arduino tft display flash red manufacturer

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arduino tft display flash red manufacturer

Run this code and it will tell you the free memory at the start of loop() and at the end. The first number will be lower as memory has not been consumed yet by vaiables etc. However this number should stay the same on the next loop as the variables memory is recovered automatically at the end of the loop.

1. Thermal problems in the display. The backlight LEDs on some displays have very low (or none!) current limiting resistors, so the LEDs get hot and this heat upsets the nearby COG (chip on glass) driver IC. Simple test is "feel it with a finger near the display ribbon. This is exacerbated by using high SPI clock rates. If you have a "hair dryer" you can gently heat your setup with hot air as a test.

Ok, that was quick. No, there is no apparent memory leak. The display goes crazy much faster without the delay, so I had to introduce a 5000ms delay to read it. 326552 bytes before and 326584 bytes after each print, never changing each pass of the loop.

arduino tft display flash red manufacturer

In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.

The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.

This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.

The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.

In which “Hello, World!” is the text you want to display and the (x, y) coordinate is the location where you want to start display text on the screen.

The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:

Note: some people find issues with this display when trying to read from the SD card. We don’t know why that happens. In fact, we tested a couple of times and it worked well, and then, when we were about to record to show you the final result, the display didn’t recognized the SD card anymore – we’re not sure if it’s a problem with the SD card holder that doesn’t establish a proper connection with the SD card. However, we are sure these instructions work, because we’ve tested them.

In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.

arduino tft display flash red manufacturer

Hi guys, welcome to today’s tutorial. Today, we will look on how to use the 1.8″ ST7735  colored TFT display with Arduino. The past few tutorials have been focused on how to use the Nokia 5110 LCD display extensively but there will be a time when we will need to use a colored display or something bigger with additional features, that’s where the 1.8″ ST7735 TFT display comes in.

The ST7735 TFT display is a 1.8″ display with a resolution of 128×160 pixels and can display a wide range of colors ( full 18-bit color, 262,144 shades!). The display uses the SPI protocol for communication and has its own pixel-addressable frame buffer which means it can be used with all kinds of microcontroller and you only need 4 i/o pins. To complement the display, it also comes with an SD card slot on which colored bitmaps can be loaded and easily displayed on the screen.

The schematics for this project is fairly easy as the only thing we will be connecting to the Arduino is the display. Connect the display to the Arduino as shown in the schematics below.

Due to variation in display pin out from different manufacturers and for clarity, the pin connection between the Arduino and the TFT display is mapped out below:

We will use two example sketches to demonstrate the use of the ST7735 TFT display. The first example is the lightweight TFT Display text example sketch from the Adafruit TFT examples. It can be accessed by going to examples -> TFT -> Arduino -> TFTDisplaytext. This example displays the analog value of pin A0 on the display. It is one of the easiest examples that can be used to demonstrate the ability of this display.

The second example is the graphics test example from the more capable and heavier Adafruit ST7735 Arduino library. I will explain this particular example as it features the use of the display for diverse purposes including the display of text and “animated” graphics. With the Adafruit ST7735 library installed, this example can be accessed by going to examples -> Adafruit ST7735 library -> graphics test.

The first thing, as usual, is to include the libraries to be used after which we declare the pins on the Arduino to which our LCD pins are connected to. We also make a slight change to the code setting reset pin as pin 8 and DC pin as pin 9 to match our schematics.

Next, we create an object of the library with the pins to which the LCD is connected on the Arduino as parameters. There are two options for this, feel free to choose the most preferred.

Next, we move to the void setup function where we initialize the screen and call different test functions to display certain texts or images.  These functions can be edited to display what you want based on your project needs.

The complete code for this is available under the libraries example on the Arduino IDE. Don’t forget to change the DC and the RESET pin configuration in the code to match the schematics.

Uploading the code to the Arduino board brings a flash of different shapes and text with different colors on the display. I captured one and its shown in the image below.

That’s it for this tutorial guys, what interesting thing are you going to build with this display? Let’s get the conversation started. Feel free to reach me via the comment section if you have any questions as regards this project.

arduino tft display flash red manufacturer

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file:

arduino tft display flash red manufacturer

Anyway now I commented that line, beacuse I am not interested in speed right now. But now the problem seems to be the programation code. the error message is as follows: ( I am using Arduino 1.8.7)

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:101:37: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:106:42: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:118:39: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:121:42: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:151:40: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:163:39: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:176:37: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:183:38: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:188:38: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:193:38: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:198:38: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:205:39: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:210:39: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:215:39: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:220:39: warning: ISO C++ forbids converting a string constant to "char*" [-Wwrite-strings]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino: In function "void drawBMP(char*, int, int, boolean)":

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:267:40: warning: converting to non-pointer type "int" from NULL [-Wconversion-null]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino: In function "void drawRAW(char*, int16_t, int16_t, int16_t, int16_t)":

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2\ILI9341_draw_bitmap_v2.ino:377:40: warning: converting to non-pointer type "int" from NULL [-Wconversion-null]

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2/ILI9341_draw_bitmap_v2.ino:355: undefined reference to `FatFile::close()"

C:\Users\ADMIRAL\Videos\arduino\Libraries\Adafruit_ILI9341_AS\examples\ILI9341_draw_bitmap_v2/ILI9341_draw_bitmap_v2.ino:338: undefined reference to `FatFile::read(void*, unsigned int)"

arduino tft display flash red manufacturer

Recently, I had the idea to make a digital picture frame—one of these kinds which load images from SD cards and show each image for some time. I was remembering myself that I already own a small TFT display, the KMR-1.8 SPI, that works out of the box with an Arduino Uno. When I digged up my KMR-1.8 SPI, I realized that it has also an in-built SD card reader. Moreover, I looked up the Internet and found ready-to-use libraries for the in-built SD card reader as well as showing images on the TFT display. For these reasons, I thought making such an digital picture frame will turn out very easy.

When I started to implement my first lines of codes and started to connect my Arduino Uno to the KMR-1.8 SPI, I ran into two major problems. First, the colors of my image file did not match to the colors displayed by the KMR-1.8 (red and blue were interchanged). Second, my first prototypes stopped to work after about 5 minutes. The application started to freeze and showed the same image forever instead of displaying the next image after a chosen time.

There exists various versions of so-called “1.8 TFT displays” from different manufacturers. Not all of them are 100% compatible to each other. Therefore, if you own a TFT display and want to use my tutorial to make it work, please check if your TFT display really matches the version I used in this tutorial:

The source code relies on three header files (and libraries): SPI.h (Link), SD.h (Link) and TFT.h (Link). Please make sure that all of them are correctly installed before trying out my source code (In Arduino IDE: Tools -> Manage Libraries…).

In the introduction of this blog post, I mentioned that I came across two major problems: the colors red and blue were interchanged and my early Arduino programs started to freeze after some time. Luckily, I was able to fix all issues. The following source code works perfect on my setup. My “digital picture frame” does not require to be restarted after some time (my long-term test lasted about two weeks—and no restart was necessary).

I overcame the first problem by not using the default initialization method (“TFTscreen.begin();”) of the TFT library. Instead, I looked up whats inside the “begin”-method. I found a method called “initR” which has a parameter that allows to perform the initialization for a specific chip. Here, the parameter value “INITR_BLACKTAB” worked for me as the colors were then shown correctly. In addition, I call the method “setRotation” with parameter value “1” in order to be conform to the default initialization method. In the end, the code for the setting up the TFT library object looks like this:// ...

The code looks for image files (*.BMP) on the SD card and shows each image for 60 seconds. You can change the display time by setting “DELAY_IMAGE_SWAP” to a new value.

Important Note: The image files on the SD card must be stored as BMP with a resolution of 160x128 pixels (width x height). Moreover, long file names and special characters must be avoided.

arduino tft display flash red manufacturer

Note: the brightness of the screen can be adjusted through the potentiometer( in the red box of the above diagram). Counterclockwise rotation to brighten the screen.

The graphic display coordinates and the text display coordinates of the 2.2”screen are two different coordinates systems. The origin of the graphic display coordinates begin from the centre point of the screen while that of the later one begins from the top left hand side of the screen.

The following codes are just one part of the API funciotn description. For more information, please refer to ST7687S Library Introduction and Display Library Introduction.

* @The formal parameter size refers to the text size based on the font(6×8). Size is rounded to the integer greater than 0; if size is 1, the pixel points the font occupied will be 6×8. if it is 2, that will be 12×16. The text out of the screen cannot be displayed;

The function of the program: realize the refreshing of the background color of the 2.2”screen and the switching of background color among red, white and black; there are 19 common defined color in the library, and users can also customize 4-bit hexadecimal code or decimal color code (0~65535) to alter the background color of the screen.

The function of the program: draw a circle with a center point coordinate (0,0), radius 20 and green arc at the centre of the screen, and fill the circle with red.

The function of the program: draw a red line segment through the points (-64, -64) and (64, 64); taking the point (-64, 0) as the starting point, draw a white horizontal line with a width of 128; taking the point (0, -64) as the starting point, draw a white verticla line with a height of 128. The three lines meet at the centre point of the screen (0, 0).

The function of the program: taking the centre point of the 2.2”screen as the starting point(note: the graphic display coordinates and the text display coordinates are two different coordinates, the centre point of the graphic display coordinates is (64, 64) while that of the later one is (0, 0)), display a character string ”fire” with red text background box, white font and the size of the font 2 on the screen. The formal parameter size of the function to set font size tft.setTextSize (uint8_t size) should be greater than 0 and the text out of the screen cannot be displayed.

The function of the program: use the software image2lcd.exe to extract the bitmap of one image and display it on the centre part of the 2.2”screen(note: for the reason of UNO’s internal memory, the following demo cannot be accepted on UNO since the image file is too large, but it can be displayed on ESP32. So you’d better choose small image file if you want to display it on UNO. ) The parameter selection of the software is provided below.

arduino tft display flash red manufacturer

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arduino tft display flash red manufacturer

This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.

arduino tft display flash red manufacturer

On Cortex-M4 & earlier, loops and other code which much branch take 3 clock cycles. With M7, after a loop has executed a few times, the branch prediction removes that overhead, allowing the branch instruction to run in only a single clock cycle.

EXTMEM - Variables defined with EXTMEM are placed in the optional PSRAM memory chip soldered to the QSPI memory expansion area on bottom side of Teensy 4.1. These variables can not be initialized, your program must write their initial values, if needed.

PROGMEM & F() - Variables defined with PROGMEM, and strings surrounded by F() are placed only in the flash memory. They can be accessed normally, special functions normally used on 8 bit boards are not required to read PROGMEM variables.

FASTRUN - Functions defined with "FASTRUN" are allocated in the beginning of RAM1. A copy is also stored in Flash and copied to RAM1 at startup. These functions are accessed by the Cortex-M7 ITCM bus, for the fastest possible performance. By default, functions without any memory type defined are treated as FASTRUN. A small amount of memory is typically unused, because the ITCM bus must access a memory region which is a multiple of 32K.

FLASHMEM - Functions defined with "FLASHMEM" executed directly from Flash. If the Cortex-M7 cache is not already holding a copy of the function, a delay results while the Flash memory is read into the M7"s cache. FLASHMEM should be used on startup code and other functions where speed is not important.

arduino tft display flash red manufacturer

In electronics world today, Arduino is an open-source hardware and software company, project and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Arduino board designs use a variety of microprocessors and controllers. The boards are equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards (‘shields’) or breadboards (for prototyping) and other circuits.

The boards feature serial communications interfaces, including Universal Serial Bus (USB) on some models, which are also used for loading programs. The microcontrollers can be programmed using the C and C++ programming languages, using a standard API which is also known as the “Arduino language”. In addition to using traditional compiler toolchains, the Arduino project provides an integrated development environment (IDE) and a command line tool developed in Go. It aims to provide a low-cost and easy way for hobbyist and professionals to create devices that interact with their environment using sensors and actuators. Common examples of such devices intended for beginner hobbyists include simple robots, thermostats and motion detectors.

In order to follow the market tread, Orient Display engineers have developed several Arduino TFT LCD displays and Arduino OLED displays which are favored by hobbyists and professionals.

Although Orient Display provides many standard small size OLED, TN and IPS Arduino TFT displays, custom made solutions are provided with larger size displays or even with capacitive touch panel.

arduino tft display flash red manufacturer

//#define ILI9488_DRIVER // WARNING: Do not connect ILI9488 display SDO to MISO if other devices share the SPI bus (TFT SDO does NOT tristate when CS is high)

arduino tft display flash red manufacturer

We have used Liquid Crystal Displays in the DroneBot Workshop many times before, but the one we are working with today has a bit of a twist – it’s a circle!  Perfect for creating electronic gauges and special effects.

LCD, or Liquid Crystal Displays, are great choices for many applications. They aren’t that power-hungry, they are available in monochrome or full-color models, and they are available in all shapes and sizes.

Today we will see how to use this display with both an Arduino and an ESP32. We will also use a pair of them to make some rather spooky animated eyeballs!

There are also some additional connections to the display. One of them, DC, sets the display into either Data or Command mode. Another, BL, is a control for the display’s backlight.

The above illustration shows the connections to the display.  The Waveshare display can be used with either 3.3 or 5-volt logic, the power supply voltage should match the logic level (although you CAN use a 5-volt supply with 3.3-volt logic).

Another difference is simply with the labeling on the display. There are two pins, one labeled SDA and the other labeled SCL. At a glance, you would assume that this is an I2C device, but it isn’t, it’s SPI just like the Waveshare device.

This display can be used for the experiments we will be doing with the ESP32, as that is a 3.3-volt logic microcontroller. You would need to use a voltage level converter if you wanted to use one of these with an Arduino Uno.

The Arduino Uno is arguably the most common microcontroller on the planet, certainly for experiments it is. However, it is also quite old and compared to more modern devices its 16-MHz clock is pretty slow.

The Waveshare device comes with a cable for use with the display. Unfortunately, it only has female ends, which would be excellent for a Raspberry Pi (which is also supported) but not too handy for an Arduino Uno. I used short breadboard jumper wires to convert the ends into male ones suitable for the Arduino.

Once you have everything hooked up, you can start coding for the display. There are a few ways to do this, one of them is to grab the sample code thatWaveshare provides on their Wiki.

The Waveshare Wiki does provide some information about the display and a bit of sample code for a few common controllers. It’s a reasonable support page, unfortunately, it is the only support that Waveshare provides(I would have liked to see more examples and a tutorial, but I guess I’m spoiled by Adafruit and Sparkfun LOL).

Open the Arduino folder. Inside you’ll find quite a few folders, one for each display size that Waveshare supports. As I’m using the 1.28-inch model, I selected theLCD_1inch28folder.

Once you do that, you can open your Arduino IDE and then navigate to that folder. Inside the folder, there is a sketch file namedLCD_1inch28.inowhich you will want to open.

When you open the sketch, you’ll be greeted by an error message in your Arduino IDE. The error is that two of the files included in the sketch contain unrecognized characters. The IDE offers the suggestion of fixing these with the “Fix Encoder & Reload” function (in the Tools menu), but that won’t work.

You can see from the code that after loading some libraries we initialize the display, set its backlight level (you can use PWM on the BL pin to set the level), and paint a new image. We then proceed to draw lines and strings onto the display.

After uploading the code, you will see the display show a fake “clock”. It’s a static display, but it does illustrate how you can use this with the Waveshare code.

This library is an extension of the Adafruit GFX library, which itself is one of the most popular display libraries around. Because of this, there isextensive documentation for this libraryavailable from Adafruit.  This makes the library an excellent choice for those who want to write their own applications.

As with the Waveshare sample, this file just prints shapes and text to the display. It is quite an easy sketch to understand, especially with the Adafruit documentation.

The sketch finishes by printing some bizarre text on the display. The text is an excerpt from The Hitchhiker’s Guide to the Galaxy by Douglas Adams, and it’s a sample of Vogon poetry, which is considered to be the third-worst in the Galaxy!

Here is the hookup for the ESP32 and the GC9A01 display.  As with most ESP32 hookup diagrams, it is important to use the correct GPIO numbers instead of physical pins. The diagram shows the WROVER, so if you are using a different module you’ll need to consult its documentation to ensure that you hook it up properly.

The TFT_eSPI library is ideal for this, and several other, displays. You can install it through your Arduino IDE Library Manager, just search for “TFT_eSPI”.

There is a lot of demo code included with the library. Some of it is intended for other display sizes, but there are a few that you can use with your circular display.

To test out the display, you can use theColour_Test sketch, found inside the Test and Diagnostic menu item inside the library samples.  While this sketch was not made for this display, it is a good way to confirm that you have everything hooked up and configured properly.

A great demo code sample is theAnimated_dialsketch, which is found inside theSpritesmenu item.  This demonstration code will produce a “dial” indicator on the display, along with some simulated “data” (really just a random number generator).

One of my favorite sketches is the Animated Eyes sketch, which displays a pair of very convincing eyeballs that move. Although it will work on a single display, it is more effective if you use two.

The first thing we need to do is to hook up a second display. To do this, you connect every wire in parallel with the first display, except for the CS (chip select) line.

The Animated Eyes sketch can be found within the sample files for the TFT_eSPI library, under the “generic” folder.  Assuming that you have wired up the second GC9A01 display, you’ll want to use theAnimated_Eyes_2sketch.

The GC9A01 LCD module is a 1.28-inch round display that is useful for instrumentation and other similar projects. Today we will learn how to use this display with an Arduino Uno and an ESP32.