oculus quest 2 lcd panel quotation

Anyone knows the price to replace the LCD by Oculus ? It"s not that much pertubing but I feel that I"m losing a bit of immersion in VR because of it. The user experience is not the same anymore.

oculus quest 2 lcd panel quotation

The long-rumored (and recently leaked) Oculus Quest 2 is here, in my home, on my face. I received it earlier this month, along with news that this would be Oculus"s cheapest "all-in-one" VR system yet: starting at $299 and shipping on October 13.

Part of that comes from Facebook"s aggressive policy about making Facebook social media accounts (whose terms of service revolve around a "real name" policy) mandatory to use new Oculus VR headsets, including the Quest 2. Let me be blunt: that is a terrible idea. Attachment of a social media account and its massive Web of personally identifying data (as accumulated by everything from service log-ins to average Web-browsing cookies) to computing hardware (VR headsets, phones, computers, TVs, etc) is quite frankly an irresponsible move on Facebook"s part.

But let"s say you already bought into Oculus hardware or software in the past, or you"ve made your peace with the company"s Facebookening. Or maybe in spite of all of the bad news, you"d make a deal with the Mephi-zuck-eles for a higher-performing, "all-in-one" Oculus Quest that"s now powered by a Snapdragon 865-equivalent SoC with more RAM, more pixels, and a higher refresh rate.

If that"s where you land, you"ll eventually find a different bummer about Oculus Quest 2: how desperate Facebook is to get the price down to that magical $299 number. It seemed like every single day that I tested this device in the pre-release period, I discovered some new corner-cutting issue that wasn"t worth the savings. Those piled up to the point where Facebook will need to launch a Quest "2+" revision before I"m ready to recommend this headset.

Oculus Quest 2 should look familiar, as its design language and general form factor are nearly identical to the original VR system that launched in March 2019 starting at $399. Both versions have four outward-facing cameras to track your nearby environs, so you can put the headset on anywhere and expect a convincing "transportation" effect inside VR. This "inside-out" tracking model can be found in most Windows Mixed Reality headsets, and it differs from systems like HTC Vive and Valve Index, which won"t work without infrared-spewing "tracking boxes" installed in your preferred playing space. Advertisement

Unlike most other VR headsets, the Quest line does not require connections to a PC or console. Strap it onto your face, map out a "playing space" inside your home using your hands, and Quest 2"s internal hardware will do all of the 3D rendering. (Like the first model, Quest 2 supports optional connections to PCs for their higher-end games, as well.)

Quest 2"s pair of hand-tracked controllers include the same array of buttons, triggers, and joysticks as the first version, along with the same "halo" construction to hold their infrared sensors. You may glance at these and think you"re in for identical performance compared to other "Oculus Touch" controllers. Not so fast.

Facebook reps mentioned that the controllers were redesigned with an emphasis on increased battery life and comfort, which I found curious. The original Oculus Quest controllers didn"t last very long, but they only required one AA battery and were far more efficient than, say, the HTC Vive Cosmos controllers. What got the battery drain down further? This is when Facebook reps claimed that Quest 2"s controllers have fewer infrared sensor points: "We"re able to find computer vision algorithms tuned to achieve the same [level of controller] tracking in fewer LEDs, thus [requiring] less power," a Facebook representative told Ars Technica.

I went back to compare tricky "expert" Beat Saber levels on both Quest 1 and Quest 2, and sure enough, the older controller is noticeably more accurate. It"s hard to perfectly measure VR controller detection without access to verbose data logs (which I"ve used to diagnose issues with SteamVR in the past). But I can safely say that after an hour going back and forth between Quest 1 and 2, the number of lost swipes on the newer hardware was higher. So this downgrade in sensor points checks out.

[Update, 3:30 p.m. ET: Since this article went live, we"ve seen infrared camera footage from Tested confirming an identical number of LED bulbs in both generations of Quest controllers, which puts Facebook"s original statement into question. The FB rep may have been describing a downgrade in frequency or power for those LED bulbs in Quest 2 controllers.]

Worse, Quest 2 has removed the grippy, cross-grain texture found in Quest 1 controllers, while making the controllers slightly heavier (151g for the new controllers, versus 129g for Quest 1"s controllers). As a result, I"ve felt them slip out of my grip much more often than with Quest 1. Having a wider pad on top of the controller to rest my thumb doesn"t alleviate the issue. It"s the first of many curious changes between Quest headset generations. Advertisement

In terms of cosmetic changes, Quest 2 no longer lines the headset"s sides with soft fabric, nor does it include a similar fabric lining in the inside. The former is a manageable bummer; I miss that soft sensation of picking the Quest up, but I can live without it. The latter genuinely impacts usability by allowing more light bleed into your field of view—it"s not much, but with VR immersion, every bit of light leak counts.

The biggest "cosmetic" change is also incredibly impactful to the headset"s function—the Quest 2 has a new strap. Ugh. I have never seen such an abomination in my years of reviewing VR headsets. It"s worse than Oculus Go, the previous bottom-rung candidate for cheapest-feeling headset strap on the market.

This default, cheap, backpack-like strap must be adjusted every time you put Quest 2 on, or take it off, because it doesn"t come with a nifty elastic strap a la Quest 1.

Instead of employing a typical "halo" strap design, meant as much to shift support and weight to the back of your head as to allow a variety of hairstyles through, Oculus has opted for an uncomfortable split-strap design. This connects a top-of-head strap and two straps leading to the headset"s left- and right-hand sides. If you have long hair, you now have one fewer organic way to pull that hair out comfortably.

Worse, you must adjust this strap"s fit every single time you put it on or take it off, since it works like a strap on a backpack or messenger bag: you must pull the strap through a pair of double-looped buckles. Quest 2 asks users to pull to the left to tighten, to the right to loosen. (Ever heard the phrase "righty-tighty, lefty-loosie," Facebook?) It feels clumsy and obnoxious every single time, and its shape does a bad job of properly distributing the headset"s weight. That weight, by the way, is nearly identical to Quest 1; the new headset"s "10%" reduction in weight comes almost entirely from the change to this lighter default headstrap.

oculus quest 2 lcd panel quotation

Quest 2 replaces the original Quest. All current games are compatible, and it still supports Link mode for access to Rift & SteamVR (if you have a gaming PC).

Quest 2 switches out the OLED panels for a higher resolution 90 Hz LCD, upgrades the processor to Qualcomm’s Snapdragon XR2, shaves off around 70 grams, and sports a simplified 3-step lens adjustment mechanism. The controllers have significantly longer battery life and improved ergonomics.

The original Quest used dual PenTile OLED panels with a resolution of 1440×1600 each. Quest 2 replaces this with a single LCD providing 1832×1920 per eye. That’s roughly 50% more pixels, and each pixel now maps to three subpixels instead of just two.

The effect is a significantly higher detail image with almost no hint of “screen door effect”. Noticeably higher resolution than Valve’s Index- but just short of HP’s upcoming Reverb G2.

Most VR headsets, including the original Rift from 2016, have a refresh rate of 90Hz. The original Quest’s refresh rate was 72Hz, and this remains Quest 2’s default, but apps & games can support a new ‘experimental’ 90Hz mode for a smoother, more responsive experience. Link will get 90Hz support in a near future update.

The switch from OLED to LCD means Quest 2 can no longer display the true color black, since there’s a backlight behind the display instead of pixels controlling their own light.

Perhaps the most extraordinary spec of Quest 2 is the processor. The original Quest shipped in mid 2019 but used the Snapdragon 835 – Qualcomm’s 2017 flagship.

Quest 2 sports the latest & greatest Snapdragon XR2, a variant of the 865 designed specifically for headsets. That’s a 3-generation jump delivered in a $100 cheaper headset. There’s also an extra 2GB RAM, for a total of 6GB.

Games run at higher default resolution on Quest 2. And if a developer supports 90Hz mode- requiring 25% more frames per second- it’s not clear how much extra performance is left over for shader, lighting, and geometry improvements.

The original Quest featured a precise lens adjustment slider- slightly modified from the original 2016 Rift- allowing lens separation to be adjusted between 59mm and 71mm.

Out of the box, Quest 2 comes with a basic elastic strap reminiscent of 2018’s Oculus Go. It’s very portable and can be used comfortably laying on a bed or sofa, but obviously can’t really support the headset’s weight.

Facebook is adopting the strategy HTC pioneered of offering a higher end strap as an accessory. Quest 2 ‘Elite Strap’ will be available for $49. It cusps the back of your head more firmly to take some of the pressure off the front.

There’s also a battery version of the Elite strap, which Facebook says doubles the effective playtime of your headset. It’s not available on its own (for now at least)- only in a $129 bundle which also includes the otherwise-$49 carrying case.

Quest 2 sports the same kind of built-in audio, which in turn was an improvement on the Oculus Go. There’s a small speaker deep inside the headset on each side, and the sound is piped through the side straps out to a vent beside your ear.

The new controllers – the third Oculus Touch – have a more ergonomic handle design. The new handle actually resembles the original Rift’s Touch controllers, which Facebook says was the inspiration.

There’s no point in beating around the bush- Quest 2 packs almost unbelievable specs for its price. The only other announced XR2 headset is $1499. Despite being just a fifth of that, Quest 2 has higher resolution and includes controllers.

In fact, Quest 2’s specs even compare favorably to the main contenders in the PC space- and updates to the Link PC mode are slated for soon after launch.

Finally, here’s how Oculus headsets so far stack up. You can get a sense for the direction Facebook has been moving in- definitely not a straight line so far.

oculus quest 2 lcd panel quotation

Neat. I love the Quest and, even though I"ll probably sit this one out, it"s nice to see it being iterated and improved. It is the future, for sure, this untethered VR.

oculus quest 2 lcd panel quotation

Whichever VR system you choose could determine how enjoyable the experience. Therefore, it is critical to do the research and find the best VR that fits you. However, you are in luck as we have done most of the work for you. Now, we will describe and compare some of the most popular Virtual Reality Systems. These will include the new Oculus Quest 2which was just released on October 13th. Make sure to read on if you are considering trading in your Rift-S or Questfor the new Quest 2.

The Rift-S is ai5 processor accompanied by a GTX 970-1060 graphics card and at least 5 gigabytes (GB) of RAM. The system requires the user to use a display port rather than an HDMI. So, plenty of space is required on the computer. The Rift-S has a 1x2560x1440 LCD panel at80 Hertz (Hz). These specifications create a better resolution than most all-in-ones, but it is not great compared to other PC VR systems. The built-in speakers are also reportedly not great, but this can be resolved with an external set of headphones. Despite the resolution and sound not being fantastic, the tracking is decently advanced. It uses three forms of inside-out tracking.

The tracking system is similar to the Rift-S including the infraredtracking headset cameras. The Oculus, however, also allows the user to see the outside world through the headset by selecting a viewing setting. But, this feature comes at the cost of a somewhat disorientingdelay. One of the best features of the Quest is its ability to hold guardian spacesin memory. With it, you do not have to measure the same space twice. If you have measured a space before, the system will recognize it and instantly place you into the virtual environment.

Now, for the moment we have all been waiting for, theQuest 2 review. Starting at the same price of$299 as the Quest 1, the Quest 2’s goal is to completely replace the Quest and Rift-S as both are entering retirement, but is the upgrade really worth it for those still using the Rift-S andQuest?

With prices at $299 for 64 GB and$400 for 256 GB, the Quest 2 is certainly an upgrade. However, most have described it as more of a Quest + or Quest Pro rather than a completely new system. The new 50% increase in resolution at 90 Hz, its access to AAA games, its lighter1.12 lb frame, and its new line of accessories, sold separately of course. These new accessories include better head straps to replace the Quest 2’s new, cheaper, and mobile, cloth strap; like the$50 Elite Strap or the$130 Elite Strap which doubles the battery life from 2-3 hours to4-6. Other accessories include Fit Packs which offer swappable facial interfaces.

The Quest 2 also has some subtle differences which came from trial and error with the first Quest. For instance, the Quest has two headphone jacks to cater to Oculus’ duel-headphones, but the Quest 2 only has one due to this previous accessory’s failure. The interpupillary distance (IPD) adjuster is also different. It combines hardware and software to allow the user to push the eye width into one of three settings. These settings can presumably be changed through the software as opposed to the Quest’s simple slider bar. The controller itself is also slightly different from some extra thumb room and a more secure battery cover.

If these features sound like an upgrade worthwhile, go ahead and splurge on the new Oculus Quest 2. Otherwise, as we here at AVT Simulation like to say, save your money for something with a little more bangfor your buck. In our next post, we will cover other popular VR systems as well as MR and AR systems.

Initially, Applied Visual Technology Inc., AVT has been developing modeling and simulation expertise through engineering services since 1998. This is due to our founder who has accumulated over 30 years of military MS&T expertise in aviation applications. Nonetheless, everyone at AVT specializes in making old training systems new again and making new ones for less. Consequently, for 20 years AVT has served our Air Force, Army, Navy, and Marine customers by providing the highest quality of service and solutions. Following its inception, AVT’s highly specialized staff of engineers has included some of the top leaders in the simulation industry. With over 20 years of simulation experience, our dedicated team provides specialized solutions for customers with complex problems.

oculus quest 2 lcd panel quotation

As in the previous comparison of the Oculus Rift (S) and the Oculus Rift, youtuber takes on a 4K camera through the lenses of the glasses VR. Using different applications, it compares image displays with each other. In addition to the games Elite Dangerous and Assetto Corsa also uses the image of the tests for vision.

Wood claims that he installed the latest updates for Oculus Quest and Quest 2. Support 90 Hz for Quest 2 was absent. Oculus will be presenting it via a software update later this year. Also need to improve communication with Oculus Link. Oculus has announced the updates Link, the stream on the PC and Move function .

It should be recalled: Oculus Quest 2 is equipped with an LCD RGB display with a resolution of 1920 x 1832 pixels and a refresh rate of currently 72 Hz, in contrast to the Oculus Quest OLED display with a resolution of 1440 x 1600 pixels and 72 Hz. Oculus Rift (S) provides a resolution of 1280 x 1440 pixels and a frame rate of 80 Hz on the LCD display.

No wonder OLED display Oculus Quest, it seems, has the advantage in the first comparison of the black level. Although Rift (S) looks a little pale, you can see clearly in bright artifacts in the Quest 2.

This leadership is melting away in comparison when playing Assetto Corsa. If you look at the stall, Rift (S) shows a more pure black and much richer color than Quest. While Rift (S) and especially the Quest output visible mosquito mesh on the image, this effect is clearly better to have Quest 2.

The negative effect of screen Quest even more obvious on a Board with letters and numbers. The numbers on the right edge is almost not visible in the first line, and in the Quest 2 the last line can also be read. Even if black color will again become faded, here Quest 2 still looks better. Rift (S) seems sharper with the letters, but the numbers are very fuzzy.

oculus quest 2 lcd panel quotation

Today, Amazon has dropped the price of the Meta Quest Pro from $1499.99 down to $1099.99. That"s a pretty steep discount considering the fact that the Quest Pro was released only a few months ago. Of course, that"s still much more expensive than the Quest 2, which starts at $399.99. The Quest 2 is still our go-to recommendation for pure gamers. The Quest Pro would probably make for an excellent gaming headset, but the price and features gear it more towards mixed reality and AR developers. Once you delve into the specs, you"ll understand that there is a reason for this price madness.

Let"s start with the display. At first glance, you"ll notice that the Quest Pro is thin. Very thin. The front visor, in fact, is nearly 40% slimmer than the Quest 2 and that"s achieved by the new pancake lens system. Whereas the Quest 2 uses a single LCD with a resolution of 1920x1832 per eye, the Quest Pro uses dual LCD panels with the same resolution. Meta claims 37% greater pixels-per-inch and 30% larger color gamut. The Quest Pro should also support dynamic foveated rendering and features a manual IPD adjustment slider.

Hardware wise, although the visor is thinner, the overall headset is heavier. That"s because the headstrap is counter-weighted and the battery is rear-mounted to provide better balance than the Quest 2. You"ll be able to wear this headset for much longer without any neck strain. The headstrap is more robust as well, more similar to the optional Elite Strap than the fabric headband that the Quest 2 came with. Internally, the Quest Pro is now equipped with an upgraded Qualcomm Snapdragon XR2+ CPU that promises 50% more power and more effective thermal dissipation.

The Quest Pro gets a rather significant upgrade in tracking ability. The Touch controllers, for example, no longer have an LED ring. Instead, they have their very own cameras for independent self-tracking ability. The visor has some new tricks up its sleeve as well. In addition to the standard inside-out tracking cameras, there are inward-facing cameras that can track your eye and face movements. There are very few (if any) games that can take advantage of facial tracking right now, but it opens up a whole realm of possibilities for productivity and social applications, like avatars that can mimic your facial gestures or full control using your eyes instead of your controllers. And of course, dynamic foveated rendering is only possible with eye tracking.

To further reinforce the concept of the Quest Pro as a mixed reality tool, the visor has full-color sensors that allow for high resolution color video. That means you"ll be able to see the world around you and potentially have the Quest Pro display AR elements, much like a refined version of the now defunct Google Glasses. Few games can take advantage of this feature (although there was a video of Beat Saber being played "out of screen" in an AR environment), so the cost attached to this featureset is wasted on a pure gamer.

To sum up, there"s a hefty price to pay to be at the forefront of a technology that has yet to be widely adopted. Whether or not it"s worth it is your decision, but the Quest Pro is clearly not intended to be a straight upgrade from the Quest 2 for the average VR gamer. If you can afford it, you"ll be in for a treat. And if you can"t, the Quest 2 exists.Meta Quest Pro - Announcement Images

oculus quest 2 lcd panel quotation

The Meta Quest 2 makes it easier—and fun enough to be worth it—to give VR a try compared with headsets that require cables and expensive PCs. The Quest 2 has two capable controllers and is compatible with some of our favorite games. It’s also small enough to toss into a tote bag or a backpack, so you can break it out at the office or a party (or could, if you didn’t need to safely distance from others). You can set it up and start playing in less than a minute; thanks to built-in sensors that track the two Touch controllers and your other movements, you can navigate an entire room, and the headset won’t ever lose your location. As a result, we consistently reach for it over headsets that cost two or even five times as much.

By default, the Quest 2 is cordless. Sensors for tracking your head and hands are built into the headset and controllers, which means you can walk around the entirety of a room and your virtual body will do the same. Although a PC headset with more-precise tracking, such as the Valve Index or the HTC Vive Pro 2, can better replicate your movement and avoid reality-breaking glitches, like your hands floating away, we found the Quest 2 convincing enough to cross that initial threshold into “realness.” The ability to play without a cord also means you aren’t pulled out of a game when you inevitably trip on the cable tethering you to a PC.

However, many of the best VR games require a connection to a PC to give the headset additional processing power. We think the Oculus Link cable is a worthy buy for any Quest 2 owner because it allows you to play PC games on the headset, unlocking the full Meta Quest and SteamVR libraries.

The Quest 2’s LCD screen offers 1832×1920 pixels per eye, which made it one of the first headsets that didn’t regularly give us the “screen door effect,” which is a light grid laid over your field of view. The Quest 2 currently has a maximum refresh rate (think of this as the VR way of saying “frames per second”) of 120 Hz, matching the HTC Vive Pro 2 and beating the Quest Pro’s 90 Hz. Higher refresh rates are generally believed to reduce the likelihood that users might experience motion sickness while using a VR headset.

At a claimed 503 grams (1.1 pound), the Quest 2 is a hair heavier than we prefer for our VR headsets (it’s like hanging a half-liter bottle of water from your face). But due to cushy foam padding that rests on your face and adjustable straps that reach around to the back of your head, we found that the Quest 2 is fairly comfortable to wear for hour-long play sessions, though we had to fiddle with the fit to get it to sit correctly. The headset’s strap is a downgrade in quality and comfort from previous Meta headsets. If you care enough to want to change it, you have to shell out $50 extra for the halo-style Elite Strap.

The Quest 2’s Touch controllers, which are similar to the original Rift Touch controllers, are among our favorite styles of VR controllers. The two controllers are molded to sit in your hand, with your pointer fingers resting on triggers and your middle fingers resting on “grip” buttons. Your thumbs can reach a small joystick, plus A, B, and home buttons. Sensors built into the headset track the location of the controllers, so moving your hands physically moves them in VR. The Quest 2’s controllers are intuitive to use and easy to hold for long periods. While Ars Technica reports that the newer controllers are less accurate than those that came with the original Quest, Tested notes that they seem to simply operate in a different way. In practice, we didn’t notice a change in quality between the controllers. The lack of external sensors that a headset like the HTC Vive Pro 2 uses to carefully replicate your hand movements in VR might be missing here, but we found the Quest 2’s controllers still accurate enough to fly through difficult levels of Beat Saber without frustration.

Interestingly, the Quest 2 also gives you the option to ditch the controllers and use just your hands to interact with menus and some games. We found the tracking to be functional, but fairly inaccurate; if you move your hands too far away from the headset, it loses sight of them and you’re no longer in control. You also need to learn a series of gestures, such as pinches and drags, which means the learning curve is just as steep as using the controllers. We think hand tracking has long-term potential for even more natural gameplay, but we didn’t find it intuitive enough to choose over the controllers for now.

The Quest 2 does not have built-in headphones. Instead, it has built-in speakers that direct 3D sound toward your ears. The Quest 2’s audio quality is good enough for immersive VR (and sounds even better than the original Quest), though it isn’t as clear as you’d get with a pair of nice headphones.Thankfully, you can plug in your own headphones (or buy the $50 earbuds that Meta advertises) on either side of it. We do like the open-ear setup in a social setting, where the speakers can clue onlookers in on what the person wearing the headset is seeing.

Meta says that the Quest 2’s battery lasts two to three hours, though we found it fell closer to the two-hour mark. That’s plenty of time for solo play. However, when we’ve used cordless headsets with friends, we have always ended up running out of battery power. You can use the Quest 2 while it’s plugged in, though you won’t be able to move around as much when you’re connected to a cable. We managed to play Beat Saber with the headset plugged in for a while, but we eventually ripped the cord out of the socket.

oculus quest 2 lcd panel quotation

My Oculus Quest 2 Review:✅Screen is noticeably better✅$300 price means lots more can try VR✅Lighter design = less