size of vr lcd panel made in china
SHANGHAI - China"s BOE Technology Group, one of the world"s largest display manufacturers, plans to build a massive new factory in Beijing, as it looks to next-generation technology for new revenue streams.
BOE will invest 29 billion yuan ($4 billion) in the 600,000 sq. meter factory, according to Sunday"s announcement, with an eye toward expanding into markets for new technologies, such as panels for virtual reality (VR) devices, and a new type of high-end panel called mini-LED.
The size of current VR headsets is primarily dictated by what field of view current lenses can achieve (without uncorrectable distortion) with a given panel size. The smaller the panel, the more difficult this is.
The Oculus Quest, Oculus Rift, HTC Vive, HTC Vive Pro, and HTC Vive Cosmos all use dual panels between 3.4 and 3.6 inches diagonal. Other headsets like PlayStation VR and Oculus Rift S use a single panel, but these panels occupy essentially the same total space.
The company statesthat it is “used in VR glasses that have already been introduced to the market”. Given the above size, resolution, and panel type (and that the refresh rate is within the max) the only known headset on the market this could be is Huawei VR Glass.
These smaller panels, alongside pancake lenses (a fundamentally different design to all other headsets currently on the market), enable the incredibly small size of the Huawei VR Glass.
However, keep in mind that that product doesn’t have built in positional tracking or cameras. If these panels are used for a position tracked PC VR headset the size would likely be larger. And of course if they were used in an Oculus Quest competitor it would need to be much larger to house a battery and compute hardware.
The relatively standard resolution and use of LCD may make this panel significantly cheaper than high resolution OLED microdisplay alternatives like what Panasonic showed at CES. Huawei’s product is only officially available in China, for the equivalent of roughly $430.
It’s important to note, however, that when we tried Huawei VR Glass at CES we noted that it has a narrower field of view than typical. It may require a larger design to solve this.
Most current VR headsets are not comfortable to wear for extended periods of time. For some, they are even uncomfortable after a matter of minutes. This can be because they push a relatively heavy weight against the sinuses, where humans are particularly sensitive to pressure.
The weight’s fundamental cause is the the size of the panels currently available and the lenses used with them. Smaller panels of the same resolution are more difficult to produce, and more difficult to magnify over a large field of view. But JDI appears to have solved the first hurdle and Huawei demonstrated that the second can be shipped too (with a few tradeoffs).
With smaller panels, and suitable pancake lenses, VR could soon start to become a more comfortable medium that people can spend hours in without wanting the bulky heavy box off their face. Current VR might one day be looked back on like we look at the earliest cellular telephones or CRT monitors.
Whether this display system paradigm will stay in the realm of media viewers or come to gaming focused headsets is yet to be seen, but we’ll keep a close eye on JDI and companies likely to use its new panels.
The Chinese company TCL announced two tiny new LCD displays featuring impressive resolutions and striking pixel density per inch. If the displays are equal to their description these LCD panels will enable smaller and higher-resolution standalone VR headsets.
The first is a 2.1-inch LCD panel. Incidentally, the same size as HTC Vive FLOW, currently acting as the smallest display size on the market. However, where the FLOW delivers a resolution of 1600×1600, the new display prototype from TCL features a 2280×2280 resolution with a 120 Hz refresh rate.
Even more impressive, TCL showcased this first display in a standalone VR HMD: illustrating that such a small-sized LCD panel could enable powerful standalone virtual reality headsets to be created.
The second display that TCL teased as a prototype is only 1.77 inches, making it the smallest display engine for a VR headset on the market. This display has a resolution of 2160×2160, meaning it is lower than the other display, however, the loss of resolution compared to the reduction in size makes it very attractive.
TCL plans to make a big splash in the virtual reality industry with its upcoming LCD displays. Both TCL displays have impressive resolution densities and sizes, enabling crystal clear VR HMDs to be developed for a lower price than if OLED display engines are employed.All in all, with such high resolutions and pixel densities, cramped into such small form factors, TCL may power the next generation of stand-alone virtual reality headsets.
(Yicai Global) Oct. 31 -- BOE Technology Group is planning to spend CNY29 billion (USD4 billion) to build its first virtual-reality display screen factory so as to enrich the Chinese display panel giant’s product portfolio and cement its lead in the semiconductor display sector.
The new plant will manufacture high-end display panels, the majority of which will be VR screens as well as mini light-emitting diode backplanes, with a monthly output of 50,000 pieces, BOE said at the weekend. The products will include glass substrates that are 1,500 millimeter by 1,850 mm in size.
The new project will help BOE achieve mass production of VR displays, allow it to seize market share and ensure the firm stays ahead of the competition, it added. The Beijing-based company ships 26 percent of the world’s display screens and accounts for 28 percent of global market share.
The VR facility will be managed by Beijing BOE Chuangyuan Technology, a unit in which BOE holds an 80 percent stake, the display screen maker said. The subsidiary will be in charge of the investment, construction and operation of the project in the Beijing Economic-Technological Development Area.
The use of VR displays in consumer electronics is expected to surge. The compound annual growth rate of its application in laptops from this year to 2027 is forecast to reach 19 percent, according to UK market research institute Omdia. Growth in in-car applications should hit 20 percent and that in tablet computers, 8 percent.
China’s BOE Technology Group, one of the world’s largest display manufacturers, plans to build a massive new factory in Beijing, as it looks to next-generation technology for new revenue streams.
BOE will invest RMB 29 billion (USD 4 billion) in the 600,000-square-meter factory, according to Sunday’s announcement, with an eye toward expanding into markets for new technologies, such as panels for virtual reality (VR) devices, and a new type of high-end panel called mini-LED.
This technology is said to produce more vivid images by reducing the size of the light-emitting diodes that illuminate the display from behind. The factory will have the capacity to produce 50,000 panels per month.
Slowing demand in the domestic market for TVs, computers, and smartphones that use the company’s displays pushed BOE into the red during the July-September period. Its net loss of RMB 1.3 billion (USD 179 million) for the quarter was a significant drop from the RMB 7.2 billion (USD 989 million) profit the company reported for the same period a year earlier.
Sales slumped 27% to RMB 41.1 billion (USD 5.6 billion), weighed down by falling prices for liquid-crystal displays. BOE holds the world’s largest market share for LCD panels.
After completion of the project, they will be able to reach an annual production scale of 624 thousand displays for AR/VR devices (ranging up to 2.5” size)
Virtual reality (VR) refers to a fully immersive experience, isolating the user away from the physical world, while augmented reality (AR) emphasizes the overlaps of virtual information and the real environment. Users can directly or indirectly observe real scenes through AR technology, and digital elements are superimposed on real-world objects and backgrounds. In another word, AR augments the real scene, but does not completely replace the real scene, as what VR does, and enhances the user"s understanding and feeling of the real environment through the fusion of virtual and real.
Dr. Christopher Liao, the co-founder, president, and CEO of HiAR (Chinese: 亮风台) -- a leading AR firm in China, said to EqualOcean that with the development of computers, from the first generation ENIAC to the fourth generation, the user base of computers has expanded from professionals to white-collar workers. Following that, with the further evolution from computer to smart phone, users have further expanded to include all kinds of ordinary citizens.
The logic behind this is the decreasing of cognitive load which refers to the amount of working memory resources used. Dr. Liao believed that AR will be the next stage in the ongoing revolution, moving the image from 2D to 3D, reducing cognitive load and expanding the number of users.
Luo Yonghao, a Chinese entrepreneur and Internet influencer, announced he was quitting all social platforms on his Weibo account on Sunday midnight. The reason behind this is that he is going to pay all of his attention to the AR industry after several failures in his entrepreneurial career. He believes that AR’s sales will at reach billions of units in the future. But with the limits on technology, application and ecosystems, the AR industry is still in the embryonic stage.
According to IDC, 2021 global VR/AR hardware shipments reached 11.23 million, up 92.1% year on year, among which VR headset shipments were 10.95 million, and AR headset shipments were 28,000. To date, AR headset shipments have been way lower than VR shipments, however AR has more potential. After 2020, the investment in VR/AR tended to shift to China market, and the amount exceeded investment in global markets in 2021.
Dr. Liao told us that VR is the next generation of video game platforms but AR will be the next generation of computing platforms. The major application of VR is in video games, therefore, the global sales of VR will be compatible with the video game console’s global sales which reached 48 million units in 2021.
Compared to the global market, the AR market in China has always kept in high market scale and Compound Annual Growth Rate (CAGR) than VR market in China. IDC predicts that, by 2025, China"s AR headset shipments will reach nearly 4 million units, possibly the largest market in the world. Because the immature technology in AR industrial chain and unclear application scenarios of AR headsets to consumers, currently shipments of AR headsets are lower than those of VR headsets.
With the flourishing of the AR industry in China, related companies, no matter whether they are giants or start-ups, have started their strategic deploy on sectors in AR industrial chain.
Dr. Liao organized AR industrial chain to the hardware side and software side. The hardware side includes components, Original Design Manufacturer (ODM)/Original Equipment Manufacturer (OEM), and operating systems. The software side includes platform, content, toolchains and applications. We categorized AR industrial chain into four major parts which are AR technologies, components, AR hardware, and AR content, based on Dr. Liao’s idea.
According to above four parts of the industrial chain, AR glasses are mainly divided into main modules such as display module, optical module, sensor, camera, audio and network connection, and Computing Processing Unit (CPU). According to different function and module types, the modules of AR glasses could be categorized to computing, optical, and sensor. A mature AR product needs not only support from sectors in the industrial chain, but also technology innovation on major components.
Hardware in the upstream is the core driving the rise of AR products. The System on a Chip (SoC) is mainly responsible for the operating system, simple local rendering, some network connections, and sensor back-end algorithms in AR headsets. Currently, the main provider of SoC is the Qualcomm. Qualcomm unveiled a new Wireless AR Smart Viewer Reference Design powered by the Snapdragon XR2 platform in May. With the absolute leading market share in the mobile phone industry and the success of the Snapdragon XR series, Qualcomm is expected to continue its dominance in the AR field, therefore, it is hard for Chinese companies to compete with Qualcomm on chips.
Other than chips, there is still a chance for Chinese companies in AR industrial chain. The Bill of Material (BOM) cost of AR glasses mainly include the cost of electronic components, optical and display modules, and others. According to Yole, a market analysis group, the cost of optical modules, the core item in BOM of AR, accounts for 30% to 50% of total cost of AR glasses, while the cost of electronic parts and cells accounts for 30% to 40% of the total cost.
Current technologies used as display screen on optical module include Micro LED, OLED on Si, Micro-ElectroMechanical System (MEMS) Mirrors + laser, and Liquid Crystal On Silicon (LCOS), among which, Micro LED will be the future trend. With its excellent performance, Micro LED is expected to become the most widely used technology for micro-screen display by 2027, with a market size of USD 2.6 billion, according to Huaan Research.
For Chinese corporations, Sanan Optoelectronics (600703.SH) has started to focus on the deployment of Micro LED chip production through fixed increase in capacity; BOE (000725.SH) and other major panel manufacturers are also stepping up the research and development of Micro LED technology; Jade Bird Display mainly develops micro-display panels with Micro LED for AR/VR Head-Up Display (HUD) near-eye display.
Another key factor for optical module is the selection of optical solutions, among which, the optical waveguide scheme has advantages in clarity, field of view, volume, and light penetration, and is the best optical solution in AR glasses. Yole predicted that the market penetration of waveguide that is used in AR headsets will increase from 38% in 2021 to 99% in 2027.
According to the manufacturing process, optical waveguide is divided into Refractive Optical Elements (ROE), Diffraction Optical Elements (DOE), and Holographic Optical Elements (HOE). With the iteration of the mass production process, the decrease in display cost will bring about an increase in the penetration rate of optical waveguides and an increase in AR glasses shipments.
LLVISION (Chinese: 亮亮视野) is one of the top Chinese AR companies who focuses on enterprise services, R&D on optical module, and manufacturing of AR glasses. The L-PAT series ROE optical waveguide modules have advantages comprising lightweight and paper-thin glasses, high visible transmittance, high contrast, long endurance, and its light leakage is less than 0.5. L=PAT series has achieved mass production since 2018.
The shipments amount of LLVISION’s AR hardware has reached 40,000 units and is expected to double the number during next year. The revenue of LLVISION is leading in the industry. Taking advatadge of the steady price and self-developed optical modules, the company would achieve break-even point within 1-2 years.
The R&D on optical module decides the cost of manufacturing a VR glasses, which make optical module manufacturers an important part in AR industry chain. As a high-tech firm in China, NED+ (Chinese: 耐德佳), in the field of AR/VR optical modules, is basically on the same line with the international companies, and even takes the lead in some technologies. Except Carl Zeiss AG and Epson, NED+ is one of only a few companies that are able to mass produce free-form surface displays.
The products currently available for bulk shipment of NED+ include the free-form surface AR series, of which the free-form surface diamond series has a light efficiency of 92% in terms of light energy utilization and transmittance, which was recommended by Qualcomm as a reference design solution. Current capacity of NED+’s free-form surface AR optical module has reached 2.6 million pieced per year and is expected to continue growing.
Sectors in the AR industry chain are interdependent, the innovation and development of upstream technologies improve terminal products, at the same time the increase in the application of terminal products will rise the demand of upstream components. Based on this idea, Dr. Liao of HiAR believes that platform, as a connection between upstream and downstream of industrial chain, is an opportunity.
The company’s AR cloud service platform HiAR Cloud is deeply involved in vertical industries and provides three core cloud services of A+B+C: AI/AR algorithm service, BigData data service, and Connection communication service. The cloud promotes the establishment of GIS-BIM-Object three-level physical world digital twins.
The application of AR is mainly to business side at present. However, as they explore the application of AR in consumer-facing products,, AR-related companies have expanded their business and product direction toward public consumers, especially companies in China have already started their deployment. With the improvement in maturity of core components like chips, optical modules, and cells, the cost of manufacturing a AR glasses will be reduced, the practicability for consumers will be optimized, and the best solutions for AR will be chosen.
Silicon-based OLED microdisplay refers to a type of flat-panel display made of OLEDs on silicon wafers, and the size is generally less than 1 inch. It uses a mature CMOS technology to make driving circuits on a single crystal silicon wafer, and has the advantages of a wide angle of view, fast response, low power consumption, and all solid state. The fastest response time of the commonly used LCD flip is at 2-4ms, which can cause severe dizziness in VR applications. To solve this problem, head-mounted VR displays must use active light-emitting displays, such as OLED, which greatly reduce the delay time. In fact, Oculus and Valve have used the low afterglow display of AMOLED, while Sony has used its own OLED display. However, most of China’s head-mounted VR use traditional LCD displays, so it is natural to cause dizziness. The modules that need to be designed for this project include source driver, gate driver and pixel circuit. The key and difficult point is to achieve a sufficiently high resolution and refresh rate in a limited size. Because the micro display circuit of each pixel is very small, it needs a large inverse ratio if the MOS transistor is driven in the saturation region, which is a constraint factor to the area, but it is not easy to control if it is driven in the sub threshold region. In addition, the pros and cons of the two driving modes derived from voltage driving and current driving also need to be considered.
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Los Angeles, Dec. 09, 2022 (GLOBE NEWSWIRE) -- The displays market size will reach at USD 180.82 billion in 2023. Text and images are shown on a screen, a computer output surface, and a projection surface using cathode ray tubes, LEDs, liquid crystal displays, or other technologies. It may be utilized in many different places, such as television, mobile devices, tablets, computers, automobiles, public transportation, and a lot more. The development of smart wearable technology, the rising demand for OLED-based goods, and the expansion of the display market are all major market drivers. However, businesses in the target market may see improved revenue possibilities as smart mirrors and smart displays become more prevalent in several end-use industries.
The growth of the display market is being fuelled by the use of organic light-emitting diode panels in smartphones and televisions. The usage of displays that are more advanced technologically, lighter, thinner, and more energy-efficient is another factor influencing target market expansion. In addition, it is anticipated that the rising customer preference for smart wearable’s would fuel the expansion of the display market in the near future. The high cost of technologically advanced display panels and fluctuating display panel costs, however, are impeding the growth of the worldwide display market.
Report highlights Over the course of the forecast period, it is anticipated that the display market will expand significantly, driven largely by an increase in the usage of displays by the automation, medical, wearable, and other industries.
Increased market acceptance of automated embedded devices has a significant influence on the expansion of the displays industry. The Displays break into the market thanks to their affordable price and high-quality display. A market for displays is being created as a result of the recent increase in research and development for displays in North America, which has a significant influence on their acceptance by the automation and medical industries.
APAC leads the display market, followed by Europe. Due to the expansion of automation and other industries in nations like China, India, and others, the APAC area is also regarded as having the quickest development. of innovative skin products, which has an impact on the growth of the market.
The rising use of OLED displays in smartphones, as well as significant investments in and government assistance for the establishment of new OLED and LCD panel production facilities, are the main reasons predicted to boost the targeted market. Other drivers promoting market growth include rising HUD, centre stack display, and instrument cluster deployment in automotive vehicles, as well as rising demand for 4K and 8K displays due to the availability of UHD content. For many purposes, LED displays are one of the most popular types of display technology. Compared to other technologies, it has a bigger share of the market. The LED display market has developed recently, although not in terms of innovation. The shrinking of the components required to construct an LED screen is one of the most recent developments in LED displays. LED screens can now be manufactured in ultra-thin and enormous sizes thanks to miniaturisation, enabling them to be placed on any indoor or outdoor surface. Applications for LEDs have increased significantly as a result of technical developments, including improved resolution, increased brightness capabilities, product diversity, and the creation of micro and harder surface LEDs. In order to make companies stand out from the competition, LED displays are also often utilised in digital signage applications, such as for advertising and digital billboards. For instance, the Samsung curved LED digital signage video wall was installed at the Peppermill Casino in Reno, Nevada, in August 2018. LED screens are therefore commonly utilised to enhance customer experience.
Restraints Nowadays, digital advertising is more smart, tailored, and timely. Consumers spend more time online than ever before, making digital advertising an excellent means of connecting with them across many devices and distribution channels. As a result, internet advertising has become more commonplace recently. Additionally, the internet"s ubiquitous accessibility has fueled a meteoric rise in digital advertising.
The increased usage of internet advertising is also largely due to increased investment on it by a number of significant firms, like Facebook and Google. The popularity of programmatic advertising is also rising. The term "programmatic advertising" refers to the use of data and automated systems to select media without the involvement of humans. As a result, the need for displays, which were formerly used to advertise goods and companies in stores and other public spaces, has decreased considerably.
Opportunities In recent years, tablets, smartphones, and laptops have all embraced foldable screens. Because they are made from flexible substrates, flexible display panels may be bent. Plastic, metal, or flexible glass can all be used as the flexible substrate. Metal and plastic panels are particularly strong, lightweight, and shatterproof. Flexible display technology, which is based on OLED panels, provides the foundation for foldable phones. Flexible OLED display panels are being produced in large quantities by businesses like Samsung and LG for use in smartphones, televisions, and smartwatches.
However, producers bend or twist these display panels and employ them in finished goods, making these displays less than flexible from the viewpoint of end users.
Samsung and BOE Technology are two of the leading producers of foldable OLED technology. In May 2018, BOE showcased a number of cutting-edge innovations, including a foldable 7.56" 2048x1535 OLED panel and a 6.2-inch 1440x3008 (1R) OLED display with a touch layer.
To stop the spread of COVID-19, many nations have imposed or are still enforcing lockdowns. The display market"s supply chain has been impacted by this, among other markets. Obstacles in the supply chain make it difficult for display makers to build and deliver their goods. The COVID-19 outbreak has had the greatest impact on display production in China. In contrast to the typical rate of 90 to 95 percent, the manufacturers were only permitted to use 70 to 75 percent of their capacity. For instance, Omdia Display, a Chinese maker of displays, forecasts a 40–50% decline in overall display output as a result of manpower, logistical, and quarantine shortages.
From January 7 to January 10, 2020, in Las Vegas, the CES 2020, LG Display presented its most recent displays and technological advancements. The business will release a 55-inch Full HD (FHD) Transparent OLED panel and a 65-inch Ultra HD (UHD) Bendable OLED display.
In order to apply IoT technology to the pre-hospital care process and collaborate to increase the effectiveness of pre-hospital care in China, BOE Health Technology and Beijing Emergency Medical Center joined in January 2020 for the new model of "IoT + pre-hospital care."
To create 10 million large-size OLED panels annually, LG Display stated in August 2019 that its 8.5th generation (2,200mm x 2,500mm) OLED panel production facility would open in Guangzhou, China.
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