oculus quest 2 lcd panel free sample

One of the best features of the Oculus Quest and Quest 2 is that they can be manually linked via USB to your gaming PC so you can play more demanding VR games that couldn’t otherwise be run natively on the headsets. That’s great if you want a way to play games like Half-Life: Alyx, but the obvious downside is that you’re now physically tethered to a PC — so much for the wireless freedom that the Quest platform advertises.
Since then, the developers at Virtual Desktop — and, more recently, Oculus itself — have both figured out how to stream the visual feed from your PC to your VR headset while quickly syncing all of your movements over Wi-Fi. Either option will give you the best of both worlds: letting you play the games you want without being attached by a cable to your computer.
Oculus’ method, which is called Air Link, now comes as a complimentary feature with the headset (if you’re running v28 software), while using Virtual Desktop requires a $20 app. There are benefits to both options, so we’re going to walk you through setting up each of them.
In late April 2021, Oculus released the v28 software containing Air Link, a feature that enables wireless PC streaming. To check if your Quest is running the right software:
Find “Experimental Features.” Air Link will be nestled within that menu (at least for as long as Oculus considers it to be an experiment). Tap the toggle switch to activate it.
After you click on Air Link, the next prompt will ask you to pick from a list of devices to connect to. Find your computer, and once you’ve successfully connected, you’ll be pushed into Oculus’ desktop interface, which looks a bit different than the Quest interface.
If you need to make quick adjustments to Air Link’s bit rate to optimize performance (or if you want to quit using Air Link and return to the Quest interface), the left-most option at the bottom of your field of view will pull up a menu (shown below) that lets you do either.
The Virtual Desktop app also lets you access your PC through the lens of a Quest VR headset. You can use it for games, like we’ll be doing here, but you can also watch movies you have stored on your PC in a variety of different virtual environments, or just browse the internet. There’s a Quest-specific version of the app that you can purchase here for $20. (Make sure it says that it’s compatible with Quest underneath the purchase button.)
Compared to using Air Link, Virtual Desktop doesn’t take you completely out of the Quest interface. You can still hit the Oculus button on the right Touch controller to see the Quest universal menu. Yet, it allows for far more fine-tuning than Air Link currently does. You can adjust myriad settings to find the perfect performance for your setup, and it even has some extra tweaks, like letting you choose the kind of virtual environment the app will boot into. There’s an apartment, a computer room, an auditorium, and the vast expanse of deep space, to name a few examples.
There’s yet one more application to download for your PC: Virtual Desktop Streamer. It’s free, and made by the same folks who made the Virtual Desktop app you purchased on the Quest or Quest 2. This app is necessary for streaming PC content to your headset via Wi-Fi.
If you don’t know it off the top of your head, you can find it by opening the Oculus app on mobile, navigating to “Settings,” and then tapping on the area that shows your name and email address. The name that will display next to your avatar is your username.
Once you’ve connected, the Options button (the left Touch controller’s equivalent of the Oculus button) is mapped to open up the top-level menu for Virtual Desktop, as shown in the image below. From there, clicking “Games” will reveal every game that’s installed on your PC. You can simply boot each one from there, and your PC will handle all of the hard work of opening the necessary apps.
Correction: The original article erroneously suggested that internet speed played a role in your ability to use this wireless solution to play your VR games. It’s all handled locally. Also, due to a malfunctioning USB-C port on the author’s PC, they erroneously stated that the USB-C cable included with each Quest 2 couldn’t be used to complete this how-to. A reader pointed out that it will work, and the author confirmed it by using the cable with an OTG adapter. We regret these errors.

The Oculus Quest 2 is a virtual reality (VR) headset created by Oculus, a division of Meta. Developers can now build and distribute 2D and 3D Progressive Web Apps (PWA) that take advantage of Oculus Quest 2"s multitasking feature.
The Oculus Quest 2 is a virtual reality (VR) headset created by Oculus, a division of Meta. It is the successor to the company"s previous headset, the Oculus Quest. The device is capable of running as both a standalone headset with an internal, Android-based operating system, and with Oculus-compatible VR software running on a desktop computer when connected over USB or Wi-Fi. It uses the Qualcomm Snapdragon XR2 system on a chip with 6 GB of RAM. The Quest 2"s display is a singular fast-switch LCD panel with 1,832 × 1,920 pixels per eye resolution that runs at a refresh rate of up to 120 Hz.
Currently there are three browsers available for the Oculus Quest 2: Wolvic, a successor to Firefox Reality, and the built-in Oculus Browser. This article focuses on the latter. The Oculus website introduces the Oculus Browser as follows.
"Oculus Browser provides support for the latest web standards and other technologies to help you create VR experiences on the web. Today"s 2D web sites work great in Oculus Browser because it"s powered by the Chromium rendering engine. It"s further optimized for Oculus headsets to get the best performance and to enable web developers take advantage of the full potential of VR with new APIs, like WebXR. Through WebXR, we"re opening the doors to the next frontier of the web."
As you can see, the current version 18.1.0.2.46.337441587 of the Oculus Browser is based on Chrome 95.0.4638.74, that is only one version behind the current stable version of Chrome, which is 96.0.4664.110. If the user switches to mobile mode, VR changes to Mobile VR.
For Oculus Quest 2, Oculus Browser renders both 2D web page content and WebXR at a 90 Hz refresh rate. When watching fullscreen media, Oculus Browser optimizes the device refresh rate based on the frame rate of the video, for example, 24 fps. The Oculus Quest 2 has a device pixel ratio of 1.5 for crisp text.
On October 28, 2021, Jacob Rossi, Product Management Lead at Meta (Oculus), shared that PWAs were coming to Oculus Quest and Oculus Quest 2. In the following, I describe the PWA experience on Oculus and explain how to build, sideload, and test your PWA on the Oculus Quest 2.
Login state is shared between Oculus Browser and PWAs, allowing users to seamlessly switch between the two. Naturally, Facebook Login is supported out of the box. The Oculus Browser includes a password manager that allows users to store and share their passwords securely between the browser and installed app experiences.
Browser windows and windows of installed PWAs can be freely resized by the user. The height can vary between 625 px and 1,200 px. The width can be set between 400 px and 2,000 px. The default dimensions are 1,000 × 625 px.
PWAs can be controlled with the Oculus left and right controllers, Bluetooth mice and keyboards, and via hand tracking. Scrolling works via the thumb sticks on the Oculus controllers, or by pinching the thumb and the index finger and moving in the desired direction. To select something, the user can point and pinch.
Permissions in Oculus Browser work pretty much the same way as in Chrome. The state is shared between apps running in the browser and installed PWAs, so users can switch between the two experiences without having to grant the same permissions again.
Albeit many permissions are implemented, not all features are supported. For example, while requesting the geolocation permission succeeds, the device never actually gets a location. Similarly, the various hardware APIs like WebHID, Web Bluetooth, etc. all pass feature detection, but don"t actually show a picker that would let the user pair the Oculus with a hardware device. I suppose feature detectability of APIs will be refined once the browser matures.
After enabling Developer Mode, debugging PWAs on Oculus Quest 2 works exactly as described in Remote debug Android devices.On the Oculus device, browse to the desired site in Oculus Browser.
People can use the browser itself or the Oculus Store to discover PWAs. Just like with any other browser, installed PWAs also work in Oculus Browser as websites running in a tab. When a user visits a site, the Oculus Browser will help them discover the app if (and only if) it is available in the Oculus Store. For users that already have the app installed, Oculus Browser will help them easily switch to the app if they desire.Currently the BeforeInstallPrompt event will not fire in Oculus Browser, despite feature detection reporting it to be supported.
Multiple Meta divisions have created PWAs for the Oculus Quest 2, for example Instagram and Facebook. These PWAs run in standalone app windows that don"t have a URL bar and that can be freely resized.
At the time of this writing, there is a small but growing number of PWAs for the Oculus Quest 2 on the Oculus Store. Spike lets users experience all the essential work tools like email, chat, calls, notes, tasks, and to-dos from their inbox in a virtual environment hub right in the Spike app.
More PWAs like Slack, Dropbox, or Canva are coming, as teased in a video featuring Jacob Rossi that was released in the context of Facebook"s Connect conference in 2021.
Meta outlined the required steps in their documentation. In general, PWAs that are installable in Chrome should oftentimes work out of the box on Oculus.
There are some important differences compared to Chrome"s installability criteria and the Web App Manifest spec. For example, Oculus only supports left-to-right languages at the moment, whereas the Web App Manifest spec enforces no such constraints. Another example is start_url, which Chrome strictly requires for an app to be installable, but which on Oculus is optional. Oculus offers a command line tool that lets developers create PWAs for the Oculus Quest 2, which allows them to pass the missing (or override the existing) parameters in the Web App Manifest.
ovr_multi_tab_enabled(Optional) If true, this boolean field will give the PWA a tab bar similar to Oculus Browser. In multi-tab PWAs, internal links that target a new tab (target="_new" or target="_blank") will open in new tabs within the PWA window. This differs from single-tab PWAs where such links would open to a Oculus Browser window. This feature is currently being standardized as Tabbed Application Mode.
To generate a Meta Quest compatible Android project that wraps your PWA, run the init command with the --metaquest flag and follow the wizard:bubblewrap init --manifest="https://your.web.app/manifest.json" --metaquest
This will output a file called app-release-signed.apk. This file can be installed on the device or published to the Meta Quest Store, Google Play Store or any of the other Android app distribution platforms.Pro tip: you can also use the --chromeosonly flag in addition to the --metaquest flag to make APK files compatible not only with Meta Quest and regular Android devices, but also with ChromeOS devices.
APK files generated by Oculus Platform Utility are only compatible with Meta Quest devices and cannot be run on regular Android devices. Also they can only be published to the Meta Quest Store and App Lab.
PWABuilder is an open source project developed by Microsoft, that allows developers to package and sign their PWAs for publishing to various stores, including Microsoft Store, Google Play Store, App Store, and Meta Quest Store.
To enable Android Debug Bridge (ADB) on the Meta Quest device, you must enable developer mode in the companion mobile app. Before you can put your device in developer mode, you must belong to (or have created) a developer organization in the Oculus Developer Center.
Submission and consideration for the Oculus Store is only available if you have been approved as an Meta Quest Store developer. Distribution of PWAs via App Lab is not currently available. The Meta team will share more on when and how you can submit a PWA to App Lab soon.
Apart from submitting apps to the Oculus Store, developers can also distribute their apps via platforms like SideQuest directly to consumers safely and securely, without requiring store approval. This allows them to get an app directly to end users, even if it is early in development, experimental, or aimed at a unique audience.
To test multi-tab apps, I created a little test PWA that demonstrates the various link features: namely opening a new in-PWA tab, staying on the current tab, opening a new browser window, and opening in a WebView staying on the current tab. Create a locally installable copy of this app by running the commands below on your machine.ovr-platform-util create-pwa -o test.apk --android-skd ~/bin/android-10 --web-manifest-url https://tomayac.github.io/oculus-pwa-test/manifest.json --package-name com.example.pwa
To take the instructions for a spin, I created an Oculus version of my most recent PWA, SVGcode. You can download the resulting APK file output.apk from my Google Drive. If you want to investigate the package further, I have a decompiled version, too. Find the build instructions in package.json.
Using the app on Oculus works fine, including the ability to open and save files. The Oculus Browser doesn"t support the File System Access API, but the fallback approach helps. The only thing that didn"t function is pinch-zooming. My expectation was for it to work by pressing the trigger button on both controllers and then moving the controllers in opposed directions. Other than that, everything else was performant and responsive, as you can see in the embedded screencast.
As you can see, entering VR mode requires the user"s permission. Permissions are asked once per origin. Requesting permissions leaves the immersive mode. Notifications are currently not supported.
As announced at Meta Connect 2022, Meta Quest Browser has added support for WebXR Augmented Reality (AR), also known as Mixed Reality (MR), on Meta Quest 2 and Meta Quest Pro devices.
PWAs on Oculus Quest 2 are a lot of fun and very promising. The endless virtual canvas that lets users scale their screen to whatever fits the current task best has a lot of potential to change the way we work in the future. While typing in VR with hand tracking is still in its infancy and, at least for me, doesn"t work very reliably yet, it works well enough for entering URLs or typing short texts.
What I like the most about PWAs on the Oculus Quest 2 is that they are just regular PWAs that can be used unchanged in a browser tab or through a thin APK wrapper without any platform-specific APIs. Targeting multiple platforms with the same code has never been easier. Here"s to PWAs in VR and AR on the web. The future is bright!

In order to provide the best experience and maximum benefit for our customers, we’ve decided to evolve our platform and build multipurpose Oculus VR devices that can be used for work, play, and social. As a result, we’ll complete our last Oculus for Business sales at the end of the year and transition to a new offering we’re calling Quest for Business, which will be delivered on consumer Quest 2 devices. To learn more, read the blog.

So you just snagged a Meta Quest 2. Maybe you’re ready to finally try virtual reality, are really excited about the metaverse or just got tired of trying to buy a PlayStation 5. Either way, you now own one of the best VR headsets available — but there are still a few tricks to keep in mind in order to get the absolute most out of your new gadget.
From getting social and tracking your workouts to turning your headset into a full-on gaming machine, here are 15 tips every Meta Quest 2 (formerly known as Oculus Quest 2) owner should know.
If you"re ready to get in on the fun for yourself, the Quest 2 is our favorite virtual reality headset thanks to its attainable price, ease of use and great software library.
Once you’ve set up a Meta account (or signed up via your Facebook account, which is now optional), the Meta Quest 2 makes it pretty easy to add friends from both your Facebook contacts as well as any VR enthusiasts you meet in-game.
The quickest way to add friends is to open the Meta Quest mobile app, select Menu at the bottom of the screen select People. From there, you can search for your pals via username, or share your own profile on social media to help people find you. You can also open the People tab from the home screen of your Quest 2, where you’ll see your online friends as well as friend requests and suggestions based on your Facebook account and play history.
Just like your phone or PC, the Quest 2 makes it easy to quickly change settings on the fly. To access the Quick Settings menu, press the Oculus button on your right Touch controller and click on the area on the home bar that features the time and battery percentage. From here, you can easily do things like adjust brightness and volume, change Wi-Fi networks, mute your microphone and enable Air Link for connecting to a PC. And if you need to dig deeper, you can click the Settings icon at the top right to access things like home screen personalization and controller options.
The Touch controllers work well enough for basic navigation, but you can get around your Quest 2 even faster using voice commands. To enable this, open the Quick Settings menu and select the triangular Voice Commands icon. Once you get through a quick setup process, you’ll be able to summon the voice assistant with a quick double tap of the Oculus button.
You can use voice commands to do things like launch apps, open the Oculus Store and check the time or weather, and they’ve worked pretty reliably in our testing. Note that you can also enable hands-free “Hey Facebook” voice commands in your headset’s Experimental menu — just keep in mind that it’s a beta feature that might not work as consistently as using your controller. If you’re worried about privacy, Meta notes that the headset isn’t listening when the mic or your headset is turned off, and you can decide whether or not your voice commands are stored.
You don’t even need to be wearing your Quest 2 to shop for apps and games — all you need is your phone. Fire up the Meta Quest app for iOS or Android and open up the Store tab, and you’ll be able to purchase anything on the Oculus Store. It’ll even start automatically downloading to your Quest 2 so that you’ll be ready to play as soon as you get home from school or work. You can also do the same thing on Meta’s website.
And if you’re not ready to drop even more cash after buying a $400 headset, there’s plenty of free content available on the Store. To get to the free stuff, open the Store icon from the home screen of your Quest 2, go to the Filter By menu on the right, select Pricing and click “Free.” Or, if you’re on mobile, simply type “free” in the search bar when in the Store. The Quest 2’s selection of free stuff includes popular games like Echo VR, PokerStars VR and Gun Raiders, social experiences like Horizon Worlds and entertainment apps like Netflix and YouTube VR. You can also check out productivity tools like Spatial if you’re looking to do some work in the metaverse.
Don’t want to miss an important call or text while you’re deep in the metaverse? To enable phone notifications on your Quest 2, open the Meta Quest app and go to Menu > Devices > Phone notifications. From here, you’ll be prompted to perform a few quick steps to pair your phone to your headset. After that, you’ll see calls, texts and app notifications while you’re gaming, working out or just kicking back in VR.
Within the Meta Quest app, you can customize when you want to get text and call notifications (such as always, or only when you’re at the home screen). And once you start getting notifications for apps such as Discord and Instagram, you can customize how often you’d like them to appear.
While the Quest 2 feels and performs great out of the box, there are a few accessories worth considering that’ll let you get even more out of your headset. Those who do a lot of working out will want to consider a face cover, such as this $29 Meta model or this cheap $13 VR Cover that comes in a range of colors. These covers are designed to be easy to clean and more sweat-resistant than the foam face cover that comes in the box, and in the case of third-party options like the VR Cover, will let you personalize your Quest 2 with fun colors.
Another popular accessory is the $120 Quest 2 Elite Strap with Battery, which is designed to provide a more stable, adjustable fit and packs a built-in battery that claims to double the battery life of Meta’ headset. We’ve yet to test the Elite Strap ourselves, but it’s worth taking a look at if you’d like your Quest 2 to last longer.
The Quest 2 has a handy Passthrough feature that lets you see the real world via the headset’s cameras whenever you step out of the virtual play area you’ve set up. But you can also check your surroundings at any time with a quick double tap on either side of your headset.
If you’re using your Quest 2 to work out in apps like Supernatural, FitXR and Beat Saber, you can use the built-in Move app to track your fitness progress across all of them. Move is installed on your Quest 2 by default, so all you need to do is select the grid-like Apps icon from your home screen in order to find it.
Thanks to a recent software update, you can keep tabs on your Quest 2 fitness stats right from your phone by firing up the Meta Quest mobile app and selecting Menu > Move. Better yet, iPhone users can even link their Move data to the Apple Health app, ensuring that those sweaty Beat Saber sessions count toward your overall activity goals.
Want to show off that awesome Beat Saber high score or a sick Superhot sequence you put together? There are a few easy ways to share what you’re up to on your Quest 2.
If you want to take a screenshot, the easiest way is to simply hold the Oculus button on the right Touch controller and squeeze either of the two triggers. When you have a game or app open, you can also press the Oculus button to bring up a handful of sharing options, including Take Photo, Record Video or Cast. And if you just want to capture some content while navigating menus, you can select the pink Sharing icon at the bottom of the home screen for the same three options. Pro tip: If you go to the Files app, you can turn on media syncing so that you can easily view your photos and clips from the Meta Quest app on your phone.
The Quest 2’s included Touch controllers work great for playing games and navigating apps, but you can also sync up other Bluetooth peripherals, including traditional gamepads and even wireless mice and keyboards.
Wireless gamepads (such as the Xbox Wireless Controller or Sony DualSense) won’t work with every game on the Store, but they’re ideal for console-style titles like Chronos and Tetris Effect: Connected. If you’re unsure whether a game will work with your controller or not, just look for “Supports Gamepad” in its Oculus Store listing.
Using a mouse and keyboard on Quest 2 is ideal for browsing the web, navigating the Store or using productivity apps. While it took a bit of trial and error to get things working, we were eventually able to get our Logitech Pop Keys keyboard and Logitech Pop Mouse running smoothly on Quest 2. We even used them to write part of this article from the headset, thanks to Meta’s preinstalled web browser.
While you’re over in that Experimental menu, there are a bunch of other hidden features worth trying out. These include a 120Hz refresh rate mode for smoother navigation and gameplay, voice commands, the ability to switch between light and dark themes and an Air Link feature that lets you connect to a PC without any cables.
Don’t feel like fumbling with the Touch controllers when you just want to browse the Store or watch some Netflix in VR? Fortunately, you can navigate your Quest 2 with just your hands. To enable this, go to Quick Settings > Settings > Hands and Controllers and enable Hand Tracking.
Once Hand Tracking is set up, you can navigate the Quest 2 interface with natural hand motions, and can click on icons with a quick pinch. To access the Oculus and Menu buttons, just open up your left or right hand respectively and face it upward. We personally find Meta’s Hand Tracking controls to be a little finicky, but they get the job done if you just want to do some browsing or fire up a movie without reaching for your controllers.
The Quest 2 plays plenty of great games on its own, but if you have a powerful enough gaming PC, you can connect it to your computer to unlock even higher-end VR experiences.
No matter how you use Oculus Link, you’ll set up everything via the Oculus app for your PC. Note that you’ll need a decently powerful rig — you can find the full requirements here, but the key specs include an Intel Core i5 / AMD Ryzen 5 processor or better and a Nvidia GTX 970/AMD 400 series graphics card or better.
Once you’re all set up, you’ll be taken to the Oculus PC menu on your Quest 2, where you can do things like browse the full Oculus Store and even navigate your Windows desktop from your headset. You can also use your Quest 2 with VR PC games outside of the Oculus marketplace, including Half-Life: Alyx and Star Wars: Squadrons.

Virtual reality technology is developing so fast that it has become infinitely more than just an entertainment tool. For example, there are an estimated 58.9 million VR users in the US, and many of them use VR for different purposes like gaming, education, and work-related simulation. The Oculus Quest is one of the best-selling VR headsets that can provide you with a great experience at a low price.
In this article, you will find a detailed examination of Oculus Quest (and Quest 2), a comparison with other headset brands, and guidance on finding a reliable VR app development company to deliver a stunning app for your business. So let’s dig in!
The Oculus Quest VR headset launched in 2019, and has since become one of the most popular VR devices in the modern world. It was developed by company Oculus VR, which is currently under ownership of Facebook.
The standard Oculus Quest system consists of a VR headset (head-mounted display) and 2 controllers to be held in hands. You can use it to play games, work, study, and engage in numerous life-imitating and imaginative simulations.
Oculus Quest 2, an improved version of the original headset, was released in 2020. Since the Oculus Quest 2 launch in 2020, 4.6 million units have been sold worldwide as of Q1 2021.
Both Oculus Quest virtual reality headsets are based on Android OS. They allow you to enjoy different VR applications in the fields of games, multimedia, training simulations, etc. These applications can be bought in the official store, or you can order the development of a custom application for special needs. Let"s look at how each of these models works to understand the difference between them.
Oculus Quest works autonomously, without a wired connection. It’s a multifunctional device for entertainment and education that immerses its user in a virtual environment. So what can Oculus Quest specifically do?
You don’t need a computer to configure the device; you can do this using a headset or a device that supports the Oculus mobile application. You can also stream your game or media to your TV or phone so that others can watch your virtual world.
The standard set includes two touch controllers equipped with sensors. Many users ask what do Oculus Sensors do? The term may refer to the sensors equipped to the headset, controllers, or even a separate accessory sold for Oculus Rift models. Sensors help the device track your movements and translate to in-app visuals.
The Quest 2 model works on the same principle as Quest 1. You create a personal account in the Oculus system to upload and use content in virtual reality. The headset consists of a head-mounted display with four built-in cameras and Oculus Touch hand controllers. You can also use the Oculus without controllers utilizing the motion tracking feature.
Not sure if you need a PC for Oculus quest 2? The answer is no; the Oculus Quest 2 needs only an existing Facebook account to operate the system. Nevertheless, users can connect to a computer to use the same game library as the Oculus Quest.
It might not be obvious what the difference between Oculus Quest 1 and Quest 2 is, but it’s not only in device appearance. The Oculus Quest 2 has stronger specifications that translate to a better user experience.
If you’re going to connect one of these VR headsets to PC, it’s better to check Oculus Quest and Oculus Quest 2 requirements beforehand to ensure you have everything you need. In the table below, we specified the minimum requirements for using both models of Oculus Quest with a personal computer.
This connection of devices is accomplished with a special app called Oculus Link and a high-quality USB with a recommended length of at least 3 meters.
The Oculus Quest isn"t the first headset from Oculus VR, but it is the first one to enjoy mainstream popularity. This model features four built-in cameras that enhance the immersive experience of the virtual world and headphones with spatial sound. In addition, the device has a motion-tracking sensor.
The Oculus Quest 2 is an advanced all-in-one virtual reality headset launched a year after the first generation was released. When comparing Oculus Quest vs. Oculus Quest 2, the main functions and capabilities haven’t changed, but the specs have improved significantly. The new version of the headset was made lighter, the size of the RAM was increased, and the chip was replaced with a more powerful one. The Oculus Quest 2 is designed in white, unlike the first Oculus Quest in black.
Oculus Quest and Oculus Quest 2 have different specifications that each customer can choose based on other purposes and budgets. So let’s take a look at the Oculus Quest specs comparison of the two versions.
Both versions have no SD card slot, so the memory can’t be expanded in any way. That’s why it’s better to scrutinize the Oculus Quest required specs before purchase.
We got a chance to handle and spend some time with the Oculus Quest 2, and it left us with a very positive impression. Even before we got out hands on it, we were surprised by the friendly $299 price point and the fact that the basic purchase included controllers. Some headset manufacturers sell those accessories separately.
At 503 grams, Quest 2 is one of the heavier headsets, so your neck might get tired after a few hours of use. Still, this is an improvement from the previous iteration, which was about 70 grams heavier. The device looks sleek and stylish, so don’t have any concerns about looking goofy while you use it.
Looking through the device, the visuals are spectacular. The pixel depth is on par with modern smartphones and the frame rate is optimal for fast-paced gaming. Launching apps was quick and easy, and the tracking features built into the product let us be very accurate in our movements. In conclusion, we found the Oculus Quest 2 to be a well-rounded model with many strengths.
When comparing Oculus Quest vs. Oculus Rift S, the most important consideration is which fits your VR goals. For example, Oculus Rift is primarily designed for PC VR gaming. This device requires a wired connection, in contrast to the Oculus Quest, which works wirelessly. Otherwise, the functionality is practically the same, not including the indicators of optics — Oculus Rift surpasses Oculus Quest 1 in the screen resolution and the refresh rate.
But if we talk about Oculus Quest 2 vs. Rift S, Quest 2 is significantly ahead of Rift S. Quest 2 features updated touch controllers and a padded helmet strap for more comfort. In addition, Quest 2 supports up to 120 Hz refresh rates, while Rift S only supports 80Hz.
Both devices are wireless and do not require a mandatory connection to a PC. Nevertheless, Oculus Quest outperforms HTC Vive in terms of technical characteristics. For example, Oculus Quest 2 has a higher resolution - 3664 x 1920px versus 2160 x 1200px for HTC Vive. Also, Quest 2 has a higher refresh rate - 120 Hz versus 90 Hz. The Quest 2 headset is 52 grams lighter, and the device also supports Wi-Fi and is equipped with 3V sound.
The Oculus Quest and Oculus Go models are quite different in their purpose, and accordingly, in their characteristics. Oculus Quest is mostly associated with games and training, as it is equipped with 6 degrees of freedom that allows users to move freely in the virtual world. Internal cameras track the movements of the head and body and displays them in VR.
The Oculus Go has 3 degrees of freedom, which tracks and displays only head movements. This also means that the Go model doesn’t translate your body movements into the virtual world.
In terms of sound, the Oculus Go is equipped with cinematic, 3D sound, while the positional sound system is built into the Oculus Quest. The Go model has only one controller for selecting and managing media, and the Quest has two controllers for displaying hand movements. In general, all factors indicate that the Oculus Go is best suited for viewing multimedia in VR. Oculus Quest can provide more opportunities and a high level of immersion in the virtual environment.
Pico Neo 2 and Oculus Quest headsets run on the same processor — Snapdragon 835. Pico Neo 2 has more RAM size — 6 GB versus 4 GB, the screen resolution is also higher for Pico Neo 2. Regarding Oculus Quest 2 vs. Pico Neo 2, Quest 2 surpasses in refresh rate — 120 Hz versus 75 Hz for Pico Neo. Moreover, the Snapdragon XR2 processor for Quest 2 is more modern and designed specifically for extended reality technologies.
The price difference is noticeable — the most expensive Oculus Quest 2 costs $399, while Pico Neo 2 costs $699 and $899 for the Pico Neo 2 Eye. A Guide to Pico Neo VR Headsets
Oculus Quest 2 vs. Valve Index differ primarily in price — the most expensive 256GB version from Oculus Quest 2 costs $399, while the Valve Index headset costs $999. In terms of technical characteristics and functionality, these two headsets are approximately the same.
Apart from the base functionality and app store provided with all consumer models, the manufacturer also has a dedicated enterprise service that provides unique hardware and software. This is offered as part of the Oculus for Business initiative. Some of the benefits include:Oculus enterprise software includes a built-in collaboration tool (Workplace) from Facebook
Enterprise Oculus headsets are equipped with Spatial Memory technology, which remembers frequent movements and actions, helps train employees and automates standard processes.
Fortunately, the Program-Ace team is on hand to help businesses with their VR projects. We have 25 years of relevant development experience and have successfully completed hundreds of projects. Our software development outsourcing company is proud to have accumulated strong expertise in VR, and applied it to numerous amazing projects.
We are ready to build a custom VR application for Oculus or any other VR headset you need. Feel free to contact us any time you’re ready to discuss your project.

There"s a pair of magic goggles I"ve gone back to again and again over the last two years, opening up worlds of games, theater, conversations, art and experiences that are tough to even describe. The Meta Quest 2 (formerly, and sometimes still, the Oculus Quest 2) is an improved, less expensive sequel to the 2019
Meta upgraded the base storage on the entry-level Quest 2 last year, doubling it from 64GB to 128GB. 128GB should be more than enough storage for most, but serious VR gamers will appreciate the 256GB storage tier step-up -- there"s no way to expand storage otherwise.
I find I use the Quest 2 mainly as a game console, or a fitness device, or as a social tool for meeting with friends in virtual worlds. I don"t use it all the time. It"s an experience I dip into once in a while.
If you think of the Quest 2 as a game console, it"s a fantastic little game and experience machine. It might even be my second-favorite game console right now
Meta"s social media ambitions are clearly aligned where VR and AR are heading, and the Quest 2 still feels like the centerpiece of those efforts. Meta is allowing accounts to bypass needing a Facebook account login soon, but to be clear, you"ll still be under Meta"s umbrella in some way or another.
If you treat the Quest 2 as a motion-enabled game console for your face and hands, or a way to socialize with friends in magic worlds where you can run around as invented avatars, it"s fantastic. It"s also a great little machine for
The experiences I"ve had in Oculus Quest have been surprising and strange, magical and active. The Quest 2 looks to be walking that same path with its curated app store and self-contained ecosystem. The full-motion six degrees of freedom (aka 6DoF) tracking, using four in-headset cameras, is all the same right now. The controllers are complex but well-designed. It"s more of a VR mini game console than anything, but its other tools -- virtual big-screen computer monitors, fitness training software, immersive theater portals -- could add dimensions you may not even have considered.
Still, the Quest doesn"t really interface with Apple iOS or Google"s Android OS, although it pairs with a phone app like a smartwatch for some basic syncing and screen casting. You can"t just hop into a Zoom call or share a doc, and the flow between my virtual computer work life and the VR virtual flow isn"t there yet. I hope it can arrive because in my opinion, VR headsets should be more like immersive visual headphones. Right now they"re more like customized and different toolkits with positives (physical immersion) and negatives (no face-to-face camera conversation, and no easy work tools like a mouse and keyboard).
Built-in audio doesn"t need headphones: The ambient spatial audio that comes out of the side straps is fine, and I prefer it to using headphones. It sounds a bit better to me than the first Quest. There"s also a 3.5mm headphone jack.
The refresh rate is smooth:The first Quest could run at 72Hz, a bit less than PC VR headsets that can go to 90Hz. The faster the refresh rate, the smoother the experience. The Quest 2 can even do 120Hz for some games and apps.
Great controller battery life: The revamped Oculus Touch controllers have the same buttons and analog sticks and triggers, like a split-apart PlayStation controller. But the new controllers are bigger and sturdier-feeling, and have a bigger button area with a thumb rest. The controllers still use AA batteries as opposed to being rechargeable, but last a lot longer on a single battery: Mine lasts on a pair of AA batteries for months. Also, the battery cover doesn"t randomly slide off like it sometimes does on the older Quest controllers.
It"s not as friendly to my larger glasses: The eye area on the new Quest is a bit smaller, and the included foam padding feels firmer and cushier. But my glasses now seem a bit more jammed in than on the older Quest.
The included USB-C cable is a lot shorter now: The original Quest included a super long USB-C cable that could be used to charge while playing, or tether via USB-C to a PC. The shorter charge cable with the Quest 2 makes that impossible, but guess what?
No expandable storage: The 128GB on the $400 Quest will hold enough games and apps for most people (a few dozen, roughly). Still, no expandable storage means that you need to choose carefully. Hardcore VR users should consider the 256GB option.
IPD adjustment for my eyes was a bit of a learning process:The older Quest fit my eyes perfectly, and also had an interpupillary distance slider to fit eye distances for nearly anyone. The Quest 2 replaces the slider with three preset eye distance settings (53, 63 and 68mm) that are meant to fit most people, but at first my vision didn"t feel 100% with any of them. Over time, I readjusted the straps to my head and started to get better results. I also have thick prescription glasses, FYI.
You can"t really use it in sunlight: The Oculus Quest 2 is like a vampire -- keep it indoors. Direct sunlight can cause permanent damage to the displays if beams go through the inner lenses, and when I played outside, the headset tracking had some trouble finding the controllers. It"s a reminder that VR headsets still aren"t everyday take-absolutely-anywhere things quite yet, though I"ve done some outdoorsy experiments from time to time.
Besides whatever concerns about Facebook and data you may have, there"s also the question of how open Meta will allow its VR universe to be. While the Quest connects easily with PCs, what about the future of phones? How will the Quest dovetail with the apps we use every day? Right now, it doesn"t. Mark Zuckerberg keeps pledging that the Quest"s future will be open. But the future ahead will be about phones and tablets that plug into VR and AR, and the Quest needs to find a way to be part of that future, too.
For now, the Quest 2 remains a memorable VR and experiential headset, and the best self-contained device VR has ever had. The only question is how much better it can get.

Since Oculus Quest is released with the all-new and very powerful XR2 chipset it is now finally possible to playback 8K 60FPS video without any frame drops. Since the display of the Oculus Quest 2 still has a limited pixel density we can also recommend a 7200×3600 @ 60 FPS 100Mbit H.265 (HEVC) video resolution since this leaves room for a little overhead when using spatial audio for example.

If you have an Nvidia based laptop, right-click the desktop and click Nvidia Control Panel, then Manage 3D settings. Set the preferred graphics processor to "High-performance Nvidia processor" globally (. Restart your computer once this is changed.
Make sure your computer is wired to your router and not wirelessly connected. You need at least an 802.11 AC Router and it is required to use a 5 GHz connection.
Yes, make sure "Allow remote connections" is checked in the Streamer window. You"ll also need to enable UPnP on your router and the Streamer App will forward the required ports automatically. If you want to manually configure your router, forward TCP ports 38810, 38820, 38830 and 38840. All traffic uses end-to-end encryption.

Today during Meta Connect the company finally revealed its high-end Quest Pro headset (formerly called Project Cambria). Priced at $1,500, the headset packs a new Snapdragon XR2+ processor along with a bevy of sensors for tracking the user’s expressions and the world around them for improved passthrough AR capabilities. Alongside new and improved controllers, the company also revealed the full Quest Pro specs, pre-order date, and release date.
Quest Pro was just announced and is already available for pre-order starting today in 22 countries. Priced at $1,500 and with a release date of October 25th, Quest Pro is fully compatible with Quest 2 content while bringing improvements that will enhance passthrough AR functionality and social interactions thanks to face-tracking capabilities. Let’s take a look at the on-paper specs:
From a resolution and field-of-view standpoint, Quest Pro is actually quite similar to Quest 2, boasting an almost identical resolution of 1800 × 1920 (3.5MP) per-eye, but with a much more compact optical pipeline thanks to the use of ‘pancake’ lenses which moves the headset more toward a ‘goggle’-like form-factor than the old box-on-the-face of its predecessor. At 722g, Quest Pro is heavier than Quest 2, but may actually be more comfortable thanks to a rear-mounted battery for balance and a rigid headstrap.
And while the resolution isn’t higher, Meta claims Quest Pro has better clarity thanks to the headset’s new optics: a 25% improvement in sharpness at the center of the field-of-view, and a 50% improvement across the periphery (meaning larger ‘sweet-spot’ of clarity). As of now we’re not sure if those claims are merely about the lenses, or if they include the display as well, though we’ve reached out to Meta for clarity (pun intended).
Meta also claims Quest Pro includes a 500-element local dimming backlight which enables improved contrast up to 75% compared to Quest 2, while also allowing for a 1.3 times larger range of color.
Quest Pro’s controllers, which Meta is calling Touch Pro, are similar in shape but majorly upgraded under the hood. Gone are the tracking rings, which are instead replaced by three cameras which allow the controller to perform its own inside-out tracking. Not only does this make the Touch Pro controllers more compact, it also means they don’t need line-of-sight to the headset in order to maintain their position.
Despite the new capabilities, the Touch Pro controllers maintain the same button and trigger layout as the Quest 2 controllers for full backwards compatibility with Quest 2 content. Touch Pro controllers are also the first from Meta that are rechargeable.
Though they are included with Quest Pro, the Touch Pro controllers are compatible with Quest 2 and can be purchased as an accessory for $300 starting later this year.
Quest Pro doesn’t just bring improved form-factor and controllers, the headset is also equipped with a bevy of sensors for better integrating the real world into the user’s experience, and better integrating the user into the virtual world.
Quest Pro packs five external sensors for passthrough AR capabilities, offering a higher resolution color view with improved depth-detection, making the headset better at understanding the geometry of the room around the user, and allowing it to more convincingly merge the virtual and real world.
The headset also includes five internal sensors for tracking the user’s eyes and face. In addition to using eye-tracking as input (potentially for things like foveated rendering), the sensors track much more information about the user’s face, allowing for significantly more expressive avatars than what’s possible on Quest 2.
Given all the new and processing happening on Quest Pro, it’s a good thing the headset also sees both a processor and RAM upgrade. Quest Pro uses the newly revealed Snapdragon XR2+, an upgraded version of the processor that’s in Quest 2 but with better cooling, allowing for 50% more processing power. The headset also doubles the RAM over Quest 2 from 6GB to 12GB. As of now it isn’t clear how much of this increase in performance will be available to developers vs. how much will be retained for system functions like tracking.
Though Quest Pro includes a heap of enhancements over Quest 2, it comes with a cost… and not just in price. Meta says users can expect 1–2 hours of Quest Pro battery life. Luckily the headset includes a charging dock for both the headset and controllers, hopefully ensuring it’s ready to go whenever you are. Meta says the headset can charge to full from the dock in about 2 hours.
Meta says Quest Pro represents the company’s first entry in a line of “high-end” headsets, while Quest 2 and its progeny will continue to co-exist as an entry-level option.
Quest Pro is fully compatible with Quest 2 content, and while the headset is designed with an emphasis on passthrough AR (with an open peripheral view to keep users more grounded in their environment), the headset also includes magnetically attachable peripheral blinders to dial up the immersion for VR. A separate ‘full light blocker’, which blocks out even more of the surrounding view is available as a separate accessory.

Is the $299 Oculus Quest 2 a good VR headset for PC VR (desktop VR)? How does it compare to Oculus Rift S? In this post, I’ll discuss how well Quest 2 works for PC VR. I’ll also show how to put together a VR-ready PC for the lowest cost, and how to set it up for both wired and wireless VR gameplay, using Oculus Link, Air Link or Virtual Desktop. UPDATE: now added troubleshooting section if you launch Air Link and all you see is a black screen or the logo appear again and again.
Rift S is a desktop VR headset. Unlike its predecessor — the Oculus Rift CV1 — the Rift S has no external sensors, which makes it much more convenient to use. It has five cameras for inside out tracking.
Although Quest and Quest 2 were designed as mobile VR headsets, they can also be used for PC VR. But how well do they work compared to a desktop VR headset, such as Oculus Rift S? It may seem that using Quest for PC VR was only an afterthought and therefore it wouldn’t be that good for desktop VR. But the truth is that Quest and Quest 2 are pretty good for desktop VR as well. I have several mobile and desktop VR headsets and I was surprised that Quest 2 can be almost as good as Rift S for PC VR gaming, although it does have drawbacks.
For PC VR with the absolute best detail, smoothest motion, lowest latency, and best hand-tracking on a low-end VR-ready PC, I would recommend Rift S if you can find it, or Valve Index. But even a low-end PC can use Quest 2 ($299 64GB or $399 256GB) for desktop VR with slightly less detail for better versatility, wireless gaming, and the ability to use it for mobile VR. And if you have a high-end VR-ready PC, then the Quest 2 can play desktop VR games just as well as Rift S. As for the original Quest, I wouldn’t seek it out — get Quest 2 instead (unless you need the deeper blacks on the Quest 1’s OLED screen, or if you need its wider IPD range).
Detail: When using Quest 2 by itself, it has exceptional detail. It is more detailed than Quest or Rift S, which are themselves among the more detailed VR headsets. With Quest 2, there is almost no screendoor effect (you won’t see the individual pixels or spaces between them). However, when Quest 2 is used with Oculus Link, Air Link, or Virtual Desktop to play PC VR games, then it appears a little less detailed than Rift S, as if there was a slight blur, but is still sufficiently detailed. And on my system, Air Link and Virtual Desktop are very slightly less detailed than Oculus Link.
Black levels and contrast: Both Quest 2 and Rift S use LCD screens (unlike the Quest which uses OLED) and have similar black levels. In ordinary scenes, the Quest 2 and Rift S contrast is not noticeably worse than that of the Quest 1. However, in dark scenes, such as dungeons or caves, you’ll notice the blacks appear dark gray even without comparing it to Quest 1. With Quest 1, blacks consistently appear black.
Godrays: Quest 2, Quest 1 and Rift S all have some godrays, although it’s not as bad as 1st generation headsets such as the Oculus Rift CV1. Note: godrays are the glow that you can see around objects when they are in a dark background.
IPD: Quest has full adjustment from 58mm to 72mm. Quest 2 has limited adjustment of three positions: 58mm, 63mm and 68mm. Rift S has a fixed IPD of 63.5mm, although its software can simulate IPD adjustment, up to a point.
Comfort: Rift S has a halo-style strap with a pad that allows some of the weight to rest on your forehead. For a majority of users, it is more comfortable than Quest 2’s fabric strap. However, Quest 2 does have an optional halo-style Elite Strap that has similar comfort. All three are front heavy and I experience strain on the back of my neck after using them for around 30 minutes. However, when I use a counterweight such as a battery, then there’s no issue.
Audio quality: Rift S’ speaker is noticeably weak and tinny (explosions will sound like they come from a toy speaker). Quest and Quest 2 both have decent audio quality. You can get even better quality by using headphones (all three have 3.5mm headphone jacks). Quest and Quest 2 can also use the HTC Deluxe Audio Strap for good quality audio.
When you are using Oculus Quest 2 to play PC VR with Oculus Link, Air Link or Virtual Desktop, your PC has to not only play the VR game, but also has to stream it at the same time to the Quest, therefore it will require a more powerful graphics card. See the list of compatible cards here. As of 2021, the most affordable graphics card that can work with Oculus Link or Air Link is GTX 1650 Super (not just a GTX 1650). Please note that unlike the GTX 1650, a GTX 1650 Super card will require a 6-pin power connector. Note also that when using Virtual Desktop, the more powerful your CPU and graphics card are, the better the graphics will be.
The cheapest and probably also the easiest way to get a PC that meets these specs is to get a used PC with i5-4590 or better, 8GB RAM or more, with Windows 10. I suggest looking for one with a tower case. A PC with small form factor can use only half-height PCI cards and the fastest low profile graphics card is the GTX 1650, which is not sufficient to run Oculus Link.
Another option for a VR PC is to use cloud computing. With this option, you use a powerful PC to run VR remotely. This option is possible for wireless PC VR gaming (see below), but it cannot be used to run Oculus Rift S. As of February 2021, this option costs $12 per month. More information and demo, see here.
Can a laptop run Oculus Link? Yes. My laptop with GTX 1070 can run Oculus Link or even wireless Air Link or Virtual Desktop. It is possible for a reasonably-priced laptop to support Oculus Link. As of October 2020, I’m not aware of a laptop with a GTX 1650 Super. However, there are several laptops that have GTX 1660, such as this one with i5 10th gen and 16GB RAM and 512GB SSD or this one with 32GB RAM and 1TB SSD.
With 3D photos and videos, what you see looks like it has a 3D shape. With VR, an object will look like it is literally right there in front of you. Not only will it have a 3D shape but you can walk around it or crouch for example. The sensation is realistic enough to fool your body into experiencing feelings. For example, if you fall of a cliff in VR, for the initial moment you may feel a little bit of the roller coaster feeling. That’s why on YouTube, there are several videos of people falling on their faces – they truly believed what they were seeing. For more info, see this related post, which also describes the difference between Google Cardboard VR headsets and ‘real’ VR headsets such as Oculus Quest or Rift.
The short answer is that with Oculus Quest or Rift, nausea will probably depend on the type of game or app you’re using. Nausea in VR tends to occur when there is a difference between what you’re seeing versus what you are feeling. If you are stationary but you are seeing something that looks like you are moving, you can experience nausea. You can also experience nausea if there is a lag between your head movement and what you see in the headset.
With low quality VR headsets, there is a high chance of nausea because the mediocre head tracking can create an inconsistency between your head movement and what you see in VR. However, Oculus Rift and Quest have excellent head tracking, so nausea is far less likely. As an example, my wife is very prone to motion sickness (even just doing s-turns while skiing downhill gives her a headache). However, with Quest and Rift, she does not experience any nausea. I have let many people try my Quest and none said they experienced nausea.
Having said that, some apps are more likely to make you dizzy, such as flying or racing simulations. The Oculus store includes ratings for apps from Comfortable to Moderate to Intense. Stick to Comfortable and you should be fine until you build stronger tolerance for more intense experiences.
You can try installing the Steam VR Performance test. Rather than just check your specs, this free app will run a scene from a VR game and show you your PC’s performance. The disadvantage is that it was designed to test Steam VR compatibility not Oculus compatibility. But it’s better than nothing.
It used to be possible to buy a VR-ready PC for $400 or less. The problem is that in 2021, graphics card prices are skyrocketing because they’re also being used for mining cryptocurrency. It appears that this trend will continue.
If you choose to build your own VR ready PC, the cheapest way is to get a used tower PC with i5-4590 or better, 8GB or more RAM, and Windows 10 installed. On eBay this should be under $250. Make sure it has at least one PCI slot available.
Next, install a compatible graphics card. If the graphics card needs a power cable, then you’ll need to connect a power cable from the PC’s power supply to the graphics card. The most powerful graphics card that does not need a power cable as of 2020 is the GTX 1650. It can run Rift S, but is below the minimum for Oculus Link.
Yes. I put together a VR-ready PC for even less than $400 in 2017. However, the cost of the same system in 2021 has risen to around $500 due to the rising cost of graphics cards. Here is a demo with an i5-4590, 8GB, and GTX 1050Ti low profile (with Oculus Rift CV1):
In 2021, VR-ready graphics cards have become extremely expensive, selling for more than double or triple their retail price. This is because VR ready graphics cards are also useful for mining cryptocurrency, and as cryptocurrencies have increased in price, more miners have been purchasing graphics cards, thus raising their prices. As of 2021, the most affordable way to get a VR ready PC is to get a pre-assembled PC or laptop.
Yes it can. I use VR with my laptop all the time. The tricky part is that some graphics cards work differently on a laptop. For example, the GTX 1050 Ti is enough to run desktop VR. However, on most laptops with GTX 1050 Ti, the HDMI port is not connected to the graphics card. As a result, Oculus Rift S won’t work on most laptops with GTX 1050 Ti. Another example is that GTX 1060M (for laptops) is not enough for Oculus Link, while GTX 1060 on desktop is enough for Oculus Link.
Do you need the Oculus Link cable for Oculus Link to work?Not necessarily. To use Oculus Link, you do need a fast USB cable. Oculus sells a 16-ft Oculus Link fiber optic USB 3.0 cable for $79. Please note it is USB Type C to Type C, so you’ll need a USB Type C port or an adapter. As an alternative, Oculus also recommends this 10-ft Anker cable which is just $18. The Anker is shorter but it costs much less and it is a USB Type C to Type A cable, so it is easier to find an available port for it. Moreover, in my tests, I found my Anker USB cable to be faster than my Oculus Link cable (although the Oculus Link cable is longer). Another advantage of the Anker cable is that it seems to be easier for compatibility. I tried the Oculus Link cable and it didn’t work on my Quest 2 but worked on my Quest 1. Meanwhile, the Anker cable worked for both.
Does the Quest 2 battery run down when using it for Oculus Link?On my laptop, it does not run down the Quest 2 battery. In fact, the battery charges when connected via Oculus Link. But please note YMMV, depending on your PC’s motherboard. One user reported that his Quest 2 ran down after about 3 hours of use.
Can Quest 2 play Oculus Rift desktop VR games? How about Steam VR games for Vive or Valve Index?Yes, Quest and Quest 2 can play Oculus desktop VR games and Steam VR games via Oculus Link or Virtual Desktop. I’ve tested even graphically demanding games such as Half-Life: Alyx (which is a Steam VR game) and it worked. In fact, as of January 2022, 40% of SteamVR users use Quest 2 as their desktop VR headset, more than all other non-Oculus VR headsets combined (25% use other Oculus headsets such as Rift S, Rift CV1 and Quest, while the remaining 35% use non-Oculus headsets such as Valve Index, Vive, Windows Mixed Reality, etc.).
If you want to use the game for PC VR (powered by your PC, then linked to Quest), then buy it from the Oculus Rift store. If you want to use the game on your Quest standalone, then buy it from the Oculus Quest app store.
New! If a game or app is available for both Oculus Quest and Oculus Rift, is it cross-buy?Some games are cross-buy (buying the Quest version also unlocks Rift version and vice-versa) but others are not. To determine if a game is cross-buy, check this list.
Be sure to launch the games from within the Quest’s Virtual Desktop app. Don’t launch them from Oculus desktop app. If you’re still getting an error, try to reinstall Steam VR first, then reinstall Virtual Desktop Streamer.
Yes. You can cast to a phone, Google Chromecast device, or your computer running Google Chrome or Microsoft Edge, as long as they are on the same Wi-Fi network as your Oculus Quest. However, please note that there may be lag in what your viewers see.
Oculus Quest and Quest 2 are both front-heavy. This can cause discomfort when using them for prolonged periods, such as neck strain, or facial pain. There are several solutions:
Oculus Link is a feature that lets you use Oculus Quest or Quest 2 to play PC VR with a cable attached to your PC. You’ll still need a VR-ready PC but you won’t need to get another VR headset to play PC VR apps. Using Oculus Quest or Quest 2 to play PC VR is very simple as long as you have a PC with the minimum requirements (see FAQ#2 above) and a compatible cable (Oculus Link cable for $79 or Anker cable for $18).First, install the Oculus app on your PC and launch it.
Second, disable Air Link. On the Oculus Quest, go to your apps and look for the Settings app. In the Settings app, scroll down on the right side and choose Experimental Features. On the right side, disable Air Link.
On your Quest headset, you should see a message asking if you want to enable Oculus Link. Confirm that you want to enable it. Alternatively, you can go to Quest 2’s Quick Setting
Ms.Josey
Ms.Josey