factorio lcd display quotation

Adds craftable nixie tubes, each displaying a single digit, which can be connected to your circuit network and configured to display the value of any signal on it. If you like the idea of the 7-segment displays that"ve been floating around since 0.12 came out, but don"t like how big they are or difficult to read some can be, well, this mod is for you.

Rows of them will be automatically linked together, so only the right-most of a group needs to be configured; if the number is too large to display, it will simply be cut off at the left (so, with only 1 nixie placed, "91" would display as just "1"), while extra tubes will be off. The comparison (<,=, or >) and the right-side value for comparison specified in the gui will be ignored; when you close and re-open the gui, it will always switch back to showing "=" where num is the number of the signal being displayed.

Hmm. Is the shadow in a separate layer in the PSD? Not sure how to go about it exactly, but shadows seem to be pretty commonly rendered as separate layers in factorio, would like to do them the same way here if I can, so having them in a separate strip would be ideal. Other than that, no, no particular suggestions. Your point about consistency of style is well-taken, too.

looks good, thanks! Should have a 0.1.3 release ready tomorrow, which"ll use these, and have another minor fix - I found that in some circumstances (?) when places, they don"t initialize right, and display numbers instead of being in the off state. Will be an easy fix, just too tired tonight, as it"s gotten late.

Didn"t notice last night, but you didn"t include the raw graphic for the updated sprite? Gonna be pushing 0.1.3 directly, which fixes the initialization issue where the "car" sometimes places rotated (so displaying some number instead of being off), adds a technology (Cathodes, allows nixies, requires "advanced electronics"), and puts the nixies in the crafting menu next to combinators and circuit stuff instead of in the power section with lamps. I"ll push a 0.1.4 with the new sprites later.

The delay and the minus sign are due to me trying to tinker with the mod to display negative numbers. However unless I"m reading it incorrectly, there"s no way to directly access to signal amount, and you have work out the signalled amount by binary search every time?

The delay and the minus sign are due to me trying to tinker with the mod to display negative numbers. However unless I"m reading it incorrectly, there"s no way to directly access to signal amount, and you have work out the signalled amount by binary search every time?

Supporting negatives shouldn"t be too bad, it does resolve negative numbers already and just strips the sign off, it"ll just need to remember and pass that sign up to the next nixie, and when it arrives at "0" with the negative flag, display and discard the negative and then carry on as before. Hasn"t been a priority, and in fact I"d forgotten about it entirely for a while there. If you haven"t done it first, I"ll see about doing it tomorrow when I integrate the new sprites. Getting lateish and I"m too tired to be trusted with code right now XD

@jorgenRe Absolutely, I"m glad you caught that, it should"ve been written that way in the first place. Next update, probably later today, will have this change, as well as support for displaying negative signals and the updated sprites that show the wire connection antenna.

GopherAtl wrote:@jorgenRe Absolutely, I"m glad you caught that, it should"ve been written that way in the first place. Next update, probably later today, will have this change, as well as support for displaying negative signals and the updated sprites that show the wire connection antenna.

factorio lcd display quotation

Affected by the tight supply of key components such as driving IC, the latest quotations for the three major TFT-LCD panel applications continued to increase by $1.50 to $8.00 in February, and prices are expected to rise all the way from March to June. The overall panel price increase is estimated to be about 15%, 20% in the first quarter and more than 10% in the second quarter.

Can the price rise of TFT-LCD panel continue in the second half of the year? The main observation focuses on when the supply of key components will be alleviated. The recent tight supply of panel components include driving IC, glass substrate and so on, among which the gap of driving IC is the largest. If the new production capacity of driving IC is planned to go out smoothly in the second half of this year, there may be an opportunity to improve the tight supply of driving IC.

With the shortage of key parts and rising quotations for major application panels, TFT-LCD panel manufacturers turned into profits in the third quarter of last year.

As the supply of key components such as the driver IC is still in short supply, it is expected that the price rise of the TFT-LCD panel in March may be similar to that in February. The overall panel price increase in the first quarter is estimated to be about 15% Mur20%, and may also be more than 10% in the second quarter.

factorio lcd display quotation

I’ve enjoyed “Factorio”, but find it hard to progress in the campaign because it quickly bogs down in militarized colonization: the game turns, from one level to the next, from the fun part of Building Stuff to the much-less-fun task of having to defend that stuff against the “aliens” (lol) who are native to the planet you’re colonizing.

I spent some time thinking about how one might make a game essentially like “Factorio”, but more ecologically-aware, anti-colonization/anti-colonialist, and anti-militarization.

You land with enough resources to build a small, self-sufficient colony with recycling, composting, and subsistence farming. As in “Factorio”, it’s an emergency landing; this is basically your survival tent. You didn’t come here to colonize, but now you’re here and you have to survive.

I’ve never made a “Factorio” mod (and don’t have the time or inclination to do so), so I don’t know how much of this is possible within that game’s engine and how much would require a whole new game. If you have the ability and the will to make this a reality, please do so and let me and the rest of the world know how it goes!

And fourth, a note to all game developers: Please ship your games set by default to windowed mode, not full-screen. Nobody has a CRT anymore, and nobody has an LCD with a native resolution of 800×600 anymore. More to the point, maybe I don’t want to start right into your game right away; I’d like to go through the Options first, and as long as I’m doing that, there’s no reason for me to not to have my email and IM windows visible.

UPDATE 2006-05-09 04:02 PDT: I knew I forgot one. Turns out I forgot two. Added the list items for smoke and bubbles (amusingly enough, both names of Growl displays).

factorio lcd display quotation

So, that’s an 18-inch LCD panel, two power bricks and an external water cooler. Total mass? About 13kg. OK, there are two Nvidia GTX 1080 GPUs and that 18-inch display is a full 4K item with IPS technology and Nvidia G-Sync support. But the CPU is a pretty ordinary Intel Core i7-6820HK quad-core effort. Oh and not only does it look utterly adolescent, the build quality of some parts of the chassis and the water cooling dock is laughable.