using a tft lcd to move a servo pricelist

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

The PowerBox Royal SR2’s 26 outputs are provided with an ample power supply, and they can also be assigned individually to various functions. All outputs can be allocated direct and gyro channels as well as door sequencer functions.
The PowerBox Royal SR2 has an automatic servo-matching function which is a new development. This system makes it possible to match a maximum of three servos to each other automatically in just a few seconds using five points. All you have to do is select the servos which are inter-connected mechanically, and start the automatic procedure.
The final aspect of the system is its pair of integrated door sequencers. In addition to a retractable undercarriage, it is possible - for example - to implement a latched opening canopy control system without additional devices. The first door sequencer can be set up in just a few minutes with the help of a Setup Assistant, and three modes are available.
The PowerBox Royal SR2 can be set up and controlled virtually completely² from PowerBox and Jeti transmitters! Telemetry for every aspect of battery and receiver data is available for all supported systems. If a GPS III is connected to the unit, GPS data are also available - in so far as your radio control system supports this.
¹ The P² servo bus system works with all radio control systems - as was the case with the previous PowerBox Royal SRS. It is even possible to connect the P²-ServoBridge directly to the data port of the PowerBox Royal SR2 for adjustment. This eliminates the need for an additional USB or Bluetooth adapter in order to adjust the channel assignment or the cut-off current.
P²-BUS servos and the P²-ServoBridge can be adjusted from the transmitter, but only in conjunction with PowerBox transmitters. The telemetry data from the individual servos can also only be transferred if you are using the high-performance telemetry system offered by the Core and Atom radio systems.

In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.
The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.
This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.
The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.
In which “Hello, World!” is the text you want to display and the (x, y) coordinate is the location where you want to start display text on the screen.
The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:
Note: some people find issues with this display when trying to read from the SD card. We don’t know why that happens. In fact, we tested a couple of times and it worked well, and then, when we were about to record to show you the final result, the display didn’t recognized the SD card anymore – we’re not sure if it’s a problem with the SD card holder that doesn’t establish a proper connection with the SD card. However, we are sure these instructions work, because we’ve tested them.
In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.

A servo motor is a type of motor that can rotate with great precision. This type of motor typically consists of a control circuit that provides feedback on the current position of the motor shaft; this feedback allows servo motors to rotate with great precision. A servo motor is used to rotate an object at specific angles or distances. It is simply a motor that operates via a servo mechanism. If the motor is powered by a DC power supply, it is referred to as a DC servo motor, and if it is powered by an AC power supply, it is referred to as an AC servo motor. This tutorial will only cover how a DC servo motor works.
Aside from these major categories, there are numerous other types of servo motors based on gear arrangement and operating characteristics. A servo motor is typically equipped with a gear arrangement that enables us to obtain a very high torque servo motor in small and lightweight packages. Because of these characteristics, they are used in a variety of applications such as toy cars, RC helicopters and planes, robotics, and so on.
1. What is a servo motor?A servo motor is a rotary actuator or a motor that allows for a precise control in terms of the angular position, acceleration, and velocity. The motor can take angles as input and precisely rotate the given angle using a feedback loop. The servo motor has major industrial applicationsfor high technology devices.
2. What type of motor is a servo motor?Servo motor is a type of DC motor, but unlike DC motor, it also comes with an encoder and microchip to form a feedback mechanism that allows it to rotate at precise angles.
A DC servo motor consists of a small DC motor, feedback potentiometer, gearbox, motor drive electronic circuit and electronic feedback control loop. It is more or less similar to the normalDC motor.
DC motors are used in applications where the motor is required to give out a rotational speed, while servo motors are used in applications where precise angles are desired.Servo MotorsDC Motors
3. Are servo motors AC or DC?Servo motors come in both AC and DC varieties. If the servo motor is made of a DC motor, it will be called a DC servo motor. If the servo motor is made using an AC motor, then the servo motor is said to AC servo motor
4. Can servo motors rotate 360 degrees?More expensive servo motors tend to be capable of rotating full 360 degrees. However, lower priced servo motors are usually locked to a certain range of angles.
TheMG995 360°has accurate positioning, quick control response and excellent holding power. It is equipped with a 3-wire JR servo plug which is compatible with Futaba connectors.
5. How are servo motors controlled?Servo motors are to be controlled using a microcontroller. It comes with 3 connectors, positive, negative and input. The positive and negative are to be connected to VCC and GND while the input connector can be connected to any digital pin of any microcontroller.
6. Which is better - A servo motor vs a stepper motor?Servo motors offer more precision than astepper motor, while stepper motors tend to be cheaper and have the capability of full 360 degree rotation. Stepper motor also suffers from torque degradation at higher speeds, as compared to servo.
Servo motor offers accurate angular control for any rotating device. Applications for servo motors include steering wheels, robotic arms, angle adjustable solar panels, etc

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