to be sure you have it right.
We need to make a minor wiring adjustment to the hookup with our I2C adapter, specifically we will need to add a DHT22 temperature and humidity sensor into the circuit. The wiring is shown here:
As you can see the DHT22 is connected with its output tied to pin 7 of the Arduino. The other two connections are 5 volts and ground. Note that pin 3 of the DHT22 is not used.
This sketch also makes use of theDHTlibrary from Adafruit. We used this library in a previous article, “Using the HC-SR04 Ultrasonic Distance Sensor with Arduino” so you may want to take a look at that one in order to get it installed.
The key thing to note is that this library is dependant upon another Adafruit library, theirUnified Sensorlibrary. Both can be installed using the Library Manager in your Arduino IDE.
The sketch is similar to our demo sketch in that it creates an “lcd” object with the I2C and display connection information. It also defines a couple of parameters for the DHT22 sensor, as well as some floating variables to hold the temperature and humidity values.
So far we have used the LCD1602 display module for all of our experiments. For our final demonstration we’ll switch to a popular Arduino shield that contains a LCD1602 along with some push buttons.
The LCD Keypad Shield is available from several different manufacturers. The device fits onto an Arduino Uno or an Arduino Mega and simplifies adding an LCD display to your project.
The Reset button is simply connected to the Arduino Reset pin and works just like the Reset button on the Arduino itself. This is common on many shields as the shields physically cover the Reset button.
Instead the buttons are connected to a resistor array that acts as a voltage divider. The entire array is connected to the Arduino’s analog A0 pin. One pin for five push buttons.
Note that the LCD is being used in 4-wire mode. The LCD itself is the same one used on the LCD1602 module, so all of the code for that module will work with the LCD Keypad Shield as well.
Now that you know how the LCD Keypad module works and which Arduino pins it uses all that remains is to install it onto your Arduino and load the demo sketch.
One thing – once the shield is installed on the Arduino you won’t have easy access to the unused I/O pins to connect any sensors or output devices you may want to use (although the demo sketch doesn’t need anything else connected). There are a couple of ways to get around this:
Use a shield that exposes the pins for prototyping before you install the LCD Keypad shield. In the video associated with this article I use a “Screw Shield” that brings all of the Arduino I/O pins out to a series of screw connectors. There are other similar shields. Using one of these shields is the easiest way to work with the LCD Keypad shield, as well as other Arduino shields.
The sketch begins by including theLiquidCrystallibrary. You can use the original one or the one includes with theNewLiquidCrystallibrary. We then set up an object with the LCD connections, note that these are just hard-coded as they won’t change.
Next we define a number of constants, one for each of the push buttons. Note that nothing is defined for the Reset button as it simply mimics the Arduino Reset button, however a constant is defined for the “none” condition.
After that we define a function calledread_LCD_buttons(). This function reads the value on analog port A0 and returns an integer corresponding to the button integers we defined earlier. Note that the function adds approximately 50 to each of the manufacturers specified values to account for intolerances in the resistors in the voltage divider.
We start the loop by placing the cursor 9 spaces over on the second line. We then use themillisfunction to display a counter that counts the time since the Arduino was reset. This is to test the Reset button.
We then call ourread_LCD_buttons()function and use it to display the value of the push button, right before the counter. Then we end the loop and do it again.
Load the code onto the Arduino and run it. You should see the value of each button as you press it, along with a counter that increments each second. If you press Reset the counter should reset itself back to zero.
As you can see LCD displays are pretty simple to use thanks to the availability of some excellent libraries for the Arduino. As these displays are also very inexpensive they will make an ideal addition to many of your Arduino projects.
And finally the LCD Keypad Shield is a convenient method of adding both a display and a simple keypad to your project, no wiring or soldering required.
When the LCD panel shows either a "ghost grid" where all the pixels are barely visible, or a dark grid (like in the photo) where all of the pixels are dark, that suggests a problem with LCD contrast. This is also affected by viewing angle. Normally you would have to adjust the trimpot until there is good contrast between the pixels.
Since you"ve got the R/W control line tied to ground, there"s no way to read the LCD ready/busy status... it"s a write-only configuration... so timing problems are likely unless you allow sufficient time before and after each command; 1.0usec would be generous. You"re using an Arduino UNO, which is a pretty slow microcontroller board.
The Adafriut "LiquidCrystal Library - Hello World" that comes with the Arduino platform (Examples - LiquidCrystal - Hello World) uses nybble mode; it runs slow enough on stock Arduino UNO, and is a good place to start, given that you"re using a solderless breadboard.
The Adafriut "LiquidCrystal Library - Hello World" that comes with the Arduino platform (Examples - LiquidCrystal - Hello World) is a good working example to start with. You may have to verify that the rs,en,d4,d5,d6,d7 pin assignments match up with what you"ve wired in your hardware.
The new line of 3.5” TFT displays with IPS technology is now available! Three touchscreen options are available: capacitive, resistive, or without a touchscreen.
This article includes everything you need to know about using acharacter I2C LCD with Arduino. I have included a wiring diagram and many example codes to help you get started.
Once you know how to display text and numbers on the LCD, I suggest you take a look at the articles below. In these tutorials, you will learn how to measure and display sensor data on the LCD.
Each rectangle is made up of a grid of 5×8 pixels. Later in this tutorial, I will show you how you can control the individual pixels to display custom characters on the LCD.
They all use the same HD44780 Hitachi LCD controller, so you can easily swap them. You will only need to change the size specifications in your Arduino code.
The 16×2 and 20×4 datasheets include the dimensions of the LCD and you can find more information about the Hitachi LCD driver in the HD44780 datasheet.
Note that an Arduino Uno with the R3 layout (1.0 pinout) also has the SDA (data line) and SCL (clock line) pin headers close to the AREF pin. Check the table below for more details.
After you have wired up the LCD, you will need to adjust the contrast of the display. On the I2C module, you will find a potentiometer that you can turn with a small screwdriver.
The LiquidCrystal_I2C library works in combination with the Wire.h library which allows you to communicate with I2C devices. This library comes pre-installed with the Arduino IDE.
To install this library, go to Tools > Manage Libraries (Ctrl + Shift + I on Windows) in the Arduino IDE. The Library Manager will open and update the list of installed libraries.
Note that counting starts at 0 and the first argument specifies the column. So lcd.setCursor(2,1) sets the cursor on the third column and the second row.
Next the string ‘Hello World!’ is printed with lcd.print("Hello World!"). Note that you need to place quotation marks (” “) around the text since we are printing a text string.
The example sketch above shows you the basics of displaying text on the LCD. Now we will take a look at the other functions of the LiquidCrystal_I2C library.
This function turns on automatic scrolling of the LCD. This causes each character output to the display to push previous characters over by one space.
I would love to know what projects you plan on building (or have already built) with these LCDs. If you have any questions, suggestions or if you think that things are missing in this tutorial, please leave a comment down below.