lcd module can be initialized by supplier

The HD44780 type controller chip is used with a wide variety of Liquid Crystal Displays. These LCDs come in many configurations each with between 8 and 80 viewable characters arranged in 1, 2, or 4 rows.

The problem is that there is no way to inform the controller of the configuration of the display that it is driving. The controller operates exactly the same way for all displays and it is up to the programmer of the device that is controlling the LCD controller (usually a host microcontroller) to deal with this situation.

The controller contains 80 bytes of Display Data Random Access Memory which is usually referred to as DDRAM. When the controller is used with a 40 x 2 display (forty characters on each of two rows) the operation is quite straightforward and that operation will be explained first. Each of the other configurations introduces one or more quirks so it is best to understand the operation of the 40 x 2 before proceeding to the description of the operation of any of the others.

This is the most common Memory Map for the 80 bytes of DDRAM in the HD44780 controller. There is another rarely encountered configuration that will be presented later.

As you can see the DDRAM consists of two lines of memory with a somewhat mysterious gap (see note 1) in the addressing when going from the first line of memory to the second. The first line has 40 storage locations identified by the addresses 00h through 27h. The second line has another 40 storage locations identified by the addresses 40h through 67h.

Each of these DDRAM memory addresses corresponds to a character position on an attached display, but the specific position varies depending on the configuration of that display. As part of the initialization sequence the display is cleared by storing the ASCII code for a space in each of the 80 memory locations. Subsequently if a different ASCII code is stored in any of those memory locations then the character corresponding to that ASCII code is automatically displayed at a specific location on the display.

You can tell the controller where you want the first ASCII character that you send it to be stored, this is usually address 00h. After receiving that character it will automatically update its address pointer and put the next ASCII character you send into an adjacent memory location with no more addressing work on your part. You can specify whether to increment or decrement the address counter but normally it is incremented, so the next character will be put into address 01h. The LCD controller automatically accounts for the gap in addresses and after storing an ASCII code in address 27h it puts the next code in address 40h. Similarly it increments from address 67h back to 00h.

Here is a simplified diagram of the display on a 40 x 2 LCD Module. Each of the boxes in the diagram represents a location where a character can be displayed.

Here is a copy of the memory map of the controller. Remember, each of the memory locations in the controller chip is directly associated with one of the character locations on the display.

By some miracle of modern technology there is actually a one for one relationship between these two diagrams. If an ASCII code is stored at address 00h in memory the corresponding character will appear at the left end of the top row of the display. If an ASCII code is stored at address 63h in memory the corresponding character will appear five locations in from the right end of the second row of the display.

When the host controller wants to display a string of characters on the display all it has to do is specify a starting DDRAM address and then start sending the string of ASCII codes corresponding to the desired characters to the LCD controller, one after another. The LCD controller takes the first code that it receives, stores it at the specified address, and simultaneously displays the corresponding character on the display. It then increments it"s internal address counter and stores the next ASCII code that it receives in the next DDRAM location which causes the corresponding character to appear in the next location on the display. As mentioned before the LCD controller automatically accounts for the gap in addresses and after storing an ASCII code in address 27h it puts the next code in address 40h. Similarly it increments from address 67h back to 00h.

This display also has 80 characters, but the relationship between the DDRAM addresses and the character locations on the LCD is not quite as straightforward as the LCD with two rows of 40 characters. Here is a diagram of the device.

The memory map is always the same regardless of the display configuration, but in this drawing I have shown a small space between addresses 13h and 14h on the first line and another between addresses 53h and 54h on the second line.

Here is the same memory map, rearranged this time to show how the memory addresses relate to the character positions on a 20 x 4 LCD. Note how the right half of the previous diagram is now below the left half and note the resulting sequence of starting addresses for each display row (00h, 40h, 14h, 54h).

Remember that the LCD controller still considers this to be two lines of RAM. It is important to understand that this way of picturing the DDRAM addresses helps relate the memory addresses to the character locations but does not change the fact that as far as the controller is concerned there are only two lines of memory. In other words, although this diagram shows the DDRAM differently than before, the actual DDRAM configuration and operation is exactly the same as described above for the 40 x 2 display since there is no way of telling the LCD controller that there are now 4 rows of 20 characters instead of 2 rows of 40 characters.

When a long string of ASCII codes is sent to this LCD controller the action is not quite as simple as for the 40 x 2 display. After the first row is full the characters will continue on to the third row. The normal automatic incrementing from 27h to 40h will then cause the display to continue on the second row, and from there it will continue to the fourth row. After that the following characters will appear back on the first row, and so on.

In order to get a coherent display on sequential rows it is necessary to compensate for the design of the LCD controller when programming the host microcontroller. Basically the program on the host microcontroller can keep track of the DDRAM addresses, and when appropriate it can set up a new starting DDRAM address.

For each of the above displays there are 80 addresses in memory and there are 80 character locations on the display so it should be obvious that any time you send an ASCII code to the controller the corresponding character will show up somewhere on the display. If you mess up the address the character may not show up where you expected it, but it will be visible somewhere. If you work back from where it actually appears you can usually figure out where you made your mistake. All of the displays that follow have fewer character locations on the display than memory addresses in the controller. This makes the operation somewhat more complicated and troubleshooting more difficult.

This can be thought of as a truncated 40 x 2 display, but there are some ramifications of this truncation that may not be readily apparent. Here is a drawing of the device.

It is important to understand that, although this diagram shows only the part of the DDRAM that is normally used to display information on the 20 x 2 LCD, the actual memory map and controller operation is exactly the same as described above for the previous displays. Again that is because there is no way of telling the LCD controller that there are only 40 characters on the attached display.

Although this display has only 40 characters there are still 80 bytes of DDRAM and they are still configured the same as they were before. The greyed out addresses are the locations in DDRAM that do not have corrresponding locations on the display. Any ASCII codes that are written to those locations are not lost, and it is possible to display them by "shifting" the display window, but in normal use as described here they are simply not displayed.

When a long string of ASCII codes is sent to this LCD controller the action is not quite as simple as for either of the 80 character displays. Assume that the host controller is sending a string of characters as described above. Consider what happens after the LCD controller stores an ASCII code in address 13h and displays the corresponding character at the right end of the top row on the LCD. It then stores the next ASCII code in address 14h, which has no corresponding location on this 20x2 display. As more ASCII codes are sent to the LCD controller they are stored in the DDRAM but do not appear on the display until the LCD controller finally increments it"s address counter from 27h to 40h at which time subsequent characters start to appear on the second row of the display. As far as a viewer of the display is concerned there is a gap of 20 missing characters. The same thing will happen on the second row when ASCII codes are stored in addresses 54h - 67h.

In order to prevent any missing characters the program on the host microcontroller can keep track of the DDRAM addresses, and when appropriate it can set up a new starting DDRAM address. On the other hand the display can be shifted to display those missing characters, but the techniques to do that will not be covered here.

This is a commonly found configuration and its operation is almost identical to that of the 20 x 2. The relationship between the DDRAM addresses and the character locations on the LCD is a subset of the example shown above. Here is a drawing of the device.

Once again it is important to understand that although this diagram shows only the part of the DDRAM that is normally used to display information on the 16 x 2 LCD the actual DDRAM configuration and operation is exactly the same as described above for the 40 x 2 display. This is because there is no way of telling the LCD controller that there are only 32 characters on the attached display.

The operation of this display when a long string of characters is sent to it is that same as described for the 20 x 2 display except that there is a gap of 24 missing characters at the end of each line (instead of 20).

There are actually two different varieties of 16 x 1 LCD displays and the initialization and operation of each is different so it is important to determine which one you have.

When power is first applied to any of the multi-row LCD modules and before the controller is initialized you will see that the character locations corresponding to the first line of memory are dark and the others are light (assuming that the contrast adjustment is properly set). If you apply power to a 16 x 1 LCD module and only the left 8 character locations are dark you have what I will call a type 1 module. If only the right 8 character locations are dark this is also a type 1 module but it is upside down! If all 16 character locations are dark then it is what I will call a type 2 module. This is my own terminology used only for the purpose of keeping them differentiated while describing their operation. The type 1 modules will have only one IC on the back of the pcb while the type 2 will have 2 (I guess this tidbit gives away the source of my "type" designations). This distinction may apply to newer devices with epoxy blobs instead of ICs, but I believe that sometimes one blob may cover more than one equivalent IC function.

From this you can see that although the display has only a single row of characters, as far as the LCD controller is concerned it is using two lines of memory and it must be considered to be a 2 line device when initializing the controller.

Here you can see that if the host controller sends a long string of characters without periodically adjusting the DDRAM starting address then after each 8 characters are displayed the next 32 will "disappear".

Here is a drawing of the complete memory map. Note that this memory map is different than all of the previous ones. This is the only device described here that is a true "one-line" display (see note 2) and as such it has a different memory map.

Here you can see that if the host controller sends a long string of characters after the first 16 characters are displayed the next 64 will "disappear".

Since only one line of memory is in use this LCD module should be configured as a 1-line device. As far as I can determine, this changes the multiplex frequency which changes the display brightness and/or contrast. Also, there are some single row LCDs that are capable of displaying a larger 5x10 font instead of the more common 5x7 font.

I"ve stuck this description toward the end because, as you will see, it has some of the characteristics of the 40 x 4 and some of the characteristics of the 16 x 2. Here is a drawing of the device.

Here is the same memory map, rearranged this time to show how the memory addresses relate to the character positions on a 16 x 4 LCD. Note how the center of the previous diagram is now below the left part, the right part is missing, and the resulting sequence of starting addresses for each display row is different than for the 20 x 4 (00h, 40h, 10h, 50h).

Here you can see that if the host controller sends a long string of characters without periodically adjusting the DDRAM starting address then after the first row is full the characters will continue on to the third row. After the third row is full the next eight characters "disappear". The normal automatic incrementing from 27h to 40h will then cause the display to continue on the second row, and from there it will continue to the fourth row. After the fourth row is full the next eight characters will "disappear" and then it"s back to the first row.

The 40 x 4 LCD is treated essentially as two 40 x 2 devices stacked one on top of another in the same glass enclosure. Electrically it uses what amounts to two HD44780 controller chips and it therefore has two separate memory maps each with the same address range. One is used for the top two lines and the other is used for the bottom two lines. The memories are accessed individually by strobing the desired Enable pin of which there are now two. Here is a diagram of the device.

To display a really long string of characters on this display the host controller would start out just like it did for the 40 x 2 display. It would specify a starting DDRAM address (typically 00h) and then start sending the string of ASCII codes corresponding to the desired characters to the LCD controller, one after another, making sure to strobe the enable pin associated with the upper memory bank.   After storing an ASCII code in address 67h the LCD controller will automatically increment to address 00h as before and at this time the host controller must stop strobing the enable pin for the upper bank and start strobing the one for the lower bank.

There are other LCD configurations available but I believe that any of them can be handled by a technique similar to one of the examples above. If you have a display that seems to be considerably different from any of these I would like to hear from you.

(1) The mysterious gap is due to considerations resulting from the multiplexing of the display.   The DDRAM addressing uses seven bit addressing and the highest bit signifies which row of memory is involved.   If you compare the addresses in the first row with those just below in the second row you will see that the only difference is in that one bit.

(2) As implied above the number of rows of characters that can be displayed on the LCD is not the same as the number of lines of memory used by its controller.   Only some of the 16x1 displays use "one line" of memory, all of the other displays including most 16x1 displays, use "two lines" of memory.

lcd module can be initialized by supplier

If you’ve ever tried to connect an LCD display to an Arduino, you might have noticed that it consumes a lot of pins on the Arduino. Even in 4-bit mode, the Arduino still requires a total of seven connections – which is half of the Arduino’s available digital I/O pins.

The solution is to use an I2C LCD display. It consumes only two I/O pins that are not even part of the set of digital I/O pins and can be shared with other I2C devices as well.

True to their name, these LCDs are ideal for displaying only text/characters. A 16×2 character LCD, for example, has an LED backlight and can display 32 ASCII characters in two rows of 16 characters each.

If you look closely you can see tiny rectangles for each character on the display and the pixels that make up a character. Each of these rectangles is a grid of 5×8 pixels.

At the heart of the adapter is an 8-bit I/O expander chip – PCF8574. This chip converts the I2C data from an Arduino into the parallel data required for an LCD display.

In addition, there is a jumper on the board that supplies power to the backlight. To control the intensity of the backlight, you can remove the jumper and apply external voltage to the header pin that is marked ‘LED’.

If you are using multiple devices on the same I2C bus, you may need to set a different I2C address for the LCD adapter so that it does not conflict with another I2C device.

An important point here is that several companies manufacture the same PCF8574 chip, Texas Instruments and NXP Semiconductors, to name a few. And the I2C address of your LCD depends on the chip manufacturer.

By shorting the solder jumpers, the address inputs are puled LOW. If you were to short all three jumpers, the address would be 0x20. The range of all possible addresses spans from 0x20 to 0x27. Please see the illustration below.

By shorting the solder jumpers, the address inputs are puled LOW. If you were to short all three jumpers, the address would be 0x38. The range of all possible addresses spans from 0x38 to 0x3F. Please see the illustration below.

So your LCD probably has a default I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it.

Connecting an I2C LCD is much easier than connecting a standard LCD. You only need to connect 4 pins instead of 12. Start by connecting the VCC pin to the 5V output on the Arduino and GND to ground.

Now we are left with the pins which are used for I2C communication. Note that each Arduino board has different I2C pins that must be connected accordingly. On Arduino boards with the R3 layout, the SDA (data line) and SCL (clock line) are on the pin headers close to the AREF pin. They are also known as A5 (SCL) and A4 (SDA).

After wiring up the LCD you’ll need to adjust the contrast of the display. On the I2C module you will find a potentiometer that you can rotate with a small screwdriver.

Plug in the Arduino’s USB connector to power the LCD. You will see the backlight lit up. Now as you turn the knob on the potentiometer, you will start to see the first row of rectangles. If that happens, Congratulations! Your LCD is working fine.

To drive an I2C LCD you must first install a library called LiquidCrystal_I2C. This library is an enhanced version of the LiquidCrystal library that comes with your Arduino IDE.

Filter your search by typing ‘liquidcrystal‘. There should be some entries. Look for the LiquidCrystal I2C library by Frank de Brabander. Click on that entry, and then select Install.

The I2C address of your LCD depends on the manufacturer, as mentioned earlier. If your LCD has a Texas Instruments’ PCF8574 chip, its default I2C address is 0x27Hex. If your LCD has NXP Semiconductors’ PCF8574 chip, its default I2C address is 0x3FHex.

So your LCD probably has I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it. Luckily there’s an easy way to do this, thanks to the Nick Gammon.

But, before you proceed to upload the sketch, you need to make a small change to make it work for you. You must pass the I2C address of your LCD and the dimensions of the display to the constructor of the LiquidCrystal_I2C class. If you are using a 16×2 character LCD, pass the 16 and 2; If you’re using a 20×4 LCD, pass 20 and 4. You got the point!

In ‘setup’ we call three functions. The first function is init(). It initializes the LCD object. The second function is clear(). This clears the LCD screen and moves the cursor to the top left corner. And third, the backlight() function turns on the LCD backlight.

After that we set the cursor position to the third column of the first row by calling the function lcd.setCursor(2, 0). The cursor position specifies the location where you want the new text to be displayed on the LCD. The upper left corner is assumed to be col=0, row=0.

There are some useful functions you can use with LiquidCrystal_I2C objects. Some of them are listed below:lcd.home() function is used to position the cursor in the upper-left of the LCD without clearing the display.

lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.

lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to above function, use this inside a for loop for continuous scrolling.

If you find the characters on the display dull and boring, you can create your own custom characters (glyphs) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set.

As discussed earlier in this tutorial a character is made up of a 5×8 pixel matrix, so you need to define your custom character within that matrix. You can use the createChar() function to define a character.

To use createChar() you first set up an array of 8 bytes. Each byte in the array represents a row of characters in a 5×8 matrix. Whereas, 0 and 1 in a byte indicate which pixel in the row should be ON and which should be OFF.

CGROM is used to store all permanent fonts that are displayed using their ASCII codes. For example, if we send 0x41 to the LCD, the letter ‘A’ will be printed on the display.

CGRAM is another memory used to store user defined characters. This RAM is limited to 64 bytes. For a 5×8 pixel based LCD, only 8 user-defined characters can be stored in CGRAM. And for 5×10 pixel based LCD only 4 user-defined characters can be stored.

Creating custom characters has never been easier! We have created a small application called Custom Character Generator. Can you see the blue grid below? You can click on any 5×8 pixel to set/clear that particular pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.

Your imagination is limitless. The only limitation is that the LiquidCrystal library only supports eight custom characters. But don’t be discouraged, look at the bright side, at least we have eight characters.

After the library is included and the LCD object is created, custom character arrays are defined. The array consists of 8 bytes, each byte representing a row of a 5×8 LED matrix. In this sketch, eight custom characters have been created.

Let’s examine the Heart[8] array as an example. You can see how the bits (0s and 1s) are forming a heart shape. 0 turns the pixel off and 1 turns the pixel on.

In setup, a custom character is created using the createChar() function. This function takes two parameters. The first parameter is a number between 0 and 7 to reserve one of the 8 supported custom characters. The second is the name of the array.

lcd module can be initialized by supplier

From Figure 3 above we can see that the DDRAM controller should have a memory map of 104 bytes (00H to 67H = 68H = 104D), but the location that can be used is only 80 bytes 00H-27H (40 bytes) and 40H-67H (40 bytes); Note that the 28H-3FH address (24 location) is not visible.

LCD connected to this controller will adjust itself to the memory map of this DDRAM controller; each location on the LCD will take 1 DDRAM address on the controller. Because we use 2 × 16 type LCD, the first line of the LCD will take the location of the 00H-0FH addresses and the second line will take the 40H-4FH addresses of the controller DDRAM; so neither the addresses of the 10H-27H on the first line or the addresses of the 50H-67H on the second line on DDRAM is used.

To be able to display a character on the first line of the LCD, we must provide written instructions (80h + DDRAM address where our character is to be displayed on the first line) in the Instruction Register-IR and then followed by writing the ASCII code of the character or address of the character stored on the CGROM or CGRAM on the LCD controller data register, as well as to display characters in the second row we must provide written instructions (C0H + DDRAM address where our character to be displayed on the second line) in the Instructions Register-IR and then followed by writing the ASCII code or address of the character on CGROM or CGRAM on the LCD controller data register.

As mentioned above, to display a character (ASCII) you want to show on the LCD, you need to send the ASCII code to the LCD controller data register-DR. For characters from CGROM and CGRAM we only need to send the address of the character where the character is stored; unlike the character of the ASCII code, we must write the ASCII code of the character we want to display on the LCD controller data register to display it. For special characters stored on CGRAM, one must first save the special character at the CGRAM address (prepared 64 addresses, namely addresses 0–63); A special character with a size of 5 × 8 (5 columns × 8 lines) requires eight consecutive addresses to store it, so the total special characters that can be saved or stored on the CGRAM addresses are only eight (8) characters. To be able to save a special character at the first CGRAM address we must send or write 40H instruction to the Instruction Register-IR followed by writing eight consecutive bytes of the data in the Data Register-DR to save the pattern/image of a special character that you want to display on the LCD [9, 10].

We can easily connect this LCD module (LCD + controller) with MCS51, and we do not need any additional electronic equipment as the interface between MCS51 and it; This is because this LCD works with the TTL logic level voltage—Transistor-Transistor Logic.

Pins 7–14 (8 Pins) of the display function as a channel to transmit either data or instruction with a channel width of 1 byte (D0-D7) between the display and MCS51. In Figure 6, it can be seen that each Pin connected to the data bus (D0-D7) of MCS51 in this case P0 (80h); P0.0-P0.7 MCS-51 connected to D0-D7 of the LCD.

Pins 4–6 are used to control the performance of the display. Pin 4 (Register Select-RS) is in charge of selecting one of the 2 display registers. If RS is given logic 0 then the selected register is the Instruction Register-IR, otherwise, if RS is given logic 1 then the selected register is the Data Register-DR. The implication of this selection is the meaning of the signal sent down through the data bus (D0-D7), if RS = 0, then the signal sent from the MCS-51 to the LCD is an instruction; usually used to configure the LCD, otherwise if RS = 1 then the data sent from the MCS-51 to the LCD (D0-D7) is the data (object or character) you want to display on the LCD. From Figure 6 Pin 4 (RS) is connected to Pin 16 (P3.6/W¯) of MCS-51 with the address (B6H).

Pin 5 (R/W¯)) of the LCD does not appear in Figure 6 is used for read/write operations. If Pin 5 is given logic 1, the operation is a read operation; reading the data from the LCD. Data will be copied from the LCD data register to MCS-51 via the data bus (D0-D7), namely Pins 7–14 of the LCD. Conversely, if Pin 5 is given a voltage with logical 0 then the operation is a write operation; the signal will be sent from the MCS51 to LCD through the LCD Pins (Pins 7–14); The signal sent can be in the form of data or instructions depending on the logic level input to the Register Select-RS Pin, as described above before if RS = 0 then the signal sent is an instruction, vice versa if the RS = 1 then the signal sent/written is the data you want to display. Usually, Pin 5 of the LCD is connected with the power supply GND, because we will never read data from the LCD data register, but only send instructions for the LCD work configuration or the data you want to display on the LCD.

Pin 6 of the LCD (EN¯) is a Pin used to enable the LCD. The LCD will be enabled with the entry of changes in the signal level from high (1) to low (0) on Pin 6. If Pin 6 gets the voltage of logic level either 1 or 0 then the LCD will be disabled; it will only be enabled when there is a change of the voltage level in Pin 6 from high logic level to low logic level for more than 1000 microseconds (1 millisecond), and we can send either instruction or data to processed during that enable time of Pin 6.

Pin 3 and Pin 15 are used to regulate the brightness of the BPL (Back Plane Light). As mentioned above before the LCD operates on the principle of continuing or inhibiting the light passing through it; instead of producing light by itself. The light source comes from LED behind this LCD called BPL. Light brightness from BPL can be set by using a potentiometer or a trimpot. From Figure 6 Pin 3 (VEE) is used to regulate the brightness of BPL (by changing the current that enters BPL by using a potentiometers/a trimpot). While Pin 15 (BPL) is a Pin used for the sink of BPL LED.

4RSRegister selector on the LCD, if RS = 0 then the selected register is an instruction register (the operation to be performed is a write operation/LCD configuration if Pin 5 (R/W¯) is given a logic 0), if RS = 1 then the selected register is a data register; if (R/W¯) = 0 then the operation performed is a data write operation to the LCD, otherwise if (R/W¯) = 1 then the operation performed is a read operation (data will be sent from the LCD to μC (microcontroller); it is usually used to read the busy bit/Busy Flag- BF of the LCD (bit 7/D7).

5(R/W¯)Sets the operating mode, logic 1 for reading operations and logic 0 for write operations, the information read from the LCD to μC is data, while information written to the LCD from μC can be data to be displayed or instructions used to configure the LCD. Usually, this Pin is connected to the GND of the power supply because we will never read data from the LCD but only write instructions to configure it or write data to the LCD register to be displayed.

6Enable¯The LCD is not active when Enable Pin is either 1 or 0 logic. The LCD will be active if there is a change from logic 1 to logic 0; information can be read or written at the time the change occurs.

lcd module can be initialized by supplier

In the previous chapter, we discussed how a character LCD is interfaced with a PIC microcontroller in 8-bit mode. A character LCD can be configured in 8 bit or 4-bit mode in which 8 data pins and 4 data pins are used respectively this feature allows efficient use of the digital I/0 pins of the microcontroller. This article explains 4 bit LCD interfacing with PIC Microcontroller.

A 16×2 character liquid crystal display (LCD) module is the most basic electronic display module which is widely used. The module will consist of 2 rows each with 16 columns which can display 16 characters. Several other LCD modules are also available like 20×4 dimension LCD which can display 20 characters per line and 4 such lines would be available. The choice for the module depends on the requirement.

The main advantage of using a character LCD instead of a seven segment display and other multi-segment LEDs is that there is no limitation in displaying special & custom character animations and so on. All character LCDs will have 16 pins among which 8 are data pins through which data or commands are passed into the LCD registers.

The features of a character LCD module make it more suitable as an electronic display than 7 segment displays and other multi-segment display modules. Most importantly the module can be interfaced much easily unlike other modules with no complexity in both hardware and software.The 4-bit mode interfacing of the LCD module enables an efficient method of saving the number of general purposes I/O pins which is a major criterion for an embedded system designer. There is no limitation in characters which can be displayed using the module. The contrast of the module can be adjusted using the VEE pin of the module and LED backlight can be enabled with LED+ and LED- which makes the display more bright.

The RS(Register Select) pin of the LCD module is used to select the specific register. When RS is low, command register is selected and when RS is high, data register is selected. State of R/W pin determines the operation to be performed whether to read or write data.

All instructions to be executed by the LCD are latched into the command register of the LCD. LCD commands include a clear display, the cursor on/off, display shift and so on.

Commands are instructions given to the LCD module to perform a predefined task. The task to be performed is defined by the manufacturer. Some of the LCD commands are listed below.

Hardware setup for interfacing the character LCD in 4-bit mode is by connecting the 4 data lines to the GP I/O pins of the controller. Sending a command or data into an LCD configured in 4-bit mode from 8-bit mode such that data need to be sent a nibble after the another. MSB of the data is sent first followed by LSB.

The LCD can be configured in 4-bit mode by sending appropriate instruction which is called ‘Function set’ to it. The function set is the hexadecimal instruction for the LCD MPU to select the working model of LCD. According to the table in the datasheet of the LCD module, the value of function set to initialize the LCD module in 4-bit mode can be calculated as 0x20.

Since we know that only for data lines will be connected in hardware with the microcontroller port. The data needs to be sent in 4 bits. MSB nibble can be sent in first followed by LSB nibble. For example:

Sending data to a 4 bit LCD follows the same method as done with the command except that the data register needs to be selected instead of the command register by driving the RS line high.

lcd module can be initialized by supplier

In this digital age, we come across LCDs all around us from simple calculators to smartphones, computers and television sets, etc. The LCDs use liquid crystals to produce images or texts and are divided into different categories based on different criteria like type of manufacturing, monochrome or colour, and weather Graphical or character LCD. In this tutorial, we will be talking about the 16X2 character LCD Modules.

The 16x2 LCDs are very popular among the DIY community. Not only that, but you can also find them in many laboratory and industrial equipment. It can display up to 32 characters at a time. Each character segment is made up of 40 pixels that are arranged in a 5x8 matrix. We can create alphanumeric characters and custom characters by activating the corresponding pixels. Here is a vector representation of a 16x2 LCD, in which you can see those individual pixels.

As the name indicates, these character segments are arranged in 2 lines with 16 characters on each line. Even though there are LCDs with different controllers are available, The most widely used ones are based on the famous HD44780 parallel interface LCD controller from Hitachi.

The 16x2 has a 16-pin connector. The module can be used either in 4-bit mode or in 8-bit mode. In 4-bit mode, 4 of the data pins are not used and in 8-bit mode, all the pins are used. And the connections are as follows:

Vo / VEE Contrast adjustment; the best way is to use a variable resistor such as a potentiometer. The output of the potentiometer is connected to this pin. Rotate the potentiometer knob forward and backwards to adjust the LCD contrast.

The 16x2 LCD modules are popular among the DIY community since they are cheap, easy to use and most importantly enable us to provide information very efficiently. With just 6 pins, we can display a lot of data on the display.

The module has 16 pins. Out of these 16 pins, two pins are for power, two pins are for backlight, and the remaining twelve pins are for controlling the LCD.

If you look at the backside of the module you can simply see that there are not many components. The main components are the two controller chips that are under the encapsulation. There is an onboard current limiting resistor for the backlight. This may vary from different modules from different manufacturers. The only remaining components are a few complimentary resistors for the LCD controller.

In the module PCB, you may have noticed some unpopulated footprints. These footprints are meant for charge pump circuits based on switched capacitor voltage converters like ICL7660 or MAX660. You can modify your LCD to work with 3.3V by populating this IC and two 10uF capacitors to C1 and C2 footprint, removing Jumper J1 and adding jumper J3. This modification will generate a negative contrast voltage of around 2.5V. This will enable us to use the LCD even with a VCC voltage of 3.3V.

Another issue to be concerned about is the oscillator frequency, i.e. when the supply voltage is reduced, the built-in clock frequency will also get reduced. The Rosc should be changed to a suitable value if any timing issues or command execution issues occur. The typical value of the Rosc for 5V VCC is 91KOhms.

To test whether a 16x2 LCD works or not, connect the VDD, GND and backlight pins to 5v and GND. Connect the centre terminal of a 10K variable resistor to the VEE pin. Connect the other two terminals to VCC and GND. Simply rotate the variable resistor you will see that the contrast will be adjusted and small blocks are visible. If these rectangles are visible, and you were able to adjust the contrast, then the LCD is working

There are 16 pins on the display module. Two of them are for power (VCC, GND), one for adjusting the contrast (VEE), three are control lines (RS, EN, R/W), eight pins are data lines(D0-D7) and the last two pins are for the backlight (A, K).

The 16x2 LCD has 32 character areas, which are made up of a 5x8 matrix of pixels. By turning on or off these pixels we can create different characters. We can display up to 32 characters in two rows.

Yes, we can. We can store up to eight custom characters in the CGRAM (64 bytes in size) area. We can create load the matrix data for these characters and can recall when they need to be displayed.

Controlling the LCD module is pretty simple. Let’s walk through those steps. To adjust the contrast of the LCD, the Vo/ VEE pin is connected to a variable resistor. By adjusting the variable resistor, we can change the LCD contrast.

The RS or registry select pin helps the LCD controller to know whether the incoming signal is a control signal or a data signal. When this pin is high, the controller will treat the signal as a command instruction and if it’s low, it will be treated as data. The R/W or Read/Write pin is used either to write data to the LCD or to read data from the LCD. When it’s low, the LCD module will be in write mode and when it’s high, the module will be in reading mode.

The Enable pin is used to control the LCD data execution. By default, this pin is pulled low. To execute a command or data which is provided to the LCD data line, we will just pull the Enable pin to high for a few milliseconds.

To test the LCD module, connect the VDD, GND, and backlight pins to 5v and GND. Connect the center terminal of a 10K variable resistor to the VEE pin. Connect the other two terminals to VCC and GND as per the below connection diagram-

Simply rotate the variable resistor you will see that the contrast will be adjusted and small blocks are visible. If these rectangles are visible, and you were able to adjust the contrast, then the LCD is working.

Let’s see how to connect the LCD module to Arduino. For that first, connect the VSS to the GND and VDD to the 5V. To use the LCD backlight, connect the backlight Anode to the 5V and connect the backlight cathode to the GND through a 220Ωresistor. Since we are not using the read function connect the LCD R/W pin to the GND too. To adjust the contrast, connect the centre pin of a 10KΩ trimmer resistor to the VEE pin and connect the side pins to the VCC and GND. Now connect the registry select pin to D12 and Enable pin to D11.

Now let’s connect the data pins. The LCD module can work in two modes, 8-bit and 4-bit. 8-bit mode is faster but it will need 8 pins for data transfer. In 4-bit mode, we only need four pins for data. But it is slower since the data is sent one nibble at a time. 4-bit mode is often used to save I/O pins, while the 8-bit mode is used when speed is necessary. For this tutorial, we will be using the 4-bit mode. For that connect the D4, D5, D6 and D7 pins from the LCD to the D5, D4, D3 and D2 pins of the Arduino.

The following Arduino 16x2 LCD code will print Hello, World! on the first line of the display and the time the Arduino was running in seconds on the second line.

Now let’s discuss the code. As usual, the sketch starts by including the necessary libraries. For this tutorial, we will be including the LiquidCrystal library from Arduino. This library is compatible with LCDs based on the Hitachi HD44780, or any compatible chipset. You can find more details about this library on the Arduino website.

Let’s create an object to use with the LiquidCrystal library. The following line of code will create an object called lcd. We will be using this object in the entire code to access the library functions. The object is initialized with the pin numbers.

Now let’s look at the setup()function. The lcd.begin function is used to initialize the LCD module. This function will send all the initialization commands. The parameters used while calling this function are the number of columns and the number of rows. And the next function is lcd.print. with this function, we have printed the word Circuit Digest! to the LCD. Since the LCD cursor is set to home position within the lcd.begin, we don’t need to set any cursor position. This text will stay there for two seconds. After that, the text will scroll from left to right until the entire text is out of the display. To scroll the display to the right, we have used the function lcd.scrollDisplayRight. After that, to clear display, we used lcd.clear, this will clear any characters on the display.

Now let’s look at theloop function. The for loop will count from 0 to 9, and when it reaches 9, it will reset the count and repeat the process all over again. lcd.setCursor is used to set the cursor position. lcd.setCursor(8, 1) will set the LCD cursor to the eighth position in the second row. In the LCD, the first row is addressed as 0 and the second row is addressed as 1. And the lcd.print(i) will print the count value stored in the variable i to the display.

Wrong characters are displayed: This problem occurs usually when the LCD is not getting the correct data. Make sure you are sending the correct ASCII value. If you are sending the correct ASCII characters, but still showing the wrong one on the LCD, check your connections for loose contact or short circuits.

Display shows Black boxes or does not show anything: First thing to do in these situations is to adjust the contrast voltage by rotating the variable resistor. This will correct the contrast value and will give you a visible readout.

Contrast is Ok, but still no display: Make sure to provide a sufficient time delay in between sending each character. Because if you don’t give enough time to process the data the display will malfunction.

Contrast and delay are ok, but still no display: Make sure you are powering the LCD from a 5V source. By default, these displays won’t work with a supply voltage below 5V. So if you are using the display with a 3.3V microcontroller make sure to power the display from 5V and use level shifters in between the display and the microcontroller.

In this project we will provide the input voice using Google Voice Keyboard via a Android App (BlueTerm) and print the text on 16x2 LCD using Raspberry Pi.

In this tutorial we are interfacing a Liquid Crystal Display (LCD) module with the Raspberry Pi Pico using Micropython to display strings, and characters on the LCD.

We used some Python scripts to find the local IP address of your Raspberry Pi on the network and display it on the 16x2 LCD Screen. We also added the script in the Crontab so that it can be run on every 10 minutes and we will have the updated IP address every time.

lcd module can be initialized by supplier

I"ve been trying to get my LCD initialized for about a week now, and am quite embarrassed to say that I"ve been unsuccessful thus far. I"ve done this in the past, and I remember it being a little tricky getting the initialization sequence just right, but at this point I think I"ve fully vetted the implementation and it"s just not working.

The manufacturer has verified that there is a bug in the NT7605 where the busy bit isn"t asserted properly. So I have been using fixed delays (fine with me), but wanted to use the busy flag to see if the driver is even responding to commands. Is there another way for me to do a low-level diagnostic to see what the LCD is thinking as I send initialization commands?

Has anyone else here used the same LCD? All other standard LCDs I"ve used (2x20 character types) darken noticeably when I turn the contrast adjustment, and IIRC they do this even when not initialized properly. However, when I turn the pot on mine, the LCD doesn"t darken at all. Perhaps this is because it"s not initialized, but I"m not sure.

The only thing I can say is that the LCD looks like it flickers when I step over SendLcdByte and am sending it character data. When I scope everything, it sure looks like I"m flipping bits properly...

EDIT -- I soldered up a new LCD, and this time I tried leaving the unused data pins (D0-D3) disconnected (i.e. floating). There was no difference. The LCD still flickers when I initialize. I am now waiting 100ms for all delays, including a delay when strobing E. I have also disconnected Vcc coming from the Launchpad FET section and am now just powering the MSP430 and LCD from my lab power supply.

EDIT #2 -- I went to a 3.3V LCD and everything magically started working. Thanks to ToyBuilder for catching a stupid code bug when I was debugging with the 5V LCD. After the swap the LCD initialized properly. I"m currently displaying garbage instead of "Hello", but that"s unrelated to this question.

lcd module can be initialized by supplier

I have acquired a color 320x480 TFT LCD display based on a HX8357D driver. It is an Adafruit 3.5" Touchpanel display. I would like to use it for one of my projects based on Rust. Currently, there are no drivers out there for Rust and therefore I plan to pull one together by altering existing drivers to work (likely target is the st7735-lcd-rs driver).

There are some drivers out there for the display such as the Linux Kernel (Which is driver variant agnostic and looks a bit dated, so not sure if it is valid for the D variant) and AdaFruit"s own library (see line 183 where it defines the initd array. I consider this to be the most authoritative source for the init routine sans the datasheet which is the subject of this post).

lcd module can be initialized by supplier

The Arduino family of devices is features rich and offers many capabilities. The ability to interface to external devices readily is very enticing, although the Arduino has a limited number of input/output options. Adding an external display would typically require several of the limited I/O pins. Using an I2C interface, only two connections for an LCD character display are possible with stunning professional results. We offer both a 4 x 20 LCD.

The character LCD is ideal for displaying text and numbers and special characters. LCDs incorporate a small add-on circuit (backpack) mounted on the back of the LCD module. The module features a controller chip handling I2C communications and an adjustable potentiometer for changing the intensity of the LED backlight. An I2C LCD advantage is that wiring is straightforward, requiring only two data pins to control the LCD.

A standard LCD requires over ten connections, which can be a problem if your Arduino does not have many GPIO pins available. If you happen to have an LCD without an I2C interface incorporated into the design, these can be easily

The LCD displays each character through a matrix grid of 5×8 pixels. These pixels can display standard text, numbers, or special characters and can also be programmed to display custom characters easily.

Connecting the Arduino UNO to the I2C interface of the LCD requires only four connections. The connections include two for power and two for data. The chart below shows the connections needed.

The I2C LCD interface is compatible across much of the Arduino family. The pin functions remain the same, but the labeling of those pins might be different.

Located on the back of the LCD screen is the I2C interface board, and on the interface is an adjustable potentiometer. This adjustment is made with a small screwdriver. You will adjust the potentiometer until a series of rectangles appear – this will allow you to see your programming results.

The Arduino module and editor do not know how to communicate with the I2C interface on the LCD. The parameter to enable the Arduino to send commands to the LCD are in separately downloaded LiquidCrystal_I2C library.

Before installing LiquidCrystal_I2C, remove any other libraries that may reside in the Arduino IDE with the same LiquidCrystal_I2C name. Doing this will ensure that only the known good library is in use. LiquidCrystal_I2C works in combination with the preinstalled Wire.h library in the Arduino editor.

To install the LiquidCrystal_I2C library, use the SketchSketch > Include Library > Add .ZIP Library…from the Arduino IDE (see example). Point to the LiquidCrystal_I2C-master.zip which you previously downloaded and the Library will be installed and set up for use.

Several examples and code are included in the Library installation, which can provide some reference and programming examples. You can use these example sketches as a basis for developing your own code for the LCD display module.

There may be situations where you should uninstall the Arduino IDE. The reason for this could be due to Library conflicts or other configuration issues. There are a few simple steps to uninstalling the IDE.

The I2c address can be changed by shorting the address solder pads on the I2C module. You will need to know the actual address of the LCD before you can start using it.

Once you have the LCD connected and have determined the I2C address, you can proceed to write code to display on the screen. The code segment below is a complete sketch ready for downloading to your Arduino.

The code assumes the I2C address of the LCD screen is at 0x27 and can be adjusted on the LiquidCrystal_I2C lcd = LiquidCrystal_I2C(0x27,16,2); as required.

Similar to the cursor() function, this will create a block-style cursor. Displayed at the position of the next character to be printed and displays as a blinking rectangle.

This function turns off any characters displayed to the LCD. The text will not be cleared from the LCD memory; rather, it is turned off. The LCD will show the screen again when display() is executed.

After 40 spaces, the function will loop back to the first character. With this function in the loop part of your sketch, you can build a scrolling text function.

Scrolling text if you want to print more than 16 or 20 characters in one line then the scrolling text function is convenient. First, the substring with the maximum of characters per line is printed, moving the start column from right to left on the LCD screen. Then the first character is dropped, and the next character is displayed to the substring. This process repeats until the full string has been displayed on the screen.

The LCD driver backpack has an exciting additional feature allowing you to create custom characters (glyph) for use on the screen. Your custom characters work with both the 16×2 and 20×4 LCD units.

A custom character allows you to display any pattern of dots on a 5×8 matrix which makes up each character. You have full control of the design to be displayed.

To aid in creating your custom characters, there are a number of useful tools available on Internet. Here is a LCD Custom Character Generator which we have used.

lcd module can be initialized by supplier

Edit: The problem is now solved, I edited the above code to a working model. Although some command seem to fail, I am getting character "a" at the first digit position of the first line, which it should be.

lcd module can be initialized by supplier

This is another great I2C 16x2 LCD display compatible with Gadgeteer modules from DFRobot. With limited pin resources, your project will quicly run out of resources using normal LCDs. With this I2C interface LCD module, you only need 2 lines (I2C)to display the information.If you already have I2C devices in your project, this LCD module actually cost no more resources at all. The adress can be set from 0x20-0x27. Fantastic for Arduino or gadgeteer based projects.