lcd screen size chart free sample

LCD display doesn’t operate the same way as CRT displays , which fires electrons at a glass screen, a LCD display has individual pixels arranged in a rectangular grid. Each pixel has RGB(Red, Green, Blue) sub-pixel that can be turned on or off. When all of a pixel’s sub-pixels are turned off, it appears black. When all the sub-pixels are turned on 100%, it appears white. By adjusting the individual levels of red, green, and blue light, millions of color combinations are possible
The pixels of the LCD screen were made by circuitry and electrodes of the backplane. Each sub-pixel contains a TFT (Thin Film Transistor) element. These structures are formed by depositing various materials (metals and silicon) on to the glass substrate that will become one part of the complete display “stack,” and then making them through photolithography. For more information about TFT LCDs, please refer to “
The etched pixels by photolith process are the Native Resolution. Actually, all the flat panel displays, LCD, OLED, Plasma etc.) have native resolution which are different from CRT monitors
Although we can define a LCD display with resolution, a Full HD resolution on screen size of a 15” monitor or a 27” monitor will show different. The screen “fineness” is very important for some application, like medical, or even our cell phone. If the display “fineness” is not enough, the display will look “pixelized” which is unable to show details.
PPI stands for number of pixels per inch. It is kind of pixel density. PPI describes the resolution of a digital image, not a print. PPI is used to resize images in preparation for printing
But you see other lower resolution available, that is because video cards are doing the trick. A video card can display a lower LCD screen resolution than the LCD’s built-in native resolution. The video cards can combine the pixels and turn a higher resolution into lower resolution, or just use part of the full screen. But video cards can’t do the magic to exceed the native resolution.
Aspect Ratio: You might hear 4:3 which is full screen, 16:9 is for widescreen; 21:9 is for ultrawide computer monitors and televisions, as well as cinematic widescreen projectors. Some ultrawide monitors are trying to replace dual monitor.
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A lot goes into determining the best viewing distance, and there are several different criteria you can use. Aside from size, things like resolution and even how strong your eyesight is can affect how you see the screen. Because everyone"s eyesight is different, this is less an exact science and more of a general guide based on scientific principles of vision and resolution.
That doesn"t mean you should be sitting a foot away from your TV. Having the largest screen possible isn"t always ideal. The human visual system has a total horizontal field of view of about 200 degrees, although a portion of that is peripheral vision. While it makes some sense to get as large a TV as you can for movies, not all content is made to fill the entire field of view. This becomes very apparent if you try to watch sports from up close while fixating on a single part of the screen, which quickly starts to feel nauseating.
The Society of Motion Picture and Television Engineers recommends sitting at a distance where the screen fills up a minimum of 30° of your field of vision for a good experience.
This is generally good guidance, but people who use their TVs mostly for watching movies might benefit from sitting a bit closer to get a more theater-like experience. The SMPTE "reference" position for movie theaters and the THX recommendation is about 40°. The minimum angle of vision works well for most usages, though, and sitting at a distance where the screen fills 30° of your horizontal field of view should be comfortable for most people.
Our size and distance tool above is based on the 30° guideline that is suitable for mixed usage, but you can find distances for a variety of sizes at 40° here.Learn more about the human visual field.
For instance, sitting close to a 1080p TV can look almost like watching through a screen door because you can see the individual pixels, even if it"s playing a high-quality 1080p HD movie. Increasing your distance to the TV also increases the density of details, producing a better image. Since 4k TVs have such a large density of pixels, it"s much more difficult for this issue to arise. You need to be quite close to a fairly large TV for the pixels to be noticeably distracting.
With 8k TVs, that density increases further, making it even harder to notice flaws with the resolution unless you"re sitting extremely close. However, this also decreases the point at which the perceived difference in picture quality becomes noticeable. Because the pixels are more densely packed with an 8k resolution, you need to sit closer to actually resolve those details. For that reason—content aside—8k only really makes sense if you want a really big screen and plan on sitting close to it. Learn more about the difference between 4k and 8k.
This chart shows the point at which an upgrade in resolution becomes worth it depending on size and distance to the TV. Each line represents the optimal viewing distance for each resolution, but any TV that falls within the range of that color will be suitable to notice a difference in picture quality. So, for example, if you have a 65 inch TV, the viewing distance at which the eye can actually process the details of 4k content is about 4 feet. However, any distance between 4 and about 8.5 feet will be enough to appreciate the difference between 4k and 1080p on a 65 inch TV. Go too far, and the image will look identical to 1080p HD.
The chart suggests that at a certain point, 4k UHD may not be worth the upgrade—if you"re sitting more than 7 feet away and have a 55" TV, for instance. Really, though, this chart is just a guide, and as 4k TVs have become the standard, the question of whether it"s worth it or not is a moot point. While your eyes may not be able to tell the difference at a certain point, your next TV will more than likely be a 4k TV anyway. Knowing the optimal viewing distance for the resolution can help you determine a living room setup that takes full advantage of your TV"s resolution, but since angular resolution is almost a non-issue with UHD content, we recommend using our calculator tool at the top of the page, which is based on the optimal field of vision.
You"re probably thinking something along the lines of "My couch is 10" away from my TV, which according to the chart means I need a 75 inch TV. This is insane!" It"s true that if you want to take full advantage of higher resolutions, that"s the ideal size you should get. That said, this may not be possible for everyone, which brings us to budget.
The price of a TV is usually exponential to its size. Size isn"t the only factor though, as resolution, panel type, and features all play into it as well. Looking at 65 inch TVs, for instance, an OLED like the LG CX OLED is inevitably going to cost more than a budget LED TV like the Hisense H8G, and both of these will seem downright cheap compared to an 8k TV like the Samsung Q900TS 8k QLED. Fortunately, though, as technology improves and the availability of higher resolution TVs expands, larger TVs have become more common and therefore more affordable. Feel free to compare the prices of our picks for the best 65 inch TVs, the best 70 to 75 inch TVs, and the best 80 to 85 inch TVs to really see the difference that size makes.
We recommend a field of vision of about 30 degrees for mixed usage. In general, we also recommend getting a 4k TV since lower resolution TVs are becoming harder to find. To easily find out what size you should buy, you can divide your TV viewing distance (in inches) by 1.6 (or use our TV size calculator above) which roughly equals a 30-degree angle. If the best size is outside your budget, just get the biggest TV you can afford. These are guidelines, after all, and since most TVs nowadays are 4k, you can"t really go wrong with the size that works for you, especially since picture quality also depends a lot on the content and viewing conditions. Ideally, you would optimize the capacity of your TV by getting one that"s large enough for you to notice all the visual detail that 4k has to offer, but ultimately, you should watch however feels most comfortable to you, whatever the size and distance may be.

The screen size calculator can help you determine the screen dimensions. Have you ever wondered what the statement, the diagonal of the screen is equal to 40" means? How much space does it take up on the wall? What are its height and width? Here you can determine the monitor size or phone screen dimensions. If you"re curious enough, you can even determine how to measure a curved TV screen size!
If you want to find the ideal size of your TV or its distance from your eyes, check out this TV size calculator. Another useful tool is this great projector calculator, which can help in fulfilling your dreams about a home cinema.
The aspect ratio is the relationship between the height and width of a rectangular display. Every device with a screen uses that value – your laptop, smartphone, tablet, monitor, or projector. However, it doesn"t tell you how big a screen is. It only explains the proportion between the height and the width.
The value 5.8-inch stands for the diagonal of the screen. To check whether that smartphone will fit in your pocket, you will need to know one more parameter - the aspect ratio, the width, or the screen"s height. In our example, let"s assume we know the aspect ratio, and it is equal to 16:9:
Let"s say we want to compare two smartphones: The Apple iPhone X with a 5.85-inch display and the iPhone 8 Plus, which has a 5.5-inch screen. We could expect that the former would have a bigger screen, but we can"t forget about aspect ratios! iPhone X has a narrower screen with a 2.17:1 ratio, and iPhone 8 Plus has a standard 16:9.
Repeat the steps for iPhone 8 Plus, choosing a 16:9 aspect ratio and 5.5-inch diagonal. And what do you get? 4.8" for screen width, 2.7" height, and 12.93 in² screen size. So even though the first iPhone has a longer diagonal, the screen size is smaller than in iPhone 8 plus. (iPhone X also has the big cutout and the curved edges, but we are not taking them into account - even with that simplification, the screen area is smaller).
Our screen size calculator offers the possibility to estimate both a flat and curved screen size. As we"ve already learned how to proceed with a flat monitor, let"s see the differences for a curved one.
How do I measure a curved TV screen size, then? - you may ask. To evaluate the screen"s length, height, and area, we can follow the same equations as for a flat one:
The crucial geometric difference between the curved and flat monitor is that the curved one occupies more space perpendicular to the screen from a user"s point of view while being a little narrower. We call these dimensions depth and width, respectively. To avoid confusion, we can depict all essential measures in a single picture.
Assuming the screen"s length is the arc length of a circle, we can find the base depth and width by using the following formulas which we use in the screen size calculator:
If you"re after the size of the screen"s diagonal, you can either measure it or use Pythagoras" theorem where a & b are the screen"s length and width.
The size of a 16:9 screen depends on how long the screen"s diagonal is, as 16:9 is merely the ratio of the screen"s width to its height. If you have the screens diagonal, you can multiply that measurement by 0.872 to get the screen"s width. You can also multiply the diagonal by 0.49 to get the screen"s height. Then, if you wish to find the screen area, multiply the width by the height.
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This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).
Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal resolution, e.g. 1920 pixels, is usually kept. The vertical resolution is usually a multiple of 8 or 16 pixels due to most video codecs processing pixels on such sized blocks. A widescreen FHD video can be 1920 × 800 for a 12∶5 ratio or 1920 × 1040 for roughly 1.85 × 1, for instance.
LCD panels" resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer"s specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels.
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On 2D displays, such as computer monitors and TVs, the display size or viewable image size (VIS) is the physical size of the area where pictures and videos are displayed. The size of a screen is usually described by the length of its diagonal, which is the distance between opposite corners, usually in inches. It is also sometimes called the physical image size to distinguish it from the "logical image size", which describes a screen"s display resolution and is measured in pixels.
The size of a screen is usually described by the length of its diagonal, which is the distance between opposite corners, usually in inches. It is also sometimes called the physical image size to distinguish it from the "logical image size," which describes a screen"s display resolution and is measured in pixels.
The method of measuring screen size by its diagonal was inherited from the method used for the first generation of CRT television, when picture tubes with circular faces were in common use. Being circular, the external diameter of the bulb was used to describe their size. Since these circular tubes were used to display rectangular images, the diagonal measurement of the visible rectangle was smaller than the diameter of the tube due to the thickness of the glass surrounding the phosphor screen (which was hidden from the viewer by the casing and bezel). This method continued even when cathode ray tubes were manufactured as rounded rectangles; it had the advantage of being a single number specifying the size, and was not confusing when the aspect ratio was universally 4:3. In the US, when virtually all TV tubes were 4:3, the size of the screen was given as the true screen diagonal with a V following it (this was a requirement in the US market but not elsewhere). In virtually all other markets, the size of the outer diameter of the tube was given. What was a 27V in the US could be a 28" elsewhere. However the V terminology was frequently dropped in US advertising referring to a 27V as a 27". This was not misleading for the consumer as the seller had to give the actual screen size by law. Flat panel displays by contrast use the actual diagonal of their visible display size, thus the size is the actual size presented to the viewer in all markets. This means that a similarly specified size of display will be larger as a flat panel display compared with a cathode ray tube display.
When the common aspect ratio went from 4:3 to 16:9, the new widescreens were labeled with a W in the US. A screen that is approximately the same height as a 27V would be a 32W. Vizio and other US TV manufacturers have introduced even wider screens with a 21:9 aspect ratio in order to match aspect ratios used in cinemas. In order to gauge the relative sizes of these new screens, the screen aspect must be considered. In a commercial market where multiple aspect ratios are being sold, it will always take two numbers to describe the screen size, some combination of diagonal, aspect ratio, height or width.
Set sizes are frequently given as a "class" as screens from different manufacturers will have slight differences in size. However the "class" should be within 1/2" of the actual size. The reasons for the different sizes within a class stem from differences in the manufacturers" equipment. As manufacturers move from one size to another, newer larger sizes must fit on the same size glass, though with fewer displays being cut from it. Some sizes fit well and maximize glass utilization, other sizes fit more poorly and waste glass. As an example, in some cases, increasing the screen size by even 0.1" can cause an LCD manufacturer to go from 12 screens fitting on their glass sheet to 9. This would make them uncompetitive with other screen makers.
The resolution of the human eye (with 20/20 vision) is about one minute of arc. For full HDTV resolution, this one minute of arc implies that the TV watcher should sit 4 times the height of the screen away. At this distance the individual pixels can not be resolved while simultaneously maximising the viewing area. So the ideal set size can be determined from the chart below by measuring the distance from where the watcher would sit to the screen in centimeters (or inches), dividing that by 4, and comparing with the screen heights below. At this distance, viewers with better than 20/20 vision will still be able to see the individual pixels.
The TV image is composed of many lines of pixels. Ideally, the TV watcher sits far enough away from the screen that the individual lines merge into one solid image. The watcher may sit even farther away and still see a good picture, but it will be a smaller portion of their visual field.
Common screen dimensions are listed in the table below (the most common diagonal dimensions in inches as of 2020 are bolded). If the display is not listed, then the following equations can be used. Note that D is the diagonal (in centimeters or inches), W is the width (in pixels), and H is the height (in pixels).
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How big is big enough? When it comes to computer monitors, you want something that can fit comfortably on your desk while giving you plenty of screen real estate. While in the past sub-20-inch monitors were commonplace, today, unless you’re really constrained for space, there’s no real need to buy anything under 22 inches. For most, 24 inches is going to be a baseline, as you can pick up a number of screens at that size for around $100, and they look fantastic at 1080p.
For those who want more than that, though, there are plenty of sizes to choose from. Monitors that stretch 27 inches diagonally are increasingly popular, and there are plenty of options beyond 30 inches that are affordable. If you want to go extreme, we’ve even tried some great computer monitors that get close to 50 inches, like Samsung’s CHG90.
While you’ll need to sit well back from those, there’s no denying that they look amazing. They give you the same screen as multiple smaller monitors without a bezel dividing them down the middle. They tend to be rather expensive, though, and if you go really wide, you’ll struggle to find media that can display at close to its native resolution, leaving the picture to either look stretched or surrounded by black.
Anywhere between 24 and 30 inches is going to be perfectly fine for most users. They let you make the most of modern resolutions and color clarity, and they also fit a couple of different web pages open at the same time without needing to use two monitors, which is handy for many professionals. They don’t tend to be too expensive at that size, either, unless you opt for the top-end models.
Today, all the best screens are still LCD monitors that use LED technology for a slim product that saves energy while providing ideal backlighting. We’ve been waiting years for OLED technology to make the transition to PC monitors, it isfinally beginning thanks to brands like LG, but the technology is still relatively rare.
One aspect of PC monitors that you do need to consider, though, is resolution. While 1080p was once the gold standard, today, it’s just the baseline. If you’re happy to spend a little more, there are a few other options worth considering, especially if you want to improve screen space or gaming visuals. Resolution isn’t the be-all and end-all of monitor features, though. In fact, too much resolution on too small of a screen can often be annoying because it shrinks all images down and forces you to enlarge everything to easily read it.
Aspect ratio: The aspect the screen shows images in (length compared to height). A common standard, and your best bet, is 16:9. It works with plenty of content, and it’s great for movies or games. Some fancy monitors like to stretch things out with ratios like 21:9, but that is more suitable for unusual work situations or hardcore gaming. Another common format, 16:10, provides slightly more vertical space for viewing multiple open documents or images. 3:2 is becoming more commonplace in laptops for better web viewing, but that’s rare on stand-alone displays.
Contrast ratio: Contrast ratios tell you the difference between how white and how black a monitor screen can get. Higher contrast ratios are a good sign because that means colors will be more differentiated. However, multiple measurements for contrast ratios exist, and stated specs aren’t very reliable, so take it all with a grain of salt.
Refresh rate: Rated in hertz (Hz), a monitor’s refresh rate is how often it updates the image on your screen. While most support up to 60Hz, some displays now offer much higher refresh rates. That can result in smoother movements on your desktop and support for higher frame rates in games, which can make a big difference in high-paced titles by reducing your input lag. 120Hz to 144Hz is a great range to target, but you could opt for the fastest screens out there with up to 240Hz support. Just make sure you have a high-powered graphics card to back it up.
Response time: Response time indicates how quickly the monitor shows image transitions. A low response time is good for fast-paced action video, twitchy gameplay, and similar activities. Response times are measured in milliseconds, with the best screens able to switch pixels at only a couple of milliseconds, but not everyone needs such fast reactions.
Viewing angle: Viewing angle isn’t as important for a monitor as it is for a TV screen, but if you like to watch shows on your computer with groups of friends, aim for a larger viewing angle so people at the sides can see easily. Anything above 170 degrees is good news here.
There are also curved monitors to consider. They don’t have different resolutions than their flat counterparts, but present a concave curved screen, which can make a difference to the experience and tasks they’re best suited for.
A curved screen can provide a more immersive experience, especially when it comes to certain games (racing games are a favorite for curved ultrawides). This largely benefits single-player games where a user will be comfortable sitting at the center of the screen.

Screen resolution is crucial for designers, photographers and artists. When you"re working on digital creations, your monitor is one of the most important tools you own since it shows you what"s happening while you work as well as the final result.
The screen resolution of your monitor can have a huge impact on how your work is displayed, and on how comfortably you can work without straining your eyes, so it"s important to know what screen resolution your monitor has, and what screen resolution to choose when you"re upgrading your kit.
If your screen resolution is too high, icons and texts may appear too small and your hardware may be put under additional strain as the monitor struggles to hit the high resolutions. But if your screen resolution is set too low, it can result in poor image quality that takes up too much workspace and can also harm the results of your work.
In this guide, we"ll explain why screen resolution is so important for designers and how it can affect your results, how to check the screen resolution of your current monitor, and how to buy the best monitor for your needs
What do we mean when we talk about screen resolution? The monitor that"s connected to your PC – or built into your laptop – displays images using pixels, which are essentially small squares of light that change colour. Computer screens are made up of thousands of pixels. By changing the colours of those pixels in certain patterns, screens can show images, photos, text and all kinds of graphics.
The numbers that we use when we talk about screen resolution are the number of pixels a screen can show horizontally and vertically. A screen that has a resolution of 1920 x 1080 (a popular resolution often known as 1080p or Full HD), can display 1,080 pixels vertically, and 1,920 pixels horizontally.
The higher the number of pixels a screen can show, the sharper and more detailed the image quality. But, the number of pixels that a screen can show isn"t the only factor involved when it comes to image quality. There"s also pixel density. Monitors come in all kinds of sizes, as well as resolutions. You"ll often find monitors of different sizes that have the same number of pixels, for example a 24-inch monitor and a 32-inch monitor both with a screen resolution of 1920 x 1080. The image quality on the smaller monitor can often look sharper and more vivid because of its pixel density. This is measured in PPI (Pixels Per Inch). The smaller screen will have a higher number of pixels per inch than the larger screen.
The higher the PPI, the better the image quality, so while it might be tempting to choose the largest screen possible, if you"re looking for the best image quality, consider getting a smaller monitor with a higher resolution rather than a larger monitor with a lower resolution.
It"s worth bearing in mind that the screen resolution that your monitor advertises isn"t the only resolution it can display. The published resolution is known as the native resolution of the screen and is the resolution that looks best on the display. You can change the resolution of the screen, although you can only change it to a lower resolution than the native resolution, not higher.
For example, if you buy a 4K (also known as an Ultra High Definition) screen, with a resolution of 3840 x 2160, and you find the resolution is too high, you can set your PC, Mac or laptop to display at a lower resolution, for example 1920 x 1080.
If you want to check the native resolution of your monitor or laptop screen, the process is pretty easy, although it differs depending on whether you use a Windows machine or a Mac or MacBook.
If you use Windows on your PC or laptop, you can check the screen resolution (and change it) by right-clicking on an empty space on the desktop and clicking "Display settings".
If you want to change the screen resolution, click the down arrow next to the resolution. This will show a list of all the other display resolutions your screen can handle. Click one, and the resolution will be applied – temporarily at least.
Because changing the resolution to something that your screen doesn"t support can cause problems, Windows will show you what the resolution looks like and ask you if you want to keep it. If you do, click "Keep changes". Otherwise, click "Revert" to change the resolution back to what it was before. You can also choose to do nothing, and after 15 seconds your device will revert to the previous resolution. This is useful if you accidentally choose a resolution that your display can"t handle, leading to it displaying a blank screen. Simply wait 15 seconds, and the old resolution will come back.
The easiest way to find the display resolution on your Mac or MacBook is to click the Apple icon in the top left-hand corner of the screen. On the menu that appears, select "About This Mac". A window will pop up, and at the top you"ll see "Displays." Click there, and you"ll see the size and resolution of your screen.
To change the display resolution on your Mac"s screen, click on "Displays Preferences" in the bottom right-hand corner of the open window. In the new window that pops up, select "Scaled" next to where it says "Resolution". Choose the resolution based on whether you want larger text or more space.
So, what screen resolution should you go for? The answer to that question varies depending on the sort of work you"ll be doing and what kind of machine you"ll be working on.
For video editors, we recommend 1920 x 1080 as a minimum. This is because 1080p is the standard high-definition resolution for videos, so if you"re working with 1080p video, you"ll want a screen that can display that natively. If you work with 4K video, then go for a screen resolution of 3840 x 2160 since this will allow you to play back 4K footage natively.
For photographers, we"d recommend going for the highest resolution you can afford. Still images don"t require as much graphical grunt to display on high-resolution screens, and most photographs are taken at well above 1080p resolutions. For example, a camera that takes 21-megapixel photos is actually capturing images at 5,104 x 4,092 resolution. Even a 4K monitor won"t display that natively, but the higher the resolution of the screen, the better (and more accurately) your photos will appear.
The resolutions we mention above apply to standard widescreen monitors with a 16:9 aspect ratio. However, some devices have different aspect ratios – and therefore different display resolutions.
For example, the 15-inch MacBook Pro has a 2,880 x 1,800 resolution screen. That makes it a lot sharper than a standard 1080p display. Meanwhile, the Surface Laptop 3(opens in new tab) has a 15-inch display with a 3:2 aspect ratio and 2,496 x 1,664 resolution. Again, that makes it a better display than a standard 1080p screen, though not quite as sharp as the screen on the MacBook Pro.
Other excellent laptops with high screen resolutions recommended for digital creatives include the Surface Book 2 (with a 3,240 x 2,160 resolution), the Dell XPS 15(opens in new tab), which comes with either a 2,560 x 1,080 screen, or a 3,840 x 2,160 display.
Check out our pick of the best laptops for graphic design(opens in new tab) for more great laptops with high-resolution screens.The best deals on 4k monitors

a line of extreme and ultra-narrow bezel LCD displays that provides a video wall solution for demanding requirements of 24x7 mission-critical applications and high ambient light environments
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