3.2 tft lcd shield for arduino mega 2560 pinout made in china
I used a logic analyser to review the Texas Instrument chip used for the screen, this showed the best option seemed to be to attach the IRQ to a pin on arduino as an ege triggered interrupt. rather than use the polll techniues and read while low.
The UTouch Library solution is fair, but holding the pointer still whilst sampling for a series of locations I find difficult, my customers founmd impossible.
Rewrote the calibration to cycle defined points round screen to acieve am average Y for TOP, BOTTOM and average x for LEFT, RIGHT with that and some simple maths can scale any touch sample read to be position on screen
I puzzled some hours with exactly the same hardware setup and made a quick & dirty, but successfully test script, combining LCD, Touch and SD Card Features.
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The input is limited to a 5volt peak to peak waveform, unless you use a voltage divider at the input, and also limited to positive waveforms from 0 to 5 volts.
Begin by carefully starting the rear connector of the TFT shield onto the Arduino Mega. Go slowly and ensure that all pins are inserted correctly and are straight.
In order to use 3.2″ TFT lcd Shield , We must have the libraries. So you can download (UTFT Library) and (URTouch Library) install the library by extracting that zipped file in the library folder as shown below.
TFT01 LCD is working at 3.3V voltage, it cannot be used directly on top of a standard Arduino board, so in order to make TFT01 LCD compatible for using on standard Arduino board, designed section TFT Shield, can be directly plugged into the Arduino board^^TFT01 LCD 16 can support the current mode, since there is sufficient Mega2560 IO, while using only a touch screen interface or SD card interface, like in the case of face 328S will not exist^^TFT01LCD supports 8-bit mode, can use SD card interface and touch screen interface at the same time, adopts IC voltage division, makes the TFT display more stable^^This LCD TFT01 Arduino Mega shield V 2.2 is fit for 3.2 inch TFT LCD Module; The TFT01 MEGA shield supports 16-bit mode; Because of Mega board have enough pins for using SD card and touch function at the same time^^ 3.2 inch TFT LCD Shield, Can be directly to the 3.2 "TFT on the shields, can be compatible with the Arduino
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.
In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.
The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.
You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.
First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.
Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.
In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We added a converted image and use the arc and print function to create this gauge. Download the .h file and add it to folder of the Arduino sketch.
while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
In this template, We display simple images one after each other very fast by bitmap function. So you can make your animation by this trick. Download the .h file and add it to folder of the Arduino sketch.
In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template. Download the .h file and add it to folder of the Arduino sketch.
The speed of playing all the GIF files are edited and we made them faster or slower for better understanding. The speed of motions depends on the speed of your processor or type of code or size and thickness of elements in the code.
I’ve been looking for a way to add a touchscreen UI to my projects. To this end, I purchased a UCTronics 3.2″ TFT LCD Arduino Shield. Most of the cheap TFT touchscreens that I found need about 38 pins, and therefore, need to interface with an Arduino Mega. What makes this UCTronics shield unique is that it uses an onboard latch to convert the onboard SSD1289 TFT driver data bus from 16-bits to 8-bits. This allows it to connect to an Arduino Duemilanove or UNO. The board I received is a RevB board, and it looks somewhat different from the board pictured in the UCTronics product description. The resistive touch panel on top of the TFT very similar to the touch panel used in the Nintendo DS. Below is the board running UTFT’s demo (UTFT_Demo_320x240):
When I purchased this display, I had to use a specially modified version of UTFT downloaded from UCTronics: 3inch2_RevB.zip. This is because at the time, UTFT only supported the SSD1289 in 16-bit mode. However, as of 2014/14/03, the shield now works with the official UTFT distribution. The key is to supply the correct parameters to the UTFT constructor:
When compiling for an Arduino Duemilanove or UNO, the IDE will complain that the sketch is too big, unless you comment out all of the #define DISABLE_xxx except for #define DISABLE_SSD1289 in UTFT’s memorysaver.h.
While UCTronics’ version of UTFT comes preconfigured, it is based on an older version of UTFT, which is slower. On my Duemilanove, the UTFT_Demo_320x240 sketch takes 57.7 sec to execute with UCTronics’ UTFT, and 48.6 sec with the official UTFT library. This is mainly because the latest UTFT has a new function called _fast_fill_8(), which speeds up certain fills. However, the sketches built with the newer UTFT library are bigger. With UCTronics’ UTFT, UTFT_Demo_320x240 compiles to 27248 bytes, and 30092 bytes with official UTFT.
There is severe quantization of the colors. This is the way due to the way that UCTronics implemented the UTFT::dispBitmap() function in their modified UTFT library. I wrote my own function, dispRaw(), to instead display .raw files generated by UTFT’s ImageConverter 565:
The display is actually much higher quality than the photo above. The photo contains screening and moire patterns that you don’t see with the naked eye. To create a RAW file, first create a 240×320 pixel jpg,png, or GIF file. Run it through either imageconverter565.exe or the online ImageConverter 565 make sure to select Convert to .raw file and Target Platform Arduino (AVR). Copy it to a FAT-formatted uSD card, and insert it into the uSD slot.
It takes about 6 seconds to load a fullscreen RAW file. I’m think the bottleneck is the reading of the data from the SD card. Clearing the screen takes almost 1 second. The speed is acceptable when running UTFT_Demo_240x320. This is board is no speed demon, but the speed seems adequate for implementing a graphic touchscreen control panel. If you need a fast display, look elsewhere.
Arduino (open-source hardware and software company, project, and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Its hardware products are licensed under a CC BY-SA license, while software is licensed under the GNU Lesser General Public License (LGPL) or the GNU General Public License (GPL),manufacture of Arduino boards and software distribution by anyone. Arduino boards are available commercially from the official website or through authorized distributors.
Arduino board designs use a variety of microprocessors and controllers. The boards are equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards ("shields") or breadboards (for prototyping) and other circuits. The boards feature serial communications interfaces, including Universal Serial Bus (USB) on some models, which are also used for loading programs. The microcontrollers can be programmed using the C and C++ programming languages, using a standard API which is also known as the Arduino Programming Language, inspired by the Processing language and used with a modified version of the Processing IDE. In addition to using traditional compiler toolchains, the Arduino project provides an integrated development environment (IDE) and a command line tool developed in Go.
The Arduino project began in 2005 as a tool for students at the Interaction Design Institute Ivrea, Italy,sensors and actuators. Common examples of such devices intended for beginner hobbyists include simple robots, thermostats and motion detectors.
The name Arduino comes from a bar in Ivrea, Italy, where some of the founders of the project used to meet. The bar was named after Arduin of Ivrea, who was the margrave of the March of Ivrea and King of Italy from 1002 to 1014.
The Arduino project was started at the Interaction Design Institute Ivrea (IDII) in Ivrea, Italy.BASIC Stamp microcontroller at a cost of $50. In 2003 Hernando Barragán created the development platform Casey Reas. Casey Reas is known for co-creating, with Ben Fry, the Processing development platform. The project goal was to create simple, low cost tools for creating digital projects by non-engineers. The Wiring platform consisted of a printed circuit board (PCB) with an ATmega128 microcontroller, an IDE based on Processing and library functions to easily program the microcontroller.Arduino.
Following the completion of the platform, lighter and less expensive versions were distributed in the open-source community. It was estimated in mid-2011 that over 300,000 official Arduinos had been commercially produced,
At the end of 2008, Gianluca Martino"s company, Smart Projects, registered the Arduino trademark in Italy and kept this a secret from the other co-founders for about two years. This was revealed when the Arduino company tried to register the trademark in other areas of the world (they originally registered only in the US), and discovered that it was already registered in Italy. Negotiations with Martino and his firm to bring the trademark under control of the original Arduino company failed. In 2014, Smart Projects began refusing to pay royalties. They then appointed a new CEO, Federico Musto, who renamed the company Arduino SRL and created the website arduino.org, copying the graphics and layout of the original arduino.cc. This resulted in a rift in the Arduino development team.
At the World Maker Faire in New York on 1 October 2016, Arduino LLC co-founder and CEO Massimo Banzi and Arduino SRL CEO Federico Musto announced the merger of the two companies.
In April 2017, Wired reported that Musto had "fabricated his academic record... On his company"s website, personal LinkedIn accounts, and even on Italian business documents, Musto was, until recently, listed as holding a PhD from the Massachusetts Institute of Technology. In some cases, his biography also claimed an MBA from New York University." Wired reported that neither university had any record of Musto"s attendance, and Musto later admitted in an interview with Wired that he had never earned those degrees.open source licenses, schematics, and code from the Arduino website, prompting scrutiny and outcry.
By 2017 Arduino AG owned many Arduino trademarks. In July 2017 BCMI, founded by Massimo Banzi, David Cuartielles, David Mellis and Tom Igoe, acquired Arduino AG and all the Arduino trademarks. Fabio Violante is the new CEO replacing Federico Musto, who no longer works for Arduino AG.
In October 2017, Arduino announced its partnership with ARM Holdings (ARM). The announcement said, in part, "ARM recognized independence as a core value of Arduino ... without any lock-in with the ARM architecture". Arduino intends to continue to work with all technology vendors and architectures.
Under Violante"s guidance, the company started growing again and releasing new designs. The Genuino trademark was dismissed and all products were branded again with the Arduino name. As of February 2020, the Arduino community included about 30 million active users based on the IDE downloads.
In August 2018, Arduino announced its new open source command line tool (arduino-cli), which can be used as a replacement of the IDE to program the boards from a shell.
Arduino is open-source hardware. The hardware reference designs are distributed under a Creative Commons Attribution Share-Alike 2.5 license and are available on the Arduino website. Layout and production files for some versions of the hardware are also available.
Although the hardware and software designs are freely available under copyleft licenses, the developers have requested the name Arduino to be exclusive to the official product and not be used for derived works without permission. The official policy document on use of the Arduino name emphasizes that the project is open to incorporating work by others into the official product.-duino.
An early Arduino boardRS-232 serial interface (upper left) and an Atmel ATmega8 microcontroller chip (black, lower right); the 14 digital I/O pins are at the top, the 6 analog input pins at the lower right, and the power connector at the lower left.
Most Arduino boards consist of an Atmel 8-bit AVR microcontroller (ATmega8,ATmega328, ATmega1280, or ATmega2560) with varying amounts of flash memory, pins, and features.Arduino Due, based on the Atmel SAM3X8E was introduced in 2012.shields. Multiple and possibly stacked shields may be individually addressable via an I2C serial bus. Most boards include a 5 V linear regulator and a 16 MHz crystal oscillator or ceramic resonator. Some designs, such as the LilyPad,
Arduino microcontrollers are pre-programmed with a boot loader that simplifies uploading of programs to the on-chip flash memory. The default bootloader of the Arduino Uno is the Optiboot bootloader.RS-232 logic levels and transistor–transistor logic (TTL) level signals. Current Arduino boards are programmed via Universal Serial Bus (USB), implemented using USB-to-serial adapter chips such as the FTDI FT232. Some boards, such as later-model Uno boards, substitute the FTDI chip with a separate AVR chip containing USB-to-serial firmware, which is reprogrammable via its own ICSP header. Other variants, such as the Arduino Mini and the unofficial Boarduino, use a detachable USB-to-serial adapter board or cable, Bluetooth or other methods. When used with traditional microcontroller tools, instead of the Arduino IDE, standard AVR in-system programming (ISP) programming is used.
The Arduino board exposes most of the microcontroller"s I/O pins for use by other circuits. The Diecimila,Duemilanove,Unopulse-width modulated signals, and six analog inputs, which can also be used as six digital I/O pins. These pins are on the top of the board, via female 0.1-inch (2.54 mm) headers. Several plug-in application shields are also commercially available. The Arduino Nano, and Arduino-compatible Bare Bones Boardbreadboards.
Many Arduino-compatible and Arduino-derived boards exist. Some are functionally equivalent to an Arduino and can be used interchangeably. Many enhance the basic Arduino by adding output drivers, often for use in school-level education,
Arduino and Arduino-compatible boards use printed circuit expansion boards called shields, which plug into the normally supplied Arduino pin headers.3D printing and other applications, GNSS (satellite navigation), Ethernet, liquid crystal display (LCD), or breadboarding (prototyping). Several shields can also be made do it yourself (DIY).
Some shields offer stacking headers which allows multiple shields to be stacked on top of an Arduino board. Here, a prototyping shield is stacked on two Adafruit motor shield V2s.
Adafruit Datalogging Shield with a Secure Digital (SD) card slot and real-time clock (RTC) chip along with some space for adding components and modules for customization
Adafruit Motor Shield with screw terminals for connection to motors. Officially discontinued, this shield may still be available through unofficial channels.
A program for Arduino hardware may be written in any programming language with compilers that produce binary machine code for the target processor. Atmel provides a development environment for their 8-bit AVR and 32-bit ARM Cortex-M based microcontrollers: AVR Studio (older) and Atmel Studio (newer).
The Arduino integrated development environment (IDE) is a cross-platform application (for Microsoft Windows, macOS, and Linux) that is written in the Java programming language. It originated from the IDE for the languages brace matching, and syntax highlighting, and provides simple one-click mechanisms to compile and upload programs to an Arduino board. It also contains a message area, a text console, a toolbar with buttons for common functions and a hierarchy of operation menus. The source code for the IDE is released under the GNU General Public License, version 2.
The Arduino IDE supports the languages C and C++ using special rules of code structuring. The Arduino IDE supplies a software library from the Wiring project, which provides many common input and output procedures. User-written code only requires two basic functions, for starting the sketch and the main program loop, that are compiled and linked with a program stub main() into an executable cyclic executive program with the GNU toolchain, also included with the IDE distribution. The Arduino IDE employs the program avrdude to convert the executable code into a text file in hexadecimal encoding that is loaded into the Arduino board by a loader program in the board"s firmware.
From version 1.8.12, Arduino IDE windows compiler supports only Windows 7 or newer OS. On Windows Vista or older one gets "Unrecognized Win32 application" error when trying to verify/upload program. To run IDE on older machines, users can either use version 1.8.11, or copy "arduino-builder" executable from version 11 to their current install folder as it"s independent from IDE.
Most Arduino boards contain a light-emitting diode (LED) and a current-limiting resistor connected between pin 13 and ground, which is a convenient feature for many tests and program functions.Hello, World!, is "blink", which repeatedly blinks the on-board LED integrated into the Arduino board. This program uses the functions pinMode(), digitalWrite(), and delay(), which are provided by the internal libraries included in the IDE environment.
The open-source nature of the Arduino project has facilitated the publication of many free software libraries that other developers use to augment their projects.
There is also a threading tool, named Protothreads. Protothreads are described as "extremely lightweight stackless threads designed for severely memory constrained systems, such as small embedded systems or wireless sensor network nodes.
Di Tore, Stefano; Todino, Michele Domenic; Plutino, Antonia (2019). "Le wearable technologies e la metafora dei sei cappelli per pensare a supporto del seamless learning". Professionalità. 4 (II): 118–13issn=0392–279.
Di Tore, Stefano; Todino, Michele; Sibilio, Maurizio (2019-04-30). "Disuffo: Design, prototyping and development of an open-source educational robot". Form@re - Open Journal per la Formazione in Rete (in Italian). 19 (1): 106–116. doi:10.13128/FORMARE-24446. S2CID 181368197.
Dunkels, A.; Schmidt, O.; Voigt, T. (2005). Using Protothreads for Sensor Node Programming. Proceedings of the REALWSN 2005 Workshop on Real-World Wireless Sensor Networks Presented at the REALWSN 2005 Workshop on Real-World Wireless Sensor Networks.
This TFT LCD Screen Module, 40pins interface, not just a LCD screen but include the Touch, SD card and Flash design. So it’s a powerful extension module for your project.
Because TFT01 LCD is working at 3.3V voltage, it cannot be used directly on top of a standard Arduino board, so in order to make TFT01 LCD compatible for using on standard Arduino board, designed section TFT Shield, can be directly plugged into the Arduino board that use TFT01 LCD module
TFT01 LCD 16 can support the current mode, since there is sufficient Mega2560 IO, while using only a touch screen interface or SD card interface, like in the case of face 328S will not exist.
The Mega 2560 is a microcontroller board based on the ATmega2560 .It has 54 digital input/output pins (of which 14 can be used as PWM outputs), 16 analog inputs, 4 UARTs (hardware serial ports), a 16 MHz crystal oscillator, a USB connection, a power jack, an ICSP header, and a reset button.
This is a 3.2 inch TFT touch screen expansion board using standard Shield interface and it has good compatibility. It integrates a 3.2-inch touch screen, I2C temperature sensor, TF card holder, level conversion circuit, and the secondary development is easy.