lcd screen arduino wiring supplier
If you’ve ever tried to connect an LCD display to an Arduino, you might have noticed that it consumes a lot of pins on the Arduino. Even in 4-bit mode, the Arduino still requires a total of seven connections – which is half of the Arduino’s available digital I/O pins.
The solution is to use an I2C LCD display. It consumes only two I/O pins that are not even part of the set of digital I/O pins and can be shared with other I2C devices as well.
True to their name, these LCDs are ideal for displaying only text/characters. A 16×2 character LCD, for example, has an LED backlight and can display 32 ASCII characters in two rows of 16 characters each.
At the heart of the adapter is an 8-bit I/O expander chip – PCF8574. This chip converts the I2C data from an Arduino into the parallel data required for an LCD display.
If you are using multiple devices on the same I2C bus, you may need to set a different I2C address for the LCD adapter so that it does not conflict with another I2C device.
An important point here is that several companies manufacture the same PCF8574 chip, Texas Instruments and NXP Semiconductors, to name a few. And the I2C address of your LCD depends on the chip manufacturer.
So your LCD probably has a default I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it.
Connecting an I2C LCD is much easier than connecting a standard LCD. You only need to connect 4 pins instead of 12. Start by connecting the VCC pin to the 5V output on the Arduino and GND to ground.
Now we are left with the pins which are used for I2C communication. Note that each Arduino board has different I2C pins that must be connected accordingly. On Arduino boards with the R3 layout, the SDA (data line) and SCL (clock line) are on the pin headers close to the AREF pin. They are also known as A5 (SCL) and A4 (SDA).
After wiring up the LCD you’ll need to adjust the contrast of the display. On the I2C module you will find a potentiometer that you can rotate with a small screwdriver.
Plug in the Arduino’s USB connector to power the LCD. You will see the backlight lit up. Now as you turn the knob on the potentiometer, you will start to see the first row of rectangles. If that happens, Congratulations! Your LCD is working fine.
To drive an I2C LCD you must first install a library called LiquidCrystal_I2C. This library is an enhanced version of the LiquidCrystal library that comes with your Arduino IDE.
The I2C address of your LCD depends on the manufacturer, as mentioned earlier. If your LCD has a Texas Instruments’ PCF8574 chip, its default I2C address is 0x27Hex. If your LCD has NXP Semiconductors’ PCF8574 chip, its default I2C address is 0x3FHex.
So your LCD probably has I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it. Luckily there’s an easy way to do this, thanks to the Nick Gammon.
But, before you proceed to upload the sketch, you need to make a small change to make it work for you. You must pass the I2C address of your LCD and the dimensions of the display to the constructor of the LiquidCrystal_I2C class. If you are using a 16×2 character LCD, pass the 16 and 2; If you’re using a 20×4 LCD, pass 20 and 4. You got the point!
In ‘setup’ we call three functions. The first function is init(). It initializes the LCD object. The second function is clear(). This clears the LCD screen and moves the cursor to the top left corner. And third, the backlight() function turns on the LCD backlight.
After that we set the cursor position to the third column of the first row by calling the function lcd.setCursor(2, 0). The cursor position specifies the location where you want the new text to be displayed on the LCD. The upper left corner is assumed to be col=0, row=0.
There are some useful functions you can use with LiquidCrystal_I2C objects. Some of them are listed below:lcd.home() function is used to position the cursor in the upper-left of the LCD without clearing the display.
lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.
lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to above function, use this inside a for loop for continuous scrolling.
If you find the characters on the display dull and boring, you can create your own custom characters (glyphs) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set.
CGROM is used to store all permanent fonts that are displayed using their ASCII codes. For example, if we send 0x41 to the LCD, the letter ‘A’ will be printed on the display.
CGRAM is another memory used to store user defined characters. This RAM is limited to 64 bytes. For a 5×8 pixel based LCD, only 8 user-defined characters can be stored in CGRAM. And for 5×10 pixel based LCD only 4 user-defined characters can be stored.
Creating custom characters has never been easier! We have created a small application called Custom Character Generator. Can you see the blue grid below? You can click on any 5×8 pixel to set/clear that particular pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.
After the library is included and the LCD object is created, custom character arrays are defined. The array consists of 8 bytes, each byte representing a row of a 5×8 LED matrix. In this sketch, eight custom characters have been created.
The LCDs have a parallel interface, meaning that the microcontroller has to manipulate several interface pins at once to control the display. The interface consists of the following pins:
- A register select (RS) pin that controls where in the LCD"s memory you"re writing data to. You can select either the data register, which holds what goes on the screen, or an instruction register, which is where the LCD"s controller looks for instructions on what to do next.
- There"s also a display constrast pin (Vo), power supply pins (+5V and Gnd) and LED Backlight (Bklt+ and BKlt-) pins that you can use to power the LCD, control the display contrast, and turn on and off the LED backlight, respectively.
void setup() { // The LiquidCrystal library can be used with many different // LCD sizes. We"re using one that"s 2 lines of 16 characters, // so we"ll inform the library of that:
To establish a good communication between human world and machine world, display units play an important role. And so they are an important part of embedded systems. Display units - big or small, work on the same basic principle. Besides complex display units like graphic displays and 3D dispays, one must know working with simple displays like 16x1 and 16x2 units. The 16x1 display unit will have 16 characters and are in one line. The 16x2 LCD will have 32 characters in total 16in 1st line and another 16 in 2nd line. Here one must understand that in each character there are 5x10=50 pixels so to display one character all 50 pixels must work together. But we need not to worry about that because there is another controller (HD44780) in the display unit which does the job of controlling the pixels. (you can see it in LCD unit, it is the black eye at the back ).
In this tutorial, we are going to interface a 16x2 LCD with ARDUINO UNO. Unlike normal development boards interfacing an LCD to an ARDUINO is quite easy. Here we don’t have to worry about data sending and receiving. We just have to define the pin numbers and it will be ready to display data on LCD.
Note:We updated this tutorial and added some more additional information along with a step-by-step guide to interface 16x2 LCD withArduino. You can follow the below link for an updated tutorial.
In 16x2 LCD there are 16 pins over all if there is a back light, if there is no back light there will be 14 pins. One can power or leave the back light pins. Now in the 14 pins there are 8 data pins (7-14 or D0-D7), 2 power supply pins (1&2 or VSS&VDD or GND&+5v), 3rd pin for contrast control (VEE-controls how thick the characters should be shown), and 3 control pins (RS&RW&E).
In the circuit, you can observe I have only took two control pins, this gives the flexibility. The contrast bit and READ/WRITE are not often used so they can be shorted to ground. This puts LCD in highest contrast and read mode. We just need to control ENABLE and RS pins to send characters and data accordingly.
The ARDUINO IDE allows the user to use LCD in 4 bit mode. This type of communication enables the user to decrease the pin usage on ARDUINO, unlike other the ARDUINO need not to be programmed separately for using it in 4 it mode because by default the ARDUINO is set up to communicate in 4 bit mode. In the circuit you can see we have used 4bit communication (D4-D7).
First we need to enable the header file (‘#include
Second we need to tell the board which type of LCD we are using here. Since we have so many different types of LCD (like 20x4, 16x2, 16x1 etc.). Here we are going to interface a 16x2 LCD to the UNO so we get ‘lcd.begin(16, 2);’. For 16x1 we get ‘lcd.begin(16, 1);’.
In this instruction we are going to tell the board where we connected the pins. The pins which are connected need to be represented in order as “RS, En, D4, D5, D6, D7”. These pins are to be represented correctly. Since we have connected RS to PIN0 and so on as show in the circuit diagram, we represent the pin number to board as “LiquidCrystal lcd(0, 1, 8, 9, 10, 11);”. The data which needs to be displayed in LCD should be written as “ cd.print("hello, world!");”. With this command the LCD displays ‘hello, world!’.
The LCDs have a parallel interface, meaning that the microcontroller has to manipulate several interface pins at once to control the display. The interface consists of the following pins:
- A register select (RS) pin that controls where in the LCD"s memory you"re writing data to. You can select either the data register, which holds what goes on the screen, or an instruction register, which is where the LCD"s controller looks for instructions on what to do next.
- There"s also a display constrast pin (Vo), power supply pins (+5V and Gnd) and LED Backlight (Bklt+ and BKlt-) pins that you can use to power the LCD, control the display contrast, and turn on and off the LED backlight, respectively.
To establish a good communication between human world and machine world, display units play an important role. And so they are an important part of embedded systems. Display units - big or small, work on the same basic principle. Besides complex display units like graphic displays and 3D dispays, one must know working with simple displays like 16x1 and 16x2 units. The 16x1 display unit will have 16 characters and are in one line. The 16x2 LCD will have 32 characters in total 16in 1st line and another 16 in 2nd line. Here one must understand that in each character there are 5x10=50 pixels so to display one character all 50 pixels must work together. But we need not to worry about that because there is another controller (HD44780) in the display unit which does the job of controlling the pixels. (you can see it in LCD unit, it is the black eye at the back ).
In this tutorial, we are going to interface a 16x2 LCD with ARDUINO UNO. Unlike normal development boards interfacing an LCD to an ARDUINO is quite easy. Here we don’t have to worry about data sending and receiving. We just have to define the pin numbers and it will be ready to display data on LCD.
Note:We updated this tutorial and added some more additional information along with a step-by-step guide to interface 16x2 LCD withArduino. You can follow the below link for an updated tutorial.
In 16x2 LCD there are 16 pins over all if there is a back light, if there is no back light there will be 14 pins. One can power or leave the back light pins. Now in the 14 pins there are 8 data pins (7-14 or D0-D7), 2 power supply pins (1&2 or VSS&VDD or GND&+5v), 3rd pin for contrast control (VEE-controls how thick the characters should be shown), and 3 control pins (RS&RW&E).
In the circuit, you can observe I have only took two control pins, this gives the flexibility. The contrast bit and READ/WRITE are not often used so they can be shorted to ground. This puts LCD in highest contrast and read mode. We just need to control ENABLE and RS pins to send characters and data accordingly.
The ARDUINO IDE allows the user to use LCD in 4 bit mode. This type of communication enables the user to decrease the pin usage on ARDUINO, unlike other the ARDUINO need not to be programmed separately for using it in 4 it mode because by default the ARDUINO is set up to communicate in 4 bit mode. In the circuit you can see we have used 4bit communication (D4-D7).
First we need to enable the header file (‘#include
Second we need to tell the board which type of LCD we are using here. Since we have so many different types of LCD (like 20x4, 16x2, 16x1 etc.). Here we are going to interface a 16x2 LCD to the UNO so we get ‘lcd.begin(16, 2);’. For 16x1 we get ‘lcd.begin(16, 1);’.
In this instruction we are going to tell the board where we connected the pins. The pins which are connected need to be represented in order as “RS, En, D4, D5, D6, D7”. These pins are to be represented correctly. Since we have connected RS to PIN0 and so on as show in the circuit diagram, we represent the pin number to board as “LiquidCrystal lcd(0, 1, 8, 9, 10, 11);”. The data which needs to be displayed in LCD should be written as “ cd.print("hello, world!");”. With this command the LCD displays ‘hello, world!’.
Before you learn how to connect your display to Arduino, it’s worth to think about what exact task it’s going to perform, to choose the right type and model of display. Commonly used with Arduino are 2×16 alphanumeric LCD displays (capable of displaying 2 lines of 16 characters each) with green or blue backlight.
In the offer of electronics shops you will often find e-paper displays as well – their main advantage over other screens is much lower energy consumption (due to the type of technology) and a unique image that looks literally as if the content was written on paper. The biggest disadvantage of this solution is of course the relatively high price per unit.
Shops often also offer larger versions of LCD displays, 8-segment displays, touch screens and many other solutions. The choice should be made based on the needs – for example, if the project is commercial and the device will be used in sunlight, and low price is not a priority – no backlighting will be an advantage and an e-paper display will work well for this. In a project where the device will only need to display a single number – an 8-segment display will work well. Nevertheless, the most popular choice remains the 2×16 LCD, which works well for most projects and is particularly popular with electronics beginners and students.
Due to its high popularity and usefulness, below we will describe how to connect a 2×16 LCD display. This type of equipment is usually sold as a display on a laminated PCB – some products have the I2C converter soldered in, but some models do not have it. In this case such a converter must also be prepared to realise the project. To complete the whole task it will be practical to use a contact board, thanks to which you will be able to reuse each of the used elements many times – also in other projects. Prepare also a set of connection wires (with male and female plugs on their ends) and
The first step is to solder a female goldpin to GPIO pins on Arduino board. Thanks to this, you will be able to connect any device in any configuration and use for example dedicated frontends (e.g. with male goldpins soldered on). If the I2C converter does not have male leads, a goldpin strip should be soldered there as well. Both components should be connected by correct positioning on the contact board. Converter should have 4 pins on output – it will be power supply (VCC), ground (GND) and SDA and SCL.
Before connecting the power supply make sure exactly what voltage your display requires – it will be 3.3 V or 5 V. Based on this information, connect the VCC pin from your converter to the corresponding voltage on your Arduino board. Of course, you can power the display with an external power supply, but this will only make sense if you connect more components to the board. The GND pin should be connected to the GND pin on the Arduino, and the SDA and SCL pins to the analog inputs on the board.
Oczywiście sposobów podłączania wyświetlacza jest bardzo wiele – te różnią się między sobą przede wszystkim w zależności od wyświetlaczy, ale także w zależności od przyzwyczajeń elektronika oraz od zadania jakie wyświetlacz ma spełniać. Nawet wśród najprostszych wyświetlaczy LCD 2×16 różnice między modelami mogą być stosunkowo duże, dlategoza każdym razem zapoznajmy się z dokumentacją techniczną, nawet jeszcze przed jego kupnem, aby uniknąć niemiłego zaskoczenia, kiedy staniemy przed problemem z podłączeniem lub przedwczesną diagnozą o uszkodzeniu sprzętu.
We come across Liquid Crystal Display (LCD) displays everywhere around us. Computers, calculators, television sets, mobile phones, and digital watches use some kind of display to display the time.
An LCD screen is an electronic display module that uses liquid crystal to produce a visible image. The 16×2 LCD display is a very basic module commonly used in DIYs and circuits. The 16×2 translates a display of 16 characters per line in 2 such lines. In this LCD, each character is displayed in a 5×7 pixel matrix.
Contrast adjustment; the best way is to use a variable resistor such as a potentiometer. The output of the potentiometer is connected to this pin. Rotate the potentiometer knob forward and backward to adjust the LCD contrast.
A 16X2 LCD has two registers, namely, command and data. The register select is used to switch from one register to other. RS=0 for the command register, whereas RS=1 for the data register.
Command Register: The command register stores the command instructions given to the LCD. A command is an instruction given to an LCD to do a predefined task. Examples like:
Data Register: The data register stores the data to be displayed on the LCD. The data is the ASCII value of the character to be displayed on the LCD. When we send data to LCD, it goes to the data register and is processed there. When RS=1, the data register is selected.
Generating custom characters on LCD is not very hard. It requires knowledge about the custom-generated random access memory (CG-RAM) of the LCD and the LCD chip controller. Most LCDs contain a Hitachi HD4478 controller.
CG-RAM address starts from 0x40 (Hexadecimal) or 64 in decimal. We can generate custom characters at these addresses. Once we generate our characters at these addresses, we can print them by just sending commands to the LCD. Character addresses and printing commands are below.
LCD modules are very important in many Arduino-based embedded system designs to improve the user interface of the system. Interfacing with Arduino gives the programmer more freedom to customize the code easily. Any cost-effective Arduino board, a 16X2 character LCD display, jumper wires, and a breadboard are sufficient enough to build the circuit. The interfacing of Arduino to LCD display is below.
The combination of an LCD and Arduino yields several projects, the most simple one being LCD to display the LED brightness. All we need for this circuit is an LCD, Arduino, breadboard, a resistor, potentiometer, LED, and some jumper cables. The circuit connections are below.
In this article I am going to interface a 16x2 I2C LCD with Arduino Uno. In my previous article is discuss aboutinterfacing of 16x2 LCD with Arduino Uno. The difference is in number of wires. There we need more than 12 wires. But here only use just 4 wires. How ?!!!!!! Before I use parallel communication method for interfacing LCD with Arduino. But now I am using I2C Communication.
Here I use the same 16X2 LCD in my previous article. But additionally attach a I2C Module to the 16x2 LCD. It work as an inter mediator between the LCD and MCU (here Arduino).
It is also known as I2C Module. It has total of 20 male pins. 16 pins are faced to rear side and 4 pins faced towards front side. The 16 pins for connect to 16x2 LCD and the 2 pins out of 4 pins are SDA and SCL. SDA is the serial data pin and SCL is the clock pin. The rest 2 pins for power supply (Vcc and ground).There is a POT on the I2C Module. We can control the contrast of the LCD display by rotating this POT. And there is a jumber fixed on the module. When we remove the jumber, the backlight of the LCD display will go OFF.
You can see three solder pads on the I2C module. which is labeled as A0, A1 and A2. This is Address selectors. ie, each solder pads have one upper potion and a one lower potion. if, there is a connection between upper potion with lower connection it is called "Connected" otherwise it is called "Not connected". When A0, A1, A2 are in "Not Connected" condition ( A0 = 0, A1 = 0, A2 = 0) the address would be 0x27. In default the A0, A1, A2 are in "Not connected" condition. And some time default address is 0x3F. There is no need to change the address of the I2C module when we use only one LCD. But when we use more than one LCD, need to change the address. Because two or more different device can"t communicate with the same address. For more address see the table given below.
In some cases A0, A1, A2 are "Not connected" state, but the address is not 0x27. We can"t communicate with this address. So we need to find the original address of that device. For that we need to run the Arduino with "I2C Scanner" code.
Next open Serial monitor from the icon on top right corner of Arduino IDE. And set the baud rate as 9600. Please ensure the correct port. Then you can see the address of LCD in serial monitor like shown below
Before that need to add a library to Arduino IDE. Go to thelinkand download the library Arduino-LiquidCrystal-I2C-library. Then open Arduino IDE and go toSketch>Include Library> Add.ZIP Library. Next select the downloaded ZIP file and clickopen.
Next set the address, number of column and number of rows using the function "LiquidCrystal_I2C lcd(). The address is 0x27 (discovered using the I2C Scanner Code). Number of columns is 16 and number of rows is 2. After this, we can call the display using "lcd". You can also use multiple I2C LCDs with Arduino Uno. But set different addresses and variable for each display.LiquidCrystal_I2C lcd(0x27, 16, 2);
Now the LCD is ready to print. The cursor is at 4th column(count from 0), and 0th row(count from 0). Then print the Message "Hackster" by the function "lcd.print()".lcd.print("Hackster");
The programming is completed. Upload the sketch to Arduino and see the message on LCD.The complete code is given in the Code section of this article.Please don"t copy-paste my code. Try to understand the code line by line and create your own sketch.
An easy way to add a simple visual interface to your project is by using an LCD Nanoshield. With it, you can display two lines of text with up to 16 characters. That allows you to show text messages or sensor data to the user, for example.
The internal LCD controller is compatible with the HD44780 chip from Hitachi, a de facto standard in the market for this kind of LCD. This is the same standard used in the LCD library that comes with the Arduino IDE.
The easiest way to use the LCd Nanoshield with an Arduino is to use the Base Board Uno or the Base Board L Uno. You just need to snap the boards together and upload our sample code to verify it"s working (see the code samples section below). This type of connection can be used with Arduino UNO, Mega R3, Duemilanove, and similar boards (contact us if you have questions about compatibility with other versions). The picture below shows how the final assembly looks like.
It is also possible to connect the LCd Nanoshield to our Arduino-compatible microcontroller board, the Base Boarduino. The connection is done in the same way as with the Base Board, as shown in the picture below. You just need to snap the boards together and upload our sample code to verify it"s working (see the code samples section below).
By using the Mini Terminal Nanoshield, it is possible to securely connect the LCD Nanoshield to an Arduino equipped with a Base Board or to a Base Boarduino. This connection uses only five wires, and is useful when the LCD needs to be mounted away from the Base Board – for instance when if must be mounted on a panel or case. The diagram below shows how to make that connection.
The LCD is equipped with a backlight that can be controlled via software by using the backlight() and noBacklight() methods in our Nanoshield_LCD software library.
Power supply: the board power is supplied via the VIN and VCC pins: VIN is optional but VCC is required. The recommended voltage range for the VIN pin is 7 to 12V (absolute maximum of 20V); the range for the VCC pin is 4.5 to 5.5V (5V typical). When there is power available in both pins, the VIN pin has priority and will be selected automatically to power up the LCD module and the backlight; in cases where there is no VIN available, the VCC pin will power up the whole board. The I2C expander comes pre-configured to work with 5V levels, using the voltage available on the VCC pins, but can also be configured to use 3.3V levels when this voltage is selected in the VI2C jumper on the board - donwload the schematics below for more details).