oculus quest 2 lcd panel pricelist

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Aside from the name, nothing. Following Facebook"s re-branding to Meta, the Oculus Quest 2 was then also re-branded to the Meta Quest 2 in November 2021.

oculus quest 2 lcd panel pricelist

Meta just made the surprising announcement that it will be raising the price of its Quest 2 virtual reality headsets by $100 next month. If you did a double take upon seeing that news, we commiserate — it’s weird for a two-year-old consumer tech product to suddenly go up in price.

We’re conditioned to expect the price of tech products to go down over time thanks to the relentless advancement of technology and more efficient manufacturing processes. But here, the same product you could buy in September 2020 will cost 33 percent more in August 2022.

The official reason Meta is upping prices is that “the costs to make and ship our products have been on the rise,” according to a company blog post credited only to the “Oculus Blog.” “By adjusting the price of Quest 2, we can continue to grow our investment in groundbreaking research and new product development that pushes the VR industry to new heights.”

Prices for a lot of things we cover here at The Verge have gone up in recent months, like old Lego sets, your Netflix subscription, and even Teslas. Typically, though, if a product costs more than before, it comes with something new. Apple’s latest MacBook Air is $200 more than the older model, but it has a new design, bigger display, faster processor, and better webcam. You are, in fact, getting more for more of your money. The Quest 2 you buy in August is not that. It is the exact same product — same displays, same processor, same design — you could have bought when it launched. (Meta did give the base Quest 2 a storage bump in July 2021, but it didn’t raise the price at that time.)

The closest comparison to the Quest 2’s price jump is perhaps when Sonos raised the price of its Arc soundbar in September, also by $100. In my mind, though, that’s not quite an apples-to-apples comparison. The Arc is a premium speaker that was already expensive when it launched (its original price was $799), while the Quest 2 was designed from the outset to be a more affordable entry into VR hardware, especially given that it’s a standalone headset that doesn’t require a PC. Valve’s Index, in contrast, costs $999 and needs to be connected to a PC to work.

One possible explanation for the new Quest 2 price is rising inflation. Many things are just more expensive right now, and Meta’s blog post alludes to that. (Meta’s head of VR was open about rising costs on Twitter, too.) But the higher price could also help the company as it’s tightening its belt across the board.

Meta’s Reality Labs business, which houses its VR hardware, bleeds money right now. Last quarter, Meta reported a nearly $3 billion loss for Reality Labs (pdf) — so stemming losses from the Quest 2 could be one way Meta is trying to shore things up. And Meta doesn’t have the size of production of established large hardware manufacturers like Apple, so the economies of scale that typically apply across the shelf life of a product may not have as big an impact on its bottom line.

The Quest 2 price hike also arrives at a strange time, as it feels like we’re on the precipice of a big sea change in VR hardware. Sony has been drip-feeding information about its PSVR2 hardware all year, though the company still hasn’t announced when the headset will be released or how much it will cost. Apple is heavily rumored to be launching a high-end mixed reality headset that could be released in January. And Meta has openly discussed its own high-end headset, codenamed Project Cambria, that it’s set to release later this year — a fact the company mentioned in Tuesday’s blog post.

But with Tuesday’s announcement, it’s clear that Meta isn’t wanting the Quest 2 to be as much of a loss leader as it has been, even if the price hike is just to stem losses and not actually introduce a profit margin. The price change goes into effect on August 1st, and if you’d like to pick one up before the cost goes up, here’s where to go.

oculus quest 2 lcd panel pricelist

Today during Meta Connect the company finally revealed its high-end Quest Pro headset (formerly called Project Cambria). Priced at $1,500, the headset packs a new Snapdragon XR2+ processor along with a bevy of sensors for tracking the user’s expressions and the world around them for improved passthrough AR capabilities. Alongside new and improved controllers, the company also revealed the full Quest Pro specs, pre-order date, and release date.

Quest Pro was just announced and is already available for pre-order starting today in 22 countries. Priced at $1,500 and with a release date of October 25th, Quest Pro is fully compatible with Quest 2 content while bringing improvements that will enhance passthrough AR functionality and social interactions thanks to face-tracking capabilities. Let’s take a look at the on-paper specs:

From a resolution and field-of-view standpoint, Quest Pro is actually quite similar to Quest 2, boasting an almost identical resolution of 1800 × 1920 (3.5MP) per-eye, but with a much more compact optical pipeline thanks to the use of ‘pancake’ lenses which moves the headset more toward a ‘goggle’-like form-factor than the old box-on-the-face of its predecessor. At 722g, Quest Pro is heavier than Quest 2, but may actually be more comfortable thanks to a rear-mounted battery for balance and a rigid headstrap.

And while the resolution isn’t higher, Meta claims Quest Pro has better clarity thanks to the headset’s new optics: a 25% improvement in sharpness at the center of the field-of-view, and a 50% improvement across the periphery (meaning larger ‘sweet-spot’ of clarity). As of now we’re not sure if those claims are merely about the lenses, or if they include the display as well, though we’ve reached out to Meta for clarity (pun intended).

Meta also claims Quest Pro includes a 500-element local dimming backlight which enables improved contrast up to 75% compared to Quest 2, while also allowing for a 1.3 times larger range of color.

Quest Pro’s controllers, which Meta is calling Touch Pro, are similar in shape but majorly upgraded under the hood. Gone are the tracking rings, which are instead replaced by three cameras which allow the controller to perform its own inside-out tracking. Not only does this make the Touch Pro controllers more compact, it also means they don’t need line-of-sight to the headset in order to maintain their position.

Despite the new capabilities, the Touch Pro controllers maintain the same button and trigger layout as the Quest 2 controllers for full backwards compatibility with Quest 2 content. Touch Pro controllers are also the first from Meta that are rechargeable.

Though they are included with Quest Pro, the Touch Pro controllers are compatible with Quest 2 and can be purchased as an accessory for $300 starting later this year.

Quest Pro doesn’t just bring improved form-factor and controllers, the headset is also equipped with a bevy of sensors for better integrating the real world into the user’s experience, and better integrating the user into the virtual world.

Quest Pro packs five external sensors for passthrough AR capabilities, offering a higher resolution color view with improved depth-detection, making the headset better at understanding the geometry of the room around the user, and allowing it to more convincingly merge the virtual and real world.

The headset also includes five internal sensors for tracking the user’s eyes and face. In addition to using eye-tracking as input (potentially for things like foveated rendering), the sensors track much more information about the user’s face, allowing for significantly more expressive avatars than what’s possible on Quest 2.

Given all the new and processing happening on Quest Pro, it’s a good thing the headset also sees both a processor and RAM upgrade. Quest Pro uses the newly revealed Snapdragon XR2+, an upgraded version of the processor that’s in Quest 2 but with better cooling, allowing for 50% more processing power. The headset also doubles the RAM over Quest 2 from 6GB to 12GB. As of now it isn’t clear how much of this increase in performance will be available to developers vs. how much will be retained for system functions like tracking.

Though Quest Pro includes a heap of enhancements over Quest 2, it comes with a cost… and not just in price. Meta says users can expect 1–2 hours of Quest Pro battery life. Luckily the headset includes a charging dock for both the headset and controllers, hopefully ensuring it’s ready to go whenever you are. Meta says the headset can charge to full from the dock in about 2 hours.

Meta says Quest Pro represents the company’s first entry in a line of “high-end” headsets, while Quest 2 and its progeny will continue to co-exist as an entry-level option.

Quest Pro is fully compatible with Quest 2 content, and while the headset is designed with an emphasis on passthrough AR (with an open peripheral view to keep users more grounded in their environment), the headset also includes magnetically attachable peripheral blinders to dial up the immersion for VR. A separate ‘full light blocker’, which blocks out even more of the surrounding view is available as a separate accessory.

oculus quest 2 lcd panel pricelist

When Quest first launched in 2019, we called it the “first great standalone VR headset,” owing to it being a truly complete package between hardware, software, and content. And over the course of its life, we saw Quest improve over time with software updates that added new features and improved existing ones. And now we have Quest 2, which is pretty much the same headset, just better in (almost) every way.

Quest 2 is (just about) here! Facebook announced the headset and opened pre-orders today starting at $300. Oculus Quest 2 has a release date of October 13th.

But before owners of the original Quest look at their old headset with disdain, consider this. Quest 2 might be better in (almost) every way, but it really doesn’t do anything new. Quest 2 has effectively zero new features compared to the original, and Oculus says both headsets will share the same game library.

A quandary then… would Quest 2 have been better called ‘Quest S‘? Well yes, but also… no. As you’ll find throughout our review, a good chunk of Quest 2’s potential has not yet been unlocked. Similar to the original, Quest 2 will see improvements over time. In that sense, I think it would be fair to call it Quest S on day one, but once Oculus delivers some promised post-launch improvements, it’ll earn the name Quest 2.

One of the most exciting but as of yet untapped bits of hardware in Quest 2 is the processor. While the original Quest launched with a dated (even at the time) Snapdragon 835, Oculus effectively picked the highest-end processor they could for Quest 2, the Snapdragon XR2. Not only is it significantly more powerful, it’s also a made-for-VR chip which includes some additional features that make it even better for use in a VR headset.

But it’s going to take some time until we see the XR2 really shining in Quest 2. On day one, Oculus says that Quest 2 will run have an ‘experimental’ 90Hz option which will run the headset’s main menu at that refresh rate. Games, however, will continue to run at 72Hz.

“Soon” after launch, according to Oculus, the company will make the 90Hz mode default for the main menu and also allow developers to take advantage of the extra refresh rate, but that may well require per-app updates.

The same thing applies to Oculus Link. On day one, if you plug Quest 2 into your PC to use Link, your PC VR content will run at 72Hz and have the same encoding quality as original Quest. “Soon” after launch, Oculus says, Quest 2 will be able to use Link at 90Hz and higher quality.

The good news is that most games can automatically take advantage of Quest 2’s higher resolution, so that’s one benefit that you’ll see right out of the gate, and it’s a big one.

The leap in resolution and framerate are among Quest 2’s most meaningful improvements. Quest 2 has a per-eye resolution of 1,832 × 1,920 (3.5 megapixels) compared to the original’s 1,440 × 1,600 (2.3 megapixels). That’s a nice jump already, but there’s a bit of an extra boost because Quest 2’s LCD display has more sub-pixels—which fill in the ‘screen door effect’ even more—than Quest’s OLED display. On Quest 2, the screen door effect is basically invisible.

The resolution difference is noticeable right away. Between the extra sharpness and the smoother motion of the 90Hz display, stepping up to the menu in Quest 2 feels a bit more real than with the original Quest.

As some know, the move from OLED to LCD comes with some downsides too. Most notably that LCD can’t get close to the deep blacks that OLED can. Although it doesn’t have those deep blacks of the original, it also has massively reduced smearing which is arguably a worthwhile tradeoff because higher resolution doesn’t mean much if you can’t keep pixels from smearing often.

Quest 2’s lenses are effectively the same as the original. They’re fresnel as before, and have the same issues with ‘god rays’ as any modern fresnel lens (that is: annoying god rays on high contrast elements, but generally not to bothersome in most scenes). Oculus declined to share Quest 2’s official field of view, but said it is equivalent to the original Quest (that is: enough to be immersive, but more would still be nice). The ‘sweet spot’ or clarity across the lens, is roughly the same as the original Quest.

Quest 2’s lenses and display are tuned well. Chromatic aberration, pupil swim, and smearing are effectively invisible. Mura is almost invisible as well, but it’ll show up faintly against certain flat colors if you go looking for it.

Quest 2’s IPD can be physically adjusted between three positions: 58mm, 63mm, and 68mm. Rather than a slider on the bottom of the headset which allows you to adjust the IPD while looking through the lenses, to change the IPD on Quest 2 you need to remove the headset and grasp both lenses and tug them into one of the other positions.

Because of the delineated IPD adjustment, even if you’re within the minimum and maximum range, you could be up to 2.5mm out of the ‘ideal’ lens alignment (if you were to fall exactly between the available positions). We can infer that if Oculus felt being up to 2.5mm out of alignment was ok in the middle of the range, it would also be ok on the ends of the range—giving Quest 2 a ‘maximum recommended’ IPD range from 55.5mm to 70.5mm, which is pretty close to the original Quest’s ‘maximum recommended’ range of 56 to 74mm.

Since my IPD is roughly 63mm, I wouldn’t be able to see what the image looks like if it were 2.5mm off center (not with any reasonable precision, anyway). We’ll have to wait for more widespread feedback to know if falling between the three positions hampers the visual experience much, or if Quest 2’s eye-box is large enough to accommodate (clearly, Oculus felt this to be the case).

Quest 2, like its predecessor, has hidden integrated speakers that allow audio to emanate from the headband. Even though the speaker openings are a bit closer, they’re still miles away from being centrally aligned with the ear, which makes them sub-par for accurate spatial audio.

In terms of sound quality and volume, Quest 2’s speakers feel right in line with Quest. Meaning the audio is passable, but a far cry from from the quality you’d hear from something like Index or even the original Rift CV1. For anyone coming from a Rift S at least, you’ll be happy to know that Quest 2’s audio is louder and of better quality.

Many games will do fine with Quest 2’s build in audio, but for games with especially good sound tech and design, you’ll miss out on a lot of added immersion without a better audio solution.

Although it’s a bummer to have to fumble with headphones to get that maximum immersion from Quest, at least the option to add your own audio is available thanks to the single 3.5mm audio input on the side (unlike original Quest, there’s only one 3.5mm audio input on Quest 2).

Quest 2’s design isn’t fundamentally different than its predecessor, but it does bring a number of refinements. In terms of size and weight, it’s a bit smaller and a bit lighter.

The biggest change to the design is the head strap. Out of the box you’ll get a soft strap which is, at least for my head, a bit of a downgrade over the original Quest’s rigid strap. Rigid straps have the benefit of gripping the back of your head and lifting weight off the front of your head via support from the top and side straps. Soft straps without any structure can’t do this nearly as well because they can only really support the front of the headset via the top strap and can’t grip the back of the head as well without a vice-like tightness. When I use the soft strap I find that there’s more pressure than I’d like on my forehead.

Now, this would be a bummer if not for the fact that Oculus is,finally, offering first-party ergonomic accessories, including an Elite Strap and an Elite Battery Strap, both of which are rigid and specifically designed with a counterweight (fingers crossed for an an Elite Audio Strap in the future).

The good news is that the Elite Strap design is excellent—I’d say Oculus’ best headstrap yet—which makes me really wish they just included it by default. It seems pretty clear that not doing so was largely a cost-saving decision.

On top of the Elite Strap options, Oculus is also going to be selling a ‘Fit Pack’ ($40) which will include light blockers that fit around the lenses (to cover any light coming from the nose cavity) as well as two different face pads to accommodate wider or narrower faces. I haven’t had my hands on the Fit Pack, but found that the included face pad worked fine for me and I wasn’t bothered by any light leakage. It’s great that these accessories will be available though so a wider range of people can find an ergonomic fit that works for them.

Quest 2 also comes with a glasses spacer which holds the lenses a little further from your eyes so that there’s room for glasses in between. The face pad is slightly less wide than the original Quest, so especially wide frames might be problematic.

At first glance, Quest 2’s controllers might not look much different than the original Quest controllers, but they’ve actually seen a significant ergonomic redesign—or perhaps more of an ergonomic throwback. The ‘new’ controller design is very close to the Touch controllers of the original Rift CV1 headset. And that’s a great thing because they arguably had the best ergonomics of any VR controller to date.

Compared to the Quest controllers, Quest 2’s controllers are larger and feature a much larger, and offset ‘face’ which provides a natural area to rest your thumb without resting them on a button. The handle shape seems to fit into the hand a bit more purposefully too. The Quest 2 controllers are actually a bit larger than the original Rift CV1 controllers as well. For me that makes them slightly larger than ideal (but those with larger hands will surely feel the opposite). Even still, I think the ergonomic shift back toward the Rift CV1 controllers is a nice improvement.

And there’s another benefit hiding inside. The Quest 2 haptics are notably more powerful than their predecessors. We don’t yet know if they’re capable of some of the advanced haptic effects seen on the Rift CV1 controllers, but we expect to learn more about this soon.

Quest 2’s controllers are also now more power efficient and last up to four times longer than the original Quest controllers, according to Oculus. We’ll need to follow up on that claim because our controller batteries have yet to run out!

I’m glad Quest 2 has an IPD adjustment, even if it can only be moved between three discrete settings (58mm, 63mm, and 68mm). However, the approach is a bit baffling. Rather than a slider on the bottom of the headset which allows you to look at the image as you adjust the IPD, on Quest 2 you need to remove the headset, grab the lenses, push them into one of the other positions, and then put the headset back on.

Given that the different settings are simply labeled 1, 2, and 3—and that there’s seemingly no guidance for the user about which position they should select—I don’t see how users are expected to set their IPD correctly. Even if you could do it by sight, the need to remove the headset, change the lens position, then put it back on means you can’t look at the image as you adjust it, which makes it far harder to set by sight. And even if you’re a VR enthusiast and actually know your own IPD measurement, you have to remember which numbered setting corresponds with which measurement.

oculus quest 2 lcd panel pricelist

Meta 2021 Oculus Quest 2 All-In-One VR Headset 256GB, Touch Controllers, 1832×1920 up to 90 Hz Refresh Rate LCD, Mytrix Carrying Case, Earphone, Gray Grip Cover, Lens Cover, Silicone Face Cover

oculus quest 2 lcd panel pricelist

It"s the affordable price tag, alongside good performance, that may be most compelling about the Meta Quest 2, making high-end virtual reality more accessible than ever. There are some compromises, but I think most VR enthusiasts will easily be willing to look past them.

Editor"s Note (December 20, 2023): This review has been updated with the most current information, including pricing and storage, and to reflect the branding change from Oculus to Meta.

Unlike the original Quest, which came in black, the new device only comes in a gray plastic, but it’s a friendly look. We’ll get into the design a little later.

The headset also has four cameras dotted around the front for things like hand-tracking and environment tracking. The hand tracking in particular is a cool feature (though it also came to the original Quest through a software update), allowing you to essentially ditch the controllers for basic tasks.

The original Oculus Quest looked fine, but in a world of black plastic tech, it’s nice to see the new Quest 2 taking a different approach. The new gray-with-black-highlights look makes the headset a little more approachable and friendly, even if you won’t see the design when you’re actually using it.

The overall shape of the Quest 2 will look immediately familiar to those who have seen or used a Quest before, but there are a few differences to the new headset. Most notably, the Quest 2 is smaller and lighter in almost every way which is, of course, welcome news. At 502 grams, it’s still not the lightest device to wear on your head but it"s nearly 70 grams lighter than the original.

Part of the weight decrease comes in the form of a new soft strap, which replaces the part-plastic strap on the Quest. I found the new strap design easy to adjust, although the first time you do so, you may fumble around a little to figure out exactly where the adjustment points are.

The headset offers a relatively comfortable fit, too. The strap lets you get it set to your head size and shape, and there’s ample padding on the faceplate to allow for hours of wear. If you want an even better strap, you can buy the Meta Quest 2 Elite Strap for $50, which is said to enhance comfort and adjustability. We did not test it for this review.

Apart from the display, which we’ll go into a little later, one of the biggest changes to the Quest 2 is the fact that it now offers a Snapdragon XR2 processor, which is a dedicated virtual reality chipset. That replaces the Snapdragon 835 found in the previous-gen model, which could also be found in smartphones and other devices.

Technically, the XR2 is capable of delivering features like 5G connectivity and 7 concurrent cameras, but the Quest 2 forgoes features like that. Instead, you’ll get faster load times and better graphics processing. Gaming is perhaps the main reason to get a virtual reality headset in the first place, and the XR2 is able to handle more graphics-intense VR games.

Indeed, the improved processing power is pretty noticeable. In conjunction with the better display, graphics just look a whole lot better on the Quest 2 than on the original Quest. Details are clearer, and everything looks more realistic. Playing games like the Vader Immortal series is more immersive than ever, and it"s easy to get lost in a world—until you get jolted out by a dead battery.

While the XR2 platform delivers better-than-ever graphics performance in a standalone VR headset, VR still has a long way to go. The games are awesome, but they’re not ultra-realistic just yet. It’s kind of like a Nintendo Switch, offering super fun gaming experiences, but doing so without the intense graphics performance we expect from the PS5 or Xbox Series X. That said, there isn’t a headset that offers that super realistic graphics performance just yet. There are more gaming-focused headsets, like PlayStation VR, but it’s still tethered to the PlayStation 4 for its performance.

Meta has upgraded the display for the Meta Quest 2, and generally, it looks much better than before; though some aspects of it are a slight step backward.

Let’s start with the good. There’s a noticeably higher resolution, which helps eliminate the pixelated "screendoor effect" that was visible on the previous-generation Quest. It’s not totally gone, and an even higher resolution display would be nice, but we imagine that would present other issues around battery life.

The Quest 2 also supports a 90 Hz refresh rate, though there isn"t any content to explore at the higher refresh rate just yet. At launch, only the Meta home environment and the browser run at 90 Hz, and while those aspects of the Quest certainly look smooth, the feature won’t really come in handy until it’s supported by games. Hopefully, that will happen in the near future. Pretty much everything else you do on the Quest will be limited to 72 Hz for now.

There is a downside to the new display, though. While the original Oculus Quest was OLED, the new headset swaps it out for LCD. The result is black-levels that aren’t as deep, and colors that are less realistic. It’s a trade I’m willing to make if it means higher resolution, but it would be nice to get the best of both worlds in the next iteration.

We mentioned that the Quest 2 has a solid display, and it does indeed have one solid display. That replaces the two displays (one per eye) in the original Quest, and it has some implications for adjustability.

Without getting overly technical, the original Quest allowed users to adjust the headset to their interpupillary distance (IPD)—the distance between eyes—any distance between 59 and 71mm with a slider. With the single display in the Quest 2, adjustments are more limited, allowing you to select from one of three different options.

Speaking of Facebook, the controversial company absorbed Oculus in 2014, and since then it has been integrating Oculus more and more deeply into its own services. The Meta Quest 2 is the first Facebook headset that requires users to sign in to their headset with Facebook, instead of just using an Oculus account. Considering Facebook’s spotty-at-best track record with privacy, that is not good news.

Facebook goes a step further too. If you’re adamantly against Facebook’s use of user data over the last few years, you may be tempted to create a fake profile to use with the headset. But if you do so, be warned that if you’re deceit is discovered, you’ll lose any purchases you made on the Oculus store, and your headset may get completely bricked.

All that to say, Facebook is still in the business of collecting and using data, and you’re going to have to accept that if you want to use the Quest 2.

If you’re able to look past potential privacy issues and the idea that you might not be able to adjust the headset to your exact head shape, the Quest 2 is absolutely worth buying. Its display resolution beats many much more expensive headsets, plus it offers access to a huge range of apps that’s only growing, all for under $400.

It’s even worth considering if you have the original Quest. The Quest 2 is really quite a step up, especially for those who use their headset regularly. It may be worth waiting until developers update their apps to take advantage of the higher refresh rate and resolution, but that’s bound to happen at some point for the most popular apps, and hopefully new apps and games will support those things out of the box.

While not without its quirks, the Meta Quest 2 is the most compelling virtual reality headset to date. Apps and games are getting better and better, and the price is low enough for even casual users to get in. Virtual reality as a whole is still in its infancy, but on the Quest 2—and in 2020—it often beats actual reality.

oculus quest 2 lcd panel pricelist

Meta Quest 2 (initially sold as Oculus Quest 2) is a virtual reality (VR) headset developed by Meta Platforms (formerly Facebook, Inc.). It was unveiled on September 16, 2020, and released on October 13.

As with its predecessor, the Oculus Quest, the Quest 2 can run as either a standalone headset with an internal, Android-based operating system, or with Oculus Rift-compatible VR software running on a desktop computer. It is a refresh of the original Oculus Quest with a similar design, but with a lighter weight, updated internal specifications, a display with a higher refresh rate and per-eye resolution, and updated Oculus Touch controllers with improved battery life.

The Quest 2 received mostly positive reviews as an incremental update to the Quest, but some of its changes faced criticism, including its strap, reduced interpupillary distance (IPD) options, and a new requirement for users to log in with a Facebook account to use the headset and Oculus services.

The Quest 2 uses the Qualcomm Snapdragon XR2 SoC, a derivative of the Snapdragon 865 designed for VR and augmented reality devices.LPDDR4X RAM — an increase of 2 GB over the first-generation model.

The dual OLED displays of the first-generation Quest were replaced by a singular, fast-switch LCD panel with a per-eye resolution of 1832×1920, and a refresh rate of up to 120 Hz (an increase from 1440×1600 per-eye at 72 Hz). The display uses striped subpixels rather than a PenTile matrix; this arrangement improves image clarity by reducing the screen-door effect.

An update in February 2021 added support for up to three additional accounts to be logged into a single Quest 2 headset, with the ability for accounts to share purchased software between them.augmented reality features.

The included controllers with the Quest 2 are the third generation Oculus Touch controllers. The design of the new controllers was influenced by the original Oculus Rift controllers.

Quest 2 supports all games and software made for the first-generation model, and existing titles can be updated to support higher graphical quality on Quest 2. It also supports Quest Link, which allows the headset to be used with Oculus Rift-compatible software on a PC.Oculus Go apps and games.

Quest 2 was first released in two SKUs differentiated by storage capacity, with a 64 GB model priced at US$299, and a 256 GB model (replacing the original Quest"s 128 GB model) priced at $399. Both are a US$100 decrease over their equivalent SKUs on the first-generation model.

In November 2021, as part of the rebranding of Facebook, Inc. as Meta, the Oculus brand began to be phased out; Oculus Quest 2 was rebranded as "Meta Quest 2" in promotional materials, and Oculus Store was rebranded as "Quest Store" (Oculus-developed community platforms took on the "Horizon" brand).

In July 2022, citing increased production costs and to "enable us to continue investing in ways that will keep driving this increasingly competitive industry forward for consumers and developers alike", it was announced that the prices of all current Meta Quest 2 SKUs would be increased by US$100 beginning in August 2022. It was concurrently announced that

Facebook presented an "Elite Strap" accessory, which contains a ring-like pad for the back of the head and a tightness dial, along with a variant with a battery pack built into the strap.Logitech headphones "certified" for Quest 2, including the G333 VR—the company"s first in-ear headphones—which have shortened cables designed for use with VR headsets.

In October 2022, Meta unveiled new Touch Pro controllers for the Meta Quest Pro, which will also be available as an optional accessory for existing Quest 2 headsets. These controllers have a more compact design, replace the infrared tracking rings with cameras for on-board inside-out tracking (thus no longer needing to be within the line of sight of the headset"s cameras for best performance), and also include a pressure sensor for pinching gestures, and rechargeable batteries.

In November 2021, Qualcomm stated that at least 10 million Quest 2 headsets had been shipped worldwide.iOS App Store and Google Play Store in the United States for the first time—implying that Quest headsets had been heavily purchased as Christmas gifts during the holiday shopping season.

The Quest 2 has faced criticism over the mandate that users must log in with a Facebook account in order to use the Quest 2 and any future Oculus products, including the amount of user data that could be collected by the company via virtual reality hardware and interactions, such as the user"s surroundings, motions and actions, and biometrics.rendered the headset a "paperweight".Germany after it faced criticism from the German Federal Cartel Office over the requirement.Mark Zuckerberg stated that the company was "working on making it so you can log in into Quest with an account other than your personal Facebook account".

Meta later announced in July 2022 that it would establish a new "Meta account" platform, which will not be explicitly tied to the Facebook social network, and that users who transition to Meta account would be allowed to decouple their Facebook logins from its VR platforms. However, Ars Technica noted that the new terms of service and privacy policies associated with the new Meta account system could still allow enforcement of a real name policy (stating that users would be obligated to provide "accurate and up to date information (including registration information), which may include providing personal data", and still allowed for "rampant" use of user data by Meta.

In December 2020, Facebook stated that it was investigating reports of users experiencing rashes and other skin irritation from the Quest 2"s foam face pad. In April 2021, Facebook stated that it had identified and reduced the use of "a few trace substances that are normally present in the manufacturing process which could contribute to skin discomfort", but that they "did not find any contamination or unexpected substances in our manufacturing process." On July 27, 2021, Facebook announced that it had issued a recall of the face pads in Canada and the United States, would issue free silicone covers to existing users, and would temporarily suspend global sales of the Quest 2 in order to allow these covers to be included with all future shipments of the headset.

oculus quest 2 lcd panel pricelist

When the original Oculus Quest was announced in September 2018, even Facebook didn"t expect it to do as well as it did (as evidenced by the fact that it could never keep the Quest in stock). The Oculus Quest experience went beyond what was expected of a VR headset by being more than just affordable — it was as easy to use as a video game console.

Since then, Meta (as Facebook"s parent company is now called) acquired several VR game development studios(opens in new tab), brought many developers on board with its Oculus Store, and changed the paradigm of what people expect from the standalone VR experience. Every month has brought new features with free updates and has transformed the headset over the past two years since its original release. You don"t even have to use a Facebook account to sign into the headset anymore, either, erasing a major negative the console had at launch.

Now that the Meta Quest Pro(opens in new tab) has been released and the Quest 2 saw a price increase to $400, we"re taking a look at the Quest 2 and reassessing how it fits into the current VR landscape. Meta Quest Pro isn"t a replacement for the Quest 2 and it isn"t even intended for "normal" consumers to use as it"s mainly an enterprise and prosumer device.

As such, the Quest 2 is still the best VR headset you can buy at that price. It"s got more games, more developer support, and has sold more systems than even Microsoft"s latest Xbox Series S|X. It"s a huge success story for the VR industry and we can recommend it even more today than when we first published this review over two years ago.

The Meta Quest 2 Black Friday sale is here! Get $50 off the normal price of the Quest 2, plus get two of the best games for free! This bundle includes Resident Evil 4 VR and Beat Saber, two of the highest-rated games on the system.

The Oculus Quest 2 launched on October 13, 2020, and is sold at all major retailers. Pending some initial stock difficulties, the Quest 2 has been widely available throughout its time on the market — unlike the original Oculus Quest, which was very difficult to obtain throughout its 18-month retail lifespan.

The Oculus Quest 2 with 128GB of internal storage retails for $399, while the Oculus Quest 2 with 256GB of internal storage retails for $499. Both models are only sold in a white colorway, and neither model supports any kind of expandable storage, so be sure to get the model that has enough storage to hold your games.

Oculus Quest 2 games are obtained through the Oculus Store and downloaded directly to the headset. You can either browse the shop in the headset on the Oculus website or with the Oculus app on your smartphone. Games, on average, cost between $10 and $30, with some exceptions outside of that range.

Most games average 1-2GB in size, but there are plenty of notable exceptions to this. The largest Oculus Quest 2 games can be 12GB or larger after installation, and you"ll want to be sure you have enough space free to keep them updated. Thankfully, Meta got rid of the old 64GB model in August 2021 and only sells models with 128GB or 256GB of storage.

Meta will soon be selling Meta Quest Touch Pro controllers(opens in new tab) for $299 which work with Quest 2 headsets. These new controllers improve tracking performance and come with new features like better haptics, index finger tracking, a stylus tip on one end, and the promise of more features over time. They"ve even got their own Snapdragon processor inside and use three cameras to track themselves, eliminating dead zones the Quest 2 controllers have while tracking.

If you"ve never used the original Oculus Quest (or played anything in VR), here"s the lowdown. Like a PlayStation, Xbox, or Nintendo Switch, the Oculus Quest 2 is a standalone console designed with VR in mind. It doesn"t require a TV, but it can display a flat version of what"s happening in VR by casting to popular smart TVs, Google Cast devices, Facebook smart displays, and even via the Meta Quest app on smartphones or tablets so that everyone in the room can see what"s happening.

The first time you turn on your Oculus Quest 2, you"ll need to sign in with a Meta account using the Meta Quest app on your smartphone. Once you"ve logged in, you"ll need to decide if you want to experience VR while standing or seated. If you choose a standing (room-scale) experience, you"ll be asked to use your controller (and the built-in cameras) to draw safe boundaries around your room so that you don"t crash into anything valuable. It"s a lot less intimidating than that might make it sound.

In general, you"ll be getting your games and apps from the official Oculus Store, which can be accessed either on the Quest 2 or via the Oculus app on your smartphone. The box comes with everything you need to play: the Meta Quest 2 headset, two controllers, a USB Type-C cable, and a charging adapter to plug into an outlet.

Historically, every new console generation has delivered a certain wow factor the first time you play it. We often find ourselves muttering "How are these graphics so good?" every time the on-screen character moves around the next corner or into that wide-open field, grass waving in the wind. The difference between the two generations of Oculus Quest generations couldn"t be starker to the human eye.

In fact, since 2021, the Quest 2 has seen an uptick in the number of games that are exclusive to its hardware and are not available on the original Oculus Quest. This is due to the hardware improvements Meta made and show just how much more powerful the system is than its predecessor. It"s now commonplace to see games released just for the Quest 2 — and all those games also work on the Meta Quest Pro.

But the most immediately noticeable difference isn"t the powerful new processor — at least, from a user point of view — it"s the new pixel-packed display. At 1832 x 1920 pixels-per-eye, this "almost 4K" single LCD packs 50% more pixels than the PenTile OLED on the Oculus Quest. Being a single LCD instead of two separate displays connected to lenses, the Meta Quest 2 melds the positives of the Oculus Rift S with those of the original Oculus Quest for a superbly crisp experience, even if some of its other qualities aren"t quite as good.

But it"s not just the number of pixels that makes this display crisper — it"s the arrangement of them. The Oculus Quest used a PenTile arrangement, which places subpixels in a diamond shape: two small green subpixels on the left and right corners and larger red and blue subpixels on the top and bottom corners. When put into a square grid, these diamonds leave a black space in between, creating large gaps that human eyes can easily see in VR since the display is just centimeters from our eyes. The images above give you a good idea of what to expect, but the Quest 2 is even sharper than these images portray.

The Meta Quest 2 utilizes an RGB-stripe display, which puts a tall green, red, and blue subpixel next to each other to create a proper square. These squares fit much more neatly together in a grid, resulting in pixels that are closer together. Combine that with the fact that there are 50% more pixels on the Meta Quest 2"s display, and you"ll quickly understand just how much crisper this display looks. Everything from distance detail to up-close text is ridiculously easier to see, and it makes worlds so much more immersive because it doesn"t feel like you"re always looking through a mesh filter.

The best part about having a significantly higher-resolution display is that all games got an immediate upgrade. This new display isn"t just more pixel-dense though, it also runs at a higher framerate than the original Quest. At 120Hz, the Meta Quest 2 feels significantly smoother than the Oculus Rift S — which ran at 80Hz — and a full generational leap over the original Oculus Quest — which ran 72Hz.At 120Hz, the Meta Quest 2 feels significantly smoother than the Oculus Rift S and a full generational leap over the original Oculus Quest.

The Meta Quest 2 only ran at 72Hz at launch but quickly received an update to run at 90Hz on all games and apps. 2021"s April v28 Quest 2 update further upgraded that to 120Hz, but only a select few games support this refresh rate.

Everything feels immediately smoother and more realistic when compared to the original Quest, and a higher refresh rate also means that fewer people will have difficulty with motion sickness. While motion sickness hasn"t been a widespread problem in VR for half a decade now, there are still a few folks that experience it with lower refresh rates.

Just as you would expect from a brand new video game console, the Meta Quest 2 features a significant improvement in graphics quality when compared to the original Oculus Quest and is very much a "next-generation" console that launched alongside the PS5 and Xbox Series S/X. Many of the improvements come from the brand-new Qualcomm Snapdragon XR2, a system-on-a-chip (SoC) that"s more than three generations newer than the Snapdragon 835 found in the original Oculus Quest.The Meta Quest 2 is very much a "next-generation" console and launched alongside the PS5 and Xbox Series S/X.

For reference, the Snapdragon 835 (in the original Quest) was a smartphone chipset released in March 2017, while the Snapdragon XR2 in the Quest 2 is a custom VR chipset based on 2020"s Snapdragon 865. Along with the performance difference expected in a chipset that"s three years newer, Qualcomm has packed some brand new abilities like new shaders, support for 120Hz displays, the ability to push 3x higher resolution, and an 11x improvement in AI calculations.

While Meta didn"t allow Quest 2-exclusive games at launch, the announcement of Resident Evil 4 VR marked a change in the company"s strategy. Developers are no longer restricted from targeting just Quest 2. Meta has been encouraging developers to keep the original Oculus Quest in mind since there were well over one million active users as of April 2021, but it"s becoming increasingly less common to see the original Quest hardware supported.

As a Quest 2 user, you can expect games to have a significantly higher resolution, a smoother framerate, higher-quality models, higher resolution textures, more distance, up-close detail, real-time lighting, bloom effects, better particles, and improved shaders when compared to the original Oculus Quest.

Our Oculus Quest 2 vs. Oculus Quest graphics comparison includes a few launch titles that were quickly updated for Quest 2. While these titles can give you an idea of what to expect from games built for both systems, the difference while using each is going to be far greater than what you can see here. Aside from a graphics and resolution upgrade, Quest 2 games run much more smoothly, thanks to the ability to run at 90Hz or 120Hz.

Newer games like Red Matter 2(opens in new tab) and Iron Man VR(opens in new tab) push the boundaries of what was thought possible on Quest 2 when it launched, further cementing the fact that this is a proper console.

In addition to native Quest 2 games, the Quest 2 can stream PC VR games at 120Hz using the Virtual Desktop app or Oculus Air Link. That makes the Quest 2 the most affordable 120Hz PC VR headset around. It also doesn"t need any wires to play PC VR games, as Oculus Air Link and Virtual Desktop can both stream these games over your home"s Wi-Fi connection. There"s even a Wi-Fi dongle from D-Link(opens in new tab) that"ll let you play wirelessly without worrying about whether your router is good enough to handle it.

But the 120Hz refresh rate is only available on apps and games that specifically call for the feature. 120Hz is a massive paradigm shift for mobile VR, which, historically, was often relegated to 60 to 72Hz on most headsets. 120Hz was previously only available for high-end PCs and expensive headsets like the Valve Index (which can max out at 144Hz), which means the Quest 2 is the most affordable way to play PC VR games without spending a massive chunk of change.

While impressive in its own right, the original Oculus Quest was very obviously held back by the aging mobile chipset that powered it. Even though the Meta Quest 2 is also powered by a mobile chipset, three years of silicon advancements and a partnership with Meta"s research division have yielded something even more impressive than I expected. Despite bumping the resolution up by 50% and increasing the refresh rate by 25% at launch (a 60% refresh rate bump as of April 2021), the Quest 2 is quite fast at everything it does.

From menus to loading times, the Quest 2 is a substantial improvement over the original in every way. While playing games, pressing the Oculus Home button instantly brings up the universal home menu, and, better yet, that menu now floats over the top of most games as an overlay instead of taking you away from the game entirely as it used to.

But performance on the Quest 2 isn"t perfect. Over the years, Meta has added a boatload of new features that are impressive but, ultimately, are pretty taxing on the mobile chipset inside. The bright side is that this only happens when navigating system menus or browsing the Quest store and, even then, you"ll likely only notice the stuttering when the system is doing more than once thing at a time.

I can recall several times when I was directly comparing games between the two headsets, where the recorded video from the original Oculus Quest would become corrupted for no apparent reason. This is yet another thing I didn"t experience on the Quest 2, and it all adds up to a more consistently flawless execution of what you might hope or expect from a VR console.

Just about the only thing that"s not better is the battery life. Ironically enough, the battery life on the Quest 2 is roughly 30 minutes shorter than the original Quest. That puts it at around 2-3 hours of gameplay before you"ll have to charge it up again. Thankfully, the best Quest 2 head straps(opens in new tab) pack a battery inside and will get you several additional hours of playtime.

While this sounds great in practice, the fact that there"s hair on most people"s heads turns this simple task into a rather difficult one and, if you clumsily grab your hair and pull, a painful one. If you"re the only one using the Quest 2 in your home, it"s not likely you"ll have an issue.

If you like the general shape and design of the straps but want something slightly more comfortable, VR Cover"s head strap pads are a great way to go. Otherwise, I"d highly recommend picking up one of the best Quest 2 head straps(opens in new tab) as they are substantially more comfortable than the cloth straps and balance the headset"s weight.

The original foam facial interface that shipped with the Oculus Quest 2 throughout 2020 and much of 2021 has been augmented with a more comfortable silicone cover in every box. After the retail recall of Quest 2 units in late July 2021, the company began offering a program for existing Quest 2 customers that provides a free replacement for that foam pad.

That adapter is easy to remove and replace, though, so if you don"t like the official Oculus solution, there are plenty of alternative facial interface replacements to consider. Mostly, I"d recommend one of the facial interface replacements to help keep the lenses from fogging up. The original facial interface tends to trap heat and moisture inside the headset which almost always creates fogged lenses.

The official Oculus glasses spacer works with most of these replacements, but thicker ones are sold by companies like VR Cover if there"s still not enough space between the lenses and your glasses. You may also want to invest in lens covers to keep your VR lenses (and glasses) from being scratched.If you"ve got an IPD over 70mm, you"re out of luck.

The lenses on the inside feature a brand-new housing design, including a new physical spacing adjustment system. Everyone"s head is just a little different, and that difference includes the distance between eyes. The average distance between pupils, or inter-pupillary distance (IPD), is somewhere around 63mm. As such, the Meta Quest 2 comes out of the box using this setting. Users who have eyes spaced closer together can push the lenses inward toward each other, while users with eyes slightly farther apart can push them out.

The lenses snap into three preset positions; the default 63mm distance is denoted by a "2" right in-between the lenses. Pushing them outward to the "3" preset spaces them out at 68mm, while pushing them inward to the "1" preset makes them 58mm apart. Notice something missing here? That"s right. If you"ve got an IPD over 70mm, you"re out of luck.

While Meta"s new lenses are designed to fit approximately a 3mm range within each preset, it gets really uncomfortable if you"re playing cross-eyed. IPD over 70mm is a small minority, but it"s still a minority of gamers who will be shut out because of a design decision. Since the Quest 2 utilizes a single LCD, like the Oculus Rift S, it would be nice if Meta could figure out a way to bridge the gap for these gamers. If you"ve got an IPD somewhere between these presets, we"ve got a few tips on how to adjust Quest 2 IPD that"ll give you a clearer way to see things in VR.

The Meta Quest 2 sports built-in speakers, just like the original Oculus Quest, but this time around, they"re built around the idea of replacing the head strap. You"ll find these speakers on the inside of the rotating strap arm, one on each side of the headset, and can be used with any compatible Meta Quest 2 head strap. Yes, that means you can remove the strap and replace it without performing some wacky wiring hijinx and worrying about ruining your headset.

The quality of the speakers is a notable jump from the original Quest, with louder volume, better bass, fuller sound (read: less tinny), and even better 3D audio. Unlike the Quest or Rift S, I found playing rhythm games like Beat Saber was pretty enjoyable using these speakers. Previously, the sound quality was far too lacking to even bother. If you want the absolute best sound, though, you should slap on a pair of wired headphones and plug them into that 3.5mm jack on the side.

The Quest 2 does not support Bluetooth headphones because there is too much latency introduced, which would result in some strange human sensory issues and general no-no"s in the world of VR comfort. However, Soundcore does make a pair of wireless Quest 2 earbuds(opens in new tab) that are particularly fantastic and work via a USB-C dongle instead of connecting via Bluetooth. They"re incredible and I"ve been using them since their announcement back in September 2022.

The Oculus Touch controllers have long been some of the best controllers in the VR industry. For the most part, the 3rd-generation Oculus Touch controllers that ship with the Meta Quest 2 further improves upon an already excellent design, but they do feature one negative — they"re a tad bigger. While that"s good in some areas of the design, I found the wider grips to be uncomfortable for the first week of usage. Thankfully, my hand adjusted to the size difference pretty quickly, but some people might not have that experience.

Overall, these controllers are a lot more solid than the previous Touch controllers, with plastic that can withstand more hits over time. The original Oculus Quest"s controllers were infamous for having a broken light ring, as the design tended to split when hit too hard. While you can do a lot to keep from hitting people, walls, or other objects while in VR, sometimes it"s simply not possible to avoid clacking the controllers together. If you find yourself doing this regularly, pick up one of the best VR Cover accessories like the Halo controller protectors, which will keep that ring in good shape.Unlike the previous controllers, the new design makes it impossible to accidentally press the home and menu buttons.

Up top, you"ll find that the spacing between buttons is a lot wider, and there"s now a dedicated thumb rest for games that don"t often use the face buttons for input. In addition to that, the Oculus Home and menu buttons have been moved directly under the joystick on each controller and are now concave. This design makes it essentially impossible to accidentally press during play, which is a godsend if you"ve ever played a game like Beat Saber and got regularly interrupted by pressing the menu or home buttons.

Each controller button and each joystick feature a capacitive sensor to detect the difference between just touching the button and actually pressing it. The Trigger and Grip buttons are smoother than the 2nd-gen Touch controllers and feel really great to push in. In addition to this, Meta packed more advanced haptic motors inside the controller.

For me, the absolute best part of the new controllers is the battery door. Yes, that sounds crazy but, once again, if you"ve ever used the 2nd-gen Touch controllers from the Oculus Quest or Rift S, you"ll know how easily they would slide off. This time around, Meta utilizes good old-fashioned clips to lock the battery door into place instead of magnets. That was a way, way better decision, and I"m glad they made it.The absolute best part of the new controllers is the battery door, which no longer falls off during play.

Not once have I had the battery door fall off during play. Contrast that with the 2nd-gen Touch controllers (Oculus Quest and Oculus Rift S), where the compartment would come off practically every 30 seconds, and you"ll quickly understand how massive of a quality-of-life change this really is. On top of that, Meta enhanced the design of the wrist straps to make them more durable and connect them to the controllers more easily (read: no tools required to remove).

It"s easy to use rechargeable AA batteries in place of those environmentally unfriendly disposables, thankfully, and removable batteries make it easy to change out if you forget to charge them. Alternatively, something like the Anker Charging Dock for Meta Quest 2 comes with rechargeable controller batteries that you"ll never need to remove; just drop it on the dock when you"re done playing.

Just as we saw on the Oculus Quest, hand tracking on the Meta Quest 2 is a rather unique experience, even if it is a very limited one. By default, the Quest 2 will look for controllers at all times. When it doesn"t find them, it"ll automatically enable hand tracking, which uses the same front cameras to see your hands and translate them into VR. The term is highly over-used in tech, but the first time your hands appear in VR, it truly feels magical.

Hand tracking works best in a well-lit room and is generally a more pleasant experience when used for simple tasks. You can also choose to manually toggle between controllers and hand tracking, opting to press a button in the Quick Actions panel in settings instead.

Just putting on your Quest 2 to watch a movie or virtually hang out with friends is better done when you don"t even have to bother with controllers. There are a handful of games that support hand tracking, but since it"s not the most accurate tracking experience in the world, most games are best when using controllers. Yes, even the ones designed with hand tracking in mind.

Over the past two years, Meta has upgraded hand tracking substantially, implementing machine learning technologies to better detect and predict where your hands are even when the cameras can"t directly see them. While the Quest 2 can now more accurately track fast hand movements and gestures, it still struggles with low light and precise tracking. Machine learning has helped in situations where hands are blocking one another — the camera still has to see them, after all — but hand tracking isn"t a perfect experience by any means.

Meta has officially discontinued the Oculus Rift S and the Oculus Quest, leaving the Meta Quest 2 and the Meta Quest Pro as the ways forward for the company"s VR strategy. We saw Nintendo finally move to this model in the past few years with the Switch, which combined both portable and console divisions of the company. Like Nintendo, Meta has now integrated its portable and PC divisions into one solid product that can do it all.Virtual Desktop still offers Quest 2 users the best experience and offers more customizability than official Oculus solutions.

While the Meta Quest 2 is most effective as a completely standalone, wireless headset, it can be hooked up to the computer via the $80 Oculus Link cable or via one of many wireless methods. Oculus Link is a 15-foot cable that plugs into your PC"s USB Type-C port and turns the Meta Quest 2 into a bonafide Oculus Rift, complete with the Oculus Rift home screen and all. In fact, you"ll need to disconnect the cable entirely just to get back to the Quest 2"s home screen.

Over the past few years, Meta has improved the overall quality of Oculus Link, taking it from a rather soft image at launch to a razor-sharp visual experience that looks and feels no different from a VR headset built with only a PC connection in mind.

Oculus Air Link is the official wireless way to stream PC VR games to your Quest 2, launched with the April 2021 update, and has also been drastically improved since then. Air Link isn"t as full-featured as paid options like Virtual Desktop(opens in new tab), but it does have one advantage over other solutions: it"s completely free and built-in to the Quest headset.There"s nothing quite like the feeling of playing VR games at 120Hz and knowing you only spent $400 to get there, given that you would have had to spend $1,000 for the same experience only 2 years ago (and you would have had to use a wire to get it, too).

That makes the Meta Quest 2 the preferred way to experience VR on a PC without any wires at all, and the experience only gets better when you"ve got a faster Wi-Fi 6 router. I"ve been using the Linksys AX4200 mesh router for a while but better and faster routers(opens in new tab) exist these days. Now that I"ve got a Meta Quest 2, I"ve found that Wi-Fi 6 routers have a new purpose that I actually care about: they can be used to create a nigh-perfect wireless VR experience.

Both Virtual Desktop and Oculus Air Link support wireless 120Hz gaming, but Virtual Desktop offers a significant number of customization options users can tweak to get the best experience. There"s nothing quite like the feeling of playing VR games at 120Hz and knowing you only spent $400 to get there, given that you would have had to spend $1,000 for the same experience only a year ago (and you would have had to use a wire to get it, too).

Yes. Absolutely and emphatically, you should buy a Meta Quest 2 if you"re at all even remotely interested in VR gaming. It"s a massive step in the right direction and, ultimately, represents the future of the VR industry at large. While there will likely always be a market for PC VR, just as there is for regular "pancake" gaming on a TV, the Meta Quest 2 is the culmination of everything the VR industry has been working toward for the better part of the last decade.

Over the years, the Quest 2 has gotten better and better. Not onl