tft lcd 2 spi nodemcu arduino code in stock
The ILI9341 TFT module contains a display controller with the same name: ILI9341. It’s a color display that uses SPI interface protocol and requires 4 or 5 control pins, it’s low cost and easy to use.
The resolution of this TFT display is 240 x 320 which means it has 76800 pixels. This module works with 3.3V only and it doesn’t support 5V (not 5V tolerant).
The ILI9341 TFT display board which is shown in project circuit diagram has 14 pins, the first 9 pins are for the display and the other 5 pins are for the touch module.
Pins D5 (GPIO14) and D7 (GPIO13) are hardware SPI module pins of the ESP8266EX microcontroller respectively for SCK (serial clock) and MOSI (master-out slave-in).
The first library is a driver for the ILI9341 TFT display which can be installed from Arduino IDE library manager (Sketch —> Include Library —> Manage Libraries …, in the search box write “ili9341” and choose the one from Adafruit).
The ILI9341 TFT display is connected to NodeMCU hardware SPI module pins (clock and data), the other pins which are: CS (chip select), RST (reset) and DC (data/command) are defined as shown below:
Full Arduino code:The following Arduino code is from Adafruit ILI9341 library (graphicstest.ino) with some modifications in order to work with the above circuit diagram.
The ST7789 TFT module contains a display controller with the same name: ST7789. It’s a color display that uses SPI interface protocol and requires 3, 4 or 5 control pins, it’s low cost and easy to use.
This display is an IPS display, it comes in different sizes (1.3″, 1.54″ …) but all of them should have the same resolution of 240×240 pixel, this means it has 57600 pixels. This module works with 3.3V only and it doesn’t support 5V.
Pins D5 (GPIO14) and D7 (GPIO13) are hardware SPI module pins of the ESP8266EX microcontroller respectively for SCK (serial clock) and MOSI (master-out slave-in).
The first library is a driver for the ST7789 TFT display which can be installed from Arduino IDE library manager (Sketch —> Include Library —> Manage Libraries …, in the search box write “st7789” and install the one from Adafruit).
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Add some jazz & pizazz to your project with a color touchscreen LCD. This TFT display is big (3.5" diagonal) bright (6 white-LED backlight) and colorful! 480x320 pixels with individual RGB pixel control, this has way more resolution than a black...
So I"m following the guide and I installed the Adafruit GFX and HX8357 libraries. Now I"m trying to run the "graphicstest" example sketch from the HX library, but I"m not sure about all the connections of my LCD screen to my ESP.
Once thats determined, what do I want to define for CS and DC in the example code? I cant tell if these numbers represent digital pins or GPIO pins or what. Heres the beginning part of the example code unmodified:
Yes, I was surprised how well the ESP8266 performs. Up to now I"ve only used the chips for sensor nodes, sending information to ThingSpeak and serving very simple we pages and no display other than a flashing LED to indicate "I am working".
The processor actually has a quad "parallel" data line SPI to reduce transfer times but on the NodeMCU it is used with a dual data line interface according to the blurb I have read. The SPIFFS seems to take ages to get the data.
The SPI MHz figures are way over the ILI9341 data sheets but they don"t seem to get hot or consume much more power, and the serial data is probably quickly converted into lower clock rate parallel data inside the driver, so I suspect only a few registers run at the high speed. The displays are so cheap that trying to break one by over-clock won"t break the bank
I actually use 20MHz in project as the performance is far more than is needed and in a networked environment the CPU wants to spend time service the WiFI etc anyway.
The SPI interface in the ESP9266 has a 64 byte buffer, it can be filled and then single instruction can be sent when the buffer is empty to keep sending the same buffer content without filling it again, so this means at 80MHz pixels bits can be sent easily at an average rate of 75Mbps for flood fills of the same colour.
The critical tipping point for the display appears to occur when long bit (aka pixel) streams are sent, a single cycle clock gap is needed if more than 32bits are sent in a burst. Gaps are conveniently inserted in TFT commands as the DC line must be toggled in software, so they happen error free, which is good obviously. At that tipping point there is a small probability (maybe 1 in 10,000) of extra pixels appearing on the screen of the same colour. I first saw it rendering RLE encoded fonts at really high speed, so has to slow that down to 32 bit bursts maximum.
A: Yes, it hasn"t got off the "To do" list. I have a function call that I can read the TFT ID, then I just label the back of the board with the driver!
This ESP8266 ESPDuino NodeMcu SPI Module TFT LCD display has 128 x 128 resolution and 262 color, it uses SPI interface to communicate with controller such as Arduino Uno and ESP8266.
I am using the 1.8″ color ST7735 TFT display a lot. The reason for that is that this display is very easy to use, it costs less than $5 and it offers color! At the back, the display has an SD card slot.A brief summary of the pins (adapted from Adafruits thorough summary):
RST – this is the TFT reset pin. Connect to ground to reset the TFT! Its best to have this pin controlled by the library so the display is reset cleanly, but you can also connect it to the Arduino Reset pin, which works for most cases.CS – this is the TFT SPI chip select pinD / C – this is the TFT SPI data or command selector pinDIN – this is the SPI Master Out Slave In pin (MOSI), it is used to send data from the microcontroller to the SD card and / or TFTSCLK – this is the SPI clock input pinVcc – this is the power pin, connect to 5VDC – it has reverse polarity protection but try to wire it right!LED – this is the input for the backlight control. Connect to 5VDC to turn on the backlight.GND – this is the power and signal ground pinNow that we know what we’re dealing with it’s time to start wiring!
In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.
The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.
This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.
The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.
The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:
In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.
//#define ILI9488_DRIVER // WARNING: Do not connect ILI9488 display SDO to MISO if other devices share the SPI bus (TFT SDO does NOT tristate when CS is high)
As a 2inch IPS display module with a resolution of 240 * 320, it uses an SPI interface for communication. The LCD has an internal controller with basic functions, which can be used to draw points, lines, circles, and rectangles, and display English, Chinese as well as pictures.
The 2inch LCD uses the PH2.0 8PIN interface, which can be connected to the Raspberry Pi according to the above table: (Please connect according to the pin definition table. The color of the wiring in the picture is for reference only, and the actual color shall prevail.)
The example we provide is based on STM32F103RBT6, and the connection method provided is also the corresponding pin of STM32F103RBT6. If you need to transplant the program, please connect according to the actual pin.
The LCD supports 12-bit, 16-bit, and 18-bit input color formats per pixel, namely RGB444, RGB565, and RGB666 three color formats, this demo uses RGB565 color format, which is also a commonly used RGB format.
For most LCD controllers, the communication mode of the controller can be configured, usually with an 8080 parallel interface, three-wire SPI, four-wire SPI, and other communication methods. This LCD uses a four-wire SPI communication interface, which can greatly save the GPIO port, and the communication speed will be faster.
Note: Different from the traditional SPI protocol, the data line from the slave to the master is hidden since the device only has display requirement.
2.We use Dev libraries by default. If you need to change to BCM2835 or WiringPi libraries ,please open RaspberryPi\c\Makefile and modify lines 13-15 as follows:
Write Chinese string: in the image buffer, use (Xstart Ystart) as the left vertex, write a string of Chinese characters, you can choose character font, font foreground color, font background color of the GB2312 encoding
2. The module_init() function is automatically called in the INIT () initializer on the LCD, but the module_exit() function needs to be called by itself
Python has an image library PIL official library link, it do not need to write code from the logical layer like C, can directly call to the image library for image processing. The following will take 1.54inch LCD as an example, we provide a brief description for the demo.
The first argument is a tuple of four elements. (20,10) is the coordinate value in the upper left corner of the rectangle, and (70,60) is the coordinate value in the lower right corner of the rectangle. Fill =" WHITE" means BLACK inside, and outline="BLACK" means the color of the outline is black.
The first parameter is a tuple of 2 elements, with (40, 50) as the left vertex, the font is Font2, and the fill is the font color. You can directly make fill = "WHITE", because the regular color value is already defined Well, of course, you can also use fill = (128,255,128), the parentheses correspond to the values of the three RGB colors so that you can precisely control the color you want. The second sentence shows Micro Snow Electronics, using Font3, the font color is white.
We"ve written a full open source graphics library that can draw pixels, lines, rectangles, circles, text and bitmaps as well as example code and a wiring tutorial . The code is written for Arduino.
Note:If you want to show the whole pitcure on the screen, it"s suggest using arduino mega2560. Because when you use Arduino UNO, thememory is not enough which cause the application simply ran out of memory.
The breakout has the TFT display soldered on (it uses a delicate flex-circuit connector) as well as a ultra-low-dropout 3.3V regulator and a 3/5V level shifter so that you can use it with 3.3V or 5V power and TTL control logic.
The ESP8266 is a well performing microcontroller chip that is fully Arduino compatible. Its WiFi capability makes boards with this chip easy implementable as IOT devices. Here we wire two representative ESP8266 boards: NodeMCU and Wemos D1 mini to a single-row 14-pin header, 320*240 TFT display that uses the four-wire SPI interface.
Here we connect a 320240 ILI9341 TFT display that has a SPI pin-out. This breakout board has 3.3V controller logic while power supply and background illumination operate on either 3.3V and 5V. ESP8266 microcontroller boards support displays with up to 320480 pixels
The display shown in figure 1 has a touch screen. It has a single row of 14 pins (figure 1; see also figure 3). The pins supporting ‘touch’ as well as those associated with the SD card reader are not connected: we concentrate on displaying text, variables, graphics and fast sequences of memory-loaded bitmaps (‘image frames”). The ILI9341 controller is fast and, in combination with an ESP8266, performs excellently.
Figure 3 shows a Wemos D1 mini board mounted on a prototyping breadboard together with a 2.8 inch ILI9341 SPI TFT display according to the wiring diagram shown in Figure 2. The ESP8266 is running a demo adapted for the “Adafruit_GFX.h” and “Adafruit_ILI9341.h” libraries from Bodmer’s ‘Clock’ example for his TFT_eSPI library.
— ESP8266_ILI9341_Adafruit_Bodmers_clock.ino, a real time analog clock example adapted from Bodmer’s TFT_eSPi library examples (display visible in figure 3).
Want to add little graphic pizzazz to your ESP8266 IoT projects? Or maybe you want to display IP address of your ESP8266 without resorting to serial output. These super-cool OLED (Organic Light-Emitting Diode) displays might be the perfect fit! They’re super-light, almost paper-thin, theoretically flexible, and produce a brighter and crisper picture.
The OLED display module breaks out a small monochrome OLED display. It’s 128 pixels wide and 64 pixels tall, measuring 0.96″ across. It’s micro, but it still packs a punch – the OLED display is very readable due to the high contrast, and you can fit a deceivingly large amount of graphics on there.
At the heart of the module is a powerful single-chip CMOS OLED driver controller – SSD1306, which handles all the RAM buffering, so that very little work needs to be done by your ESP8266. Also the operating voltage of the SSD1306 controller is from 1.65V to 3.3V – Perfect for interfacing with 3.3V microcontrollers like ESP8266.
Regardless of the size of the OLED module, the SSD1306 driver has a built-in 1KBGraphic Display Data RAM (GDDRAM) for the screen which holds the bit pattern to be displayed. This 1K memory area is organized in 8 pages (from 0 to 7). Each page contains 128 columns/segments (block 0 to 127). And each column can store 8 bits of data (from 0 to 7). That surely tells us we have
Next, Connect the SCL pin to the I2C clock D1 pin on your NodeMCU and connect the SDA pin to the I2C data D2pin on your NodeMCU. Refer to ESP8266 NodeMCU Pinout.
The library allocates 1KB (128×64)/8 bits) of memory from ESP8266 as buffer. So, it can manipulate the screen buffer and then perform a bulk transfer from the ESP8266’s memory to the internal memory of the SSD1306 controller.
Adafruit’s SSD1306 Library isn’t set up for the 128×64 OLED displays (the one we are using right now). The display size must be changed in the Adafruit_SSD1306.h header file to make it work for us. If it is not changed, an error message saying #error (“Height incorrect, please fix Adafruit_SSD1306.h!”);may appear when attempting to verify the example sketch in the Arduino IDE:
In order to change the Adafruit_SSD1306.h header file, open your sketchbook location. It’s generally My Documents > Arduino. Now go to libraries > Adafruit_SSD1306
Open Adafruit_SSD1306.h file in a text editor. Scroll down the file to find the section with the SSD1306 Displays or directly go to line no. 73. Comment out #define SSD1306_128_32 and uncomment #define SSD1306_128_64 so that the code in this section looks like this:
The sketch starts by including four libraries viz. SPI.h, Wire.h, Adafruit_GFX.h and Adafruit_SSD1306.h. Although SPI.h library is not required for I2C OLED displays, we need to add it for the sake of compiling our program.
Next, we need to create an object of Adafruit_SSD1306.h. The Adafruit_SSD1306 constructor accepts ESP8266 pin number to which reset pin of the display is connected. As the OLED display we are using doesn’t have a RESET pin, we will send –1 to the constructor so that none of the ESP8266 pins is used as a reset for the display.
In setup function: we need to initialize the OLED object using begin() function. The function takes two parameters. First parameter SSD1306_SWITCHCAPVCC turns the internal charge pump circuitry ON while second parameter provides I2C address of the OLED display. I2C address of such OLED display module is generally 0x3C. It’s fixed and cannot be changed.
In order for the library to perform extremely fast mathematical operations on the screen buffer (more than 100 frames per second), calls to the print functions do not immediately transfer the contents of screen buffer to the SSD1306 controller. A display() command is required to instruct the library to perform the bulk transfer from the screen buffer in the ESP8266 to the internal memory of the SSD1306 controller. As soon as the memory is being transferred, the pixels corresponding to the screen buffer will show up on the OLED display.
Characters are rendered in the ratio of 7:10. Meaning, passing font size 1 will render the text at 7×10 pixels per character, passing 2 will render the text at 14×20 pixels per character and so on.
Numbers can be displayed on the OLED display by just calling print() or println() function. An overloaded implementation of these functions accepts 32-bit unsigned int, so you can only display numbers from 0 to 4,294,967,295.
The print() & println() functions has optional second parameter that specifies the base (format) to use; permitted values are BIN (binary, or base 2), OCT (octal, or base 8), DEC (decimal, or base 10), HEX (hexadecimal, or base 16). For floating point numbers, this parameter specifies the number of decimal places to use. For example:
You can draw triangle on the display by using drawTriangle(x0, y0, x1, y1, x2, y2, color) function. The function takes seven parameters viz. 3 X & Y coordinates of vertices of triangle and color. (X0,y0) represents top vertex, (x1,y1) represents left vertex and (x2,y2) represents right vertex.
This last example shows how to draw bitmap images to the OLED Display. This is useful for creating splash screens of company logos, making sprites or just creating fun graphics for displaying information. Copy the following code, paste it into the Arduino IDE and click upload.
But, before we can call the drawBitmap() function, we first need an image to draw. Remember, the screen resolution of the OLED display is 128×64 pixels, so images larger than that will not display correctly. To get a correctly sized image, you can use your favorite drawing programs like Inkscape, Photoshop, Paint, etc., setting the canvas size to 128×64 pixels.
Once you have a bitmap, it’s time to convert it into an array that the SSD1306 OLED controller can understand. This can be done using two ways: Online method using image2cpp and Offline method using LCD Assistant.
There’s an online application called image2cpp – http://javl.github.io/image2cpp/ which can convert your image into an array. Image2cpp is newer and much more powerful than LCD Assistant (later solution). It will allow you to:
The dimensions of your image will populate in Canvas size option under Image settings. If you have selected bigger image than 128×64, change it to 128×64 and select proper Scaling option. You can view the output in Preview section.
Once you are satisfied with the outcome, you can proceed generating the data array. Simply select Code output format as Arduino Code and click on Generate code button.
That’s it. The byte array of your bitmap will be generated. You can use the output directly with our example code. Just be sure to name it appropriately. Then call your array inside the drawBitmap() function.
There’s another application called LCD assistant – http://en.radzio.dxp.pl/bitmap_converter/ which can convert your bitmap image into data array. It’s not as powerful as image2cpp but still popular among hobbyists.
To start with, you need to convert you image into 128×64 1-bit monochrome bitmap. You can use your favorite drawing programs like Inkscape, Photoshop, Paint, etc. to do it, just like we did in MS paint.
I read in forums and could see that there were some adafruit libraries in the ESP8266 Arduino but now that it is not available and only some TFT_Touch_Shield_V2 are present.
But you can use SW-SPI (bitbanging) for the NFC module, because it is not necessary to drive it fast. The TFT instead must be fast to have good update rates.