sainsmart 7in lcd touch screen not display quotation
Notices: The capability of SD card in used here should be more than 4GB. In this operation, a SD card reader is also required, which has to be purchased separately.
In the previous article, I described the steps needed to install an LCD touchscreen on the Raspberry Pi. In this article, I will show you how to adjust the screen rotation of the LCD to landscape mode, and will show you how to calibrate the touchscreen pointer for optimal accuracy. Just follow the steps below to compete the process of setting up your Raspberry Pi LCD touchscreen:
1. First we need to change the setting for screen rotation in the /boot/cmdline.txt file. This setting is called fbtft_device.rotate=X. By default, this is set to X=0, which results in a portrait mode screen orientation. In order to switch the orientation to landscape mode, change fbtft_device.rotate=0 to fbtft_device.rotate=90. Enter sudo nano /boot/cmdline.txt at the command prompt. There should only be one line in this file. Go to the end of it and you will find the fbtft_device.rotate=X setting. Change the value from 0 to 90:
However, if you try to touch the screen now, you will find that the pointer movement does not correspond to your finger movement. This is because the LCD screen driver and the touchscreen controller driver have separate settings for screen rotation. We need to change the rotation of the touchscreen controller driver to match the rotation of the LCD screen driver.
2. You probably noticed that dragging your finger to the right moves the pointer up, not to the right. This indicates that the x and y axes of the touchscreen are swapped. To correct this, we need to swap the x axis for the y axis. This can be done by changing the swap_xy=X parameter in /etc/modules.
Now if you drag your finger around the screen, you will notice that the y axis (up and down) is correctly aligned with the motion of your finger. However, the x axis (left and right) is still inverted. To fix this, we need to install two more kernel modules, xinput and evtest. xinput is a Linux utility that will allow us to configure input device settings for the touchscreen controller, and evtest is an input device event monitor and query tool.
After the Pi finishes rebooting, you should notice that when you move your finger across the touch screen, the pointer should follow correctly in both axes. If you are using the Raspberry Pi 2 Model B, you will need to complete the calibration steps below before the pointer follows your finger correctly (and make sure that you have enabled startx to load automatically – see step 6 in this article).
You can rotate the screen 90 degrees (as we did in this tutorial) and the power connector will be at the bottom of the screen, but you can also rotate it 270 degrees so that the power connector is at the top of the screen. To do this, simply enter fbtft_device.rotate=270 in the /boot/cmdline.txt file. Then change the DISPLAY=:0 xinput --set-prop "ADS7846 Touchscreen" "Evdev Axis Inversion" 0 1 line in the /etc/X11/xinit/xinitrc file to DISPLAY=:0 xinput --set-prop "ADS7846 Touchscreen" "Evdev Axis Inversion" 1 0. All you need to do is switch the values of the 0 and 1 at the end of this line.
Now that we have our LCD touchscreen up and running, the final step in the installation is the calibration of touch control. This will make the pointer much more accurate and easier to use.
2. Now we need to install the calibration tool we will be using, xinput_calibrator; and other filters for controlling the touchscreen response. Install the tslib library by entering aptitude install libts-bin:
4. Now we can use ts_calibrate. Enter ts_calibrate at the command prompt (make sure you are still in root mode) to run the ts_calibrate program. The program will consecutively display five crosses on different parts of the screen, which you need to touch with as much precision as possible:
Drag the cross around the screen and observe how closely it follows your finger or stylus to test the accuracy of the calibration. Now press the “Draw” button to enter the drawing mode:
This is kind of a long process, but it is well worth it if you want to get the LCD touchscreen set up properly. So if you have any trouble setting this up or have anything to say, please leave a comment below. Also, if you found this article useful, please share it with your friends!
ER-TFTM070-4V2.1 is the updated version of ER-TFTM070-4,that is 800x480 dots 7" color tft lcd module display with ssd1963 controller board,superior display quality,super wide viewing angle and easily controlled by MCU such as 8051, PIC, AVR, ARDUINO, and ARM .It can be used in any embedded systems,industrial device,security and hand-held equipment which requires display in high quality and colorful image.
It supports 6800, 8080 8-bit /9-bit/16-bit/18-bit/24-bit parallel interface.Built-in MicroSD card slot.It"s optional for resistive touch panel and controller XPT2046,capacitive touch panel and controller FT5206, font chip, flash chip and microsd card. We offer two types connection,one is pinheader and the another is ZIF connector with flat cable mounting on board by default and suggested.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!".Here is the link for7" TFT capacitive touch shield with libraries,examples,schematic diagram for Arduino Due,Mega 2560 and Uno. For 8051 microcontroller user,we prepared the detailed tutorial such as interfacing, demo code and development kit at the bottom of this page.
First you have to find a power supply with a 5.5mm plug. I found a 5v 2.5a adapter from my dlink router. You only need 5v 1a to power the display. Just plug that into the lcd driver board (board with hdmi port on it). Next you need to connect the lcd to the driver board. Find the ttl port (it says TTL OUT in front of it) and push out the two grey hinge things. Connect the lcd ttl cable (big one) into the driver board and then push the grey hinge things in. Finally connect the RPI to the screen via HDMI or composite. I am working on getting the drivers for the touchscreen installed and I will get back when I figure that out.
I really need this help I have look into the form and I am not getting what you said because I have try almost everything to get the SD to work on the MAGA shield on to the MAGA Board, but I am not understand how to get the SD to work on the MAGA shield or on the SainSmart 7 " in TFT LCD Display SD card reader. Could you please explain what I have to do and show me explain, that would help out lot or some kind of video that would actually show step by step how to make it work, really need this help it for my college project and I would like to get it to work some how so please help me out that would be the best thing that will make me understand it all very well.
Also i have other SainSmart 7 " in TFT LCD Display for Arduino Mega that is the touch screen version and what is the id for that one ( w9864g6jh-6) that would also help me to understand how that one work too.
Is there a way that I can make images that are read off of a SD card load faster? My code is below. This is not the complete code but enough to load a boot logo then a single screen.
An exclusive Complete Kit from SainSmart that includes the latest edition of the Raspberry Pi family - The Raspberry Pi 3 Model B and everything you need to get up and running within minutes in the exciting world of Raspberry Pi!
The enclosure is made out of a tough ROHS certified material providing easy access to power, audio/video, USB, LAN, microSD, DSI display adaptor and camera connector. It features feet and vents to ensure the board gets proper cooling, and plus-shaped wall mounting slots. This is a really slick case and once you"ve gotten your hands on a Raspberry Pi B+ , you"ll want to snag one of these to put it in!
The Raspberry Pi 3 has an identical form factor to the previous Pi 2 (and Pi 1 Model B+) and has complete compatibilitywithRaspberry Pi 1 and 2.Note:All the existing Raspberry Pi 2 accessories and kitsare fully compatible with the Raspberry Pi 3.
The display works fine (after putting some settings for the 800x480 resolution into /boot/config.txt). But until now I cannot see how I would bring the touchscreen to work. To me it seems that the mini USB port is only wired to provide power (a nice feature, the display works with 5V). When I connect the displays USB port to my raspberry (or my Linux PC) there are now USB connect messages in /var/log/messages and lsusb does not display anthing.
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.