xbox series s lcd screen made in china

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xbox series s lcd screen made in china

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xbox series s lcd screen made in china

If you’ve ever owned a screen for the PSone or the GameCube, the xScreen will look instantly familiar. The xScreen is an 11.6-inch (1080p) display that attaches to the rear of an Xbox Series S, and it transforms Microsoft’s miniature console into more of an Xbox laptop for on-the-go gaming. It’s a modern take on the tiny 5-inch cramped LCD displays we’ve seen attached to consoles in the past, and it’s a great accessory if you never want to worry about attaching an Xbox to a TV when you’re traveling.

Unfortunately, that portability doesn’t cheap. The xScreen is $249.99, nearly the same price as an Xbox Series S, so you’re going to really want to have a portable Xbox to buy into this. I’ve been testing an xScreen over the past few weeks, and I think it’s one of the best executions of the concept of portable console gaming. But it’s far from perfect.

The xScreen is really all about its display. The 11.6-inch panel supports up to 1080p at 60Hz and has surprisingly good viewing angles. If you’re looking to play outside, the panel is rated at 350 nits, and it’s matte, which helps a lot in direct sunlight. The only real limitations to playing outside are simply that you’ll need a cord long enough to power the Xbox Series S.

I played multiple games for hours with the xScreen and never noticed any severe input latency or ghosting issues. It’s a solid panel, except for black levels. If you’re playing titles that have a lot of low-light scenes, the panel sometimes struggles to really nail the black levels, and games can lack some detail as a result.

The xScreen manages to attach to the Xbox Series S through a USB-A port and the HDMI port. You have to lineup the USB first before the unit slots into place and is secured by latches at either side. The attachment feels very secure, and I never experienced any connection issues or worried about it becoming detached.

UPspec Gaming, the makers of xScreen, has done a solid job of matching the size of the xScreen to the Xbox Series S, so it all folds into a neat little package once you’ve finished playing. The white of the xScreen doesn’t quite match the Xbox Series S, but it’s close enough that I only noticed under certain light when I was closely inspecting the xScreen.

Setting the xScreen up does involve some work, though. The Xbox Series S immediately defaults to 720p output for the xScreen, and I had to switch to 1080p in the Xbox settings menu to rectify that. I also enabled the HDMI CEC options so that when I close the display, it turns the Xbox Series S off. This is neat integration, but you will need to use the Xbox power button to boot up the console again.

To avoid any damage to the xScreen or Xbox, I also had to ensure the Xbox Series S had Energy Mode enabled, so it fully powers off instead of sitting in standby. This is important, as the xScreen covers the main vent on the Xbox Series S when it’s folded down, and the Xbox will still output some heat which could damage the display if it’s running in Standby mode. Thankfully, the Xbox Series S boots super fast, so not having standby mode is a minor inconvenience.

The xScreen gets its power from the Xbox Series S USB port, so you don’t have to worry about a separate power supply, and simply connecting the Xbox to a wall works like normal. You’ll need to use Wi-Fi for connectivity, though, as the xScreen blocks off the Ethernet port on the Series S and the additional USB port. That leaves only the USB port at the front open for additional accessories.

UPspec Gaming has also enabled an optional cross-hair overlay for use in FPS games, and there are a bunch of built-in controls for screen settings and the volume of the built-in speakers. The speakers get surprisingly loud — but not in a good way. There’s no mute shortcut, and the volume controls don’t seem to affect the volume after a certain level. The speakers are definitely a disappointing aspect of this $249.99 accessory.

If you want to prop the whole thing up, there are optional feet that move the entire unit into a stand-mode orientation. I rarely used the xScreen this way, but it could be useful if you’re limited for space or you want the screen to be higher up in certain environments.

I think the optional carry case is essential for the xScreen, though. When attached to the Xbox and folded down, I noticed that the xScreen will creak and wobble if you apply any pressure to it from above. I’m not sure I’d trust this being knocked around in a backpack without some protection. The hard carry case does a good job of protecting the xScreen, but it’s a $59.99 optional extra.

Speaking of the build quality, I’m also slightly nervous about the hinge on the xScreen. I haven’t pushed it all the way back to test, but it does feel a little flimsy, and I wouldn’t recommend this for small kids that might not handle it delicately enough not to damage it. It’s probably a non-issue for most, but if you plan to use the stand-mode orientation, then this is where the potential for damage seems high.

Despite some of the drawbacks of the xScreen, I’ve had hours of fun with this little display. UPspec Gaming has created something unique here for the Xbox Series S, and it’s in a neat little package that integrates really well. You’re really paying a high $249.99 price tag for that neat integration, particularly when there are so many good portable screens out there that will do just as good a job at half the price.

There’s nothing quite like the xScreen, though. It has made me wish I was a kid again, taking my Xbox everywhere with me and not having to worry about a TV to plug into or a good internet connection for Xbox Cloud Gaming. It’s an old-school idea, in a modern and well-executed package.

xbox series s lcd screen made in china

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xbox series s lcd screen made in china

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xbox series s lcd screen made in china

The Xbox Series S, also known as Lockhart, is becoming something of a mythical beast in the gaming world. It has been alluded to at various points in the past, but while Microsoft game-related news is mostly about the upcoming Xbox Series X, the smaller console seems to have just disappeared off the map.

However, being gone, at least for the time being, doesn’t mean the Xbox Series S has been forgotten. A talented graphic designer has created a Lockhart concept and shared it on the r/xboxone group on Reddit. The artist, u/jiveduder, has gone for a minimalist creation that definitely reflects the design language of the larger Xbox Series X. The console is so small that the controller is practically two-thirds of its height, and it appears to be missing a disc drive, hinting at a digital delivery platform.

Rumors about the Xbox Series S have stated that the console could be an all-digital version of the Xbox Series X, although it would also wield less powerful specs: 4 TFLOPS GPU performance, 16 GB RAM. The Lockhart concept designer has gone for a white color scheme, and there is also a small hardware button located in the bottom left corner of the side that features the Xbox logo.

The Xbox Series S design has been met with considerable acclaim, with many of the hundreds of comments appreciating its “cute” appearance, small stature, and the fact it actually looks like a box. But there will always be naysayers and critics, who have focused on the inherent cooling issues such a tiny (“adorable”) console would have and its lack of a disc drive.

xbox series s lcd screen made in china

The Xbox Series X/S are home video game consoles developed by Microsoft. The higher-end Xbox Series X and lower-end Xbox Series S models were released on November 10, 2020, as the fourth-generation Xbox, succeeding the Xbox One. Along with Sony"s PlayStation 5, released the same month, the Xbox Series X/S consoles are part of the ninth generation of video game consoles.

Rumors about the consoles first emerged in early 2019, with the line as a whole codenamed "Scarlett" and consisting of high-end and lower-end models codenamed "Anaconda" and "Lockhart" respectively; "Anaconda" was teased by Microsoft during E3 2019 under the codename "Project Scarlett", and unveiled during The Game Awards in December as Xbox Series X. On September 8, 2020, Microsoft unveiled the Xbox Series S.

As with the Xbox One line, the consoles use an AMD CPU and GPU. Both models have solid-state drives to reduce loading times, support for hardware-accelerated ray-tracing and spatial audio, the ability to convert games to high-dynamic-range rendering using machine learning (Auto HDR), support for HDMI 2.1 variable refresh rate and low-latency modes, and updated controllers. Xbox Series X was designed to nominally render games in 2160p (4K resolution) at 60 frames per second (FPS). The lower-end, digital-only Xbox Series S, which has reduced specifications and does not include an optical drive, was designed to nominally render games in 1440p at 120 FPS, with support for 4K video scaling and ray tracing.

Xbox Series X/S are backwards-compatible with nearly all Xbox One-compatible games and accessories (including Xbox 360 and original Xbox games that were made backward-compatible with Xbox One); the newer hardware gives games better performance and visuals. At launch, Microsoft encouraged a "soft" transition between generations, similar to PC gaming, offering the "Smart Delivery" framework to allow publishers to provide upgraded versions of Xbox One titles with optimizations for Xbox Series X/S. Publishers are not required to use Smart Delivery, and may publish Xbox Series X/S-exclusive titles if they choose. Electronic Arts is among the developers that do not use Smart Delivery.

Critics praised the Xbox Series X/S for the hardware improvements over Xbox One and Microsoft"s emphasis on cross-generation releases, but believed that the games available at launch did not fully use the hardware capabilities. Microsoft has not released sales data for the Xbox Series X/S but said on July 27, 2021, that they were the fastest-selling Xbox models to date. It was estimated that Microsoft had shipped at least 14.6 million units of the two consoles worldwide by June 2022.

Industry rumors of new Xbox hardware had started as early as June 2018, with Microsoft"s Phil Spencer confirming they were "deep into architecturing the next Xbox consoles" at that time.Xbox One family of consoles, with major emphasis on game streaming and backward compatibility.

Microsoft confirmed Project Scarlett at its E3 2019 press conference.The Game Awards 2019, Microsoft officially revealed the design of Scarlett and its branding, "Xbox Series X", as well as a late 2020 release date.

Microsoft planned to detail the hardware specifications and launch games for the Series X at the 2020 Game Developers Conference (GDC) and E3 2020, but the events were cancelled due to the COVID-19 pandemic. Microsoft scheduled online presentations over the same days in March 2020,Digital Foundry, and Austin Evans of Overclock Media on March 16, 2020.Xbox Game Studios.

On July 16, 2020, Microsoft announced that it had ended production of the Xbox One X and all-digital version of the Xbox One S in preparation for the new products.

The existence of the Xbox Series S had been guessed before E3 2019, based on a "Project Lockhart", a second, lower-end console that accompanied Scarlett.

When Microsoft"s Xbox development team started work on the successor to the Xbox One consoles around 2016, they had already envisioned the need to have two console versions similar to their Xbox One X and Xbox One S models to meet the needs of different markets. By developing both units in concert, they would be able to make sure games developed would be able to be played on both systems without exception. As has been tradition with past Xbox projects, the consoles were given code names based on cities.Lockhart, Texas, which Aaron Greenberg said was known as "the little city with the big heart".

For the high-end console, the Xbox Series X, Microsoft"s primary goals were to: at least double the graphical performance of the Xbox One X as measured by its floating point operations per second (FLOPS), and to increase CPU performance four-fold compared to Xbox One X while maintaining the same acoustic performance from the Xbox One consoles.W) and would generate a significant amount of heat.

This led to the decision to split the components onto two separate circuit boards; one would house the CPU/GPU, memory, and power regulators, and a second board would act as a Southbridge board for slower input/output (I/O) functions. The boards mounted on opposite sides of an aluminum chassis helped to create air channels for cooling. The remaining components—the heat sink, the electric shielding, the power supply, the optical drive, and the cooling fan—were then arranged in a

Xbox head Phil Spencer said that Microsoft was prioritizing high frame rates and faster load times over higher resolutions; the Series X achieves this via the better-matched capabilities of the CPU and graphics processing unit.

The Xbox Series X is powered by a custom 7 nm AMD Zen 2 CPU with eight cores running at a nominal 3.8 GHz or, when simultaneous multithreading (SMT) is used, at 3.6 GHz. One CPU core is dedicated to the underlying operating system.RDNA 2 graphics architecture. It has a total of 56 compute units (CUs) with 3,584 cores, with 52 CUs and 3,328 cores enabled, and will run at a fixed 1.825 GHz. This unit is capable of 12 teraflops of computational power.GDDR6 SDRAM, with 10GB running at 560GB/s primarily to be used with the graphics system and the other 6 GB at 336 GB/s to be used for the other computing functions. After accounting for the system software, about 13.5 GB of memory will be available for games and other applications, with the system software only drawing from the slower pool.4K resolution at 60 frames per second, and can can support up to 120 frames per second and can render up to 8K resolution.

The Xbox Series X"s console form is designed to be unobtrusive and minimalistic. It has a 15.1 cm × 15.1 cm (5.9 in × 5.9 in) footprint, is 30.1 cm (11.9 in) high, and weighs 4.45 kg (9.8 lb).Ultra HD Blu-ray drive.USB 3.2 ports, and an Ethernet port.HDMI-CEC instead. An earlier leak had suggested a TOSLINK port for digital audio, but this was eliminated in the final design.

The Xbox Series S is comparable in its hardware to the Xbox Series X, similar to how the Xbox One S relates to the Xbox One X, but has less processing power. While it runs the same CPU with slightly slower clock frequencies, it uses a slower GPU, a custom RDNA2 with 20 CUs at 1.55  GHz for 4 TFLOPS, compared to 12 TFLOPS of the Series X. It ships with 10 GB of RAM, with 8 GB running at 224GB/s primarily to be used with the graphics system and the other 2 GB at 56 GB/s to be used for the other computing functions, and a 512 GB SSD storage unit with a raw input/output throughput of 2.4 GB/s.digitally via Microsoft Store. It is intended to render games nominally at 1440p, with support for a 4K upscaler, at 60 frames per second, although it can go as high at 120 frames per second at this resolution. It starts at $299.99.

Both consoles use a new storage solution, the Xbox Velocity Architecture, that includes hardware and software components to improve transfer speeds within the console, reduce the size of digital downloads, and give developers more flexibility.NVM Express (NVMe) SSD. On the Series X, this is a 1 TB SSD (802 GB available)zlib decompression algorithm and a proprietary BCPack algorithm geared for game textures, and it gives a combined throughput as high as 4.8 GB/s.API within DirectX allows developers to fine-tune priority to input/output aspects with other processing threads. The software provides sampler feedback streaming that aids in loading multiple textures in segments to deal with level of detail rendering, rather than having to read these textures as a whole before using them.PCI Express 4.0 x2 link.

The consoles support external storage through a proprietary SSD expansion card inserted into the back of the console, which was manufactured exclusively by Seagate Technology on launch and limited to a 1 TB size when first released.backward compatible games (which can also be transferred directly from an Xbox One console) will be able to run directly from external USB storage. Xbox Series X- and S-native games must be stored on the internal SSD or an expansion card in order to be played, but they can be moved to a USB storage device to save disk space for other games.

The DirectStorage API was released in March 2022 for Windows-based computers for graphics cards that support DirectX 12 and NVMe SSDs, though games must be programmed to take advantage of the DirectStorage API.Windows 11 at release in late 2021,

Both the Series X and Series S support real-time ray-tracing and support the new features of the HDMI 2.1 standard including variable refresh rate (VRR) and Auto Low Latency Mode (ALLM) that are currently being incorporated into newer televisions.

Another goal for Microsoft was to reduce the effects of input latency to improve responsiveness, adding support for HDMI 2.1 Auto Low Latency Mode and Variable Refresh Rate features, and "dynamic latency input" technology—a new input pathway that allows developers to incorporate potential controller lag into their games.

AMD"s FidelityFX Super Resolution, an image upscaling technology competitor to Nvidia"s deep learning super sampling (DLSS) to enable higher resolutions and framerates, was added to the Xbox Series X/S in June 2021.

The Series X and Series S ship with an updated version of the Xbox Wireless Controller intended to fit a larger range of hand sizes. They include same key buttons as the past controllers: two analog joysticks that can be depressed, a circle pad, four action buttons, two system buttons ("View" and "Menu"), the main Xbox home button, two grip triggers (left and right), and two shoulder buttons (left and right). The new controller adds a "Share" button alongside the "View" and "Menu" buttons; pressing "Share" once takes a screenshot, while holding the button begins a Game DVR recording.

Microsoft found that by aiming the size to fit an eight-year-old"s hands, they were able to make the design fit a larger section of the population; it thus features more sculpted grips, and has reduced and rounded trigger buttons.AA batteries, though a rechargeable battery pack is available as an accessory. Microsoft found from focus group studies that players were split nearly 50/50 on the use of batteries versus recharging and thus gave the controller the option to use either.

The controller uses the same wireless protocol introduced by the Xbox One, and is backward compatible with existing Xbox One consoles. Existing Xbox One controllers are also compatible with Xbox Series X.Bluetooth Low Energy standard allowing it to pair with mobile devices and other hardware supporting that standard, and has internal storage to remember those connections.USB-C connector for wired use and charging (with the optional battery kit) rather than USB Micro-B.

Spencer said that the Xbox Series X will likely not have immediate virtual reality (VR) support at launch, and that they expect that any VR support will be based on the Windows Mixed Reality components contained within the console"s Windows 10 components, but was otherwise not a focus of the console"s development prior to release.

Both consoles have a similar user interface (UI) as the Xbox One, but use 40% less memory to improve its speed. According to the UI development team, the Home section loads in about half the time as it did on the Xbox One. Other changes include adding rounded UI elements, a more-readable font for text elements, rearrangement of certain aligned features, and improvements to the sharing functions. These changes were brought to the Xbox One system software, the Windows" Xbox application, and the Xbox mobile application around September 2020.

Xbox Series S and Series X support "Quick Resume", which allows users to suspend and resume up to three games at once. Games can also be resumed after a reboot of the console.

As with previous Xbox consoles, Xbox Series S and Series X use the Xbox Live platform for online services. It supports the Xbox Game Pass service, which allows subscribers to download games from an on-demand library.Xbox Cloud Gaming—a component of Xbox Game Pass Ultimate which allows users to stream games from Microsoft servers to Xbox consoles, PCs, and mobile apps—was upgraded from Xbox One S-based hardware to Xbox Series X-based servers, enabling faster server-side loading times.

Apps for various streaming media services are available via Microsoft Store. The Apple TV app was released on Xbox platforms for the first time alongside the Xbox Series S and Series X.

Microsoft allows all retail Xbox Series X and Xbox Series S consoles to use an environment known as ‘Dev mode’, which provides developers with a sandbox environment to test their games and applications.

At launch of the Xbox Series X/S, Microsoft positioned new games to be available for both the Xbox One and the new consoles. Xbox Game Studios head Matt Booty said that Microsoft wanted to ensure that those who had recently bought Xbox One consoles would still "feel that they made a good investment and that we"re committed to them with content."throughput and faster frame rates, ray tracing, and support for the consoles" storage architecture.

For some games, further game improvements from the Xbox One version to Xbox Series X version can be made with the capabilities of the Xbox Series X console; games with this support are marketed with an "Optimized for Series X" logo.

Microsoft does not bar developers from releasing games that can only be played on Xbox Series X,PC gaming, where developers can target optimal play on higher-end hardware, but still allow the game to be played with reduced fidelity on lower-end hardware (such as older Xbox One consoles).

Initially, Spencer suggested that their first-party studios" games would support both Xbox One and Xbox Series X platforms for the "next couple of years",

Microsoft has not placed any similar requirements on a soft transition for third-party developers and publishers, allowing them to offer Xbox Series X exclusives or other routes to upgrade from the Xbox One edition of a game, though CD Projekt RED and Ubisoft have committed to using Smart Delivery for their upcoming releases.Electronic Arts affirmed that Madden NFL game.

Microsoft stated that the Xbox Series X and Series S would support all existing games playable on Xbox One (excluding those that require the Kinect sensor),Xbox 360 and original Xbox games currently supported through backward compatibility on the Xbox One, thus allowing the new consoles to support four generations of games.

It is possible for advanced graphic processes options not originally programmed into these older games to be worked into the game when played on the console, such as automated High-dynamic-range rendering (HDR) support using machine learning, framerate doubling, 16x anisotropic filtering, and resolution upscale.

Xbox Series S can play Xbox One games with improved performance, texture filtering, and auto HDR support, but it does not support Xbox One X-specific enhancements.

In March 2021, Microsoft started testing the Auto HDR feature with Windows-compatible games and computers that meet minimal requirements supported through DirectX.

In March 2020, Microsoft stated that despite the COVID-19 pandemic, they expected the Xbox Series X to ship by the end of 2020, though they were monitoring supply chains and the safety of their workers.

Both the Xbox Series X and Series S consoles launched on November 10, 2020,US$499, £449, and €499 and the Series S priced at US$299, £249, and €299.343 Industries opted to delay its release until after the console"s launch due to production issues related to the COVID-19 pandemic.

Microsoft will continue its Xbox All-Access financing plans (which bundle the hardware, Xbox Live Gold, and Xbox Game Pass as part of a monthly payment plan) for the Series X. Current All Access plans with the Xbox One will include routes to upgrade to the Xbox Series X, and Spencer states that there will be similar upgrades from the Xbox Series X in the future.US$35 per month while the Series S will be based on a US$25 per month plan.

Upon reveal of the Xbox Series X"s vertical form factor, a popular Internet meme compared the design to a mini refrigerator. In the lead-up to the console"s release, Microsoft manufactured a limited number of refrigerators modeled after the Xbox Series X exterior, complete with a disk drive handle, green interior ambient lighting, and the Xbox startup sound. Some were distributed to celebrities like Snoop Dogg and iJustine, and others were offered as part of promotional contests.Dwayne Johnson offered smaller mini-fridges modeled off the Xbox Series X to promote his line of Zoa energy drinks; Microsoft"s Greenberg stated that this was a trial run to see if the Xbox mini-fridge would have potential sales options beyond this promotion.E3 2021 that these mini fridges would be available to purchase by end-of-year holiday period in 2021.

At launch, critics praised the new console hardware and commented positively on its improved graphics, reduction of loading times, and strong backward compatibility support, but, due to the lack of any console exclusives, remained hesitant of the console"s true power. Because of this, at launch, many did not feel these consoles truly represented the next generation of home consoles. The lack of significant launch-day exclusive titles designed to show off the new hardware capabilities, as well as the familiar controller shape and user interface, was considered by some to be disappointing given the next-generation focus of Sony"s PlayStation 5. The Series X was generally considered the better unit when compared to the Series S, as the computation and space limitations of the latter made it a less user-friendly experience to navigate but still otherwise functional."s Kris Graft and Chris Kerr said that "Microsoft has delivered two highly appealing entry points that can turn players into long-term customers, while at the same time erasing the idea of "generations," exposing people to more games, past, present and future."

In November 2021, Jordan Ramée of GameSpot acknowledged that Xbox Series X and S had begun to see higher-profile console-exclusive releases since their launch (such as

Microsoft announced that the Xbox Series X/S was the biggest Xbox console launch, with more consoles sold in more countries in its first 24 hours than any previous Xbox. The record was previously held by the Xbox One, which sold more than one million units at launch.Satya Nadella, would affirm in an earnings call on July 27, 2021 that the Series X and S consoles were the fastest selling Xbox consoles ever.

Daniel Ahmed, a Niko Partners analyst, has provided estimates for the worldwide sell-through of the Xbox Series X/S. The combined worldwide sales of the Xbox Series X and Series S would have reached 3.5 million by December 31, 2020.

Certified sales data are available in certain regions through providers, such as GfK in various regions of Europe. Famitsu also provides specific sales estimates in Japan. In the UK, 155,000 units were sold on launch day, two-thirds of which were Xbox Series X consoles.

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xbox series s lcd screen made in china

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xbox series s lcd screen made in china

Between Black Friday sales and new console launches, everyone"s talking about buying a new TV this year. It seems everyone—including our own WIRED reviewers—are extolling the virtues of modern panels when paired with the PlayStation 5 and Xbox Series X. But do you really need a new TV, and if so, what about these new screens is so special?

For the past few years, TV tech has been in the midst of a big transition with two main improvements to picture quality: 4K and HDR. Without getting too technical, these can improve the sharpness, color, and general "pop" of your TV"s picture, and both the PS5 and Xbox Series X are primed to make the most of these technologies. If you"re still using an older 1080p set, the new consoles will still contain some improvements—see below—but they"ll feel more like incremental upgrades if you don"t have a relatively recent set.

Technically, last generation"s mid-cycle refreshes, the Xbox One X and PS4 Pro, also made use of 4K and HDR, though the Xbox Series X takes it even further with its Auto HDR feature that adds those bright highlights to backwards-compatible Xbox, Xbox 360, and Xbox One games. The disc-based versions of both consoles also contain 4K Blu-ray players, which is a nice value-add if you have a capable TV.

That"s not to say these new consoles are entirely about new TV tech. The beefier hardware inside the PS5 and Xbox Series X can play many games at higher frame rates, which means you"ll get smoother motion and more responsive controls no matter what TV you use—even if it"s an older 1080p set. Some gamers may not notice or care about the added smoothness, but I"m of the opinion that 60 frames per second is a huge improvement over the 30-fps gameplay of last generation. (Some next-gen games will even have options to play at 120 frames per second, which may require a more recent TV.)

Plus, both consoles have added features that have nothing to do with your TV—like the Xbox"s Quick Resume feature, or the PS5"s improved haptics and 3D audio for headphones. Both consoles also sport super-fast SSDs, meaning load times will be blazing fast compared to the Xbox One and PS4. These features are nice to have, even on old or cheap TVs.

Finally, if you"ve seen any TV buying guides this year, you"ll notice "HDMI 2.1" mentioned as a gaming feature to look for if you plan on buying a PS5 or Xbox Series X. HDMI 2.1, introduced in 2019, adds a few handy gaming features:Variable Refresh Rate (VRR) allows your TV to "sync" the number of times it refreshes per second to the number of frames being output by your console. This can reduce screen tearing and certain types of motion stutter. Note that the Xbox Series X can use a less powerful version of VRR called FreeSync on certain Samsung and LG TVs that don"t have HDMI 2.1.

Auto-Low Latency Mode (ALLM) automatically puts your TV into Game Mode when it detects a game signal. This, coupled with HDMI 2.1"s Quick Frame Transport (QFT), can reduce input lag without you having to manually turn Game Mode on every time you fire up the ol" PlayStation.

Enhanced Audio Return Channel (ARC) allows your TV to send higher-quality audio to a receiver or soundbar. This isn"t a gaming-specific feature, but is handy if you want to pass Dolby Atmos through your TV (the PS5 supports Atmos for Blu-ray discs only, while the Xbox Series X supports it in some games).

All of these are useful features, but none are must-haves for a good console experience just yet. HDMI 2.1 is still in very early stages: Only a few TVs and receivers have it, and the PS5 doesn"t even support variable refresh rate yet (Sony says it"s coming in a future update). In fact, some implementations of HDMI 2.1 have even been a bit buggy, so if you"re feeling pressured to upgrade for these features alone, it might be worth waiting a bit to see how things smooth out with different manufacturers.

The PlayStation 5 and Xbox Series X will provide a better gaming experience than last generation"s consoles, no matter what TV you have. However, if you have an older TV that can"t do HDR, those improvements are a bit more incremental, and they may not be worth the console"s $500 price tag on their own.

If you"re still rocking an old 1080p set, you"ll get far more out of the PS5 and Xbox Series X by upgrading your TV now or soon. HDR is a huge improvement to picture quality, and it"s one of the most noticeable upgrades you"ll see over the older PlayStation 4 and Xbox One—and if you can get one with HDMI 2.1, all the better.

If you already have a 4K HDR TV, but it doesn"t have HDMI 2.1, I wouldn"t rush to upgrade to a 2020 model just yet. You"ll still get the vast majority of the new consoles" benefits on your existing set—provided it has enough peak brightness and local dimming to do HDR justice—without HDMI 2.1. If you"re in the market for a new TV anyway, HDMI 2.1 is definitely worth having, I just wouldn"t upgrade for HDMI 2.1 alone. You can feel safe holding off for a few years before you get those extra niceties.

xbox series s lcd screen made in china

SEOUL (Reuters) - Chinese flat screen makers, once dismissed as second-class players in the global LCD market, are drawing envious looks from big names such as LG Display Co Ltd and Samsung.A man walks out of the headquarters of LG Display in Seoul, October 20, 2011. REUTERS/Jo Yong-Hak

While the Korean giants were busy developing next-generation organic light emitting diode (OLED) TVs, little-known Chinese companies have started selling a type of display that are sharper than the standard LCD and cheaper than OLED.

Until last year, the UHD market had been almost non-existent, with just 33,000 sets sold in the 200 million-unit LCD TV market. Since then, shipments have soared around 20-fold, thanks to China, data from research firm IHS shows.

Chinese consumers who want brighter and sharper images but can’t afford OLED screens made by LG and Samsung Display, a unit of Samsung Electronics Co Ltd, are turning to UHD.

But its slow introduction into the market and austere prices have thrown open a window of opportunity for UHD makers, in this case Chinese companies like BOE Technology Group Co Ltd and TCL Corp’s LCD unit CSOT.

“We assumed it’ll be too early for this type of display to take off, and thus didn’t think much of having diverse UHD product line-ups, especially in the low end. But I think we are not late just yet and we are working hard to lead the market here.”

In the second quarter ended June, Shenzhen-listed BOE Technology reported an 8.9 percent operating profit margin, while China Star Optoelectronics Technology (CSOT), a unit of China’s biggest TV maker TCL Corp, posted a 9.6 percent margin.

By comparison, Japanese flat-screen pioneer Sharp Corp reported a razor-thin 0.5 percent margin. LG Display, the world’s No.1 LCD maker, posted a 5.6 percent margin.

Samsung Display, a unit of Samsung Electronics, had a margin of 13 percent, the biggest in the industry. But excluding its fledging OLED business, its LCD margin is between 3 and 7 percent, according to a Bernstein forecast.

Just as Korea overtook flat-screen pioneer Japan in the early 2000s, the surprise offensive by Chinese flat screen makers may be a taste of what’s to come, analysts say.

Chinese UHD producers have steadily expanded their capacity. In terms of cost and technological know-how, UHD presents lower barriers to entry compared to OLED.

“The Chinese have done very well so far this year and their momentum is likely to continue at least for another year or so, as they have spotted the potential of this niche market well ahead of bigger rivals,” said Nam Dae-jong, an analyst at Hana Daetoo Investment & Securities.

“They’ve got also strong captive customers - Chinese TV manufacturers and a booming China market. It will take quite a while for Samsung and LG, which made a strategic mistake by ignoring the potential of UHD, to overtake them,” Nam said.

Jolted by the reality of a growing UHD market, Samsung Electronics unveiled a 110-inch UHD TV in January. Interestingly, the UHD displays were not made by Samsung Display, but were produced by Taiwan’s AU Optronics.

“Even with some expansion of the Chinese panel suppliers we do expect Samsung and LG Display to stay dominant and continue production in LCD,” said Sweta Dash, director at IHS.

While Samsung and LG Display are investing billions of dollars in OLED this year, the two giants are also broadening their product lineups to include more popular 50 to 60-inch UHD models.

BOE Technology is now planning to raise 46 billion yuan ($7.5 billion) in the biggest Chinese equity offering this year, to build panel production lines and increase its stake in its LCD venture BOE Display Technology.

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