adafruit 5 color tft display pricelist

This lovely little display breakout is the best way to add a small, colorful and bright display to any project. Since the display uses 4-wire SPI to communicate and has its own pixel-addressable frame buffer, it can be used with every kind of microcontroller. Even a very small one with low memory and few pins available!

The 1.44" display has 128x128 color pixels. Unlike the low cost "Nokia 6110" and similar LCD displays, which are CSTN type and thus have poor color and slow refresh, this display is a true TFT! The TFT driver (ST7735R) can display full 16-bit color using our library code.

The breakout has the TFT display soldered on (it uses a delicate flex-circuit connector) as well as a ultra-low-dropout 3.3V regulator and a 3/5V level shifter so you can use it with 3.3V or 5V power and logic. We also had a little space so we placed a microSD card holder so you can easily load full color bitmaps from a FAT16/FAT32 formatted microSD card. The microSD card is not included, but you can pick one up here.

adafruit 5 color tft display pricelist

This lovely little display is the best way to add a small, colorful display to any project. Since the display uses 4-wire SPI to communicate and has its own pixel-addressable frame buffer, it can be used with every kind of microcontroller. Even with very little memory and few pins available!

The 1.44 ″ display has 128 × 128 color pixels. Unlike the low cost “Nokia 6110” and similar LCD displays, which are CSTN type and thus have poor color and slow refresh, this display is a true TFT! The TFT driver (ST7735R) can display full 16-bit color using our library code.

The breakout has the TFT display soldered on (it uses a delicate flex-circuit connector) as well as a ultra-low-dropout 3.3V regulator and a 3 / 5V level shifter so you can use it with 3.3V or 5V power and logic . We also had a little space so we placed a microSD card holder so you can easily load full color bitmaps from a FAT16 / FAT32 formatted microSD card. The microSD card is not included, but you can pick one up here.

adafruit 5 color tft display pricelist

Displays are one of the best ways to provide feedback to users of a particular device or project and often the bigger the display, the better. For today’s tutorial, we will look on how to use the relatively big, low cost, ILI9481 based, 3.5″ Color TFT display with Arduino.

This 3.5″ color TFT display as mentioned above, is based on the ILI9481 TFT display driver. The module offers a resolution of 480×320 pixels and comes with an SD card slot through which an SD card loaded with graphics and UI can be attached to the display. The module is also pre-soldered with pins for easy mount (like a shield) on either of the Arduino Mega and Uno, which is nice since there are not many big TFT displays that work with the Arduino Uno.

This ease of using the module mentioned above is, however, one of the few downsides of the display. If we do not use the attached SD card slot, we will be left with 6 digital and one analog pin as the module use the majority of the Arduino pins. When we use the SD card part of the display, we will be left with just 2 digital and one analog pin which at times limits the kind of project in which we can use this display. This is one of the reasons while the compatibility of this display with the Arduino Mega is such a good news, as the “Mega” offers more digital and analog pins to work with, so when you need extra pins, and size is not an issue, use the Mega.

To easily write code to use this display, we will use the GFX and TFT LCD libraries from “Adafruit” which can be downloaded here. With the library installed we can easily navigate through the examples that come with it and upload them to our setup to see the display in action. By studying these examples, one could easily learn how to use this display. However, I have compiled some of the most important functions for the display of text and graphics into an Arduino sketch for the sake of this tutorial. The complete sketch is attached in a zip file under the download section of this tutorial.

As usual, we will do a quick run through of the code and we start by including the libraries which we will use for the project, in this case, the Adafruit GFX and TFT LCD libraries.

With this done, the Void Setup() function is next. We start the function by issuing atft.reset() command to reset the LCD to default configurations. Next, we specify the type of the LCD we are using via the LCD.begin function and set the rotation of the TFT as desired. We proceed to fill the screen with different colors and display different kind of text using diverse color (via the tft.SetTextColor() function) and font size (via the tft.setTextSize() function).

Next is the void loop() function. Here we basically create a UI to display the youtube subscribe button, using some of the same functions we used under the void setup() function.

The Adafruit library helps reduce the amount of work one needs to do while developing the code for this display, leaving the quality of the user interface to the limitations of the creativity and imagination of the person writing the code.

adafruit 5 color tft display pricelist

This project involves yet another Arduino-compatible display which can be used as an output to display any information in the form of graphics, text or animations. Since this is a 1.3" 240x240 IPS (In-Plane Switching) TFT display module, it does offer a high-resolution colour display with fine graphics, and that is one of the things which I really enjoy about this display. It is also very easy to program, as it runs on the STT789 display, which is helpful to know, as the Adafruit ST7789 library supports this display, and is what we will be using today. The code used below is a fairly complex code at first, which showcases this display"s capabilities and what it can do, in terms of functionality. For the wiring, a 6-pin wiring configuration is used with the SPI interface to the Arduino, which will be shown below. Finally, for this project, here are the components which you will need:1 1.3" 240x240 IPS TFT Display Module

This project is fairly​ straightforward to set up so make sure you start by unplugging any power source feeding into your Arduino to prevent any shorts while wiring. Firstly, take a jumper wire and connect the GND pin on the display to any of your Arduino"s GND pins and follow that up by connecting the VCC pin from the display to the 3v3 pin of your Arduino to supply a +3.3 volt power supply to the module. +5v will have a possibility to damage the display. Now, for the i2c connections, hook up the SCL (Serial Clock) pin of the display to A13 (analog pin 13) on the Arduino and the SDA (Serial Data) pin to A11 (analog pin 11). For the RES (Reset) pin, connect it up to A8 (analog pin 8) as well as the DC (Data/Command) pin to A9 (analog pin 9). The hardware part is finally done!

This code may seem slightly intimidating at first, due to its length and much newer functions, but once it is broken down, it isn"t so hard anymore. In the first three lines, we declare libraries for running this display, the graphics used, and for the interface used, which is the SPI interface. In the next three lines, the RST (Reset) and DC (Data/Command) pins are defined, which are connected to A8 (analog pin 8) and A9 (analog pin 9). In the next line, we initialize the Adafruit ST7789 library for use with this display and we follow that by defining the value of pi as a float variable in that next line. We will be using this float variable later on for graphics and calculations needed. Thevoid setupsection is now here where we first start by begining serial communication with a baud rate of 9600 bauds and printing a test message which is "Hello! ST7789 TFT Test!". In regards to the display, we address that our display module is of 240x240 resolution and we set the rotation of our display in the next line. If your display is flipped, removetft.setRotation(2)​. From there, we print the text "Initialized" as our display is now correctly set up. After that, we count up the seconds from the startup with themillis()function and store it in an unsigned 16-bit integer, namedtime, for use later. We then fill up the TFT screen with a black colour. Since we already started the stopwatch which counts up, we can always reset the stopwatch back to zero by using subtracting thetimefunction with themillis()​.To end off this section, we set a delay for 500 milliseconds before moving on. This section onwards will only be for the animations, graphics and images displayed on the screen, and we start off by filling the screen with a black background and writing some text with a white colour before a 1-second delay. Proceeding that, we execute a print test which basically is already programmed to print out a set of text in different font colours and sizes. We end this test by setting a delay for 4 seconds. From this point, the rest of the code is responsible for printing out the different graphics, which can be composed of shapes, pixels and text. All the different graphics and its individual code are mentioned at the end of the code so I recommend really going through this program to learn all the commands, which can help you build your own demo code, even with your own personal images being displayed. This project is now done!