s2340tt touch screen monitors quotation
I"ve had this monitor for almost two months, and I love it. When researching monitors, I was surprised at the relatively limited selection of touch-screen monitors offering the newer DisplayPort connection (along with HMDI), which I was seeking. The stand offers two adjustable pivot points for more flexibility with the height and angle of the display. This is particularly handy for a touch-screen, yet many competitors only offer one pivot/tilt point.
The quality of the image is great, and the screen size is conveniently large while still being manageable on a desktop. Some "bonus features" that hadn"t been high priorities but have been very welcomed are the 4 USB ports and built-in speakers. The speakers are quite adequate for average use (news clips, Skype, most YouTube vids, etc.). While the sound quality is better than I"d expected, I"ll probably still hook up my external units (two desktop speakers and a sub-woofer) for better music listening.
10-point multi-touch capability*: Scroll, tap, touch and drag tiles — even stretch images with your fingers and turn a multitude of applications into exciting interactive experiences. Play simulated piano keys with each finger on interactive music apps and watch touch games become more thrilling.
Optimal connectivity: Watch movies or connect to a range of peripherals at once with DisplayPort, HDMI™, Ethernet and USB 3.0* ports. Transfer files up to 10x faster than USB 2.0. Enable touch on PC devices with a plug- and -play USB cable.
Conveniently hook up the USB cable to any of your PC devices via USB 3.0 port to enable touch, graphics*, audio*, Ethernet*, webcam capabilities on your S2340T monitor.
I was able to remove the Planar screen from the desktop base and that gave me a VESA 100X100 grid that attached to the Monoprice iPad mount that I had existing in the kitchen that had an old iPad Air attached. The Pine A64 went in the Playbox enclosure that was part of the Kickstarter, and I used Command Strips to attach that to the back of the monitor. The Planar built in speakers leave a lot to be desired, so I attached a JBL bluetooth speaker to the mount arm with some zip ties.
Obviously this gives a bigger screen, but more importantly, the Pine A64 is more up to date and even though it is Android instead of IOS, it runs everything without crashing/slowness that the outdated iPad had.
Colloquial expressions like “jumping up for joy” or “feeling down” are commonly used to express positive or negative emotional states. Such metaphorical expressions might serve to facilitate the mental representation of more abstract concepts like happiness or sadness by grounding them into bodily experiences in the vertical space [1,2]. Bodily experiences such as upright body postures, for instance, are usually associated with positive emotions compared to slumped postures, which are associated with negative emotions [3,4]. Accordingly, positive concepts (e.g., “joy”) are associated with the upper space and negative concepts (e.g., “sadness”) are associated with the lower space [5]. There is converging evidence for this metaphorical mapping. For example, it has been shown that participants evaluated the valence of affective words faster when positive words (e.g., “brave”) were presented in an upper compared to a lower location on a monitor screen. The opposite held for negative words (e.g., “poison”) with faster evaluations in a lower compared to an upper location on the screen [6,7]. This suggests that mental representations of positive and negative valence are strongly associated with representations of vertical space considering positive-up and negative-down as congruent valence-space mappings resulting in shorter response latencies, but positive-down and negative-up as incongruent valence-space mappings that result in longer response latencies.
In addition to these findings, other studies indicate that the processing of valence words can also affect subsequent motor responses performed across the vertical space. Typically, responses upward are faster after processing positive stimuli whereas responses downward are faster after processing negative stimuli. For instance, Brookshire, Ivry, and Casasanto [8] designed a study where a positive or negative word appeared on the center of a computer screen after participants pressed a centered key on a vertically mounted keyboard. Participants were instructed to release this key and to press subsequently a key located either at the top or the bottom of the keyboard by performing an upward or downward directed arm movement. The results indicated that participants responded faster upwards when the presented word was positive and faster downwards when the presented word was negative. These findings suggest that the processing of affective stimuli facilitates the performance of arm movement responses with a congruent valence-space mapping, but on the contrary, hinders arm movement responses with an incongruent valence-space mapping.
Against this background, one can state that research in this field has examined two important questions. The first addressed the processing of affective concepts located in vertical space [6,7], and the second addressed motor responses in vertical space subsequent to the processing of affective stimuli [8,9,10]. However, these studies typically used traditional experimental setups with computers and monitors, vertically mounted keyboards or connected external keys as response devices, but they do not involve direct interaction with the presented stimuli. Interestingly, with the advent of human-computer interfaces that are based on touch interactions, the findings of these studies may appear in a new light. When using touchscreen devices, emotional stimuli displayed on the screen are now moved by means of touch and rather natural moving hand or arm gestures [11, 12]. In contrast to traditional setups, this means that the stimuli stick to the acting hand or finger during the whole (inter-)action. Indeed, this form of direct interaction is nowadays an everyday experience and became standard to a large part of human beings when using smartphones, touchpads, etc. Thus, from a psychological perspective that considers body states and actions as relevant for cognitive processes, it seems relevant to investigate this form of interaction with valence-laden stimuli in more detail. However, so far, studies on this question are rare.
One study that points in this direction is the study by Sasaki, Yamada, and Miura [13]. In their study, participants were presented with emotional pictures on a touchscreen device. The pictures were presented for 500ms at the center of the screen. Then a dot appeared together with an action cue indicating whether the dot had to be moved towards an upper or lower location of the screen. After moving the dot towards the indicated location by performing an upward or downward arm movement, participants had to evaluate the picture. The crucial finding was that the evaluation of the pictures was influenced by the movement direction only if the movement was performed immediately after the presentation of the picture. Concretely, the valence of the pictures was more positive subsequent to upwards directed arm movements but more negative subsequent to downwards directed arm movements.
The authors explained this effect with the space-valence metaphor mapping stating that an upward arm movement is metaphorically associated with positive valence and a downward arm movement with negative valence. They concluded that when a movement metaphorically associated with an emotion is performed immediately after the presentation of an emotional picture, the emotion of the movement retrospectively modulates the emotional valence of the pictures. However, although this study uses a touchscreen device, it has not examined moving gestures where the finger sticks to the affective picture, which is in fact, standard in the use of touch devices. This could be a critical issue, given that the distance between the picture and the interacting hand can influence the processing of the stimulus (e.g., [14]). The study by Brucker, Ehrmann, and Gerjets [15], for example, showed that properties of stimuli that were presented near the hand were better remembered than properties of stimuli presented far from the hand. Thus, it is unclear if performing a vertical movement with a picture that sticks to the hand causes similar influences on cognitive processes than performing the movement without the picture, as is the case in rather artificial or traditional experimental setups.
Therefore, building upon these findings, the present study is concerned with the question of how the standard use of a touchscreen device through bodily interaction can affect the processing of positive and negative valence-laden pictures when touched and moved along a vertical spatial axis on the device. To investigate this issue, participants were instructed to move emotional pictures on a vertically mounted touchscreen monitor. The movements were performed either from a starting location on the upper edge towards an end location at the lower edge (i.e., downward directed movement), or from a starting location on the lower edge of the screen towards a location at the upper edge (i.e., upward directed movement). Afterwards, they were instructed to evaluate the valence of the just moved pictures.
In principle, two different expectations can be formulated according to this setting: First, if touching the pictures during performing the moving gesture is irrelevant for judging their valence, similar results than in the study by Sasaki et al. [13] can be expected. Accordingly, the moving direction of the picture should influence its evaluation regardless of its valence, which means that both, positive and negative pictures should be evaluated more positively when moved upwards and more negatively when moved downwards. But second, if touching the pictures during performing the moving gesture is relevant for judging their valence, a different outcome can be expected. In this case, the valence of the picture that sticks to the hand could get into the focus of attention together with the valence category of the surrounding space. This could promote a link between the valence of the picture (i.e., positive and negative) and the valence of its touch location (i.e., upper space-positive and lower space-negative). In this line of reasoning the promoted link can represent a match between the valences of the picture and the touch location (i.e., a positive picture in a positive upper location and a negative picture in a negative lower location) or a mismatch (i.e., a positive picture in a negative lower location and a negative picture in a positive upper location). Critically, former findings suggest that a match between the valences of affective stimuli and their spatial locations can be perceived as congruent and thus evaluated more positively compared to a mismatch. To put things more concrete, Schnall and Clore [16] reported that positive words (e.g., kindness) presented at the upper side of a sheet of paper and negative words (e.g., garbage) presented at the lower side, were both rated as more positive. In contrast, positive words presented in the lower side and negative words presented in the upper side) were rated as more negative. In other words, the matching or congruence between the valence of the stimuli and the valence of its location lead to more positive evaluations compared to the mismatching or incongruence between the valence of the stimuli and the valence of its location (cf. [17]).
According to these findings, the results of the present study should show that positive and negative pictures would be evaluated more positively if they were moved from a congruent to an incongruent location with regard to the associated valence. This means that moving positive pictures on a touchscreen from top-to-bottom or negative pictures from bottom-to-top would result in a relatively positive evaluation. In contrast, moving positive pictures from bottom-to-top or negative pictures from top-to-bottom would result in a relatively negative evaluation.