color graphics lcd module free sample

Typical LCDs are edge-lit by a strip of white LEDs. The 2D backlighting system in Pro Display XDR is unlike any other. It uses a superbright array of 576 blue LEDs that allows for unmatched light control compared with white LEDs. Twelve controllers rapidly modulate each LED so that areas of the screen can be incredibly bright while other areas are incredibly dark. All of this produces an extraordinary contrast that’s the foundation for XDR.

Converting blue light to white is a difficult process that requires extremely precise color conversion. It’s why most display makers use white LEDs. Pro Display XDR accomplishes this conversion with an expertly designed color transformation sheet made of hundreds of layers that control the light spectrum passing through them.

Pro Display XDR extends exceptional image quality to the very edge. To ensure that LEDs along the sides of the display mix well with adjacent ones, a micro-lens array boosts light along the edges. This creates uniform color and brightness across the entire screen.

With a massive amount of processing power, the timing controller (TCON) chip utilizes an algorithm specifically created to analyze and reproduce images. It controls LEDs at over 10 times the refresh rate of the LCD itself, reducing latency and blooming. It’s capable of multiple refresh rates for amazingly smooth playback. Managing both the LED array and LCD pixels, the TCON precisely directs light and color to bring your work to life with stunning accuracy.

color graphics lcd module free sample

Amulet’s smart color display GEMmodules™ are production ready, fully integrated GUI solutions that can significantly reduce time-to-market and initial project resource requirements for embedded product manufacturers. Compatible with GEMstudio Pro™, a complete GUI development environment and simulator,  Amulet GEMmodules can be easily programmed with smartphone-like graphical user interfaces with responsive touch, and can be effortlessly updated and modified.

Amulet’s capacitive 7” GEMmodule (AM070RVS01) is a fully customizable, high-performance, touch screen display module with a 7” WVGA LCD and robust capacitive touch panel. This feature rich solution, including thick protective cover glass and water resistant and glove-enabled touch panel, provides the ideal attributes required in the embedded industrial and medical equipment markets.

Amulet’s resistive 7” GEMmodule (MK-070R) is a fully integrated, production ready solution with an integrated resistive touch panel, that allows embedded product manufacturers to implement a great looking GUI in record time, regardless of the size and speed of the microprocessor.

Amulet’s resistive 7” GEMstarter-kit (STK-070R) provides everything needed to create and drive a Graphical User Interface, including a 800 x 480 TFT LCD, an integrated touch panel and controller board, stylus, power supply, and USB PC interface cable. The GEMstarter-kit also comes with a free 30-Day Trial of GEMstudio Pro.

Amulet’s resistive 7” GEMstarter-kit (STK-070R) provides everything needed to create and drive a Graphical User Interface, including a 800 x 480 TFT LCD, an integrated touch panel and controller board, stylus, power supply, and USB PC interface cable. The GEMstarter-kit also comes with a free 30-Day Trial of GEMstudio Pro.

If you would like to purchase a resistive 7” GEMmodule (MK-070R) or GEMstarter-kit (STK-070R), please order online with one of our authorized distributors:

If you would like to purchase a resistive 7” GEMmodule (MK-070R) or GEMstarter-kit (STK-070R), please order online with one of our authorized distributors:

Amulet’s capacitive 4.3” GEMmodule (MK-CY-043) consists of a fully integrated drop-in solution that allows customers to implement a GUI with smartphone-like look and feel at record time-to-market. The modules have gesture support and can be programmed using GEMstudio Pro. With Cypress TrueTouch™ technology, this module provides unparalleled signal-to-noise ratio and excellent touch performance.

Amulet’s capacitive 4.3” GEMstarter-kit (STK-CY-043) provides everything needed to create and drive a Graphical User Interface, including a 480 x 272 TFT LCD, a capacitive touch sensor, removable stands, and USB PC interface cable.The GEMstarter-kit also comes with a free 30-Day Trial of GEMstudio Pro.

Amulet’s capacitive 4.3” GEMstarter-kit (STK-CY-043) provides everything needed to create and drive a Graphical User Interface, including a 480 x 272 TFT LCD, a capacitive touch sensor, removable stands, and USB PC interface cable.The GEMstarter-kit also comes with a free 30-Day Trial of GEMstudio Pro.

If you would like to purchase a capacitive 4.3” GEMmodule (MK-CY-043) or GEMstarter-kit (STK-CY-043), please order online with one of our authorized distributors:

If you would like to purchase a capacitive 4.3” GEMmodule (MK-CY-043) or GEMstarter-kit (STK-CY-043), please order online with one of our authorized distributors:

Amulet’s resistive 4.3” GEMmodule (MK- 043R) is a fully integrated WQVGA production color display module that supports a variety of embedded control interface applications. Featuring the Amulet GEM Graphical OS Chip™ for color displays, the module supports GIF, JPEG and PNG graphic formats in 24-bit color, plus 8-bit alpha blending found in high-end consumer electronic products.

Amulet’s resistive 4.3” GEMstarter-kit (STK-043R) provides everything needed to create and drive a Graphical User Interface,  including a 480 x 272 TFT LCD, an integrated touch panel and controller board, stylus, and USB PC interface cable.The GEMstarter-kit also comes with a free 30-Day Trial of GEMstudio Pro.

Amulet’s resistive 4.3” GEMstarter-kit (STK-043R) provides everything needed to create and drive a Graphical User Interface,  including a 480 x 272 TFT LCD, an integrated touch panel and controller board, stylus, and USB PC interface cable.The GEMstarter-kit also comes with a free 30-Day Trial of GEMstudio Pro.

If you would like to purchase a resistive 7” GEMmodule (MK-070R) or GEMstarter-kit (STK-070R), please order online with one of our authorized distributors:

If you would like to purchase a resistive 4.3” GEMmodule (MK-043R) or GEMstarter-kit (STK-043R), please order online with one of our authorized distributors:

color graphics lcd module free sample

For screen sizes (typically in inches, measured on the diagonal), see Display size. For a list of particular display resolutions, see Graphics display resolution.

This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).

One use of the term display resolution applies to fixed-pixel-array displays such as plasma display panels (PDP), liquid-crystal displays (LCD), Digital Light Processing (DLP) projectors, OLED displays, and similar technologies, and is simply the physical number of columns and rows of pixels creating the display (e.g. 1920 × 1080). A consequence of having a fixed-grid display is that, for multi-format video inputs, all displays need a "scaling engine" (a digital video processor that includes a memory array) to match the incoming picture format to the display.

While some CRT-based displays may use digital video processing that involves image scaling using memory arrays, ultimately "display resolution" in CRT-type displays is affected by different parameters such as spot size and focus, astigmatic effects in the display corners, the color phosphor pitch shadow mask (such as Trinitron) in color displays, and the video bandwidth.

Most television display manufacturers "overscan" the pictures on their displays (CRTs and PDPs, LCDs etc.), so that the effective on-screen picture may be reduced from 720 × 576 (480) to 680 × 550 (450), for example. The size of the invisible area somewhat depends on the display device. Some HD televisions do this as well, to a similar extent.

Many personal computers introduced in the late 1970s and the 1980s were designed to use television receivers as their display devices, making the resolutions dependent on the television standards in use, including PAL and NTSC. Picture sizes were usually limited to ensure the visibility of all the pixels in the major television standards and the broad range of television sets with varying amounts of over scan. The actual drawable picture area was, therefore, somewhat smaller than the whole screen, and was usually surrounded by a static-colored border (see image to right). Also, the interlace scanning was usually omitted in order to provide more stability to the picture, effectively halving the vertical resolution in progress. 160 × 200, 320 × 200 and 640 × 200 on NTSC were relatively common resolutions in the era (224, 240 or 256 scanlines were also common). In the IBM PC world, these resolutions came to be used by 16-color EGA video cards.

One of the drawbacks of using a classic television is that the computer display resolution is higher than the television could decode. Chroma resolution for NTSC/PAL televisions are bandwidth-limited to a maximum 1.5MHz, or approximately 160 pixels wide, which led to blurring of the color for 320- or 640-wide signals, and made text difficult to read (see example image below). Many users upgraded to higher-quality televisions with S-Video or RGBI inputs that helped eliminate chroma blur and produce more legible displays. The earliest, lowest cost solution to the chroma problem was offered in the Atari 2600 Video Computer System and the Apple II+, both of which offered the option to disable the color and view a legacy black-and-white signal. On the Commodore 64, the GEOS mirrored the Mac OS method of using black-and-white to improve readability.

The 640 × 400i resolution (720 × 480i with borders disabled) was first introduced by home computers such as the Commodore Amiga and, later, Atari Falcon. These computers used interlace to boost the maximum vertical resolution. These modes were only suited to graphics or gaming, as the flickering interlace made reading text in word processor, database, or spreadsheet software difficult. (Modern game consoles solve this problem by pre-filtering the 480i video to a lower resolution. For example, Final Fantasy XII suffers from flicker when the filter is turned off, but stabilizes once filtering is restored. The computers of the 1980s lacked sufficient power to run similar filtering software.)

In the PC world, the IBM PS/2 VGA (multi-color) on-board graphics chips used a non-interlaced (progressive) 640 × 480 × 16 color resolution that was easier to read and thus more useful for office work. It was the standard resolution from 1990 to around 1996.800 × 600 until around 2000. Microsoft Windows XP, released in 2001, was designed to run at 800 × 600 minimum, although it is possible to select the original 640 × 480 in the Advanced Settings window.

In 2002, 1024 × 768 eXtended Graphics Array was the most common display resolution. Many web sites and multimedia products were re-designed from the previous 800 × 600 format to the layouts optimized for 1024 × 768.

The availability of inexpensive LCD monitors made the 5∶4 aspect ratio resolution of 1280 × 1024 more popular for desktop usage during the first decade of the 21st century. Many computer users including CAD users, graphic artists and video game players ran their computers at 1600 × 1200 resolution (UXGA) or higher such as 2048 × 1536 QXGA if they had the necessary equipment. Other available resolutions included oversize aspects like 1400 × 1050 SXGA+ and wide aspects like 1280 × 800 WXGA, 1440 × 900 WXGA+, 1680 × 1050 WSXGA+, and 1920 × 1200 WUXGA; monitors built to the 720p and 1080p standard were also not unusual among home media and video game players, due to the perfect screen compatibility with movie and video game releases. A new more-than-HD resolution of 2560 × 1600 WQXGA was released in 30-inch LCD monitors in 2007.

In 2010, 27-inch LCD monitors with the 2560 × 1440 resolution were released by multiple manufacturers, and in 2012, Apple introduced a 2880 × 1800 display on the MacBook Pro. Panels for professional environments, such as medical use and air traffic control, support resolutions up to 4096 × 21602048 × 2048 pixels).

When a computer display resolution is set higher than the physical screen resolution (native resolution), some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport. Most LCD manufacturers do make note of the panel"s native resolution as working in a non-native resolution on LCDs will result in a poorer image, due to dropping of pixels to make the image fit (when using DVI) or insufficient sampling of the analog signal (when using VGA connector). Few CRT manufacturers will quote the true native resolution, because CRTs are analog in nature and can vary their display from as low as 320 × 200 (emulation of older computers or game consoles) to as high as the internal board will allow, or the image becomes too detailed for the vacuum tube to recreate (i.e., analog blur). Thus, CRTs provide a variability in resolution that fixed resolution LCDs cannot provide.

color graphics lcd module free sample

Hi guys, welcome to today’s tutorial. Today, we will look on how to use the 1.8″ ST7735  colored TFT display with Arduino. The past few tutorials have been focused on how to use the Nokia 5110 LCD display extensively but there will be a time when we will need to use a colored display or something bigger with additional features, that’s where the 1.8″ ST7735 TFT display comes in.

The ST7735 TFT display is a 1.8″ display with a resolution of 128×160 pixels and can display a wide range of colors ( full 18-bit color, 262,144 shades!). The display uses the SPI protocol for communication and has its own pixel-addressable frame buffer which means it can be used with all kinds of microcontroller and you only need 4 i/o pins. To complement the display, it also comes with an SD card slot on which colored bitmaps can be loaded and easily displayed on the screen.

We will use two libraries from Adafruit to help us easily communicate with the LCD. The libraries include the Adafruit GFX library which can be downloaded here and the Adafruit ST7735 Library which can be downloaded here.

The second example is the graphics test example from the more capable and heavier Adafruit ST7735 Arduino library. I will explain this particular example as it features the use of the display for diverse purposes including the display of text and “animated” graphics. With the Adafruit ST7735 library installed, this example can be accessed by going to examples -> Adafruit ST7735 library -> graphics test.

The first thing, as usual, is to include the libraries to be used after which we declare the pins on the Arduino to which our LCD pins are connected to. We also make a slight change to the code setting reset pin as pin 8 and DC pin as pin 9 to match our schematics.

Next, we create an object of the library with the pins to which the LCD is connected on the Arduino as parameters. There are two options for this, feel free to choose the most preferred.

All the functions called under the void setup function, perform different functions, some draw lines, some, boxes and text with different font, color and size and they can all be edited to do what your project needs.

Uploading the code to the Arduino board brings a flash of different shapes and text with different colors on the display. I captured one and its shown in the image below.

color graphics lcd module free sample

The ST7789 TFT module contains a display controller with the same name: ST7789. It’s a color display that uses SPI interface protocol and requires 3, 4 or 5 control pins, it’s low cost and easy to use. This display is an IPS display, it comes in different sizes (1.3″, 1.54″ …) but all of them should have the same resolution of 240×240 pixel, this means it has 57600 pixels. This module works with 3.3V only and it doesn’t support 5V (not 5V tolerant).

The ST7789 display module shown in project circuit diagram has 7 pins: (from right to left): GND (ground), VCC, SCL (serial clock), SDA (serial data), RES (reset), DC (or D/C: data/command) and BLK (back light).

As mentioned above, the ST7789 TFT display controller works with 3.3V only (power supply and control lines). The display module is supplied with 3.3V (between VCC and GND) which comes from the Arduino board.

To connect the Arduino to the display module, I used voltage divider for each line which means there are 4 voltage dividers. Each voltage divider consists of 2.2k and 3.3k resistors, this drops the 5V into 3V which is sufficient.