chip on glass lcd module free sample
An import function allows additionally to use Windows fonts. With the FontEditor it is easy to generate for example Cyrillic, Greek and Arabic fonts. The preview function shows immediately the size and style in simulation window. When the testboard EA 9780-2USB is connected to the USB port, you can see the character (or any predefined text) live on the display which is plugged-in!
Dr Pan: Hello, Greg. COG is the abbreviation for chip on glass. It is a technology, which IC is bonded directly onto ITO glass. COG technology is usually used in small size dot matrix monochrome LCD module and TFT LCD module.
NO.1, it can greatly reduce the size of the LCD module because it doesn’t have PCB and it can be as thin as 2.0mm (maybe thinner). The thinner the more expensive.
NO.3, it is cost effective over COB LCD and can totally replace COB LCD in function, especially in graphic LCD modules, because it reduces the number of IC.
NO.4, for some dot matrix LCD modules, it is not possible to apply COB LCD technology because it is too crowded to place so many points on the view area. COG LCD is an economical and feasible solution because the pitch is smaller .
The second is the CFA211-TFH and CFA211-TMI - our Arduino shield with a CFAO12864D3-TFH or CFAO12864D3-TMI (respectively). Load the sketch on your Arduino, plug it in, and go!
Finally, the all in one demo the CFA212-TFH and CFA212-TMI. It"s our Shield and CFAO12864D3-TFH / TMI plugged into an Arduino with our sketch. All you provide is power.
A 1.7″ monochrome, 128×64 dot matrix, COG (Chip on Glass) Graphic LCD Module in FSTN Positive LCD Mode with Wide Temperature Range (Operating Temp: -20°C to 70°C, Storage Temp: -30°C to 80°C), and White LED Backlight. It has a six O’clock viewing direction and a transflective polarizer, recommended for applications that will be used both indoor and outdoor. This product is assembled chip on glass with 1/65 Duty and 1/9 Bias. This LCD uses Controller IC ST7565P or equivalent with an option to choose between serial interface (4-line SPI) and parallel interface (6800 or 8080). This is an ROHS compliant product manufactured with ISO standards and procedures.
Newhaven 128x32 graphic Chip-On-Glass (COG) Liquid Crystal Display shows dark pixels on a red background. This transflective LCD Display is visible with ambient light or a backlight while offering a wide operating temperature range from -20 to 70 degrees Celsius. This NHD-C12832A1Z-FSR-FBW-3V3 display has an optimal view of 6:00, operates at 3V supply voltage and is RoHS compliant.
Adjust the length, position, and pinout of your cables or add additional connectors. Get a cable solution that’s precisely designed to make your connections streamlined and secure.
Easily modify any connectors on your display to meet your application’s requirements. Our engineers are able to perform soldering for pin headers, boxed headers, right angle headers, and any other connectors your display may require.
Choose from a wide selection of interface options or talk to our experts to select the best one for your project. We can incorporate HDMI, USB, SPI, VGA and more into your display to achieve your design goals.
Choose from a wide selection of changes including shape, size, pinout, and component layout of your PCB to make it a perfect fit for your application.
We have received calls to be a second source LCD display supplier for selected technologies of Densitron LCD Displays. This includes Monochrome Graphic and custom segmented TN, STN, and FSTN static displays. The majority of these monochrome displays are FSTN, but can also be built as a STN.
We offer standard LCD display modules that are an equivalent replacement to Densitron’s character LCD display modules. We also offer design assistance to design and build a custom LCD module and glass that will be an equivalent match to your current Densitron LCD module.
At Focus Display Solutions, when we are asked to quote on a “chip on glass” graphic LCD module, we find that many of the displays require a custom display solution and are not off-the-shelf.
If you find that you need a unique LCD design to match your current display requirements, please feel free to contact us. We offer design assistance with the initial prototype through final production.
The iPhone 12 display has rounded corners that follow a beautiful curved design, and these corners are within a standard rectangle. When measured as a standard rectangular shape, the screen is 6.06 inches diagonally (actual viewable area is less).
Built‑in accessibility features supporting vision, mobility, hearing, and cognitive disabilities help you get the most out of your iPhone. Learn more - Accessibility.
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English (Australia, Canada, India, Singapore, UK, U.S.), Chinese (Simplified, Traditional), French (Belgium, Canada, France, Switzerland), German (Austria, Germany, Switzerland), Italian, Japanese, Korean, Spanish (Latin America, Mexico, Spain), Arabic (Modern Standard, Najdi), Cantonese (Traditional), Dutch, Hindi (Devanagari, Latin), Portuguese (Brazil, Portugal), Russian, Swedish, Thai, Turkish, Vietnamese
English (U.S.), English (Australia), English (Canada), English (India), English (Singapore), English (UK), Chinese - Simplified (Pinyin), Chinese - Traditional (Pinyin), French (France), French (Belgium), French (Canada), French (Switzerland), German (Germany), German (Austria), German (Switzerland), Italian, Japanese (Romaji), Portuguese (Brazil), Portuguese (Portugal), Spanish (Spain), Spanish (Latin America), Spanish (Mexico), Dutch (Belgium), Dutch (Netherlands), Hindi (Latin)
English (Australia, Canada, India, Ireland, New Zealand, Singapore, South Africa, UK, U.S.), Spanish (Chile, Mexico, Spain, U.S.), French (Belgium, Canada, France, Switzerland), German (Austria, Germany, Switzerland), Italian (Italy, Switzerland), Japanese (Japan), Korean (Republic of Korea), Mandarin Chinese (China mainland, Taiwan), Cantonese (China mainland, Hong Kong), Arabic (Saudi Arabia, United Arab Emirates), Danish (Denmark), Dutch (Belgium, Netherlands), Finnish (Finland), Hebrew (Israel), Malay (Malaysia), Norwegian (Norway), Portuguese (Brazil), Russian (Russia), Swedish (Sweden), Thai (Thailand), Turkish (Turkey)
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As part of our efforts to reach our environmental goals, iPhone 12 does not include a power adapter or EarPods. Included in the box is a USB‑C to Lightning cable that supports fast charging and is compatible with USB‑C power adapters and computer ports.
We encourage you to re‑use your current USB‑A to Lightning cables, power adapters, and headphones which are compatible with this iPhone. But if you need any new Apple power adapters or headphones, they are available for purchase.
iPhone 12 and iPhone 12 mini are designed with the following features to reduce their environmental impact.17 See the iPhone 12 and iPhone 12 mini Product Environmental Reports
We’re committed to making our products without taking from the earth, and to become carbon neutral across our entire business, including products, by 2030. See Apple’s commitment
* To identify your iPhone model number, see support.apple.com/kb/HT3939. For details on 5G and LTE support, contact your carrier and see apple.com/iphone/cellular. Cellular technology support is based on iPhone model number and configuration for either CDMA or GSM networks.
Available space is less and varies due to many factors. A standard configuration uses approximately 12GB to 17GB of space, including iOS 15 with its latest features and Apple apps that can be deleted. Apple apps that can be deleted use about 4.5GB of space, and you can download them back from the App Store. Storage capacity subject to change based on software version, settings, and iPhone model.
iPhone 12 and iPhone 12 mini are splash, water, and dust resistant and were tested under controlled laboratory conditions with a rating of IP68 under IEC standard 60529 (maximum depth of 6 meters up to 30 minutes). Splash, water, and dust resistance are not permanent conditions. Resistance might decrease as a result of normal wear. Do not attempt to charge a wet iPhone; refer to the user guide for cleaning and drying instructions. Liquid damage not covered under warranty.
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Testing conducted by Apple in September 2020 using preproduction iPhone 12 mini and iPhone 12 units and software and accessory Apple USB-C Power Adapter (20W Model A2305). Fast-charge testing conducted with drained iPhone units. Charge time varies with settings and environmental factors; actual results will vary.
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Apple defines its restrictions on harmful substances, including definitions for what Apple considers to be “free of,” in the Apple Regulated Substances Specification. Every Apple product is free of PVC and phthalates with the exception of AC power cords in India, Thailand (for two-prong AC power cords), and South Korea, where we continue to seek government approval for our PVC and phthalates replacement.
To access and use all the features of Apple Card, you must add Apple Card to Wallet on an iPhone or iPad with the latest version of iOS or iPadOS. Update to the latest version by going to Settings > General > Software Update. Tap Download and Install.
The parallel interface typically controls the LCD via 8 data pins and 3 control lines. The control lines used are Enable (E), Register Select (RS), and Read/Write (R/W). RS tells the LCD module if the information being sent is an Instruction or Data. The Enable tells the LCD module that the data or instruction in the register is ready to be interpreted by the LCD Module. Some controllers may have more than one Enable Control Line. The Read/Write tells the module whether to write data or read data from the register.
Serial LCD controllers typically have one Serial Data Line that writes data and cannot read. Normally, a Register Select Line(Sometimes designated A0) is used to tell the controller whether the incoming data is display information or a controller command
SPI, or Serial Peripheral Interface bus, is a synchronous (data is synchronized to the clock) serial data link standard that operates in full duplex mode, which means that devices that can communicate with one another simultaneously. To do this, two data lines are required. With this standard, devices communicate in a master/slave mode, where the master device (host processor) initiates the data and the clock. The LCD module is the (or one of the) peripheral slave device(s) attached to the data bus. Multiple peripherals (display modules and other devices) are addressed on the same serial data bus. However, the LCD module will only listen to the data it sees when the Chip Select line is active (usually low). If the Chip Select line is inactive (usually High), the LCD module listens to the data on the bus, but ignores it. The SDO line is not active when this state occurs. The SPI bus is comprised of four logic signals, two control lines and two data lines and is commonly referred to as SPI (4 wire).
Occasionally, SDI (serial data in) may be called out as MOSI (Master Out Slave In) from Motorola"s original name for these lines and MISO (Master In Slave Out) for SDO. The chip select line may be alternatively labeled SS (Slave-Select), or STE (Slave Transmit Enable). SPI is sometimes referred to as National Semiconductor"s trademark Microwire, which is essentially a predecessor of SPI, which only supports half duplex.
With CS (Chip-Select) the corresponding peripheral device is selected by the LCD Controller. This pin is mostly active-low. In the unselected state the SDO lines are hi-impedance and therefore inactive. The clock line SCL is brought to the device whether it is selected or not. The clock serves as synchronization of the data communication.
The chip select signal CS is optional for a single device system, because you could tie the CS input at the LCD Module low, if the other lines are dedicated to SPI use. This is sometimes called a 3 Wire SPI Interface.
SPI Data transmissions usually involve two shift registers. Most display module applications normally use 8-bit words. However, different size words, such as 12 bit, are also used. By convention, the most significant bit is shifted out of one shift register while the least significant bit is shifted in. The word is then written into memory if the CS (chip-select) is low (active). If not, the data is ignored.
Since the SPI interface protocol is a de facto standard, many variations of the standard protocol are used. For instance, chip manufacturers may use some of the parallel data lines when configuring the IC driver chip for serial communication. chip manufacturers may use some of the parallel data lines when configuring the IC driver chip for serial communication.
I2C uses only two bi-directional lines, Serial Data Line (SDA) and Serial Clock (SCL), which are both typically pulled up with resistors. Typical voltages used are +5 V or +3.3 V. One of the strengths of the I2C interface is that a micro can control multiple devices with just the two I/O pins and software. Because of the I2C design, it is only half-duplex. The interface generally transmits 8-bit words, sending the most significant bit first.
LVDS (Low Voltage Differential Signaling) technology provides a port with low voltage difference and differential signals. Developed by NS Technology Co., the American company uses digital video signal to resolve the excess amount of resource consumed and reducing EMI (Electromagnetic Interference) while transferring high bit rate data using TTL (Transistor-Transistor Logic). LVDS ports are able to perform differential data transfer between PCB traces or balanced cables with a relatively low output voltage swing (350mV), allowing a transfer speed up to several hundred megabit per second with low voltage difference. As a result, low voltage swing and low current drive applications have led to dramatic reduction in resource consumption and noise.
Connector ports for devices such like cameras, displays, basebands, and RF interfaces are standardized under MIPI Alliance specifications. These specifications include design, manufacturing costs, structural complexity, power consumption and degree of EMI.
The global display driver market was valued at USD 6.04 billion in 2017 and is expected to reach USD 8.93 billion by the end of forecast period with a CAGR of 7.16%. The display driver is a semiconductor device. The use of display drivers is prevalent in tablets, mobiles and other electronic devices. The prevalence of these devices is leading to high demand for the display driver market. Many electronics manufacturers use this driver in all their products. There are plenty of benefits of this driver are high in consumer electronics.
Even the display panels in a device need proper voltage to function. The display drivers offer or regulate the right voltage to these panels. The driver is an additional circuit that supports the microprocessors in any device. Today, there are many new types of electronics available in the market. There are smartphones, wearable, laptops and tablets in the display driver market. These devices are having high integration of the display driver chip. The penetration of these driver chips is rising.
LED displays segment of the market is witnessing more demand. The use of LED display drivers is high in recent years. Smart TVs, smartphones, smart watches have the use of LED display drivers. These trends in the market will lead to high growth. All these factors will contribute to immense Display Driver Market Value.
The outbreak of covid 19 is leading to plenty of challenges in the global economy. Many businesses are suffering from the recession. There is a lack of profits in many markets. There are plenty of covid restrictions across the globe. Since the outbreak of covid, there is a slowdown in business in 2020. The lack of funds is prevalent in many markets. There are supply chain disruptions in the display driver market.
Display drivers are crucial components in the electronics market. However, the demand for consumer electronics is facing a decline. The top electronics manufacturer is facing a downfall. Japan and China are hard hit by this covid. The rapid virus spread is causing many challenges to the display driver market. However, since 2021, there is an upsurge in demand. The stores and driver production is rising. In the upcoming years, the demand for display drivers will rise. All these factors will create a positive impact in the next few years.
The expansion of the electronics industry will create more Display Driver Market Demand. The electronics market is rapidly expanding. The demand from the user end is immense for the market. The outbreak of digitalization is owing to the growth of this market. Internet penetration across the world is leading to more electronics purchases. Several electronics devices are having immense demand. Due to these factors, the use of display drivers is high.
Top electronics manufacturers are integrating these display drivers. Further, the demand from the automotive industry is another crucial driver of the display driver market. The automotive market is facing a surge in demand for pricey display drivers. It is an industry that has the highest investment for this market. Especially, the OLED displays have high more need in this market. The use of OLED for smart TVs and other components need OLED.
Further, these 4K and 8 k resolution devices are customers’ preferences. Especially, smartphones users are growing in many regions. Due to the increased disposable income, the purchase of electronics is growing. In many countries, customers demand smartphones are flooding. All these factors contribute to high Display Driver Market Revenue.
Consumer expenditure in media and entertainment will grow. During covid 19, the only entertainment for many is electronics. Through these devices watching series and channels are prevalent. Due to this, the demand for entertainment devices will grow in the next few years. It will create Display Driver Market Growth opportunities. Further, the launch of new devices is creating more growth possibilities. Today, the lifestyle of people is rapidly changing. Many are preferring luxury products.
The launch of luxury electronics will contribute to the display driver market. The high-end OLED devices boost the profits of this market. The growing demand for luxury electronics will contribute to market expansion. Further, rising RD is a factor that will create exceptional growth prospects. Thinner and efficient driver chips will be the outcome of the research. The display driver features are increasing due to extensive market research. Furthermore, the rising investment from the developing nations will continue to create market opportunities. There is high scope for the display drivers in emerging markets. These developments will increase profits in the display driver market.
There is a lack of raw materials in the production of the Display Driver.During this covid 19 periods, there are plenty of challenges for the display driver market. Lack of raw material is a persistent problem. The rising raw material requirement is a restraining factor. However, with the scarcity production rate of this market can slow down.
The decline in production can cause a delay in meeting market demand. The growth of this market is slowing down due to these factors. Further, demand for alternative display drivers is a restriction in the market. Some of the display drivers are less expensive. These cost-effective alternatives can affect the demand of this market.
The display drivers are used in the expensive electronics. Already these electronics devices are priced high. With the use, of a high-end display driver the end cost is immense. Due to this, luxury electronics have high use of these drivers. It is a challenge that can affect the display driver market expansion rate.
Display Driver Market Forecastshows positive growth. There are plenty of factors that stir the growth of this market. Digitization is a crucial driver of this market. The need for display drivers is rising due to the high requirement for consumer electronics.
The Asia Pacific holds the highest Display Driver Market Share.The need for display drivers is rising due to the consumer electronics market. The countries such as china and Japan are key manufacturers of electronics. The rising manufacturing activities will increase the integration of this driver.
Further, the investment among key players is high. There are massive investments due to digitization. Also, the supply of raw materials is exceptional in Asia pacific. The major challenge of this display driver market is lack of raw materials. However, there is no concern in the Asia Pacific region. It is a region that will market the highest growth rate in the forecast period.
The competition in the display driver market will increase. There are plenty of acquisitions, mergers and partnerships in the market. New product launches are other developments in the market.
The key regions in the market are Asia Pacific, Europe and North America. The Asia Pacific is a leading region with the highest number of shares. The booming electronics market will witness high demand for the product. Further, china, South Korea and Taiwan will have the highest contributions to the market.
North America is a region that has the highest adoption of display drivers. The investments in the market are higher in the forecast period. Further, Europe is an exceptional market with a high expansion rate. The scope for display drivers is growing in the consumer electronics market. As per Display Driver Market Analysis there are much more developments among regional players.
A touchscreen or touch screen is the assembly of both an input ("touch panel") and output ("display") device. The touch panel is normally layered on the top of an electronic visual display of an electronic device.
A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers.zooming to increase the text size.
The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or other such devices (other than a stylus, which is optional for most modern touchscreens).
Touchscreens are common in devices such as smartphones, handheld game consoles, personal computers, electronic voting machines, automated teller machines and point-of-sale (POS) systems. They can also be attached to computers or, as terminals, to networks. They play a prominent role in the design of digital appliances such as personal digital assistants (PDAs) and some e-readers. Touchscreens are also important in educational settings such as classrooms or on college campuses.
The popularity of smartphones, tablets, and many types of information appliances is driving the demand and acceptance of common touchscreens for portable and functional electronics. Touchscreens are found in the medical field, heavy industry, automated teller machines (ATMs), and kiosks such as museum displays or room automation, where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display"s content.
Historically, the touchscreen sensor and its accompanying controller-based firmware have been made available by a wide array of after-market system integrators, and not by display, chip, or motherboard manufacturers. Display manufacturers and chip manufacturers have acknowledged the trend toward acceptance of touchscreens as a user interface component and have begun to integrate touchscreens into the fundamental design of their products.
The prototypeCERNFrank Beck, a British electronics engineer, for the control room of CERN"s accelerator SPS (Super Proton Synchrotron). This was a further development of the self-capacitance screen (right), also developed by Stumpe at CERN
One predecessor of the modern touch screen includes stylus based systems. In 1946, a patent was filed by Philco Company for a stylus designed for sports telecasting which, when placed against an intermediate cathode ray tube display (CRT) would amplify and add to the original signal. Effectively, this was used for temporarily drawing arrows or circles onto a live television broadcast, as described in US 2487641A, Denk, William E, "Electronic pointer for television images", issued 1949-11-08. Later inventions built upon this system to free telewriting styli from their mechanical bindings. By transcribing what a user draws onto a computer, it could be saved for future use. See US 3089918A, Graham, Robert E, "Telewriting apparatus", issued 1963-05-14.
The first version of a touchscreen which operated independently of the light produced from the screen was patented by AT&T Corporation US 3016421A, Harmon, Leon D, "Electrographic transmitter", issued 1962-01-09. This touchscreen utilized a matrix of collimated lights shining orthogonally across the touch surface. When a beam is interrupted by a stylus, the photodetectors which no longer are receiving a signal can be used to determine where the interruption is. Later iterations of matrix based touchscreens built upon this by adding more emitters and detectors to improve resolution, pulsing emitters to improve optical signal to noise ratio, and a nonorthogonal matrix to remove shadow readings when using multi-touch.
The first finger driven touch screen was developed by Eric Johnson, of the Royal Radar Establishment located in Malvern, England, who described his work on capacitive touchscreens in a short article published in 1965Frank Beck and Bent Stumpe, engineers from CERN (European Organization for Nuclear Research), developed a transparent touchscreen in the early 1970s,In the mid-1960s, another precursor of touchscreens, an ultrasonic-curtain-based pointing device in front of a terminal display, had been developed by a team around Rainer Mallebrein[de] at Telefunken Konstanz for an air traffic control system.Einrichtung" ("touch input facility") for the SIG 50 terminal utilizing a conductively coated glass screen in front of the display.
In 1972, a group at the University of Illinois filed for a patent on an optical touchscreenMagnavox Plato IV Student Terminal and thousands were built for this purpose. These touchscreens had a crossed array of 16×16 infrared position sensors, each composed of an LED on one edge of the screen and a matched phototransistor on the other edge, all mounted in front of a monochrome plasma display panel. This arrangement could sense any fingertip-sized opaque object in close proximity to the screen. A similar touchscreen was used on the HP-150 starting in 1983. The HP 150 was one of the world"s earliest commercial touchscreen computers.infrared transmitters and receivers around the bezel of a 9-inch Sony cathode ray tube (CRT).
In 1977, an American company, Elographics – in partnership with Siemens – began work on developing a transparent implementation of an existing opaque touchpad technology, U.S. patent No. 3,911,215, October 7, 1975, which had been developed by Elographics" founder George Samuel Hurst.World"s Fair at Knoxville in 1982.
In 1984, Fujitsu released a touch pad for the Micro 16 to accommodate the complexity of kanji characters, which were stored as tiled graphics.Sega released the Terebi Oekaki, also known as the Sega Graphic Board, for the SG-1000 video game console and SC-3000 home computer. It consisted of a plastic pen and a plastic board with a transparent window where pen presses are detected. It was used primarily with a drawing software application.
Touch-sensitive control-display units (CDUs) were evaluated for commercial aircraft flight decks in the early 1980s. Initial research showed that a touch interface would reduce pilot workload as the crew could then select waypoints, functions and actions, rather than be "head down" typing latitudes, longitudes, and waypoint codes on a keyboard. An effective integration of this technology was aimed at helping flight crews maintain a high level of situational awareness of all major aspects of the vehicle operations including the flight path, the functioning of various aircraft systems, and moment-to-moment human interactions.
In the early 1980s, General Motors tasked its Delco Electronics division with a project aimed at replacing an automobile"s non-essential functions (i.e. other than throttle, transmission, braking, and steering) from mechanical or electro-mechanical systems with solid state alternatives wherever possible. The finished device was dubbed the ECC for "Electronic Control Center", a digital computer and software control system hardwired to various peripheral sensors, servos, solenoids, antenna and a monochrome CRT touchscreen that functioned both as display and sole method of input.stereo, fan, heater and air conditioner controls and displays, and was capable of providing very detailed and specific information about the vehicle"s cumulative and current operating status in real time. The ECC was standard equipment on the 1985–1989 Buick Riviera and later the 1988–1989 Buick Reatta, but was unpopular with consumers—partly due to the technophobia of some traditional Buick customers, but mostly because of costly technical problems suffered by the ECC"s touchscreen which would render climate control or stereo operation impossible.
Multi-touch technology began in 1982, when the University of Toronto"s Input Research Group developed the first human-input multi-touch system, using a frosted-glass panel with a camera placed behind the glass. In 1985, the University of Toronto group, including Bill Buxton, developed a multi-touch tablet that used capacitance rather than bulky camera-based optical sensing systems (see History of multi-touch).
The first commercially available graphical point-of-sale (POS) software was demonstrated on the 16-bit Atari 520ST color computer. It featured a color touchscreen widget-driven interface.COMDEX expo in 1986.
In 1987, Casio launched the Casio PB-1000 pocket computer with a touchscreen consisting of a 4×4 matrix, resulting in 16 touch areas in its small LCD graphic screen.
Touchscreens had a bad reputation of being imprecise until 1988. Most user-interface books would state that touchscreen selections were limited to targets larger than the average finger. At the time, selections were done in such a way that a target was selected as soon as the finger came over it, and the corresponding action was performed immediately. Errors were common, due to parallax or calibration problems, leading to user frustration. "Lift-off strategy"University of Maryland Human–Computer Interaction Lab (HCIL). As users touch the screen, feedback is provided as to what will be selected: users can adjust the position of the finger, and the action takes place only when the finger is lifted off the screen. This allowed the selection of small targets, down to a single pixel on a 640×480 Video Graphics Array (VGA) screen (a standard of that time).
Sears et al. (1990)human–computer interaction of the time, describing gestures such as rotating knobs, adjusting sliders, and swiping the screen to activate a switch (or a U-shaped gesture for a toggle switch). The HCIL team developed and studied small touchscreen keyboards (including a study that showed users could type at 25 wpm on a touchscreen keyboard), aiding their introduction on mobile devices. They also designed and implemented multi-touch gestures such as selecting a range of a line, connecting objects, and a "tap-click" gesture to select while maintaining location with another finger.
In 1990, HCIL demonstrated a touchscreen slider,lock screen patent litigation between Apple and other touchscreen mobile phone vendors (in relation to
An early attempt at a handheld game console with touchscreen controls was Sega"s intended successor to the Game Gear, though the device was ultimately shelved and never released due to the expensive cost of touchscreen technology in the early 1990s.
In 2007, 93% of touchscreens shipped were resistive and only 4% were projected capacitance. In 2013, 3% of touchscreens shipped were resistive and 90% were projected capacitance.
A resistive touchscreen panel comprises several thin layers, the most important of which are two transparent electrically resistive layers facing each other with a thin gap between. The top layer (that which is touched) has a coating on the underside surface; just beneath it is a similar resistive layer on top of its substrate. One layer has conductive connections along its sides, the other along top and bottom. A voltage is applied to one layer and sensed by the other. When an object, such as a fingertip or stylus tip, presses down onto the outer surface, the two layers touch to become connected at that point.voltage dividers, one axis at a time. By rapidly switching between each layer, the position of pressure on the screen can be detected.
Resistive touch is used in restaurants, factories and hospitals due to its high tolerance for liquids and contaminants. A major benefit of resistive-touch technology is its low cost. Additionally, as only sufficient pressure is necessary for the touch to be sensed, they may be used with gloves on, or by using anything rigid as a finger substitute. Disadvantages include the need to press down, and a risk of damage by sharp objects. Resistive touchscreens also suffer from poorer contrast, due to having additional reflections (i.e. glare) from the layers of material placed over the screen.3DS family, and the Wii U GamePad.
Surface acoustic wave (SAW) technology uses ultrasonic waves that pass over the touchscreen panel. When the panel is touched, a portion of the wave is absorbed. The change in ultrasonic waves is processed by the controller to determine the position of the touch event. Surface acoustic wave touchscreen panels can be damaged by outside elements. Contaminants on the surface can also interfere with the functionality of the touchscreen.
The Casio TC500 Capacitive touch sensor watch from 1983, with angled light exposing the touch sensor pads and traces etched onto the top watch glass surface.
A capacitive touchscreen panel consists of an insulator, such as glass, coated with a transparent conductor, such as indium tin oxide (ITO).electrostatic field, measurable as a change in capacitance. Different technologies may be used to determine the location of the touch. The location is then sent to the controller for processing. Touchscreens that use silver instead of ITO exist, as ITO causes several environmental problems due to the use of indium.complementary metal–oxide–semiconductor (CMOS) application-specific integrated circuit (ASIC) chip, which in turn usually sends the signals to a CMOS digital signal processor (DSP) for processing.
Unlike a resistive touchscreen, some capacitive touchscreens cannot be used to detect a finger through electrically insulating material, such as gloves. This disadvantage especially affects usability in consumer electronics, such as touch tablet PCs and capacitive smartphones in cold weather when people may be wearing gloves. It can be overcome with a special capacitive stylus, or a special-application glove with an embroidered patch of conductive thread allowing electrical contact with the user"s fingertip.
A low-quality switching-mode power supply unit with an accordingly unstable, noisy voltage may temporarily interfere with the precision, accuracy and sensitivity of capacitive touch screens.
Some capacitive display manufacturers continue to develop thinner and more accurate touchscreens. Those for mobile devices are now being produced with "in-cell" technology, such as in Samsung"s Super AMOLED screens, that eliminates a layer by building the capacitors inside the display itself. This type of touchscreen reduces the visible distance between the user"s finger and what the user is touching on the screen, reducing the thickness and weight of the display, which is desirable in smartphones.
A simple parallel-plate capacitor has two conductors separated by a dielectric layer. Most of the energy in this system is concentrated directly between the plates. Some of the energy spills over into the area outside the plates, and the electric field lines associated with this effect are called fringing fields. Part of the challenge of making a practical capacitive sensor is to design a set of printed circuit traces which direct fringing fields into an active sensing area accessible to a user. A parallel-plate capacitor is not a good choice for such a sensor pattern. Placing a finger near fringing electric fields adds conductive surface area to the capacitive system. The additional charge storage capacity added by the finger is known as finger capacitance, or CF. The capacitance of the sensor without a finger present is known as parasitic capacitance, or CP.
In this basic technology, only one side of the insulator is coated with a conductive layer. A small voltage is applied to the layer, resulting in a uniform electrostatic field. When a conductor, such as a human finger, touches the uncoated surface, a capacitor is dynamically formed. The sensor"s controller can determine the location of the touch indirectly from the change in the capacitance as measured from the four corners of the panel. As it has no moving parts, it is moderately durable but has limited resolution, is prone to false signals from parasitic capacitive coupling, and needs calibration during manufacture. It is therefore most often used in simple applications such as industrial controls and kiosks.
Although some standard capacitance detection methods are projective, in the sense that they can be used to detect a finger through a non-conductive surface, they are very sensitive to fluctuations in temperature, which expand or contract the sensing plates, causing fluctuations in the capacitance of these plates.
This diagram shows how eight inputs to a lattice touchscreen or keypad creates 28 unique intersections, as opposed to 16 intersections created using a standard x/y multiplexed touchscreen .
Projected capacitive touch (PCT; also PCAP) technology is a variant of capacitive touch technology but where sensitivity to touch, accuracy, resolution and speed of touch have been greatly improved by the use of a simple form of
"Artificial Intelligence". This intelligent processing enables finger sensing to be projected, accurately and reliably, through very thick glass and even double glazing.
Some modern PCT touch screens are composed of thousands of discrete keys,etching a single conductive layer to form a grid pattern of electrodes, by etching two separate, perpendicular layers of conductive material with parallel lines or tracks to form a grid, or by forming an x/y grid of fine, insulation coated wires in a single layer . The number of fingers that can be detected simultaneously is determined by the number of cross-over points (x * y) . However, the number of cross-over points can be almost doubled by using a diagonal lattice layout, where, instead of x elements only ever crossing y elements, each conductive element crosses every other element .
In some designs, voltage applied to this grid creates a uniform electrostatic field, which can be measured. When a conductive object, such as a finger, comes into contact with a PCT panel, it distorts the local electrostatic field at that point. This is measurable as a change in capacitance. If a finger bridges the gap between two of the "tracks", the charge field is further interrupted and detected by the controller. The capacitance can be changed and measured at every individual point on the grid. This system is able to accurately track touches.
Unlike traditional capacitive touch technology, it is possible for a PCT system to sense a passive stylus or gloved finger. However, moisture on the surface of the panel, high humidity, or collected dust can interfere with performance.
These environmental factors, however, are not a problem with "fine wire" based touchscreens due to the fact that wire based touchscreens have a much lower "parasitic" capacitance, and there is greater distance between neighbouring conductors.
This is a common PCT approach, which makes use of the fact that most conductive objects are able to hold a charge if they are very close together. In mutual capacitive sensors, a capacitor is inherently formed by the row trace and column trace at each intersection of the grid. A 16×14 array, for example, would have 224 independent capacitors. A voltage is applied to the rows or columns. Bringing a finger or conductive stylus close to the surface of the sensor changes the local electrostatic field, which in turn reduces the mutual capacitance. The capacitance change at every individual point on the grid can be measured to accurately determine the touch location by measuring the voltage in the other axis. Mutual capacitance allows multi-touch operation where multiple fingers, palms or styli can be accurately tracked at the same time.
Self-capacitance sensors can have the same X-Y grid as mutual capacitance sensors, but the columns and rows operate independently. With self-capacitance, the capacitive load of a finger is measured on each column or row electrode by a current meter, or the change in frequency of an RC oscillator.
Self-capacitive touch screen layers are used on mobile phones such as the Sony Xperia Sola,Samsung Galaxy S4, Galaxy Note 3, Galaxy S5, and Galaxy Alpha.
Self capacitance is far more sensitive than mutual capacitance and is mainly used for single touch, simple gesturing and proximity sensing where the finger does not even have to touch the glass surface.
Capacitive touchscreens do not necessarily need to be operated by a finger, but until recently the special styli required could be quite expensive to purchase. The cost of this technology has fallen greatly in recent years and capacitive styli are now widely available for a nominal charge, and often given away free with mobile accessories. These consist of an electrically conductive shaft with a soft conductive rubber tip, thereby resistively connecting the fingers to the tip of the stylus.
Infrared sensors mounted around the display watch for a user"s touchscreen input on this PLATO V terminal in 1981. The monochromatic plasma display"s characteristic orange glow is illustrated.
An infrared touchscreen uses an array of X-Y infrared LED and photodetector pairs around the edges of the screen to detect a disruption in the pattern of LED beams. These LED beams cross each other in vertical and horizontal patterns. This helps the sensors pick up the exact location of the touch. A major benefit of such a system is that it can detect essentially any opaque object including a finger, gloved finger, stylus or pen. It is generally used in outdoor applications and POS systems that cannot rely on a conductor (such as a bare finger) to activate the touchscreen. Unlike capacitive touchscreens, infrared touchscreens do not require any patterning on the glass which increases durability and optical clarity of the overall system. Infrared touchscreens are sensitive to dirt and dust that can interfere with the infrared beams, and suffer from parallax in curved surfaces and accidental press when the user hovers a finger over the screen while searching for the item to be selected.
A translucent acrylic sheet is used as a rear-projection screen to display information. The edges of the acrylic sheet are illuminated by infrared LEDs, and infrared cameras are focused on the back of the sheet. Objects placed on the sheet are detectable by the cameras. When the sheet is touched by the user, frustrated total internal reflection results in leakage of infrared light which peaks at the points of maximum pressure, indicating the user"s touch location. Microsoft"s PixelSense tablets use this technology.
Optical touchscreens are a relatively modern development in touchscreen technology, in which two or more image sensors (such as CMOS sensors) are placed around the edges (mostly the corners) of the screen. Infrared backlights are placed in the sensor"s field of view on the opposite side of the screen. A touch blocks some lights from the sensors, and the location and size of the touching object can be calculated (see visual hull). This technology is growing in popularity due to its scalability, versatility, and affordability for larger touchscreens.
Introduced in 2002 by 3M, this system detects a touch by using sensors to measure the piezoelectricity in the glass. Complex algorithms interpret this information and provide the actual location of the touch.
The key to this technology is that a touch at any one position on the surface generates a sound wave in the substrate which then produces a unique combined signal as measured by three or more tiny transducers attached to the edges of the touchscreen. The digitized signal is compared to a list corresponding to every position on the surface, determining the touch location. A moving touch is tracked by rapid repetition of this process. Extraneous and ambient sounds are ignored since they do not match any stored sound profile. The technology differs from other sound-based technologies by using a simple look-up method rather than expensive signal-processing hardware. As with the dispersive signal technology system, a motionless finger cannot be detected after the initial touch. However, for the same reason, the touch recognition is not disrupted by any resting objects. The technology was created by SoundTouch Ltd in the early 2000s, as described by the patent family EP1852772, and introduced to the market by Tyco International"s Elo division in 2006 as Acoustic Pulse Recognition.
There are several principal ways to build a touchscreen. The key goals are to recognize one or more fingers touching a display, to interpret the command that this represents, and to communicate the command to the appropriate application.
Dispersive-signal technology measures the piezoelectric effect—the voltage generated when mechanical force is applied to a material—that occurs chemically when a strengthened glass substrate is touched.
There are two infrared-based approaches. In one, an array of sensors detects a finger touching or almost touching the display, thereby interrupting infrared light beams projected over the screen. In the other, bottom-mounted infrared cameras record heat from screen touches.
The development of multi-touch screens facilitated the tracking of more than one finger on the screen; thus, operations that require more than one finger are possible. These devices also allow multiple users to interact with the touchscreen simultaneously.
With the growing use of touchscreens, the cost of touchscreen technology is routinely absorbed into the products that incorporate it and is nearly eliminated. Touchscreen technology has demonstrated reliability and is found in airplanes, automobiles, gaming consoles, machine control systems, appliances, and handheld display devices including cellphones; the touchscreen market for mobile devices was projected to produce US$5 billion by 2009.
The ability to accurately point on the screen itself is also advancing with the emerging graphics tablet-screen hybrids. Polyvinylidene fluoride (PVDF) plays a major role in this innovation due its high piezoelectric properties, which allow the tablet to sense pressure, making such things as digital painting behave more like paper and pencil.
A real practical integration between television-images and the functions of a normal modern PC could be an innovation in the near future: for example "all-live-information" on the internet about a film or the actors on video, a list of other music during a normal video clip of a song or news about a person.
For touchscreens to be effective input devices, users must be able to accurately select targets and avoid accidental selection of adjacent targets. The design of touchscreen interfaces should reflect technical capabilities of the system, ergonomics, cognitive psychology and human physiology.
Guidelines for touchscreen designs were first developed in the 2000s, based on early research and actual use of older systems, typically using infrared grids—which were highly dependent on the size of the user"s fingers. These guidelines are less relevant for the bulk of modern touch devices which use capacitive or resistive touch technology.
From the mid-2000s, makers of operating systems for smartphones have promulgated standards, but these vary between manufacturers, and allow for significant variation in size based on technology changes, so are unsuitable from a human factors perspective.
Much more important is the accuracy humans have in selecting targets with their finger or a pen stylus. The accuracy of user selection varies by position on the screen: users are most accurate at the center, less so at the left and right edges, and least accurate at the top edge and especially the bottom edge. The R95 accuracy (required radius for 95% target accuracy) varies from 7 mm (0.28 in) in the center to 12 mm (0.47 in) in the lower corners.
This user inaccuracy is a result of parallax, visual acuity and the speed of the feedback loop between the eyes and fingers. The precision of the human finger alone is much, much higher than this, so when assistive technologies are provided—such as on-screen magnifiers—users can move their finger (once in contact with the screen) with precision as small as 0.1 mm (0.004 in).
Users of handheld and portable touchscreen devices hold them in a variety of ways, and routinely change their method of holding and selection to suit the position and type of input. There are four basic types of handheld interaction:
In addition, devices are often placed on surfaces (desks or tables) and tablets especially are used in stands. The user may point, select or gesture in these cases with their finger or thumb, and vary use of these methods.
Touchscreens are often used with haptic response systems. A common example of this technology is the vibratory feedback provided when a button on the touchscreen is tapped. Haptics are used to improve the user"s experience with touchscreens by providing simulated tactile feedback, and can be designed to react immediately, partly countering on-screen response latency. Research from the University of Glasgow (Brewster, Chohan, and Brown, 2007; and more recently Hogan) demonstrates that touchscreen users reduce input errors (by 20%), increase input speed (by 20%), and lower their cognitive load (by 40%) when touchscreens are combined with haptics or tactile feedback. On top of this, a study conducted in 2013 by Boston College explored the effects that touchscreens haptic stimulation had on triggering psychological ownership of a product. Their research concluded that a touchscreens ability to incorporate high amounts of haptic involvement resulted in customers feeling more endowment to the products they were designing or buying. The study also reported that consumers using a touchscreen were willing to accept a higher price point for the items they were purchasing.
Unsupported touchscreens are still fairly common in applications such as ATMs and data kiosks, but are not an issue as the typical user only engages for brief and widely spaced periods.
Touchscreens can suffer from the problem of fingerprints on the display. This can be mitigated by the use of materials with optical coatings designed to reduce the visible effects of fingerprint oils. Most modern smartphones have oleophobic coatings, which lessen the amount of oil residue. Another option is to install a matte-finish anti-glare screen protector, which creates a slightly roughened surface that does not easily retain smudges.
Touchscreens do not work most of the time when the user wears gloves. The thickness of the glove and the material they are made of play a significant role on that and the ability of a touchscreen to pick up a touch.
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