tft lcd 320x480 simulator app in stock

Visual TFT is a powerful serial port screen development and debugging software independently developed by our company, which is embedded with the first domestic exclusive "virtual serial port screen". After the user creates a new project, import the designed artwork picture, and then configure the buttons and other controls in each screen. After the simulation is correct, finally download the entire project to the serial screen.

Firstly, use the VisualTFT software of the matching host computer to perform interface layout and control configuration of the pre-designed artwork pictures, and then run the "virtual serial screen" for simulation. Finally, you can use USB/SD/UART/U disk/WIFI (depending on different Model hardware configuration) Download the entire project to the serial port screen internal memory. The PC software will assign a unique ID number to each screen, picture and control in the project.

"Virtual serial screen" is the first domestic exclusive serial screen emulator developed by Guangzhou Dacai Optoelectronics Technology Co., Ltd. (www.gz-dc.com). After the user installs the VisualTFT software of the upper computer, it can be run and used. The simulation result of the virtual serial port screen is exactly the same as the real serial port screen. Therefore, there is no need to purchase hardware during the preliminary evaluation of R&D. You can communicate with each other through the RS232 serial port of your own microcontroller. The button control information will be uploaded immediately after the mouse clicks on the button. Once the developer passes the debugging, the real hardware does not need to be debugged.

tft lcd 320x480 simulator app in stock

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.

Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.

Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.

tft lcd 320x480 simulator app in stock

Displays are one of the best ways to provide feedback to users of a particular device or project and often the bigger the display, the better. For today’s tutorial, we will look on how to use the relatively big, low cost, ILI9481 based, 3.5″ Color TFT display with Arduino.

This 3.5″ color TFT display as mentioned above, is based on the ILI9481 TFT display driver. The module offers a resolution of 480×320 pixels and comes with an SD card slot through which an SD card loaded with graphics and UI can be attached to the display. The module is also pre-soldered with pins for easy mount (like a shield) on either of the Arduino Mega and Uno, which is nice since there are not many big TFT displays that work with the Arduino Uno.

To easily write code to use this display, we will use the GFX and TFT LCD libraries from “Adafruit” which can be downloaded here. With the library installed we can easily navigate through the examples that come with it and upload them to our setup to see the display in action. By studying these examples, one could easily learn how to use this display. However, I have compiled some of the most important functions for the display of text and graphics into an Arduino sketch for the sake of this tutorial. The complete sketch is attached in a zip file under the download section of this tutorial.

As usual, we will do a quick run through of the code and we start by including the libraries which we will use for the project, in this case, the Adafruit GFX and TFT LCD libraries.

With this done, the Void Setup() function is next. We start the function by issuing atft.reset() command to reset the LCD to default configurations. Next, we specify the type of the LCD we are using via the LCD.begin function and set the rotation of the TFT as desired. We proceed to fill the screen with different colors and display different kind of text using diverse color (via the tft.SetTextColor() function) and font size (via the tft.setTextSize() function).

tft lcd 320x480 simulator app in stock

TFT displays bring life to the project. Why shy with the LCD character display? OLED displays look good and stand out too but small size and limited colors limit the application to basic graphics but are still colorless. No color? No life!

Having the option of TFT display in your next Arduino project can add so many vibrant menu options, can display images, and hence can be a very rich user experience thing.

This is a very basic example of displaying a few texts on the display. We will use the library from Adafruit for the same. The best thing about the Wokwi Embedded systems simulator is that you can run the code straight from the browser. It means, you can easily share the project (as a link) and your friend can run it and lay with the project.

In this article, you will get a working Arduino project which has a simulated TFT display. The display will exactly work in the same way how it would work in the real world and with the real hardware. You can try any TFT project you have!

Let us get started. You will complete the code, connection diagram as well as live working Arduino simulation link so that you can start playing with the code instantly! For more information on the Simulated TFT display,click here.

tft lcd 320x480 simulator app in stock

3.5inch RPi LCD (A) and 3.5inch RPi LCD (B) are hardware compatible with each other (uses different driver), and can be mutually substituted in most cases. (A) for low cost ver. while (B) for IPS ver. with better displaying.

Why the LCD doesn"t work with my Raspbian?To use the LCD with the Raspberry Pi official image, driver (SPI touch interface only) should be installed first. Please refer to the user manual.

However, for the first testing, you may want to use our image directly (if provided).Why the LCD still doesn"t work with the Waveshare provided image?Make sure the hardware connection is correct and connects fine.

Since the first-generation Raspberry Pi released, Waveshare has been working on designing, developing, and producing various fantastic touch LCDs for the Pi. Unfortunately, there are quite a few pirated/knock-off products in the market. They"re usually some poor copies of our early hardware revisions, and comes with none support service.

tft lcd 320x480 simulator app in stock

The TFT LCD class provides basic firmware functionalities like Init, ResetDevice, WriteDevice, WriteDataToDevice, WriteBlock and FillRectangle.

bpl(loopstart)SCR_WIDTH,SCR_HEIGHT,SCR_ROT = const(480),const(320),const(5)TFT_CLK_PIN,TFT_MOSI_PIN,TFT_MISO_PIN,TFT_CS_PIN = const(6),const(7),const(4),const(0)

display = ILI9488(spi,cs=Pin(TFT_CS_PIN),dc=Pin(TFT_DC_PIN),rst=Pin(TFT_RST_PIN),w=SCR_WIDTH,h=SCR_HEIGHT,r=SCR_ROT)display.SetPosition(0,0);display.FillRectangle(0,0,480,320,0xBDF7)# Read files.