lcd display python factory
If you plan on using an LCD with your Raspberry Pi, there’s a good chance you’ll need to program it in Python at some point. Python is probably the most popular programming language for coding on the Raspberry Pi, and many of the projects and examples you’ll find are written in Python.
In this tutorial, I’ll show you how to connect your LCD and program it in Python, using the RPLCD library. I’ll start with showing you how to connect it in either 8 bit mode or 4 bit mode. Then I’ll explain how to install the library, and provide examples for printing and positioning text, clearing the screen, and controlling the cursor. I’ll also give you examples for scrolling text, creating custom characters, printing data from a sensor, and displaying the date, time, and IP address of your Pi.
You can also connect the LCD via I2C, which uses only two wires, but it requires some extra hardware. Check out our article, How to Setup an I2C LCD on the Raspberry Pi to see how.
There are two ways to connect the LCD to your Raspberry Pi – in 4 bit mode or 8 bit mode. 4 bit mode uses 6 GPIO pins, while 8 bit mode uses 10. Since it uses up less pins, 4 bit mode is the most common method, but I’ll explain how to set up and program the LCD both ways.
Each character and command is sent to the LCD as a byte (8 bits) of data. In 8 bit mode, the byte is sent all at once through 8 data wires, one bit per wire. In 4 bit mode, the byte is split into two sets of 4 bits – the upper bits and lower bits, which are sent one after the other over 4 data wires.
Theoretically, 8 bit mode transfers data about twice as fast as 4 bit mode, since the entire byte is sent all at once. However, the LCD driver takes a relatively long time to process the data, so no matter which mode is being used, we don’t really notice a difference in data transfer speed between 8 bit and 4 bit modes.
If this is your first time writing and running a Python program, you might want to read How to Write and Run a Python Program on the Raspberry Pi, which will explain everything you need to know to run the examples below.
The RPLCD library can be installed from the Python Package Index, or PIP. It might already be installed on your Pi, but if not, enter this at the command prompt to install it:
The example programs below use the Raspberry Pi’s physical pin numbers, not the BCM or GPIO numbers. I’m assuming you have your LCD connected the way it is in the diagrams above, but I’ll show you how to change the pin connections if you need to.
Let’s start with a simple program that will display “Hello world!” on the LCD. If you have a different sized LCD than the 16×2 I’m using (like a 20×4), change the number of columns and rows in line 2 of the code. cols= sets the number of columns, and rows= sets the number of rows. You can also change the pins used for the LCD’s RS, E, and data pins. The data pins are set as pins_data=[D0, D1, D2, D3, D4, D5, D6, D7].
The text can be positioned anywhere on the screen using lcd.cursor_pos = (ROW, COLUMN). The rows are numbered starting from zero, so the top row is row 0, and the bottom row is row 1. Similarly, the columns are numbered starting at zero, so for a 16×2 LCD the columns are numbered 0 to 15. For example, the code below places “Hello world!” starting at the bottom row, fourth column:
The RPLCD library provides several functions for controlling the cursor. You can have a block cursor, an underline cursor, or a blinking cursor. Use the following functions to set the cursor:
Text will automatically wrap to the next line if the length of the text is greater than the column length of your LCD. You can also control where the text string breaks to the next line by inserting \n\r where you want the break to occur. The code below will print “Hello” to the top row, and “world!” to the bottom row.
This program will print the IP address of your ethernet connection to the LCD. To print the IP of your WiFi connection, just change eth0 in line 19 to wlan0:
Each character on the LCD is an array of 5×8 of pixels. You can create any pattern or character you can think of, and display it on the screen as a custom character. Check out this website for an interactive tool that creates the bit array used to define custom characters.
First we define the character in lines 4 to 12 of the code below. Then we use the function lcd.create_char(0-7, NAME) to store the character in the LCD’s CGRAM memory. Up to 8 (0-7) characters can be stored at a time. To print the custom character, we use lcd.write_string(unichr(0)), where the number in unichr() is the memory location (0-7) defined in lcd.create_char().
To demonstrate how to print data from a sensor, here’s a program that displays the temperature from a DS18B20 Digital Temperature Sensor. There is some set up to do before you can get this to work on the Raspberry Pi, so check out our tutorial on the DS18B20 to see how.
In general, you take the input variable from your sensor and convert it to an integer to perform any calculations. Then convert the result to a string, and output the string to the display using lcd.write_string(sensor_data()):
Well, that about covers most of what you’ll need to get started programming your LCD with Python. Try combining the programs to get some interesting effects. You can display data from multiple sensors by printing and clearing the screen or positioning the text. You can also make fun animations by scrolling custom characters.
The Dot Factory is a small open source tool (MIT licensed) intended to generate the required C language information to store many fonts and images, as efficiently as possible, on a microcontroller. These fonts are then uploaded via the LCD driver (see the Drivers and Modules page for a few) to the actual dot matrix LCD. It is written in C# for Visual Studio 2008 and has been tested on Windows XP, 2003, Vista, 7 and Linux via Mono.
Working with dot matrix LCDs with microcontrollers, while not difficult, is tedious. The actual LCD controller allows us to upload simple visual data (dot on or dot off) into the LCD’s dot matrix, but not much else. It is up to our software to decide what to upload when we want to draw lines, circles and more importantly – text.
While there are software graphic libraries that allow us to generate a character “on the fly” using vector graphics (the character is described as a series of drawing commands that allow scaling and decoration) – these are much too complex and large to integrate in a microcontroller environment. Consequently, we must store the exact appearance of a character as a series of 1s and 0s, equivalent to a “dot on” “dot off” on the LCD, and upload this as a bitmap when we want to display text. While it is possible to generate this manually, it is desired to have a tool to do our grunt work by converting windows fonts (given a size and decoration) into a series of bitmaps.
TDF is comprised of two panes – the input pane on the left (what you want to generate) and the output pane on the right (the generated output, in C code). The input pane can accept either a font of your choice (for writing text to the LCD) or an image. When generating a font, you have the option of either generating all the available letters (by selecting “All” in the Insert Text box and clicking the plus button) or by typing in which letters, numbers or symbols you are actually using in your application (for example: 0123abcd). If you are writing a simple application that has only a few sentences, you can type them wholly in this box without fear of duplicating letters – TDF takes care of that by discarding any duplicates. This way only the letters you use will take up space.
Once you have completed setting up what it is you’d like to generate (be it an image or font), select the output method in the output pane. If you are using the LCD drivers on this website, you want it to generate an MSb first output, otherwise images will come out wrong. If you have a compiler that supports the “0b” binary specifier, you can select “binary” rather than “hex”. This will allow you to visually see the pixels you will set and allow for manual touch up by the user without having to calculate hex and experimentation. Click generate and your C code will be outputted to the text box below. Copy paste this into your application (it is recommended to put this in a separate module, not your LCD driver module, for organizational reasons).
The character bitmap array: This holds the actual characters as a bitmap (only the characters selected in the input pane). Each byte represents a single vertical page sent to the LCD. All vertical padding is removed from the characters
The character descriptor array: Allows O(1) mapping between a character’s ASCII value and required meta information about the character – namely its width in bits and its offset into the character bitmap array. When the LCD driver needs to find where character X is located in the bitmap array, it will jump to index [X - font.startCharacter] in the descriptor array. The startCharacter is the first character (that is, the character with the lowest ASCII value) used for this font. By defining a startCharacter we can reduce the number of elements in the descriptor array.
The font information: This element is essentially the font descriptor for this font. It holds information regarding this font like the name of the character bitmap and descriptor arrays, the font start character and how many pixels wide a space character is for this font. The LCD driver will replace the space character with empty pixels (this saves both processing time, space in the character bitmap array and space in the character descriptor array – since the space is the first ASCII character and is commonly used).
Version 0.0.7 (28may10): Added ability to select whether character descriptor array is to be created and which character will be used to visualize the font (thanks Christian Treczoks), syntax coloring automatically disabled when generating large amounts of text (will be fixed properly next version), properly handled bitmaps with no black pixels in them (displays error instead of a crash), some minor cosmetics
We"re glad you could join us for another lesson in our comprehensive Raspberry Pi programming guide. The previous tutorial taught us how to install and connect the RFID card chip to your Raspberry Pi through step-by-step instructions. We also learnt how to install the libraries for the RFID card and build a simple authentication system. However, in this guide, I"ll show you how to install a 16-by-2-inch LCD screen on your Raspberry Pi.
This screen is a neat solution for displaying data from a Raspberry Pi without breaking the bank or getting too technical. A 162 display is better employed for presenting concise data or messages than a touchscreen or standard LCD panel.
A liquid crystal display, or LCD, the screen is a versatile electronic display module. The 16x2 LCD module is popular in many electronic gadgets and circuits. Because there are two lines, the LCD can show 16 characters across each. This LCD uses a 5x7 pixel matrix to show each character. The 224 distinct characters and symbols can be shown on the 16x2 programmable alphanumeric dot matrix display. The Command register and Data register are the two types in this LCD.
LCDs can function thanks to the principle of light transmission from one layer to the next via modules. These units will vibrate and align themselves such that the polarized sheet is at an angle of 90 degrees, allowing light to pass through. In other words, these molecules inspect the information on every pixel. Every single pixel uses the light-absorption technique to display the numeral. It is necessary to adjust the molecular orientation to the incident light angle to show the numerical value.
LCDs are everywhere, from CD and DVD players and digital watches to computers and televisions. LCDs have supplanted CRTs (Catalyst Ray Tubes) in the screen manufacturing industry because CRTs are bulkier, heavier, and consume more energy than LCDs. LCD screens are more slender than their CRT counterparts. Since LCDs are based on a light-blocking rather than a light-dissipating technology, they require less electricity than LED panels.
LCDs employ two distinct registers—the data register and the command register. You can use the RS pins to alter the register. It is a data register if we set it to 1 and a command register if we set it to 0.
The display"s command register keeps track of the user"s input. Pre-display data is saved in a data register. In order to manipulate the display, one must first load the instruction register with commands and then load the data registers with the image data. If you"re working on a Raspberry Pi project and want to avoid learning low-level commands, you can use the Liquid Crystal Library instead. If a potentiometer is connected across the VEE pin, changing its value can alter the display"s contrast.
The pins on a standard 16x2 LCD are not always used. Since we"re only going to be using this Circuit in 4-bit mode, we"ll only need to use 4 of the available data bus lines.
Due to the absence of soldering, header pins will need to be added before they can be used. With them, it"s easier to maintain eye contact with the display. In the hands of a seasoned solderer, soldering is a simple task that may be completed in a matter of minutes.
The 16x2 LCD screen is easily connected to the Raspberry Pi. There will be a lot of cables to connect, but nothing too complicated. Before you go in and start soldering components together for the Circuit, there"s one thing you need to know. Pi"s GPIO pins are only rated for 3v3; thus, connecting the read/write input of the LCD to the ground is necessary to prevent 5v from re-entering the Pi. Brackets denote the logical/physical PINs used in the following instructions; otherwise, GPIO PINs are used.
Follow these steps, or check out the schematic below, beginning with gpio 1 of the liquid crystal display screen. The first screen pin is the one that is equidistant from those two sides.
The newest Raspbian release has all the necessary packages loaded out of the box to allow for GPIO device communication. Python should also be available without further installation. More information on configuring the Pi for GPIO use may be helpful if you are using a previous version of Raspbian. While familiarity with Python would make this course more useful, readers with no background in the language should still be able to follow along.
Here I will demonstrate how to use the Adafruit library. It was made with Adafruit LCD boards in mind, but it can also be used with boards from other manufacturers. If the controller on your display board is an HD44780, you shouldn"t have any problems.
After the installation, you can use the Adafruit library from any Python program on the Pi. Just paste this line into the beginning of your Python file to make use of the library. The board can then be activated after being initialized.
The Adafruit LCD 16x2 library makes it simple to exchange data with your Raspberry Pi. Python scripts for adjusting and configuring the display can be written relatively easily.
The package we just downloaded may find several working examples of utilizing the LCD library. Before running any of these examples, make sure the pin parameters at the top of the program reflect your setup. My Circuit should yield the following results.
Change the values in this section to match the ones described above for the pin configuration. To leave when you"re done, hit CTRL+X+Y on your keyboard. To execute this code, open a terminal and type python followed by the name of the file (including the extension).
In this session, I"ll go over the fundamental Python methods for interacting with the screen. To initialize the pins, it is necessary to invoke the following class. Before calling the class, make sure all the parameters have been defined.
While you could always use one of the other options, it"s improbable that you"ll ever need to. The Ardafruit CharLCD.py file in the Adafruit CharLCD folder of the Adafruit Python CharLCD folder will list all the accessible methods.
If your Python script isn"t producing any output on the screen, it"s probably due to incorrectly configured pins. Verify both of them, as well as the breadboard"s connections.
This guide walked you through connecting the Pi 4 to a 16x2 LCD. You can accomplish so much more with this sleek screen. You may set up a script to run at boot time and show useful information like the IP address, time, temperature, and more.
Please let me know how successful you were in putting up a Pi 4 LCD 162 display with the help of this tutorial. The following tutorial teaches how to interface a soil moisture sensor with raspberry pi 4.
I am a newbie to Python. I am working with Raspberry Pi 3 to program a control system for vending machine. I am done using use python-opencv to recognize the money. Now I want to input a series of number like "99" and print it on the lcd 20x04 display.
T-Display-S3 is a ESP32-S3 development board. It is equipped with a color 1.9" LCD screen and two programmable buttons. Communication using I8080 interface. Retains the same layout design as T-Display. You can directly use ESP32S3 for USB communication or programming.
A portable hand-held game console programmed with CircuitPython, designed by Radomir Dopieralski, perfect for game programming and electronics workshops. When connected to a computer, it comes up as a USB disk with all the source files on it. You just edit them and when you save, the device restarts and runs the new code. There is also an interactive Python REPL available as a serial console, for displaying errors and trying out commands.
The device also exposes seven GPIO pins that can be used for connecting electronics, such as neopixels, a speaker, sensors, etc. Since it"s the same CircuitPython as used on Adafruit devices, most of their drivers will work out of the box.
It has been optimized to remove as many obstacles between you and learning to make games, as possible. It needs no additional software installed on your computer and it"s compatible with all hardware that supports USB disks. It doesn"t have a complex operating system and you can"t possibly break it, other than physically damaging it or perhaps connecting it to mains voltage. Even damaging it is difficult, as it"s very sturdy and the display is plastic, not glass.
Over the last 20 years our customers have frequently asked us to create "the ultimate display", and we"ve heard dozens of opinions on what this would comprise:
Different applications place importance on different aspects of the stimulus, and the ultimate display would satisfy them all. The dream is alive, but reality, of course, is limited by both technology and budgets. We"ve engineered Display++ to the best possible specification, then made it configurable, so that you can choose how to trade off the available bandwidth, producing the optimum display for your research, at a price that won"t bust your grant.
Display++ integrates all the benefits of our proven technology with a display device designed from the ground up for science. It"s as easy to use as a normal computer monitor and natively compatible with your favourite community programming tools, like Psychtoolbox-3/MATLAB and PsychoPy/Python. If you prefer, you can even develop your own OpenGL/DirectX based stimulus software. No proprietary software, API or drivers are necessary for any platform! Every unit undergoes a comprehensive colorimetric and spectroradiometric calibration in our factory so it"s ready to use right out of the box. Example scripts and full technical documentation for MATLAB are included too; if you need extra help, just contact our Staff Scientists. They are very familar with the challenges of conducting real research and can deliver a practical workshop for your entire research group or department to get you up-and-running quickly with our technology.
Psykinematix for Display++ is now available. A free trial is included with every unit; you can evaluate the full functionality for up to 15 days. Contact us for details.
Script to multiplex several 7-segment LED displays. Each display has the segments a-g and the decimal point connected in parallel but has an individual enable GPIO (connected to the common anode or cathode).
The default script prints the reading from the specified DHT every 2 seconds. E.g. ./DHT.py 22 27 displays the data for DHT connected to GPIO 22 and 27.
Class to display text on a LCD character display. The class supports the PCF8574T 8-bit I2C port expander connected to a HD44780 based LCD display. These displays are commonly available in 16x2 and 20x4 character formats.
This example shows how to use Kivy to control a Pi"s GPIO. The GPIO may be configured as inputs, outputs, or to generate Servo or PWM pulses. Kivy is an Open source Python library for rapid development of applications.
A program to passively sniff SPI transactions and display the results. The SPI rate should be limited to about 70kbps if using the default pigpio 5µs sampling rate.
You can also specify one of py, c, or pdif - the script output will then be a complete program to generate the wave (py for Python script, c for a C program, pdif for a C program using the pigpio daemon I/F).