playing video on arduino 1.44 tft display quotation

Hi guys, over the past few tutorials, we have been discussing TFT displays, how to connect and use them in Arduino projects, especially the 1.8″ Colored TFT display. In a similar way, we will look at how to use the 1.44″ TFT Display (ILI9163C) with the Arduino.
The ILI9163C based 1.44″ colored TFT Display, is a SPI protocol based display with a resolution of 128 x 128 pixels. It’s capable of displaying up to 262,000 different colors. The module can be said to be a sibling to the 1.8″ TFT display, except for the fact that it is much faster and has a better, overall cost to performance ratio when compared with the 1.8″ TFT display. Some of the features of the display are listed below;
TheTFT Display, as earlier stated, communicates with the microcontroller over SPI, thus to use it, we need to connect it to the SPI pins of the Arduino as shown in the schematics below.
Please note that the version of the display used for this tutorial is not available on fritzing which is the software used for the schematics, so follow the pin connection list below to further understand how each pin of the TFT display should be connected to the Arduino.
When connecting the display, ensure that has a voltage regulator (shown in the image below) before connecting it directly to the 5v logic level of the Arduino. This is because the display could be destroyed if the version of the display you have does not have the regulator.
In order to allow the Arduino to work with the display, we need two Arduino libraries; the sumotoy TFT ILI9163C Arduino library which can be downloaded from this link and the popular Adafruit GFX Arduino library which we have used extensively in several tutorials. Download these libraries and install them in the Arduino IDE.
For today’s tutorial, we will be using the bigtest example which is one of the example codes that comes with the sumotoy ILI9163C Arduino library to show how to use the TFT display.
The example can be opened by going to File–>Examples–>TFT_ILI9163c–>bigtest as shown in the image below. It should be noted that this will only be available after the sumotoy library has been installed.
Next, we define some of the colors that will be used along with the corresponding hex values. If you’ve gone through any of our previous tutorials where we used the Adafruit GFX library, you would have noticed that this code contains a lot from the GFX library and it should be easier for you to follow.
Next, an object of the ILI9163c library named “display” was created with CS and DC parameter as inputs but due to the kind of display being used, we need to include the pin of the Arduino to which the A0 pin of the TFT display is connected which is D8.
With this done, we move to the void setup() function. Under this function, we issue the commands that initialize the display then create a time variable updated by millis, after which we issue a command to clear the screen and display some random text on it.
Some of the functions which perform actions ranging from displaying fastlines, drawing rectangles etc are then called with a delay after each function so the text or graphics stays long enough on the screen to be visible.
Up next is the void loop function. The void loop function also calls some of the same functions called under the void setup() function to display circles, rectangles etc including the testline function which is essentially used to test the screen.
With the libraries installed, open an instance of the Arduino IDE, open the examples as described initially, don’t forget to make the A0 pin (D8) correction to the code then upload to the Arduino board. You should see different kind of text and graphics being displayed on the screen. I captured the screen in action and its shown in the image below.
That’s it for this tutorial guys, what interesting thing are you going to build with this display? Let’s get the conversation started. Feel free to reach me via the comment section if you have any questions about the tutorial.

Yes, the original UTFT library does not contain a st7789 driver folder. The UTFT library they (buydisplay.com) provide contains it though. That folder contains the files initlcd.h and setxy.h,
I had tried the Adafruit_7789 library before and had tried some code (from this site: Interfacing Arduino with ST7789 TFT Display - Graphics Test Example )
unfortunately the code is for the UNO and I couldn"t figure out the correct pins to use on the DUE. I have tried the SPI pins but I guess there would need to be some additional code to make it work.

ER-TFTM1.44-2 is 128x128 pixel 1.44 inch color tft lcd display panel with ST7735S controller and breakout board,superior display quality,wide viewing angle,super and easily controlled by MCU such as 8051, PIC, AVR, ARDUINO,ARM and Raspberry PI.It can be used in any embedded systems,industrial device,security and hand-held equipment which requires display in high quality and colorful image.It"s 4-wire serial spi interface with pin header connection.It"s easily controlled by MCU such as 8051,PIC,AVR,ARDUINO,ARM and Raspberry Pi.It can be used in any embedded systems,industrial device,security,medical and hand-held device.

3. What if Adafruit libraries are not displaying with the desired colors. This is a little hard to solve. Our suggestion, create a small function that display each color and note the number. Affordable electronics require a little more hacking, that"s all, it"s part of the fun. Check the following colors first, and adjust accordingly.

This lovely little display breakout is the best way to add a small, colorful and bright display on to your project. Since the display size is 1.44-inch and since TFT display has its own pixel-addressable frame buffer, it can be used with every kind of microcontroller. Even a very small one with low memory and few pins available!
In the above example, Node32-Lite and this 1.44-inch LCD. Please refer to the tutorial here: ST7735S interfacing with ESP32 to make the connections, Arduino library installation, and modification needed for it to works on this LCD.

Add some dazzle to your project with this 1.45" diagonal graphic TFT LCD display module. You"ll often see this display advertised as a 1.44" Color TFT but we rounded up instead. This small display packs 128x128 full-color pixels into one square inch of active display area. It is a great choice when you need color and sharp detail while using minimal front panel space. At less than 5 grams, the display adds very little weight to handheld or wearable devices.
Thanks to the integrated Sitronix ST7735S or compatible controller, a single 3.3v source powers everything. The SPI host interface allows full read and write control of the display while using only 10 pins. The single bright white LED backlight has anode (A,+) and cathode (K, -) pins brought out on the Flexible Printed Circuit (FPC) tail. To connect, all you need is a single standard 10-conductor, 0.5 mm SMT ZIF connector.
While the SPI interface requires only a few lines to control this TFT LCD module, it is still possible to transfer data at a rate that supports 20 FPS (Frames Per Second) screen updates -- fast enough to play a full motion video.
To get started, download the datasheet and SPI sample code. And of course, Crystalfontz is always here to help you when you integrate this display into your application.

Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big 4"(3.97" diagonal) bright (6 white-LED backlight) and colorful (18-bit 262,000 different shades)! 480x800 pixels with individual pixel control. As a bonus, this display has a optional resistive touch panel with controller XPT2046 and capacitive touch panel with FT6336.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (Due/Mega 2560).
This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!
If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

This 1.44 inch SPI TFT Color Screen LCD Display has 128 x 128 resolution and 262 colours. This Color Screen LCD Display uses SPI interface to communicate with the controller such as Arduino, it is the best upgrading of the Nokia5110.
Unlike the low cost NOKIA6110 and similar LCD displays, which are CSTN type and thus have poor colour and slow refresh, this display is a true TFT! The TFT driver (ST7735R) can display a full 16-bit colour using our library code.
The breakout has the TFT display soldered on (it uses a delicate flex-circuit connector) as well as an ultra-low-dropout 3.3V regulator and a 3/5V level shifter so you can use it with 3.3V or 5V power and logic. We also had a little space so we placed a microSD card holder so you can easily load full colour bitmaps from a FAT16/FAT32 formatted microSD card.

The cost of this project is around $30. If you take in consideration the technology that this project uses, this cost is very low. 10 years ago, projects like this would cost a few hundred dolars!
This display is very fast. It uses the ILI9163C driver. It has a resolution of 128x128 pixels and it can display up to 260.000 colors. It is very easy to use with Arduino and it costs around 4$.
The display uses the SPI protocol in order to communicate with the Arduino board. We only need to connect 8 wires in order to make it work. Let’s start.
As you can see this display is very easy to use with Arduino. It is very cheap, very fast, it is small in size and it only draws around 30mA of current. I think it is a nice display to use in projects that don’t require a big display but color would be nice.
The sensor works like this. It is an optical sensor, which means it analyzes the photo of a finger. It then renders the image, makes some calculations, finds the features of that finger and then searches in its memory for a fingerprint with the same characteristics. It can achieve all that in less than a second!
We need to download some libraries. First of all we need the Adafruit Fingerprint library, the Adafruit GFX library and the Sumotoy’s library for the display.
First of all we have to upload the enroll example to our Arduino board. We go to File -> Examples -> Adafruit Fingerprint Sensor Library -> Enroll. With this example program we can store fingerprints in the FLASH memory of the module. We upload the sketch and we open the Serial Monitor. The program ask us to enter the ID to enroll. Then we place the finger on the sensor twice as we are instructed and the fingerprint is stored! You can store as many as 1000 fingerprints this way!
We start the sensor and the display, and we check for a finger on the sensor every 50ms. If there is a finger on the sensor we request the module to search if that finger is enrolled in it’s memory. If it finds the fingerprint in the memory it returns that fingerprints’ ID. Next it displays a welcome message and locks the screen again after a few seconds.
As always you can find the code of the project attached in this tutorial. Since I update the code from time to time, for the latest version of the code please visit the project"s website: http://educ8s.tv/arduino-fingerprint-sensor-module...
I am really impressed by the performance and the ease of use of this fingerprint sensor module. With very low cost we can add biometric security features to our projects. That’s amazing. Projects like this would have been impossible for a maker even a few years back. That’s the beauty and power of open source hardware and software. After this first test I am going to use the fingerprint sensor module along with an electric lock in order to see if we can use this sensor in a real life situation, so stay tuned. Please let me know your thoughts about this sensor, in the comments section below. Thanks!

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Hello everyone to my new tutorial in which we are going to program arduino for tft lcd shield of 3.5" with ILI9486 driver, 8 bit. I found it important to write this tutorial as if we see we find tutorial for 1.44, 1.8, 2.0, 2.4, 2.8 inch shields however there are no or less tutorials available for 3.5" shield as its completely different from other smaller tft lcd shields -adafruit tft lcd library doesn"t even support ILI9486 driver in 3.5" tft lcd, it supports drivers of tft shields lesser then 3.5"
Go through the above link to know better, lets start with our tutorial however if we can"t use Adafruit_TFTLCD library which library will we use ?, there"s a simple answer to this that"s MCUFRIEND_kbv library which helps to use 3.5" tft lcd shield, if you see this library makes it much more easier to program arduino for tft lcd shield than adafruit as we have to simply create a tft object in MCUFRIEND_kbv library and then using that we can control the tft lcd shield however in Adafruit_TFTLCD library we will have to create the object and also define connections which makes it a very long task.
Once added, create the tft object using library name and a name for object, you can also define some color codes for text which we are going to type, using the define function and giving color code. This all is to be done before setup.#include
Its time to now start our tft lcd screen and change the background, this is to be done by using some simple functions by obtaining the tft ID and changing the background bytft.fillScreen("color_name");void}
Now we will be programming in loop for printing text on TFT LCD shield, for that we will be using a number of functions such as -tft.setCursor("x","y");x means the position from the x axis on screen and y means position from the y axis on screen of tft lcd shield.tft.setTextSize("number");number here refers to text size which take parameter as number you can give any number from 1 according to your requirements.tft.setTextColor("color");color here means to give the color name we had defined before setup, this makes the text color as whatever you give.tft.print("value");value is nothing but what you want to print, whatever you give as value must be in double quotes.void loop() {// put your main code here, to run repeatedly:tft.setCursor(0,0);tft.setTextSize(3);tft.setTextColor(WHITE);tft.print("my first project with tft -");tft.setCursor(0,70);tft.setTextSize(2);tft.setTextColor(RED);tft.print("welcome to the world of arduino and display , myself I love arduino and game programming very much. This is why I have my own youtube channel in which I share my arduino projects and games made by me , isn"t it amazing !");}
Graphics which we see in our phone is combination of square, rectangle, circle, triangle, lines. This is why here we will learning how to draw the following shapes.tft.drawRect(x,y,width,height,color);x means the position from the x axis of the screen, y means the position from y axis of the screen, width refers to set the width of rectangle, height refers to set the height of the rectangle and color means the color of rectangle you want it to be. You can use this same function by simply keeping the height and width same.tft.drawCircle(x,y,radius,color);x means the position from the x axis of the screen, y means the position from y axis of the screen, radius is a para to set the radius of circle and color means the color of circle you want it to be.tft.drawTriangle(x1,y1,x2,y2,x3,y3,color);x1, y1, x2 etc. are to set the position of triangle"s three points from which lines are drawn.tft.drawLine(x1,y1,x2,y2,color);x1 and y1 are to set point 1 from which line is made to point 2 which is set by x2 and y2.
I have shown we can draw text and shapes by which we can make various graphics, you can also refer to code given by me, one is for text and other is for graphics display.
Ms.Josey
Ms.Josey