arduino uno tft display tutorial factory

I found the TFT screen and Uno on Banggood.com about a month ago and over the weekend I was messing with the pair and found the tftbmp draw code in the demo.. I extended it with the ability to read any bmp file on the SD card.. so all you do is put your bitmaps on the SD and plug it in.. Having to add/edit/recompile/reload the Uno everytime is BS... Here is my code:

The first part of this three-part series discussed common touchscreen technologies and their typical use-cases. Then, the second part investigated a few readily available and affordable touch display options for makers and hobbyists. This article documents how to get started with one of the recommended Arduino-compatible 2.8” resistive touchscreens from part two.
The TFT display I use contains a resistive overlay, which allows users to control an Arduino-based project with touch inputs. The display controller that comes with the touchscreen supports a few different communication methods. However, I’ll only outline two of them as I find these to be the most useful. The first method uses eight parallel communication lines to transmit pixel data from the Arduino to the display. I recommend using this method in multimedia applications where the Arduino needs to transfer a lot of pixel data.
The second method involves using SPI to communicate with the display controller. Doing so saves a few digital I/O lines with the tradeoff of being slower than the parallel communication method. To enable the display’s SPI mode, you have to close these three solder pad jumpers on the bottom side of the board:
Note that I used the SPI method to send data from the Arduino to the display. Either way, in addition to the pixel data lines, you’ll further need to employ two additional digital I/O lines and two more analog pins of the Arduino if you want to add resistive touch detection to your project. In addition, this touchscreen module comes with a built-in micro SD card reader I won’t discuss further in this article.
You have to install two libraries before you can send image data to the TFT display. First, use the Arduino IDE’s built-in library manager to download the Adafruit ILI9341 library. This package handles low-level communication between the Arduino and the display controller IC. Then, download the Adafruit_GFX library. The second library contains helpful code for drawing graphics primitives such as simple shapes and text. I recommend you read this article if you don’t know how to use the library manager in the Arduino IDE.
This short test program first initializes the TFT display in the setup()-function. Then, I defined a few helper methods. The resetAndClearScreen()-method resets the display’s rotation and erases all previously drawn pixels. The next function is drawIntroText(). It prints a short status message in the top left corner of the display. Lastly, drawTouchButton() creates a rectangle at the specified position with the given width and height. Then, the method places a string at the center of the previously drawn rectangle. As the name suggests, I’ll later use these rectangles to detect user inputs. The loop()-method refreshes the screen twice a second. But because there’s no interactivity built into the program yet, users can’t change what the screen displays at this point.
To use the resistive touch capabilities of this display, download the Adafruit_TouchScreen library using the Arduino IDE’s built-in library manager. The example code from above prints a few lines of text and then draws two touch buttons. Next, we’ll have to detect when a user presses one of the buttons. If that happens, the Arduino should refresh the screen and draw all the components using different colors. Therefore, I added the following method to detect whether a user touched one of the buttons:
Before making the previously discussed calls to the various draw-functions, the loop() method also checks whether the user touched the resistive screen. The TSPoint class contains a z-value we can use to determine how hard a user pressed down on the screen. This z-value is also perfect for preventing the Arduino from detecting unwanted inputs. If the z-value is greater than a fixed threshold value, the Arduino detects a touch input. The code then calls the touchedWithin()-function to determine whether the user pressed one of the buttons.
Arduino-compatible touchscreens allow you to quickly add a touchscreen to your existing or new DIY projects. Simple-to-use libraries let you get the display up and running in practically no time. The screen I used offers a few ways for devices to send pixel data to it. A parallel interface allows you to achieve higher screen refresh rates, which might be essential in multimedia applications. The parallel interface is also perfect for MCUs with a large number of I/O pins. The SPI method, on the other hand, is a bit slower compared to parallel communication. It, however, allows you to cut down on the number of required I/O pins, which is the preferred option in most Arduino projects.

The purpose of this guide is to get your 0.96″ color LCD display successfully operating with your Arduino, so you can move forward and experiment and explore further types of operation with the display. This includes installing the Arduino library, making a succesful board connection and running a demonstration sketch.
Although you can use the display with an Arduino Uno or other boad with an ATmega328-series microcontroller – this isn’t recommended for especially large projects. The library eats up a fair amount of flash memory – around 60% in most cases.
So if you’re running larger projects we recommend using an Arduino Mega or Due-compatible board due to the increased amount of flash memory in their host microcontrollers.
(As the display uses the ST7735S controller IC, you may be tempted to use the default TFT library included with the Arduino IDE – however it isn’t that reliable. Instead, please follow the instructions below).
Please check that the library has been installed – to do this, select the Sketch > Include Libraryoption in the IDE and scroll down the long menu until you see “ER-TFTM0.96-1” as shown below:
The display uses the SPI data bus for communication, and is a 3.3V board. You can use it with an Arduino or other 5V board as the logic is tolerant of higher voltages.
The library used is based on the uTFT library by Henning Karlsen. You can find all the drawing and other commands in the user manual – so download the pdf and enjoy creating interesting displays.

8 bit parallel TFT touch pannel module for Arduino UNO.It has a ST7781 (ID=0x7783) LCD controller.I use adafruit library which was modified ILI932x to ST7783.

Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (4.3" diagonal) bright (8 white-LED backlight) and colorfu 480x272 pixels with individual pixel control. As a bonus, this display has a optional resistive touch panel with controller XPT2046 attached by default and a optional capacitive touch panel with controller FT5206 attached by default, so you can detect finger presses anywhere on the screen and doesn"t require pressing down on the screen with a stylus and has nice glossy glass cover.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Due/Mega 2560).
This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!
If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.

We covered the basics of accelerometer previously inUsing Arduino with Parts and Sensors – Accelerometer Part 1andUsing Arduino with Parts and Sensors – Accelerometer Part 2. Today we’ll be testing KX022-1020 accelerometer using TFT liquid crystal panel. We’ll discuss how to control the TFT LCD in more detail in the next article. In addition, we’ll further exploreArduino Create. For more information about Arduino Create, please refer back tothisarticle.
We’ll continue using Arduino Create Web Editor as we did in our lasttutorial. To add the library, you can upload the zip file by selecting it from “Libraries” on the left menu and clicking on “ADD ZIP LIBRARY.”
Now the sample program is working fine, let’s try to display the values on a 1.8 inch TFT LCD monitor. Although this TFT liquid crystal monitor has a resolution slightly smaller than 126 x 160 px, it’ll be quite useful when displaying numbers or letters with Arduino etc.
In the past, we used 7-segment LED to display numerical values only. But this time, I tried to display the graph along with the values obtained from the accelerometer.
When using the TFT monitor, the connection method and the library used in the program may be different depending on the specification of each TFT monitor. The TFT monitor used in this tutorial is a monitorSainSmart ST7735R. In addition to Arduino, the monitor is also compatible with Raspberry.
In order to use the monitor to run the program in Arduino, we’ll have to modify the downloaded library a little bit.We’ll go over how to control the TFT LCD in more detail in the next article. Once everything is set, you will be able to output numerical values in the monitor as shown in the video below:
In the next part, we’ll create a simple device using the same accelerometer and TFT monitor. We’ll show how to create graphs and display the values obtained from the accelerometer on the TFT monitor.
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SainSmart 2.8" TFT LCD Display is a LCD touch screen module. It has 40pins interface and SD card and Flash reader design. It is a powerful and mutilfunctional module for your project.The Screen include a controllerILI9325, it"s a support 8/16bit data interface , easy to drive by many MCU like arduino families,STM32 ,AVR and 8051. It is designed with a touch controller in it . The touch IC isXPT2046, and touch interface is included in the 40 pins breakout. It is the version of product only with touch screen and touch controller.
Voltage type: 5v or 3v voltage input voltage,input is selectable. Because TFT can only work under 3.3 V voltage, so when the input voltage VIN is 5V, need through the 3.3 V voltage regulator IC step down to 3.3V , when the input voltage of 3.3 V, you need to use the zero resistance make J2 short , is equivalent to not through the voltage regulator IC for module and power supply directly.(Click here)

In this Arduino project, a TFT display will be used, which is essentially another screen like an OLED or a common LCD display to show information, graphics or animations as well. Since you will just be getting introduced to this TFT display module which is made into a shield form to perfectly fit an Arduino Uno, the sketch which we will be using will display a simple demo program to show its quality, resolution and ability to show multiple colours as well. Additionally, this module has a resistive touch feature, where the whole screen can be used to play games or to work as an automation system control with interactive buttons. However, this is not a capacitive touch screen so it will defer in sensitivity when compared to your phone, as resistive touch screens rely on mechanical pressure as opposed to natural conduction from your body. For this project, here are the components which you will need:1 2.8" 240x320 TFT LCD Display Module with Resistive Touch
This project"s circuit is by far, the easiest to mount as this shield comes prepared to be fitted onto an Arduino Uno. Each pin on this shield should go into every pin on the Arduino perfectly and I recommend that you line it up carefully before applying pressure to press the display down into each of the pins. However, this LCD module also has a 6-pin ICSP (In-Circuit Serial Programmer) header which matches the male ICSP header pins on the Arduino, thus, ensuring that you match those pins up as well is critical to making sure that you mount this module correctly. Remember, don"t use too much force on the module as it may damage the pins or the display itself, so be careful! Then, once this module has been mounted on to your Arduino board, plug in your USB cable and you are now ready to go. For this project, you will not be importing files into the SD card, so taking out the SD card from this module is not necessary.
With DisplayModule"s DMTFTLibrary, the software part of this project is made 10x easier due to no manual coding needed for each function performed. DisplayModule has also already written the main part of the code, so that will save you some time if you need to use this code again. Firstly, the code starts by defining some libraries used: we declare the SPI (Serial Peripheral Interface) library for communication between the TFT and the Arduino, the DMTFTIli934 library, which is used to drive the TFT with an Arduino and the BubbleDemo library, which is basically the library which stores all the code for this program. Then, we define some pins which aid in the software communication to the TFT display. We mention the TFT chip select pin on pin 10, the SD chip select pin on pin 8, the flash chip select pin on pin 6 and the touch screen chip select pin on pin 4. After that, we now add in a line where we declare the TFT being used with the chip select pin on pin 10 and the data/command (DC) pin being on pin 9 and on the following line, we mention that the bubble demo program will be used, which will consume the whole TFT display"s length and width. Now, thevoid setupsection is present, where we set theTFT_CS,T_CS,SD_CSand theF_CSpins as output pins, so that data will be fed into the Arduino from the TFT display. Next, we declare the same set of pins high, meaning that they will be turned on, active and performing their individual function during this sketch. We then also initialise the display to start it up, which transitions us to thevoid loopsection, with one command only. This command is to basically run thebubbleDemoprogram for 750 loops with a delay time of 20 milliseconds. Now, the software part has been already done and your program should be up and running fine!

This 2.0”LCD display adopts T7789V driver chip and has 320*240 color pixels (RGB565). It uses IPS TFT display and can display 18-bit color(16-bit is basically used). The module performs excellently in displaying color bitmap. Besides, there is an onboard MicroSD card slot for displaying more pictures. There are two connection ways for this module: pin headers and GDI. Only one fpc cable is needed when working with main-cotnrollers with GDI, which greatly reduces the complexity of wiring.
The module has the advantages of high resolution, wide viewing angle and simple wiring, and can be used in many display applications: waveform monitor display, electronic gift box, electronic weather decorations, etc.
The product is a Breakout module. It adopts SPI communication and has onboard GDI interface, which reduces the complexity of wiring and can easily display the contents read from SD card.
This is an example of commonly-used icons. 1. We use GIMP2 to convert these icons into codes for better display. 2. We provide some icons for you, Click here to find more"Click here to find more").

WF43WTYBEDSG0 is a 4.3-inch IPS TFT-LCD display with a Capacitive Touch screen, made of resolution 480x272 pixels. This module is built-in with BT815 controller IC, and it supports SPI and QSPI interfaces. The QSPI interface can achieve four times data rate compared with the current SPI interface and make a smoother display accordingly. The series of BT815/6 controller IC with EVE (Embedded Video Engine) technology simplifies the system architecture, Eve technology is a revolutionary concept that utilizes an object-oriented approach to creating high-quality human-machine interfaces (HMI). This new technology supports display, audio and touch, enabling engineers to quickly and efficiently design HMI and provide a powerful solution for high-resolution displays that reduce material costs.
We offer the TFT module WF43WTYBEDSG0#000 designed to support the Arduino board. The control signal for WF43WTYBEDSG0 is 3.3V; it has a built-in storage device (FLASH 32M). The control signal of WF43WTYBEDSG0#000 is 5V; without a built-in storage device (FLASH); but with a MicroSD Socket, pins CON1~CON4 are designed for SPI control (such as for Arduino Uno Rev3). WF43W model can be operating at temperatures from -20℃ to+ 70℃ and storage temperatures from -30℃ to +80℃.

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
Ms.Josey
Ms.Josey