nintendo switch lcd display factory
The contract calls for Japan Display to supply three million screens in an initial batch, and the company is gearing up to ship slightly more than 10 million units by the end of this year, the people said. However, the latter figure is subject to change depending on sales, they said. Spokesmen for Nintendo and JDI declined to comment.
People familiar with the deal said it probably wouldn"t contribute much to JDI"s profit, at least initially. The company"s fortunes remain tied to smartphone makers, including Apple Inc., that buy more expensive display panels in far-larger quantities.
TOKYO—If Nintendo Co. finds success with its videogame console, Switch, it could brighten the future not only of Nintendo but also of Japan Display Inc., a struggling display maker that won the contract to make the Switch’s screens.
People familiar with the matter said Nintendo picked Japan Display as the exclusive supplier of the Switch’s 6.2-inch touch-sensitive liquid-crystal display. The Switch, which can be used both as a stationary console and a hand-held player on the go, is to go on sale globally March 3.
I would like to ask you guys what information you have about the different manufacturers of LCD screens for the switch. I know there are three possibilities: JDI, Innolux and AUO.
The Switch OLED officially hit store shelves a few days ago, thus giving it its full debut into the public space. Now that units are out in the wild, people are discovering all sorts of neat little quirks about the system. One thing that previously went unmentioned by Nintendo is the fact that the system’s big, vibrant new display comes with an extra feature: a built-in screen protector.
This built-in screen protector might look like a removable film to some folks. As a result, Nintendo has included a word of caution in the Switch OLED’s manual, stating that in the event someone does get the idea of trying to remove it, they absolutely should not do so. The reason being is that this screen protector is unlike one you’d typically buy and install yourself. Rather than laying atop the display, thus allowing for easy installation and removal, this factory preinstalled screen protector is pretty much bonded onto the Switch OLED’s display. As a result, trying to remove it will result in physical damage being caused to the Switch OLED’s screen.
In fact, the company officially refers to it as an “anti-scattering adhesive film.” The Switch OLED actually features a glass panel rather than a plastic LCD screen like the original Switch and the Switch Lite. Those displays were already prone to scratches due to their relatively weak bodies.
The glass of the Switch OLED is far more resistant, but this protective film will help in the event that a unit is dropped and the screen is impacted. Think of it in the same way that a tempered glass screen protector helps protect the display of your phone. Speaking of which, you can still buy and install one of those for the Switch OLED without it interfering with the film that’s already there.
If you think that this is another one of those “Nintendo being Nintendo” moves, it’s actually not. Other devices also ship with such a protective film. Infamously, first-gen Samsung Galaxy Fold phones had a very obvious protective film which many people mistakenly tried to pry off, which ended in disaster each and every time.
Samsung managed to make the protective film both more durable and also standout less in later iterations of the Switch. Nevertheless, the Switch OLED is clearly just one of a growing number of devices to come with such a feature. At the end of the day, it’s all in the name of safety and does benefit the consumer.
Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has a great respect for the entire video game world and enjoys watching it all expand as a whole.
This blog post is the first in a series of short posts on common Nintendo Switch problems and what to do about them; that might mean a DIY fix or sending it in to a pro for a quality and quick repair. In the world of handheld video game consoles, there’s almost nothing more important than the screen, so we decided to tackle common Switch LCD problems with today’s post! Let’s jump right in…
Dock causing scratches and scuffs: When the Switch is haphazardly placed into the dock it is possible that the system’s screen can be scratched by the hard plastic edges. If you find yourself frequently switching the console between handheld and docked positions, it isstronglyadvised that you use a screen protector or attach microfiber clothes to the offending hard plastic parts.
Screen scratches or cracks: Have you ever had your heart sink and time slow down when you drop your favorite electronic device? I know I have. When you’re unlucky, like myself, your device’s screen fractures in more ways than you thought possible. The first thing to do is to diagnose what is broken. If the image beneath your screen is still okay then you just need a new digitizer. If the image is also acting strange then you’re most likely going to need a new LCD as well.
Dead Pixels: Dead pixels are imperfections on a screen caused by pixels that don’t light up anymore. LCD screens have been known to commonly have these and they are most noticeable on a handheld gaming system like the Switch. Nintendo has stated that they know about the problem but that it is not covered by their warranty as dead pixels are “characteristic of LCD screens.” These screen defects however, are some of the most annoying, immersion-breaking issues in handheld gaming and it is crazy that Nintendo has denied fixing them.
(Scroll to the bottom for a DIY how-to video) If you are electronically savvy and feel like you want a general outline of the process of repairing your own Switch, read on!
The first thing you’ll need to do is remove all of the screws which hold your Switch together with a screwdriver and then you have to remove the back of the console. Then you’ll find a large piece of aluminum shielding which will require more screw removal. Once the shielding is unscrewed, you have to disconnect the memory card slot circuit board, and immediately disconnect the battery. A few more components need to be disconnected and removed and then you can move onto the removal of the digitizer. The digitizer is held onto the Switch with adhesive which needs to be softened with either an iFixIt iOpener, a silicon heating platform, or a hot air gun. When the screen is warmed up, you can take the digitizer off of the frame with a variety of pry tools, being careful to avoid the digitizer ribbon cable underneath the right side of the screen. You’ll then need to clean off the adhesive and either put on a new digitizer or if your LCD is also broken, you’ll need to remove the LCD and replace it with a new one, as well. Once your digitizer and/or LCD are replaced, it’s just a matter of reassembling the console and it should be good to go!
Well, I hope we helped illuminate some of the common screen issues and what you can do about them today in our post. Don’t forget to check out our Amazon store for all of your repair supply needs. Next time, we’ll be tackling another round of common Nintendo Switch issues and how to fix them yourselves or with a little bit of our help. Thanks for reading our new series and, once your console is all fixed up, don’t forget to keep playing!
Quality: Aftermarket- A display sold as Aftermarket is made to the same standards, specifications and materials as the original. Aftermarket quality displays feature TFT technology. It is a copy of the original, with the display shipped as Aftermarket having (in rare cases) minimal variations in functionality, quality or appearance. To find out more about quality,
Have you seen our entire product portfolio and didn´t found a spare part suitable for your device Nintendo Switch ? Or do you have any additional questions? Do not hesitate to contact us in any matter by e-mail at info@fixshop.eu or by phone +4212/22133399.
Earlier today, Nintendo announceda model refresh of the Nintendo Switch, its hybrid gaming console. While the latest Nintendo Switch model is not the product we were hoping for, it does come with a few significant changes, most notably the newer Switch will include an OLED display.
But what does that mean exactly? Well, previous Nintendo Switch models used an LCD display. While it does not sound like a significant upgrade, there are a few benefits from switching from an LCD to an OLED display.
The big difference between LCD and OLED screens are that they use different methods to light up and display an image on the screen. The screen, whether a TV or a tablet, uses display pixels; the image you see on a screen is produced by combining blue, green, and red subpixels to generate colors you see on a screen, but require to be lit up for the color combinations to appear.Nintendo Switch (OLED Model) Images
LCD or Liquid-crystal displays use one or more backlights which is essentially a panel as large as the actual gadget"s screen, to create a constant white light anytime you power on the screen, thus evenly lighting everything. However, the caveat with LCDs is that it draws a lot of power, which can be a downside for devices like smartphones that use an LCD, such as the original Nintendo Switch, yet LCDs are also inexpensive.
OLEDs (Organic Light Emitting Diodes), however, do not rely on backlights. Instead, it has self-lit pixels. The pixels in OLED display work on a pixel-by-pixel basis, meaning it will only light up where there is an image to display, thus creating a better contrast than an LCD and has a lower power consumption. But the OLED displays are pricier than LCDs and do not get as bright as an LCD.
Both displays have their advantages and disadvantages, so the main takeaway for the new Nintendo Switch replacing the LCD with an OLED is that the device should provide deeper blacks, better contrast, a lower power draw, increased brightness, and improved image quality.
With a lower power consumption, that would mean, in theory, that the Nintendo Switch with an OLED screen should have a better battery performance. However, both Switch iterations are powered by a 4310mAh Lithium-ion battery, with both sharing the same battery life expectancy before it needs a charge. But as Nintendo notes, the battery life varies on the games you play.Loading
The main takeaway is that the Nintendo Switch OLED screen may not be enough to warrant an upgrade for some. But the change to an OLED may be enough for people who are looking for a thinner bezel display, with a display that will provide better colors and contrast. That"s on top of improved battery life compared to the launch version, an updated dock, and other small improvements.
Unfortunately, the new Nintendo Switch model will not feature an improved processor, meaning that it won"t be able to output in 4K. It will also use the same Joy-Cons as before — suggesting that persistent issues like Joy-Con drift will not be addressed with this new model. That makes the OLED screen the main selling point for this new version of the Switch, which at $350 may be too much for existing Switch owners.
Hello everyone, this is game leader repair. Today I bring you an article: Nintendo Switch common problems and how to solve these problems, I hope this article can help everyone.
Your Nintendo Switch may be your most valuable treasure. When his touch screen is broken, you may not enjoy the joy of the game. The touch screen can be said to be the most important accessory for handheld video game consoles. When the screen is broken, you need to DIY repair or send it to professionals for quality and quick repair. So today we bring you the common problems of Switch LCD, let"s jump into ...
Scratches on the base: If you place your Switch in the base at random after playing the game, or on the table, the hard plastic edge of the switch is likely to scratch the screen of the system. After scratching the screen, the game feels bad to touch.
What you need to do at this time is to diagnose where the damage is. If the image at the bottom of the screen is still OK, then you just need to replace it with a new digitizer. If the image display is not clear, then you may need to change to a new LCD.
Dead pixels: Dead pixels are screen defects caused by pixels that no longer emit light. Most LCD screens currently have these shortcomings, and they are most prominent on handheld gaming systems such as the Switch.
Nintendo officials have stated that they are aware of this screen"s dead pixels, but because the dead pixels are characteristic of the LCD screen, they are not covered by the warranty. However, these screen defects are some of the most annoying and immersive destructive issues in handheld games, and Nintendo denies it"s crazy to fix them.
If you are more experienced in the repair of electronic products, and want to understand the process of repairing your Switch in general, you can continue reading this article! You can also go to YouTube to search for how to replace the Nintendo Switch touch screen. There are many videos in this area. I believe those videos can solve your problem.
More components need to be disconnected and removed before you can proceed with removing the digitizer. The digitizer is fixed to the switch with an adhesive that needs to be softened using an iFixit iOpener, a silicon heating platform or a hot air gun.
Then you need to remove the adhesive and put in a new digitizer, or if the LCD touch screen is also broken, then you also need to remove the LCD touch screen and replace it with a new LCD touch screen.
The above steps are some common Nintendo Switch problems and how to repair them. I hope to provide some help to love Nintendo Switch game enthusiasts. In the next article, we will introduce other Nintendo Switch problems and how to solve them by ourselves or with our help.
If you want to buy game console accessories for Nintendo Switch series, please send us an email: gameleaderrepair@gmail.com, or DM WhatsApp / Wechat +86 159 1532 7116. Our business will reply and quote you within 24 hours.
The Nintendo Switchvideo game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch"s software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout.Nintendo Switch Lite, was released on September 20, 2019. A revised higher-end version of the original system, featuring an OLED screen, was released on October 8, 2021.
The Nintendo Switch was unveiled on October 20, 2016. Known in development by its codename NX, the concept of the Switch came about as Nintendo"s reaction to several quarters of financial losses into 2014, attributed to poor sales of its previous console, the Wii U, and market competition from mobile games. Nintendo"s then-president Satoru Iwata pushed the company towards mobile gaming and novel hardware. The Nintendo Switch"s design is aimed at a wide demographic of video game players through multiple modes of use. Nintendo opted to use more standard electronic components, such as a chipset based on Nvidia"s Tegra line, to make development for the console easier for programmers and more compatible with existing game engines. As the Wii U had struggled to gain external support, leaving it with a weak software library, Nintendo preemptively sought the support of many third-party developers and publishers to help build out the Switch"s game library alongside Nintendo"s first-party titles, including many independent video game studios. While Nintendo initially anticipated around 100 titles for its first year, over 320 titles from first-party, third-party, and independent developers were released by the end of 2017.
As an eighth-generation console, the Nintendo Switch competes with Microsoft"s Xbox One and Sony"s PlayStation 4, and also competes with ninth generation consoles such as Microsoft"s Xbox Series X and Series S and Sony"s PlayStation 5. Nearly three million console units were shipped in its first month, exceeding Nintendo"s initial projection of two million and within a year of release achieved over 14 million units sold worldwide, outselling total lifetime sales of the Wii U. By the start of 2018, the Switch became the fastest-selling home or hybrid console in both Japan and the United States. As of September 2022fifth-best-selling game console of all time. Sales of the Switch have been strongly tied to sales of Nintendo"s first-party titles, with six games—Pokémon Sword and Shield, and
Nintendo had seen record revenues, net sales, and profits in 2009 as a result of the release of the Nintendo DS and Wii in 2004 and 2006, respectively,Wii U"s introduction that year and would have similar losses in the following years due to the console"s poor uptake.mobile gaming.Satoru Iwata considering that they would "cease to be Nintendo" and lose their identity if they attempted to enter it.Tatsumi Kimishima, Genyo Takeda, and Shigeru Miyamoto crafted a strategy for revitalizing Nintendo"s business model, which included approaching the mobile market, creating new hardware, and "maximizing [their] intellectual property".DeNA to develop mobile titles based on Nintendo"s first-party franchises, believing this approach would not compromise their integrity.president of Nintendo, while Miyamoto was promoted to the title of "Creative Fellow".
The initial conception for the Switch started shortly after the release of the Wii U in 2012.Nintendo 3DS or Wii U, but instead asked "what kind of new experience can we create?"Nintendo of America president and COO Reggie Fils-Aimé emphasized the console"s appeal as a device that would provide gamers the option to play at home or on the go and noted that it would enable developers to create new types of games.blue ocean strategy for the competitive console marketplace, as rather than compete feature for feature with the other consoles, they would establish unique and difficult-to-copy devices.Gunpei Yokoi that Nintendo has used over the last couple of decades.
The commercial failure of the Wii U also pressured Nintendo in the Switch"s development. Early sales of the Wii U were weak compared to the Wii, and major third-party studios like Electronic Arts and Ubisoft announced they would not support the console near the end of the Wii U"s first year, further hampering its sales. According to Fils-Aimé, when it became apparent that the Wii U"s life cycle performance would underperform the company"s expectations, the Switch became a "make or break product" for Nintendo.
The design of the Switch was aimed to bridge the polarization of the gaming market at the time, creating a device that could play "leisurely" video games along with games that are aimed to be played "deeply", according to Shinya Takahashi and Yoshiaki Koizumi, general manager and deputy general manager of Nintendo"s Entertainment Planning & Development Division (EPD), respectively.
Part of the inspiration of the Switch"s form and design was from feedback players had given Nintendo on the Wii Remote, according to Shinya Takahashi. With the release of games like Wii U GamePad and would want to play games on it anywhere, it became functionless if they moved a distance away from the main console. This served for Nintendo to design a home console that the player could take with them anywhere.
In addition to the form-factor design, Nintendo needed to balance the power and speed of the console"s central processing unit with battery life and the unit"s size, coupled with limited development resources and deadlines set by Nintendo"s management. One choice made by the development team was to use an existing system on a chip (SOC) rather than creating their own as they had done on previous consoles. Koizumi said that this break from tradition was done to gain more third-party support for the console by using an SOC to which developers could easily port games. Nintendo was not focused on raw processing power but was instead looking to balance the overall features of the system, including battery life and size, as well as keeping in mind their limited development resources and timeline. Koizumi said, "The most difficult part was on how to take an overall balance while we were getting entangled with all of those in complexity."
The first public news of about the Switch"s hardware happened alongside the announcement of Nintendo and DeNA"s partnership on March 17, 2015. At this stage, Nintendo referred to the console under the codename "NX" and described it as a "brand new concept".E3 2016 in June, it did announce that The Legend of Zelda: Breath of the Wild, which was originally announced as a Wii U-exclusive, would also be released for the NX. At a Nintendo shareholders" meeting following the conference, Miyamoto stated that the company had concerns that competitors could copy ideas from the NX if they revealed it too soon.Nvidia Tegra hardware, being a "hybrid" device intended for both home and mobile use, controllers that can detach from the main device and be played separately, and that Nintendo would distribute games on the console via cartridges and digital downloads.
On October 20, 2016, Nintendo officially announced the console under the name Nintendo Switch, alongside a trailer that demonstrated the hardware"s nature as a hybrid device.Jimmy Fallon on a broadcast of Breath of the Wild live.
Nintendo revealed technical details of the Switch, including its worldwide launch date and price, at a press event in Tokyo on January 13, 2017.livestreamed,voiceover provided by Nintendo of America through their broadcast and regional Twitter accounts relaying details in other languages. A Nintendo Treehouse event occurred the following day to reveal the full launch lineup and upcoming games for the Switch.
The Switch was officially released on March 3, 2017, worldwide in Japan and most English-speaking and Western markets. It was released with an MSRP of ¥29,980 in Japan, US$299.99 in the United States, £279.99 in the United Kingdom, and A$469.95 in Australia; with standardized pricing for the European market varying.HDMI cable.Mainland China.
The Switch continued to be officially released in particular markets, such as Argentina on August 15, 2017,Balkans since 2016, announced after opening their new offices in Istanbul, that Nintendo"s products will officially be distributed in Turkey later in the year.Singapore-based distributor, Maxsoft, officially launched the Nintendo Switch in the Philippines on November 30, 2018,Thailand on March 29, 2019,Malaysia on January 17, 2020.Tel Aviv-based distributor TorGaming Ltd., making them Nintendo"s official distributor in Israel, and launched their products in the market, including the Nintendo Switch, on March 1, 2019.Dubai-based distributor, Active Gulf, officially launched the Nintendo Switch in Oman on September 27, 2019.
Although the Nintendo Switch had not officially been released in China prior to December 2019, it is still widely available in the country due to grey market imports from Hong Kong and other regions, such as Japan.Tatsumi Kimishima said in an interview with Chinese news website QQ that Nintendo has tried to release the Switch in China, but has been unable to do so.Tencent in April 2019 to gain the necessary approvals to release the Switch in China, along with a test version of ¥2,099 RMB or about US$298.National Radio and Television Administration.WeChat payment systems.
Nintendo had exited the Brazilian market in 2015 due to high tariffs, but independent resellers have been trading the console in Brazil since March 2017.
Numerous special-edition models and bundles have been released, including those for Black Friday shopping day,My Nintendo Store at a reduced price of ¥24,980, was positioned towards households which already owned a Switch. It did not include a dock, AC adapter, HDMI cable, and charging grip.
By February 2021, about four years from the console"s release, Nintendo president Shuntaro Furukawa stated that "The Switch is in the middle of its life cycle".
The Nintendo Switch is a hybrid video game console, consisting of a console unit, a dock, and two Joy-Con controllers.home console that you can take with you on the go".
The back of the Nintendo Switch (without the controllers), showing the kickstand, MicroSD slot, charging port, and intake vents. The Joy-Con slotting mechanism is visible on the short side.
The main unit of the Switch is the console, a battery-powered tablet-like monitor that consists of an LCD screen measuring 6.2 inches (160 mm) on its diagonal, the same as the Wii U GamePad.multi-touch capacitive sensing and includes haptic technology from Immersion Corporation.720p (1280×720 px).audio jack, stereo speakers on the bottom face of the unit below the screen, a USB-C port for charging, and a kickstand on the back side.game card (cartridge-based media) and a microSD card slot located under the kickstand. The Switch console itself includes three buttons, all on the top of the device, Volume +/- and Power. The console has rails on the side, into which the Joy-Con controllers can be slid to attach them to the Switch unit.ambient light sensor on the front of the console adjusts the screen"s brightness automatically.
There are three gameplay modes that can be used with the Switch; "TV mode" with the console slid into the dock to support play on a television, "Tabletop mode" with the console placed on a table or other flat surface using its kickstand for shared gaming away from a dedicated screen, or in "Handheld mode" as a standard portable tablet device.Voez in January 2018 via an update for the game.
Nintendo stated that the Switch is a "single-screen experience", in that the player either sees the content on the console when it is out of the dock, or on the screen attached to the dock when the console is docked. The Switch cannot feature dual-screen functionality that was offered through the Wii U via its GamePad.
Nintendo patented a means of using multiple Switch consoles to create a multi-monitor configuration by arranging them on a flat surface and spanning a single gameplay environment across their screens. This technology was first seen in Super Mario Party.
The console, with or without Joy-Con attached, can be placed into the Switch dock, a docking station with electrical connectors to connect the console to a power supply to charge its battery, and to a television via an HDMI connection for video/audio output.USB 2.0 ports and one USB 3.0 port.1080p and a maximum frame rate of 60 frames per second,The Legend of Zelda: Breath of the Wild runs at a maximum 900p and 30 frames per second while the Switch is docked.
The Nintendo Switch comes with two controllers, collectively called Joy-Con and individually called the "Joy-Con (L)" and "Joy-Con (R)".gamepad form factor, or used as separate controllers by two individual players. A single Switch console can support up to eight Joy-Con connections.
The Switch also supports a wireless controller, called Nintendo Switch Pro Controller, which has a more traditional design reminiscent of the Wii Classic Controller Pro and Wii U Pro Controller. The Pro Controller connects to the Switch via wireless Bluetooth communication, and is charged through a standard USB-C port on the controller.
The Nintendo Switch supports a wide array of additional accessories, according to Kimishima. Kimishima suggested that the Switch is part of a large ecosystem of devices, though the Switch unit remains the core console element.
Nintendo offers a Joy-Con Wheel, a small steering wheel-like unit that a Joy-Con can slot into, allowing it to be used for racing games such as Mario Kart 8 Deluxe.GameCube controllers connected via USB with the GameCube adapter that was available for the Wii U as well as a new adapter produced for the Switch; GameCube controllers can be used with most games compatible with the Switch"s Pro Controller, such as computer keyboards are supported for certain tasks, such as text entry.
In January 2018, Nintendo announced Nintendo Labo, a child-oriented platform that combines games coupled with do-it-yourself cardboard projects that attach or wrap around the Switch Console and Joy-Con, effectively creating toys around the Switch hardware to interact with games. These cardboard units, which may also include string, rubber bands, and other pieces, are referred to as Toy-Con. The game software provides instructions for the Toy-Con construction and provides the interface to control the Toy-Con. Such examples given include a remote-controlled "car", where the two Joy-Con attach to the car and their vibration feedback provide the motion for the car, controlled from the Switch, a fishing rod where the Joy-Con are part of the reel and handle of the rod and their motion controls used to simulate the act of fishing in the mini-game, and a small toy piano.
In September 2018, with the release of Nintendo Switch Online, Nintendo introduced NES Controller style Joy-Con controllers alongside its classic games service. In September 2019, when SNES games were added to the service, wireless SNES Controllers were released. In September 2021, when Nintendo 64 games and Sega Genesis titles were added to the service alongside the Expansion Pack, wireless Nintendo 64 Controllers and SEGA Genesis Control Pads were released for use with their respective services.
Nintendo released console role-playing game, by doing various exercises, such as running in place, squatting, and squeezing the ring, to perform in-game actions of running, jumping, and attacking and defending, respectively.
In February 2017, Nintendo president Tatsumi Kimishima stated that it had been "studying" virtual reality solutions, but felt that comfort was a main concern. Nintendo of America president and COO Reggie Fils-Aimé also cited that existing VR solutions were not "fun" or "social".
Stands and alternate docks have also been created for the Switch to overcome the limitations of the device"s own kickstand for tabletop play, including an official "Adjustable Charging Stand" that can be connected to the device"s AC adapter.
Original Switch models were released with model number "HAC-001". The Switch uses a system-on-chip from the Tegra family of products, developed in partnership with Nvidia.GeForce gaming graphics cards" that are common in personal computers, and has a custom API known as "NVN", which is designed to "bring lightweight, fast gaming to the masses".Tegra X1 instead, composed of four ARM Cortex-A57 and four ARM Cortex-A53 CPU cores along with 256 Maxwell-based CUDA GPU cores.768 MHz when the device is docked, and in Handheld mode, fluctuating between the following speeds: 307.2 MHz, 384 MHz, and 460 MHz.GFLOPS in TV mode and 236 GFLOPS in Handheld mode.iFixit teardown of the final product confirmed 4GB of LPDDR4.1600 MHz in TV mode, while at a reduced 1331.2 MHz in Handheld mode.
The Switch offers Wi-Fi 5 (dual-band 802.11ac wireless connectivity compliant with 802.11 a/b/g/n/ac modes).wireless ad hoc network for local multiplayer games, and multiple players can play on each of the connected Switch consoles.Splatoon 2, ten Switch consoles can connect in the ad hoc network, though only eight can play directly while the other two can watch as spectators.Bluetooth 4.1 for wireless communication between the console and its controllers.LAN adapter for wired connectivity when the console is docked for TV mode.
The Switch is primarily powered in Handheld mode by a non-removable 4310 mAh, 3.7 V Lithium-ion rechargeable battery.The Legend of Zelda: Breath of the Wild supporting approximately three hours of battery life.USB-C connector on the console.mAh, 3.7 V Lithium-ion battery separate from the console, with an estimated twenty-hour lifespan.
The Switch includes 32 GB of internal storage,microSD, a microSDHC or a microSDXC card.microSD card is used, the Switch will only store game save data on the internal memory, leaving data that can be re-acquired on the microSD card.
The Switch console has a 3.5 mm headphone jack. At launch, the Switch did not support Bluetooth wireless headphones, though they can also be connected if a Bluetooth adaptor is connected to the headphone jack.
Around July 2018, Nintendo quietly released Switch units with minor hardware changes and updated firmware to block exploits in the original Switch models that led to the ability to extract ROM images from game cards and software.Team Xecuter and Gary Bowser in February that this hardware change was specifically the result of Team Xecuter"s sales of modified Switch chips that used the exploit.
An updated version of the Nintendo Switch under model number "HAC-001(-01)" was announced on July 17, 2019, and was released in Japan and North America in mid-August 2019, and in the United Kingdom in September 2019. This revision uses the Tegra X1+ SoC, a more efficient chipset compared to the Tegra X1 used in the original model. Thus, the time-on-battery was effectively extended to 4.5–9 hours, depending on the game played. No other system component was updated in this revision.
The Nintendo Switch is produced between Taiwan-based Foxconn and Japan-based Hosiden, with Foxconn accounting for the largest volume.below manufacturing cost at launch,product teardown firm, estimated that the Switch cost $257 to make compared to its $299 MSRP, with the console and dock at $167 while each Joy-Con costs $45.
Prior to launch, Nintendo anticipated shipping two million Nintendo Switch units by the end of the console"s first month, and assured that its supply chain would be able to meet demand following the launch period to avoid the shortage situation with the NES Classic Edition in late 2016.
On the presentation of the 2017 fiscal year results to investors, Nintendo"s newly named president Shuntaro Furukawa stated that they anticipate producing 20 million Switch consoles over the 2018 fiscal year keeping the momentum of its sales in that year.
In November 2020, Bloomberg reported that Nintendo asked its assembly partners to boost production of the Switch by 20% and raised its target goal of Switch sales for the 2020 fiscal year from 25 million units sold to 30 million units, having previously reportedly raised their target for the fiscal year from 22 million units sold to 25 million units in August 2020.COVID-19 pandemic.
On July 10, 2019, Nintendo announced a version of the Nintendo Switch dedicated to handheld play called the Nintendo Switch Lite. The Switch Lite is a single unit, integrating the Joy-Con as part of the main unit"s hardware, and uses a smaller screen measuring 5.5 inches (14 cm) diagonally. Additionally, a regular directional pad replaces the four directional buttons on the integrated left Joy-Con. While using a smaller battery than the original Switch, the Switch Lite uses a more power-efficient chipset, the 16-nanometer Tegra X1+, to extend the estimated use time from 2.5 to 6.5 hours to 3–7 hours on a single battery charge.1-2-Switch require separate Joy-Con to be used.
On July 6, 2021, Nintendo officially announced a new model called the Nintendo Switch – OLED Model. The OLED model features a 7-inch (180 mm) 720p OLED display, and when docked, output to 1080p resolution. Additionally, it features 64 GB of internal storage, enhanced audio functions, a magnesium alloy body and a wider adjustable stand for use in tabletop mode. The unit ships with a new dock that includes a wired LAN port.$349.99.£279.99 to £259.99, which Nintendo said also reflected changes in currency exchange rates.Pokémon Scarlet and Violet.
In early 2019, reports from Federal Communications Commission of changes to the Switch"s hardware in July 2019 were used as further evidence for a new model.magnesium alloy body in the second half of 2020global chip shortage beginning in 2020 impacted console production regardless.4K resolution, and the model would release in late 2021.Doug Bowser said that Nintendo aims to use technology to enhance gameplay, and does not create "technology for technology"s sake".Bloomberg again stated that a higher-end Switch was in development, and other upgrades were scrapped in favor of only the OLED screen in light of the chip shortage.Zynga—one company named by Bloomberg as having received a development kit of an upgraded Nintendo Switch model—also denied the factuality of the report.source code showing a custom chip with DLSS support made for Nintendo.
The Nintendo Switch runs on a custom-made operating system named Horizon, built on a microkernel architecture.user interface features tile-based access to games that are either present in the game card slot or stored within the unit"s storage devices. It includes quick access buttons for a News feed from Nintendo, eShop access, and a photo album for screenshots captured during gameplay;Nintendo Account user ID.avatar from an internal gallery, or using a Mii. The Mii creator was upgraded with increased color options for aspects such as hair styles; however, it is integrated into the system settings, rather than being an independent application.
Prior to the 4.0 update, players discovered that the Switch"s firmware included an Easter egg allowing players to play the NES Satoru Iwata; Golf was programmed by Iwata, and the game could only be accessed if the system clock was set to July 11 – the day when Iwata died in 2015 – and the Joy-Con are moved similarly to how Iwata would move his hands in his Nintendo Direct presentations. Some Japanese users referred to this as an
In August 2018, a Twitter user found files on the Switch"s firmware while reverse-engineering the console, which suggested that Nintendo was possibly testing VR functionality for the Switch. The Twitter user was able to activate the hidden "VR Mode", which split the screen into two displays.
Nintendo continued its white hat security program that it had with the Nintendo 3DS. With help of third-party website HackerOne, Nintendo will award up to $20,000 to the first user to identify any vulnerability that impacts piracy, cheating, or potential sending of inappropriate content to younger users, the amount based on the severity of the security flaw.
In April 2018, two separate groups discovered a method to use an exploit chain in the Tegra chip system that can be used to boot other software on the Switch. The exploit could not be patched through a software update, as the BootROM of the Tegra X1 can not be modified after the chip leaves the factory. Both groups had notified Nvidia and Nintendo of the exploit before publicly announcing their findings.
In June 2018, two hackers found a way to run the Switch system"s developer software menu on non-developer Switch units, allowing users to directly load games onto SD cards or create custom avatars for their user profile, including pornographic and NSFW pictures, which violate Nintendo"s terms of service. A Nintendo spokesperson responded to "s article on the topic, saying that "Modified Nintendo Switch systems have been banned".
Shortly after the release of Nintendo Switch Online in September 2018, hackers and modders were able to figure out how to run unauthorized ROMs on the Nintendo Switch NES emulator. A Switch hacker who goes by the name DevRin, was the first to discover the hack and posted his findings on YouTube, which prompted a modder who goes by the name KapuccinoHeck to investigate the matter with two others and their findings were later posted on KapuccinoHeck"s Twitter account.
Nintendo Switch user profiles can be linked to a Nintendo Account, which enables access to online features and the ability to download and purchase software from Nintendo eShop. A Nintendo Account can be created with an account from a third-party social networking service or an existing Nintendo Network ID from a 3DS or Wii U. Nintendo does not plan to offer first-party social networking services on Switch, such as Miiverse or StreetPass, the latter owing to Nintendo"s promotion of Switch as primarily being a home console. Instead, profiles can be linked to existing social networks such as Facebook and Twitter for social and sharing features.
Players can register friends through Friend Codes as with previous Nintendo systems, searching for friends in the local network, through past multiplayer interactions, or through Nintendo Account profiles registered as friends on Nintendo mobile apps such as
In line with Microsoft and Sony consoles, a subscription is required to access online multiplayer in most games.Nintendo Switch Online subscription includes access to online play, voice chat, access to an ongoing library of Nintendo Entertainment System (NES) and Super Nintendo Entertainment System (SNES) games, cloud storage for save data on most games, as well as other special offers and promotions.Nintendo 64 and Sega Genesis games.Free-to-play games such as
The Nintendo Switch Online mobile app allows access to voice chat for Switch Online subscribers, as well as access to game-specific microsites. Unlike its competitors, voice chat is not supported via the console itself, requiring use of the app on a smartphone instead.parental controls for the console.
Niconico, a popular Japanese video service, launched for the Switch in Japan on July 13, 2017, and was the Switch"s first third-party media app in any market.Hulu was the first video streaming application released for the Switch in the United States on November 9, 2017.Netflix to the Switch were "on-going".Tencent Video streaming service was launched exclusively for Nintendo Switch consoles officially distributed by Tencent in mainland China. An official version app will be launched at a later date.Funimation launched their own streaming app for the Nintendo Switch, featuring a reworked layout and new functions. The app became available via eShop in the United States and Canada on December 15, 2020, and will launch in various other countries at a later date,Twitch app launched for the Nintendo Switch on November 11, 2021, in most regions worldwide. The eShop version of the app allows users to watch or follow any live or recorded content on Twitch, but does not support any native ability for Switch players to contribute content.
Korg Gadget, a music production app, was released for the Nintendo Switch on April 26, 2018.InkyPen, a comics and manga subscription app, launched exclusively on the Switch worldwide on December 17, 2018.FUZE4, a text-based programming language app, was released in August 2019.
Games for the Nintendo Switch can be obtained through either retail channels or digitally through the Nintendo eShop. Games distributed at retail are stored on proprietary cartridges, similar in design to the game cards used for Nintendo 3DS games, albeit smaller and thinner.Nintendo 64. Due to their small size at 31 by 21 by 3 millimetres (1.22 in × 0.83 in × 0.12 in),denatonium benzoate, a non-toxic bitterant used to discourage children from ingesting them.suggested retail price for Switch games at the console"s launch of US$60, equivalent to the price for new games on either the Xbox One and PlayStation 4.
Game cards at the time of the Switch"s release had a 32GB capacity; Nintendo had planned to introduce 64GB game cards by the second half of 2018, but had to push this back.
The Switch supports the ability for cloud gaming to run games that require more hardware capabilities than the Switch allows, running these games over a network with the game computations performed on server hardware. These games may be tied to specific regions due to purchasing options. Early examples of such games on the Switch include
Unlike previous Nintendo home consoles, the Switch is region-free. This allows players to use cartridges or downloaded content from any part of the world, with the exception of Chinese game content which can only be played on Switch units manufactured for that country.ROM cartridge production pathways for those regions.
Emulated versions of games from previous Nintendo systems are offered through eShop and the Nintendo Switch Online service, although the blanket Virtual Console brand used for these releases on Wii, Wii U, and 3DS has been dropped.
Nintendo also began gaining support of independent video game developers in the middle of 2016 to provide assistance to help them bring games to the Switch, led by Nintendo"s head of partner management Damon Baker.E3 2015, but by this point, the Wii U had already been considered a failure.Yacht Club Games, who have ported Chucklefish, Team17, and Devolver Digital, to gain titles for the platform and make the process of publishing easier. Nintendo still curates which titles they allow on the system, using the company"s past portfolio for evaluation, and still carefully time releases to keep a steady stream of new content. However, once a game is greenlit, pushing out patches and updates can be done rapidly and at no further cost to the developer.dev kit at 50,000 yen, or about $450, far under the cost of a comparable dev kit for other consoles, making it more amenable for smaller developers to afford and build for the unit.
While many independent developers have praised Nintendo for better support for the Switch, others, speaking anonymously through walled garden" approach with independent developers, a remnant from the WiiWare program that allowed a great deal of shovelware to be pushed onto it. These anonymous developers found that Nintendo was either eschewing some developers completely, or requiring them to have a well-known publishing partner or an inside person within Nintendo to be able to gain the rights to publish for the Switch.
During its official unveiling in October 2016, Nintendo deliberately opted not to provide a list of games for the system, as they "want people to touch the device in January [2017] and experience the software for themselves", according to Kimishima.middleware developers.Activision, Bethesda, Electronic Arts, Sega, Square Enix, Take-Two, and Ubisoft.
Nintendo had previously relied more on providing its own internally developed tools and libraries that third-party developers would use to develop games for earlier systems. With the Switch, the company went a different route. According to Takahashi, "we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software", taking advantage of the Nvidia chipset"s support for many standard libraries that allows for ease of transition from other platforms to the Switch.Unity Technologies, Epic Games, and the Khronos Group pledged support to help developers bring games to the Switch using their game engines and middleware, Unity, Unreal Engine 4, and the Vulkan and OpenGL graphical APIs, respectively;YoYo Games" GameMaker Studio 2 engine for the Switch.
In addition to these third-party middleware solutions, Nintendo developed its own NintendoWare Bezel Engine for first- and third-party developers, first announced in 2018, aimed "to provide an environment that can create interesting games in a short period of time while keeping development costs as low as possible". Games like
By 2022, the Switch was generally considered to have reversed the trend of flagging third party support for Nintendo consoles and game platforms, something that was attributed to Nintendo having made concerted outreach efforts towards third parties to bring them on board;
The Switch did not launch with any bundled games or have any pre-loaded games or game demos; Fils-Aimé stated that once they had decided on the price point and evaluated the forthcoming game lineup, they opted to allow consumers to choose which games to get rather than include one in the bundle and increase its price.The Legend of Zelda: Breath of the Wild and 1-2-Switch.
Fils-Aimé said that Nintendo planned a "steady cadence of content" for the Switch after launch, avoiding the perceived situation with gaps between major releases for Wii U software.E3 2017, with a new title roughly every month into early 2018.
Nintendo sought to avoid the struggles it had with communicating the capabilities of the Switch"s predecessor, the Wii U, whose GamePad (left) some mistook as an accessory for the Wii rather than a controller for the Wii U.
A key part of marketing the Switch was to be "crystal clear in our communication of what the product was and what the product could do", according to Fils-Aimé, so as to avoid similar issues with how they presented the Wii U.Wii U GamePad, was more like a tablet, overshadowing the Wii U"s other features (such as dual-screen play modes). Nintendo also believed that some consumers had mistaken the Wii U GamePad as being an accessory for the existing Wii console, rather than being the flagship feature of an entirely new platform.
For example, the October 2016 trailer (considered significantly unlike Nintendo"s past marketing efforts, according to Breath of the Wild; Nintendo of America marketing executive, Nick Chavez, stated that the decision to showcase the new Zelda game was meant to promote it to both older viewers, who may have grown up with the franchise"s earliest games and are accustomed to modern open world games, and to a new generation of players.
Nintendo aired its first-ever Super Bowl ad during the United States broadcast of Super Bowl LI. Set to the Imagine Dragons song "Believer",Breath of the Wild, and upcoming releases; while an ad to celebrate the 20th anniversary of Super Bowl 50, this ad was paid for by The Pokémon Company and not by Nintendo.
Additional television commercials followed the Super Bowl spot, which were to demonstrate Switch"s use cases among different demographics, as well as "casual" and "core" gaming audiences.2017 NCAA Division I men"s basketball tournament, the 2017 Kids" Choice Awards, and on programming blocks for Nickelodeon, Adult Swim, and Comedy Central.
In addition to advertising, Nintendo had planned several ways for players to try the system before its release through various "sampling events". Kimishima felt that it was important, particularly for "career gamers", for Nintendo to get the Switch into players" hands, so that players could understand how the system differs from Nintendo"s previous offerings. Kimishima also said that the company was "running a guerrilla marketing program where we"re just dashing around and trying to have as many events as possible and get it in the hands of players so they can experience the difference."
In June 2018, Nintendo announced it was partnering with Disney Channel to help produce Nintendo Switch Family Showdown, a televised competition where families competed in challenges around various Switch games in August 2018.
Following the January 2017 press conference revealing the unit"s pricing and release date, journalists expressed concern at the apparently high system price, comparable to the PlayStation 4 and Xbox One consoles but lacking some of their capabilities, the cost of the paid-for Nintendo Switch Online service, and the small number of games that were confirmed for launch.
Nintendo investors showed wariness at the Switch, as its stock price dropped in the months from the system"s announcement up until its release. Analysts believed investors felt the Switch was very risky and were unsure if the unit would draw new audiences to Nintendo.
Game and hardware developers were more positive towards the Switch, seeing the system as "a more unifying experience between their handheld and console divisions", but expressed concern on unanswered hardware specifications, and how Nintendo would market the unit to draw in developers.Hideo Kojima compared the notion of the Switch to his idea of "transfarring" that he presented in 2011, allowing players to take a game from a home platform to a portable one, which became the basis of Sony"s cross-buy program. He said that the Switch was "an extension of that idea. The fact you can play something at home and take it outside, this is the gamer"s dream. The Switch is an evolution of that."Todd Howard stated, "I think Nintendo is the only company that could pull something like this off," commenting on the Nintendo Switch"s design and functionality.Phil Spencer, head of Microsoft"s Xbox division, said he was impressed with Nintendo"s ability to "state a bold vision and build a product that delivers on that vision".
Retailers were also generally positive with the Switch; GameStop CEO Paul Reines stated the unit was transformative in the market and would be a "game-changer" that could "expand the audience for gaming".
The October 2016 reveal trailer became Nintendo of America"s most-viewed video on YouTube within 24 hours, and was the top trending video on YouTube for about a day.
Upon release, the Switch was praised by reviewers for having a lot of potential, but they were underwhelmed by the limited number of titles available at launch that did not show the full extent of the console"s abilities. Reviewers also noted that the initial operating software and features were limited and included software bugs that, while likely to be fixed in time, marred the experience of the system.CNET"s Sean Hollister, Nintendo repaired affected controllers by placing a bit of foam near the antenna within the unit to better shield it. Going forward, Nintendo said they do not anticipate any other problems with connectivity issues.defective pixels on the LCD screen of the console, which Nintendo has stated "are normal and should not be considered a defect".fast food companies such as Arby"s and Domino"s Pizza, which made a practice of posting game-inspired artworks on social media.
About six months after release, Nintendo reported their usage statistics for the Switch. Using statistics collected by the system for the primary player on the console, they found that 30% of users operate the console in Handheld/Tabletop mode more than 80% of the time, slightly more than 50% of users operate the console in both TV mode and Handheld/Tabletop mode equally, with the remaining users preferring TV mode. Nintendo stated "We can clearly see that consumers are playing to suit their own play styles."
Following the implementation of firmware version 5.0.0, several Switch users began reporting that their consoles became unusable after having been docked within a third-party "portable" dock manufactured by Nyko. Nyko commented on the issue, stating that they were aware of the issue and thought it to be caused by the Switch"s handling of A/V output, while Nintendo advised users against docking their systems inside unlicensed docking peripherals. After purchasing the dock at a Walmart store in Jacksonville, Florida, and losing usability of his console upon using the dock, Switch owner Michael Skiathitis filed a class action lawsuit against Nyko, alleging the dock to be "prone to causing numerous problems to the devices they are intended to support" against the knowledge of purchasers, as well as noting that Nyko had not put much effort into warning consumers about the issue. Other Switch owners reported having their consoles bricked upon using various other third-party docks, including models made by FastSnail and Insignia.
Initial sales of the Switch were strong, with Nintendo reporting that based on its first week"s numbers, it was the company"s fastest-selling console.PlayStation 4 during its launch period.Media Create estimated that more than 500,000 Switch units were sold in Japan within its first month, beating out the PlayStation 4 to this figure.
Nintendo issued the Switch"s first month"s performance in their 2016 fiscal year results (which ended March 31, 2017), reporting that more than 2.74 million units had been sold worldwide, exceeding their target of two million.Best Buy saw an unexpected increase in their hardware sales in its first quarter of 2017 buoyed by the popularity of the Switch.Breath of the Wild for the Switch making up nearly half of those sales.Breath of the Wild"s nearly 1-to-1 sales with the Switch console, Nintendo"s Kimishima said, "This high of an attach rate is more or less unprecedented".
The large sales within the first month forced Nintendo to increase their production capacity,air freight to ship Switch units instead of their usual overseas shipment, costing an estimated $45 per console, rather than the less-costly overseas shipment.
The Switch continued to show strong sales throughout its first year of release. In its financial report released in October 2017 for the quarter ending September 30, 2017, Nintendo reported worldwide sales of the Switch at 7.63 million, with the expectation to sell more than 14 million by the end of its current financial year, exceeding the Wii U"s lifetime 13.56 million sales. Five software titles had achieved at least one million in sales by this point: Breath of the Wild (4.7M), Mario Kart 8 Deluxe (4.42M), Splatoon 2 (3.61M), 1-2 Switch (1.37M), and Arms (1.35M).Black Friday, Small Business Saturday, and Cyber Monday sales that kicked off the holiday shopping season in North America, Adobe Digital Insights" analysis showed the Switch was one of the top-five selling items, outpacing the PlayStation 4 or Xbox One. NPD Group adjusted their future performance of the Switch to follow more closely with the Wii"s lifetime sales rather than the Wii U"s.
On December 12, 2017, the company announced the system had sold over 10 million units worldwide, having reached its sales goal for the 2017 fiscal year within nine months. Nintendo raised its Switch sales expectation to 14 million units for the fiscal year.
Based on its first year sales, the Switch was considered to be the fastest-selling game console in history in many regions. With 2017 year end Japanese sales data from Media Create, the Switch became the fastest-selling home console in Japan in first year sales, with its total sales of 3.2 million units exceeding the 3.0 million units of the PlayStation 2 during its first year of release,
Numbers are total of Nintendo Switch, Nintendo Switch Lite, and Nintendo Switch OLED units. See footnotes for quarters from September 2019 onward for partition of sales between the Switch and Switch Lite and footnotes for quarters from December 2021 onward for partition of sales between all units.
As of September 30, 2022Wii U (13.6 million units), GameCube (21.7 million units), Nintendo 64 (32.9 million units), Super Nintendo Entertainment System (49.1 million units), Nintendo Entertainment System (61.9 million units), Nintendo 3DS (75.92 million units), Game Boy Advance (81.51 million units), and Wii (101.63 million units).PlayStation 4 and Xbox One, and was on par with the PlayStation 2 and the Nintendo DS.Xbox 360 which stood for 21 months (August 2011(2011-08) – April 2013(2013-05)).PlayStation 5 breaking its streak in September 2021.Doug Bowser, the Switch has had an attach rate (games purchased per unit) of over 8 over its first four years.
Nintendo"s business performance, which had been struggling for several years, soared upon the release of the Switch. By May 23, 2017, the success of the Switch"s launch raised Nintendo"s stock price to its highest levels in seven years, and an increase in price of over 100% from the previous year. However, the price still trailed Nintendo"s peak price by about half, back in 2007 when it had just released the Wii.Capcom"s announcement of plans to release the popular
Nintendo"s quarterly reports, for the period ending September 30, 2017, showed a profit of $209 million, the first profitable quarter in several years, due to both success of the Switch and its mobile gaming strategy.
Nintendo"s quarterly profit jumped by 44% in the first fiscal quarter of 2018 and their net profit totalled $274.9 million during April–June 2018 due to new titles being released for the Switch such as
Nintendo"s yearly profit jumped by 39% during the April 2018–March 2019 fiscal year, and annual sales rose 14% to $10.7 billion due to "healthy" software sales for the Switch.
In August 2017, Los Angeles-based tablet peripheral manufacturer Gamevice, Inc. filed a lawsuit against Nintendo in the United States District Court for the Central District of California, alleging that the design of the Switch conflicts with its patent on the design for the Wikipad, an Android-based gaming device that also features a tablet with a detachable controller. The lawsuit sought damages on existing Switch sales and banning further sales of the console.
In March 2018, Gamevice initiated a second patent infringement lawsuit on Nintendo related to a different set of patents. Gamevice also sought action through the United States International Trade Commission related to patent infringement under Section 337 of the Tariff Act of 1930, and was seeking to block imports of the Switch into the United States.United States Patent and Trademark Office had reviewed Gamevice"s patents and deemed all of its claims to be unpatentable, a ruling in favor of Nintendo. Gamevice stated they would be challenging the Office"s decision.
While appealing the Patent Office"s determination on its patents, Gamevice initiated a third infringement claim against Nintendo in March 2020 against a newly published patent it had obtained in August based on a game controller that would wrap around a smart phone. Gamevice sought to block imports of the Switch from Japan while the lawsuit was in progress.
A class action lawsuit was filed in the United States District Court for the Western District of Washington in July 2019 concerning a joystick defect in the console"s Joy-Con controllers, commonly referred to as "drift". The suit alleges that Nintendo is aware of a defect that causes the controllers to register movements without the joysticks being touched, but does not "disclose the defect and routinely refuses to repair the joysticks without charge".EULA for the Switch in a ruling made in March 2020.
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