how to test lcd display 16x2 price
We come across Liquid Crystal Display (LCD) displays everywhere around us. Computers, calculators, television sets, mobile phones, and digital watches use some kind of display to display the time.
An LCD screen is an electronic display module that uses liquid crystal to produce a visible image. The 16×2 LCD display is a very basic module commonly used in DIYs and circuits. The 16×2 translates a display of 16 characters per line in 2 such lines. In this LCD, each character is displayed in a 5×7 pixel matrix.
Contrast adjustment; the best way is to use a variable resistor such as a potentiometer. The output of the potentiometer is connected to this pin. Rotate the potentiometer knob forward and backward to adjust the LCD contrast.
Sends data to data pins when a high to low pulse is given; Extra voltage push is required to execute the instruction and EN(enable) signal is used for this purpose. Usually, we set en=0, when we want to execute the instruction we make it high en=1 for some milliseconds. After this we again make it ground that is, en=0.
A 16X2 LCD has two registers, namely, command and data. The register select is used to switch from one register to other. RS=0 for the command register, whereas RS=1 for the data register.
Command Register: The command register stores the command instructions given to the LCD. A command is an instruction given to an LCD to do a predefined task. Examples like:
Data Register: The data register stores the data to be displayed on the LCD. The data is the ASCII value of the character to be displayed on the LCD. When we send data to LCD, it goes to the data register and is processed there. When RS=1, the data register is selected.
Generating custom characters on LCD is not very hard. It requires knowledge about the custom-generated random access memory (CG-RAM) of the LCD and the LCD chip controller. Most LCDs contain a Hitachi HD4478 controller.
CG-RAM is the main component in making custom characters. It stores the custom characters once declared in the code. CG-RAM size is 64 bytes providing the option of creating eight characters at a time. Each character is eight bytes in size.
CG-RAM address starts from 0x40 (Hexadecimal) or 64 in decimal. We can generate custom characters at these addresses. Once we generate our characters at these addresses, we can print them by just sending commands to the LCD. Character addresses and printing commands are below.
LCD modules are very important in many Arduino-based embedded system designs to improve the user interface of the system. Interfacing with Arduino gives the programmer more freedom to customize the code easily. Any cost-effective Arduino board, a 16X2 character LCD display, jumper wires, and a breadboard are sufficient enough to build the circuit. The interfacing of Arduino to LCD display is below.
The combination of an LCD and Arduino yields several projects, the most simple one being LCD to display the LED brightness. All we need for this circuit is an LCD, Arduino, breadboard, a resistor, potentiometer, LED, and some jumper cables. The circuit connections are below.
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The CFA533-***-KC series is a 16x2 I2C LCD with keypad. The I2C interface allows you to use just two lines (SDA & SCL) to have bi-directional communication with the I2C LCD. Other devices can also share those two I2C control lines with the LCD. Only 4 wires are needed to connect this I2C LCD: power, ground, SDA (I2C Serial DAta) and SCL (I2C Serial CLock).
The CFA533 can run on 3.3v to 5.0v directly, with no changes needed, so you do not need to do any level translation between your embedded processor and the I2C LCD. Simply power the CFA533 from the same supply as your processor and the I2C signal levels will match up.
Using only one address on your I2C bus, you can add all the elements that you need for your front panel. The CFA533 I2C LCD can also read up to 32 DS18B20 digital temperature sensors, giving you an easy way to integrate temperature sensing over the I2C bus. No additional firmware or pins are needed on the host system.
This CFA533-TFH variant features crisp dark letters against a white, backlit background. The keypad has a matching white LED backlight. Since the LCD is a backlit positive FSTN, the CFA533-TFH I2C LCD is readable in direct sunlight, as well as complete darkness.
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The 16x2 is the most commonly used LCD display module. It can display 16 characters in a column for 2 rows thus a total of 32 characters. The characters can either be number, alphabets or symbol. It is also possible to create your own custom character and display it if required. The LCD has the HD44780U display driver IC which is responsible for displaying characters on the LCD
This 16x2 LCD display has a blue background and back light which makes it unique and more visible than the commonly used green color. If you need the green backlight you can use this Green Backlight LCD. The required supply voltage is from 4.7V to 5.3V and the LCD can operate either in 8-bit mode or in 4-bit mode allowing you to save more GPIO pins on the controller side. The current consumption is about 1mA without the back light.
The 16x2 LCD pinout diagram is shown below. As you can see the module has (from right) two power pins Vss and Vcc to power the LCD. Typically Vss should be connected to ground and Vcc to 5V, but the LCD can also operate from voltage between 4.7V to 5.3V. Next, we have the control pins namely Contrast (VEE), Register Select (RS), Read/Write (R/W) and Enable (E). The Contrast pin is used to set the contrast (visibility) of the characters, normally it is connected to a 10k potentiometer so that the contrast can be adjusted. The Read/Write pin will be grounded in most cases because we will only be writing characters to the LCD and not read anything from it. The Register Select (RS) and Enable pin (E) pin are the control pins of the LCD and will be connected to the digital pins GPIO pins of the microcontroller. These pins are used to instruct the LCD where place a character when to clear it etc.
From DB0 to DB7 we have our eight Data Pins which are used to send information about the characters that have to be displayed on the LCD. The LCD can operate in two different modes, in the 4-bit Modeonly pins DB4 to DB7 will be used and the pins DB0 to DB3 will be left idle. In 8-bit Mode, all the eight-pin DB0 to DB7 will be used. Most commonly the 4-bit mode is preferred since it uses only 4 Data pins and thus reduces complexity and GPIO pin requirement on the microcontroller.Finally, we have the LED+ and LED- pins which are used to power the backlight LED inside our Display module. Normally the LED+ pin is connected to 5V power through a 100 ohm current limiting resistor and the LED- pin is connected to Ground.
The 16x2 Alphanumeric LCD Display Module is equally popular among hobbyists and professionals for its affordable price and easy to use nature. As the name suggests the 16x2 Alphanumeric LCD can show 16 Columns and 2 Rows therefore a total of (16x2) 32 characters can be displayed. Each character can either be an alphabet or number or even a custom character. This particular LCD gas a green backlight, you can also get a Blue Backlight LCD to make your projects stand our and visually appealing, apart from the backlight color both the LCD have the same specifications hence they can share the same circuit and code. If your projects require more characters to be displayed you can check the 20x4 Graphical LCD which has 20 Columns and 4 Rows and hence can display up to 80 characters.
The 16x2 LCD pinout diagram is shown below. As you can see the module has (from right) two power pins Vss and Vcc to power the LCD. Typically Vss should be connected to ground and Vcc to 5V, but the LCD can also operate from voltage between 4.7V to 5.3V. Next, we have the control pins namely Contrast (VEE), Register Select (RS), Read/Write (R/W) and Enable (E). The Contrast pin is used to set the contrast (visibility) of the characters, normally it is connected to a 10k potentiometer so that the contrast can be adjusted. The Read/Write pin will be grounded in most cases because we will only be writing characters to the LCD and not read anything from it. The Register Select (RS) and Enable pin (E) pin are the control pins of the LCD and will be connected to the digital pins GPIO pins of the microcontroller. These pins are used to instruct the LCD where place a character when to clear it etc.
From DB0 to DB7 we have our eight Data Pins which are used to send information about the characters that have to be displayed on the LCD. The LCD can operate in two different modes, in the 4-bit Modeonly pins DB4 to DB7 will be used and the pins DB0 to DB3 will be left idle. In 8-bit Mode, all the eight-pin DB0 to DB7 will be used. Most commonly the 4-bit mode is preferred since it uses only 4 Data pins and thus reduces complexity and GPIO pin requirement on the microcontroller.Finally, we have the LED+ and LED- pins which are used to power the backlight LED inside our Display module. Normally the LED+ pin is connected to 5V power through a 100 ohm current limiting resistor and the LED- pin is connected to Ground.
Do you want your Arduino projects to display status messages or sensor readings? Then these LCD displays can be a perfect fit. They are extremely common and fast way to add a readable interface to your project.
This tutorial will help you get up and running with not only 16×2 Character LCD, but any Character LCD (16×4, 16×1, 20×4 etc.) that is based on Hitachi’s LCD Controller Chip – HD44780.
When current is applied to these crystals, they become opaque, blocking the backlight that resides behind the screen. As a result that particular area will be dark compared to the others. And this is how the characters are displayed on the screen.
True to their name, these LCDs are ideal for displaying only text/characters. A 16×2 character LCD, for example, has an LED backlight and can display 32 ASCII characters in two rows of 16 characters each.
If you look closely you can see tiny rectangles for each character on the display and the pixels that make up a character. Each of these rectangles is a grid of 5×8 pixels.
The good news is that all of these displays are ‘swappable’, which means if you build your project with one you can just unplug it and use another size/color LCD of your choice. Your code will have to change a bit but at least the wiring remains the same!
Vo (LCD Contrast) controls the contrast and brightness of the LCD. Using a simple voltage divider with a potentiometer, we can make fine adjustments to the contrast.
RS (Register Select) pin is set to LOW when sending commands to the LCD (such as setting the cursor to a specific location, clearing the display, etc.) and HIGH when sending data to the LCD. Basically this pin is used to separate the command from the data.
R/W (Read/Write) pin allows you to read data from the LCD or write data to the LCD. Since we are only using this LCD as an output device, we are going to set this pin LOW. This forces it into WRITE mode.
E (Enable) pin is used to enable the display. When this pin is set to LOW, the LCD does not care what is happening on the R/W, RS, and data bus lines. When this pin is set to HIGH, the LCD processes the incoming data.
D0-D7 (Data Bus) pins carry the 8 bit data we send to the display. For example, if we want to see an uppercase ‘A’ character on the display, we set these pins to 0100 0001 (as per the ASCII table).
Now we will power the LCD. The LCD has two separate power connections; One for the LCD (pin 1 and pin 2) and the other for the LCD backlight (pin 15 and pin 16). Connect pins 1 and 16 of the LCD to GND and 2 and 15 to 5V.
Most LCDs have a built-in series resistor for the LED backlight. You’ll find this near pin 15 on the back of the LCD. If your LCD does not include such a resistor or you are not sure if your LCD has one, you will need to add one between 5V and pin 15. It is safe to use a 220 ohm resistor, although a value this high may make the backlight a bit dim. For better results you can check the datasheet for maximum backlight current and select a suitable resistor value.
Next we will make the connection for pin 3 on the LCD which controls the contrast and brightness of the display. To adjust the contrast we will connect a 10K potentiometer between 5V and GND and connect the potentiometer’s center pin (wiper) to pin 3 on the LCD.
That’s it. Now turn on the Arduino. You will see the backlight lit up. Now as you turn the knob on the potentiometer, you will start to see the first row of rectangles. If that happens, Congratulations! Your LCD is working fine.
Let’s finish connecting the LCD to the Arduino. We have already made the connections to power the LCD, now all we have to do is make the necessary connections for communication.
We know that there are 8 data pins that carry data to the display. However, HD44780 based LCDs are designed in such a way that we can communicate with the LCD using only 4 data pins (4-bit mode) instead of 8 (8-bit mode). This saves us 4 pins!
8-bit mode is much faster than 4-bit mode because it takes half the time. In 8-bit mode you write the data in one go. Whereas in 4-bit mode you have to split a byte into 2 nibbles and perform two write operations.
4-bit mode is often used to save I/O pins. However, 8-bit mode is best used when speed is required in an application and there are at least 10 I/O pins available.
The sketch begins by including the LiquidCrystal library. The Arduino community has a library called LiquidCrystal which makes programming of LCD modules less difficult. You can find more information about the library on Arduino’s official website.
First we create a LiquidCrystal object. This object uses 6 parameters and specifies which Arduino pins are connected to the LCD’s RS, EN, and four data pins.
In the ‘setup’ we call two functions. The first function is begin(). It is used to specify the dimensions (number of columns and rows) of the display. If you are using a 16×2 character LCD, pass the 16 and 2; If you’re using a 20×4 LCD, pass 20 and 4. You got the point!
After that we set the cursor position to the second row by calling the function setCursor(). The cursor position specifies the location where you want the new text to be displayed on the LCD. The upper left corner is assumed to be col=0, row=0.
There are some useful functions you can use with LiquidCrystal objects. Some of them are listed below:lcd.home() function is used to position the cursor in the upper-left of the LCD without clearing the display.
lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.
lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to above function, use this inside a for loop for continuous scrolling.
If you find the characters on the display dull and boring, you can create your own custom characters (glyphs) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set.
As discussed earlier in this tutorial a character is made up of a 5×8 pixel matrix, so you need to define your custom character within that matrix. You can use the createChar() function to define a character.
To use createChar() you first set up an array of 8 bytes. Each byte in the array represents a row of characters in a 5×8 matrix. Whereas, 0 and 1 in a byte indicate which pixel in the row should be ON and which should be OFF.
CGROM is used to store all permanent fonts that are displayed using their ASCII codes. For example, if we send 0x41 to the LCD, the letter ‘A’ will be printed on the display.
CGRAM is another memory used to store user defined characters. This RAM is limited to 64 bytes. For a 5×8 pixel based LCD, only 8 user-defined characters can be stored in CGRAM. And for 5×10 pixel based LCD only 4 user-defined characters can be stored.
Creating custom characters has never been easier! We have created a small application called Custom Character Generator. Can you see the blue grid below? You can click on any 5×8 pixel to set/clear that particular pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.
Your imagination is limitless. The only limitation is that the LiquidCrystal library only supports eight custom characters. But don’t be discouraged, look at the bright side, at least we have eight characters.
In setup we need to create custom character using createChar() function. This function takes two parameters. The first parameter is a number between 0 and 7 to reserve one of the 8 supported custom characters. The second is the name of the array.
This is LCD1602 Parallel LCD Display that provides a simple and cost-effective solution for adding a 16×2 White on RGB Liquid Crystal Display into your project. The display is 16 character by 2 line display that has a very clear and high contrast white text upon a blue background/backlight. This is the great blue backlight LCD display. It is fantastic for Arduino-based projects. This LCD1602 Parallel LCD Display with Yellow Backlight is very easy to interface with Arduino or Other Microcontrollers. This display overcomes the drawback of LCD1602 Parallel LCD Display in which you’ll waste about 8 Pins on your Arduino for the display to get working. Luckily in this product, an I2C adapter is directly soldered right onto the pins of the display. So all you need to connect are the I2C pins, which show a good library and little coding. The I2C is a type of serial bus developed by Philips, which uses two bidirectional lines, called SDA (Serial Data Line) and SCL (Serial Clock Line). Both must be connected via pulled-up resistors. The usage voltages are standard as 5V and 3.3V.
This product is known as 16×2 LCD Display with I2C/IIC interface Blue Backlight, display, I2C, I2C Interface, LCD, LCD Display, LCD Display with I2C/IIC interface, LCD1602, Module, Sensors and Modules, 16×2 Blue LCD Display With IIC/I2C Interface, 16X2 LCD Display with IIC/I2C interface – Blue, 1602 16×2 LCD Display with I2C-IIC interface – Blue or Green Backlight, LCD1602 1602 LCD Module Blue, LCD 16X2 Alphanumeric Display with I2C/IIC interface – Blue Backlight, LCD Display, I2C Interface, I2C, LCD1602, Display for Arduino Uno, 1602 (16×2) LCD Display with I2C/IIC interface – Blue Backlight.
Grove - 16 x 2 LCD is a perfect I2C LCD display for Arduino and Raspberry Pi with high contrast and easy deployment. 16x2 means two lines and each line has 16 columns, 32 characters in total. With the help of Grove I2C connector, only 2 signal pins and 2 power pins are needed. You don"t even need to care about how to connect these pins. Just plug it into the I2C interface on Seeeduino or Arduino/Raspberry Pi+baseshield via the Grove cable. There won"t be complicated wiring, soldering, worrying about burning the LCD caused by the wrong current limiting resistor.
The Grove - LCD RGB Backlight has been well received since its inception. Based on customer feedback, now, we bring more cost-effective monochrome backlight derivative for you.
Except for RGB backlights, these three products are almost identical to the the Grove - LCD RGB Backlight, they are all 16 characters wide, 2 rows with high brightness backlight.
An introduction of What is a Grove - 16 x 2 LCD and How does it work is strongly recommended reading ahead if you are not familiar with it. Please visit our
The platforms mentioned above as supported is/are an indication of the module"s software or theoritical compatibility. We only provide software library or code examples for Arduino platform in most cases. It is not possible to provide software library / demo code for all possible MCU platforms. Hence, users have to write their own software library.
NotePlease plug the USB cable gently, otherwise you may damage the port. Please use the USB cable with 4 wires inside, the 2 wires cable can"t transfer data. If you are not sure about the wire you have, you can click here to buy.
The first version of Grove - 16 x 2 LCD series does not have a built-in pull-up resistor, nor does it provide a pad to solder the optional pull-up resistor. We have redesigned the module, and the new version has built-in pull-up resistors.
If you have an older version on your hand, you can solder a 10kΩ DIP resistor yourself on the back pad of the Grove connector. Please follow the picture below, solder a 10kΩ DIP resistor between VCC and SCL pins and a 10kΩ DIP resistor between VCC and SDA pins.
The Grove - 16 x 2 LCD shares the same library with the Grove-LCD RGB Backlight. Their usage is almost the same, except that the Grove - 16 x 2 LCD does not support the RGB color API, such as setRGB().
2). Open it in your computer by click the HelloWorld.ino which you can find in the folder XXXX\Arduino\libraries\Grove_LCD_RGB_Backlight-master\examples\HelloWorld, XXXX is the location you installed the Arduino IDE.
Since the Grove - 16 x 2 LCD series are all monochrome backlight, you need to comment out the RGB color related code. In the demo code above, i.e., line 6 and line 17.
Step 2. Make sure that the ArduPy firmware contains the Grove - 16 x 2 LCD ArduPy library using the following commands. For more information, please follow here.
Step 4. Save the ArduPy-LCD1602.py in a location that you know. Run the following command and replace
Range tests made easy with the RE-Mote and LCD:Reduce the number of equipment and preparations required for field testing (2.4GHz and 868MHz), pack everything you need in your hand.