lcd module can be initialized by factory
In this digital age, we come across LCDs all around us from simple calculators to smartphones, computers and television sets, etc. The LCDs use liquid crystals to produce images or texts and are divided into different categories based on different criteria like type of manufacturing, monochrome or colour, and weather Graphical or character LCD. In this tutorial, we will be talking about the 16X2 character LCD Modules.
The 16x2 LCDs are very popular among the DIY community. Not only that, but you can also find them in many laboratory and industrial equipment. It can display up to 32 characters at a time. Each character segment is made up of 40 pixels that are arranged in a 5x8 matrix. We can create alphanumeric characters and custom characters by activating the corresponding pixels. Here is a vector representation of a 16x2 LCD, in which you can see those individual pixels.
As the name indicates, these character segments are arranged in 2 lines with 16 characters on each line. Even though there are LCDs with different controllers are available, The most widely used ones are based on the famous HD44780 parallel interface LCD controller from Hitachi.
The 16x2 has a 16-pin connector. The module can be used either in 4-bit mode or in 8-bit mode. In 4-bit mode, 4 of the data pins are not used and in 8-bit mode, all the pins are used. And the connections are as follows:
Vo / VEE Contrast adjustment; the best way is to use a variable resistor such as a potentiometer. The output of the potentiometer is connected to this pin. Rotate the potentiometer knob forward and backwards to adjust the LCD contrast.
The 16x2 LCD modules are popular among the DIY community since they are cheap, easy to use and most importantly enable us to provide information very efficiently. With just 6 pins, we can display a lot of data on the display.
The module has 16 pins. Out of these 16 pins, two pins are for power, two pins are for backlight, and the remaining twelve pins are for controlling the LCD.
If you look at the backside of the module you can simply see that there are not many components. The main components are the two controller chips that are under the encapsulation. There is an onboard current limiting resistor for the backlight. This may vary from different modules from different manufacturers. The only remaining components are a few complimentary resistors for the LCD controller.
In the module PCB, you may have noticed some unpopulated footprints. These footprints are meant for charge pump circuits based on switched capacitor voltage converters like ICL7660 or MAX660. You can modify your LCD to work with 3.3V by populating this IC and two 10uF capacitors to C1 and C2 footprint, removing Jumper J1 and adding jumper J3. This modification will generate a negative contrast voltage of around 2.5V. This will enable us to use the LCD even with a VCC voltage of 3.3V.
Another issue to be concerned about is the oscillator frequency, i.e. when the supply voltage is reduced, the built-in clock frequency will also get reduced. The Rosc should be changed to a suitable value if any timing issues or command execution issues occur. The typical value of the Rosc for 5V VCC is 91KOhms.
To test whether a 16x2 LCD works or not, connect the VDD, GND and backlight pins to 5v and GND. Connect the centre terminal of a 10K variable resistor to the VEE pin. Connect the other two terminals to VCC and GND. Simply rotate the variable resistor you will see that the contrast will be adjusted and small blocks are visible. If these rectangles are visible, and you were able to adjust the contrast, then the LCD is working
There are 16 pins on the display module. Two of them are for power (VCC, GND), one for adjusting the contrast (VEE), three are control lines (RS, EN, R/W), eight pins are data lines(D0-D7) and the last two pins are for the backlight (A, K).
The 16x2 LCD has 32 character areas, which are made up of a 5x8 matrix of pixels. By turning on or off these pixels we can create different characters. We can display up to 32 characters in two rows.
Yes, we can. We can store up to eight custom characters in the CGRAM (64 bytes in size) area. We can create load the matrix data for these characters and can recall when they need to be displayed.
Controlling the LCD module is pretty simple. Let’s walk through those steps. To adjust the contrast of the LCD, the Vo/ VEE pin is connected to a variable resistor. By adjusting the variable resistor, we can change the LCD contrast.
The RS or registry select pin helps the LCD controller to know whether the incoming signal is a control signal or a data signal. When this pin is high, the controller will treat the signal as a command instruction and if it’s low, it will be treated as data. The R/W or Read/Write pin is used either to write data to the LCD or to read data from the LCD. When it’s low, the LCD module will be in write mode and when it’s high, the module will be in reading mode.
The Enable pin is used to control the LCD data execution. By default, this pin is pulled low. To execute a command or data which is provided to the LCD data line, we will just pull the Enable pin to high for a few milliseconds.
To test the LCD module, connect the VDD, GND, and backlight pins to 5v and GND. Connect the center terminal of a 10K variable resistor to the VEE pin. Connect the other two terminals to VCC and GND as per the below connection diagram-
Simply rotate the variable resistor you will see that the contrast will be adjusted and small blocks are visible. If these rectangles are visible, and you were able to adjust the contrast, then the LCD is working.
Let’s see how to connect the LCD module to Arduino. For that first, connect the VSS to the GND and VDD to the 5V. To use the LCD backlight, connect the backlight Anode to the 5V and connect the backlight cathode to the GND through a 220Ωresistor. Since we are not using the read function connect the LCD R/W pin to the GND too. To adjust the contrast, connect the centre pin of a 10KΩ trimmer resistor to the VEE pin and connect the side pins to the VCC and GND. Now connect the registry select pin to D12 and Enable pin to D11.
Now let’s connect the data pins. The LCD module can work in two modes, 8-bit and 4-bit. 8-bit mode is faster but it will need 8 pins for data transfer. In 4-bit mode, we only need four pins for data. But it is slower since the data is sent one nibble at a time. 4-bit mode is often used to save I/O pins, while the 8-bit mode is used when speed is necessary. For this tutorial, we will be using the 4-bit mode. For that connect the D4, D5, D6 and D7 pins from the LCD to the D5, D4, D3 and D2 pins of the Arduino.
The following Arduino 16x2 LCD code will print Hello, World! on the first line of the display and the time the Arduino was running in seconds on the second line.
Now let’s discuss the code. As usual, the sketch starts by including the necessary libraries. For this tutorial, we will be including the LiquidCrystal library from Arduino. This library is compatible with LCDs based on the Hitachi HD44780, or any compatible chipset. You can find more details about this library on the Arduino website.
Let’s create an object to use with the LiquidCrystal library. The following line of code will create an object called lcd. We will be using this object in the entire code to access the library functions. The object is initialized with the pin numbers.
Now let’s look at the setup()function. The lcd.begin function is used to initialize the LCD module. This function will send all the initialization commands. The parameters used while calling this function are the number of columns and the number of rows. And the next function is lcd.print. with this function, we have printed the word Circuit Digest! to the LCD. Since the LCD cursor is set to home position within the lcd.begin, we don’t need to set any cursor position. This text will stay there for two seconds. After that, the text will scroll from left to right until the entire text is out of the display. To scroll the display to the right, we have used the function lcd.scrollDisplayRight. After that, to clear display, we used lcd.clear, this will clear any characters on the display.
Now let’s look at theloop function. The for loop will count from 0 to 9, and when it reaches 9, it will reset the count and repeat the process all over again. lcd.setCursor is used to set the cursor position. lcd.setCursor(8, 1) will set the LCD cursor to the eighth position in the second row. In the LCD, the first row is addressed as 0 and the second row is addressed as 1. And the lcd.print(i) will print the count value stored in the variable i to the display.
Wrong characters are displayed: This problem occurs usually when the LCD is not getting the correct data. Make sure you are sending the correct ASCII value. If you are sending the correct ASCII characters, but still showing the wrong one on the LCD, check your connections for loose contact or short circuits.
Display shows Black boxes or does not show anything: First thing to do in these situations is to adjust the contrast voltage by rotating the variable resistor. This will correct the contrast value and will give you a visible readout.
Contrast is Ok, but still no display: Make sure to provide a sufficient time delay in between sending each character. Because if you don’t give enough time to process the data the display will malfunction.
Contrast and delay are ok, but still no display: Make sure you are powering the LCD from a 5V source. By default, these displays won’t work with a supply voltage below 5V. So if you are using the display with a 3.3V microcontroller make sure to power the display from 5V and use level shifters in between the display and the microcontroller.
In this project we will provide the input voice using Google Voice Keyboard via a Android App (BlueTerm) and print the text on 16x2 LCD using Raspberry Pi.
In this tutorial we are interfacing a Liquid Crystal Display (LCD) module with the Raspberry Pi Pico using Micropython to display strings, and characters on the LCD.
We used some Python scripts to find the local IP address of your Raspberry Pi on the network and display it on the 16x2 LCD Screen. We also added the script in the Crontab so that it can be run on every 10 minutes and we will have the updated IP address every time.
Creating objects is something we do all the time. When we Set foo = New Something, we create a new instance of the Something class and assign that object reference to the foo variable, which would have been declared locally with Dim foo As Something.
See, no local variable is needed here, the With block holds the object reference. If we weren’t passing that reference down the call stack by returning it to the caller, the End With would have terminated that object. Not everybody knows that a With block can own an object reference like this, using With New. Without the Self property, a local variable would be needed in order to be able to assign the return value, because a With block doesn’t provide a handle to the object reference it’s holding.
Here the NewSomething function is located in a standard module (.bas) named Factories. The code would have also been legal without qualifying NewSomething with the module name, but if someone is maintaining that code without Rubberduck to tell them by merely clicking on the identifier, meh, too bad for them they’ll have to Shift+F2 (go to definition) on NewSomething and waste time and break their momentum navigating to the Factories module it’s defined in – or worse, looking it up in the Object Browser (F2).
In other languages, objects can be created with a constructor. In VBA you can’t have that, so you use a factory method instead. Factories manufacture objects, they create things.
In my opinion, the single best place to put a factory method isn’t in a standard/procedural module though – it’s on the class itself. I want my calling code to look something like this:
Last thing I want is some “factory module” that exposes a method for creating instances of every class in my project. But how can we do this? The Create method can’t be invoked without an instance of the Something class, right? But what’s happening here, is that the instance is being automatically created by VBA; that instance is named after the class itself, and there’s a VB_Attribute in the class header that you need to tweak to activate it:
The attribute is VB_PredeclaredId, which is False by default. At a low level, each object instance has an ID; by toggling this attribute value, you tell VBA to pre-declare that ID… and that’s how you get what’s essentially a global-scope free-for-all instance of your object.
That can be a good thing… but as is often the case with forms (which also have a predeclared ID), storing state in that instance leads to needless bugs and complications.
The real problem is that we really have two interfaces here, and one of them (the factory) shouldn’t be able to access instance data… but it needs to be able to access the properties of the object it’s creating!
The Friend properties would only be accessible within that project; if that’s not a concern then they could also be Public, doesn’t really matter – the calling code only really cares about the ISomething interface:
…now we basically have an abstract factory that we can pass around to everything that needs to create an instance of Something or, even cooler, of anything that implements the ISomething interface:
Of course this is a contrived example. Imagine Something is rather some SqlDataService encapsulating some ADODB data access, and suddenly it’s possible to execute MyMacro.Run without hitting a database at all, by implementing the ISomething and ISomethingFactory interfaces in some FakeDataService class that unit tests can use to test-drive the logic without ever needing to hit a database.
Using interfaces, we can segregate parts of our API into different “views” of the same object and, benefiting from coding conventions, achieve get-only properties that can only be assigned when the object is initialized by a factory method.
If you really want to work with a specific implementation, you can always couple your code with a specific Something – but if you stick to coding against interfaces, you’ll find that writing unit tests to validate your logic without testing your database connections, the SQL queries, the presence of the data in the database, the network connectivity, and all the other things that can go wrong, that you have no control over, and that you don’t need to cover in a unit test, …will be much easier.
The whole setup likely isn’t a necessity everywhere, but abstract factories, factory methods, and interfaces, remain useful tools that are good to have in one’s arsenal… and Rubberduck will eventually provide tooling to generate all that boilerplate code.
Argument of type "{ imports: (typeof ConfigModule)[]; inject: (typeof ConfigService)[]; useFactory: (configService: ConfigService) => Promise<{ type: string; host: string; port: string; username: string; password: string; database: string; entities: (typeof User)[]; }>; }" is not assignable to parameter of type "TypeOrmModuleAsyncOptions".
Type "(configService: ConfigService) => Promise<{ type: string; host: string; port: string; username: string; password: string; database: string; entities: (typeof User)[]; }>" is not assignable to type "(...args: any[]) => ({ retryAttempts?: number; retryDelay?: number; keepConnectionAlive?: boolean; } & Partial
Type "Promise<{ type: string; host: string; port: string; username: string; password: string; database: string; entities: (typeof User)[]; }>" is not assignable to type "({ retryAttempts?: number; retryDelay?: number; keepConnectionAlive?: boolean; } & Partial
Type "Promise<{ type: string; host: string; port: string; username: string; password: string; database: string; entities: (typeof User)[]; }>" is not assignable to type "Promise
Type "{ type: string; host: string; port: string; username: string; password: string; database: string; entities: (typeof User)[]; }" is not assignable to type "TypeOrmModuleOptions".
Type "{ type: string; host: string; port: string; username: string; password: string; database: string; entities: (typeof User)[]; }" is not assignable to type "{ retryAttempts?: number; retryDelay?: number; keepConnectionAlive?: boolean; } & Partial
If you are unable to select INITIALIZE in the UTILITY screen, for example if you have forgotten the PIN code specified for panel lock, you can initialize using the following method.
We should initialize page objects using initElements() method from PageFactory Class as below, Once we call initElements() method, all elements will get initialized. PageFactory.initElements() static method takes the driver instance of the given class and the class type, and returns a Page Object with its fields fully initialized.
We should preferably use a constructor which takes a WebDriver instance as its only argument or falling back on a no-arg constructor. An exception will be thrown if the class cannot be instantiated.
Page Factory will initialize every WebElement variable with a reference to a corresponding element on the actual web page based on “locators” defined. This is done by using @FindBy annotations.
In Page Factory, Annotations are used to give descriptive names for WebElements to improve code readability. And annotation @FindBy is used to identify Web Elements in the page.
By default, PageFactory will search for elements on the page with a matching id attribute, If that fails, then it will search by the name attribute. But as we need more control over identifying elements in the HTML page and mapping them to our Page Object fields. One way to do this is to use the @FindBy annotation, as shown in the following code:
Every time when a method is called on a WebElement, the driver will first find it on the current page and then simulate the action on the WebElement. There are cases where we will be working with a basic page, and we know that we will find the element on the page every time we look for it, In such cases we can use annotation ‘@CacheLookup‘ which is another annotation in page factory
We will mark annotation @CacheLookup to WebElements to indicate that it never changes (that is, that the same instance in the DOM will always be used)
CacheLookup attribute can be used to instruct the InitElements() method to cache the element once its located and so that it will not be searched over and over again – this is useful when the elements that are always going to be there
But whenever we use @CacheLookup annotation, we will be losing one of the page factory benefit as it will find the element once and then keep a reference to it, hence, we are more likely to see StaleElementExceptions.
AjaxElementLocatorFactory is a lazy load concept in Page Factory pattern to identify WebElements only when they are used in any operation i.e. a timeOut for a WebElement can be assigned to the Object page class with the help of AjaxElementLocatorFactory.
The above code will wait for maximum of 30 seconds until the elements specified by annotations is loaded. If the element is not found in the given time interval, it will throw NoSuchElementException" exception.
In fact, we can use the page object pattern without using the Page Factory class. The page object pattern simply abstracts business logic away from the physical structure of the pages. And the Page Factory class gives us the ability to use annotations which automatically find the elements on the page without specifying findElement.
When you have an object that is expensive to create, and the program might not use it. For example, assume that you have in memory a Customer object that has an Orders property that contains a large array of Order objects that, to be initialized, requires a database connection. If the user never asks to display the Orders or use the data in a computation, then there is no reason to use system memory or computing cycles to create it. By using Lazy
When you have an object that is expensive to create, and you want to defer its creation until after other expensive operations have been completed. For example, assume that your program loads several object instances when it starts, but only some of them are required immediately. You can improve the startup performance of the program by deferring initialization of the objects that are not required until the required objects have been created.
Although you can write your own code to perform lazy initialization, we recommend that you use Lazy
To define a lazy-initialized type, for example, MyType, use Lazy
In the following example, assume that Orders is a class that contains an array of Order objects retrieved from a database. A Customer object contains an instance of Orders, but depending on user actions, the data from the Orders object might not be required.
You can also pass a delegate in the Lazy
A Lazy
By default, Lazy
You can extend this consistency to error conditions by using exception caching. For more information, see the next section, Exceptions in Lazy Objects.
Some Lazy
Some Lazy
Specifying LazyThreadSafetyMode.PublicationOnly allows multiple threads to attempt to initialize the Lazy
As stated earlier, a Lazy
Exception caching is enabled when you use any System.Lazy
As noted in the previous section, Lazy
To implement a public property by using lazy initialization, define the backing field of the property as a Lazy
The Value property is read-only; therefore, the property that exposes it has no set accessor. If you require a read/write property backed by a Lazy
In some multithreaded scenarios, you might want to give each thread its own private data. Such data is called thread-local data. In the .NET Framework version 3.5 and earlier, you could apply the ThreadStatic attribute to a static variable to make it thread-local. However, using the ThreadStatic attribute can lead to subtle errors. For example, even basic initialization statements will cause the variable to be initialized only on the first thread that accesses it, as shown in the following example.
On all other threads, the variable will be initialized by using its default value (zero). As an alternative in the .NET Framework version 4, you can use the System.Threading.ThreadLocal
ThreadLocal
The ThreadLocal
If no initialization delegate is provided, ThreadLocal
When you use the Parallel.For method or Parallel.ForEach method to iterate over data sources in parallel, you can use the overloads that have built-in support for thread-local data. In these methods, the thread-locality is achieved by using local delegates to create, access, and clean up the data. For more information, see How to: Write a Parallel.For Loop with Thread-Local Variables and How to: Write a Parallel.ForEach Loop with Partition-Local Variables.
In scenarios where you have to lazy-initialize a large number of objects, you might decide that wrapping each object in a Lazy
In the following example, assume that, instead of wrapping an entire Orders object in one Lazy
In this example, notice that the initialization procedure is invoked on every iteration of the loop. In multi-threaded scenarios, the first thread to invoke the initialization procedure is the one whose value is seen by all threads. Later threads also invoke the initialization procedure, but their results are not used. If this kind of potential race condition is not acceptable, use the overload of LazyInitializer.EnsureInitialized that takes a Boolean argument and a synchronization object.
You can try clearing the TPM to the factory default values and allowing Windows to re-initialize it. For important precautions for this process, and instructions for completing it, see Clear all the keys from the TPM, later in this article.
If the TPM is a TPM 2.0 and isn"t detected by Windows, verify that your computer hardware contains a Unified Extensible Firmware Interface (UEFI) that is Trusted Computing Group-compliant. Also, ensure that in the UEFI settings, the TPM hasn"t been disabled or hidden from the operating system.
If you have TPM 1.2 with Windows 10, version 1507 or 1511, or Windows 11, the TPM might be turned off, and need to be turned back on, as described in Turn on the TPM. When it"s turned back on, Windows will re-initialize it.
If you"re attempting to set up BitLocker with the TPM, check which TPM driver is installed on the computer. We recommend always using one of the TPM drivers that is provided by Microsoft and is protected with BitLocker. If a non-Microsoft TPM driver is installed, it may prevent the default TPM driver from loading and cause BitLocker to report that a TPM isn"t present on the computer. If you have a non-Microsoft driver installed, remove it and then allow the operating system to initialize the TPM.
If you have Windows 10, version 1507 or 1511, or Windows 11, the initialization of the TPM can"t complete when your computer has network connection issues and both of the following conditions exist:
An administrator has configured your computer to require that TPM recovery information be saved in Active Directory Domain Services (AD DS). This requirement can be configured through Group Policy.
A domain controller can"t be reached. This can occur on a computer that is currently disconnected from the network, separated from the domain by a firewall, or experiencing a network component failure (such as an unplugged cable or a faulty network adapter).
If these issues occur, an error message appears, and you can"t complete the initialization process. To avoid this issue, allow Windows to initialize the TPM while you"re connected to the corporate network and you can contact a domain controller.
Some systems may have multiple TPMs and the active TPM may be toggled in UEFI. Windows does not support this behavior. If you switch TPMs, Windows might not properly detect or interact with the new TPM. If you plan to switch TPMs you should toggle to the new TPM, clear it, and reinstall Windows. For more information, see Clear all the keys from the TPM, later in this article.
For example, toggling TPMs will cause BitLocker to enter recovery mode. We strongly recommend that, on systems with two TPMs, one TPM is selected to be used and the selection isn"t changed.
You can use the Windows Defender Security Center app to clear the TPM as a troubleshooting step, or as a final preparation before a clean installation of a new operating system. Preparing for a clean installation in this way helps ensure that the new operating system can fully deploy any TPM-based functionality that it includes, such as attestation. However, even if the TPM isn"t cleared before a new operating system is installed, most TPM functionality will probably work correctly.
Clearing the TPM causes you to lose all created keys associated with the TPM, and data protected by those keys, such as a virtual smart card or a sign-in PIN. Make sure that you have a backup and recovery method for any data that is protected or encrypted by the TPM.
If you want to temporarily suspend TPM operations and you have TPM 1.2 with Windows 10, version 1507 or 1511, or Windows 11, you can turn off the TPM. For more information, see Turn off the TPM, later in this article.
Because your TPM security hardware is a physical part of your computer, before clearing the TPM, you might want to read the manuals or instructions that came with your computer, or search the manufacturer"s website.
You will be prompted to restart the computer. During the restart, you might be prompted by the UEFI to press a button to confirm that you wish to clear the TPM.
Normally, the TPM is turned on as part of the TPM initialization process. You don"t normally need to turn the TPM on or off. However, if necessary you can do so by using the TPM MMC.
After the computer restarts, but before you sign in to Windows, you will be prompted to accept the reconfiguration of the TPM. This ensures that the user has physical access to the computer and that malicious software isn"t attempting to make changes to the TPM.