arduino tft display project free sample

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file:

arduino tft display project free sample

In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.

The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.

This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.

The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.

In which “Hello, World!” is the text you want to display and the (x, y) coordinate is the location where you want to start display text on the screen.

The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:

Note: some people find issues with this display when trying to read from the SD card. We don’t know why that happens. In fact, we tested a couple of times and it worked well, and then, when we were about to record to show you the final result, the display didn’t recognized the SD card anymore – we’re not sure if it’s a problem with the SD card holder that doesn’t establish a proper connection with the SD card. However, we are sure these instructions work, because we’ve tested them.

In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.

arduino tft display project free sample

By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println();. First add Serial.begin(9600); in setup().

arduino tft display project free sample

The ST7789 TFT module contains a display controller with the same name: ST7789. It’s a color display that uses SPI interface protocol and requires 3, 4 or 5 control pins, it’s low cost and easy to use. This display is an IPS display, it comes in different sizes (1.3″, 1.54″ …) but all of them should have the same resolution of 240×240 pixel, this means it has 57600 pixels. This module works with 3.3V only and it doesn’t support 5V (not 5V tolerant).

The ST7789 display module shown in project circuit diagram has 7 pins: (from right to left): GND (ground), VCC, SCL (serial clock), SDA (serial data), RES (reset), DC (or D/C: data/command) and BLK (back light).

As mentioned above, the ST7789 TFT display controller works with 3.3V only (power supply and control lines). The display module is supplied with 3.3V (between VCC and GND) which comes from the Arduino board.

To connect the Arduino to the display module, I used voltage divider for each line which means there are 4 voltage dividers. Each voltage divider consists of 2.2k and 3.3k resistors, this drops the 5V into 3V which is sufficient.

The first library is a driver for the ST7789 TFT display which can be installed from Arduino IDE library manager (Sketch —> Include Library —> Manage Libraries …, in the search box write “st7789” and install the one from Adafruit).

arduino tft display project free sample

Arduino has always helped to build projects easily and make them look more attractive.  Programming an LCD screen with touch screen option might sound as a complicated task, but the Arduino libraries and shields had made it really easy. In this project we will use a 2.4” Arduino TFT LCD screen to build our own Arduino Touch Screen calculator that could perform all basic calculations like Addition, Subtraction, Division and Multiplication.

Before we actually dive into the project it is important to know, how this 2.4” TFT LCD Module works and what are the types present in it. Let us take a look at the pinouts of this 2.4” TFT LCD screen module.

As you can see there are 28 pins which will perfectly fit into any Arduino Uno / Arduino Mega Board. A small classification of these pins is given in the table below.

As you can see the pins can be classified in to four main classifications such as LCD Command Pins, LCD Data Pins, SD Card Pins and Power Pins, We need not know much about the detailed working of these pins since they will be take care by our Arduino Library.

You can also find an SD card slot at the bottom of the module shown above, which can be used to load an SD card with bmp image files, and these images can be displayed in our TFT LCD screen using the Arduino Program.

Another important thing to note is your Interface IC. There are many types of TFT modules available in the market starting from the original Adafruit TFT LCD module to cheap Chinese clones. A program which works perfectly for your Adafruit shield might not work the same for Chinese breakout boards. So, it is very important to know which types of LCD display your are holding in hand. This detail has to be obtained from the vendor. If you are having a cheap clone like mine then it is most probably using the ili9341 driver IC.You can follow this TFT LCD interfacing with Arduino tutorial to try out some basic example programs and get comfortable with the LCD screen. Also check out our other TFT LCD projects with Arduino here:

If you planning to use the touch screen function of your TFT LCD module, then you have to calibrate it to make it work properly.  A LCD screen without calibration might work unlikely, for instance you might touch at one place and the TFT might respond for a touch at some other place. These calibrations results will not be similar for all boards and hence you are left on your own to do this.

The best way to calibrate is to use the calibration example program (comes with library) or use the serial monitor to detect your error.  However for this project since the size of buttons is large calibration should not be a big problem and I will also explain how you can calibrate your screen under the programming section below.

The 2.4” TFT LCD screen is a perfect Arduino Shield. You can directly push the LCD screen on top of the Arduino Uno and it will perfectly match with the pins and slid in through. However, as matters of safety cover the Programming terminal of your Arduino UNO with a small insulation tape, just in case if the terminal comes in contact with your TFT LCD screen. The LCD assembled on UNO will look something like this below.

We are using the SPFD5408 Library to get this arduino calculator code working. This is a modified library of Adafruit and can work seamlessly with our LCD TFT Module. You can check the complete program at the end of this Article.

Now, open Arduino IDE and select Sketch -> Include Librarey -> Add .ZIP library. A browser window will open navigate to the ZIP file and click “OK”. You should notice “Library added to your Libraries” on the bottom-left corner of Arduino, if successful. A detailed guide to do the same is given in the Interfacing Tutorial.

Now, you can use the code below in your Arduino IDE and upload it to your Arduino UNO for the Touch Screen Calculator to work. Further down, I have explained the code into small segments.

As we know the TFT LCD screen can display a lot of colours, all these colours have to be entered in hex value. To make it more human readable we assign these values to a variable as shown below.

Okay now, we can get into the programming part. There are three sections involved in this program. One is creating a UI of a calculator with buttons and display. Then, detecting the buttons based on the users touch and finally calculating the results and display them. Let us get through them one by one.

This is where you can use a lot of your creativity to design the User Interface of calculator. I have simply made a basic layout of a calculator with 16 Buttons and one display unit. You have to construct the design just like you will draw something on MS paint. The libraries added will allow you to draw Lines, Rectangle, Circles, Chars, Strings and lot more of any preferred colour. You can understand the available functions from this article.

Another challenging task is detecting the user touch. Every time the user touches somewhere we will able to how where the X and Y position of the pixel he touched. This value can be displayed on the serial monitor using the println as shown below.

The final step is to calculate the result and display them on TFT LCD Screen. This arduino calculator can perform operation with 2 numbers only. These two numbers are named as variables “Num1” and “Num2”. The variable “Number” gives and takes value from Num1 and Num2 and also bears the result.

The working of this Arduino Touch Screen Calculator is simple. You have to upload the below given code on your Arduino and fire it up. You get the calculator displayed on your LCD screen.

You have to press the “C” to clear the value on screen each time after performing a calculation. Hope you understood the project and enjoyed building something similar. If you have any doubts feel free to post them on forums or on the comment section below. See you next time with another interesting project until then happy computing!!

arduino tft display project free sample

Hi guys, welcome to today’s tutorial. Today, we will look on how to use the 1.8″ ST7735  colored TFT display with Arduino. The past few tutorials have been focused on how to use the Nokia 5110 LCD display extensively but there will be a time when we will need to use a colored display or something bigger with additional features, that’s where the 1.8″ ST7735 TFT display comes in.

The ST7735 TFT display is a 1.8″ display with a resolution of 128×160 pixels and can display a wide range of colors ( full 18-bit color, 262,144 shades!). The display uses the SPI protocol for communication and has its own pixel-addressable frame buffer which means it can be used with all kinds of microcontroller and you only need 4 i/o pins. To complement the display, it also comes with an SD card slot on which colored bitmaps can be loaded and easily displayed on the screen.

The schematics for this project is fairly easy as the only thing we will be connecting to the Arduino is the display. Connect the display to the Arduino as shown in the schematics below.

Due to variation in display pin out from different manufacturers and for clarity, the pin connection between the Arduino and the TFT display is mapped out below:

We will use two example sketches to demonstrate the use of the ST7735 TFT display. The first example is the lightweight TFT Display text example sketch from the Adafruit TFT examples. It can be accessed by going to examples -> TFT -> Arduino -> TFTDisplaytext. This example displays the analog value of pin A0 on the display. It is one of the easiest examples that can be used to demonstrate the ability of this display.

The second example is the graphics test example from the more capable and heavier Adafruit ST7735 Arduino library. I will explain this particular example as it features the use of the display for diverse purposes including the display of text and “animated” graphics. With the Adafruit ST7735 library installed, this example can be accessed by going to examples -> Adafruit ST7735 library -> graphics test.

The first thing, as usual, is to include the libraries to be used after which we declare the pins on the Arduino to which our LCD pins are connected to. We also make a slight change to the code setting reset pin as pin 8 and DC pin as pin 9 to match our schematics.

Next, we create an object of the library with the pins to which the LCD is connected on the Arduino as parameters. There are two options for this, feel free to choose the most preferred.

Next, we move to the void setup function where we initialize the screen and call different test functions to display certain texts or images.  These functions can be edited to display what you want based on your project needs.

All the functions called under the void setup function, perform different functions, some draw lines, some, boxes and text with different font, color and size and they can all be edited to do what your project needs.

The complete code for this is available under the libraries example on the Arduino IDE. Don’t forget to change the DC and the RESET pin configuration in the code to match the schematics.

Uploading the code to the Arduino board brings a flash of different shapes and text with different colors on the display. I captured one and its shown in the image below.

That’s it for this tutorial guys, what interesting thing are you going to build with this display? Let’s get the conversation started. Feel free to reach me via the comment section if you have any questions as regards this project.

arduino tft display project free sample

Displays are one of the best ways to provide feedback to users of a particular device or project and often the bigger the display, the better. For today’s tutorial, we will look on how to use the relatively big, low cost, ILI9481 based, 3.5″ Color TFT display with Arduino.

This 3.5″ color TFT display as mentioned above, is based on the ILI9481 TFT display driver. The module offers a resolution of 480×320 pixels and comes with an SD card slot through which an SD card loaded with graphics and UI can be attached to the display. The module is also pre-soldered with pins for easy mount (like a shield) on either of the Arduino Mega and Uno, which is nice since there are not many big TFT displays that work with the Arduino Uno.

The module is compatible with either of the Arduino Uno or the Arduino Mega, so feel free to choose between them or test with both. As usual, these components can be bought via the links attached to them.

One of the good things about this module is the ease with which it can be connected to either of the Arduino Mega or Uno. For this tutorial, we will use the Arduino Uno, since the module comes as a shield with pins soldered to match the Uno’s pinout. All we need to do is snap it onto the top of the Arduino Uno as shown in the image below, thus no wiring required.

This ease of using the module mentioned above is, however, one of the few downsides of the display. If we do not use the attached SD card slot, we will be left with 6 digital and one analog pin as the module use the majority of the Arduino pins. When we use the SD card part of the display, we will be left with just 2 digital and one analog pin which at times limits the kind of project in which we can use this display. This is one of the reasons while the compatibility of this display with the Arduino Mega is such a good news, as the “Mega” offers more digital and analog pins to work with, so when you need extra pins, and size is not an issue, use the Mega.

To easily write code to use this display, we will use the GFX and TFT LCD libraries from “Adafruit” which can be downloaded here. With the library installed we can easily navigate through the examples that come with it and upload them to our setup to see the display in action. By studying these examples, one could easily learn how to use this display. However, I have compiled some of the most important functions for the display of text and graphics into an Arduino sketch for the sake of this tutorial. The complete sketch is attached in a zip file under the download section of this tutorial.

As usual, we will do a quick run through of the code and we start by including the libraries which we will use for the project, in this case, the Adafruit GFX and TFT LCD libraries.

With this done, the Void Setup() function is next. We start the function by issuing atft.reset() command to reset the LCD to default configurations. Next, we specify the type of the LCD we are using via the LCD.begin function and set the rotation of the TFT as desired. We proceed to fill the screen with different colors and display different kind of text using diverse color (via the tft.SetTextColor() function) and font size (via the tft.setTextSize() function).

Next is the void loop() function. Here we basically create a UI to display the youtube subscribe button, using some of the same functions we used under the void setup() function.

The Adafruit library helps reduce the amount of work one needs to do while developing the code for this display, leaving the quality of the user interface to the limitations of the creativity and imagination of the person writing the code.

That’s it for this tutorial guys, thanks for reading. If you made some cool projects based on this or you just want to ask questions about this tutorial, feel free to reach out via the comment section below.

arduino tft display project free sample

Adding a display to your Arduino can serve many purposes. Since a common use for microcontrollers is reading data from sensors, a display allows you to see this data in real-time without needing to use the serial monitor within the Arduino IDE. It also allows you to give your projects a personal touch with text, images, or even interactivity through a touch screen.

Transparent Organic Light Emitting Diode (TOLED) is a type of LED that, as you can guess, has a transparent screen. It builds on the now common OLED screens found in smartphones and TVs, but with a transparent display, offers up some new possibilities for Arduino screens.

Take for example this brilliant project that makes use of TOLED displays. By stacking 10 transparent OLED screens in parallel, creator Sean Hodgins has converted a handful of 2D screens into a solid-state volumetric display. This kind of display creates an image that has 3-dimensional depth, taking us one step closer to the neon, holographic screens we imagine in the future.

Crystalfontz has a tiny monochrome (light blue) 1.51" TOLED that has 128x56 pixels. As the technology is more recent than the following displays in this list, the cost is higher too. One of these screens can be purchased for around $26, but for certain applications, it might just be worth it.

The liquid crystal display (LCD) is the most common display to find in DIY projects and home appliances alike. This is no surprise as they are simple to operate, low-powered, and incredibly cheap.

This type of display can vary in design. Some are larger, with more character spaces and rows; some come with a backlight. Most attach directly to the board through 8 or 12 connections to the Arduino pins, making them incompatible with boards with fewer pins available. In this instance, buy a screen with an I2C adapter, allowing control using only four pins.

Available for only a few dollars (or as little as a couple of dollars on AliExpress with included I2C adapter), these simple displays can be used to give real-time feedback to any project.

The screens are capable of a large variety of preset characters which cover most use cases in a variety of languages. You can control your LCD using the Liquid Crystal Library provided by Arduino. The display() and noDisplay() methods write to the LCD, as shown in the official tutorial on the Arduino website.

Are you looking for something simple to display numbers and a few basic characters? Maybe you are looking for something with that old-school arcade feel? A seven-segment display might suit your needs.

These simple boards are made up of 7 LEDs (8 if you include the dot), and work much like normal LEDs with a common Anode or Cathode connection. This allows them to take one connection to V+ (or GND for common cathode) and be controlled from the pins of your Arduino. By combining these pins in code, you can create numbers and several letters, along with more abstract designs—anything you can dream up using the segments available!

Next on our list is the 5110 display, also affectionately known as the Nokia display due to its wide use in the beloved and nigh indestructible Nokia 3310.

These tiny LCD screens are monochrome and have a screen size of 84 x 48 pixels, but don"t let that fool you. Coming in at around $2 on AliExpress, these displays are incredibly cheap and usually come with a backlight as standard.

Depending on which library you use, the screen can display multiple lines of text in various fonts. It"s also capable of displaying images, and there is free software designed to help get your creations on screen. While the refresh rate is too slow for detailed animations, these screens are hardy enough to be included in long-term, always-on projects.

For a step up in resolution and functionality, an OLED display might be what you are looking for. At first glance, these screens look similar to the 5110 screens, but they are a significant upgrade. The standard 0.96" screens are 128 x 64 monochrome, and come with a backlight as standard.

They connect to your Arduino using I2C, meaning that alongside the V+ and GND pins, only two further pins are required to communicate with the screen. With various sizes and full color options available, these displays are incredibly versatile.

For a project to get you started with OLED displays, our Electronic D20 build will teach you everything you need to know -- and you"ll end up with the ultimate geeky digital dice for your gaming sessions!

These displays can be used in the same way as the others we have mentioned so far, but their refresh rate allows for much more ambitious projects. The basic monochrome screen is available on Amazon.

Thin-film-transistor liquid-crystal displays (TFT LCDs) are in many ways another step up in quality when it comes to options for adding a screen to your Arduino. Available with or without touchscreen functionality, they also add the ability to load bitmap files from an on-board microSD card slot.

Arduino have an official guide for setting up their non-touchscreen TFT LCD screen. For a video tutorial teaching you the basics of setting up the touchscreen version, YouTuber educ8s.tv has you covered:

With the touchscreen editions of these screens costing less than $10 on AliExpress, these displays are another great choice for when you need a nice-looking display for your project.

Looking for something a little different? An E-paper (or E-ink depending on who you ask) display might be right for you. These screens differ from the others giving a much more natural reading experience, it is no surprise that this technology is the cornerstone of almost every e-reader available.

The reason these displays look so good is down to the way they function. Each "pixel" contains charged particles between two electrodes. By switching the charge of each electrode, you can influence the negatively charged black particles to swap places with the positively charged white particles.

This is what gives e-paper such a natural feel. As a bonus, once the ink is moved to its location, it uses no power to keep it there. This makes these displays naturally low-power to operate.

This article has covered most options available for Arduino displays, though there are definitely more weird and wonderful ways to add feedback to your DIY devices.

Now that you have an idea of what is out there, why not incorporate a screen into your DIY smart home setup? If retro gaming is more your thing, why not create some retro games on Arduino?

arduino tft display project free sample

New functions have been added to draw smooth (antialiased) arcs, circles, and rounded rectangle outlines. New sketches are provided in the "Smooth Graphics" examples folder. Arcs can be drawn with or without anti-aliasing (which will then render faster). The arc ends can be straight or rounded. The arc drawing algorithm uses an optimised fixed point sqrt() function to improve performance on processors that do not have a hardware Floating Point Unit (e.g. RP2040). Here are two demo images, on the left smooth (anti-aliased) arcs with rounded ends, the image to the right is the same resolution (grabbed from the same 240x240 TFT) with the smoothing diasbled (no anti-aliasing):

An excellent new compatible library is available which can render TrueType fonts on a TFT screen (or into a sprite). This has been developed by takkaO, I have created a branch with some bug fixes here. The library provides access to compact font files, with fully scaleable anti-aliased glyphs. Left, middle and right justified text can also be printed to the screen. I have added TFT_eSPI specific examples to the OpenFontRender library and tested on RP2040 and ESP32 processors, the ESP8266 does not have sufficient RAM due to the glyph render complexity. Here is a demo screen where a single 12kbyte font file binary was used to render fully anti-aliased glyphs of gradually increasing size on a 320x480 TFT screen:

Support has been added in v2.4.70 for the RP2040 with 16 bit parallel displays. This has been tested and the screen update performance is very good (4ms to clear 320 x 480 screen with HC8357C). The use of the RP2040 PIO makes it easy to change the write cycle timing for different displays. DMA with 16 bit transfers is also supported.

Smooth fonts can now be rendered direct to the TFT with very little flicker for quickly changing values. This is achieved by a line-by-line and block-by-block update of the glyph area without drawing pixels twice. This is a "breaking" change for some sketches because a new true/false parameter is needed to render the background. The default is false if the parameter is missing, Examples:

New anti-aliased graphics functions to draw lines, wedge shaped lines, circles and rounded rectangles. Examples are included. Examples have also been added to display PNG compressed images (note: requires ~40kbytes RAM).

Users of PowerPoint experienced with running macros may be interested in the pptm sketch generator here, this converts graphics and tables drawn in PowerPoint slides into an Arduino sketch that renders the graphics on a 480x320 TFT. This is based on VB macros created by Kris Kasprzak here.

The RP2040 8 bit parallel interface uses the PIO. The PIO now manages the "setWindow" and "block fill" actions, releasing the processor for other tasks when areas of the screen are being filled with a colour. The PIO can optionally be used for SPI interface displays if #define RP2040_PIO_SPI is put in the setup file. Touch screens and pixel read operations are not supported when the PIO interface is used.

A feature rich Arduino IDE compatible graphics and fonts library for 32 bit processors. The library is targeted at 32 bit processors, it has been performance optimised for RP2040, STM32, ESP8266 and ESP32 types, other 32 bit processors may be used but will use the slower generic Arduino interface calls. The library can be loaded using the Arduino IDE"s Library Manager. Direct Memory Access (DMA) can be used with the ESP32, RP2040 and STM32 processors with SPI interface displays to improve rendering performance. DMA with a parallel interface (8 and 16 bit) is only supported with the RP2040.

The screen controller, interface pins and library configuration settings must be defined inside the library. They can NOT be defined in the Arduino sketch. See the User_Setup_Select.h file for details. This approach has significant advantages, it keeps the examples clean from long configuration options and once the setup is defined any example can be run without modification. PlatformIO users can define these settings on a per project basis within a platformio.ini file, see Docs folder in library.

Lots of example sketches are provided which demonstrate using the functions in the library. Due to the popularity of the library there are lots of online tutorials for TFT_eSPI that have been created by enthusiastic users.

For other (generic) processors only SPI interface displays are supported and the slower Arduino SPI library functions are used by the library. Higher clock speed processors such as used for the Teensy 3.x and 4.x boards will still provide a very good performance with the generic Arduino SPI functions.

Due to lack of GPIO pins the 8 bit parallel interface is NOT supported on the ESP8266. 8 bit parallel interface TFTs (e.g. UNO format mcufriend shields) can used with the STM32 Nucleo 64/144 range or the UNO format ESP32 (see below for ESP32).

Support for the XPT2046 touch screen controller is built into the library and can be used with SPI interface displays. Third party touch support libraries are also available when using a display parallel interface.

The library supports some TFT displays designed for the Raspberry Pi (RPi) that are based on a ILI9486 or ST7796 driver chip with a 480 x 320 pixel screen. The ILI9486 RPi display must be of the Waveshare design and use a 16 bit serial interface based on the 74HC04, 74HC4040 and 2 x 74HC4094 logic chips. Note that due to design variations between these displays not all RPi displays will work with this library, so purchasing a RPi display of these types solely for use with this library is NOT recommended.

A "good" RPi display is the MHS-4.0 inch Display-B type ST7796 which provides good performance. This has a dedicated controller and can be clocked at up to 80MHz with the ESP32 (125MHz with overclocked RP2040, 55MHz with STM32 and 40MHz with ESP8266). The MHS-3.5 inch RPi ILI9486 based display is also supported, however the MHS ILI9341 based display of the same type does NOT work with this library.

Some displays permit the internal TFT screen RAM to be read, a few of the examples use this feature. The TFT_Screen_Capture example allows full screens to be captured and sent to a PC, this is handy to create program documentation.

The library supports Waveshare 2 and 3 colour ePaper displays using full frame buffers. This addition is relatively immature and thus only one example has been provided.

The library includes a "Sprite" class, this enables flicker free updates of complex graphics. Direct writes to the TFT with graphics functions are still available, so existing sketches do not need to be changed.

The "Animated_dial" example shows how dials can be created using a rotated Sprite for the needle. To run this example the TFT interface must support reading from the screen RAM (not all do). The dial rim and scale is a jpeg image, created using a paint program.

The XPT2046 touch screen controller is supported for SPI based displays only. The SPI bus for the touch controller is shared with the TFT and only an additional chip select line is needed. This support will eventually be deprecated when a suitable touch screen library is available.

The library supports SPI overlap on the ESP8266 so the TFT screen can share MOSI, MISO and SCLK pins with the program FLASH, this frees up GPIO pins for other uses. Only one SPI device can be connected to the FLASH pins and the chips select for the TFT must be on pin D3 (GPIO0).

Configuration of the library font selections, pins used to interface with the TFT and other features is made by editing the User_Setup.h file in the library folder, or by selecting your own configuration in the "User_Setup_Selet,h" file. Fonts and features can easily be enabled/disabled by commenting out lines.

It would be possible to compress the vlw font files but the rendering performance to a TFT is still good when storing the font file(s) in SPIFFS, LittleFS or FLASH arrays.

Anti-aliased fonts can also be drawn over a gradient background with a callback to fetch the background colour of each pixel. This pixel colour can be set by the gradient algorithm or by reading back the TFT screen memory (if reading the display is supported).

The common 8 bit "Mcufriend" shields are supported for the STM Nucleo 64/144 boards and ESP32 UNO style board. The STM32 "Blue/Black Pill" boards can also be used with 8 bit parallel displays.

Unfortunately the typical UNO/mcufriend TFT display board maps LCD_RD, LCD_CS and LCD_RST signals to the ESP32 analogue pins 35, 34 and 36 which are input only. To solve this I linked in the 3 spare pins IO15, IO33 and IO32 by adding wires to the bottom of the board as follows:

If the display board is fitted with a resistance based touch screen then this can be used by performing the modifications described here and the fork of the Adafruit library:

If you load a new copy of TFT_eSPI then it will overwrite your setups if they are kept within the TFT_eSPI folder. One way around this is to create a new folder in your Arduino library folder called "TFT_eSPI_Setups". You then place your custom setup.h files in there. After an upgrade simply edit the User_Setup_Select.h file to point to your custom setup file e.g.:

arduino tft display project free sample

TFT displays bring life to the project. Why shy with the LCD character display? OLED displays look good and stand out too but small size and limited colors limit the application to basic graphics but are still colorless. No color? No life!

Having the option of TFT display in your next Arduino project can add so many vibrant menu options, can display images, and hence can be a very rich user experience thing.

This is a very basic example of displaying a few texts on the display. We will use the library from Adafruit for the same. The best thing about the Wokwi Embedded systems simulator is that you can run the code straight from the browser. It means, you can easily share the project (as a link) and your friend can run it and lay with the project.

In this article, you will get a working Arduino project which has a simulated TFT display. The display will exactly work in the same way how it would work in the real world and with the real hardware. You can try any TFT project you have!

Let us get started. You will complete the code, connection diagram as well as live working Arduino simulation link so that you can start playing with the code instantly! For more information on the Simulated TFT display,click here.

arduino tft display project free sample

You can build a Timer project where the user can set the time right on the LCD. Other examples include interactive games, controlling thermostats, etc.

This article is part of our series on the different types of displaysthat you can use with Arduino, so if you’re weighing up the options, then do check out our guide to the best displays to use with Arduino.

The TFT displays come in two variants: With touch and without touch. The modules with touch come with an additional layer of transparent touch screen.

The pinouts for the display and the SD card remain the same. Only pinouts related to the touch sensor will change depending on whether the module has a resistive or capacitive type touch sensor.

CLKICSP CLKICSP SPI Clock. You can access the pin by locating the ICSP header pin on the Arduino. You can wire this pin to the digital pin 13 of the Arduino using a jumper

MISOICSP MISOICSP hardware SPI MISO line. You can access the pin by locating the ICSP header pin on the Arduino. You can wire this pin to the digital pin 12 of the Arduino using a jumper

MOSIICSP MOSIICSP hardware SPI MOSI line. You can access the pin by locating the ICSP header pin on the Arduino. You can wire this pin to the digital pin 11 of the Arduino using a jumper

Here is the link to the simulation – where you can actively change the code and see the results in action. You can save the project and share the links with others too.

Some dedicated controllers can help Arduino detect the screen’s finger touch easily. One example is an FT6206 which can support small to medium-sized screens with up to 28 sensors.

I am confident that the article was easy to follow. I have used TFT display with touch for an HMI project which controls the thermostat in my hobby projects to learn more about the OT system (open Therm)

arduino tft display project free sample

Touchscreen displays are everywhere! Phones, tablets, self-serve kiosks, bank machines and thousands of other devices we interact with make use of touchscreen displays to provide an intuitive user interface.

Today we will learn how touchscreens work, and how to use a common inexpensive resistive touchscreen shield for the Arduino.  Future videos and articles will cover capacitive touchscreens, as well as a touchscreen HAT for the Raspberry Pi.

Eric A Johnson, a researcher at the Royal Radar Establishment in Malvern UK is credited for describing and then prototyping the first practical touchscreen. HIs device was a capacitive touchscreen, and it’s first commercial use was on air traffic control screens. However, the touchscreens used then were not transparent, instead, they were mounted on the frame of the CRT display.

In 1972, a group at the University of Illinois filed for a patent on an optical touchscreen. This device used a 16×16 array of LEDs and phototransistors, mounted on a frame around a CRT display. Placing your finger, or another solid object, on the screen would break two of the light beams, this was used to determine the position and respond accordingly.

The first commercial product to use a touchscreen was a point-of-sale terminal developed by Atari and displayed at the 1986 COMDEX expo in Las Vegas. The next year Casio launched theCasio PB-1000 pocket computerwith a touchscreen consisting of a simple 4×4 matrix.

This is the most inexpensive method of designing a resistive touchscreen. The touchscreen display that we will be working with today uses this arrangement.

Capacitive touchscreens are actually older technology than resistive displays.  They are commonly used in phones and tablets, so you’re probably familiar with them.

This is a more advanced touchscreen technique. In a projected capacitive touchscreen transparent electrodes are placed along the protective glass coating and are arranged in a matrix.

The module we will be experimenting with today is a very common Arduino Shield, which is rebranded by many manufacturers. You can easily find these on Amazon, eBay or at your local electronics shop.

You can also just use the shield as an LCD display and ignore the two other components, however, if you intend on doing that it would be cheaper just to buy an LCD display without any touchscreen features.

This is a TFT orThin Film Transistordevice that uses liquid crystals to produce a display.  These displays can produce a large number of colors with a pretty decent resolution.

You do need to be looking directly at the display for best color accuracy, as most of these inexpensive LCD displays suffer from distortion and “parallax error” when viewed from the side. But as the most common application for a device like this is as a User Interface (UI) this shouldn’t be a problem.

This shield uses a 4-wire analog resistive touchscreen, as described earlier.  Two of the wires (one X and one Y) are connected to a couple of the analog inputs on the Arduino. The analog inputs are required as the voltage levels need to be measured to determine the position of the object touching the screen.

The microSD card socket is a convenience, it’s normally used for holding images for the display but it can also be used for program storage.  This can be handy for holding things like calibration settings and favorite selections.

You should note that the microSD card uses the SPI interface and is wired for the Arduino Uno. While the rest of the shield will function with an Arduino Mega 2560, the SPI connections on the Mega are different, so the microSD card will not work.

The last paragraph regarding the microSD card may make you think that an Arduino Uno is the best choice for the Touchscreen Display Shield.  And it you require the microSD card then it probably is a good choice.

But using an Arduino Uno with this shield does have one big disadvantage – a limited number of free I/O pins.  In fact there are only three pins left over once the card has been plugged in:

If your product is self-contained and doesn’t need many (or any) I/O pins then you’ll be fine. But if you need more pins to interface with then an Arduino Mega 2560 is a much better choice. It has a lot of additional analog and digital pins.

So if you don’t require the microSD card, or are willing to hook up a separate microSD card, then the Arduino Mega 2560 is a better choice for most applications.

As there are three devices on the shield you will need libraries for each of the ones you want to use.  TheSD Libraryis already installed in your Arduino IDE, so you will just need libraries for the display and touchscreen.

This useful resource contains code, libraries and datasheets for a wealth of LCD displays, both touchscreen and non-touchscreen. You’ll also find code for some common OLED displays as well.

I ran my touchscreen through all of the code samples I obtained from the LCD Wiki. It’s an interesting exercise, and by examining the sketch for each demo you can learn a lot about programming the display.

The first example is a very simple color “sweep” test. Navigate to theExample_01_Simple_testfolder and open the folder for your Arduino controller.  Navigate down until you find the “ino” file and load it.

This test does not make use of any of the extra libraries, it drives the LCD directly. It is only a test of the LCD display, it does not make use of the touchscreen membrane.

This example does use the custom libraries, and is a very good way to learn how to use them.  You’ll note that theLCDWIKI_GUI.hlibrary is loaded, which is the graphics library for the LCD display.

This sketch uses a number of functions from theLCDWIKI_GUI.hlibrary, along with some custom functions to draw geometric shapes. It then displays a cycle of graphs, shapes, and patterns on the LCD display.

One way in which this sketch differs is that most of the graphics routines are executed in the Setup function, so they only run once. The loop then displays some text with a selection of colors and fonts. The orientation is changed as it cycles through the loop.

This example makes use of a second file that contains fonts. The Display Scroll sketch illustrates a number of different methods of scrolling characters, in different fonts, colors and even languages.

One interesting thing about this test is that it illustrates how to display text in different “aspects”, Portrait and Landscape, Right side up and Reversed.

Unlike the previous examples that put the text in with a number of graphics, this example is a pretty simple one with just a block of text in different sizes and colors.  This makes it very simple to understand how the text is positioned on the display.

The result of running the sketch is the display screen fills with rows of hexadecimal values while the background alternates between blue and black and the orientation (or “aspect”) changes.  If you stand back to see the “big picture” you’ll note that the color values form “number patterns”.

The Display Phone Call sketch draws a mockup telephone keypad. Pressing one of the keys will display the result on a line of text at the top.  There is also a key to delete your entries, as well as ones to send and disconnect the call – the latter two are “dummy” functions of course as it’s only a demo.

As its name would imply, this sketch displays a bitmap image on the display. The images need to be placed onto the root of a microSD card, which in turn is plugged into the socket on the display shield.

Note that this demo will only work on the Arduino Uno, as the microSD card uses the SPI bus and is wired to the Arduino Uno SPI port. The Arduino Mega 2560 board uses different pins for SPI.

The images will show off the display resolution, which is reasonably impressive. You’ll also note that to see them at their best, you need to be directly in front of the display, viewing the display at an angle causes the display to distort colors.

Another thing you will notice is the speed at which the images draw, which is not particularly impressive. The clock speed of the Arduino has a lot to do with this, as does the method used to extract each individual pixel from the image.

This example draws some small “switches” on the display. The switches are active and respond to touch.  There are slide switches, a push button, some radio buttons and some text-based expandable menus to test with.

After calibration, the sketch will display a number of calibration values for the resistive touchscreen. These values can be used in your future sketches to make the touchscreen more accurate.

For my experiment, I will be using an Arduino Mega 2560 to drive three LEDs. I used a Red, Green and Blue LED but really any colors will work – I just wanted my LED colors to match my button colors.

The digital I/O connector at the back of the Mega is still accessible even when the touchscreen display shield is installed, so I used three of those connections for the LEDs. I hooked up each LED anode through a 220-ohm dropping resistor and connected them as follows:

The sketch is based upon the telephone keypad sketch. I modified it to eliminate the other functions and just display three buttons.  Then I added code to toggle the LEDs.

TheAdafruit GFX Libraryis a comprehensive graphics library that can be used in a variety of display applications.  It is a “core library”, meaning that it is called by other Adafruit libraries.

TheAdafruit TFTLCD Libraryis used. It uses the previous library to provide an easy method of drawing on the LCD display.  It works with LCD displays that use driver chips like the ILI9325 and ILI9328.

TheMCUFRIEND_kbvlibrary is also included in the software you obtained for your display shield. It takes care of supplying the correct hardware information for your display shield to the other libraries.

Next, we define some touchscreen parameters. You can ‘fine-tune” your code here by using parameters from your own display, which you can obtain from the Calibration Sketch we ran from the sample code.  Otherwise, just use the values here and you should be fine.

Next, we reset the display and try to identify it. This will run through a list of display chip drivers in the MCUFRIEND_kbv library and will attempt to select the correct one.

Now, still in the Setup, we set up the LCD display rotation and fill the background in black. Next step is to draw our buttons. Once we are done that the Setup is finished, and our screen should be displaying the three buttons on a black background.

We start by triggering the touchscreen, which is done by toggling pin 13 on the Arduino high. If something is touching the screen we read it and assign it to a TSPoint object named “p”.

We then need to reset the pin modes for two of the touchscreen pins back to outputs. This is done as these pins get shared with other LCD display functions and get set as inputs temporarily.

Load the code into your Arduino IDE and upload it to your Arduino Mega 2560. Make sure you have the correct processor-type set in your Arduino IDE, especially if you are used to working with the Uno!

This is a pretty simple demo but it does illustrate how to create a simple IDE. You can expand upon it to add more buttons, or to change the button colors or shapes. And, of course, you don’t have to light LEDs with your buttons, they can control anything that you can connect to your Arduino.

Touchscreen interfaces are used in a number of products, and now you can design your own devices using them. They can really make for an intuitive and advanced display and will give your project a very professional “look and feel” if done correctly.

This is not the only time we will look at touchscreen displays. Next time we’ll examine a capacitive touchscreen and we’ll explore the Adafruit Graphics libraries further to create some very fancy displays with controls and indicators.

Let"s learn how to use a touchscreen with the Arduino. We will examine the different types of touchscreens and will then create a simple interface using an inexpensive Arduino touchscreen shield.