lcd module hd44780 controller in stock
ERM1602FS-3 is 16 characters wide,2 rows character lcd module,SPLC780C controller (Industry-standard HD44780 compatible controller),6800 4/8-bit parallel interface,single led backlight with white color included can be dimmed easily with a resistor or PWM,fstn-lcd positive,black text on the white color,high contrast,wide operating temperature range,wide view angle,rohs compliant,built in character set supports English/Japanese text, see the SPLC780C datasheet for the full character set. It"s optional for pin header connection,5V or 3.3V power supply and I2C adapter board for arduino.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!".For 8051 microcontroller user,we prepared the detailed tutorial such as interfacing, demo code and Development Kit at the bottom of this page.
Blue and white Standard 16X2 LCD character module ( backlit / blue ) 1602 using a standard 16-pin interface, where : 1st leg : VSS is ground power 2nd leg : VDD 5V positive power supply connection Pin 3 : V0 end liquid crystal display contrast adjustment , contrast weakest connected to the positive supply, the highest contrast , will have a " ghosting" grounded power when the contrast is too high , you can adjust the contrast through a 10K potentiometer when using 4 feet : RS for register selection , select the data register is high , select the instruction register is low . Pin 5 : R / W signal line is read , the read operation is high, the write operation is low . When the RS and RW common is low can be written instructions or display address , when RS is low RW can be read busy signal is high , when RS is high RW is low, data can be written . 6 Foot : E terminal is enabled client, E Duanyou high jump when it becomes low, the LCD module executes the command. 7 to 14 feet : D0 ~ D7 to eight bidirectional data line. The first 15 feet : backlight power positive 16 feet : backlight power negative 1602 character LCD module internal memory occurs (CGROM) has stored 160 different graphic dot matrix characters , as shown in Table 1, these characters are: Arabic numerals , capital letters , commonly used symbols , and Japanese kana , etc. each character has a fixed code, such as uppercase letters of the alphabet "A" code is 01000001B (41H), when the module is displayed in the address 41H dot matrix character graphics display, we can see the letters "A . " The following is the letter "A" in the second line of the LCD module position of the first character of the program : ORG 0000H RS EQU P3.7
The Hitachi HD44780 LCD controller is an alphanumeric dot matrix liquid crystal display (LCD) controller developed by Hitachi in the 1980s. The character set of the controller includes ASCII characters, Japanese Kana characters, and some symbols in two 28 character lines. Using an extension driver, the device can display up to 80 characters.
The Hitachi HD44780 LCD controller is limited to monochrome text displays and is often used in copiers, fax machines, laser printers, industrial test equipment, and networking equipment, such as routers and storage devices.
Compatible LCD screens are manufactured in several standard configurations. Common sizes are one row of eight characters (8×1), and 16×2, 20×2 and 20×4 formats. Larger custom sizes are made with 32, 40 and 80 characters and with 1, 2, 4 or 8 lines. The most commonly manufactured larger configuration is 40×4 characters, which requires two individually addressable HD44780 controllers with expansion chips as a single HD44780 chip can only address up to 80 characters.
Character LCDs use a 16 contact interface, commonly using pins or card edge connections on 0.1 inch (2.54 mm) centers. Those without backlights may have only 14 pins, omitting the two pins powering the light. This interface was designed to be easily hooked up to the Intel MCS-51 XRAM interface, using only two address pins, which allowed displaying text on LCD using simple MOVX commands, offering cost effective option for adding text display to devices.
R/W : Read/Write. 0 = Write to display module, 1 = Read from display module (in most applications reading from the HD44780 makes no sense. In that case this pin can be permanently connected to ground and no processor pins need to be allocated to control it.)
In 8-bit mode all transfers happen in one cycle of the enable pin with all 8 bits on the data bus and the RS and RW pins stable. In 4-bit mode, data are transferred as pairs of 4-bit "nibbles" on the upper data pins, D7-D4 with two enable pulses and the RS and RW pins stable. The four most significant bits (7–4) must be written first, followed by the four least significant bits (3–0). The high/low sequence must be completed each time or the controller will not properly receive further commands.
Selecting 4-bit or 8-bit mode requires careful selection of commands. There are two primary considerations. First, with D3-D0 unconnected, these lines will always appear low (0b0000) to the HD44780. Second, the LCD may initially be in one of three states:
The same command is sent three times, Function Set with 8 bit interface D7-D4 = 0b0011, the lower four bits are don"t care, using single Enable pulses. If the controller is in 4 bit mode the lower four bits are ignored so they can"t be sent until the interface is in a known size configuration.
In all three starting cases the bus interface is now in 8 bit mode, 1 line, 5×8 characters. If a different configuration 8 bit mode is desired an 8 bit bus Function Set command should be sent to set the full parameters. If 4 bit mode is desired 0b0010 should be sent on D7-D4 with a single enable pulse. Now the controller will be in 4 bit mode and a full 4 bit bus Function Set command sequence (two enables with command bits 7-4 and 3–0 on subsequent cycles) will complete the configuration of the Function Set register.
The original HD44780 character generator ROM contains 208 characters in a 5×8 dot matrix, and 32 characters in a 5×10 dot matrix. More recent compatible chips are available with higher resolution, matched to displays with more pixels.
HD44780 is perhaps the most popular LCD controller module used in microcontroller projects and it is currently the industry standard LCD module. This module is monochrome and comes in different shapes and sizes. Depending upon the requirements, displays with 8, 16, 20, 24, 32 and 40 characters are available. The row size can be selected as 1, 2 or 4. Display types are identified by specifying the number of rows and number of characters per row. For example, a 1 × 16 display (see Figure 6.1) has one row with 16 characters, and a 4 × 16 display has 4 rows and 16 characters on each row (see Figure 6.2).
The LCD normally has 14 pins for connection to the outside world. The pins are usually organised in a single row and numbered 1 to 14, as shown in Figure 6.3. Those with backlights have two additional pins. Table 6.1 shows the pin configuration. The device is normally operated from a voltage +3.3 to +5 V.
Do you want your Arduino projects to display status messages or sensor readings? Then these LCD displays can be a perfect fit. They are extremely common and fast way to add a readable interface to your project.
This tutorial will help you get up and running with not only 16×2 Character LCD, but any Character LCD (16×4, 16×1, 20×4 etc.) that is based on Hitachi’s LCD Controller Chip – HD44780.
True to their name, these LCDs are ideal for displaying only text/characters. A 16×2 character LCD, for example, has an LED backlight and can display 32 ASCII characters in two rows of 16 characters each.
The good news is that all of these displays are ‘swappable’, which means if you build your project with one you can just unplug it and use another size/color LCD of your choice. Your code will have to change a bit but at least the wiring remains the same!
Vo (LCD Contrast) controls the contrast and brightness of the LCD. Using a simple voltage divider with a potentiometer, we can make fine adjustments to the contrast.
RS (Register Select) pin is set to LOW when sending commands to the LCD (such as setting the cursor to a specific location, clearing the display, etc.) and HIGH when sending data to the LCD. Basically this pin is used to separate the command from the data.
R/W (Read/Write) pin allows you to read data from the LCD or write data to the LCD. Since we are only using this LCD as an output device, we are going to set this pin LOW. This forces it into WRITE mode.
E (Enable) pin is used to enable the display. When this pin is set to LOW, the LCD does not care what is happening on the R/W, RS, and data bus lines. When this pin is set to HIGH, the LCD processes the incoming data.
Now we will power the LCD. The LCD has two separate power connections; One for the LCD (pin 1 and pin 2) and the other for the LCD backlight (pin 15 and pin 16). Connect pins 1 and 16 of the LCD to GND and 2 and 15 to 5V.
Most LCDs have a built-in series resistor for the LED backlight. You’ll find this near pin 15 on the back of the LCD. If your LCD does not include such a resistor or you are not sure if your LCD has one, you will need to add one between 5V and pin 15. It is safe to use a 220 ohm resistor, although a value this high may make the backlight a bit dim. For better results you can check the datasheet for maximum backlight current and select a suitable resistor value.
Next we will make the connection for pin 3 on the LCD which controls the contrast and brightness of the display. To adjust the contrast we will connect a 10K potentiometer between 5V and GND and connect the potentiometer’s center pin (wiper) to pin 3 on the LCD.
That’s it. Now turn on the Arduino. You will see the backlight lit up. Now as you turn the knob on the potentiometer, you will start to see the first row of rectangles. If that happens, Congratulations! Your LCD is working fine.
Let’s finish connecting the LCD to the Arduino. We have already made the connections to power the LCD, now all we have to do is make the necessary connections for communication.
We know that there are 8 data pins that carry data to the display. However, HD44780 based LCDs are designed in such a way that we can communicate with the LCD using only 4 data pins (4-bit mode) instead of 8 (8-bit mode). This saves us 4 pins!
The sketch begins by including the LiquidCrystal library. The Arduino community has a library called LiquidCrystal which makes programming of LCD modules less difficult. You can find more information about the library on Arduino’s official website.
First we create a LiquidCrystal object. This object uses 6 parameters and specifies which Arduino pins are connected to the LCD’s RS, EN, and four data pins.
In the ‘setup’ we call two functions. The first function is begin(). It is used to specify the dimensions (number of columns and rows) of the display. If you are using a 16×2 character LCD, pass the 16 and 2; If you’re using a 20×4 LCD, pass 20 and 4. You got the point!
After that we set the cursor position to the second row by calling the function setCursor(). The cursor position specifies the location where you want the new text to be displayed on the LCD. The upper left corner is assumed to be col=0, row=0.
There are some useful functions you can use with LiquidCrystal objects. Some of them are listed below:lcd.home() function is used to position the cursor in the upper-left of the LCD without clearing the display.
lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.
lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to above function, use this inside a for loop for continuous scrolling.
If you find the characters on the display dull and boring, you can create your own custom characters (glyphs) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set.
CGROM is used to store all permanent fonts that are displayed using their ASCII codes. For example, if we send 0x41 to the LCD, the letter ‘A’ will be printed on the display.
CGRAM is another memory used to store user defined characters. This RAM is limited to 64 bytes. For a 5×8 pixel based LCD, only 8 user-defined characters can be stored in CGRAM. And for 5×10 pixel based LCD only 4 user-defined characters can be stored.
The closest thing to a standard is, unfortunately, for LCD panels that have controllers but no drivers. IIRC, a typical interface will have signals for phase polarity, frame clock, line clock, data clock and 4 data bits. Every line of pixels one should clock in enough groups of four pixels to fill the width of the display (extra bits will be ignored), driving the data clock high and low for each group. The drive the line clock high and low to strobe the line. The first line of each frame should have the frame clock high, and the phase polarity signal should toggle every frame.
The line clock signals, and those derived from them, must be sent at a uniform rate. The precise timing of the data clock signals, however, doesn"t matter provided that all the clocks happen for a line happen within the proper window. If you don"t have DMA, it may be possible to keep a small display happy and still have time to do something else, but refreshing the display will be a pain. If you do have DMA, however, and can manage a small CPLD to handle a few aspects of the timing, implementing the display that way may be very rewarding. I"ve done a display panel like that and achieved display-update performance superior to anything I could have done with a conventional display controller. I even achieved 4-level gray-scale by running the display at 100 frames/second and, every three frames, driving the display twice using one buffer and once with another.