lcd touch screen meaning free sample

Color LCD screen with swappable faceplate for easy logo customization; Zero provisioning and easy management through Grandstream"s new cloud platform, GDMS (Grandstream Device Management System); Industry security protection such as secure boot, random default password, unique security certificate per device, and encrypted data storage.

A new report fresh from Japan is claiming that the Cupertino giant is in the process of developing a 6.1-inch handset with LCD screen. This is in spite of Apple"s decision to move forward with OLED screens for its flagship handsets.

The complete assembly package for iPhone 6 includes an outer glass, touch digitizer panel and LCD screen. The kit has a screen of size 4.7 inches, which is covered with Oleophobic coating.

The Cybershot has a 3-inch foldout LCD screen in addition to an electronic viewfinder, which is useful when glare makes it difficult to see the LCD screen.

lcd touch screen meaning free sample

A touchscreen or touch screen is the assembly of both an input ("touch panel") and output ("display") device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often an LCD, AMOLED or OLED display while the system is usually used in a laptop, tablet, or smartphone. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers.zooming to increase the text size.

The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or other such devices (other than a stylus, which is optional for most modern touchscreens).

Touchscreens are common in devices such as game consoles, personal computers, electronic voting machines, and point-of-sale (POS) systems. They can also be attached to computers or, as terminals, to networks. They play a prominent role in the design of digital appliances such as personal digital assistants (PDAs) and some e-readers. Touchscreens are also important in educational settings such as classrooms or on college campuses.

The popularity of smartphones, tablets, and many types of information appliances is driving the demand and acceptance of common touchscreens for portable and functional electronics. Touchscreens are found in the medical field, heavy industry, automated teller machines (ATMs), and kiosks such as museum displays or room automation, where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display"s content.

Historically, the touchscreen sensor and its accompanying controller-based firmware have been made available by a wide array of after-market system integrators, and not by display, chip, or motherboard manufacturers. Display manufacturers and chip manufacturers have acknowledged the trend toward acceptance of touchscreens as a user interface component and have begun to integrate touchscreens into the fundamental design of their products.

The prototypeCERNFrank Beck, a British electronics engineer, for the control room of CERN"s accelerator SPS (Super Proton Synchrotron). This was a further development of the self-capacitance screen (right), also developed by Stumpe at CERN

One predecessor of the modern touch screen includes stylus based systems. In 1946, a patent was filed by Philco Company for a stylus designed for sports telecasting which, when placed against an intermediate cathode ray tube display (CRT) would amplify and add to the original signal. Effectively, this was used for temporarily drawing arrows or circles onto a live television broadcast, as described in US 2487641A, Denk, William E, "Electronic pointer for television images", issued 1949-11-08. Later inventions built upon this system to free telewriting styli from their mechanical bindings. By transcribing what a user draws onto a computer, it could be saved for future use. See US 3089918A, Graham, Robert E, "Telewriting apparatus", issued 1963-05-14.

The first version of a touchscreen which operated independently of the light produced from the screen was patented by AT&T Corporation US 3016421A, Harmon, Leon D, "Electrographic transmitter", issued 1962-01-09. This touchscreen utilized a matrix of collimated lights shining orthogonally across the touch surface. When a beam is interrupted by a stylus, the photodetectors which no longer are receiving a signal can be used to determine where the interruption is. Later iterations of matrix based touchscreens built upon this by adding more emitters and detectors to improve resolution, pulsing emitters to improve optical signal to noise ratio, and a nonorthogonal matrix to remove shadow readings when using multi-touch.

The first finger driven touch screen was developed by Eric Johnson, of the Royal Radar Establishment located in Malvern, England, who described his work on capacitive touchscreens in a short article published in 1965Frank Beck and Bent Stumpe, engineers from CERN (European Organization for Nuclear Research), developed a transparent touchscreen in the early 1970s,In the mid-1960s, another precursor of touchscreens, an ultrasonic-curtain-based pointing device in front of a terminal display, had been developed by a team around Rainer Mallebrein[de] at Telefunken Konstanz for an air traffic control system.Einrichtung" ("touch input facility") for the SIG 50 terminal utilizing a conductively coated glass screen in front of the display.

In 1972, a group at the University of Illinois filed for a patent on an optical touchscreenMagnavox Plato IV Student Terminal and thousands were built for this purpose. These touchscreens had a crossed array of 16×16 infrared position sensors, each composed of an LED on one edge of the screen and a matched phototransistor on the other edge, all mounted in front of a monochrome plasma display panel. This arrangement could sense any fingertip-sized opaque object in close proximity to the screen. A similar touchscreen was used on the HP-150 starting in 1983. The HP 150 was one of the world"s earliest commercial touchscreen computers.infrared transmitters and receivers around the bezel of a 9-inch Sony cathode ray tube (CRT).

In 1977, an American company, Elographics – in partnership with Siemens – began work on developing a transparent implementation of an existing opaque touchpad technology, U.S. patent No. 3,911,215, October 7, 1975, which had been developed by Elographics" founder George Samuel Hurst.World"s Fair at Knoxville in 1982.

In 1984, Fujitsu released a touch pad for the Micro 16 to accommodate the complexity of kanji characters, which were stored as tiled graphics.Sega released the Terebi Oekaki, also known as the Sega Graphic Board, for the SG-1000 video game console and SC-3000 home computer. It consisted of a plastic pen and a plastic board with a transparent window where pen presses are detected. It was used primarily with a drawing software application.

Touch-sensitive control-display units (CDUs) were evaluated for commercial aircraft flight decks in the early 1980s. Initial research showed that a touch interface would reduce pilot workload as the crew could then select waypoints, functions and actions, rather than be "head down" typing latitudes, longitudes, and waypoint codes on a keyboard. An effective integration of this technology was aimed at helping flight crews maintain a high level of situational awareness of all major aspects of the vehicle operations including the flight path, the functioning of various aircraft systems, and moment-to-moment human interactions.

In the early 1980s, General Motors tasked its Delco Electronics division with a project aimed at replacing an automobile"s non-essential functions (i.e. other than throttle, transmission, braking, and steering) from mechanical or electro-mechanical systems with solid state alternatives wherever possible. The finished device was dubbed the ECC for "Electronic Control Center", a digital computer and software control system hardwired to various peripheral sensors, servos, solenoids, antenna and a monochrome CRT touchscreen that functioned both as display and sole method of input.stereo, fan, heater and air conditioner controls and displays, and was capable of providing very detailed and specific information about the vehicle"s cumulative and current operating status in real time. The ECC was standard equipment on the 1985–1989 Buick Riviera and later the 1988–1989 Buick Reatta, but was unpopular with consumers—partly due to the technophobia of some traditional Buick customers, but mostly because of costly technical problems suffered by the ECC"s touchscreen which would render climate control or stereo operation impossible.

Multi-touch technology began in 1982, when the University of Toronto"s Input Research Group developed the first human-input multi-touch system, using a frosted-glass panel with a camera placed behind the glass. In 1985, the University of Toronto group, including Bill Buxton, developed a multi-touch tablet that used capacitance rather than bulky camera-based optical sensing systems (see History of multi-touch).

The first commercially available graphical point-of-sale (POS) software was demonstrated on the 16-bit Atari 520ST color computer. It featured a color touchscreen widget-driven interface.COMDEX expo in 1986.

In 1987, Casio launched the Casio PB-1000 pocket computer with a touchscreen consisting of a 4×4 matrix, resulting in 16 touch areas in its small LCD graphic screen.

Touchscreens had a bad reputation of being imprecise until 1988. Most user-interface books would state that touchscreen selections were limited to targets larger than the average finger. At the time, selections were done in such a way that a target was selected as soon as the finger came over it, and the corresponding action was performed immediately. Errors were common, due to parallax or calibration problems, leading to user frustration. "Lift-off strategy"University of Maryland Human–Computer Interaction Lab (HCIL). As users touch the screen, feedback is provided as to what will be selected: users can adjust the position of the finger, and the action takes place only when the finger is lifted off the screen. This allowed the selection of small targets, down to a single pixel on a 640×480 Video Graphics Array (VGA) screen (a standard of that time).

Sears et al. (1990)human–computer interaction of the time, describing gestures such as rotating knobs, adjusting sliders, and swiping the screen to activate a switch (or a U-shaped gesture for a toggle switch). The HCIL team developed and studied small touchscreen keyboards (including a study that showed users could type at 25 wpm on a touchscreen keyboard), aiding their introduction on mobile devices. They also designed and implemented multi-touch gestures such as selecting a range of a line, connecting objects, and a "tap-click" gesture to select while maintaining location with another finger.

In 1990, HCIL demonstrated a touchscreen slider,lock screen patent litigation between Apple and other touchscreen mobile phone vendors (in relation to

An early attempt at a handheld game console with touchscreen controls was Sega"s intended successor to the Game Gear, though the device was ultimately shelved and never released due to the expensive cost of touchscreen technology in the early 1990s.

Touchscreens would not be popularly used for video games until the release of the Nintendo DS in 2004.Apple Watch being released with a force-sensitive display in April 2015.

In 2007, 93% of touchscreens shipped were resistive and only 4% were projected capacitance. In 2013, 3% of touchscreens shipped were resistive and 90% were projected capacitance.

A resistive touchscreen panel comprises several thin layers, the most important of which are two transparent electrically resistive layers facing each other with a thin gap between. The top layer (that which is touched) has a coating on the underside surface; just beneath it is a similar resistive layer on top of its substrate. One layer has conductive connections along its sides, the other along top and bottom. A voltage is applied to one layer and sensed by the other. When an object, such as a fingertip or stylus tip, presses down onto the outer surface, the two layers touch to become connected at that point.voltage dividers, one axis at a time. By rapidly switching between each layer, the position of pressure on the screen can be detected.

Resistive touch is used in restaurants, factories and hospitals due to its high tolerance for liquids and contaminants. A major benefit of resistive-touch technology is its low cost. Additionally, as only sufficient pressure is necessary for the touch to be sensed, they may be used with gloves on, or by using anything rigid as a finger substitute. Disadvantages include the need to press down, and a risk of damage by sharp objects. Resistive touchscreens also suffer from poorer contrast, due to having additional reflections (i.e. glare) from the layers of material placed over the screen.3DS family, and the Wii U GamePad.

Surface acoustic wave (SAW) technology uses ultrasonic waves that pass over the touchscreen panel. When the panel is touched, a portion of the wave is absorbed. The change in ultrasonic waves is processed by the controller to determine the position of the touch event. Surface acoustic wave touchscreen panels can be damaged by outside elements. Contaminants on the surface can also interfere with the functionality of the touchscreen.

The Casio TC500 Capacitive touch sensor watch from 1983, with angled light exposing the touch sensor pads and traces etched onto the top watch glass surface.

A capacitive touchscreen panel consists of an insulator, such as glass, coated with a transparent conductor, such as indium tin oxide (ITO).electrostatic field, measurable as a change in capacitance. Different technologies may be used to determine the location of the touch. The location is then sent to the controller for processing. Touchscreens that use silver instead of ITO exist, as ITO causes several environmental problems due to the use of indium.complementary metal-oxide-semiconductor (CMOS) application-specific integrated circuit (ASIC) chip, which in turn usually sends the signals to a CMOS digital signal processor (DSP) for processing.

Unlike a resistive touchscreen, some capacitive touchscreens cannot be used to detect a finger through electrically insulating material, such as gloves. This disadvantage especially affects usability in consumer electronics, such as touch tablet PCs and capacitive smartphones in cold weather when people may be wearing gloves. It can be overcome with a special capacitive stylus, or a special-application glove with an embroidered patch of conductive thread allowing electrical contact with the user"s fingertip.

A low-quality switching-mode power supply unit with an accordingly unstable, noisy voltage may temporarily interfere with the precision, accuracy and sensitivity of capacitive touch screens.

Some capacitive display manufacturers continue to develop thinner and more accurate touchscreens. Those for mobile devices are now being produced with "in-cell" technology, such as in Samsung"s Super AMOLED screens, that eliminates a layer by building the capacitors inside the display itself. This type of touchscreen reduces the visible distance between the user"s finger and what the user is touching on the screen, reducing the thickness and weight of the display, which is desirable in smartphones.

In this basic technology, only one side of the insulator is coated with a conductive layer. A small voltage is applied to the layer, resulting in a uniform electrostatic field. When a conductor, such as a human finger, touches the uncoated surface, a capacitor is dynamically formed. The sensor"s controller can determine the location of the touch indirectly from the change in the capacitance as measured from the four corners of the panel. As it has no moving parts, it is moderately durable but has limited resolution, is prone to false signals from parasitic capacitive coupling, and needs calibration during manufacture. It is therefore most often used in simple applications such as industrial controls and kiosks.

This diagram shows how eight inputs to a lattice touchscreen or keypad creates 28 unique intersections, as opposed to 16 intersections created using a standard x/y multiplexed touchscreen .

Projected capacitive touch (PCT; also PCAP) technology is a variant of capacitive touch technology but where sensitivity to touch, accuracy, resolution and speed of touch have been greatly improved by the use of a simple form of

Some modern PCT touch screens are composed of thousands of discrete keys,etching a single conductive layer to form a grid pattern of electrodes, by etching two separate, perpendicular layers of conductive material with parallel lines or tracks to form a grid, or by forming an x/y grid of fine, insulation coated wires in a single layer . The number of fingers that can be detected simultaneously is determined by the number of cross-over points (x * y) . However, the number of cross-over points can be almost doubled by using a diagonal lattice layout, where, instead of x elements only ever crossing y elements, each conductive element crosses every other element .

In some designs, voltage applied to this grid creates a uniform electrostatic field, which can be measured. When a conductive object, such as a finger, comes into contact with a PCT panel, it distorts the local electrostatic field at that point. This is measurable as a change in capacitance. If a finger bridges the gap between two of the "tracks", the charge field is further interrupted and detected by the controller. The capacitance can be changed and measured at every individual point on the grid. This system is able to accurately track touches.

Unlike traditional capacitive touch technology, it is possible for a PCT system to sense a passive stylus or gloved finger. However, moisture on the surface of the panel, high humidity, or collected dust can interfere with performance.

These environmental factors, however, are not a problem with "fine wire" based touchscreens due to the fact that wire based touchscreens have a much lower "parasitic" capacitance, and there is greater distance between neighbouring conductors.

This is a common PCT approach, which makes use of the fact that most conductive objects are able to hold a charge if they are very close together. In mutual capacitive sensors, a capacitor is inherently formed by the row trace and column trace at each intersection of the grid. A 16×14 array, for example, would have 224 independent capacitors. A voltage is applied to the rows or columns. Bringing a finger or conductive stylus close to the surface of the sensor changes the local electrostatic field, which in turn reduces the mutual capacitance. The capacitance change at every individual point on the grid can be measured to accurately determine the touch location by measuring the voltage in the other axis. Mutual capacitance allows multi-touch operation where multiple fingers, palms or styli can be accurately tracked at the same time.

Self-capacitive touch screen layers are used on mobile phones such as the Sony Xperia Sola,Samsung Galaxy S4, Galaxy Note 3, Galaxy S5, and Galaxy Alpha.

Self capacitance is far more sensitive than mutual capacitance and is mainly used for single touch, simple gesturing and proximity sensing where the finger does not even have to touch the glass surface.

Capacitive touchscreens do not necessarily need to be operated by a finger, but until recently the special styli required could be quite expensive to purchase. The cost of this technology has fallen greatly in recent years and capacitive styli are now widely available for a nominal charge, and often given away free with mobile accessories. These consist of an electrically conductive shaft with a soft conductive rubber tip, thereby resistively connecting the fingers to the tip of the stylus.

Infrared sensors mounted around the display watch for a user"s touchscreen input on this PLATO V terminal in 1981. The monochromatic plasma display"s characteristic orange glow is illustrated.

An infrared touchscreen uses an array of X-Y infrared LED and photodetector pairs around the edges of the screen to detect a disruption in the pattern of LED beams. These LED beams cross each other in vertical and horizontal patterns. This helps the sensors pick up the exact location of the touch. A major benefit of such a system is that it can detect essentially any opaque object including a finger, gloved finger, stylus or pen. It is generally used in outdoor applications and POS systems that cannot rely on a conductor (such as a bare finger) to activate the touchscreen. Unlike capacitive touchscreens, infrared touchscreens do not require any patterning on the glass which increases durability and optical clarity of the overall system. Infrared touchscreens are sensitive to dirt and dust that can interfere with the infrared beams, and suffer from parallax in curved surfaces and accidental press when the user hovers a finger over the screen while searching for the item to be selected.

A translucent acrylic sheet is used as a rear-projection screen to display information. The edges of the acrylic sheet are illuminated by infrared LEDs, and infrared cameras are focused on the back of the sheet. Objects placed on the sheet are detectable by the cameras. When the sheet is touched by the user, frustrated total internal reflection results in leakage of infrared light which peaks at the points of maximum pressure, indicating the user"s touch location. Microsoft"s PixelSense tablets use this technology.

Optical touchscreens are a relatively modern development in touchscreen technology, in which two or more image sensors (such as CMOS sensors) are placed around the edges (mostly the corners) of the screen. Infrared backlights are placed in the sensor"s field of view on the opposite side of the screen. A touch blocks some lights from the sensors, and the location and size of the touching object can be calculated (see visual hull). This technology is growing in popularity due to its scalability, versatility, and affordability for larger touchscreens.

Introduced in 2002 by 3M, this system detects a touch by using sensors to measure the piezoelectricity in the glass. Complex algorithms interpret this information and provide the actual location of the touch.

The key to this technology is that a touch at any one position on the surface generates a sound wave in the substrate which then produces a unique combined signal as measured by three or more tiny transducers attached to the edges of the touchscreen. The digitized signal is compared to a list corresponding to every position on the surface, determining the touch location. A moving touch is tracked by rapid repetition of this process. Extraneous and ambient sounds are ignored since they do not match any stored sound profile. The technology differs from other sound-based technologies by using a simple look-up method rather than expensive signal-processing hardware. As with the dispersive signal technology system, a motionless finger cannot be detected after the initial touch. However, for the same reason, the touch recognition is not disrupted by any resting objects. The technology was created by SoundTouch Ltd in the early 2000s, as described by the patent family EP1852772, and introduced to the market by Tyco International"s Elo division in 2006 as Acoustic Pulse Recognition.

There are several principal ways to build a touchscreen. The key goals are to recognize one or more fingers touching a display, to interpret the command that this represents, and to communicate the command to the appropriate application.

Dispersive-signal technology measures the piezoelectric effect—the voltage generated when mechanical force is applied to a material—that occurs chemically when a strengthened glass substrate is touched.

There are two infrared-based approaches. In one, an array of sensors detects a finger touching or almost touching the display, thereby interrupting infrared light beams projected over the screen. In the other, bottom-mounted infrared cameras record heat from screen touches.

The development of multi-touch screens facilitated the tracking of more than one finger on the screen; thus, operations that require more than one finger are possible. These devices also allow multiple users to interact with the touchscreen simultaneously.

With the growing use of touchscreens, the cost of touchscreen technology is routinely absorbed into the products that incorporate it and is nearly eliminated. Touchscreen technology has demonstrated reliability and is found in airplanes, automobiles, gaming consoles, machine control systems, appliances, and handheld display devices including cellphones; the touchscreen market for mobile devices was projected to produce US$5 billion by 2009.

The ability to accurately point on the screen itself is also advancing with the emerging graphics tablet-screen hybrids. Polyvinylidene fluoride (PVDF) plays a major role in this innovation due its high piezoelectric properties, which allow the tablet to sense pressure, making such things as digital painting behave more like paper and pencil.

TapSense, announced in October 2011, allows touchscreens to distinguish what part of the hand was used for input, such as the fingertip, knuckle and fingernail. This could be used in a variety of ways, for example, to copy and paste, to capitalize letters, to activate different drawing modes, etc.

For touchscreens to be effective input devices, users must be able to accurately select targets and avoid accidental selection of adjacent targets. The design of touchscreen interfaces should reflect technical capabilities of the system, ergonomics, cognitive psychology and human physiology.

Guidelines for touchscreen designs were first developed in the 2000s, based on early research and actual use of older systems, typically using infrared grids—which were highly dependent on the size of the user"s fingers. These guidelines are less relevant for the bulk of modern touch devices which use capacitive or resistive touch technology.

Much more important is the accuracy humans have in selecting targets with their finger or a pen stylus. The accuracy of user selection varies by position on the screen: users are most accurate at the center, less so at the left and right edges, and least accurate at the top edge and especially the bottom edge. The R95 accuracy (required radius for 95% target accuracy) varies from 7 mm (0.28 in) in the center to 12 mm (0.47 in) in the lower corners.

This user inaccuracy is a result of parallax, visual acuity and the speed of the feedback loop between the eyes and fingers. The precision of the human finger alone is much, much higher than this, so when assistive technologies are provided—such as on-screen magnifiers—users can move their finger (once in contact with the screen) with precision as small as 0.1 mm (0.004 in).

Users of handheld and portable touchscreen devices hold them in a variety of ways, and routinely change their method of holding and selection to suit the position and type of input. There are four basic types of handheld interaction:

Touchscreens are often used with haptic response systems. A common example of this technology is the vibratory feedback provided when a button on the touchscreen is tapped. Haptics are used to improve the user"s experience with touchscreens by providing simulated tactile feedback, and can be designed to react immediately, partly countering on-screen response latency. Research from the University of Glasgow (Brewster, Chohan, and Brown, 2007; and more recently Hogan) demonstrates that touchscreen users reduce input errors (by 20%), increase input speed (by 20%), and lower their cognitive load (by 40%) when touchscreens are combined with haptics or tactile feedback. On top of this, a study conducted in 2013 by Boston College explored the effects that touchscreens haptic stimulation had on triggering psychological ownership of a product. Their research concluded that a touchscreens ability to incorporate high amounts of haptic involvement resulted in customers feeling more endowment to the products they were designing or buying. The study also reported that consumers using a touchscreen were willing to accept a higher price point for the items they were purchasing.

Unsupported touchscreens are still fairly common in applications such as ATMs and data kiosks, but are not an issue as the typical user only engages for brief and widely spaced periods.

Touchscreens can suffer from the problem of fingerprints on the display. This can be mitigated by the use of materials with optical coatings designed to reduce the visible effects of fingerprint oils. Most modern smartphones have oleophobic coatings, which lessen the amount of oil residue. Another option is to install a matte-finish anti-glare screen protector, which creates a slightly roughened surface that does not easily retain smudges.

Touchscreens do not work most of the time when the user wears gloves. The thickness of the glove and the material they are made of play a significant role on that and the ability of a touchscreen to pick up a touch.

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lcd touch screen meaning free sample

A surface capacitive touchscreen uses a transparent layer of conductive film overlaid onto a glass sublayer. A protective layer is then applied to the conductive film. Voltage is applied to the electrodes on the four corners of the glass sublayer to generate a uniform electric field. When a conductor touches the screen, current flows from the electrodes to the conductor. The location of the conductor is then calculated based on the activity of the currents. Surface capacitive touchscreens are often used for large screen panels.

Projected capacitive touchscreens are extremely precise and quick to respond and are typically found on smaller devices such as iPhones, iPod touches, or iPads. Unlike the surface capacitive touchscreens, which use four electrodes and a transparent conductive film, the projected capacitive touchscreens use a vast amount of transparent electrodes arranged in a specific pattern and on two separate layers. When a conductor moves near the screen, the electrical field between the electrodes changes, and sensors can instantly identify the location on the screen. Projected capacitive touchscreens can accurately register multi-touch events.

lcd touch screen meaning free sample

Touch panel technologies are a key theme in current digital devices, including smartphones, slate devices like the iPad, the screens on the backs of digital cameras, the Nintendo DS, and Windows 7 devices. The term touch panel encompasses various technologies for sensing the touch of a finger or stylus. In this session, we"ll look at basic touch panel sensing methods and introduce the characteristics and optimal applications of each.

Note: Below is the translation from the Japanese of the ITmedia article "How Can a Screen Sense Touch? A Basic Understanding of Touch Panels"published September 27, 2010. Copyright 2011 ITmedia Inc. All Rights Reserved.

A touch panel is a piece of equipment that lets users interact with a computer by touching the screen directly. Incorporating features into the monitor like sensors that detect touch actions makes it possible to issue instructions to a computer by having it sense the position of a finger or stylus. Essentially, it becomes a device fusing the two functions of display and input.

It"s perhaps not something we think of often, but touch panels have integrated themselves into every aspect of our lives. People who enjoy using digital devices like smartphones interact with touch panels all the time in everyday life—but so do others, at devices like bank ATMs, ticket vending machines in railway stations, electronic kiosks inside convenience stores, digital photo printers at mass merchandisers, library information terminals, photocopiers, and car navigation systems.

A major factor driving the spread of touch panels is the benefits they offer in the way of intuitive operation. Since they can be used for input through direct contact with icons and buttons, they"re easy to understand and easily used, even by people unaccustomed to using computers. Touch panels also contribute to miniaturization and simplification of devices by combining display and input into a single piece of equipment. Since touch panel buttons are software, not hardware, their interfaces are easily changed through software.

While a touch panel requires a wide range of characteristics, including display visibility above all, along with precision in position sensing, rapid response to input, durability, and installation costs, their characteristics differ greatly depending on the methods used to sense touch input. Some typical touch-panel sensing methods are discussed below.

As of 2010, resistive film represented the most widely used sensing method in the touch panel market. Touch panels based on this method are called pressure-sensitive or analog-resistive film touch panels. In addition to standalone LCD monitors, this technology is used in a wide range of small to mid-sized devices, including smartphones, mobile phones, PDAs, car navigation systems, and the Nintendo DS.

With this method, the position on screen contacted by a finger, stylus, or other object is detected using changes in pressure. The monitor features a simple internal structure: a glass screen and a film screen separated by a narrow gap, each with a transparent electrode film (electrode layer) attached. Pressing the surface of the screen presses the electrodes in the film and the glass to come into contact, resulting in the flow of electrical current. The point of contact is identified by detecting this change in voltage.

The advantages of this system include the low-cost manufacture, thanks to its simple structure. The system also uses less electricity than other methods, and the resulting configurations are strongly resistant to dust and water since the surface is covered in film. Since input involves pressure applied to the film, it can be used for input not just with bare fingers, but even when wearing gloves or using a stylus. These screens can also be used to input handwritten text.

Drawbacks include lower light transmittance (reduced display quality) due to the film and two electrode layers; relatively lower durability and shock resistance; and reduced precision of detection with larger screen sizes. (Precision can be maintained in other ways—for example, splitting the screen into multiple areas for detection.)

Capacitive touch panels represent the second most widely used sensing method after resistive film touch panels. Corresponding to the terms used for the above analog resistive touch panels, these also are called analog capacitive touch panels. Aside from standalone LCD monitors, these are often used in the same devices with resistive film touch panels, such as smartphones and mobile phones.

With this method, the point at which the touch occurs is identified using sensors to sense minor changes in electrical current generated by contact with a finger or changes in electrostatic capacity (load). Since the sensors react to the static electrical capacity of the human body when a finger approaches the screen, they also can be operated in a manner similar to moving a pointer within an area touched on screen.

Two types of touch panels use this method: surface capacitive touch panels and projective capacitive touch panels. The internal structures differ between the two types.

Surface capacitive touch panels are often used in relatively large panels. Inside these panels, a transparent electrode film (electrode layer) is placed atop a glass substrate, covered by a protective cover. Electric voltage is applied to electrodes positioned in the four corners of the glass substrate, generating a uniform low-voltage electrical field across the entire panel. The coordinates of the position at which the finger touches the screen are identified by measuring the resulting changes in electrostatic capacity at the four corners of the panel.

While this type of capacitive touch panel has a simpler structure than a projected capacitive touch panel and for this reason offers lower cost, it is structurally difficult to detect contact at two or more points at the same time (multi-touch).

Projected capacitive touch panels are often used for smaller screen sizes than surface capacitive touch panels. They"ve attracted significant attention in mobile devices. The iPhone, iPod Touch, and iPad use this method to achieve high-precision multi-touch functionality and high response speed.

The internal structure of these touch panels consists of a substrate incorporating an IC chip for processing computations, over which is a layer of numerous transparent electrodes is positioned in specific patterns. The surface is covered with an insulating glass or plastic cover. When a finger approaches the surface, electrostatic capacity among multiple electrodes changes simultaneously, and the position were contact occurs can be identified precisely by measuring the ratios between these electrical currents.

A unique characteristic of a projected capacitive touch panel is the fact that the large number of electrodes enables accurate detection of contact at multiple points (multi-touch). However, the projected capacitive touch panels featuring indium-tin-oxide (ITO) found in smartphones and similar devices are poorly suited for use in large screens, since increased screen size results in increased resistance (i.e., slower transmission of electrical current), increasing the amount of error and noise in detecting the points touched.

Larger touch panels use center-wire projected capacitive touch panels in which very thin electrical wires are laid out in a grid as a transparent electrode layer. While lower resistance makes center-wire projected capacitive touch panels highly sensitive, they are less suited to mass production than ITO etching.

Above, we"ve summarized the differences between the two types of capacitive touch panels. The overall characteristics of such panels include the fact that unlike resistive film touch panels, they do not respond to touch by clothing or standard styli. They feature strong resistance to dust and water drops and high durability and scratch resistance. In addition, their light transmittance is higher, as compared to resistive film touch panels.

On the other hand, these touch panels require either a finger or a special stylus. They cannot be operated while wearing gloves, and they are susceptible to the effects of nearby metal structures.

Surface acoustic wave (SAW) touch panels were developed mainly to address the drawbacks of low light transmittance in resistive film touch panels—that is, to achieve bright touch panels with high levels of visibility. These are also called surface wave or acoustic wave touch panels. Aside from standalone LCD monitors, these are widely used in public spaces, in devices like point-of-sale terminals, ATMs, and electronic kiosks.

These panels detect the screen position where contact occurs with a finger or other object using the attenuation in ultrasound elastic waves on the surface. The internal structure of these panels is designed so that multiple piezoelectric transducers arranged in the corners of a glass substrate transmit ultrasound surface elastic waves as vibrations in the panel surface, which are received by transducers installed opposite the transmitting ones. When the screen is touched, ultrasound waves are absorbed and attenuated by the finger or other object. The location is identified by detecting these changes. Naturally, the user does not feel these vibrations when touching the screen. These panels offer high ease of use.

The strengths of this type of touch panel include high light transmittance and superior visibility, since the structure requires no film or transparent electrodes on the screen. Additionally, the surface glass provides better durability and scratch resistance than a capacitive touch panel. Another advantage is that even if the surface does somehow become scratched, the panel remains sensitive to touch. (On a capacitive touch panel, surface scratches can sometimes interrupt signals.) Structurally, this type of panel ensures high stability and long service life, free of changes over time or deviations in position.

All in all, however, these touch panels offer relatively few drawbacks. Recent developments such as improvements in manufacturing technology are also improving their cost-performance.

The category of optical touch panels includes multiple sensing methods. The number of products employing infrared optical imaging touch panels based on infrared image sensors to sense position through triangulation has grown in recent years, chiefly among larger panels.

A touch panel in this category features one infrared LED each at the left and right ends of the top of the panel, along with an image sensor (camera). Retroreflective tape that reflects incident light along the axis of incidence is affixed along the remaining left, right, and bottom sides. When a finger or other object touches the screen, the image sensor captures the shadows formed when the infrared light is blocked. The coordinates of the location of contact are derived by triangulation.

While this type differs somewhat from the above touch panels, let"s touch on the subject of electromagnetic induction touch panels. This method is used in devices like LCD graphics tablets, tablet PCs, and purikura photo sticker booths.

This input method for graphics tablets, which originally did not feature monitors, achieves high-precision touch panels by combining a sensor with the LCD panel. When the user touches the screen with a special-purpose stylus that generates a magnetic field, sensors on the panel receive the electromagnetic energy and use it to sense the position of the pen.

Since a special-purpose stylus is used for input, input using a finger or a general-purpose stylus is not possible, and the method has limited applications. Still, this has both good and bad points. It eliminates input errors due to the surrounding environment or unintended screen manipulation. Since the technology was intended for use in graphics tablets, it offers superior sensor precision—making it possible, for example, to change line width smoothly by precisely sensing the pressure with which the stylus is pressed against the screen (electrostatic capacity). This design approach also gives the screen high light transmittance and durability.

The table below summarizes the characteristics of the touch panels we"ve looked at. Keep in mind that even in devices based on the same sensing method, performance and functions can vary widely in the actual products. Use this information only as an introduction to general product characteristics. Additionally, given daily advances in touch-panel technological innovations and cost reductions, the information below is only a snapshot of current trends as of September 2010.

Each touch-panel type offers its own strengths and weaknesses. No single sensing method currently offers overwhelming superiority in all aspects. Choose a product after considering the intended use and environmental factors.

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Touch screens offer ease of use, speed, accuracy, and negate the need to become proficient with a handheld device. General Digital offers the option of equipping your LCD monitor with a variety of touch technologies, such as:

In 1977, we created the world’s first touch responsive industrial terminal, the VuePoint™. It didn’t have a true touch screen; rather, the VuePoint was equipped with a circuit board onto which infrared LEDs were mounted. The LEDs were arranged to form a 12 x 40 grid and when the screen was touched, the infrared beams were broken, indicating the touch location to the terminal. Thus, an operator could control a system right at the terminal.

As touch screen technology evolved (along with monitor technology), we incorporated various touch panels into our LCD monitors, starting with our SlimLine™ series of flip-up LCD monitors. Over time and based on demand, our Saber RackMount, PanelMount and Standalone Series became the next logical candidates for touch integration. This was due to increased use of flat panel technology in human-machine interface applications.

Featuring pure glass construction, Surface Acoustic Wave (SAW) touch screens will almost never physically “wear out” due to a superior scratch-resistant coating. Excellent light transmission ensures that the image clarity of the display remains sharp and vibrant. The stable, “drift-free” operation means that the touch response is always accurate. They work well with a finger, gloved hand or a soft stylus. And SAW touch screens have a sensitive touch response—they recognize the touch location and the amount of pressure applied.

Being an all-glass design, light transmission of surface capacitive touch screens is improved, when compared to resistive touch screens. This improves display viewability and reduces eye fatigue. Featuring a scratch-resistant top coat, durability in heavy-use environments is easily maintained. This type of touch screen is ideally suited for rugged, industrial or military applications.

Infrared touch technology doesn’t rely on an overlay or a substrate to register a touch, so it cannot physically “wear out,” thus ensuring a long product life cycle. Possessing superior optical performance and excellent gasket-sealing properties, an infrared touch screen is ideal for harsh industrial environments and outdoor kiosks. They work with a finger, gloved hand, stylus, and most any object wider than 1/10". They adjust to changing light conditions, even direct sunlight. And they benefit from stable, no-drift calibration performance.

Working in tandem, two optical sensors track the movement of an object close to the surface by detecting the interruption of the touch screen’s infrared light source, which is emitted in a plane across the display surface and can be either active (infrared LED) or passive (special reflective surfaces).

Optical touch screens use a controller board that receives signals from the optical sensors, then compensates for optical distortions and triangulates the position of the touching object with extreme accuracy.

The infrared light source and optical sensors of the touch screen are synchronized using a sophisticated algorithm that also reduces the effect of ambient light, thus creating a very clear, accurate touch selection.

Developed specifically for interactive digital signage applications, Dispersive Signal Technology determines a touch point by measuring the mechanical energy (bending waves) within a substrate created by the pressure of a finger or stylus. As these bending waves radiate away from the touch location, the signal spreads out over time due to the phenomena of dispersion. The “smeared” signals are then interpreted by a complex set of algorithms to precisely pinpoint the exact touch location on the screen.

DST is a passive technology, waiting for a signal created by a touch impact. Therefore, contaminants such as dirt, grease, and other solids can accumulate on the surface and edges of the display screen without significantly affecting touch responsiveness. In addition, surface damage, such as scratches, has no significant impact on touch performance.

The sophisticated and optimized controller that continuously monitors for a touch impact is the fastest and most responsive technology available for large format displays, offering greater than 99% touch location accuracy.

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Many Apple products use liquid crystal displays (LCD). LCD technology uses rows and columns of addressable points (pixels) that render text and images on the screen. Each pixel has three separate subpixels—red, green and blue—that allow an image to render in full color. Each subpixel has a corresponding transistor responsible for turning that subpixel on and off.

Depending on the display size, there can be thousands or millions of subpixels on the LCD panel. For example, the LCD panel used in the iMac (Retina 5K, 27-inch, 2019) has a display resolution of 5120 x 2880, which means there are over 14.7 million pixels. Each pixel is made up of a red, a green, and a blue subpixel, resulting in over 44 million individual picture elements on the 27-inch display. Occasionally, a transistor may not work perfectly, which results in the affected subpixel remaining off (dark) or on (bright). With the millions of subpixels on a display, it is possible to have a low number of such transistors on an LCD. In some cases a small piece of dust or other foreign material may appear to be a pixel anomaly. Apple strives to use the highest quality LCD panels in its products, however pixel anomalies can occur in a small percentage of panels.

In many cases pixel anomalies are caused by a piece of foreign material that is trapped somewhere in the display or on the front surface of the glass panel. Foreign material is typically irregular in shape and is usually most noticeable when viewed against a white background. Foreign material that is on the front surface of the glass panel can be easily removed using a lint free cloth. Foreign material that is trapped within the screen must be removed by an Apple Authorized Service Provider or Apple Retail Store.

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If you want to buy a new monitor, you might wonder what kind of display technologies I should choose. In today’s market, there are two main types of computer monitors: TFT LCD monitors & IPS monitors.

The word TFT means Thin Film Transistor. It is the technology that is used in LCD displays.  We have additional resources if you would like to learn more about what is a TFT Display. This type of LCDs is also categorically referred to as an active-matrix LCD.

These LCDs can hold back some pixels while using other pixels so the LCD screen will be using a very minimum amount of energy to function (to modify the liquid crystal molecules between two electrodes). TFT LCDs have capacitors and transistors. These two elements play a key part in ensuring that the TFT display monitor functions by using a very small amount of energy while still generating vibrant, consistent images.

Industry nomenclature: TFT LCD panels or TFT screens can also be referred to as TN (Twisted Nematic) Type TFT displays or TN panels, or TN screen technology.

IPS (in-plane-switching) technology is like an improvement on the traditional TFT LCD display module in the sense that it has the same basic structure, but has more enhanced features and more widespread usability.

These LCD screens offer vibrant color, high contrast, and clear images at wide viewing angles. At a premium price. This technology is often used in high definition screens such as in gaming or entertainment.

Both TFT display and IPS display are active-matrix displays, neither can’t emit light on their own like OLED displays and have to be used with a back-light of white bright light to generate the picture. Newer panels utilize LED backlight (light-emitting diodes) to generate their light hence utilizing less power and requiring less depth by design. Neither TFT display nor IPS display can produce color, there is a layer of RGB (red, green, blue) color filter in each LCD pixels to produce the color consumers see. If you use a magnifier to inspect your monitor, you will see RGB color in each pixel. With an on/off switch and different level of brightness RGB, we can get many colors.

Wider viewing angles are not always welcome or needed. Image you work on the airplane. The person sitting next to you always looking at your screen, it can be very uncomfortable. There are more expensive technologies to narrow the viewing angle on purpose to protect the privacy.

Winner. IPS TFT screens have around 0.3 milliseconds response time while TN TFT screens responds around 10 milliseconds which makes the latter unsuitable for gaming

Winner. the images that IPS displays create are much more pristine and original than that of the TFT screen. IPS displays do this by making the pixels function in a parallel way. Because of such placing, the pixels can reflect light in a better way, and because of that, you get a better image within the display.

As the display screen made with IPS technology is mostly wide-set, it ensures that the aspect ratio of the screen would be wider. This ensures better visibility and a more realistic viewing experience with a stable effect.

Winner. While the TFT LCD has around 15% more power consumption vs IPS LCD, IPS has a lower transmittance which forces IPS displays to consume more power via backlights. TFT LCD helps battery life.

Normally, high-end products, such as Apple Mac computer monitors and Samsung mobile phones, generally use IPS panels. Some high-end TV and mobile phones even use AMOLED (Active Matrix Organic Light Emitting Diodes) displays. This cutting edge technology provides even better color reproduction, clear image quality, better color gamut, less power consumption when compared to LCD technology.

What you need to choose is AMOLED for your TV and mobile phones instead of PMOLED. If you have budget leftover, you can also add touch screen functionality as most of the touch nowadays uses PCAP (Projective Capacitive) touch panel.

This kind of touch technology was first introduced by Steve Jobs in the first-generation iPhone. Of course, a TFT LCD display can always meet the basic needs at the most efficient price. An IPS display can make your monitor standing out.