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Desktops, Monitors, Pen drives, Hard drives, Memory cards, Computer accessories, Graphic cards, CPU, Power supplies, Motherboards, Cooling devices, TV cards & Computing Components

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yobo ps2 portable 5 tft lcd monitor screen made in china

A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers.home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.

In 1976, Mattel introduced the first handheld electronic game with the release of Coleco and Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices.Merlin from 1978 which sold more than 5 million units.cartridges is the Milton Bradley Microvision in 1979.

Nintendo is credited with popularizing the handheld console concept with the release of the Game Boy in 1989internet-enabled handheld console and the first with a touchscreen was the Game.com released by Tiger Electronics in 1997.Nintendo DS, released in 2004, introduced touchscreen controls and wireless online gaming to a wider audience, becoming the best-selling handheld console with over 150 million units sold worldwide.

The origins of handheld game consoles are found in handheld and tabletop electronic game devices of the 1970s and early 1980s. These electronic devices are capable of playing only a single game,LED, VFD, or LCD.electro-mechanical devices such as Waco"s Electronic Tic-Tac-Toe (1972)Periscope-Firing Range (1951),optoelectronic-display-driven calculator market of the early 1970s.

In 1979 the LCD-based Microvision, designed by Smith Engineering and distributed by Milton-Bradley,Cosmic Hunter (1981) also introduced the concept of a directional pad on handheld gaming devices,

In 1979, Gunpei Yokoi, traveling on a bullet train, saw a bored businessman playing with an LCD calculator by pressing the buttons. Yokoi then thought of an idea for a watch that doubled as a miniature game machine for killing time.Nintendo began to release a series of electronic games designed by Yokoi called the Game & Watch games.NES controllers, and the cross-shaped thumb controller soon became standard on game console controllers and ubiquitous across the video game industry since.

In 1982, the Bandai LCD Solarpower was the first solar-powered gaming device. Some of its games, such as the horror-themed game Terror House, features two LCD panels, one stacked on the other, for an early 3D effect.Takara Tomy"s Tomytronic 3D simulates 3D by having two LCD panels that were lit by external light through a window on top of the device, making it the first dedicated home video 3D hardware.

The late 1980s and early 1990s saw the beginnings of the modern-day handheld game console industry, after the demise of the Microvision. As backlit LCD game consoles with color graphics consume a lot of power, they were not battery-friendly like the non-backlit original Game Boy whose monochrome graphics allowed longer battery life. By this point, rechargeable battery technology had not yet matured and so the more advanced game consoles of the time such as the Sega Game Gear and Atari Lynx did not have nearly as much success as the Game Boy.

Modern game systems such as the Nintendo DS and PlayStation Portable have rechargeable Lithium-Ion batteries with proprietary shapes. Other seventh-generation consoles, such as the GP2X, use standard alkaline batteries. Because the mAh rating of alkaline batteries has increased since the 1990s, the power needed for handhelds like the GP2X may be supplied by relatively few batteries.

Nintendo released the Game Boy on April 21, 1989 (September 1990 for the UK). The design team headed by Gunpei Yokoi had also been responsible for the Game & Watch system, as well as the Nintendo Entertainment System games Hiroshi Yamauchi, saying that the monochrome screen was too small, and the processing power was inadequate. The design team had felt that low initial cost and battery economy were more important concerns, and when compared to the Microvision, the Game Boy was a huge leap forward.

In 1987, Epyx created the Handy Game; a device that would become the Atari Lynx in 1989. It is the first color handheld console ever made, as well as the first with a backlit screen. It also features networking support with up to 17 other players, and advanced hardware that allows the zooming and scaling of sprites. The Lynx can also be turned upside down to accommodate left-handed players. However, all these features came at a very high price point, which drove consumers to seek cheaper alternatives. The Lynx is also very unwieldy, consumes batteries very quickly, and lacked the third-party support enjoyed by its competitors. Due to its high price, short battery life, production shortages, a dearth of compelling games, and Nintendo"s aggressive marketing campaign, and despite a redesign in 1991, the Lynx became a commercial failure. Despite this, companies like Telegames helped to keep the system alive long past its commercial relevance, and when new owner Hasbro released the rights to develop for the public domain, independent developers like Songbird have managed to release new commercial games for the system every year until 2004"s Winter Games.

It is the most advanced handheld of its time and can play all the TurboGrafx-16"s games (which are on a small, credit-card sized media called HuCards). It has a 66 mm (2.6 in.) screen, the same as the original Game Boy, but in a much higher resolution, and can display 64 sprites at once, 16 per scanline, in 512 colors. Although the hardware can only handle 481 simultaneous colors. It has 8 kilobytes of RAM. The Turbo runs the HuC6820 CPU at 1.79 or 7.16 MHz.

The optional "TurboVision" TV tuner includes RCA audio/video input, allowing users to use TurboExpress as a video monitor. The "TurboLink" allowed two-player play. Falcon, a flight simulator, included a "head-to-head" dogfight mode that can only be accessed via TurboLink. However, very few TG-16 games offered co-op play modes especially designed with the TurboExpress in mind.

Like the Sega Game Gear, it was horizontal in orientation and like the Game Boy, required 4 AA batteries. Unlike many later Game Boy clones, its internal components were professionally assembled (no "glop-top" chips). Unfortunately the system"s fatal flaw is its screen. Even by the standards of the day, its screen is rather difficult to use, suffering from similar ghosting problems that were common complaints with the first generation Game Boys. Likely because of this fact sales were quite poor, and Bitcorp closed by 1992. However, new games continued to be published for the Asian market, possibly as late as 1994. The total number of games released for the system remains unknown.

Following Sega"s success with the Game Gear, they began development on a successor during the early 1990s, which was intended to feature a touchscreen interface, many years before the Nintendo DS. However, such a technology was very expensive at the time, and the handheld itself was estimated to have cost around $289 were it to be released. Sega eventually chose to shelve the idea and instead release the Genesis Nomad, a handheld version of the Genesis, as the successor.

The Watara Supervision was released in 1992 in an attempt to compete with the Nintendo Game Boy. The first model was designed very much like a Game Boy, but it is grey in color and has a slightly larger screen. The second model was made with a hinge across the center and can be bent slightly to provide greater comfort for the user. While the system did enjoy a modest degree of success, it never impacted the sales of Nintendo or Sega. The Supervision was redesigned a final time as "The Magnum". Released in limited quantities it was roughly equivalent to the Game Boy Pocket. It was available in three colors: yellow, green and grey. Watara designed many of the games themselves, but did receive some third party support, most notably from Sachen.

The Nomad was released in October 1995 in North America only.Saturn, Genesis, Game Gear, Pico, and the Master System, as well as the Sega CD and 32X add-ons. In Japan, the Mega Drive had never been successful and the Saturn was more successful than Sony"s PlayStation, so Sega Enterprises CEO Hayao Nakayama decided to focus on the Saturn.

The Game.com (pronounced in TV commercials as "game com", not "game dot com", and not capitalized in marketing material) is a handheld game console released by Tiger Electronics in September 1997. It featured many new ideas for handheld consoles and was aimed at an older target audience, sporting PDA-style features and functions such as a touch screen and stylus. However, Tiger hoped it would also challenge Nintendo"s Game Boy and gain a following among younger gamers too. Unlike other handheld game consoles, the first game.com consoles included two slots for game cartridges, which would not happen again until the Tapwave Zodiac, the DS and DS Lite, and could be connected to a 14.4 kbit/s modem. Later models had only a single cartridge slot.

The Game Boy Color (also referred to as GBC or CGB) is Nintendo"s successor to the Game Boy and was released on October 21, 1998, in Japan and in November of the same year in the United States. It features a color screen, and is slightly bigger than the Game Boy Pocket. The processor is twice as fast as a Game Boy"s and has twice as much memory. It also had an infrared communications port for wireless linking which did not appear in later versions of the Game Boy, such as the Game Boy Advance.

The Game Boy Color was a response to pressure from game developers for a new system, as they felt that the Game Boy, even in its latest incarnation, the Game Boy Pocket, was insufficient. The resulting product was backward compatible, a first for a handheld console system, and leveraged the large library of games and great installed base of the predecessor system. This became a major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors. As of March 31, 2005, the Game Boy and Game Boy Color combined to sell 118.69 million units worldwide.

The console is capable of displaying up to 56 different colors simultaneously on screen from its palette of 32,768, and can add basic four-color shading to games that had been developed for the original Game Boy. It can also give the sprites and backgrounds separate colors, for a total of more than four colors.

The WonderSwan Color is a handheld game console designed by Bandai. It was released on December 9, 2000, in Japan,KBRAM and a larger color LCD screen. In addition, the WonderSwan Color is compatible with the original WonderSwan library of games.

Prior to WonderSwan"s release, Nintendo had virtually a monopoly in the Japanese video game handheld market. After the release of the WonderSwan Color, Bandai took approximately 8% of the market share in Japan partly due to its low price of 6800 yen (approximately US$65).Square to port over the original Famicom SwanCrystal quickly lost its competitive advantage.

In 2001, Nintendo released the Game Boy Advance (GBA or AGB), which added two shoulder buttons, a larger screen, and more computing power than the Game Boy Color.

The design was revised two years later when the Game Boy Advance SP (GBA SP), a more compact version, was released. The SP features a "clamshell" design (folding open and closed, like a laptop computer), as well as a frontlit color display and rechargeable battery. Despite the smaller form factor, the screen remained the same size as that of the original. In 2005, the Game Boy Micro was released. This revision sacrifices screen size and backwards compatibility with previous Game Boys for a dramatic reduction in total size and a brighter backlit screen. A new SP model with a backlit screen was released in some regions around the same time.

The original GP32 was released in 2001 by the South Korean company Game Park a few months after the launch of the Game Boy Advance. It featured a 32-bit CPU, 133 MHz processor, MP3 and Divx player, and e-book reader. SmartMedia cards were used for storage, and could hold up to 128mb of anything downloaded through a USB cable from a PC. The GP32 was redesigned in 2003. A front-lit screen was added and the new version was called GP32 FLU (Front Light Unit). In summer 2004, another redesign, the GP32 BLU, was made, and added a backlit screen. This version of the handheld was planned for release outside South Korea; in Europe, and it was released for example in Spain (VirginPlay was the distributor). While not a commercial success on a level with mainstream handhelds (only 30,000 units were sold), it ended up being used mainly as a platform for user-made applications and emulators of other systems, being popular with developers and more technically adept users.

Nokia released the N-Gage in 2003. It was designed as a combination MP3 player, cellphone, PDA, radio, and gaming device. The system received much criticism alleging defects in its physical design and layout, including its vertically oriented screen and requirement of removing the battery to change game cartridges. The most well known of these was "sidetalking", or the act of placing the phone speaker and receiver on an edge of the device instead of one of the flat sides, causing the user to appear as if they are speaking into a taco.

In 2003, Tapwave released the Zodiac. It was designed to be a PDA-handheld game console hybrid. It supported photos, movies, music, Internet, and documents. The Zodiac used a special version Palm OS 5, 5.2T, that supported the special gaming buttons and graphics chip. Two versions were available, Zodiac 1 and 2, differing in memory and looks. The Zodiac line ended in July 2005 when Tapwave declared bankruptcy.

The Nintendo DS was released in November 2004. Among its new features were the incorporation of two screens, a touchscreen, wireless connectivity, and a microphone port. As with the Game Boy Advance SP, the DS features a clamshell design, with the two screens aligned vertically on either side of the hinge.

The DS"s lower screen is touch sensitive, designed to be pressed with a stylus, a user"s finger or a special "thumb pad" (a small plastic pad attached to the console"s wrist strap, which can be affixed to the thumb to simulate an analog stick). More traditional controls include four face buttons, two shoulder buttons, a D-pad, and "Start" and "Select" buttons. The console also features online capabilities via the Nintendo Wi-Fi Connection and ad-hoc wireless networking for multiplayer games with up to sixteen players. It is backwards-compatible with all Game Boy Advance games, but like the Game Boy Micro, it is not compatible with games designed for the Game Boy or Game Boy Color.

On October 2, 2008, Nintendo announced the Nintendo DSi, with larger, 3.25-inch screens and two integrated cameras. It has an SD card storage slot in place of the Game Boy Advance slot, plus internal flash memory for storing downloaded games. It was released on November 1, 2008, in Japan, April 2, 2009 in Australia, April 3, 2009 in Europe, and April 5, 2009 in North America. On October 29, 2009, Nintendo announced a larger version of the DSi, called the DSi XL, which was released on November 21, 2009 in Japan, March 5, 2010 in Europe, March 28, 2010 in North America, and April 15, 2010 in Australia.

The PlayStation Portable is the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), for distribution of its games. UMD Video discs with movies and television shows were also released. The PSP utilized the Sony/SanDisk Memory Stick Pro Duo format as its primary storage medium.PlayStation 3, other PSPs, and the Internet.

Tiger"s Gizmondo came out in the UK during March 2005 and it was released in the U.S. during October 2005. It is designed to play music, movies, and games, have a camera for taking and storing photos, and have GPS functions. It also has Internet capabilities. It has a phone for sending text and multimedia messages. Email was promised at launch, but was never released before Gizmondo, and ultimately Tiger Telematics", downfall in early 2006. Users obtained a second service pack, unreleased, hoping to find such functionality. However, Service Pack B did not activate the e-mail functionality.

A new version called the "F200" was released October 30, 2007, and features a touchscreen, among other changes. Followed by GP2X Wiz (2009) and GP2X Caanoo (2010).

The PSP Go is a version of the PlayStation Portable handheld game console manufactured by Sony. It was released on October 1, 2009, in American and European territories, and on November 1 in Japan. It was revealed prior to E3 2009 through Sony"s Qore VOD service. Although its design is significantly different from other PSPs, it is not intended to replace the PSP 3000, which Sony continued to manufacture, sell, and support. On April 20, 2011, the manufacturer announced that the PSP Go would be discontinued so that they may concentrate on the PlayStation Vita. Sony later said that only the European and Japanese versions were being cut, and that the console would still be available in the US.

Unlike previous PSP models, the PSP Go does not feature a UMD drive, but instead has 16 GB of internal flash memory to store games, video, pictures, and other media. This can be extended by up to 32 GB with the use of a Memory Stick Micro (M2) flash card. Also unlike previous PSP models, the PSP Go"s rechargeable battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000, and 16% lighter and 35% smaller than the PSP-3000. It has a 3.8" 480 × 272 LCD (compared to the larger 4.3" 480 × 272 pixel LCD on previous PSP models). The screen slides up to reveal the main controls. The overall shape and sliding mechanism are similar to that of Sony"s mylo COM-2 internet device.

The FC-16 Go is a portable Super NES hardware clone manufactured by Yobo Gameware in 2009. It features a 3.5-inch display, two wireless controllers, and CRT cables that allow cartridges to be played on a television screen. Unlike other Super NES clone consoles, it has region tabs that only allow NTSC North American cartridges to be played. Later revisions feature stereo sound output, larger shoulder buttons, and a slightly re-arranged button, power, and A/V output layout.

The Nintendo 3DS is the successor to Nintendo"s DS handheld. The autostereoscopic device is able to project stereoscopic three-dimensional effects without requirement of active shutter or passive polarized glasses, which are required by most current 3D televisions to display the 3D effect. The 3DS was released in Japan on February 26, 2011; in Europe on March 25, 2011; in North America on March 27, 2011, and in Australia on March 31, 2011. The system features backward compatibility with Nintendo DS series software, including Nintendo DSi software except those that require the Game Boy Advance slot. It also features an online service called the Nintendo eShop, launched on June 6, 2011, in North America and June 7, 2011, in Europe and Japan, which allows owners to download games, demos, applications and information on upcoming film and game releases. On November 24, 2011, a limited edition Legend of Zelda 25th Anniversary 3DS was released that contained a unique Cosmo Black unit decorated with gold Legend of Zelda related imagery, along with a copy of The Legend of Zelda: Ocarina of Time 3D.

The PlayStation Vita is the successor to Sony"s PlayStation Portable (PSP) Handheld series. It was released in Japan on December 17, 2011 and in Europe, Australia, North, and South America on February 22, 2012.

The handheld includes two analog sticks, a 5-inch (130 mm) OLED/LCD multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi and optional 3G. Internally, the PS Vita features a 4 core ARM Cortex-A9 MPCore processor and a 4 core SGX543MP4+ graphics processing unit, as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.

The device is fully backwards-compatible with PlayStation Portable games digitally released on the PlayStation Network via the PlayStation Store. However, PSone Classics and PS2 titles were not compatible at the time of the primary public release in Japan. The Vita"s dual analog sticks will be supported on selected PSP games. The graphics for PSP releases will be up-scaled, with a smoothing filter to reduce pixelation.

The Razer Switchblade was a prototype pocket-sized like a Nintendo DSi XL designed to run Windows 7, featured a multi-touch LCD screen and an adaptive keyboard that changed keys depending on the game the user would play. It also was to feature a full mouse.

It was first unveiled on January 5, 2011, on the Consumer Electronics Show (CES). The Switchblade won The Best of CES 2011 People"s Voice award. It has since been in development and the release date is still unknown. The device has likely been suspended indefinitely.

Project Shield is a handheld system developed by Nvidia announced at CES 2013. It runs on Android 4.2 and uses Nvidia Tegra 4 SoC. The hardware includes a 5-inches multitouch screen with support for HD graphics (720p). The console allows for the streaming of games running on a compatible desktop PC, or laptop.

Nvidia Shield Portable has received mixed reception from critics. Generally, reviewers praised the performance of the device, but criticized the cost and lack of worthwhile games. Engadget"s review noted the system"s "extremely impressive PC gaming", but also that due to its high price, the device was "a hard sell as a portable game console", especially when compared to similar handhelds on the market.CNET"s Eric Franklin states in his review of the device that "The Nvidia Shield is an extremely well made device, with performance that pretty much obliterates any mobile product before it; but like most new console launches, there is currently a lack of available games worth your time."Eurogamer"s comprehensive review of the device provides a detailed account of the device and its features; concluded by saying: "In the here and now, the first-gen Shield Portable is a gloriously niche, luxury product - the most powerful Android system on the market by a clear stretch and possessing a unique link to PC gaming that"s seriously impressive in beta form, and can only get better."

The Nintendo Switch is a hybrid console that can either be used in a handheld form, or inserted into a docking station attached to a television to play on a bigger screen. The Switch features two detachable wireless controllers, called Joy-Con, which can be used individually or attached to a grip to provide a traditional gamepad form. A handheld-only revision named Nintendo Switch Lite was released on September 20, 2019.

The Analogue Pocket is a FPGA-based handheld game console designed and manufactured by Analogue, Inc.,fourth, fifth and sixth generation of video game consoles. The console features a design reminiscent of the Game Boy, with additional buttons for the supported platforms. It features a 3.5" 1600x1440 LTPS LCD display, an SD card port, and a link cable port compatible with Game Boy link cables. The Analogue Pocket uses an Altera Cyclone V processor, and is compatible with the original Game Boy, Game Boy Color and Game Boy Advance cartridges out of the box. With cartridge adapters (sold separately) the Analogue Pocket can play Game Gear, Neo Geo Pocket, Neo Geo Pocket Color and Atari Lynx game cartridges. The Analogue Pocket includes an additional FPGA, allowing 3rd party FPGA development. The Analogue Pocket was released in December 2021.

The Steam Deck is a handheld computer device, developed by Valve, which runs SteamOS 3.0, a tailored distro of Arch Linux and includes support for Proton, a compatibility layer that allows most Microsoft Windows games to be played on the Linux-based operating system. In terms of hardware, the Deck includes a custom accelerated processing unit (APU) built by AMD based on their Zen 2 and RDNA 2 architectures, with the CPU running a four-core/eight-thread unit and the GPU running on eight compute units with a total estimated performance of 1.6 TFLOPS.Ryzen 3000 desktop computer processors and the GPU performance to the Radeon RX 6000 series.LPDDR5 RAM in a quad channel configuration.

Valve revealed the Steam Deck on July 15, 2021, with pre-orders being made option the next day. The Deck was expected to ship in December 2021 to the US, Canada, the EU and the UK but was delayed to February 2022, with other regions to follow in 2022.Steam accounts opened before June 2021 to prevent resellers from controlling access to the device.

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