space engineers change flight seat lcd panel names factory
The various LCD Panel blocks are a great way to add a human touch to a ship or base by displaying useful images or text. For LCD configuration and usage, see LCD Surface Options.
Note: Some functional blocks, such as Cockpits, Programmable Blocks, Custom Turret Controllers, and Button Panels, have customizable LCD surfaces built in that work the same way as LCD Panel blocks, which are also discussed in detail under LCD Surface Options.
LCD Panels need to be built on a powered grid to work. Without power, they display an "Offline" text. While powered without having a text, image, or script set up, they display "Online".
LCD Panel blocks come in a variety of sizes from tiny to huge (see list below) and are available for large and small grid sizes. Note that LCD Panel blocks all have connections on their backs, and very few also on a second side.
All LCD Panels and LCD surfaces work with the same principle: They are capable of displaying dynamic scripts, or few inbuilt static images accompanied by editable text. Access the ship"s Control Panel Screen to configure LCD Panels or LCD surfaces; or face the LCD Panel block and press "K".
A Text Panel, despite its name, can also display images. On large grid, it is rectangular and does not fully cover the side of a 1x1x1 block. On small grid it is 1x1x1, the smallest possible LCD block in game.
On large grid, you choose the Text Panel when you need something that has rectangular dimensions that make it look like a wall-mounted TV or computer screen. If you want to display images, this one works best with the built-in posters whose names end in "H" or "V" (for horizontal or vertical rotation). On Small grid, you place these tiny display surfaces so you can see them well while seated in a cockpit or control seat, to create a custom display array of flight and status information around you.
Corner LCDs are much smaller display panels that typically hold a few lines of text. They don"t cover the block you place them on and are best suited as signage for doors, passages, or containers. They are less suitable for displaying images, even though it"s possible. If you enable the "Keep aspect ratio" option, the image will take up less than a third of the available space.
These huge Sci-Fi LCD Panels come in sizes of 5x5, 5x3, and 3x3 blocks, and can be built on large grids only. These panels are only available to build if you purchase the "Sparks of the Future" pack DLC.
They work the same as all other LCD Panels, the only difference is that they are very large. In the scenario that comes with the free "Sparks of the Future" update, they are used prominently as advertisement boards on an asteroid station.
This LCD panel can be built on large and small grids. The transparent LCD is basically a 1x1x1 framed window that displays images and text. It is part of the paid "Decorative Blocks Pack #2" DLC.
What is special about them is that if you set the background color to black, this panel becomes a transparent window with a built-in display. In contrast to other LCD Panels it has no solid backside, which makes it ideal to construct transparent cockpit HUDs, or simply as cosmetic decoration.
While configuring an LCD Panel, the GUI covers up the display in-world and you can"t see how the text or images comes out. In the UI Options, you can lower the UI Background opacity to be translucent, so you can watch what you are doing more easily.
The LCD Panel is a thin panel that takes an entire block face and can display a variety of messages and textures that can be displayed constantly or triggered by the Programmable Block, Sensor, Timer Block, or any other block capable of triggering.
The "Color" sliders allow setting the text colour using RGB slider and "Backgr." allows setting background fill colours (default black). If using a transparent LCD then the text will be against transparency unless fill colour is added.
"Loaded Textures" has a list of the available default and modded (where applicable) images available for display on the screen. Select the desired image and select "Add to selection". The selected image will then show in the second "Selected textures" panel.
When multiple images are applied they can be set to cycle between with the duration between images being set by the "Image change interval" slider. To remove an image from display select it in the second panel and select "Remove selected".
The "Preserve aspect ratio" checkbox can be used to prevent the image being stretched if it does not fit the screen properly such as when using a wide LCD.
To set the LCD to display a script, choose "Script" from the dropdown. Choosing Script allows the display of information such as weather, artificial horizon for vehicles, Energy and Hydrogen level etc.
The panel"s title and text can be made public, private, or a combination of both. Textures applied can be selected from a list or custom textures can be selected. Textures can be set to rotate on a timer, changing from one to the next. GPS coordinates shown in the GPS format in the text panel will appear in the GPS and can be activated (=shown on HUD).
The LCD Panel could be accessed with the programmable block as IMyTextPanel. It could work in ´Texture Mode´ in which the selected textures are shown or the ´Text Mode´ in which the text is shown. The following methods are available:
The C-130J is the latest addition to the C-130 fleet and has replaced aging C-130Es and some of the high time C-130Hs. The C-130J incorporates state-of-the-art technology, which reduces manpower requirements, lowers operating and support costs, and provides life-cycle cost savings over earlier C-130 models. Compared to older C-130s, the J model climbs faster and higher, flies farther at a higher cruise speed, and takes off and lands in a shorter distance. The C-130J-30 is a stretch version, adding 15 feet to the fuselage, increasing usable space in the cargo compartment.
C-130J/J-30 major system improvements include advanced two-pilot flight station with fully integrated digital avionics, color multifunctional liquid crystal and head-up displays and state-of-the-art navigation that includes a dual inertial navigation system and GPS. The aircraft also features fully integrated defensive systems, low-power color radar, digital moving map display, new turboprop engines with six-bladed all-composite propellers and a digital auto pilot. The C-130J/J-30 also includes improved fuel, environmental and ice-protection and an enhanced cargo-handling system.
Aeromedical Evacuation Role: A basic crew of five (two flight nurses and three medical technicians) is added for aeromedical evacuation missions. Medical crew may be decreased or increased as required by the needs of patients.
Virgin Galactic is a spaceflight company founded by Richard Branson and the Virgin Group conglomerate which retains an 11.9% stake through Virgin Investments Limited.California, and operates from New Mexico. The company is developing commercial spacecraft and aims to provide suborbital spaceflights to space tourists. Virgin Galactic"s suborbital spacecraft are air launched from beneath a carrier airplane known as White Knight Two. Virgin Galactic‘s maiden spaceflight occurred in 2018 with its VSS Unity spaceship.October 2014 crash of VSS Enterprise.
On 13 December 2018, VSS Unity achieved the project"s first suborbital space flight, VSS Unity VP-03, with two pilots, reaching an altitude of 82.7 kilometres (51.4 mi), and officially entering outer space by U.S. standards.VSS Unity VF-01, with a member of the team floating within the cabin during a spaceflight that reached 89.9 kilometres (55.9 mi).
On 11 July 2021, the company founder Richard Branson and three other employees rode on a flight as passengers, marking the first time a spaceflight company founder has travelled on his own ship into outer space (according to the NASA definition of outer space beginning at 50 miles above the Earth).
The Spaceship Company (TSC) was founded by Richard Branson through Virgin Group (which owned 70%) and Burt Rutan through Scaled Composites (which owned 30%) to build commercial spaceships and launch aircraft for space travel. From the time of TSC"s formation in 2005, the launch customer was Virgin Galactic, which contracted to purchase five SpaceShipTwos and two WhiteKnightTwosNorthrop Grumman acquired Scaled Composites, Virgin Galactic acquired the remaining 30% of The Spaceship Company.
After a claimed investment by Virgin Group of US$100 million,sovereign wealth fund of Abu Dhabi, Aabar Investments group, acquired a 31.8% stake in Virgin Galactic for US$280 million, receiving exclusive regional rights to launch tourism and scientific research space flights from the United Arab Emirates capital.US$110 million to develop a program to launch small satellites into low Earth orbit, raising their equity share to 37.8%.Google about the injection of capital to fund both development and operations.
On Monday 28 October 2019, Virgin Galactic listed into the New York Stock Exchange, trading under the ticker symbol "SPCE", the first publicly traded space tourism company (i.e., company whose primary business is space tourism). The company raised $450 million through a SPAC merger listing, and company’s market value after listing was more than $2.4 billion. At the time, the company claimed to have over 600 customer reservations representing approximately $80 million in total collected deposits and more than $120 million in “potential revenue.”
The spacecraft initially called SpaceShipTwo is planned to achieve a suborbital journey with a short period of weightlessness. Carried to about 16 kilometers, or 52,000 ft, underneath a carrier aircraft, White Knight II, after separation the vehicle would continue to over 100 km (the Kármán line, a common definition of where "space" begins). The time from liftoff of the White Knight booster carrying SpaceShipTwo until the touchdown of the spacecraft after the suborbital flight would be about 2.5 hours. The suborbital flight itself would be only a small fraction of that time, with weightlessness lasting approximately 6 minutes.
In July 2007, three Scaled Composites employees were killed and three critically injured at the Mojave spaceport while testing components of the rocket motor for SpaceShipTwo. An explosion occurred during a cold fire test, which involved nitrous oxide flowing through fuel injectors. The procedure had been expected to be safe.
Just a year later, in July 2008, Richard Branson predicted the maiden space voyage would take place within 18 months.Spaceport America "within two years."The Guardian: "We’ve changed dramatically as a company. When I joined in 2010 we were mostly a marketing organisation. Right now we can design, build, test, and fly a rocket motor all by ourselves and all in Mojave, which I don’t think is done anywhere else on the planet".
In addition to the suborbital passenger business, Virgin Galactic intended to market SpaceShipTwo for suborbital space science missions and market White Knight Two for "small satellite" launch services. It had planned to initiate RFPs for the satellite business in early 2010, but flights had not materialized as of 2014.
On 14 May 2013, Richard Branson stated on Virgin Radio Dubai"s Kris Fade Morning Show that he would be aboard the first public flight of SpaceShipTwo, which had again been rescheduled, this time to December 25, 2013.The Observer at the time of her 90th birthday in July 2014, Branson"s mother, Eve, told reporter Elizabeth Day of her intention of going to space herself. Asked when that might be, she replied: "I think it’s the end of the year", adding after a pause, "It’s always "the end of the year" ".
In September 2014, Richard Branson described the intended date for the first commercial flight as February or March 2015; by the time of this announcement, a new plastic-based fuel had yet to be ignited in-flight.Federal Aviation Administration licence to carry passengers, the craft needs to complete test missions at full speed and 62-mile height. Following the announcement of further delays, UK newspaper Tom Bower, author of Branson: The Man behind the Mask, told the Sunday Times: "They spent 10 years trying to perfect one engine and failed. They are now trying to use a different engine and get into space in six months. It"s just not feasible."
At 10:51 PST 31 October 2014, the fourth rocket-powered test flight of the company"s first SpaceShipTwo craft, VSS Enterprise, ended in disaster, as it broke apart in mid-air, with the debris falling into the Mojave desert in California, shortly after being released from the mothership. Initial reports attributed the loss to an unidentified "in-flight anomaly".Michael Alsbury was killed and 43-year-old pilot Peter Siebold was seriously injured.
U.S. National Transportation Safety Board Chairman Christopher Hart said on 2 November 2014 that investigators had determined SpaceShipTwo"s tail system was supposed to have been released for deployment as the craft was traveling about 1.4 times the speed of sound; instead, the tail section began pivoting when the vehicle was flying at Mach 1. "I"m not stating that this is the cause of the mishap. We have months and months of investigation to determine what the cause was." Asked if pilot error was a possible factor, Hart said: "We are looking at all of these issues to determine what was the root cause of this mishap." He noted that it was also unclear how the tail mechanism began to rotate once it was unlocked, since that maneuver requires a separate pilot command that was never given, and whether the craft"s position in the air and its speed somehow enabled the tail section to swing free on its own.
At a hearing in Washington D.C. on 28 July 2015,FAA oversight and a potentially anxious co-pilot without recent flight experience as important factors in the 2014 crash. They determined that the co-pilot, who died in the accident, prematurely unlocked a movable tail section some ten seconds after SpaceShip Two fired its rocket engine and was breaking the sound barrier, resulting in the craft"s breaking apart. But the Board also found that the Scaled Composites unit of Northrop Grumman, which designed and flew the prototype space tourism vehicle, did not properly prepare for potential human slip-ups by providing a fail-safe system that could have guarded against such premature deployment. “A single-point human failure has to be anticipated,” board member Robert Sumwalt said. Instead, Scaled Composites “put all their eggs in the basket of the pilots doing it correctly.”
NTSB Chairman Christopher Hart emphasized that consideration of human factors, which was not emphasized in the design, safety assessment, and operation of SpaceShipTwo"s feather system, is critical to safe human spaceflight to mitigate the potential consequences of human error. “Manned commercial spaceflight is a new frontier, with many unknown risks and hazards. In such an environment, safety margins around known hazards must be rigorously established and, where possible, expanded. For commercial spaceflight to successfully mature, we must meticulously seek out and mitigate known hazards, as a prerequisite to identifying and mitigating new hazards.”
While Virgin has been pursuing the development of a smallsat launch vehicle since 2012, the company began in 2015 to make the smallsat launch business a larger part of Virgin"s core business plan, as the Virgin human spaceflight program has experienced multiple delays.Virgin Orbit in 2017.
Following the crash of VSS Enterprise, the replacement SpaceShipTwo named VSS Unity was rolled out on 19 February 2016.Unity completed its first flight, a successful glide test, in December 2016. The glide lasted ten minutes.Unity had gone considerably higher and faster in its testing program than had its predecessor.Unity reached a height of 82.7 km (51.4 miles) above the Earth at speeds close to three times the speed of sound. The two pilots, Mark "Forger" Stucky and Frederick "CJ" Sturckow earned commercial astronaut wings from the US government for the accomplishment.
After transfer to Spaceport America in New Mexico in February 2020, a couple of 15 km altitude test flights were carried out. Due to a surge in the number of Covid-19 cases in New Mexico, Virgin Galactic had to postpone a key test flight of its spacecraft in November 2020,Michael Masucci and the four passengers were Richard Branson, Beth Moses, Colin Bennett and Sirisha Bandla.FAA grounded Virgin Galactic"s space planes before allowing a resumption of flights after some changes to procedures including reserving a larger volume of airspace.
On 14 October 2021, Virgin Galactic announced that an upgrade program for Unity and Eve would begin, delaying future commercial flights to mid 2022. This followed material analysis that required further analysis.
The first Spaceship III, VSS Imagine, was rolled out on 30 March 2021 and it was indicated there is ground testing to do before glide test flights should commence not earlier than Summer 2021.
On 17 December 2003—on the 100th anniversary of the Wright brothers first powered flight of an aircraft—SpaceShipOne, piloted by Brian Binnie on Flight 11P, made its first rocket-powered flight and became the first privately built craft to achieve supersonic flight.: 8
All of the flights of SpaceShipOne were from the Mojave Airport Civilian Flight Test Center. Flights were numbered, starting with flight 01 on May 20, 2003. One or two letters are appended to the number to indicate the type of mission. An appended C indicates that the flight was a captive carry, G indicates an unpowered glide, and P indicates a powered flight. If the actual flight differs in category from the intended flight, two letters are appended: the first indicating the intended mission and the second the mission actually performed.
Virgin Galactic and the Virgin Group are collaborating with Boom Technology in order to create a new supersonic passenger transporter as a successor to the Concorde. This new supersonic plane would fly at Mach 2.2 (similar to Concorde) for a 3-hour trans-Atlantic flight (half of standard), projected to cost $2,500–10,000 per seat (half of Concorde) for a load of 45 passengers (the Concorde held 100). It is anticipated that with the accumulation of knowledge since the design of Concorde, the new plane would be safer and cheaper with better fuel economy, operating costs, and aerodynamics. Boom would collaborate with Virgin"s The Spaceship Company for design, engineering, and flight-test support, and manufacturing.
The initial model would be the Boom Technology XB-1 "Baby Boom" Supersonic Demonstrator 1/3-size prototype. It would be capable of trans-Pacific flight, LA-to-Sydney in 6.75 hours, traveling at 2,335 km/h (1,451 mph). XB-1 would be equipped with General Electric J85 engines, Honeywell avionics, with composite structures fabricated by Blue Force using TenCate Advanced Composites carbon fibre products. First flight is scheduled for 2021.
On 24 January 2019, Virgin Galactic announced a partnership with Under Armour for the fabrication of space suits for passengers and pilots of SpaceShipTwo. Under Armour will also create uniforms for Virgin Galactic employees working at Spaceport America. The full range known as the UA | VG (Under Armour | Virgin Galactic) built with UA"s new Intelliknit fabric was revealed later this year, ahead of Richard Branson"s inaugural commercial flight.
David Mackay, former RAF test pilot, was named chief pilot for Virgin Galactic in 2011Mike Moses replaced Steve Isakowitz as president; Isakowitz moved to Aerospace Corp. to become president and CEO; Moses was promoted from VP Operations, and was once a NASA flight director and shuttle integration manager.
The White Knight Two is a special aeroplane built as the mother ship and launch-platform for the spacecraft SpaceShipTwo and the uncrewed launch vehicle LauncherOne. The mothership is a large fixed-wing aircraft with two hulls linked together by a central wing. Two aircraft are planned – VMS EveVMS Spirit of Steve Fossett.Unity to a launch altitude of 44,000 feet.
Virgin Galactic plans to have generation 2 motherships ready for 2025, for the next-generation Delta-class spaceplanes. It partnered with Boeing"s Aurora Flight Sciences to design and build the next generation of mothership.
Richard Branson unveiled the rocket plane on 7 December 2009, announcing that, after testing, the plane would carry fare-paying passengers ticketed for short duration journeys just above the atmosphere. Virgin Group would initially launch from a base in New Mexico before extending operations around the globe. Built from lightweight carbon-composite materials and powered by a hybrid rocket motor, SS2 is based on the Ansari X Prize-winning SpaceShipOne concept – a rocket plane that is lifted initially by a carrier aircraft before independent launch. SS1 became the world"s first private spaceship with a series of high-altitude flights in 2004.
Its successor is twice as large, measuring 18 m (60 ft) in length; whereas SpaceShipOne could carry a single pilot and two passengers, SS2 will have a crew of two and room for six passengers. By August 2013, 640 customers had signed up for a flight,
SpaceShipTwo was designed to fly to a height of 110 km,boundary of space (100 km) and lengthening the experience of weightlessness for its passengers. The spacecraft would reach a top speed of 4000 km/h (2485 mph). On 23 May 2014, Virgin Galactic announced that they had abandoned use of the Sierra Nevada Corporation (SNC) nitrous-oxide-rubber motor for SpaceShipTwo;Dream Chaser space shuttle.
In honor of the science-fiction series Enterprise. To reenter the atmosphere, SpaceShipTwo folds its wings up and then returns them to their original position for an unpowered descent flight back onto the runway. The craft has a very limited cross-range capability, and until other planned spaceports are built worldwide, it has to land in the area where it started. Further spaceports are planned in Abu Dhabi and elsewhere, with the intention that the spaceline will have a worldwide availability and commodity in the future.
There have been a series of delays to the SS2 flight test vehicle becoming operational, amidst repeated assurances from Virgin Galactic marketing that operational flights were only a year or two out. The Wall Street Journal reported in November 2014 that there has been "tension between Mr. Branson’s upbeat projections and the persistent hurdles that challenged the company’s hundreds of technical experts."
In 2008 it was announced that test launches for its fleet of two White Knight Two mother ships and five or more SpaceShipTwo tourist suborbital spacecraft would take place from the Mojave Spaceport, where Scaled Composites was constructing the spacecraft.Spaceport America in New Mexico, saw the contract awarded to URS and Foster + Partners architects.Spaceport SwedenRAF Lossiemouth in Scotland.
While the original plan called for flight operations to transfer from the California desert to the new spaceport upon completion of the spaceport,SpaceShipTwo. In October 2010, the 3,000 m (10,000 ft) runway at Spaceport America was opened, with SpaceShipTwo "VSS Enterprise" shipped to the site carried underneath the fuselage of Virgin Galactic"s Mother Ship Eve.
LauncherOne was publicly announced in July 2012. It was intended to launch "smallsat" payloads of 200 kilograms (440 lb) into Earth orbit. Several commercial customers initially contracted for launches, including GeoOptics, Skybox Imaging, Spaceflight Services, and Planetary Resources. Both Surrey Satellite Technology and Sierra Nevada Space Systems began developing satellite buses "optimized to the design of LauncherOne".
Virgin Galactic is not the only corporation pursuing suborbital spacecraft for tourism. Blue Origin is developing suborbital flights with its New Shepard spacecraft. Although initially more secretiveKarman line and landed in 2015
On 16 September 2014, SpaceX and Boeing were awarded contracts as part of NASA"s CCtCap program to develop their Crew Dragon and CST-100 Starliner spacecraft, respectively. Both are capsule designs to bring crew to orbit, a different commercial market than that addressed by Virgin Galactic.
Now-defunct XCOR Aerospace had also worked on rocket-powered aircraft during many of the years that Virgin Galactic had; XCOR"s Lynx suborbital vehicle was under development for more than a decade, and its predecessor, the XCOR EZ-Rocket experimental rocket powered airplane did actually take flight, but the company closed its doors in 2017.
On 11 July 2021 Virgin Galactic became the first spaceflight company to independently launch a founder of the company into space, using the 50-mile (80 km) high US definition of space, having flown founder Richard Branson above the 50-mile (80 km) mark on flight Unity 22VSS Unity, enabling Branson, three other employee passengers and the two pilots to experience approximately three minutes of weightlessness above Earth’s atmosphere. The entire flight lasted approximately one hour, taking off and landing at Spaceport America facility near Truth or Consequences, New Mexico.
This flight had originally been scheduled to occur later in the summer; however, shortly after the announcement of competitor Blue Origin"s plans to fly Amazon founder Jeff Bezos into space on 20 July 2021, the Virgin Galactic flight was rescheduled to occur on 11 July 2021. Virgin Galactic has been certified by the FAA to provide commercial spaceflight travel,US$450,000 per person.
The SpaceShipTwo vehicles (like VSS Unity) are designed for 8 people, 6 passengers and 2 pilots, so whether this flight was fully-crewed is debatable. But it is true that at the time of this flight, only 6 seats (4 passengers, 2 pilots) were installed in VSS Unity, so in this sense this flight was fully-crewed.
The claim of being the first spaceflight company to independently launch a civilian into space on a suborbital flight using the 50-mile (80 km) high definition of space can be disputed as this had been done already in 2004, (see SpaceShipOne, which actually reached the 100 km (62 mi) Kármán line level). If it is meant that Virgin Galactic was the first to launch a civilian non-pilot into space on a suborbital flight, this was done already in 2019 with Beth Moses. Furthermore, because of Mr. Branson"s affiliation with Virgin Galactic, it is impossible to distinquish whether his flight was done as a private person for amusement, also as a space tourist, or as a company employee on company time and company pay (also whether Branson was advertising/marketing the company, and thus was working during the flight in the capacity of company officer for the company, and was not a space tourist at all); this latter case (working during the flight) would have been a similar situation as Beth Moses or the pilots that flew Virgin Galactic"s prior spaceflights were in their respective spaceflights. So it is not clear whether Mr. Branson"s flight can be considered the first space tourist flight into suborbital space either; and if it cannot, then the flight is not a "first" as many people, including the above-mentioned Beth Moses, have made a spaceflight because of their work without being an astronaut, some even an orbital flight, and as Ms. Moses was in a similar situation as Mr. Branson (working for Virgin Galactic, flying suborbitally in the passenger cabin, i.e. not as a pilot) it is very hard to see in which way the 11 July 2021 flight, and especially Mr. Branson"s role in it, constituted a "first of something in space" (as most of the "firsts of something in space" would have been accomplished prior to the 2021 Branson flight, for example by the 2019 Moses flight). However, as an exception to the previous statement that the 11 July 2021 flight and Mr. Branson"s participation in it did not achieve any "firsts in space", let it be said that it is true that the 11 July 2021 flight was the first time more than 3 people flew suborbitally on a (USAF/NASA) spaceflight and the first time more than 1 passenger (i.e. non-pilot) flew on a suborbital (USAF/NASA) spaceflight, and Mr. Branson was the first founder of a spaceflight company to fly to (USAF/NASA) space on his own company"s craft, all the above using the USAF/NASA definition of space as above 50 miles. Furthermore, all of the above concerns only suborbital spaceflights (above 50 miles) as there have been numerous orbital space flights of various space tourists (civilian, non-pilot, flying for amusement or for work, etc.) over the years and decades, e.g. Dennis Tito in 2001.
Yes, that would indeed be a very good idea. He could also have the cameras on the cockpit screens. There is also a bug that causes the cockpit lcd screens not to turn off if there is no power. Otherwise it is true that the cockpit screens are really not very used.
Yes, that would indeed be a very good idea. He could also have the cameras on the cockpit screens. There is also a bug that causes the cockpit lcd screens not to turn off if there is no power. Otherwise it is true that the cockpit screens are really not very used.
The controls from the LCD"s terminal window can be mostly directly copied, with one addition: a drop down menu to pick which LCD you want to edit! Bottom-left, Bottom-center, etc, since those should be fully customizable in number and names (linked to a material present in the cockpit model)
The controls from the LCD"s terminal window can be mostly directly copied, with one addition: a drop down menu to pick which LCD you want to edit! Bottom-left, Bottom-center, etc, since those should be fully customizable in number and names (linked to a material present in the cockpit model)
How about having some sort of G menu for the lcds, where you would for example drag down Large Cargo Container 3 and select "Display Volume/Damage/Power"? Feels like it would be simpler and faster to assign stuff to your lcds this way. This way might be more intuitive for new players, rather than having them be standard LCD"s requiring enabled programming. On the other hand, it would be good to also have that feature, so you can assign scripts to the LCD if you want.
How about having some sort of G menu for the lcds, where you would for example drag down Large Cargo Container 3 and select "Display Volume/Damage/Power"? Feels like it would be simpler and faster to assign stuff to your lcds this way. This way might be more intuitive for new players, rather than having them be standard LCD"s requiring enabled programming. On the other hand, it would be good to also have that feature, so you can assign scripts to the LCD if you want.
For me, there is no more important thing than LCDs in cockpits. I have 2273 hours in SE and if you reject this project I will uninstall the game. The game does not make sense with dead displays in cockpits. There is a super mod, which the cockpit becomes functional: https://steamcommunity.com/sharedfiles/filedetails/?id=1430180943. Why not add it to the basic version of the game?
For me, there is no more important thing than LCDs in cockpits. I have 2273 hours in SE and if you reject this project I will uninstall the game. The game does not make sense with dead displays in cockpits. There is a super mod, which the cockpit becomes functional: https://steamcommunity.com/sharedfiles/filedetails/?id=1430180943. Why not add it to the basic version of the game?
Btw, can we write text on LCDs using different colors? For e.g. I would like to display msg if I got damaged blocks in blinking red, rest of the lines simply in white etc.
Btw, can we write text on LCDs using different colors? For e.g. I would like to display msg if I got damaged blocks in blinking red, rest of the lines simply in white etc.
Sometimes I design vehicles that have LCDs outside the cockpit. But I immediately give up such ideas. For me, the entire interface should be transferred into the cockpit the moment I board it. I do not understand the technical problem, why all indicators could not be on the dashboard of the cockpit? I"m tired of playing game with mods all the time, just because the game lacks something as elemental as the dashboard indicators. So, if they reject the project of adding lcd to the cockpit, I will uninstall the game. And this is the game I played the longest in my life (well, except for the Civilization series). And I will consider it as a personal failure - devoting a lot of time to an unfinished game. Because without functional cockpits this game is unfinished.
Sometimes I design vehicles that have LCDs outside the cockpit. But I immediately give up such ideas. For me, the entire interface should be transferred into the cockpit the moment I board it. I do not understand the technical problem, why all indicators could not be on the dashboard of the cockpit? I"m tired of playing game with mods all the time, just because the game lacks something as elemental as the dashboard indicators. So, if they reject the project of adding lcd to the cockpit, I will uninstall the game. And this is the game I played the longest in my life (well, except for the Civilization series). And I will consider it as a personal failure - devoting a lot of time to an unfinished game. Because without functional cockpits this game is unfinished.
Just not completing this game is not bad. Provided that this does not apply to functional cockpits. If they do not make active indicators and / or lcds in cockpits, all the rest of the improvements will not make sense. At least for me. I have been waiting for it from the very beginning. And it was always obvious to me that if there are cockpits in the game and have modeled displays and other buttons, it"s only a matter of time until they become functional. If that does not happen, I will feel cheated.
Just not completing this game is not bad. Provided that this does not apply to functional cockpits. If they do not make active indicators and / or lcds in cockpits, all the rest of the improvements will not make sense. At least for me. I have been waiting for it from the very beginning. And it was always obvious to me that if there are cockpits in the game and have modeled displays and other buttons, it"s only a matter of time until they become functional. If that does not happen, I will feel cheated.
One more thing. This game is an engineering game, it means that it is about building various constructions, including space ships, bases, vehicles, etc. But building is not an end in itself, it is built in order to finally wonder if everything works like we assumed. And to check it you need various indicators. While designing my vehicles, I focus mainly on their functionality - the indicators are necessary for me. I want to see if I have an open hatch, a detached lander, how far I have a distance to the connector when docking, or to the surface of the planet during landing, etc .. I use scripts, displays and always some cockpit mod for that. Whenever I start a new world in SE, I decide to play without mods, but I never succeed. Always missing these indicators in the cockpit and end up installing mod. So for me, KSH"s decision whether or not the displays will be in cockpits, means whether I will continue playing in SE or not.
One more thing. This game is an engineering game, it means that it is about building various constructions, including space ships, bases, vehicles, etc. But building is not an end in itself, it is built in order to finally wonder if everything works like we assumed. And to check it you need various indicators. While designing my vehicles, I focus mainly on their functionality - the indicators are necessary for me. I want to see if I have an open hatch, a detached lander, how far I have a distance to the connector when docking, or to the surface of the planet during landing, etc .. I use scripts, displays and always some cockpit mod for that. Whenever I start a new world in SE, I decide to play without mods, but I never succeed. Always missing these indicators in the cockpit and end up installing mod. So for me, KSH"s decision whether or not the displays will be in cockpits, means whether I will continue playing in SE or not.
Thx for clarifying I understood now that it is personally very important to you and your arguments are totally valid! I also would like to have them. However let me try to help you to feel less disappointed (I will barely succeed doing so, lol - giving the fact that you have played 10x times more than me in SE), what if u think to this problem this way: engineering is always about overcoming limitations, solving problems, so what if you are looking to the lack of cockpit lcd-s just as a limitation you need to solve somehow for now. (And hopefully they will add it to vanilla in the future). I admit I am speaking easily, b/c my worlds probably are not that advanced therefore perhaps I feel lack of cockpit lcd-s less severely.
Thx for clarifying I understood now that it is personally very important to you and your arguments are totally valid! I also would like to have them. However let me try to help you to feel less disappointed (I will barely succeed doing so, lol - giving the fact that you have played 10x times more than me in SE), what if u think to this problem this way: engineering is always about overcoming limitations, solving problems, so what if you are looking to the lack of cockpit lcd-s just as a limitation you need to solve somehow for now. (And hopefully they will add it to vanilla in the future). I admit I am speaking easily, b/c my worlds probably are not that advanced therefore perhaps I feel lack of cockpit lcd-s less severely.
The bright blue screen looks like a bad placeholder, it’s nice to put something useful there. I would almost prefer a selection of relevant widgets to select from for the display, but that would be “yet another thing to add”. For now I think just LCD would make everyone happy despite needing program script to make useful output to it.
The bright blue screen looks like a bad placeholder, it’s nice to put something useful there. I would almost prefer a selection of relevant widgets to select from for the display, but that would be “yet another thing to add”. For now I think just LCD would make everyone happy despite needing program script to make useful output to it.
However, I would prefer a more functional flight seat to appear in the game. I would like it to have all the necessary indicators and 3 displays, just like in this cockpit mod. One display is not enough. It annoys me that in every vehicle I have to set up huge screens that block the view from the cabin. I would like the pilot"s seat and all cockpits (small and large grid) to have the same functionality. Ideally it would be if the entire HUD moved from the helmet to the pilot"s seat or the cockpit.
However, I would prefer a more functional flight seat to appear in the game. I would like it to have all the necessary indicators and 3 displays, just like in this cockpit mod. One display is not enough. It annoys me that in every vehicle I have to set up huge screens that block the view from the cabin. I would like the pilot"s seat and all cockpits (small and large grid) to have the same functionality. Ideally it would be if the entire HUD moved from the helmet to the pilot"s seat or the cockpit.
And one more thing. It occurred to me that the second pilot"s seat with a large screen is completely unnecessary in the game. I would exchange it for a control console with indicators and screens, but without a seat. You set the console in front of an ordinary chair (which is already in the game) and you have all the indicators and screens you need. Such a set: cockpits, pilot"s seat and console of indicators (+ an ordinary chair) were a set, thanks to which you can build a fully functional vehicle of any kind. Cockpits for small grid ships and small large grid units. Pilot"s seat for medium large grid vehicles. Armchair and console for the largest units.
Such is my dream. That"s how I see it in the perfect version of Space Engineers. I do not need anything else to start a game without mods for the first time in my life.
And one more thing. It occurred to me that the second pilot"s seat with a large screen is completely unnecessary in the game. I would exchange it for a control console with indicators and screens, but without a seat. You set the console in front of an ordinary chair (which is already in the game) and you have all the indicators and screens you need. Such a set: cockpits, pilot"s seat and console of indicators (+ an ordinary chair) were a set, thanks to which you can build a fully functional vehicle of any kind. Cockpits for small grid ships and small large grid units. Pilot"s seat for medium large grid vehicles. Armchair and console for the largest units.
Such is my dream. That"s how I see it in the perfect version of Space Engineers. I do not need anything else to start a game without mods for the first time in my life.
Remember guys: I need (I think, not just me) cockpits and dashboards with indicators and at least two screens. The best in three versions: cockpit, pilot"s seat and control console (without seat). As I wrote above.
Remember guys: I need (I think, not just me) cockpits and dashboards with indicators and at least two screens. The best in three versions: cockpit, pilot"s seat and control console (without seat). As I wrote above.
Petr, I wonder: would it be possible to add cockpit-specific keybindings, for example using the numerical arrow keys and enter (by default)? If the cockpits had LCDs, and we had some option to react to cockpit-related keyboard inputs in the programmable block, that would open incredibly wide possibilities to implement all sorts of interactive functionalities for cockpits.
Petr, I wonder: would it be possible to add cockpit-specific keybindings, for example using the numerical arrow keys and enter (by default)? If the cockpits had LCDs, and we had some option to react to cockpit-related keyboard inputs in the programmable block, that would open incredibly wide possibilities to implement all sorts of interactive functionalities for cockpits.
VCZ modular cockpit, in the steam workshop. Cockpit with parts that include working LCDs, programmable blocks & timers, cargo, H2/O2 storage and generator. That and MMasters Automatic LCDs are absolute must-haves for me - stuff that should absolutely be stock.
VCZ modular cockpit, in the steam workshop. Cockpit with parts that include working LCDs, programmable blocks & timers, cargo, H2/O2 storage and generator. That and MMasters Automatic LCDs are absolute must-haves for me - stuff that should absolutely be stock.
The next Major (1.199) release for Space Engineers is upon us. Heavy Industry Introduces a whole new vision of industry in Space Engineers! A reimagining of industrial might, from lunar mining site to factory floor; smelting, refining, and mass production never looked so good.
This massive update is one of our biggest! Including DLC, Heavy Industry adds nearly 100 new blocks and block variants to Space Engineers! We hope you enjoy exploring Heavy Industry as much as we did creating it.
You can find a complete list of all free game content below. We are also offering you the opportunity to support the continued development of Space Engineers by buying the Heavy Industry DLC, which includes even more thematic additions to Space Engineers!
Armor Panel Blocks – Sheath your cruiser in armor or frame out an interior, when space is at a premium. Introducing 16 shapes, heavy & light armor variants, small and large grid versions. Expand your creative options with 64 new blocks!
Several changes are being made to improve the behavior of the power toggle. Docking, subgrids, and alternative power supply configurations should now all operate in a much more intuitive manner.
We want to thank everyone who made a submission to the Music Contest “Sounds of Space Engineers”. Included in the free portion of today’s update, we have incorporated all of the winning contest tracks! Crank up the Jukebox and have a listen! Tracks are listed by title. You can find the artists, and a complete track list, in the game credits.
Similar to our previous major releases, we hope you will take this opportunity to support the continued development of Space Engineers. This DLC pack consists of cosmetic items that enrich your game visually. None of the features in this package provide any advantage to players who purchase this DLC.
The price of the Heavy Industry DLC is $3.99 USD or your regional equivalent. Show your continued support for Space Engineers and check out the Heavy Industry DLC.
Any structure designed, used or maintained primarily to be loaded on or affixed to a motor vehicle to provide a mobile dwelling, sleeping place, office or commercial space is a "truck-camper".
A "safety zone" is an area or space officially set apart within a roadway for the exclusive use of pedestrians and which is protected or is so marked or indicated by adequate signs as to be plainly visible at all times while set apart as a safety zone.
A highway divided into two or more roadways by leaving an intervening space or divided by a physical barrier or by a clearly indicated dividing section so constructed as to impede vehicular traffic is a "divided highway".
A "freeway" is a multilane divided highway with full control of access, and grade separated interchanges, of the type comprising the National System of Interstate and Defense Highways, or other highways built essentially in conformance to the standards of them.
(2) If the department issues a special restricted driver"s license, it shall designate reasonable restrictions on the times during which and routes on which the person may operate a motor vehicle. A change in the employment hours, place of employment, status as a student, or residence must be reported immediately to the department by the licensee.
(3) The fee for each special restricted driver"s license is one hundred dollars, but no additional fee is due because of changes in the place and hours of employment, education, or residence. Of this fee twenty dollars must be distributed to the general fund and eighty dollars must be placed by the Comptroller General into the State Highway Fund as established by Section 57-11-20, to be distributed as provided in Section 11-43-167.
Every law enforcement officer who, in the regular course of duty, investigates a motor vehicle accident that results in injury to or death of any person or total property damage to an apparent extent of one thousand dollars or more either at the time of and at the scene of the accident or after the accident by interviewing participants or witnesses, within twenty-four hours after completing the investigation, must forward a written report of the accident to the Department of Motor Vehicles including the names of interviewed participants and witnesses. If a two-wheeled motorized vehicle is involved in the accident and the operator or a passenger of the vehicle suffers a head injury, the injury must be indicated on the report.
(1) yield the right-of-way by making a lane change into a lane not adjacent to that of the authorized emergency vehicle, if possible with due regard to safety and traffic conditions, if on a highway having at least four lanes with not less than two lanes proceeding in the same direction as the approaching vehicle; or
Whenever any highway has been divided into two or more roadways by leaving an intervening space or by a physical barrier or clearly indicated dividing section so constructed as to impede vehicular traffic, every vehicle shall be driven only upon the right-hand roadway unless directed or permitted to use another roadway by official traffic-control devices or police officers. No vehicle shall be driven over, across or within any such dividing space, barrier or section except through an opening in such physical barrier or dividing section or space or at a crossover or intersection as established, unless specifically prohibited by public authority. For clarification, a left turn across a painted median is authorized unless prohibited by an official traffic-control device.
(B) The operator of any truck or motor vehicle drawing another vehicle when traveling upon a roadway outside of a business or residence district and which is following another truck or motor vehicle drawing another vehicle shall, whenever conditions permit, leave sufficient space so that an overtaking vehicle may enter and occupy such space without danger, except that this shall not prevent a truck or motor vehicle drawing another vehicle from overtaking and passing any vehicle or combination of vehicles.
(C) Motor vehicles being operated upon any roadway outside of a business or residence district in a caravan or motorcade whether or not towing other vehicles shall be so operated as to allow sufficient space between each such vehicle or combination of vehicles so as to enable any other vehicle to enter and occupy such space without danger. This provision shall not apply to funeral processions.
2017 Act No. 66, Section 1, in (A) and (B), substituted "The operator" for "The driver"; in (C), substituted "being operated" for "being driven"; added (D), relating to the applicability of the section; and made nonsubstantive changes.
Jurors subpoenaed and in attendance at federal court or subpoenaed and in attendance at circuit or county court in this State in a municipality which has parking meters or parking regulations from the standpoint of continuous time of parking are allowed to use parking spaces without depositing coins in the meters and are not subject to these parking regulations; however, if parking is provided otherwise for jurors, this exemption does not apply.
(A) Notwithstanding the indication of a traffic signal to proceed, no driver shall enter an intersection or a marked crosswalk or drive onto a railroad grade crossing unless there is sufficient space on the other side of the intersection, crosswalk, or railroad grade crossing to accommodate the vehicle the driver is operating without obstructing the passage of other vehicles, pedestrians, or railroad trains.
(2) If the department issues a restricted license pursuant to this subsection, the department shall designate reasonable restrictions on the times during which and routes on which the person may drive a motor vehicle. A change in the employment hours, place of employment, status as a student, status of attendance of Alcohol and Drug Safety Action Program classes, status of attendance of the person"s court-ordered drug program, or residence must be reported immediately to the department by the person.
(3) The fee for a restricted license is one hundred dollars, but no additional fee may be charged because of changes in the place and hours of employment, education, or residence. Twenty dollars of this fee must be deposited in the state"s general fund, and eighty dollars must be placed by the Comptroller General into the State Highway Fund as established by Section 57-11-20, to be distributed as provided in Section 11-43-167.
(P) If a person does not request a contested case hearing within the thirty-day period as authorized pursuant to this section, the person may file with the department a form after enrolling in a certified Alcohol and Drug Safety Action Program to apply for a restricted license. The restricted license permits him to drive only to and from work and his place of education and in the course of his employment or education during the period of suspension. The restricted license also permits him to drive to and from Alcohol and Drug Safety Action Program classes or a court-ordered drug program. The department may issue the restricted license at any time following the suspension upon a showing by the individual that he is employed or enrolled in a college or university, that he lives further than one mile from his place of employment, place of education, the location of his Alcohol and Drug Safety Action Program classes, or the location of his court-ordered drug program, and that there is no adequate public transportation between his residence and his place of employment, his place of education, the location of his Alcohol and Drug Safety Action Program classes, or the location of his court-ordered drug program. The department must designate reasonable restrictions on the times during which and routes on which the individual may drive a motor vehicle. A change in the employment hours, place of employment, status as a student, status of attendance of Alcohol and Drug Safety Action Program classes, status of his court-ordered drug program, or residence must be reported immediately to the department by the licensee. The route restrictions, requirements, and fees imposed by the department for the issuance of the restricted license issued pursuant to this item are the same as those provided in this section had the person requested a contested case hearing. A restricted license is valid until the person successfully completes a certified Alcohol and Drug Safety Action Program, unless the person fails to complete or make satisfactory progress to complete the program.
(A) No person as a pedestrian, unless otherwise directed by a law enforcement officer, shall occupy any space within the limits of the roadway and shoulder of the main facility of a freeway, except to perform public works or official duties, as a result of an emergency caused by an accident or breakdown of a motor vehicle, or to obtain assistance.
(L) A person operating an EPAMD, unless otherwise directed by a law enforcement officer, shall not occupy a space within the limits of the roadway and shoulder of the main facility of a freeway, except to perform public works or official duties, resulting from an emergency caused by an accident or breakdown of a motor vehicle, or to obtain assistance. The prohibitions imposed by this subsection on the use of freeways do not apply to service roads alongside the highways. A person who violates the provisions contained in this subsection is guilty of a misdemeanor and, upon conviction, must be fined not more than one hundred dollars or be imprisoned for not more than thirty days.
A bicyclist propelling a bicycle may not ride other than upon or astride a permanent and regular seat attached to the bicycle. No bicycle may be used to carry more persons at one time than the number for which it is designed and equipped.
(A) A person operating a motorcycle shall ride only upon the permanent and regular seat attached thereto and the operator shall not carry any other person nor shall any other person ride on a motorcycle unless the motorcycle is designed to carry more than one person, in which event a passenger may ride upon the permanent and regular seat if designed for two persons, or upon another seat firmly attached to the motorcycle at the rear or side of the operator.
(E) No person shall ride upon a motorcycle as a passenger unless, when sitting astride the seat, the person can reach the footrests with both feet. Provided, the provisions of this section shall not apply to persons riding in a motorcycle sidecar.
No person shall drive a vehicle when it is so loaded or when there are in the front seat such number of persons, exceeding three, as to obstruct the view of the driver to the front or sides of the vehicle or as to interfere with the driver"s control over the driving mechanism of the vehicle. No passenger in a vehicle shall ride in such position as to interfere with the driver"s view ahead or to the side or to interfere with his control over the driving mechanism of the vehicle.
(A)(1) No person, unless otherwise directed by a law enforcement officer, shall occupy any space within the limits of the roadway and shoulders of the main facility of a freeway with an animal-drawn vehicle, a ridden or led animal, herded animals, a pushcart, a bicycle, a bicycle with motor attached, a motor-driven cycle with a motor which produces not to exceed five brake horsepower, an agricultural tractor or other farm machinery, except in the performance of public works or official duties.
(2) the child is secured or restrained by a seat belt manufactured in compliance with Federal Motor Vehicle Safety Standard No. 208, installed to support a load of not less than five thousand pounds for each belt, and of a type approved by the Department of Public Safety;
The gross weight imposed upon any highway or section of highway other than the interstate by two or more consecutive axles in tandem articulated from a common attachment to the vehicle and spaced not less than forty inches nor more than ninety-six inches apart shall not exceed thirty-six thousand pounds, and no one axle of any such group of two or more consecutive axles shall exceed the load permitted for a single axle. The load imposed on the highway by two consecutive axles, individually attached to the vehicle and spaced not less than forty inches nor more than ninety-six inches apart, shall not exceed thirty-six thousand pounds and no one axle of any such group of two consecutive axles shall exceed the load permitted for a single axle.
(B) A tender shall not tender or interchange a vehicle for use on any highway which is in violation of the requirements contained in the United States Department of Transportation Federal Motor Carrier Safety Regulations (FMCSR). A motor carrier shall not certify or guarantee to a person tendering or interchanging a vehicle to a motor carrier that the vehicle complies with the FMCSR unless the tenderer of the vehicle provides the motor carrier operator with certification that the vehicle meets FMCSR requirements. Before an operator may accept a vehicle, the tenderer must allow the motor carrier operator adequate equipment, time, and facilities to conduct a walk-around pre-trip inspection of the vehicle. If the vehicle fails to meet federal safety requirements, the tenderer immediately must make any necessary repairs to the vehicle so that it complies with applicable safety standards or immediately make available a replacement vehicle which meets the safety requirements.
(D) If a vehicle that is tendered is placed out of service as a result of a roadside inspection within five complete working days from the time the motor carrier is tendered, the vehicle as indicated on the equipment interchange agreement, then the operator must be reimbursed for all fines and penalties incurred pursuant to the out-of-service order, including reimbursement for all equipment repair expenses necessary to bring the vehicle into compliance with FMCSR, unless the fines, penalties, or repair expenses are due to actions or omissions of the motor carrier operator after the vehicle was tendered. Reimbursement must be made to the operator no later than thirty days after the date of conviction and must include payment for the following equipment repairs:
(E) If the originating motor carrier interchanges the vehicle to another mode of transportation or warehouse in substantially the same condition as it was tendered originally to the motor carrier, the originating motor carrier is relieved of any further responsibility for the condition of the vehicle.
(2) signal lamps mounted on the front and on the rear as high and as widely spaced laterally as practicable, which are capable of displaying two alternately flashing red lights at the same level. These lights must have sufficient intensity to be visible at five hundred feet in normal sunlight;
(B) Except as provided in subsection (E) of this section, no person shall drive a motor vehicle equipped with any image display device which is located in the motor vehicle at any point forward of the back of the driver"s seat, or which is visible, directly or indirectly, to the driver while operating the motor vehicle.
(C) Except as provided in subsection (E) of this section, no person may install in a motor vehicle an image display device intended to be visible to a driver in the normal driving position when the vehicle is in motion and when restrained by the vehicle seat belts adjusted in accordance with the manufacturer"s recommendations.
It shall be unlawful for any person to drive a passenger motor vehicle on the highways of this State which has been elevated or lowered either in front or back more than six inches by a modification, alteration or change in the physical structure of the vehicle. Any person violating the provisions of this section shall be deemed guilty of a misdemeanor and upon conviction shall be fined not less than twenty-five dollars nor more than fifty dollars. Provided, however, this shall not apply to motor vehicles commonly called "pickup trucks".
(B) Every school bus and every authorized emergency vehicle, in addition to any other equipment and distinctive markings required by this chapter, must be equipped with signal lamps mounted as high and as widely spaced laterally as practicable, which must be capable of displaying to the front two alternately flashing red lights located at the same level and to the rear two alternately flashing red lights located at the same level, and these lights must have sufficient intensity to be visible at five hundred feet in normal sunlight. However, vehicles of a fire department or funeral home when equipped with a mounted, oscillating, rotating, or flashing red light, visible in all directions for a distance of five hundred feet in normal sunlight, are not required to have additional signal lamps.
Any vehicle may be equipped with lamps which may be used for the purpose of warning the operators of other vehicles of the presence of a vehicular traffic hazard requiring the exercise of unusual care in approaching, overtaking or passing, and when so equipped may display such warning in addition to any other warning signals required by this chapter. The lamps used to display such warning to the front shall be mounted at the same level and as widely spaced laterally as practicable and shall display simultaneously flashing white or amber lights or any shade of color between white and amber. The lamps used to display such warning to the rear shall be mounted at the same level and as widely spaced laterally as practicable and shall show simultaneously flashing amber or red lights or any shade of color between amber and red. These warning lights shall be visible from a distance of not less than five hundred feet under normal atmospheric conditions at night.
It shall be unlawful for any person to sell, offer for sale or use any device or equipment which tends to change the original design or performance of any head lamps or any other lamps or reflectors required by law to be attached to motor vehicles, trailers or semitrailers unless the equipment or device has been approved by the director of the Department of Public Safety.
(