types of lcd display for arduino quotation

In this tutorial, I’ll explain how to set up an LCD on an Arduino and show you all the different ways you can program it. I’ll show you how to print text, scroll text, make custom characters, blink text, and position text. They’re great for any project that outputs data, and they can make your project a lot more interesting and interactive.

The display I’m using is a 16×2 LCD display that I bought for about $5. You may be wondering why it’s called a 16×2 LCD. The part 16×2 means that the LCD has 2 lines, and can display 16 characters per line. Therefore, a 16×2 LCD screen can display up to 32 characters at once. It is possible to display more than 32 characters with scrolling though.

The code in this article is written for LCD’s that use the standard Hitachi HD44780 driver. If your LCD has 16 pins, then it probably has the Hitachi HD44780 driver. These displays can be wired in either 4 bit mode or 8 bit mode. Wiring the LCD in 4 bit mode is usually preferred since it uses four less wires than 8 bit mode. In practice, there isn’t a noticeable difference in performance between the two modes. In this tutorial, I’ll connect the LCD in 4 bit mode.

BONUS: I made a quick start guide for this tutorial that you can download and go back to later if you can’t set this up right now. It covers all of the steps, diagrams, and code you need to get started.

The 3-in-1 Smart Car and IOT Learning Kit from SunFounder has everything you need to learn how to master the Arduino. It includes all of the parts, wiring diagrams, code, and step-by-step instructions for 58 different robotics and internet of things projects that are super fun to build!

Here’s a diagram of the pins on the LCD I’m using. The connections from each pin to the Arduino will be the same, but your pins might be arranged differently on the LCD. Be sure to check the datasheet or look for labels on your particular LCD:

Also, you might need to solder a 16 pin header to your LCD before connecting it to a breadboard. Follow the diagram below to wire the LCD to your Arduino:

All of the code below uses the LiquidCrystal library that comes pre-installed with the Arduino IDE. A library is a set of functions that can be easily added to a program in an abbreviated format.

In order to use a library, it needs be included in the program. Line 1 in the code below does this with the command #include . When you include a library in a program, all of the code in the library gets uploaded to the Arduino along with the code for your program.

Now we’re ready to get into the programming! I’ll go over more interesting things you can do in a moment, but for now lets just run a simple test program. This program will print “hello, world!” to the screen. Enter this code into the Arduino IDE and upload it to the board:

There are 19 different functions in the LiquidCrystal library available for us to use. These functions do things like change the position of the text, move text across the screen, or make the display turn on or off. What follows is a short description of each function, and how to use it in a program.

TheLiquidCrystal() function sets the pins the Arduino uses to connect to the LCD. You can use any of the Arduino’s digital pins to control the LCD. Just put the Arduino pin numbers inside the parentheses in this order:

This function sets the dimensions of the LCD. It needs to be placed before any other LiquidCrystal function in the void setup() section of the program. The number of rows and columns are specified as lcd.begin(columns, rows). For a 16×2 LCD, you would use lcd.begin(16, 2), and for a 20×4 LCD you would use lcd.begin(20, 4).

This function clears any text or data already displayed on the LCD. If you use lcd.clear() with lcd.print() and the delay() function in the void loop() section, you can make a simple blinking text program:

This function places the cursor in the upper left hand corner of the screen, and prints any subsequent text from that position. For example, this code replaces the first three letters of “hello world!” with X’s:

Similar, but more useful than lcd.home() is lcd.setCursor(). This function places the cursor (and any printed text) at any position on the screen. It can be used in the void setup() or void loop() section of your program.

The cursor position is defined with lcd.setCursor(column, row). The column and row coordinates start from zero (0-15 and 0-1 respectively). For example, using lcd.setCursor(2, 1) in the void setup() section of the “hello, world!” program above prints “hello, world!” to the lower line and shifts it to the right two spaces:

You can use this function to write different types of data to the LCD, for example the reading from a temperature sensor, or the coordinates from a GPS module. You can also use it to print custom characters that you create yourself (more on this below). Use lcd.write() in the void setup() or void loop() section of your program.

The function lcd.noCursor() turns the cursor off. lcd.cursor() and lcd.noCursor() can be used together in the void loop() section to make a blinking cursor similar to what you see in many text input fields:

Cursors can be placed anywhere on the screen with the lcd.setCursor() function. This code places a blinking cursor directly below the exclamation point in “hello, world!”:

This function creates a block style cursor that blinks on and off at approximately 500 milliseconds per cycle. Use it in the void loop() section. The function lcd.noBlink() disables the blinking block cursor.

This function turns on any text or cursors that have been printed to the LCD screen. The function lcd.noDisplay() turns off any text or cursors printed to the LCD, without clearing it from the LCD’s memory.

These two functions can be used together in the void loop() section to create a blinking text effect. This code will make the “hello, world!” text blink on and off:

This function takes anything printed to the LCD and moves it to the left. It should be used in the void loop() section with a delay command following it. The function will move the text 40 spaces to the left before it loops back to the first character. This code moves the “hello, world!” text to the left, at a rate of one second per character:

This function takes a string of text and scrolls it from right to left in increments of the character count of the string. For example, if you have a string of text that is 3 characters long, it will shift the text 3 spaces to the left with each step:

Like the lcd.scrollDisplay() functions, the text can be up to 40 characters in length before repeating. At first glance, this function seems less useful than the lcd.scrollDisplay() functions, but it can be very useful for creating animations with custom characters.

lcd.noAutoscroll() turns the lcd.autoscroll() function off. Use this function before or after lcd.autoscroll() in the void loop() section to create sequences of scrolling text or animations.

This function sets the direction that text is printed to the screen. The default mode is from left to right using the command lcd.leftToRight(), but you may find some cases where it’s useful to output text in the reverse direction:

This code prints the “hello, world!” text as “!dlrow ,olleh”. Unless you specify the placement of the cursor with lcd.setCursor(), the text will print from the (0, 1) position and only the first character of the string will be visible.

This command allows you to create your own custom characters. Each character of a 16×2 LCD has a 5 pixel width and an 8 pixel height. Up to 8 different custom characters can be defined in a single program. To design your own characters, you’ll need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a degree symbol (°):

If you found this article useful, subscribe via email to get notified when we publish of new posts! And as always, if you are having trouble with anything, just leave a comment and I’ll try to help you out.

types of lcd display for arduino quotation

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types of lcd display for arduino quotation

This tutorial includes everything you need to know about controlling a character LCD with Arduino. I have included a wiring diagram and many example codes. These displays are great for displaying sensor data or text and they are also fairly cheap.

The first part of this article covers the basics of displaying text and numbers. In the second half, I will go into more detail on how to display custom characters and how you can use the other functions of the LiquidCrystal Arduino library.

As you will see, you need quite a lot of connections to control these displays. I therefore like to use them with an I2C interface module mounted on the back. With this I2C module, you only need two connections to control the LCD. Check out the tutorial below if you want to use an I2C module as well:

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These LCDs are available in many different sizes (16×2 1602, 20×4 2004, 16×1 etc.), but they all use the same HD44780 parallel interface LCD controller chip from Hitachi. This means you can easily swap them. You will only need to change the size specifications in your Arduino code.

For more information, you can check out the datasheets below. The 16×2 and 20×4 datasheets include the dimensions of the LCD and in the HD44780 datasheet you can find more information about the Hitachi LCD driver.

Most LCDs have a built-in series resistor for the LED backlight. You should find it on the back of the LCD connected to pin 15 (Anode). If your display doesn’t include a resistor, you will need to add one between 5 V and pin 15. It should be safe to use a 220Ω resistor, but this value might make your display a bit dim. You can check the datasheet for the maximum current rating of the backlight and use this to select an appropriate resistor value.

After you have wired up the LCD, you will need to adjust the contrast of the display. This is done by turning the 10 kΩ potentiometer clockwise or counterclockwise.

Plug in the USB connector of the Arduino to power the LCD. You should see the backlight light up. Now rotate the potentiometer until one (16×2 LCD) or 2 rows (20×4 LCD) of rectangles appear.

In order to control the LCD and display characters, you will need to add a few extra connections. Check the wiring diagram below and the pinout table from the introduction of this article.

We will be using the LCD in 4-bit mode, this means you don’t need to connect anything to D0-D3. The R/W pin is connected to ground, this will pull the pin LOW and set the LCD to WRITE mode.

To control the LCD we will be using the LiquidCrystal library. This library should come pre-installed with the Arduino IDE. You can find it by going to Sketch > Include Library > LiquidCrystal.

The example code below shows you how to display a message on the LCD. Next, I will show you how the code works and how you can use the other functions of the LiquidCrystal library.

After including the library, the next step is to create a new instance of the LiquidCrystal class. The is done with the function LiquidCrystal(rs, enable, d4, d5, d6, d7). As parameters we use the Arduino pins to which we connected the display. Note that we have called the display ‘lcd’. You can give it a different name if you want like ‘menu_display’. You will need to change ‘lcd’ to the new name in the rest of the sketch.

In the loop() the cursor is set to the third column and first row of the LCD with lcd.setCursor(2,0). Note that counting starts at 0, and the first argument specifies the column. If you do not specify the cursor position, the text will be printed at the default home position (0,0) if the display is empty, or behind the last printed character.

Next, the string ‘Hello World!’ is printed with lcd.print("Hello World!"). Note that you need to place quotation marks (” “) around the text. When you want to print numbers or variables, no quotation marks are necessary.

The LiquidCrystal Arduino library has many other built-in functions which you might find useful. You can find an overview of them below with explanation and some code snippets.

Clears the LCD screen and positions the cursor in the upper-left corner (first row and first column) of the display. You can use this function to display different words in a loop.

This function turns off any text or cursors printed to the LCD. The text/data is not cleared from the LCD memory. This means it will be shown again when the function display() is called.

Scrolls the contents of the display (text and cursor) one space to the left. You can use this function in the loop section of the code in combination with delay(500), to create a scrolling text animation.

This function turns on automatic scrolling of the LCD. This causes each character output to the display to push previous characters over by one space. If the current text direction is left-to-right (the default), the display scrolls to the left; if the current direction is right-to-left, the display scrolls to the right. This has the effect of outputting each new character to the same location on the LCD.

The following example sketch enables automatic scrolling and prints the character 0 to 9 at the position (16,0) of the LCD. Change this to (20,0) for a 20×4 LCD.

With the function createChar() it is possible to create and display custom characters on the LCD. This is especially useful if you want to display a character that is not part of the standard ASCII character set.

Technical info: LCDs that are based on the Hitachi HD44780 LCD controller have two types of memories: CGROM and CGRAM (Character Generator ROM and RAM). CGROM generates all the 5 x 8 dot character patterns from the standard 8-bit character codes. CGRAM can generate user-defined character patterns.

/* Example sketch to create and display custom characters on character LCD with Arduino and LiquidCrystal library. For more info see www.www.makerguides.com */

After including the library and creating the LCD object, the custom character arrays are defined. Each array consists of 8 bytes, 1 byte for each row. In this example 8 custom characters are created.

When looking closely at the array, you will see the following. Each row consists of 5 numbers corresponding to the 5 pixels in a 5 x 8 dot character. A 0 means pixel off and a 1 means pixel on.

It is possible to edit each row by hand, but I recommend using this visual tool on GitHub. This application automatically creates the character array and you can click on the pixels to turn them on or off.

In this article I have shown you how to use an alphanumeric LCD with Arduino. I hope you found it useful and informative. If you did, please share it with a friend that also likes electronics and making things!

I would love to know what projects you plan on building (or have already built) with these LCDs. If you have any questions, suggestions, or if you think that things are missing in this tutorial, please leave a comment down below.

types of lcd display for arduino quotation

The Serial Monitor is a convenient way to view data from an Arduino, but what if you want to make your project portable and view sensor values without access to a computer? Liquid crystal displays (LCDs) are excellent for displaying a string of words or sensor data.

This guide will help you in getting your 16×2 character LCD up and running, as well as other character LCDs (such as 16×4, 16×1, 20×4, etc.) that use Hitachi’s LCD controller chip, the HD44780.

As the name suggests, these LCDs are ideal for displaying only characters. A 16×2 character LCD, for example, can display 32 ASCII characters across two rows.

If you look closely, you can see tiny rectangles for each character on the screen as well as the pixels that make up a character. Each of these rectangles is a grid of 5×8 pixels.

Character LCDs are available in a variety of sizes and colors, including 16×1, 16×4, 20×4, white text on a blue background, black text on a green background, and many more.

One advantage of using any of these displays in your project is that they are “swappable,” meaning that you can easily replace them with another LCD of a different size or color. Your code will need to be tweaked slightly, but the wiring will remain the same!

Before we get into the hookup and example code, let’s check out the pinout. A standard character LCD has 16 pins (except for an RGB LCD, which has 18 pins).

Vo (LCD Contrast) pin controls the contrast of the LCD. Using a simple voltage divider network and a potentiometer, we can make precise contrast adjustments.

RS (Register Select) pin is used to separate the commands (such as setting the cursor to a specific location, clearing the screen, etc.) from the data. The RS pin is set to LOW when sending commands to the LCD and HIGH when sending data.

R/W (Read/Write) pin allows you to read data from or write data to the LCD. Since the LCD is only used as an output device, this pin is typically held low. This forces the LCD into WRITE mode.

E (Enable) pin is used to enable the display. When this pin is set to LOW, the LCD ignores activity on the R/W, RS, and data bus lines; when it is set to HIGH, the LCD processes the incoming data.

D0-D7 (Data Bus) pins carry the 8 bit data we send to the display. To see an uppercase ‘A’ character on the display, for example, we set these pins to 0100 0001 (as per the ASCII table).

The LCD has two separate power connections: one for the LCD (pins 1 and 2) and one for the LCD backlight (pins 15 and 16). Connect LCD pins 1 and 16 to GND and 2 and 15 to 5V.

Depending on the manufacturer, some LCDs include a current-limiting resistor for the backlight. It is located on the back of the LCD, close to pin 15. If your LCD does not contain this resistor or if you are unsure whether it does, you must add one between 5V and pin 15. It should be safe to use a 220 ohm resistor, although a value this high may make the backlight slightly dim. For better results, check the datasheet for the maximum backlight current and choose an appropriate resistor value.

Let’s connect a potentiometer to the display. This is necessary to fine-tune the contrast of the display for best visibility. Connect one side of the 10K potentiometer to 5V and the other to Ground, and connect the middle of the pot (wiper) to LCD pin 3.

That’s all. Now, turn on the Arduino. You will see the backlight light up. As you turn the potentiometer knob, you will see the first row of rectangles appear. If you have made it this far, Congratulations! Your LCD is functioning properly.

We know that data is sent to the LCD via eight data pins. However, HD44780-based LCDs are designed so that we can communicate with them using only four data pins (in 4-bit mode) rather than eight (in 8-bit mode). This helps us save 4 I/O pins!

8-bit mode is significantly faster than 4-bit mode. This is because in 8-bit mode, data is written in a single operation, whereas in 4-bit mode, a byte is split into two nibbles and two write operations are performed.

Therefore, 4-bit mode is commonly used to save I/O pins. 8-bit mode, on the other hand, is best suited when speed is a priority in the application and at least 10 I/O pins are available.

The sketch begins by including the LiquidCrystal library. This library comes with the Arduino IDE and allows you to control Hitachi HD44780 driver-based LCD displays.

Next, an object of the LiquidCrystal class is created by passing as parameters the pin numbers to which the LCD’s RS, EN, and four data pins are connected.

In the setup, two functions are called. The first function is begin(). It is used to initialize the interface to the LCD screen and to specify the dimensions (columns and rows) of the display. If you’re using a 16×2 character LCD, you should pass 16 and 2; if you’re using a 20×4 LCD, you should pass 20 and 4.

In the loop, the print() function is used to print “Hello world!” to the LCD. Please remember to use quotation marks " " around the text. There is no need for quotation marks when printing numbers or variables.

The function setCursor() is then called to move the cursor to the second row. The cursor position specifies where you want the new text to appear on the LCD. It is assumed that the upper left corner is col=0 and row=0.

There are many useful functions you can use with LiquidCrystal Object. Some of them are listed below:lcd.home() function positions the cursor in the upper-left of the LCD without clearing the display.

lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.

lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to the above function, use this inside a for loop for continuous scrolling.

lcd.display() function turns on the LCD display, after it’s been turned off with noDisplay(). This will restore the text (and cursor) that was on the display.

If you find the default font uninteresting, you can create your own custom characters (glyphs) and symbols. They come in handy when you need to display a character that isn’t in the standard ASCII character set.

As previously discussed in this tutorial, a character is made up of a 5×8 pixel matrix; therefore, you must define your custom character within this matrix. You can define a character by using the createChar() function.

To use createChar(), you must first create an 8-byte array. Each byte in the array corresponds to a row in a 5×8 matrix. In a byte, the digits 0 and 1 indicate which pixels in a row should be ON and which should be OFF.

The CGROM stores the font that appears on a character LCD. When you instruct a character LCD to display the letter ‘A’, it needs to know which dots to turn on so that we see an ‘A’. This data is stored in the CGROM.

CGRAM is an additional memory for storing user-defined characters. This RAM is limited to 64 bytes. Therefore, for a 5×8 pixel LCD, only 8 user-defined characters can be stored in CGRAM, whereas for a 5×10 pixel LCD, only 4 can be stored.

Creating custom characters has never been easier! We’ve developed a small application called Custom Character Generator. Can you see the blue grid below? You can click on any pixel to set or clear that pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.

After including the library and creating the LCD object, custom character arrays are defined. The array consists of 8 bytes, with each byte representing a row in a 5×8 matrix.

This sketch contains eight custom-characters. Take, for example, the Heart[8] array. You can see that the bits (0s and 1s) are forming the shape of a heart. 0 turns the pixel off, and 1 turns it on.

In the setup, we use the createChar() function to create a custom character. This function accepts two parameters: a number between 0 and 7 to reserve one of the eight supported custom characters, and the name of the array.

types of lcd display for arduino quotation

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types of lcd display for arduino quotation

While in theory an Arduino can run any LCD, we believe that some LCDs are particularly suited to being an Arduino LCD display. We"ve currated this list of LCD displays that will make any Arduino-based project shine.

First is the interface. All of these displays support SPI. Builders often ask themselves (or us) "which interface uses the fewest GPIO pins? AND is that interface fast enough to update the screen at an acceptable rate for my application?" When using the relatively small procesor of the Arduino, SPI is usually the best interface because it takes few wires (either 3 or 4) however it does limit the overall size (number of pixels) that can be quickly controlled. I2C is another choice of interface to leave GPIOs open. We tend to recommend SPI over I2C for Arduino displays because SPI is quicker and better at handling more complex data transfer, like pulling image data from an SD card.

Which brings us to the second factor in choosing an Arduino display: the number of pixels. We typically recommend a display with a resolution of 320x240 or less for use with Arduino. Take for example a 320x240 24-bit display. Such a display takes 230,400 bytes *(8 + 2) = 2,304,000 bits for a single frame. Divide that by 8,000,000 (Arduino SPI speed of 8MHZ) = 0.288 seconds per frame or 3.5 frames per second. 3.5 fps is fast enough for many applications, but is not particularly quick. Using fewer bits-per-pixel or a display with fewer pixels will result in higher frame rates. Use the calculator below to calculate the frame rate for a display using SPI with an Arduino.

Third, we want to recommend displays that are easy to connect to an Arduino. Each of these displays has a ZIF tail or easily solderable throughholes, so no fine pitch soldering is needed. These displays can either be brought up on the CFA10102 generic breakout board, or with a custom CFA breakout board.

Most character displays can be run via Parallel connection to an Arduino. You"ll want to make sure you can supply enough current to operate the backlight.

types of lcd display for arduino quotation

Generally, strings are terminated with a null character (ASCII code 0). This allows functions (like Serial.print()) to tell where the end of a string is. Otherwise, they would continue reading subsequent bytes of memory that aren"t actually part of the string.

This means that your string needs to have space for one more character than the text you want it to contain. That is why Str2 and Str5 need to be eight characters, even though "arduino" is only seven - the last position is automatically filled with a null character. Str4 will be automatically sized to eight characters, one for the extra null. In Str3, we"ve explicitly included the null character (written "\0") ourselves.

Note that it"s possible to have a string without a final null character (e.g. if you had specified the length of Str2 as seven instead of eight). This will break most functions that use strings, so you shouldn"t do it intentionally. If you notice something behaving strangely (operating on characters not in the string), however, this could be the problem.

It is often convenient, when working with large amounts of text, such as a project with an LCD display, to setup an array of strings. Because strings themselves are arrays, this is in actually an example of a two-dimensional array.

In the code below, the asterisk after the datatype char "char*" indicates that this is an array of "pointers". All array names are actually pointers, so this is required to make an array of arrays. Pointers are one of the more esoteric parts of C for beginners to understand, but it isn"t necessary to understand pointers in detail to use them effectively here.

types of lcd display for arduino quotation

Most of the time we use the serial plotter of the Arduino IDE to visualize our solutions or output of a sketch. This is great and a big time saver when you are doing prototyping. But there is a time when your system will go live. If you are for example only sending data from sensors to a database on a Raspberry Pi, than you are able to view the output remote from your PC by connecting to the database. But there are use cases like an indoor weather station, where you want to see the output like the current temperature directly and not when you are on you PC.

Than displays are the way to go. There are different kinds of displays like 7 Segment LED display, 4 Digit 7 Segment display, 8×8 Dot Matrix display, OLED display or the easiest and cheapest version the liquid crystal display (LCD).

Most LCD displays have either 2 rows with 16 characters per row or 4 rows with 20 characters per row. There are LCD screen with and without I2C module. I highly suggest the modules with I2C because the connection to the board is very easy and there are only 2 instead of 6 pins used. But we will cover the LCD screen with and without I2C module in this article.

The following table gives you an overview of all components and parts that I used for this tutorial. I get commissions for purchases made through links in this table.

The LCD display has an operating voltage between 4.7V and 5.3V with a current consumption of 1mA without backlight and 120mA with full backlight. There are version with a green and also with a blue backlight color. Each character of the display is build by a 5×8 pixel box and is therefore able to display custom generated characters. Because each character is build by (5×8=40) 40 pixels a 16×2 LCD display will have 16x2x40= 1280 pixels in total. The LCD module is able to operate in 8-bit and 4-bit mode. The difference between the 4-bit and 8-bit mode are the following:

If we use the LCD display version without I2C connection we have to add the potentiometer manually to control the contrast of the screen. The following picture shows the pinout of the LCD screen.

Also I added a table how to connect the LCD display with the Arduino Uno and the NodeMCU with a description of the LCD pin. To make it as easy as possible for you to connect your microcontroller to the display, you find the corresponding fritzing connection picture for the Arduino Uno and the NodeMCU in this chapter.

3VEEPotentiometerPotentiometerAdjusts the contrast of the display If this pin is grounded, you get the maximum contrast. We will connect the VEE pin to the potentiometer output to adjust the contrast by changing the resistance of the potentiometer.

4RSD12D2Select command register to low when we are sending commands to the LCD like set the cursor to a specific location, clear the display or turn off the display.

7Data Pin 0 (d0)Connected to microcontroller pin and toggled between 1 and 0 for data acknowledgement. So if we want to send data via the data pins 0 to 7, we have to make sure that the enable pin is high.

8Data Pin 1 (d1)Data pins 0 to 7 forms an 8-bit data line. The Data Pins are connection to the Digital I/O pins of the microcontroller to send 8-bit data. These LCD’s can also operate on 4-bit mode in such case Data pin 4,5,6 and 7 will be left free.

Of cause we want to try the connection between the microcontroller and the LCD display. Therefore you find an example sketch in the Arduino IDE. The following section shows the code for the sketch and a picture of the running example, more or less because it is hard to make a picture of the screen ;-). The example prints “hello, world!” in the first line of the display and counts every second in the second row. We use the connection we described before for this example.

Looks very complicated to print data onto the LCD screen. But don’t worry like in most cases if it starts to get complicated, there is a library to make the word for us. This is also the case for the LCD display without I2C connection.

Therefore the next step is to install the library “LiquidCrystal”. You find here an article how to install an external library via the Arduino IDE. After you installed the library successful you can include the library via: #include < LiquidCrystal.h>.

Like I told you, I would suggest the LCD modules with I2C because you only need 2 instead of 6 pins for the connection between display and microcontroller board. In the case you use the I2C communication between LCD and microcontroller, you need to know the I2C HEX address of the LCD. In this article I give you a step by step instruction how to find out the I2C HEX address of a device. There is also an article about the I2C communication protocol in detail.

The following picture shows how to connect an I2C LCD display with an Arduino Uno. We will use exact this connection for all of the examples in this article.

To use the I2C LCD display we have to install the required library “LiquidCrystal_I2C” by Frank de Brabander. You find here an article how to install an external library via the Arduino IDE. After you installed the library successful you can include the library via: #include < LiquidCrystal_I2C.h>.

The LiquidCrystal library has 20 build in functions which are very handy when you want to work with the LCD display. In the following part of this article we go over all functions with a description as well as an example sketch and a short video that you can see what the function is doing.

LiquidCrystal_I2C()This function creates a variable of the type LiquidCrystal. The parameters of the function define the connection between the LCD display and the Arduino. You can use any of the Arduino digital pins to control the display. The order of the parameters is the following: LiquidCrystal(RS, R/W, Enable, d0, d1, d2, d3, d4, d5, d6, d7)

If you are using an LCD display with the I2C connection you do not define the connected pins because you do not connected to single pins but you define the HEX address and the display size: LiquidCrystal_I2C lcd(0x27, 20, 4);

xlcd.begin()The lcd.begin(cols, rows) function has to be called to define the kind of LCD display with the number of columns and rows. The function has to be called in the void setup() part of your sketch. For the 16x2 display you write lcd.begin(16,2) and for the 20x4 lcd.begin(20,4).

xxlcd.clear()The clear function clears any data on the LCD screen and positions the cursor in the upper-left corner. You can place this function in the setup function of your sketch to make sure that nothing is displayed on the display when you start your program.

xxlcd.setCursor()If you want to write text to your LCD display, you have to define the starting position of the character you want to print onto the LCD with function lcd.setCursor(col, row). Although you have to define the row the character should be displayed.

xxlcd.print()This function displays different data types: char, byte, int, long, or string. A string has to be in between quotation marks („“). Numbers can be printed without the quotation marks. Numbers can also be printed in different number systems lcd.print(data, BASE) with BIN for binary (base 2), DEC for decimal (base 10), OCT for octal (base 8), HEX for hexadecimal (base 16).

xlcd.println()This function displays also different data types: char, byte, int, long, or string like the function lcd.print() but lcd.println() prints always a newline to output stream.

xxlcd.display() / lcd.noDisplay()This function turn on and off any text or cursor on the display but does not delete the information from the memory. Therefore it is possible to turn the display on and off with this function.

xxlcd.scrollDisplayLeft() / lcd.scrollDisplayRight()This function scrolls the contents of the display (text and cursor) a one position to the left or to the right. After 40 spaces the function will loops back to the first character. With this function in the loop part of your sketch you can build a scrolling text function.

Scrolling text if you want to print more than 16 or 20 characters in one line, than the scrolling text function is very handy. First the substring with the maximum of characters per line is printed, moving the start column from the right to the left on the LCD screen. Than the first character is dropped and the next character is printed to the substring. This process repeats until the full string is displayed onto the screen.

xxlcd.autoscroll() / lcd.noAutoscroll()The autoscroll function turn on or off the functionality that each character is shifted by one position. The function can be used like the scrollDisplayLeft / scrollDisplayRight function.

xxlcd. leftToRight() / lcd.rightToLeft()The leftToRight and rightToLeft functions changes the direction for text written to the LCD. The default mode is from left to right which you do not have to define at the start of the sketch.

xxlcd.createChar()There is the possibility to create custom characters with the createChar function. How to create the custom characters is described in the following chapter of this article as well as an example.

xlcd.backlight()The backlight function is useful if you do not want to turn off the whole display (see lcd.display()) and therefore only switch on and off the backlight. But before you can use this function you have to define the backlight pin with the function setBacklightPin(pin, polarity).

xlcd.moveCursorLeft() / lcd.moveCursorRight()This function let you move the curser to the left and to the right. To use this function useful you have to combine it with lcd.setCursor() because otherwise there is not cursor to move left or right. For our example we also use the function lcd.cursor() to make the cursor visible.

xlcd.on() / lcd.off()This function switches the LCD display on and off. It will switch on/off the LCD controller and the backlight. This method has the same effect of calling display/noDisplay and backlight/noBacklight.

To show you some basic examples of the LiquidCrystal and LiquidCrystal_I2C library, you can copy the following example that shows three different functions of the library:

Show or hide a cursor (“_”) that is useful when you create a menu as navigation bar from the left to the right or from the top to the bottom, depending on a horizontal of vertical menu bar. If you are interested how to create a basic menu with the ESP or Arduino microcontroller in combination with the display, you find here a tutorial.

The following code shows you the Arduino program to use all three LCD display functions of the library divided into three separate functions. Also the video after the program shows the functions in action.

The creation of custom characters is very easy if you use the previous mentioned libraries. The LiquidCrystal and also the LiquidCrystal_I2C library have the function “lcd.createChar()” to create a custom character out of the 5×8 pixels of one character. To design your own characters, you need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a wiggling man.

In the section of the LCD display pinout without I2C we saw that if we set the RS pin to how, that we are able to send commands to the LCD. These commands are send by the data pins and represented by the following table as HEX code.

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Granted, the Arduino doesn’t have much use for text when used on it’s own. It has no display. But a display can be attached, or text can be send/received through the serial port and other ways of communication.

First of all, we can use a “string” (all lowercase!) – where a string is a so called array of characters. In English that makes sense: it’s a “list” of characters.

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In the case of a string, the array keeps going, until your Arduino finds a NULL character. The NULL character terminates the string – or indicates the end of the string.

It’s character zero. But we do not (yet) have to worry about that – but it is something to keep in mind. Since strings are quite often used, the language “C” which we use for Arduino Programming, comes with a standard library of string related functions, which handle quite a lot already automatically.

What this does, is create an array of characters (which is a string), the empty square brackets basically says “compiler! Go figure out yourself how large this array should be“. If we would have entered a number, then that number should at least be big enough to hold our string plus one NULL character.

Note that if the number is bigger than the number of characters we need, then this will work just fine. However, your Arduino might allocate the extra characters as well and waste memory space as we’re not using it. On the other hand, if you expect the string to change in the program and all those characters might be needed, then you’d already be prepared.

Leaving length the string array (char variablename[] = “…”) undefined will make that the compiler determines the required size of the array – one time only!

The variable “Name” points to the memory location of the “H” character of the string, which is at position 0 (zero) and therefor has “0” as it’s index number.

If we send address the whole variable, “Name”, then it would return the address of “Name[0]” but your program will keep pulling up the next index, and the next, and the next, until it reaches that NULL character. So in the end, it will return the text of the string.

Not really. Remember how I said before that the variable (in our example “Name”) actually points to the memory location of the first element in the array? It’s a memory address, which is not the same as a string. Believe me, this is something you’ll run into quite often, and it’s one of the reason why I’m not a fan of the C-language (I’m more of a Pascal fan – and plenty of people will argue with me on that one).

Unfortunately this makes things more complicated, and we’d have to assign each character to the proper element. Thank goodness there is a function for that: strcpy() .

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Now sometimes we’d like to print for example double quotes, but just typing them into a string will not work – the string would break. The compiler will think you’re done after seeing the second double quotes and everyting remaining will become an unclear mess.

The code highlighting of the Arduino IDE text editor, will show you if a string “breaks” or not, by changing character colors in the string you just typed.

The first line shows us the wrong way of doing it. The keywords of importance are printed in orange en the string in a green-like color. But … our string has a chunk of black text in it. The word “guest” is black. It means that this is not part of the string, which is caused by the double quotes around the word “guest”.

The third line shows us the trick with the backslash. We placed them right before the special character, so the compiler knows that the next character is special and part of the string.

Note that when you want the next character to be special as well, then you’d need to “escape” those as well. For example if we add multiple double quotes around the word “guest”: Serial.println("Hello \"\"guest\"\", welcome to Arduino");

This trick has to be used for certain other characters as well, for example starting a new line is an ASCII character (see the character table, and look in the “Esc” column). If we’d like to place a line break (start a new line) in our string, then we would need ASCII character 10, which we write as “\n”.

The error message  invalid conversion from "const char*" to "char"  tells us that we are assigning the wrong kind of datatype to our array element. In simple words: This is because we are trying to assign a string to a character.

However, if our string becomes shorter, for example by replacing “Hans” with “Max” (my other nephew), then we would need to add the NULL character again:

Obviously, using ASCII is not the obvious way to do it when you’d like to assign text to a string. However, there are scenario’s where this can be very practical. I’ll illustrate this with a quick nonesense example, which quickly lists all the letters of the alphabet, where we can use a “for” loop to count from 65 (=A) to 90 (=Z).

The “for” loop can be used with numbers, or basically anything we can enumerate, or in other words: Data types that we can count with fixed increments, or whole numbers. For example, a byte, or an integer (both whole numbers):

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“strlen()” (read as: String Length) takes one parameter, a string, and returns the number of characters in the string. It will however not count the NULL character at the end.

“sizeof()” does the same thing as “strlen()”, however it will include the NULL character in it’s count. It actually returns the size of the full array, even if it would be filled with NULL characters.

What this does, is that the compiler will guess the required array space, one time only! This means that it will see the string “Hans” and will determine that these 4 characters will need an array of 5 characters (text plus NULL character).

When we added ” has two nephews, called Bram and Max!” to that string/array, we royally exceed the pre-defined space, and your Arduino will try to print that anyway. Not being able to find the NULL character (we have overwritten it with a non-NULL character, a space-character, in this example), it will keep spitting out whatever is in memory until it finds a NULL character. Which might be right away, or never …

The tedious and cumbersome things we had to do with the old “string” (lowercase: Array of Char), are done much easier with the “String” (Capital “S”: an object) object … but what is an object?

For one; everything is logically grouped together. There is no confusion to what item the properties or functions belong. So when we aks for properties or call a method (function) of a given object “car” then we know it only relates that that specific car.

Another reason is that once an object has been defined, it actually kind-a behaves like a data type, which can use for variables. Say we have one “car” then we create a variable “MyCar” as the object (data type) “car”. But if we have a garage filled with cars, then we can re-use that same definition to create multiple variables (MyCar, YourCar, DadsCar, MomsCar), or even an array of cars (Cars[0], Cars[1], Cars[2],…).

With “Serial” we have already seen the methods (functions) “begin”, “print” and “println”. We call these methods to have the object do something , like start communication, or send a string to our Serial Monitor of our Arduino IDE.

Maybe you’ve now seen that we always call an object in a format like this: OBJECT.METHOD or OBJECT.PROPERTY? We call the object and separate object and method (or property) with a period.

As mentioned and shown before: the array of char variant of a string is a little cumbersome to work with. So the good people at Arduino created an object to make working with strings easier. Again a reminder: it’s the “String” with a capital “S”!!!

As we have seen with the old “string”, we can simply create a variable and assign it a value in one single line. Nothing new there, well except for the keyword “String” of course and the lack of square brackets.

Now let’s make that string longer, in the previous example, when using the array of char “string”, we noticed that we had to pay attention to the size of the array, so we wouldn’t go beyond it’s capacity. The “String” object however saves us that worry. It corrects automatically.

For two reasons. For one, the object will take up more memory, since it has all these fancy properties and methods. Another reason is that the String object, actually uses the “string” array of characters as well.

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Now the “String” object, has a lot of methods (functions) we can work with, which can make our life a lot easier when working with strings, and this is where we will really see the power of objects.

We create the String object “Name” and assign it the value “Hans” (lines 7 and 8), which we can print with “Serial” as we have seen before. Now in line 12, we retrieve the length of our string – which is just the number of characters in the string, and not including the NULL terminating character. This is done with the “length()” method of the “String” object: Name.length() . This method will return a number, an integer, which we send right away to “Serial.print”.

The “String” object however is even more powerful and can right away convert a number (int in this example) to a string, and replace or attach it to an existing string – see line 34 – which is something we cannot do with the previous “string” array of characters.

Now if we know that String("some text") returns a “String” object, and we know that we can glue strings together with the plus symbol (+), and we know that “Serial.println()” take a “String” as a parameter,… then we can do some tricks to save us the hassle of writing 2 “Serial” lines (print() and println()) whenever we want to print values or variables.

The reason why this fails, is because we are comparing a string with the memory location “pointer” of an array. Which will not be the same obviuosly. We actually need to use a special function for this: “strcmp()”  (read that as “string compare”)

When comparing the two strings, it will actually compare the ASCII values. So when it returns a number greater than zero, it actually means that it ran into a character which has a greater ASCII value compared to the other character, in the same position in the other string, and this can be confusing, because we humans would expect “Hans” to be greater than “Hi” – but its not. This is in part also because we humans see the longer string “Hans” as the larger one of the two.

Comparing “String” objects result in the same kind of confusion, but instead of using the “strcmp()” function, we can use the simple comparison operators.

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Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (5" diagonal) bright (18 white-LED backlight) and colorful 800x480 pixels with individual pixel control. As a bonus, this display has a capacitive touch panel attached on screen by default.

The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino Mega2560.

This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.

Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!

If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.

types of lcd display for arduino quotation

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types of lcd display for arduino quotation

LCD is a liquid crystal display. This type of display is made by inserting some liquid between two plates. Using these LCDs we can easily see Arduino outputs. Everything shown on the Arduino IDE Serial Monitor can be displayed on this LCD screen. There are two main types of LCD screens. That is a 16*2 and 16*4. Today we will be using a 16 * 2 type LCD display for our project.

We can display 32 characters on this LCD screen. It has 16 pins to provide input. Of these 16 pins, VSS and VDD pins are used to power it. The contrast of the letters can be controlled by the VO pin. For that, It must be powered by a potentiometer. The PIN named RS selects the registry where the data should be stored. The R / W pin should be connected to the GND pin. The enable pin is called the E-pin. That PIN is required to send data. The D0 to D7 pins are used to send data to the LCD screen. All eight pins are used to send data via an 8-bit mode. D4 to D7 pins are used for the 4-bit model. Today we will use the 4-bit mode for this project. The A and K pins are used to turns ON the screen backlight. Let’s do it practically. The required components are as follows.

You will then need to create an object for this library. I created it as ‘dis’.Then we included the used pins. They are in order RS, E, D4, D5, D6, and D7.

The following is an improved project of this code. I have not used a potentiometer for that. OK let’s look at this project. The circuit diagram and source code for this project is given below.

This code includes three functions. They are then inserted into the invalid loop. Please remove the backslash one by one and run this code. Please watch the video below for more details. We will meet in the next post. Have a good day. Bye-bye.

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Liquid Crystal Displays or more commonly known as LCDs are one of the most common electronic components which help us interact with an equipment or a device. Most personal portable equipment and even gigantic industrial equipment utilize a custom segment display to display data. For many portable consumer electronics, a segment LCD display is one of the biggest contributors to the overall cost of the device, hence designing a custom segment display can drive the cost down while also utilizing the display area in the most optimum manner. These displays have the lowest cost per piece, low power requirements, and a low tooling fee too.

At first thought, designing a custom segment LCD might look like a Herculean task, but trust me that it is easier than it seems. In this article, we have summarised and compared the display types and available technologies which are required to construct a custom segment LCD. We have also provided a flowchart that can act as a step-by-step guide while you design your own custom LCD. We have also provided the process we followed, a require gathering sheet we used for communicating our needs to the manufacturer, and a few other data and the quotation we received from the manufacturer.

Icons: A silhouette of any shape can be placed on the glass which enhances the ability to display data. For example, a symbol of a heart can be made to denote heart rate or an icon for a low battery to show that the battery needs to be charged. Icons are counted as a single pixel or segment and can give a lot more details than similar-sized text.

LCD Bias– It denotes the number of different voltage levels used in driving the segments, static drives (explained later in this article) only have 2 voltage levels or 2 bias voltage while multiplex drives have multiple voltage levels. For example, 1/3 will have 4 bias voltages.

LCDs utilizes the light modulating properties of liquid crystals which can be observed by using polarizing filters. Polarizing filters are special materials that have their molecules aligned in the same direction. If the light waves passing through polarisers have the same orientation as the filter, then the molecules of lights are absorbed by the filter, hence reducing the intensity of light passing through it, making it visible.

A custom LCD is important for maximizing the efficiency of the display area by adding custom symbols and characters. It also helps in reducing the cost and improving energy efficiency of the product. A higher number of custom symbols and specified placement of numerical and alphanumerical characters make the display more informative and readable for the user. This makes it look better than the plain old boring displays we get in the market. Furthermore, we can specify the viewing angle, contrast, and other specifications which can increase durability or give a better value for money for our intended usage.  A typical Custom Segment display is shown below, we will also show you how to design and fabricate the same further in the article.

The LCD display doesn’t emit any light of its own, therefore it requires an external source of illumination or reflector to be readable in dark environments.

While designing a custom segment LCD display, we have the leverage of choosing a lot of parameters that affect the final product. From the color of the display to the illumination technique and color of illumination as well as the type of input pins. Some important considerations we need to take while designing a custom 7 segment display are - the type of display, i.e. positive or negative, illumination method, driving technique, polarising type, and connection method. All these design criteria are explained below:

Positive and negative displays can be easily distinguished by the colour of the background and characters. Some common differences between the positive and negative displays are:

So, which one should you choose? When the displays are to be used in areas with higher ambient light, we should select positive segment LCD display as it has better visibility than negative segment LCD displays without using a backlight.

As we know that LED displays don’t emit any light, hence to illuminate it and make it visible in a dark environment, we can use different methods of illumination. The most common LCD Illumination methods are compared below:

For displays that need to be used for budget-friendly devices that should be small and rugged, LED lights are preferred for the displays due to the high durability and low cost of operations. For high brightness, CCFL and Incandescent lights can be used.

A polarizer film is the most important component of an LCD display, which makes it possible to display characters by controlling the light. There are 3 types of polarizers that can be used in the LCD display, the properties and difference are given below:

If your products need to be used with a switchable backlight, then trans-reflective reflectors are best to be used for front reflectors. If the device has to be used without backlight, then we can select a reflective polarizer for the back-panel as it gives the best contrast ratio.

Displays can be categorized into two types, passive displays, and active display, passive displays are simpler to construct as they have 2 connections at each segment, the conductors comprise of an Indium Tin Oxide to create an image, whereas the active displays use thin-film transistors (TFT) arranged in a grid. The name is due to its ability to control each pixel individually.

If your displays have fewer segments, then static LCD drive is preferred as it is easier to control and cheaper to construct, and has a better contrast ratio. But let’s say that if the number of segments in the display are more than 30-40 then a multiplex LCD drive should be preferred as it has multiple common pins, hence reducing the total number of pins required to drive the display.

Choosing a connector type!!! For the prototyping phase or if you need to connect your LCD display on a Microcontroller directly, a pin type connector is the best and most economical option you have. If you need to connect your LCD display in a final product with a high volume of production which also requires to be extremely durable, but at the same time should not take up a lot of space, a Flex type LCD Connector will work best for you

LCDs have limited viewing angles and when seen from an angle they lose contrast and are difficult to be observed.  The viewing angle is defined by the angles perpendicular to the center of the display towards its right, left, up, and down which are denoted by the notations 3:00, 9:00, 12:00, and 6:00 respectively. The viewing angle of LCD can be defined as the angle w.r.t. to the bias angle at which the contrast of segments is legible.

To improve the viewing angle in an LCD, a Bias is incorporated in the design which shifts the nominal viewing angle with an offset. Another technique is to increase the Voltage, it affects the bias angle, making the display crisper when viewed from a direction.

For example, the viewing angle of a TN type TFT LCD is 45-65 degrees. Extra-wide polarising film (EWP) can increase the viewing angle by 10 degrees, using an O film polariser can make the viewing angles 75 degrees but these come at a cost of reduced contrast.

Anti-glare filters are bonded with the top polarising filters using adhesive. It improves the viewability by re-directing light waves so they don’t reflect back towards the viewer thus reducing glare. Newer materials are capable of reducing the front glare by up to less than 0.3%.