are handheld display screens real in stock

Portable monitors were some of the hottest tech products for Black Friday and Cyber Monday in 2022, and we expect them to be in demand this year as well. The lack of competition from well-known display vendors (LG, Samsung, Dell, HP) has led to a flurry of smaller and not-so-small players vying for a slice of an increasingly bigger pie. Four of the top 20 best-selling monitors at Amazon at the time of writing this column were portable monitors. Their versatility and portability - which standard business monitors do not offer - make them firm favorites for hybrid workers or commuting staff that yearn for extra productivity.

To narrow the list of portable monitors, we compared them across numerous aspects, like their size, weight, display type (1080p or 4K), and connectivity options (USB-C, USB-A, VGA, micro HDMI, etc.). We also looked at their latency, design, and stand and checked for touchscreen functionality, among other features.

These displays are much slimmer and lighter than traditional computer monitors. And, because they"re that much more portable, some can even be attached directly to the back of your laptop to flip open when you need them.

If you"re short on space but big on demand for extra screens, it may be worth considering investing in a portable monitor. There are some perfect ones around, and they don"t have to cost enormous money.

If these limitations aren’t a problem, this is an excellent design with a magnetically attached stand that allows both portrait and landscape use and inputs that work with both HDMI and USB-C connections.

The 15.6-inch full HD IPS display is extremely easy on the eye, which means long working sessions don’t result in undue strain, despite the relatively small screen size. And the display boasts an impressively wide viewing angle, too, so it can function well even on a crowded office desk.

AOC has prioritized portability and ease of use above all else. The result is a display that anyone can set up and start using in a matter of seconds; it’s a case of plugging in a single cable, and off you go.

Digital nomads and traveling creatives will have more than enough pixels and features to work from anywhere with this 4K OLED touchscreen portable monitor. InnoCN has opted for a 4K OLED display so content creators can have a true-to-life color with low latency, six digits contrast ratio, and the deepest blacks possible while on the go. At the same time, the device"s integrated battery is capable of powering smartphones and tablets.

Frequently Asked QuestionsHow to choose the best portable monitor for youChoosing portable monitor hinges on your use case and to what device you are connecting. The very concept of a portable monitor makes the most sense with a USB-C-equipped laptop.

That’s the most reliable way to connect a portable monitor and ensures both compatibility and plenty of bandwidth for any resolution a portable monitor is likely to offer. That said, many mobile screens also support old-school USB-A connectivity. Just be aware that it will require software and drivers, which could present a problem depending on your device to drive the display.

Speaking of bandwidth and resolution, most portable monitors are 15.6-inch panels with a 1080p resolution of 1,920 by 1,080 pixels. But more compact models with 11-inch screens are available.

Battery or no battery is another critical question. You can get portable screens both with and without. Screens without a battery are cheaper and lighter. However, if you’re using a mobile screen away from the mains, they will drain your laptop’s battery pretty fast.

The final significant factor is brightness. If you plan to use your portable display outside, you want as much of that as humanly possible. Most are limited, only topping out at a little over 200 nits. Aim for the brightest you can get while considering that more glowing screens will use up even more battery when powered by your laptop.

We considered how many types of connections (USB-C, USB-A, VGA, etc.) the monitors supported and the number of connectivity ports they had. We looked at the display brightness and the viewing angle width.

Importantly, we assessed how minimal the latency was and how good the display looked, in terms of the color accuracy and saturation. We also analyzed how ergonomic the monitor stand/cover was and what type of user the monitor would be best suited for.Round up of today"s best deals

are handheld display screens real in stock

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are handheld display screens real in stock

If you’ve ever owned a screen for the PSone or the GameCube, the xScreen will look instantly familiar. The xScreen is an 11.6-inch (1080p) display that attaches to the rear of an Xbox Series S, and it transforms Microsoft’s miniature console into more of an Xbox laptop for on-the-go gaming. It’s a modern take on the tiny 5-inch cramped LCD displays we’ve seen attached to consoles in the past, and it’s a great accessory if you never want to worry about attaching an Xbox to a TV when you’re traveling.

Unfortunately, that portability doesn’t cheap. The xScreen is $249.99, nearly the same price as an Xbox Series S, so you’re going to really want to have a portable Xbox to buy into this. I’ve been testing an xScreen over the past few weeks, and I think it’s one of the best executions of the concept of portable console gaming. But it’s far from perfect.

The xScreen is really all about its display. The 11.6-inch panel supports up to 1080p at 60Hz and has surprisingly good viewing angles. If you’re looking to play outside, the panel is rated at 350 nits, and it’s matte, which helps a lot in direct sunlight. The only real limitations to playing outside are simply that you’ll need a cord long enough to power the Xbox Series S.

I played multiple games for hours with the xScreen and never noticed any severe input latency or ghosting issues. It’s a solid panel, except for black levels. If you’re playing titles that have a lot of low-light scenes, the panel sometimes struggles to really nail the black levels, and games can lack some detail as a result.

Setting the xScreen up does involve some work, though. The Xbox Series S immediately defaults to 720p output for the xScreen, and I had to switch to 1080p in the Xbox settings menu to rectify that. I also enabled the HDMI CEC options so that when I close the display, it turns the Xbox Series S off. This is neat integration, but you will need to use the Xbox power button to boot up the console again.

To avoid any damage to the xScreen or Xbox, I also had to ensure the Xbox Series S had Energy Mode enabled, so it fully powers off instead of sitting in standby. This is important, as the xScreen covers the main vent on the Xbox Series S when it’s folded down, and the Xbox will still output some heat which could damage the display if it’s running in Standby mode. Thankfully, the Xbox Series S boots super fast, so not having standby mode is a minor inconvenience.

UPspec Gaming has also enabled an optional cross-hair overlay for use in FPS games, and there are a bunch of built-in controls for screen settings and the volume of the built-in speakers. The speakers get surprisingly loud — but not in a good way. There’s no mute shortcut, and the volume controls don’t seem to affect the volume after a certain level. The speakers are definitely a disappointing aspect of this $249.99 accessory.

If you want to prop the whole thing up, there are optional feet that move the entire unit into a stand-mode orientation. I rarely used the xScreen this way, but it could be useful if you’re limited for space or you want the screen to be higher up in certain environments.

Despite some of the drawbacks of the xScreen, I’ve had hours of fun with this little display. UPspec Gaming has created something unique here for the Xbox Series S, and it’s in a neat little package that integrates really well. You’re really paying a high $249.99 price tag for that neat integration, particularly when there are so many good portable screens out there that will do just as good a job at half the price.

are handheld display screens real in stock

Accessing Dell Display Manager (DDM) features and the most recent Easy Arrange layouts is easier than ever. Simply enter preset hotkeys to bring up Dell Display Manager (DDM) UI at the touch of the keyboard. Also, switch easily between your favorite Easy Arrange layouts and templates.

A more intuitive way to configure monitor settings. Simply drag and drop the Dell Display Manager UI menu from one monitor to another. Allows users to control and change monitor settings easily in a multimonitor configuration.

Viewing and using Dell Display Manager (DDM) in portrait mode is now possible. Dell Display Manager (DDM) Easy Arrange templates automatically switch to portrait mode when monitor orientation is pivoted vertically.

KVM Wizard to simplify the KVM setup. Follow step-by-step pop-up windows guide at the click of the KVM Wizard icon on the Dell Display Manager (DDM) user interface. (available on select Dell monitors with KVM capability only.)

IT managers can issue specific instructions using command lines to Dell Display Manager (DDM) to perform tasks within specific times to individual monitor or an entire fleet

Remote Control capabilities (includes Power on/off, restoring factory defaults, changing monitor front of screen settings, optimal resolution, display modes, disabling OSD menu access, input switching).

Up to 38 layouts: With Dell Display Manager’s Easy Arrange, you can organize multiple applications on your screen and snap them into a template of your choice, making multitasking easy and effortless.

are handheld display screens real in stock

You may be currently suffering from lower productivity, too much additional gear, limited workspace with a single-screen laptop while on the go. Study shows that with the utilization of multiple-screens can boost productivity.

We take care of shipping for every Mobile Pixels product. Now we are offering free shipping to the U.S. on all orders and to Canada on orders over $100.

*Payment options through Shop Pay Installments are subject to eligibility and provided by Affirm’s lending partners affirm.com/lenders. Rates from 0% APR or 10-30% APR.

are handheld display screens real in stock

An event monitor is a portable device used to record your heart’s electrical activity when you have symptoms. It records the same information as an electrocardiogram (ECG), but for longer durations of time. Most of these devices can transmit the recorded information directly to your healthcare provider. This allows him or her to analyze the electrical activity of your heart while you are having symptoms.

Normally, a special group of cells begin the electrical signal to start your heartbeat. These cells are in the sinoatrial (SA) node. This node is in the right atrium, the upper right chamber of the heart. The signal quickly travels down the heart’s conducting system on the way to the ventricles, the two lower chambers of the heart. As it travels, the signal triggers nearby parts of the heart to contract. This helps the heart contract in a coordinated way.

ECGs and event monitors are used to help analyze this electrical signaling through the heart. These tests are very helpful in diagnosing a variety of abnormal heart rhythms and medical conditions. A standard ECG only records the heart signal for a few seconds, and it is not portable.

There are two main types of event monitors: symptom event monitors and memory looping monitors. When you activate a symptom event monitor, for the next few minutes, it records the information from the heart’s electrical signal. A memory looping monitor does the same thing. However, it also records the information from a few minutes before the device was activated, so data from before, during and after the symptom will be captured.

Sometimes a healthcare provider may suspect that you have an abnormal heart rhythm based on your medical history, even if your ECG looks normal. Certain abnormal heart rhythms happen infrequently and temporarily. A random ECG is unlikely to pick up your abnormal heart rhythm if this is the case. An event monitor may be a better option for you. That way, you can record your heart’s electrical activity when you are having symptoms from your abnormal rhythm. Wearing the event monitor can help determine whether you have an abnormal heart rhythm. If you do have an abnormal rhythm, the event monitor can help determine what type.

You may need to wear an event monitor if your heartbeat is abnormally fast, abnormally slow, or irregular. If you are already being treated for an abnormal heart rhythm, your event monitor may be used to see how well it is working.

You may need an event monitor to evaluate certain kinds of temporary symptoms, such as palpitations. You might feel that your heart is beating too hard or skipping a beat. Dizziness and fainting are other symptoms that might be signs that you need an event monitor.

Event monitors are completely safe. They do not cause any pain. Sometimes the sticky patches used to attach the sensors to your chest can cause skin irritation.

Cardiac memory loop monitors have sensors that attach to your chest using sticky patches. Wires connect these sensors to a monitor, which you can usually put on your belt or in your pocket. Before you put your sensors on your chest, your skin should be free of oils, creams, and sweat. Clean your skin before putting them on. You may need to shave the area before applying. A technician will show you how to place the electrodes.

Cardiac event recorders may not have sensors that attach to your chest, such as post-event recorders. Some models are handheld, and others attach to your wrist. For some of these models, you need to push the button on your wrist when you feel symptoms. In other models, you need to hold the recorder up to your chest in order to record.

After a few readings, you may be able to stop wearing your event monitor. Your healthcare provider may use those readings to start your treatment. In some cases, more testing maybe needed. Follow-up tests might include:

are handheld display screens real in stock

Braille displays provide access to information on a computer screen by electronically raising and lowering different combinations of pins in braille cells. A braille display can show up to 80 characters from the screen and is refreshable—that is, it changes continuously as the user moves the cursor around on the screen, using either the command keys, cursor routing keys, or Windows and screen reader commands. The braille display sits on the user’s desk, often underneath the computer keyboard. The advantages of braille displays over synthetic speech are that it provides direct access to information; allows the user to check format, spacing, and spelling; and is quiet. The price of braille displays range from $3,500 to $15,000, depending on the number of characters displayed. Later models of braille displays offer notetaking and file storage capabilities. Some personal digital assistants (PDAs) may be connected to a computer and used as a braille display or speech synthesizer. Typically, braille displays are available with 40, 70 or 80 characters. A 40-character display is sufficient for most jobs. Examples of jobs that could require a 70- or 80-character display are computer programmer and customer service representative. Here are some questions to ask when purchasing braille displays:

World’s first 40-character braille display with patented ATC technology. Powerful note taker on which one can also store hundreds of books and allows for automatic scrolling of the Bookworm mode. Also offers wireless Bluetooth connectivity for use with computers and mobile devices and braille keyboard allows for the entry of text directly from Active Braille.

Compact 80-cell braille display designed to work with a variety of products including PCs, Apple computers, mobile phones and PDAs. Includes Bluetooth and USB connectivity and built-in Windows access utility. The ALVA BC680 is like having two braille displays in one device. It"s the only 80-cell braille display that offers simultaneous connectivity with two PCs/Macs. Or you can connect one PC/Mac and a Smartphone.

Compact 40-cell braille display designed to work with a variety of products including PCs, Macintosh, and Linux. Includes USB connectivity and built-in Windows access utility.

Desktop display that provides a “scratchpad” on which users can jot a few notes independently while connected to—or disconnected from—a computer. Allows users to download data from a computer into the scratchpad, and then disconnect from the computer to read, edit, add to and save the data.

Forty-character braille display with a built-in notetaker. May be connected to a notebook computer. Software package supplied allows notes to be easily transferred to Microsoft Word on a personal computer. Can be connected to a computer through either a serial cable or Bluetooth (optional).

Forty-cell braille display with USB or optional Bluetooth connection. The braille display is concave, so the user"s fingers fall directly on the braille characters.

Pocket-sized braille display with an 8-dot keyboard and 14 refreshable braille cells with USB and Bluetooth® connectivity for smartphones, iPads®, tablets and other mobile devices. May be used with JAWS for braille and speech access and works with JAWS BrailleIn™ for contracted braille input in Windows® and Braille Study Mode with JAWS. Works with Talks and Mobile Speak.

Portable braille display with 40 braille cells and an 8-dot keyboard. Features include convenient thumb key and panning buttons; exclusive NAV Rockers for rapid scrolling by line, sentence, paragraph, or panning through a document; menu button for quick access to settings; adjustable key repeat for rapid scrolling and panning; option to select braille firmness with VariBraille; and time and date display. Use with JAWS for combined speech and braille access and JAWS for Braille Study Mode to learn and teach braille.

Portable and adjustable refreshable braille display. Includes easy-to-remember braille commands and braille settings. Used with the JAWS screen reader, the refreshable braille cells act as a tactile monitor that allows users to navigate and read information in dynamic braille. Bluetooth- and USB-compatible and works with iOS, Mac, and Windows.

Compact 40-cell braille display for use with computers at home, work, or school. Features a reversible USB-type C port, which means it doesn"t matter which direction the USB plug is facing. Can be used with either desktop or laptop PC and can be used in conjunction with COBRA or JAWS screen-reading software.

Mobile braille display with 20 braille cells and an 8-button braille input keyboard. Connects with four Bluetooth devices and one USB device simultaneously. The change of different devices is easy and executed through a simple keystroke, allowing user to work simultaneously with a PC, tablet and smartphone. Doubles as a braille and electronic notetaker.

Mobile braille display with 40 braille cells and an 8-button braille input keyboard. Connects with four Bluetooth devices and one USB device simultaneously. The change of different devices is easy and executed through a simple keystroke, allowing user to work simultaneously with a PC, tablet and smartphone. Doubles as a braille and electronic notetaker.

Eighty-cell refreshable braille display designed for desktop use, which features space for a full-sized keyboard on top of the metal housing. Includes integrated cursor routing, innovative rolling thumb bars for the ultimate in navigation and is compatible with all leading screen-reading technology. With the COBRA screen-reading software from BAUM, it can also be configured with the optional TASO module, which includes vertical and horizontal sliders for unrivaled screen access.

are handheld display screens real in stock

A smartphone is a portable computer device that combines mobile telephone functions and computing functions into one unit. They are distinguished from older-design feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, access to the internet (including web browsing over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by pre-installed and third-party software (such as a magnetometer, a proximity sensor, a barometer, a gyroscope, an accelerometer, and more), and support wireless communication protocols (such as Bluetooth, Wi-Fi, or satellite navigation). More recently, smartphone manufacturers have begun to integrate satellite messaging connectivity and satellite emergency services into devices for use in remote regions where there is no reliable cellular network.

Following the rising popularity of the iPhone in the late 2000s, the majority of smartphones have featured thin, slate-like form factors with large, capacitive screens with support for multi-touch gestures rather than physical keyboards and have offered the ability for users to download or purchase additional applications from a centralized store and use cloud storage and synchronization, virtual assistants, as well as mobile payment services. Smartphones have largely replaced PDAs, handheld/palm-sized PCs, portable media players (PMP),handheld video game consoles.

Improved hardware and faster wireless communication (due to standards such as LTE) have bolstered the growth of the smartphone industry. In the third quarter of 2012, one billion smartphones were in use worldwide.

Early smartphones were marketed primarily towards the enterprise market, attempting to bridge the functionality of standalone personal digital assistant (PDA) devices with support for cellular telephony, but were limited by their bulky form, short battery life, slow analog cellular networks, and the immaturity of wireless data services. These issues were eventually resolved with the exponential scaling and miniaturization of MOS transistors down to sub-micron levels (Moore"s law), the improved lithium-ion battery, faster digital mobile data networks (Edholm"s law), and more mature software platforms that allowed mobile device ecosystems to develop independently of data providers.

In the early 1990s, IBM engineer Frank Canova realised that chip-and-wireless technology was becoming small enough to use in handheld devices.COMDEX computer industry trade show.BellSouth under the name Simon Personal Communicator. In addition to placing and receiving cellular calls, the touchscreen-equipped Simon could send and receive faxes and emails. It included an address book, calendar, appointment scheduler, calculator, world time clock, and notepad, as well as other visionary mobile applications such as maps, stock reports and news.

The IBM Simon was manufactured by Mitsubishi Electric, which integrated features from its own wireless personal digital assistant (PDA) and cellular radio technologies.liquid-crystal display (LCD) and PC Card support.battery life,NiCad batteries rather than the nickel–metal hydride batteries commonly used in mobile phones in the 1990s, or lithium-ion batteries used in modern smartphones.

Beginning in the mid-late 1990s, many people who had mobile phones carried a separate dedicated PDA device, running early versions of operating systems such as Palm OS, Newton OS, Symbian or Windows CE/Pocket PC. These operating systems would later evolve into early mobile operating systems. Most of the "smartphones" in this era were hybrid devices that combined these existing familiar PDA OSes with basic phone hardware. The results were devices that were bulkier than either dedicated mobile phones or PDAs, but allowed a limited amount of cellular Internet access. PDA and mobile phone manufacturers competed in reducing the size of devices. The bulk of these smartphones combined with their high cost and expensive data plans, plus other drawbacks such as expansion limitations and decreased battery life compared to separate standalone devices, generally limited their popularity to "early adopters" and business users who needed portable connectivity.

In March 1996, Hewlett-Packard released the OmniGo 700LX, a modified HP 200LX palmtop PC with a Nokia 2110 mobile phone piggybacked onto it and ROM-based software to support it. It had a 640×200 resolution CGA compatible four-shade gray-scale LCD screen and could be used to place and receive calls, and to create and receive text messages, emails and faxes. It was also 100% DOS 5.0 compatible, allowing it to run thousands of existing software titles, including early versions of Windows.

In August 1996, Nokia released the Nokia 9000 Communicator, a digital cellular PDA based on the Nokia 2110 with an integrated system based on the PEN/GEOS 3.0 operating system from Geoworks. The two components were attached by a hinge in what became known as a clamshell design, with the display above and a physical QWERTY keyboard below. The PDA provided e-mail; calendar, address book, calculator and notebook applications; text-based Web browsing; and could send and receive faxes. When closed, the device could be used as a digital cellular telephone.

The Kyocera 6035 (February 2001),Palm OS PDA operating system and CDMA mobile phone firmware. It supported limited Web browsing with the PDA software treating the phone hardware as an attached modem.

Handspring"s Treo 180 (2002), the first smartphone that fully integrated the Palm OS on a GSM mobile phone having telephony, SMS messaging and Internet access built into the OS. The 180 model had a thumb-type keyboard and the 180g version had a Graffiti handwriting recognition area, instead.

In 1999, Japanese wireless provider NTT DoCoMo launched i-mode, a new mobile internet platform which provided data transmission speeds up to 9.6 kilobits per second, and access web services available through the platform such as online shopping. NTT DoCoMo"s i-mode used cHTML, a language which restricted some aspects of traditional HTML in favor of increasing data speed for the devices. Limited functionality, small screens and limited bandwidth allowed for phones to use the slower data speeds available. The rise of i-mode helped NTT DoCoMo accumulate an estimated 40 million subscribers by the end of 2001, and ranked first in market capitalization in Japan and second globally.Japanese market, such as mobile payments and shopping, near-field communication (NFC) allowing mobile wallet functionality to replace smart cards for transit fares, loyalty cards, identity cards, event tickets, coupons, money transfer, etc., downloadable content like musical ringtones, games, and comics, and 1seg mobile television.firmware, however, and didn"t yet feature standardized mobile operating systems designed to cater to third-party application development, so their software and ecosystems were akin to very advanced feature phones. As with other feature phones, additional software and services required partnerships and deals with providers.

Phones that made effective use of any significant data connectivity were still rare outside Japan until the introduction of the Danger Hiptop in 2002, which saw moderate success among U.S. consumers as the T-Mobile Sidekick. Later, in the mid-2000s, business users in the U.S. started to adopt devices based on Microsoft"s Windows Mobile, and then BlackBerry smartphones from Research In Motion. American users popularized the term "CrackBerry" in 2006 due to the BlackBerry"s addictive nature.Wi-Fi capabilities that could avoid cellular data network usage kept adoption of smartphones mainly to business professionals and "early adopters."

By the mid-2000s, the majority of smartphones had a physical QWERTY keyboard. Most used a "keyboard bar" form factor, like the BlackBerry line, Windows Mobile smartphones, Palm Treos, and some of the Nokia Eseries. A few hid their full physical QWERTY keyboard in a sliding form factor, like the Danger Hiptop line. Some even had only a numeric keypad using T9 text input, like the Nokia Nseries and other models in the Nokia Eseries. Resistive touchscreens with stylus-based interfaces could still be found on a few smartphones, like the Palm Treos, which had dropped their handwriting input after a few early models that were available in versions with Graffiti instead of a keyboard.

The original Apple iPhone; following its introduction the common smartphone form factor shifted to large touchscreen software interfaces without physical keypads

The late 2000s and early 2010s saw a shift in smartphone interfaces away from devices with physical keyboards and keypads to ones with large finger-operated capacitive touchscreens.LG Prada, announced by LG in December 2006.feature phone created in collaboration with Italian luxury designer Prada with a 3" 240x400 pixel screen, a 2-Megapixel digital camera with 144p video recording ability, an LED flash, and a miniature mirror for self portraits.

In January 2007, Apple Computer introduced the iPhone.capacitive touchscreen with twice the common resolution of most smartphone screens at the time,multi-touch to phones, which allowed gestures such as "pinching" to zoom in or out on photos, maps, and web pages. The iPhone was notable as being the first device of its kind targeted at the mass market to abandon the use of a stylus, keyboard, or keypad typical of contemporary smartphones, instead using a large touchscreen for direct finger input as its main means of interaction.

Later Apple shipped a software update that gave the iPhone a built-in on-device App Store allowing direct wireless downloads of third-party software.developer toolsdevelopment, distribution, discovery, installation, and payment, in place of expensive developer tools that required official approval to use and a dependence on third-party sources providing applications for multiple platforms.

The advantages of a design with software powerful enough to support advanced applications and a large capacitive touchscreen affected the development of another smartphone OS platform, Android, with a more BlackBerry-like prototype device scrapped in favor of a touchscreen device with a slide-out physical keyboard, as Google"s engineers thought at the time that a touchscreen could not completely replace a physical keyboard and buttons.mobile operating systems adapted from PDAs and feature phones. The first Android device, the horizontal-sliding HTC Dream, was released in September 2008.

Multiple vendors attempted to update or replace their existing smartphone platforms and devices to better-compete with Android and the iPhone; Palm unveiled a new platform known as webOS for its Palm Pre in late-2009 to replace Palm OS, which featured a focus on a task-based "card" metaphor and seamless synchronization and integration between various online services (as opposed to the then-conventional concept of a smartphone needing a PC to serve as a "canonical, authoritative repository" for user data).HP acquired Palm in 2010 and released several other webOS devices, including the Pre 3 and HP TouchPad tablet. As part of a proposed divestment of its consumer business to focus on enterprise software, HP abruptly ended development of future webOS devices in August 2011, and sold the rights to webOS to LG Electronics in 2013, for use as a smart TV platform.

Many of these attempts to compete with Android and iPhone were short-lived. Over the course of the decade, the two platforms became a clear duopoly in smartphone sales and market share, with BlackBerry, Windows Phone, and other operating systems eventually stagnating to little or no measurable market share.TCL for future devices.

In September 2013, Microsoft announced its intent to acquire Nokia"s mobile device business for $7.1 billion, as part of a strategy under CEO Steve Ballmer for Microsoft to be a "devices and services" company.Lumia range (which accounted for nearly 90% of all Windows Phone devices sold),Satya Nadella (who has placed a larger focus on software and cloud computing) as CEO of Microsoft, it took a $7.6 billion write-off on the Nokia assets in July 2015, and laid off nearly the entire Microsoft Mobile unit in May 2016.

Many early smartphones didn"t have cameras at all, and earlier models that had them had low performance and insufficient image and video quality that could not compete with budget pocket cameras and fulfill user"s needs.image manipulation, and abilities to directly share photos through the use of apps and web-based services.

Mobile optical image stabilization was first introduced by Nokia in 2012 with the Lumia 920, enabling prolonged exposure times for low-light photography and smoothing out handheld video shake whose appearance would magnify over a larger display such as a monitor or television set, which would be detrimental to watching experience.

Starting in 2013 on the Xperia Z1, Sony experimented with real-time augmented reality camera effects such as floating text, virtual plants, volcano, and a dinosaur walking in the scenery.iPhone X.

The One M8 additionally was one of the earliest smartphones to be equipped with a dual camera setup. Its software allows generating visual spacial effects such as 3D panning, weather effects, and focus adjustment ("UFocus"), simulating the postphotographic selective focussing capability of images produced by a light-field camera.One M9.

2019 saw the commercialization of high resolution sensors, which use pixel binning to capture more light. 48 MP and 64 MP sensors developed by Sony and Samsung are commonly used by several manufacturers. 108 MP sensors were first implemented in late 2019 and early 2020.

Among mid-range smartphone series, the introduction of higher video resolutions was initially delayed by two to three years compared to flagship counterparts. 720p was widely adapted in 2012, including with the Samsung Galaxy S3 Mini, Sony Xperia go, and 1080p in 2013 on the Samsung Galaxy S4 Mini and HTC One mini.

The camera software of some sophisticated devices such as the LG V10 is equipped with separate controls for resolution, frame rate, and bit rate, within a technically supported range of pixel rate.

While the stretched encoding method used on earlier phones enables slow motion playback on video player software that lacks manual playback speed control, typically found on older devices, if the aim were to achieve a slow motion effect, the real-time method used by more recent phones offers greater versatility for video editing, where slowed down portions of the footage can be freely selected by the user, and exported into a separate video. A rudimentary video editing software for this purpose is usually pre-installed. The video can optionally be played back at normal (real-time) speed, acting as usual video.

In early 2012, the HTC One X allowed 768×432 pixel slow motion filming at an undocumented frame rate. The output footage has been measured as a third of real-time speed.

Since early 2017, starting with the Sony Xperia XZ, smartphones have been released with a slow motion mode that unsustainably records at framerates multiple times as high, by temporarily storing frames on the image sensor"s internal burst memory. Such a recording endures few real-time seconds at most.

In the early 2010s, larger smartphones with screen sizes of at least 140 millimetres (5.5 in) diagonal, dubbed "phablets", began to achieve popularity, with the 2011 Samsung Galaxy Note series gaining notably wide adoption.Huawei Mate series, sporting a 155 millimetres (6.1 in) HD (1280x720) IPS+ LCD display, which was considered to be quite large at the time.

Some companies began to release smartphones in 2013 incorporating flexible displays to create curved form factors, such as the Samsung Galaxy Round and LG G Flex.

By 2014, 1440p displays began to appear on high-end smartphones.Xperia Z5 Premium, featuring a 4K resolution display, although only images and videos could actually be rendered at that resolution (all other software was shown at 1080p).

New trends for smartphone displays began to emerge in 2017, with both LG and Samsung releasing flagship smartphones (LG G6 and Galaxy S8), utilizing displays with taller aspect ratios than the common 16:9 ratio, and a high screen-to-body ratio, also known as a "bezel-less design". These designs allow the display to have a larger diagonal measurement, but with a slimmer width than 16:9 displays with an equivalent screen size.Essential Phone,iPhone X, which used a wider tab to contain a camera and facial scanning system known as Face ID.LG V10 had a precursor to the concept, with a portion of the screen wrapped around the camera area in the top-left corner, and the resulting area marketed as a "second" display that could be used for various supplemental features.

Displays supporting refresh rates higher than 60 Hz (such as 90 Hz or 120 Hz) also began to appear on smartphones in 2017; initially confined to "gaming" smartphones such as the Razer Phone (2017) and Asus ROG Phone (2018), they later became more common on flagship phones such as the Pixel 4 (2019) and Samsung Galaxy S21 series (2021). Higher refresh rates allow for smoother motion and lower input latency, but often at the cost of battery life. As such, the device may offer a means to disable high refresh rates, or be configured to automatically reduce the refresh rate when there is low on-screen motion.

An early implementation of multiple simultaneous tasks on a smartphone display are the picture-in-picture video playback mode ("pop-up play") and "live video list" with playing video thumbnails of the 2012 Samsung Galaxy S3, the former of which was later delivered to the 2011 Samsung Galaxy Note through a software update.split-screen mode was implemented on the Galaxy Note 2, later retrofitted on the Galaxy S3 through the "premium suite upgrade".

Smartphones utilizing flexible displays were theorized as possible once manufacturing costs and production processes were feasible.foldable smartphone, the Royole FlexPai. Also that month, Samsung presented a prototype phone featuring an "Infinity Flex Display" at its developers conference, with a smaller, outer display on its "cover", and a larger, tablet-sized display when opened. Samsung stated that it also had to develop a new polymer material to coat the display as opposed to glass.Galaxy Fold, based on the previously demonstrated prototype, in February 2019 for an originally-scheduled release in late-April.

In November 2019, Motorola unveiled a variation of the concept with its re-imagining of the Razr, using a horizontally-folding display to create a clamshell form factor inspired by its previous feature phone range of the same name.Galaxy Z Flip the following February.

Major technologies that began to trend in 2016 included a focus on virtual reality and augmented reality experiences catered towards smartphones, the newly introduced USB-C connector, and improving LTE technologies.

In 2018, the first smartphones featuring fingerprint readers embedded within OLED displays were announced, followed in 2019 by an implementation using an ultrasonic sensor on the Samsung Galaxy S10.

In 2019, the majority of smartphones released have more than one camera, are waterproof with IP67 and IP68 ratings, and unlock using facial recognition or fingerprint scanners.

Designs first implemented by Apple have been replicated by other vendors several times. These include a sealed body that does not allow replacing the battery, a lack of the physical audio connecter (since the iPhone 7 from 2016), a screen with a cut-out area at the top for the earphone and front-facing camera and sensors (colloquially known as "notch"; since the iPhone X from 2017), the exclusion of a charging wall adapter from the scope of delivery (since the iPhone 12 from 2019), and a camera user interface with circular and usually solid-colour shutter button and a camera mode selector using perpendicular text and separate camera modes for photo and video (since iOS 7 from 2013).

With the development of the PinePhone and Librem 5 in the 2020s, there are intensified efforts to make open source GNU/Linux for smartphones a major alternative to iOS and Android.convergence (beyond convergenthybrid apps) by allowing the smartphones to be used like a desktop computer when connected to a keyboard, mouse and monitor.

In the early 2020s, manufacturers began to integrate satellite connectivity into smartphone devices for use in remote areas, where local terrestrial communication infrastructures, such as landline and cellular networks, are not available. Due to the antenna limitations in the conventional phones, in the early stages of implementation satellite connectivity would be limited to the satellite messaging and satellite emergency services.

Some are also equipped with an FM radio receiver, a hardware notification LED, and an infrared transmitter for use as remote control. A few models have additional sensors such as thermometer for measuring ambient temperature, hygrometer for humidity, and a sensor for ultraviolet ray measurement.

The performance of mobile CPU depends not only on the clock rate (generally given in multiples of hertz)memory hierarchy. Because of these challenges, the performance of mobile phone CPUs is often more appropriately given by scores derived from various standardized tests to measure the real effective performance in commonly used applications.

Smartphones are typically equipped with a power button and volume buttons. Some pairs of volume buttons are unified. Some are equipped with a dedicated camera shutter button. Units for outdoor use may be equipped with an "SOS" emergency call and "PTT" (push-to-talk button). The presence of physical front-side buttons such as the home and navigation buttons has decreased throughout the 2010s, increasingly becoming replaced by capacitive touch sensors and simulated (on-screen) buttons.

Functions may be assigned to button combinations. For example, screenshots can usually be taken using the home and power buttons, with a short press on iOS and one-second holding Android OS, the two most popular mobile operating systems. On smartphones with no physical home button, usually the volume-down button is instead pressed with the power button. Some smartphones have a screenshot and possibly screencast shortcuts in the navigation button bar or the power button menu.

One of the main characteristics of smartphones is the screen. Depending on the device"s design, the screen fills most or nearly all of the space on a device"s front surface. Many smartphone displays have an aspect ratio of 16:9, but taller aspect ratios became more common in 2017, as well as the aim to eliminate bezels by extending the display surface to as close to the edges as possible.

Screen sizes are measured in diagonal inches. Phones with screens larger than 5.2 inches are often called "phablets". Smartphones with screens over 4.5 inches in size are commonly difficult to use with only a single hand, since most thumbs cannot reach the entire screen surface; they may need to be shifted around in the hand, held in one hand and manipulated by the other, or used in place with both hands. Due to design advances, some modern smartphones with large screen sizes and "edge-to-edge" designs have compact builds that improve their ergonomics, while the shift to taller aspect ratios have resulted in phones that have larger screen sizes whilst maintaining the ergonomics associated with smaller 16:9 displays.

Liquid-crystal displays (LCDs) and organic light-emitting diode (OLED) displays are the most common. Some displays are integrated with pressure-sensitive digitizers, such as those developed by Wacom and Samsung,Force Touch system. A few phones, such as the YotaPhone prototype, are equipped with a low-power electronic paper rear display, as used in e-book readers.

Some devices are equipped with additional input methods such as a stylus for higher precision input and hovering detection, and/or a self-capacitive touch screens layer for floating finger detection. The latter has been implemented on few phones such as the Samsung Galaxy S4, Note 3, S5, Alpha, and Sony Xperia Sola, making the Galaxy Note 3 the only smartphone with both so far.

Some styluses support hovering as well and are equipped with a button for quick access to relevant tools such as digital post-it notes and highlighting of text and elements when dragging while pressed, resembling drag selection using a computer mouse. Some series such as the Samsung Galaxy Note series and LG G Stylus series have an integrated tray to store the stylus in.

Few devices such as the iPhone 6s until iPhone Xs and Huawei Mate S are equipped with a pressure-sensitive touch screen, where the pressure may be used to simulate a gas pedal in video games, access to preview windows and shortcut menus, controlling the typing cursor, and a weight scale, the latest of which has been rejected by Apple from the App Store.

Many smartphones except Apple iPhones are equipped with low-power light-emitting diodes besides the screen that are able to notify the user about incoming messages, missed calls, low battery levels, and facilitate locating the mobile phone in darkness, with marginial power consumption.

To distinguish between the sources of notifications, the colour combination and blinking pattern can vary. Usually three diodes in red, green, and blue (RGB) are able to create a multitude of colour combinations.

Accelerometers and gyroscopes enable automatic control of screen rotation. Uses by third-party software include bubble level simulation. An ambient light sensor allows for automatic screen brightness and contrast adjustment, and an RGB sensor enables the adaption of screen colour.

Many mobile phones are also equipped with a barometer sensor to measure air pressure, such as Samsung since 2012 with the Galaxy S3, and Apple since 2014 with the iPhone 6. It allows estimating and detecting changes in altitude.

So far, only the 2013 Samsung Galaxy S4 and Note 3 are equipped with an ambient temperature sensor and a humidity sensor, and only the Note 4 with an ultraviolet radiation sensor which could warn the user about excessive exposure.

A rear infrared laser beam for distance measurement can enable time-of-flight camera functionality with accelerated autofocus, as implemented on select LG mobile phones starting with LG G3 and LG V10.

In case of technical defects which make the device unusable or unbootable as a result of liquid damage, fall damage, screen damage, bending damage, malware, or bogus system updates,rescueable externally, while data on the inaccessible internal storage would be lost. A memory card can usuallyfile transfers.

Some dual-SIM mobile phones are equipped with a hybrid slot, where one of the two slots can be occupied by either a SIM card or a memory card. Some models, typically of higher end, are equipped with three slots including one dedicated memory card slot, for simultaneous dual-SIM and memory card usage.

Originally, mass storage access was commonly enabled to computers through USB. Over time, mass storage access was removed, leaving the Media Transfer Protocol as protocol for USB file transfer, due to its non-exclusive access ability where the computer is able to access the storage without it being locked away from the mobile phone"s software for the duration of the connection, and no necessity for common file system support, as communication is done through an abstraction layer.

Some audio quality enhancing features, such as Voice over LTE and HD Voice have appeared and are often available on newer smartphones. Sound quality can remain a problem due to the design of the phone, the quality of the cellular network and compression algorithms used in long-distance calls.VoIP application over WiFi.speakerphone feature and talk to a person on the phone without holding it to their ear. The small speakers can also be used to listen to digital audio files of music or speech or watch videos with an audio component, without holding the phone close to the ear.

Some mobile phones such as the HTC One M8 and the Sony Xperia Z2 are equipped with stereophonic speakers to create spacial sound when in horizontal orientation.

Battery-powered, wireless Bluetooth headphones are an alternative. Those tend to be costlier however due to their need for internal hardware such as a Bluetooth transceiver and a battery with a charging controller, and a Bluetooth coupling is required ahead of each operation.

Wireless charging has been widely adapted, allowing for intermittent recharging without wearing down the charging port through frequent reconnection, with Qi being the most common standard, followed by Powermat. Due to the lower efficiency of wireless power transmission, charging rates are below that of wired charging, and more heat is produced at similar charging rates.

Smartphone users purchase additional chargers for use outside the home, at work, and in cars and by buying portable external "battery packs". External battery packs include generic models which are connected to the smartphone with a cable, and custom-made models that "piggyback" onto a smartphone"s case. In 2016, Samsung had to recall millions of the Galaxy Note 7 smartphones due to an explosive battery issue.wireless charging stations have been introduced in some hotels, bars, and other public spaces.

Cameras have become standard features of smartphones. As of 2019 phone cameras are now a highly competitive area of differentiation between models, with advertising campaigns commonly based on a focus on the quality or capabilities of a device"s main cameras.

Typically smartphones have at least one main rear-facing camera and a lower-resolution front-facing camera for "selfies" and video chat. Owing to the limited depth available in smartphones for image sensors and optics, rear-facing cameras are often housed in a "bump" that"s thicker than the rest of the phone. Since increasingly thin mobile phones have more abundant horizontal space than the depth that is necessary and used in dedicated cameras for better lenses, there"s additionally a trend for phone manufacturers to include multiple cameras, with each optimized for a different purpose (telephoto, wide angle, etc.).

Viewed from back, rear cameras are commonly located at the top center or top left corner. A cornered location benefits by not requiring other hardware to be packed around the camera module while increasing ergonomy, as the lens is less likely to be covered when held horizontally.

Modern advanced smartphones have cameras with optical image stabilisation (OIS), larger sensors, bright lenses, and even optical zoom plus RAW images. HDR, "Bokeh mode" with multi lenses and multi-shot night modes are now also familiar.computational photography image processing and multiple specialized lenses rather than larger sensors and lenses, due to the constrained space available inside phones that are being made as slim as possible.

Those with two pressure levels resemble the point-and-shoot intuition of dedicated compact cameras. The camera button may be used as a shortcut to quickly and ergonomically launch the camera software, as it is located more accessibly inside a pocket than the power button.

Back covers of smartphones are typically made of polycarbonate, aluminium, or glass. Polycarbonate back covers may be glossy or matte, and possibly textured, like dotted on the Galaxy S5 or leathered on the Galaxy Note 3 and Note 4.

A wide range of accessories are sold for smartphones, including cases, memory cards, screen protectors, chargers, wireless power stations, USB On-The-Go adapters (for connecting USB drives and or, in some cases, a HDMI cable to an external monitor), MHL adapters, add-on batteries, power banks, headphones, combined headphone-microphones (which, for example, allow a person to privately conduct calls on the device without holding it to the ear), and Bluetooth-enabled powered speakers that enable users to listen to media from their smartphones wirelessly.

Mobile operating systems combine features of a personal computer operating system with other features useful for mobile or handheld use; usually including, and most of the following considered essential in modern mobile systems; a touchscreen, cellular, Bluetooth, Wi-Fi Protected Access, Wi-Fi, Global Positioning System (GPS) mobile navigation, video- and single-frame picture cameras, speech recognition, voice recorder, music player, near field communication, and infrared blaster. By Q1 2018, over 383 million smartphones were sold with 85.9 percent running Android, 14.1 percent running iOS and a negligible number of smartphones running other OSes.Flyme OS and Harmony OS.

Mobile devices with mobile communications abilities (e.g., smartphones) contain two mobile operating systems – the main user-facing software platform is supplemented by a second low-level proprietary real-time operating system which operates the radio and other hardware. Research has shown that these low-level systems may contain a range of security vulnerabilities permitting malicious base stations to gain high levels of control over the mobile device.

A mobile app is a computer program designed to run on a mobile device, such as a smartphone. The term "app" is a short-form of the term "software application".

The introduction of Apple"s App Store for the iPhone and iPod Touch in July 2008 popularized manufacturer-hosted online distribution for third-party applications (software and computer programs) focused on a single platform. There are a huge variety of apps, including video games, music products and business tools. Up until that point, smartphone application distribution depended on third-party sources providing applications for multiple platforms, such as GetJar, Handango, Handmark, and PocketGear. Following the success of the App Store, other smartphone manufacturers launched application stores, such as Google"s Android Market (later renamed to the Google Play Store) and RIM"s BlackBerry App World, Android-related app stores like Aptoide, Cafe Bazaar, F-Droid, GetJar, and Opera Mobile Store. In February 2014, 93% of mobile developers were targeting smartphones first for mobile app development.

In 2011, Samsung had the highest shipment market share worldwide, followed by Apple. In 2013, Samsung had 31.3% market share, a slight increase from 30.3% in 2012, while Apple was at 15.3%, a decrease from 18.7% in 2012. Huawei, LG and Lenovo were at about 5% each, significantly better than 2012 figures, while others had about 40%, the same as the previous years figure. Only Apple lost market share, although their shipment volume still increased by 12.9%; the rest had significant increases in shipment volumes of 36–92%.

Samsung"s mobile business is half the size of Apple"s, by revenue. Apple business increased very rapidly in the years 2013 to 2017.Realme, a brand owned by Oppo, is the fastest-growing phone brand worldwide since Q2 2019. In China, Huawei and Honor, a brand owned by Huawei, have 46% of market share combined and posted 66% annual growth as of 2019, amid growing Chinese nationalism.

The rise in popularity of touchscreen smartphones and mobile apps distributed via app stores along with rapidly advancing network, mobile processor, and storage technologies led to a convergence where separate mobile phones, organizers, and portable media players were replaced by a smartphone as the single device most people carried.digital camera sensors and on-device image processing software more gradually led to smartphones replacing simpler cameras for photographs and video recording.GPS capabilities and mapping apps on smartphones largely replaced stand-alone satellite navigation devices, and paper maps became less common.Mobile gaming on smartphones greatly grew in popularity,handheld game consoles, and some companies tried creating game console/phone hybrids based on phone hardware and software.fixed-line telephone service in favor of smartphones.Music streaming apps and services have grown rapidly in popularity, serving the same use as listening to music stations on a terrestrial or satellite radio. Streaming video services are easily accessed via smartphone apps and can be used in place of watching television. People have often stopped wearing wristwatches in favor of checking the time on their smartphones, and many use the clock features on their phones in place of alarm clocks.note taking, text editing and memorandum device whose computerization facilitates searching of entries.

Additionally, in many lesser technologically developed regions smartphones are people"s first and only means of Internet access due to their portability,personal computers being relatively uncommon outside of business use. The cameras on smartphones can be used to photograph documents and send them via email or messaging in place of using fax (facsimile) machines. Payment apps and services on smartphones allow people to make less use of wallets, purses, credit and debit cards, and cash. Mobile banking apps can allow people to deposit checks simply by photographing them, eliminating the need to take the physical check to an ATM or teller. Guide book apps can take the place of paper travel and restaurant/business guides, museum brochures, and dedicated audio guide equipment.

In many countries, mobile phones are used to provide mobile banking services, which may include the ability to transfer cash payments by secure SMS text message. Kenya"s M-PESA mobile banking service, for example, allows customers of the mobile phone operator Safaricom to hold cash balances which are recorded on their SIM cards. Cash can be deposited or withdrawn from M-PESA accounts at Safaricom retail outlets located throughout the country and can be transferred electronically from person to person and used to pay bills to companies.

Mobile phone use while driving—including calling, text messaging, playing media, web browsing, gaming, using mapping apps or operating other phone features—is common but controversial, since it is widely considered dangerous due to what is known as distracted driving. Being distracted while operating a motor vehicle has been shown to increase the risk of accidents. In September 2010, the US National Highway Traffic Safety Administration (NHTSA) reported that 995 people were killed by drivers distracted by phones. In March 2011 a US insurance company, State Farm Insurance, announced the results of a study which showed 19% of drivers surveyed accessed the Internet on a smartphone while driving.calling on a mobile phone (which uses a speakerphone) is banned. In other countries, including the UK and France, and in many US states, calling is only banned on handheld phones, while hands-free calling is permitted.

Accidents involving a driver being distracted by being in a call on a phone have begun to be prosecuted as negligence similar to speeding. In the United Kingdom, from 27 February 2007, motorists who are caught using a handheld phone while driving will have three penalty points added to their license in addition to the fine of £60.Japan prohibits all use of phones while driving, including use of hands-free devices. New Zealand has banned handheld phone use since 1 November 2009. Many states in the United States have banned text messaging on phones while driving. Illinois became the 17th American state to enforce this law.

Public Health Law Research maintains a list of distracted driving laws in the United States. This database of laws provides a comprehensive view of the provisions of laws that restrict the use of mobile devices while driving for all 50 states and the District of Columbia between 1992, when first law was passed through December 1, 2010. The dataset contains information on 22 dichotomous, continuous or categorical variables including, for example, activities regulated (e.g., texting versus talking, hands-free versus handheld calls, web browsing, gaming), targeted populations, and exemptions.

A "patent war" between Samsung and Apple started when the latter claimed that the original Galaxy S Android phone copied the interface‍—‌and possibly the hardware‍—‌of Apple"s iOS for the iPhone 3GS. There was also smartphone patents licensing and litigation involving Sony Mobile, Google, Apple Inc., Samsung, Microsoft, Nokia, Motorola, HTC, Huawei and ZTE, among others. The conflict is part of the wider "patent wars" between multinational technology and software corporations. To secure and increase market share, companies granted a patent can sue to prevent competitors from using the methods the patent covers. Since the 2010s the number of lawsuits, counter-suits, and trade complaints based on patents and designs in the market for smartphones, and devices based on smartphone OSes such as Android and iOS, has increased significantly. Initial suits, countersuits, rulings, license agreements, and other major events began in 2009 as the smartphone market stated to grow more rapidly by 2012.

Smartphone malware is easily distributed through an insecure app store.pirated versions of legitimate apps, which are then distributed through third-party app stores.kill switches in their devices.

Leaked documents published by WikiLeaks, codenamed Vault 7 and dated from 2013 to 2016, detail the capabilities of the United States Central Intelligence Agency (CIA) to perform electronic surveillance and cyber warfare, including the ability to compromise the operating systems of most smartphones (including iOS and Android).spyware, called Pegasus, developed and distributed by a private company which can and has been used to infect iOS and Android smartphones often – partly via use of 0-day exploits – without the need for any user-interaction or significant clues to the user and then be used to exfiltrate data, track user locations, capture film through its camera, and activate the microphone at any time.of data traffic by popular smartphones running variants of Android found substantial by-default data collection and sharing with no opt-out by this pre-installed software.

Using smartphones late at night can disturb sleep, due to the blue light and brightly lit screen, which affects melatonin levels and sleep cycles. In an effort to alleviate these issues, "Night Mode" functionality to change the color temperature of a screen to a warmer hue based on the time of day to reduce the amount of blue light generated became available through several apps for Android and the f.lux software for jailbroken iPhones.iOS 9.3 integrated a similar, system-level feature known as "Night Shift." Several Android device manufacturers bypassed