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The screen is nine inches diagonal, and while it has the same 234 vertical pixels as the standard 336,960 pixel jobs that are the same resolution in five, six, seven, and eight inch sizes alike, the NSC-909 sports a bigger 1920 horizontal pixels. All of which means that while tiny screens look dinky and crisp and the sevens and six-point whatever sizes can look a little fuzzy, this job actually has more dots than most and thus looks sumptuous.
The new iPod Touch 64GB fourth gen, via the optional AV lead into the Clarion NX700E’s USB-plus-smarts plug holes in my test rig right now. The Bowers Leisure Monitor loudspeakers, driven by the Genesis amplifier and the pictures thus visible on the Clarion’s touch screen as well as on the NESA NSC-909’s. I played my digital copy of Toy Story 3, purchased as a triple pack in the Blu-Ray also containing a DVD, which is a product I have learned to love and the download time is as long as it takes to buy just one thing at a real cash register seconds flat amazing!
The Pixar full CGI is sumptuous and the NSC-909’s screen did justice to it. Rich and colourful, it has all the adjustment you need, easily done from the remote, even though it has so many buttons. These dozens of buttons are well laid out, label-wise.
Never let a ghost get in the way of your game again, with the extraordinary Chimei 22” Widescreen LCD monitor. This mammoth 22” LCD flat screen features a response rate of only 5ms, creating an exceptional ghost-free gaming experience, even for the hard-core gamer. The Chimei also boasts an 800:1 contrast ratio, a rich and vibrant 1680 X 1050 max resolution, and 330 cd/m2 of searing brightness. If you demand flawless motion and graphics on your display, you’ll definitely appreciate specs like that!
a line of extreme and ultra-narrow bezel LCD displays that provides a video wall solution for demanding requirements of 24x7 mission-critical applications and high ambient light environments
At NSC, up to 2 hundred million of smartphone screens are processed every year. With such accumulated knowledges and experiences, NSC created an original recipe and developed this hi-spec multi-functional screen cleaner.
This cleaner is not only used for cleaning LCD screens and removing bacteria from the screens; besides the basic functions, it is also antibacterial, deodorant, and antistatic. In addition, the coating agent contained in this cleaner makes the gloss and touch of the screens extraordinarily great each time after wiping with this cleaner.
During the processing or welding of stainless steel, oxide scales, welding scales, or heat scales will be generated and reduce stainless steel’s corrosion resistance. With NSC’s SUS Clean*, oxide scales can be removed, and thus stainless steel’s corrosion resistance will be maintained.
While the “saltwater spray test” that is generally used for checking for passivation and plating defects requires much time to complete, NSC’s “Ferro Check” provides a result within 1 to 3 minutes, which reduces the test time.
Computer vision, or the use of artificial intelligence (AI) to analyze video, may help mitigate the risks of fatal injury in the workplace, according to the new white paper Using Computer Vision as a Risk Mitigation Tool from the National Safety Council (NSC). The publication was released October 27 as part of the NSC’s “Work to Zero” initiative.
The NSC’s Work to Zero initiative is meant to address the fact that workplace fatality rates have remained steady over the past several decades despite government and private sector efforts to reduce serious injury and death on the job.
“Nationwide, 3.4 fatalities occur per every 100,000 full-time equivalent workers,” Paul Vincent, NSC executive vice president of workplace practice, said in a statement.
Vision science experiments have historically depended upon cathode-ray tube (CRT) monitors to present stimuli with high spatial and temporal acuity. However, due to competition from plasma screens and liquid crystal displays (LCDs), CRT production was reduced or ceased by most manufacturers throughout the mid-2000s, meaning that many vision scientists now largely depend upon old and increasingly unreliable CRT monitors. Although CRTs are far from perfect numerous studies have described their superior performance relative to LCDs (e.g., Elze et al., 2007; Elze and Tanner, 2011, 2012). In recent years, however, high-quality LCDs targeting gamers have become commercially available. Further, two specialized companies now produce LCDs that aim specifically to meet the needs of vision researchers (“ViewPixx,” VPixx Technologies Inc., Canada, and “Display++,” Cambridge Research Systems, UK). Here, we compare the spatial and temporal luminance characteristics of these high-end research LCD monitors with more readily available gaming LCDs and CRTs.
Although CRTs are often considered the gold-standard monitor for use in vision research, they still have a number of limiting features (García-Pérez and Peli, 2001). CRTs generate an image by focussing an electron beam onto a phosphor layer, which emits visible light when struck by an electron. Color monitors use three phosphor layers, which each emit light with a different wavelength. The electron beam is rapidly “raster” scanned in rows, from the top-left to the bottom-right of the monitor, meaning that the entire image cannot be updated simultaneously. The decay rate of the phosphor"s fluorescence, in combination with the rapid electron scanning, means that CRT monitors are unable to deliver continuous luminance patterns and the emitted light flickers at the frame rate used to generate images. This flicker is typically at 60–120 Hz, and while typically perceptually invisible, can strongly affect neural responses to visual stimuli (Wollman and Palmer, 1995; Krolak-Salmon et al., 2003; Williams et al., 2004). The relatively poor spatial independence in adjacent pixels in CRT monitors is also a major drawback, introducing artifacts to stimuli with high spatial frequency (Cowan, 1995; Bach et al., 1997; Pelli, 1997a; Krantz, 2000). Some older CRTs exhibit problems with focus of the electron beam and unreliable reproduction of low luminances.
LCDs use liquid crystals as voltage-controlled filters to control light emission. Light from a source at the back of the monitor (e.g., a light emitting diode or cold cathode fluorescent lamp) passes through three consecutive filtering layers: a polarizing filter; a layer of liquid crystals; and finally a second polarizing filter oriented orthogonal to the first. Light intensity is determined by the level of polarization change introduced by the liquid crystal layer: if no voltage is applied to the liquid crystals, they align such that the liquid crystal layer introduces a 90° change in polarization angle, and maximum light intensity will be achieved. As the voltage applied to the liquid crystals increases, they progressively change alignment, blocking more light. Unlike CRTs, each pixel in an LCD monitor is an independent filter element, allowing independent adjustment of the luminance of each pixel (Krantz, 2000; Wang and Nikolic, 2011). Nevertheless, LCD displays do exhibit two key temporal problems: first, temporal artifacts may arise depending on whether the light source is continuously on, flashed briefly once per frame, or subjected to pulse width modulation (PWM) to control brightness (Elze et al., 2007; Liang and Badano, 2007; Elze and Tanner, 2011, 2012). Second, significant temporal constraints occur due to the sluggish nature of switching in liquid crystals. This latency is undesirable in experiments with rapidly changing or fast moving stimuli, as the slow dynamics causes problems such as motion blur (Hong et al., 2005; Pan et al., 2005; Someya and Sugiura, 2007; Becker, 2008; Feng et al., 2008; Watson, 2010). Furthermore, the measured light intensity can dramatically change as the visual angle of the observer varies.
The demands of vision scientists using moving or reverse correlation stimuli, which are updated rapidly, are similar to the demands of many computer games. These games have driven the development of LCD monitors with high spatial resolution, high temporal refresh rates (100–120 Hz) and precise control over when and where light is emitted from the monitor on each frame refresh. Recent advancements in display technology have also facilitated the development of professional LCD monitors that are intended to meet the spatial and temporal requirements of vision science experiments. Given the constraints of CRT monitors, and the rapidly expanding market for LCD monitors, we examined whether any LCD monitors are suitable replacements for CRTs in the laboratory. In this study, we characterized and compared the spatial and temporal properties of a CRT monitor, two LCD monitors made specifically for vision sciences, two high quality gaming LCDs, and a consumer-grade LCD.
Our spatial tests demonstrate that most LCDs exhibit a dramatic decline in luminance toward their periphery, with effective luminance also dependent on viewing angle. The Display++ and VPixx are less strongly affected by this peripheral decline in luminance, and provide hardware based methods that partially compensate for luminance anisotropies in the vertical axis. All consumer-level and gaming LCDs showed difficulties in generating reliable temporal precision: (1) they were unable to reach the requested luminance within a single frame; and (2) they showed temporal dependence, meaning that the luminance of one frame affects the subsequent frame. The Display++ and VPixx were better in this regard, but care needs to be taken when calculating the actual duration of single-frame stimuli as the hardware mechanisms that control light generation and light transmission cannot be perfectly synchronized. We emphasize that depending on the type of experiments, extreme caution should be taken in selecting any LCD monitor to replace a CRT; however, we are confidently using the vision-science specific LCDs for electrophysiological and psychophysical studies.
First, we will provide a brief technical overview of functional principles as they relate to visual stimulus presentation. Detailed descriptions and parameter measurements are already available from the existing literature; however, our intention here is to equip readers with limited technical expertise with the necessary knowledge to set up computer experiments with LCD monitors. Thus, we keep our explanations relatively short and simplified.
LCD monitors work differently: Each pixel consists of liquid crystal threads that can be twisted or arranged in parallel by an electrical current applied to them. This leads to a polarization effect that either allows or prevents light passing through. A white light source located behind this crystal array uniformly and constantly illuminates the array. To display a black pixel, the crystal threads are twisted by 90° such that no light will pass through. A white pixel is achieved by aligning the crystals such that maximum light is allowed to pass through, until a different, non-white color needs to be displayed (see the lower panel of Fig. 1 for an LCD pixel’s brightness over time). This is a static process, not a pulsed one as in CRTs.
In theory, the difference in presentation methods, namely a strobing versus a static image, should be of no consequence if the light energy that falls onto the retina remains the same over the time period of one single frame. As the Talbot-Plateau law states2 is equally well detectable as a light flash presented for 60 ms at 40 cd/m2. This suggests that temporal integration can be easily described by energy summation”. Thus, in principle, LCD and CRT monitors should be able to yield comparable results.
However, due to the differences in technology, the visual signals produced by the two display types have different shapes (i.e., a different light energy-over-time-curve; see Fig. 1). Moreover, default luminance as well as visual-signal response times (in addition to other parameters, see below) differ between most CRT and LCD monitors
Table 1 reports the parameters we considered in setting up the CRT and LCD monitors. Certainly, most of them are commonly considered when setting up a computer experiment; nevertheless we deemed it important to mention them here explicitly, as their neglect might have unintended consequences. We used a 17” Fujitsu Siemens Scenicview P796-2 CRT color monitor previously used in several published studies including studies with masked presentation conditions
Our measurements revealed several interesting characteristics: First, luminance of the LCD monitor at default setting (i.e., maximum brightness) exceeded the CRT luminance at a ratio of 3.25:1. However, comparable average luminance can be (and was) achieved by downregulating the LCD monitor (the older CRT technology emits less energy even at maximum settings, see Table 2), without participants perceiving it as unnaturally dark. If one plans to upgrade from CRT to LCD monitors in an experimental laboratory, we therefore recommend measuring the CRT monitors’ brightness levels and matching them in the new LCD monitors’ user setup, if comparability with the old setup is needed. This will minimize hardware-dependent variability, thus contributing to better replicability. Please note that a brightness adaption is not a necessary precondition when employing LCD monitors; researchers should simply be aware that the brightness level can have an influence onto the resulting effects, especially in time-critical experiments with short and/or masked presentation. Thus, we recommend the adaptation for time-critical experiments in which researchers orient on existing empirical evidence gathered with CRT monitors. Furthermore, gray-to-gray response times varied slightly depending on the employed brightness levels2), so we suggest that researchers can rely on this more efficient method as an approximation.
For the empirical comparison of human performance with CRT and LCD monitors, we relied on these results and set the monitor settings accordingly (see Method section below).
Participants were administered a masked number priming task and a subsequent forced-choice prime discrimination task using both a CRT and an LCD monitor. In this well-established paradigm
Of central interest was the question whether both monitors would yield comparable masked priming effects. Monitors were set according to the parameters described in the previous section (see also Method section below). In order to obtain conclusive evidence, we decided for sequential hypothesis testing using Bayes factorshttps://osf.io/g842s/.