@MitchH - I think we wanted to start simple, thus left the creases out. It seems to be model-dependent. On some models that have large meshes, it can be cumbersome and add a bit too much visual information, but if everybody prefers it with creases on, we can make it the default.

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Hi @Czaja - I’m glad you found it! We just recently added it, to play around with a soft shadow schematic type of display mode.

Most video games have some form of a user interface that gives you more information. This could be the speedometer in a racing game or the crosshair and health bar in an action game. If these features stay in the same place or if you play the game for a prolonged period of time, burn-in could happen.

Find out more about: 'How to troubleshoot image retention on your Samsung OLED TV screen' 'What to do if your Samsung OLED TV screen shifts or if the corner of your screen is cut off?' 'How Samsung OLED TV displays are protected with Logo Detection and Screen Saver' with Samsung Support.

Burn-in is a visible mark that is left on the screen and remains no matter what you are watching or doing. This may be caused by leaving a fixed image on the screen for a long period of time and can be particularly noticeable on OLED TVs.

You can run the Pixel Refresh function to recover your screen. This feature adjusts pixels to provide clearer screen recognition. Follow the steps below to run Pixel Refresh.

I hope I will not spoil any grand premiere, mostly I wanted to say that the Monochrome display mode is beautiful and I’m glad to see such an addition. I wonder what else will be possible with this new display mode in the future. So far I wish we could use it in Per Object mode, therefore I could have one object with Monochrome & Hidden Lines ON, and the rest of the scene without Hidden Lines.