actual size of 3.2 tft lcd free sample
TFT LCD Modules: One of the most popular sizes in our line of TFTs, this true-to-life full color display has a 3.2-inch diagonal active area. The high density graphic TFT (240x320 pixels) renders your images with good detail where space is limited.
A single 40 pin, 0.5mm pitch FPC makes all the connections to the display, including the white LCD backlight. Standard ZIF mating connectors such as 609-1200-1-ND or 609-1195-1-ND from Digi-Key can easily be mounted to your PCB.
A detailed datasheet and 16-bit sample code are available to download under the Datasheets & Files tab below. As we do for all of our displays, we offer superior customer service and technical support.
As an option, you can order this TFT pre-assembled onto a breakout/carrier board. The board allows easy prototyping through its 0.1" headers. You can also include the carrier board in your end product to simplify construction and assembly. The carrier board contains a constant-current switching LED driver. The PCB is sized to fit neatly within the outline of the display.
This kit consists of a CFAF240320A-032T TFT LCD module mounted on a carrier board. The carrier board supports a current driver for the LED backlight of the display. It is also available under Additional Options on the website page for CFAF240320A-032T.
I purchased this LCD Touch along with the TFT LCD Mega Shield 2.2 shield for the Arduino Mega also from Amazon. It was easy to figure out getting the UFTF library from Rinky Dink Electronics to work. I used "UTFT myGLCD(CTE32_R2,38,39,40,41);" or "UTFT myGLCD(ILI9341_16,38,39,40,41);" and they both worked. I had a very hard time getting the actual touch function to work. The default of "URTouch myTouch(6, 5, 4, 3, 2);" for the touch library is correct on the Mega. It turned out to be a connection issue. I just reseated the board a couple of times and it worked. I recommend testing this LCD with the examples from the URTouch library. The online examples are too complicated and have too many dependencies to break. Get the basic screen and touch working first. Don"t forget to debounce the touch with a short delay. This screen is touchy which makes it fast to enter numbers for me. It worked just powered from my PC with a USB cable to the Arduino Mega. Very Easy.
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Because the shape of the cover glass depends on the design of the clients, to avoid infringement of appearance, most of the developers need different customized touch panels.
This module is the 3.2” version of the ESP32 touchscreen display, based on ESP32-WROVER, with a built-in 2M pixel OV2640 camera. The LCD is 320x240 TFT, with driver is ILI9341, it uses SPI for communication with ESP32, the SPI main clock could be up to 60M~80M, make the display smooth enough for videos; and the camera OV2640 with pixel 2M, with this camera, you can make applications such as remote photography, face recognition…
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.
In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.
In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.
Size of displays affects your project parameters. Bigger Display is not always better. if you want to display high-resolution images and signs, you should choose a big size display with higher resolution. But it decreases the speed of your processing, needs more space and also needs more current to run.
After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.
In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.
The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.
You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.
By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println(); . First add Serial.begin(9600); in setup().
First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.
Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.
In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We added a converted image and use the arc and print function to create this gauge. Download the .h file and add it to folder of the Arduino sketch.
while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
In this template, We display simple images one after each other very fast by bitmap function. So you can make your animation by this trick. Download the .h file and add it to folder of the Arduino sketch.
In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template. Download the .h file and add it to folder of the Arduino sketch.
The speed of playing all the GIF files are edited and we made them faster or slower for better understanding. The speed of motions depends on the speed of your processor or type of code or size and thickness of elements in the code.
In these videos, the SPI (GPIO) bus is referred to being the bottleneck. SPI based displays update over a serial data bus, transmitting one bit per clock cycle on the bus. A 320x240x16bpp display hence requires a SPI bus clock rate of 73.728MHz to achieve a full 60fps refresh frequency. Not many SPI LCD controllers can communicate this fast in practice, but are constrained to e.g. a 16-50MHz SPI bus clock speed, capping the maximum update rate significantly. Can we do anything about this?
The fbcp-ili9341 project started out as a display driver for the Adafruit 2.8" 320x240 TFT w/ Touch screen for Raspberry Pi display that utilizes the ILI9341 controller. On that display, fbcp-ili9341 can achieve a 60fps update rate, depending on the content that is being displayed. Check out these videos for examples of the driver in action:
Given that the SPI bus can be so constrained on bandwidth, how come fbcp-ili9341 seems to be able to update at up to 60fps? The way this is achieved is by what could be called adaptive display stream updates. Instead of uploading each pixel at each display refresh cycle, only the actually changed pixels on screen are submitted to the display. This is doable because the ILI9341 controller, as many other popular controllers, have communication interface functions that allow specifying partial screen updates, down to subrectangles or even individual pixel levels. This allows beating the bandwidth limit: for example in Quake, even though it is a fast pacing game, on average only about 46% of all pixels on screen change each rendered frame. Some parts, such as the UI stay practically constant across multiple frames.
A hybrid of both Polled Mode SPI and DMA based transfers are utilized. Long sequential transfer bursts are performed using DMA, and when DMA would have too much latency, Polled Mode SPI is applied instead.
Undocumented BCM2835 features are used to squeeze out maximum bandwidth: SPI CDIV is driven at even numbers (and not just powers of two), and the SPI DLEN register is forced in non-DMA mode to avoid an idle 9th clock cycle for each transferred byte.
Good old interlacing is added into the mix: if the amount of pixels that needs updating is detected to be too much that the SPI bus cannot handle it, the driver adaptively resorts to doing an interlaced update, uploading even and odd scanlines at subsequent frames. Once the number of pending pixels to write returns to manageable amounts, progressive updating is resumed. This effectively doubles the maximum display update rate. (If you do not like the visual appearance that interlacing causes, it is easy to disable this by uncommenting the line #define NO_INTERLACING in file config.h)
A number of other micro-optimization techniques are used, such as batch updating rectangular spans of pixels, merging disjoint-but-close spans of pixels on the same scanline, and latching Column and Page End Addresses to bottom-right corner of the display to be able to cut CASET and PASET messages in mid-communication.
The result is that the SPI bus can be kept close to 100% saturation, ~94-97% usual, to maximize the utilization rate of the bus, while only transmitting practically the minimum number of bytes needed to describe each new frame.
This driver does not utilize the notro/fbtft framebuffer driver, so that needs to be disabled if active. That is, if your /boot/config.txt file has lines that look something like dtoverlay=pitft28r, ..., dtoverlay=waveshare32b, ... or dtoverlay=flexfb, ..., those should be removed.
When using one of the displays that stack on top of the Pi that are already recognized by fbcp-ili9341, you don"t need to specify the GPIO pin assignments, but fbcp-ili9341 code already has those. Pass one of the following CMake directives for the hats:
-DPIRATE_AUDIO_ST7789_HAT=ON: If specified, targets a Pirate Audio 240x240, 1.3inch IPS LCD display HAT for Raspberry Pi with ST7789 display controller
-DKEDEI_V63_MPI3501=ON: If specified, targets a KeDei 3.5 inch SPI TFTLCD 480*320 16bit/18bit version 6.3 2018/4/9 display with MPI3501 display controller.
If you connected wires directly on the Pi instead of using a Hat from the above list, you will need to use the configuration directives below. In addition to specifying the display, you will also need to tell fbcp-ili9341 which GPIO pins you wired the connections to. To configure the display controller, pass one of:
-DILI9340=ON: If you have a ILI9340 display, pass this directive. ILI9340 and ILI9341 chipsets are very similar, but ILI9340 doesn"t support all of the features on ILI9341 and they will be disabled or downgraded.
-DGPIO_TFT_DATA_CONTROL=number: Specifies/overrides which GPIO pin to use for the Data/Control (DC) line on the 4-wire SPI communication. This pin number is specified in BCM pin numbers. If you have a 3-wire SPI display that does not have a Data/Control line, set this value to -1, i.e. -DGPIO_TFT_DATA_CONTROL=-1 to tell fbcp-ili9341 to target 3-wire ("9-bit") SPI communication.
-DGPIO_TFT_RESET_PIN=number: Specifies/overrides which GPIO pin to use for the display Reset line. This pin number is specified in BCM pin numbers. If omitted, it is assumed that the display does not have a Reset pin, and is always on.
-DGPIO_TFT_BACKLIGHT=number: Specifies/overrides which GPIO pin to use for the display backlight line. This pin number is specified in BCM pin numbers. If omitted, it is assumed that the display does not have a GPIO-controlled backlight pin, and is always on. If setting this, also see the #define BACKLIGHT_CONTROL option in config.h.
fbcp-ili9341 always uses the hardware SPI0 port, so the MISO, MOSI, CLK and CE0 pins are always the same and cannot be changed. The MISO pin is actually not used (at the moment at least), so you can just skip connecting that one. If your display is a rogue one that ignores the chip enable line, you can omit connecting that as well, or might also be able to get away by connecting that to ground if you are hard pressed to simplify wiring (depending on the display).
To get good performance out of the displays, you will drive the displays far out above the rated speed specs (the rated specs yield about ~10fps depending on display). Due to this, you will need to explicitly configure the target speed you want to drive the display at, because due to manufacturing variances each display copy reaches a different maximum speed. There is no "default speed" that fbcp-ili9341 would use. Setting the speed is done via the option
There are a couple of options to explicitly say which Pi board you want to target. These should be autodetected for you and generally are not needed, but e.g. if you are cross compiling for another Pi board from another system, or want to be explicit, you can try:
-DBACKLIGHT_CONTROL=ON: If set, enables fbcp-ili9341 to control the display backlight in the given backlight pin. The display will go to sleep after a period of inactivity on the screen. If not, backlight is not touched.
-DDISPLAY_CROPPED_INSTEAD_OF_SCALING=ON: If set, and source video frame is larger than the SPI display video resolution, the source video is presented on the SPI display by cropping out parts of it in all directions, instead of scaling to fit.
-DSTATISTICS=number: Specifies the level of overlay statistics to show on screen. 0: disabled, 1: enabled, 2: enabled, and show frame rate interval graph as well. Default value is 1 (enabled).
-DUSE_DMA_TRANSFERS=OFF: If specified, disables using DMA transfers (at great expense of lost CPU usage). Pass this directive if DMA is giving some issues, e.g. as a troubleshooting step if something is not looking right.
-DDISPLAY_INVERT_COLORS=ON: If this option is passed, pixel color value interpretation is reversed (white=0, black=31/63). Default: black=0, white=31/63. Pass this option if the display image looks like a color negative of the actual colors.
In addition to the above CMake directives, there are various defines scattered around the codebase, mostly in config.h, that control different runtime options. Edit those directly to further tune the behavior of the program. In particular, after you have finished with the setup, you may want to build with -DSTATISTICS=0 option in CMake configuration line.
Here is a full example of what to type to build and run, if you have the Adafruit 2.8" 320x240 TFT w/ Touch screen for Raspberry Pi with ILI9341 controller:
If the above does not work, try specifying -DSPI_BUS_CLOCK_DIVISOR=8 or =10 to make the display run a little slower, or try with -DUSE_DMA_TRANSFERS=OFF to troubleshoot if DMA might be the issue. If you are using another display controller than ILI9341, using a much higher value, like 30 or 40 may be needed. When changing CMake options, you can reissue the CMake directive line without having to reclone or recreate the build directory. However you may need to manually delete file CMakeCache.txt between changing options to avoid CMake remembering old settings.
If you want to do a full rebuild from scratch, you can rm -rf build to delete the build directory and recreate it for a clean rebuild from scratch. There is nothing special about the name or location of this directory, it is just my usual convention. You can also do the build in some other directory relative to the fbcp-ili9341 directory if you please.
If the user name of your Raspberry Pi installation is something else than the default pi, change the directory accordingly to point to the user"s home directory. (Use pwd to find out the current directory in terminal)
If the size of the default HDMI output /dev/fb0 framebuffer differs from the resolution of the display, the source video size will by default be rescaled to fit to the size of the SPI display. fbcp-ili9341 will manage setting up this rescaling if needed, and it will be done by the GPU, so performance should not be impacted too much. However if the resolutions do not match, small text will probably appear illegible. The resizing will be done in aspect ratio preserving manner, so if the aspect ratios do not match, either horizontal or vertical black borders will appear on the display. If you do not use the HDMI output at all, it is probably best to configure the HDMI output to match the SPI display size so that rescaling will not be needed. This can be done by setting the following lines in /boot/config.txt:
These lines hint native applications about the default display mode, and let them render to the native resolution of the TFT display. This can however prevent the use of the HDMI connector, if the HDMI connected display does not support such a small resolution. As a compromise, if both HDMI and SPI displays want to be used at the same time, some other compatible resolution such as 640x480 can be used. See Raspberry Pi HDMI documentation for the available options to do this.
The refresh speed of the display is dictated by the clock speed of the SPI bus that the display is connected to. Due to the way the BCM2835 chip on Raspberry Pi works, there does not exist a simple speed=xxx Mhz option that could be set to define the bus speed. Instead, the SPI bus speed is derived from two separate parameters: the core frequency of the BCM2835 SoC in general (core_freq in /boot/config.txt), and the SPI peripheral CDIV (Clock DIVider) setting. Together, the resulting SPI bus speed is then calculated with the formula SPI_speed=core_freq/CDIV.
Adjust the CDIV value by passing the directive -DSPI_BUS_CLOCK_DIVISOR=number in CMake command line. Possible values are even numbers 2, 4, 6, 8, .... Note that since CDIV appears in the denominator in the formula for SPI_speed, smaller values result in higher bus speeds, whereas higher values make the display go slower. Initially when you don"t know how fast your display can run, try starting with a safe high setting, such as -DSPI_BUS_CLOCK_DIVISOR=30, and work your way to smaller numbers to find the maximum speed the display can cope with. See the table at the end of the README for specific observed maximum bus speeds for different displays.
Ensure turbo speed. This is critical for good frame rates. On the Raspberry Pi 3 Model B, the BCM2835 core runs by default at 400MHz (resulting in 400/CDIV MHz SPI speed) if there is enough power provided to the Pi, and if the CPU temperature does not exceed thermal limits. If the CPU is idle, or voltage is low, the BCM2835 core will instead revert to non-turbo 250MHz state, resulting in 250/CDIV MHz SPI speed. This effect of turbo speed on performance is significant, since 400MHz vs non-turbo 250MHz comes out to +60% of more bandwidth. Getting 60fps in Quake, Sonic or Tyrian often requires this turbo frequency, but e.g. NES and C64 emulated games can often reach 60fps even with the stock 250MHz. If for some reason under-voltage protection is kicking in even when enough power should be fed, you can force-enable turbo when low voltage is present by setting the value avoid_warnings=2 in the file /boot/config.txt.
Perhaps a bit counterintuitively, underclock the core. Setting a smaller core frequency than the default turbo 400MHz can enable using a smaller clock divider to get a higher resulting SPI bus speed. For example, if with default core_freq=400 SPI CDIV=8 works (resulting in SPI bus speed 400MHz/8=50MHz), but CDIV=6 does not (400MHz/6=66.67MHz was too much), you can try lowering core_freq=360 and set CDIV=6 to get an effective SPI bus speed of 360MHz/6=60MHz, a middle ground between the two that might perhaps work. Balancing core_freq= and CDIV options allows one to find the maximum SPI bus speed up to the last few kHz that the display controller can tolerate. One can also try the opposite direction and overclock, but that does then of course have all the issues that come along when overclocking. Underclocking does have the drawback that it makes the Pi run slower overall, so this is certainly a tradeoff.
On the other hand, it is desirable to control how much CPU time fbcp-ili9341 is allowed to use. The default build settings are tuned to maximize the display refresh rate at the expense of power consumption on Pi 3B. On Pi Zero, the opposite is done, i.e. by default the driver optimizes for battery saving instead of maximal display update speed. The following options can be controlled to balance between these two:
The main option to control CPU usage vs performance aspect is the option #define ALL_TASKS_SHOULD_DMA in config.h. Enabling this option will greatly reduce CPU usage. If this option is disabled, SPI bus utilization is maximized but CPU usage can be up to 80%-120%. When this option is enabled, CPU usage is generally up to around 15%-30%. Maximal CPU usage occurs when watching a video, or playing a fast moving game. If nothing is changing on the screen, CPU consumption of the driver should go down very close to 0-5%. By default #define ALL_TASKS_SHOULD_DMA is enabled for Pi Zero, but disabled for Pi 3B.
The CMake option -DUSE_DMA_TRANSFERS=ON should always be enabled for good low CPU usage. If DMA transfers are disabled, the driver will run in Polled SPI mode, which generally utilizes a full dedicated single core of CPU time. If DMA transfers are causing issues, try adjusting the DMA send and receive channels to use for SPI communication with -DDMA_TX_CHANNEL=
Enabling #define USE_GPU_VSYNC reduces CPU consumption, but because of raspberrypi/userland#440 can cause stuttering. Disabling #defined USE_GPU_VSYNC produces less stuttering, but because of raspberrypi/userland#440, increases CPU power consumption.
There are a number of #define SAVE_BATTERY_BY_x options in config.h, which all default to being enabled. These should be safe to use always without tradeoffs. If you are experiencing latency or performance related issues, you can try to toggle these to troubleshoot.
If your SPI display bus is able to run really fast in comparison to the size of the display and the amount of content changing on the screen, you can try enabling #define UPDATE_FRAMES_IN_SINGLE_RECTANGULAR_DIFF option in config.h to reduce CPU usage at the expense of increasing the number of bytes sent over the bus. This has been observed to have a big effect on Pi Zero, so is worth checking out especially there.
A pleasing aspect of fbcp-ili9341 is that it introduces very little latency overhead: on a 119Hz refreshing ILI9341 display, fbcp-ili9341 gets pixels as response from GPIO input to screen in well less than 16.66 msecs time. I only have a 120fps recording camera, so can"t easily measure delays shorter than that, but rough statistical estimate of slow motion video footage suggests this delay could be as low as 2-3 msecs, dominated by the ~8.4msecs panel refresh rate of the ILI9341.
This does not mean that overall input to display latency in games would be so immediate. Briefly testing a NES emulated game in Retropie suggests a total latency of about 60-80 msecs. This latency is caused by the NES game emulator overhead and extra latency added by Linux, DispmanX and GPU rendering, and GPU framebuffer snapshotting. (If you ran fbcp-ili9341 as a static library bypassing DispmanX and the GPU stack, directly linking your GPIO input and application logic into fbcp-ili9341, you would be able to get down to this few msecs of overall latency, like shown in the above GPIO input video)
Interestingly, fbcp-ili9341 is about ~33msecs faster than a cheap 3.5" KeDei HDMI display. I do not know if this is a result of the KeDei HDMI display specifically introducing extra latency, or if all HDMI displays connected to the Pi would have similar latency overhead. An interesting question is also how SPI would compare with DPI connected displays on the Pi.
Unfortunately a limitation of SPI connected displays is that the VSYNC line signal is not available on the display controllers when they are running in SPI mode, so it is not possible to do vsync locked updates even if the SPI bus bandwidth on the display was fast enough. For example, the 4 ILI9341 displays I have can all be run faster than 75MHz so SPI bus bandwidth-wise all of them would be able to update a full frame in less than a vsync interval, but it is not possible to synchronize the updates to vsync since the display controllers do not report it. (If you do know of a display that does actually expose a vsync clock signal even in SPI mode, you can try implementing support to locking on to it)
You can however choose between two distinct types of tearing artifacts: straight line tearing and diagonal tearing. Whichever looks better is a bit subjective, which is why both options exist. I prefer the straight line tearing artifact, it seems to be less intrusive than the diagonal tearing one. To toggle this, edit the option #define DISPLAY_FLIP_ORIENTATION_IN_SOFTWARE in config.h. When this option is enabled, fbcp-ili9341 produces straight line tearing, and consumes a tiny few % more CPU power. By default Pi 3B builds with straight line tearing, and Pi Zero with the faster diagonal tearing. Check out the video Latency and tearing test #2: GPIO input to display latency in fbcp-ili9341 and tearing modes to see in slow motion videos how these two tearing modes look like.
To get tearing free updates, you should use a DPI display, or a good quality HDMI display. Beware that cheap small 3.5" HDMI displays such as KeDei do also tear - that is, even if they are controlled via HDMI, they don"t actually seem to implement VSYNC timed internal operation.
Having no vsync is not all bad though, since with the lack of vsync, SPI displays have the opportunity to obtain smoother animation on content that is not updating at 60Hz. It is possible that content on the SPI display will stutter even less than what DPI or HDMI displays on the Pi can currently provide (although I have not been able to test this in detail, except for the KeDei case above).
The main option that affects smoothness of display updates is the #define USE_GPU_VSYNC line in config.h. If this is enabled, then the internal Pi GPU HDMI vsync clock is used to drive frames onto the display. The Pi GPU clock runs at a fixed rate that is independent of the content. This rate can be discovered by running tvservice -s on the Pi console, and is usually 59Hz or 60Hz. If your application renders at this rate, animation will look smooth, but if not, there will be stuttering. For example playing a PAL NES game that updates at 50Hz with HDMI clock set at 60Hz will cause bad microstuttering in video output if #define USE_GPU_VSYNC is enabled.
If USE_GPU_VSYNC is disabled, then a busy spinning GPU frame snapshotting thread is used to drive the updates. This will produce smoother animation in content that does not maintain a fixed 60Hz rate. Especially in OpenTyrian, a game that renders at a fixed 36fps and has slowly scrolling scenery, the stuttering caused by USE_GPU_VSYNC is particularly visible. Running on Pi 3B without USE_GPU_VSYNC enabled produces visually smoother looking scrolling on an Adafruit 2.8" ILI9341 PiTFT set to update at 119Hz, compared to enabling USE_GPU_VSYNC on the same setup. Without USE_GPU_VSYNC, the dedicated frame polling loop thread "finds" the 36Hz update rate of the game, and then pushes pixels to the display at this exact rate. This works nicely since SPI displays disregard vsync - the result is that frames are pushed out to the SPI display immediately as they become available, instead of pulling them at a fixed 60Hz rate like HDMI does.
A drawback is that this kind of polling consumes more CPU time than the vsync option. The extra overhead is around +34% of CPU usage compared to the vsync method. It also requires using a background thread, and because of this, it is not feasible to be used on a single core Pi Zero. If this polling was unnecessary, this mode would also work on a Pi Zero, and without the added +34% CPU overhead on Pi 3B. See the Known Issues section below for more details.
There are two other main options that affect frame delivery timings, #define SELF_SYNCHRONIZE_TO_GPU_VSYNC_PRODUCED_NEW_FRAMES and #define SAVE_BATTERY_BY_PREDICTING_FRAME_ARRIVAL_TIMES. Check out the video fbcp-ili9341 frame delivery smoothness test on Pi 3B and Adafruit ILI9341 at 119Hz for a detailed side by side comparison of these different modes. The conclusions drawn from the four tested scenarios in the video are:
The codebase captures screen framebuffers by snapshotting via the VideoCore vc_dispmanx_snapshot() API, and the obtained pixels are then routed on to the SPI-based display. This kind of polling is performed, since there does not exist an event-based mechanism to get new frames from the GPU as they are produced. The result is inefficient and can easily cause stuttering, since different applications produce frames at different paces. Ideally the code would ask the VideoCore API to receive finished frames in callback notifications immediately after they are rendered, but this kind of functionality does not exist in the current GPU driver stack. In the absence of such event delivery mechanism, the code has to resort to polling snapshots of the display framebuffer using carefully timed heuristics to balance between keeping latency and stuttering low, while not causing excessive power consumption. These heuristics keep continuously guessing the update rate of the animation on screen, and they have been tuned to ensure that CPU usage goes down to 0% when there is no detected activity on screen, but it is certainly not perfect. This GPU limitation is discussed at raspberrypi/userland#440. If you"d like to see fbcp-ili9341 operation reduce latency, stuttering and power consumption, please throw a (kind!) comment or a thumbs up emoji in that bug thread to share that you care about this, and perhaps Raspberry Pi engineers might pick the improvement up on the development roadmap. If this issue is resolved, all of the #define USE_GPU_VSYNC, #define SAVE_BATTERY_BY_PREDICTING_FRAME_ARRIVAL_TIMES and #define SELF_SYNCHRONIZE_TO_GPU_VSYNC_PRODUCED_NEW_FRAMES hacks from the previous section could be deleted from the driver, hopefully leading to a best of all worlds scenario without drawbacks.
Currently if one resizes the video frame size at runtime, this causes DispmanX API to go sideways. See raspberrypi/userland#461 for more information. Best workaround is to set the desired screen resolution in /boot/config.txt and configure all applications to never change that at runtime.
The speed of the SPI bus is linked to the BCM2835 core frequency. This frequency is at 250MHz by default (on e.g. Pi Zero, 3B and 3B+), and under CPU load, the core turbos up to 400MHz. This turboing directly scales up the SPI bus speed by 400/250=+60% as well. Therefore when choosing the SPI CDIV value to use, one has to pick one that works for both idle and turbo clock speeds. Conversely, the BCM core reverts to non-turbo speed when there is only light CPU load active, and this slows down the display, so if an application is graphically intensive but light on CPU, the SPI display bus does not get a chance to run at maximum speeds. A way to work around this is to force the BCM core to always stay in its turbo state with force_turbo=1 option in /boot/config.txt, but this has an unfortunate effect of causing the ARM CPU to always run in turbo speed as well, consuming excessive amounts of power. At the time of writing, there does not yet exist a good solution to have both power saving and good performance. This limitation is being discussed in more detail at raspberrypi/firmware#992.
At the moment fbcp-ili9341 is only likely to work on 32-bit OSes, on Raspbian/Ubuntu/Debian family of distributions, where Broadcom and DispmanX libraries are available. 64-bit operating systems do not currently work (see issue #43). It should be possible to port the driver to 64-bit and other OSes, though the amount of work has not been explored.
The fbcp part in the name means framebuffer copy; specifically for the ILI9341 controller. fbcp-ili9341 is not actually a framebuffer copying driver, it does not create a secondary framebuffer that it would copy bytes across to from the primary framebuffer. It is also no longer a driver only for the ILI9341 controller. A more appropriate name might be userland-raspi-spi-display-driver or something like that, but the original name stuck.
Edit the file config.h and comment out the line #define DISPLAY_OUTPUT_LANDSCAPE. This will make the display output in portrait mode, effectively rotating it by 90 degrees. Note that this only affects the pixel memory reading mode of the display. It is not possible to change the panel scan order to run between landscape and portrait, the SPI displays typically always scan in portrait mode. The result is that it will change the panel vsync tearing mode from "straight line tearing" over to "diagonal tearing" (see the section About Tearing above).
If you do not want to have diagonal tearing, but would prefer straight line tearing, then additionally enable the option #define DISPLAY_FLIP_ORIENTATION_IN_SOFTWARE in config.h. That will restore straight line tearing, but it will also increase overall CPU consumption.
Note that the setting DISPLAY_ROTATE_180_DEGREES only affects the pixel memory reading mode of the display. It is not possible to flip the panel scan to run inverted by 180 degrees. This means that adjusting these settings will also have effects of changing the visual appearance of the vsync tearing artifact. If you have the ability to mount the display 180 degrees around in your project, it is recommended to do that instead of using the DISPLAY_ROTATE_180_DEGREES option.
Edit the file config.h in a text editor (a command line one such as pico, vim, nano, or SSH map the drive to your host), and find the appropriate line in the file. Add comment lines // in front of that text to disable the option, or remove the // characters to enable it.
Yes, both work fine. For linux command line terminal, the /dev/tty1 console should be set to output to Linux framebuffer 0 (/dev/fb0). This is the default mode of operation and there do not exist other framebuffers in a default distribution of Raspbian, but if you have manually messed with the con2fbmap command in your installation, you may have inadvertently changed this configuration. Run con2fbmap 1 to see which framebuffer the /dev/tty1 console is outputting to, it should print console 1 is mapped to framebuffer 0. Type con2fbmap 1 0 to reset console 1 back to outputting to framebuffer 0.
Likewise, the X windowing system should be configured to render to framebuffer 0. This is by default the case. The target framebuffer for X windowing service is usually configured via the FRAMEBUFFER environment variable before launching X. If X is not working by default, you can try overriding the framebuffer by launching X with FRAMEBUFFER=/dev/fb0 startx instead of just running startx.
I don"t know, I don"t currently have any to test. Perhaps the code does need some model specific configuration, or perhaps it might work out of the box. I only have Pi 3B, Pi 3B+, Pi Zero W and a Pi 3 Compute Module based systems to experiment on. Pi 2 B has been reported to work by users (#17).
If the display controller is one of the currently tested ones (see the list above), and it is wired up to run using 4-line SPI, then it should work. Pay attention to configure the Data/Control GPIO pin number correctly, and also specify the Reset GPIO pin number if the device has one.
If the display controller is not one of the tested ones, it may still work if it is similar to one of the existing ones. For example, ILI9340 and ILI9341 are practically the same controller. You can just try with a specific one to see how it goes.
If fbcp-ili9341 does not support your display controller, you will have to write support for it. fbcp-ili9341 does not have a "generic SPI TFT driver routine" that might work across multiple devices, but needs specific code for each. If you have the spec sheet available, you can ask for advice, but please do not request to add support to a display controller "blind", that is not possible.
Perhaps. This is a more recent experimental feature that may not be as stable, and there are some limitations, but 3-wire ("9-bit") SPI display support is now available. If you have a 3-wire SPI display, i.e. one that does not have a Data/Control (DC) GPIO pin to connect, configure it via CMake with directive -DGPIO_TFT_DATA_CONTROL=-1 to tell fbcp-ili9341 that it should be driving the display with 3-wire protocol.
The performance option OFFLOAD_PIXEL_COPY_TO_DMA_CPP is currently not supported. As a result, 3-wire displays may not work that well on single core Pis like Pi Zero.
I have done close to everything possible to my displays - cut power in middle of operation, sent random data and command bytes, set their operating voltage commands and clock timings to arbitrary high and low values, tested unspecified and reserved command fields, and driven the displays dozens of MHz faster than they managed to keep up with, and I have not yet done permanent damage to any of my displays or Pis.
The one thing that fbcp-ili9341 stays clear off is that it does not program the non-volatile memory areas of any of the displays. Therefore a hard power off on a display should clear all performed initialization and reset the display to its initial state at next power on.
Yes, fbcp-ili9341 shows the output of the HDMI display on the SPI screen, and both can be attached at the same time. A HDMI display does not have to be connected however, although fbcp-ili9341 operation will still be affected by whatever HDMI display mode is configured. Check out tvservice -s on the command line to check what the current DispmanX HDMI output mode is.
At the moment fbcp-ili9341 has been developed to only display the contents of the main DispmanX GPU framebuffer over to the SPI display. That is, the SPI display will show the same picture as the HDMI output does. There is no technical restriction that requires this though, so if you know C/C++ well, it should be a manageable project to turn fbcp-ili9341 to operate as an offscreen display library to show a completely separate (non-GPU-accelerated) image than what the main HDMI display outputs. For example you could have two different outputs, e.g. a HUD overlay, a dashboard for network statistics, weather, temps, etc. showing on the SPI while having the main Raspberry Pi desktop on the HDMI.
In this kind of mode, you would probably strip the DispmanX bits out of fbcp-ili9341, and recast it as a static library that you would link to in your drawing application, and instead of snapshotting frames, you can then programmatically write to a framebuffer in memory from your C/C++ code.
shut down and physically power off the Pi and the display in between multiple tests. Driving a display with a wrong initialization routine may put it in a bad state that needs a physical power off for it to reset,
This suggests that the power line or the backlight line might not be properly connected. Or if the backlight connects to a GPIO pin on the Pi (and not a voltage pin), then it may be that the pin is not in correct state for the backlight to turn on. Most of the LCD TFT displays I have immediately light up their backlight when they receive power. The Tontec one has a backlight GPIO pin that boots up high but must be pulled low to activate the backlight. OLED displays on the other hand seem to stay all black even after they do get power, while waiting for their initialization to be performed, so for OLEDs it may be normal for nothing to show up on the screen immediately after boot.
If the backlight connects to a GPIO pin, you may need to define -DGPIO_TFT_BACKLIGHT=
fbcp-ili9341 runs a clear screen command at low speed as first thing after init, so if that goes through, it is a good sign. Try increasing -DSPI_BUS_CLOCK_DIVISOR= CMake option to a higher number to see if the display driving rate was too fast. Or try disabling DMA with -DUSE_DMA_TRANSFERS=OFF to see if this might be a DMA conflict.
Check that the Pi is powered off of a power supply that can keep up with the voltage, and the low voltage icon is not showing up. (remove any avoid_warnings=1/2 directive from /boot/config.txt if that was used to get rid of warnings overlay, to check that voltage is good) It has been observed that if there is not enough power supplied, the display can be the first to starve, while the Pi might keep on running fine. Try removing turbo settings or lowering the clock speed if you have overclocked to verify that the display crash is not power usage related.
If the colors looks off in some other fashion, it is possible that the display is just being driven at a too high SPI bus speed, in which case try making the display run slower by choosing a higher -DSPI_BUS_CLOCK_DIVISOR= option to CMake. Especially on ILI9486 displays it has been observed that the colors on the display can become distorted if the display is run too fast beyond its maximum capability.
fbcp-ili9341 needs a few megabytes of GPU memory to function if DMA transfers are enabled. The gpu_mem boot config option dictates how much of the Pi"s memory area is allocated to the GPU. By default this is 64MB, which has been observed to not leave enough memory for fbcp-ili9341 if HDMI is run at 1080p. If this error happens, try increasing GPU memory to e.g. 128MB by adding a line gpu_mem=128 in /boot/config.txt.
As the number of supported displays, Raspberry Pi device models, Raspbian/Retropie/Lakka OS versions, accompanied C++ compiler versions and fbcp-ili9341 build options have grown in number, there is a combinatorial explosion of all possible build modes that one can put the codebase through, so it is not easy to keep every possible combo tested all the time. Something may have regressed or gotten outdated. Stay calm, and report a bug.
You can also try looking through the commit history to find changes related to your configuration combo, to see if there"s a mention of a known good commit in time that should work for your case. If you get an odd compiler error on cmake or make lines, those will usually be very easy to fix, as they are most of the time a result of some configurational oversight.
Second is the consideration about display speed. Below is a performance chart of the different displays I have tested. Note that these are sample sizes of one, I don"t know how much sample variance there exists. Also I don"t know if it is likely that there exists big differences between displays with same controller from different manufacturers. At least the different ILI9341 displays that I have are all quite consistent on performance, whether they are from Adafruit or WaveShare or from BuyDisplay.com.
In this list, Rated SPI Bus Speed is the maximum clock speed that the display controller is rated to run at. The Obtained Bus Speed column lists the fastest SPI bus speed that was achieved in practice, and the core_freq BCM Core speed and SPI Clock Divider CDIV setting that was used to achieve that rate. Note how most display controllers can generally be driven much faster than what they are officially rated at in their spec sheets.
All the ILI9341 displays work nice and super fast at ~70-80MHz. My WaveShare 3.5" 320x480 ILI9486 display runs really slow compared to its pixel resolution, ~32MHz only. See fbcp-ili9341 ported to ILI9486 WaveShare 3.5" (B) SpotPear 320x480 SPI display for a video of this display in action. Adafruit"s 320x480 3.5" HX8357D PiTFTs is ~64% faster in comparison.
If manufacturing variances turn out not to be high between copies, and you"d like to have a bigger 320x480 display instead of a 240x320 one, then it is recommended to avoid ILI9486, they indeed are slow.
The KeDei v6.3 display with MPI3501 controller takes the crown of being horrible, in all aspects imaginable. It is able to run at 33.33 MHz, but due to technical design limitations of the display (see #40), effective bus speed is halved, and only about 72% utilization of the remaining bus rate is achieved. DMA cannot be used, so CPU usage will be off the charts. Even though fbcp-ili9341 supports this display, level of support is expected to be poor, because the hardware design is a closed secret without open documentation publicly available from the manufacturer. Stay clear of KeDei or MPI3501 displays.
The Tontec MZ61581 controller based 320x480 3.5" display on the other hand can be driven insanely fast at up to 140MHz! These seem to be quite hard to come by though and they are expensive. Tontec seems to have gone out of business and for example the domain itontec.com from which the supplied instructions sheet asks to download original drivers from is no longer registered. I was able to find one from eBay for testing.
Search around, or ask the manufacturer of the display what the maximum SPI bus speed is for the device. This is the most important aspect to getting good frame rates, but unfortunately most web links never state the SPI speed rating, or they state it ridiculously low like in the spec sheets. Try and buy to see, or ask in some community forums from people who already have a particular display to find out what SPI bus speed it can achieve.
Ultimately, it should be noted that parallel displays (DPI) are the proper method for getting fast framerates easily. SPI displays should only be preferred if display form factor is important and a desired product might only exist as SPI and not as DPI, or the number of GPIO pins that are available on the Pi is scarce that sacrificing dozens of pins to RGB data is not feasible.
Tomáš Suk, Cyril Höschl IV, and Jan Flusser, Rectangular Decomposition of Binary Images., a useful research paper about merging monochrome bitmap images to rectangles, which gave good ideas for optimizing SPI span merges across multiple scan lines,
If you would like to help push Raspberry Pi SPI display support further, there are always more things to do in the project. Here is a list of ideas and TODOs for recognized work items to contribute, roughly rated in order of increasing difficulty.
Vote up issue raspberrypi/userland/#440 if you would like to see Raspberry Pi Foundation improve CPU performance and reduce latency of the Pi when used with SPI displays.
Do you have a display with an unlisted or unknown display controller? Post close up photos of it to an issue in the tracker, and report if you were able to make it work with fbcp-ili9341?
If you have access to a high frequency scope/logic analyzer (~128MHz), audit the utilization of the SPI MOSI bus to find any remaining idle times on the bus, and analyze their sources.
Port fbcp-ili9341 to work as a static code library that one can link to another application for CPU-based drawing directly to display, bypassing inefficiencies and latency of the general purpose Linux DispmanX/graphics stack.
Implement support for reading the MISO line for display identification numbers/strings for potentially interesting statistics (could some of the displays be autodetected this way?)
Implement a kernel module that enables userland programs to allocate DMA channels, which fbcp-ili9341 could use to amicably reserve its own DMA channels without danger of conflicting.
Improve support for 3-wire displays, e.g. for 1) "17-bit" 3-wire communication, 2) fix up SPI_3WIRE_PROTOCOL + ALL_TASKS_SHOULD_DMA to work together, or 3) fix up SPI_3WIRE_PROTOCOL + OFFLOAD_PIXEL_COPY_TO_DMA_CPP to work together.
Optimize away unnecessary zero padding that 3-wire communication currently incurs, by keeping a queue of leftover untransmitted partial bits of a byte, and piggybacking them onto the next transfer that comes in.
Port the high performance DMA-based SPI communication technique from fbcp-ili9341 over to another project that uses the SPI bus for something else, for close to 100% saturation of the SPI bus in the project.
If you have contacts with Broadcom, ask them to promote use of the SoC hardware with DMA chaining + mixed SPI & non-SPI tasks as a first class tested use case. Current DMA SPI hardware behavior of BCM2835 is, to say the least, surprising.
HY-TFT320 is a 3.2 inch TFT LCD Screen module, 320*240 (resolution), 65K color, 34pins interface , not just a LCD breakout, but include the Touch screen, SD card. So it’s a powerful extension module for your project.
This Screen includes a controller SSD1289, it’s 16bit data interface, easy to drive by many MCU like STM32 ,AVR and 8051.HY-TFT320 is designed with a touch controller in it . The touch IC is XPT2046 , and touch interface is included in the 34 pins breakout. Another useful extension in this module is the SD Card socket . It use the SPI mode to operate the SD card, the SPI interface include in the 40pins breakout.
The UTFT library is required to be installed to get this screen model display. This library is especially designed for 3.2” TFT LCD screen using 16 bit mode. The library require the following connections.
Note: The TFT controller model needs to be declared in the initializing statement. ITDB02 myGLCD(38,39,40,41) needs to be modified as myGLCD(38,39,40,41,ITDB32S) when using Arduino Mega2560.ITDB02 myGLCD(19,18,17,16,ITDB32S) needs to be commented when using Aduino UNO. Otherwise it just show a blank screen. In practice, RS, WR, CS, RSET can be connected to any free pin. But the pin number must be in accord with myGLCD(RS,WR,CS,RST).
The LCD has a 3.2" 4-wire resistive touch screen lying over it. The Touch libraryneeds to be installed to get it works. This library is designed for 2.4’’ TFT, 3.2” TFT LCD screen module.
The default setting is accurate for 2.4” TFT module, but you need to calibrate when using 3.2” TFT module. A program to calibrate the touch screen is included in the example. If you touch screen is inaccurate, you need to run touch_calibration. Follow the on-screen instruction to calibrate the touch screen. Better not use your finger to calibrate it, use your accessory touch pen to pressure the frontsight with stength. Then record the calibration parameters and apply them in ITDB02_Touch.cpp in your touch screen library.
We have used Liquid Crystal Displays in the DroneBot Workshop many times before, but the one we are working with today has a bit of a twist – it’s a circle! Perfect for creating electronic gauges and special effects.
LCD, or Liquid Crystal Displays, are great choices for many applications. They aren’t that power-hungry, they are available in monochrome or full-color models, and they are available in all shapes and sizes.
Today we will see how to use this display with both an Arduino and an ESP32. We will also use a pair of them to make some rather spooky animated eyeballs!
Waveshare actually has several round LCD modules, I chose the 1.28-inch model as it was readily available on Amazon. You could probably perform the same experiments using a different module, although you may require a different driver.
There are also some additional connections to the display. One of them, DC, sets the display into either Data or Command mode. Another, BL, is a control for the display’s backlight.
This display can be used for the experiments we will be doing with the ESP32, as that is a 3.3-volt logic microcontroller. You would need to use a voltage level converter if you wanted to use one of these with an Arduino Uno.
Once you have everything hooked up, you can start coding for the display. There are a few ways to do this, one of them is to grab the sample code thatWaveshare provides on their Wiki.
The Waveshare Wiki does provide some information about the display and a bit of sample code for a few common controllers. It’s a reasonable support page, unfortunately, it is the only support that Waveshare provides(I would have liked to see more examples and a tutorial, but I guess I’m spoiled by Adafruit and Sparkfun LOL).
Open the Arduino folder. Inside you’ll find quite a few folders, one for each display size that W